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Sick Sick Solitaire
Sick Sick Solitaire
By wertle
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 234 | 3.38 | | |
| Fun | 453 | 3.04 | | |
| Overall | 744 | 2.79 | | |
| Coolness | 1504 | 44 | | |
Comments
aeveis
2015-08-24 04:09
I wasn't able to beat it, but you get into a bit of a rhythm just matching the cards and hoping you can complete it. Playing it I would have liked to be able to refresh the deck, I guess it's game over for now when you reach the end.
I also expected that I could drag stacks, but right now you can only see the card underneath.
I liked how the outline highlights possible places you could place something, it's useful for when you think you can rearrange something.
ultrarat
2015-08-24 06:24
Card games are different, so cool.
On web, the cards backgrounds are transparent over the instructions but solid over the tableau, woah z-order madness.
feldaar
2015-08-25 03:24
Interesting take on Solitaire, but how does it fit the Monster theme?
draknek
2015-08-26 00:45
Initially I found it really awkward that I have to click the red/black decks twice to get access to the next card. After playing a little I realised why but I feel like the UI could be improved somehow to make it less weird when there's nothing in the available part of the deck.
Would be nice if I could see an entire stack.
Got to 6/2/1/3 before I got into what I think was a state where I couldn't do anything, but wasn't 100% sure.
Great job on the game, I loved the whole good vs evil being displayed in the game's mechanics. Overall extremely entertaining and with a bit more polish it could be a real great experience.
wertle
2015-08-27 03:44
feldaar - It does not fit the monster theme at all, but not for lack of planning. I just wasn't able to finish the game because I grew ill midway through the weekend.
Draknet - those are definitely the top two pieces of feedback that I just didn't get to address. Mostly I want to make it so you can just drag the top card off the deck normally if you want. If I ever went back to it, those would be the two things I'd do first.
I enjoyed this quite a bit. I think this would do really well as a mobile/tablet game polished up. Too bad you weren't able to continue the Jam.
xanjos
2015-09-06 16:52
Too bad you wasn't able to do something that would fit the theme but at least you made something and I actually like this little take on Solitaire.
A bit confusing at the beginning, because the gameboard is the tutorial/help at the same time, didn“t realized it first. Making a card game is a really nice idea, but where are the monster?^^
khaotom
2015-09-06 17:00
I won with 9/20 score! Its a great solitaire game, with some nice thoughtful mechanics. I am really curious how you were going to theme the game! Don't get sick next time! :)
Good idea but it does not really fit the theme
Man this is one tough solitare game :-) It would be cool if you could at least turn the decks over and perhaps get a second play through
Fun game! I beat it on the second try, mostly by accident. The graphics are minimal and get the job done, I really enjoy the smooth card movement (even enough to give you graphical credit for it, had I been able to). I especially love the indicators that show you the possible moves, it is obvious that you put a lot of time and effort into general gameplay. The audio was decent, it actually reminded me of my previous individual entry from LD 32 (as user Os_Reboot). Overall this was very enjoyable and well-designed game, I'm actually giving this 5/5 in fun for the feel and smoothness. Nice job!