Bleeding Edge Software by HitchH1k3r 2021-10-16T07:19:30Z ♥ 3
The narrative got a bit dark for me in that I felt a sense of whiplash, from kind of "sensible chuckle" to extensional crisis very quickly.
I think the theme came across best with replacing labels with unlocalized keys. It was the first thing that was like "ah, I see where this is going". Also I'm not sure if it's intended but unity has definitely trained me to see that magenta as a missing texture bug as well.
Most surprising is just from the screenshots how I've just been trained to assume a reigns UI instead of just clicking on cards.
I feel like this is one of those games where you made the game you wanted to make and it fits together in it's own way. I had a lot of trouble seeing the text on the cards I was selecting after the snake game, so things got a bit random for me there.
Meta bug report: There's a typo in your description. "Loose the game" instead of lose.
LD55 — Summoning (18)
Crypt Decrypt by StorythreaderFox 2024-05-01T03:04:46Z ♥ 1
Fun puzzle, your screen transitions look polished. Tip for folks playing after me, the summon HUD button is offscreen until you fullscreen on the itch webgl build.
Unpacking Armageddon by notnasiul 2024-04-29T04:48:56Z ♥ 1
I win! Fun and lets me get out years of anger at the entire sokoban genre of puzzles. I do wish there was a separate animation state indicating the character was in a "pull" state though.
This is the first game I've seen using Defold, how do you like it? Was thinking of trying it next Jam.
Shadows of the Devils by PatteDeCanaard 2024-04-29T04:40:24Z ♥ 1
Wow, you have a lot of layers that got in, very fun. Really impressed with getting all the connective bits like the map and choices together for a jam. The main thing that seemed missing was not having a way to view my current health and candle status on the card choice screen.
Illusions of Grandeur by Koolruz 2024-04-29T04:30:49Z ♥ 1
Nice puzzle. The showing the cube in the right preview position feels really good under your cursor when in a valid position, but when in an invalid position the lack of snapping made me feel like I was guessing and floating a bit.
Stars Align by cassowary 2024-04-26T08:41:05Z ♥ 1
Well done, feels different but still knowable. The levels pacing feels right for concept introductions.
Super Pal Summoner! by Meepster 2024-04-26T08:29:17Z ♥ 1
Nice game. I'm always so happy when I see time for little polish optional features in jams, "Bubbles On" forever.
Necromatcher by wilsk 2024-04-26T08:24:51Z ♥ 0
Well crafted puzzles. I realize this is probably part of the difficulty but man, my kingdom for an undo.
Burn with me by Nozomu57 2024-04-26T08:17:22Z ♥ 1
Very nice! Thank you so much for the design decision to do the math for me and show the + green numbers before placing a card.
Pictomancer by RobLaro 2024-04-26T07:39:47Z ♥ 2
Fun game. I wish the sfx audio had a bit more variety as it did get kind of scratchy when I kept being a perfectionist and redrawing. It's not something I usually think about how much harder it is to draw slight curves with a mouse than any lines.
Summoners Word by aevek 2024-04-25T08:06:17Z ♥ 1
Fun puzzle, glad you were able to finish something. and cool someone else used bevy! I was able to get past the first few levels but kind of got stuck. Would really like some first letter limited hint to at least get on the right track although I realize starting/ending letters is the primary clue it's easy just to feel stuck.
Three Sigils by galactical 2024-04-25T07:55:02Z ♥ 0
Very interesting. I didn't make an immediate connection between the shape implying the rules, but was able to figure it out. I'm glad there was a way out of The Eternal Suffering room first as they was the first thing I did seeing the text.
The Duke's Cartographer. by Wolfier 2024-04-25T06:17:15Z ♥ 2
Very nice game. The game feel is very nice to use, I was happy to see my character just path around the stumps if I held a direction down.
Because of the square grid shape it took me a bit to realize I was mapping the edges and not the tiles, but then was able to stamp stuff down.
Demonic Summoning Simulator by _luceoon 2024-04-25T05:50:40Z ♥ 2
The atmosphere is very cool everything really fits together well. I Could use a bit more prompting on the controls. I was accidently ending with space a lot.
Summoning Salesman by Merb1000 2024-04-16T03:45:59Z ♥ 2
Very nice game. I can see all the systemy design that came with it and it has a nice zen tone. It's a bit hard to get a sense of "progress" without some sort of UI letting me remember all the combos. I like that the cards have an immediate sense of rarity, very clear. I'm not sure I felt rewarded enough when I combined 3 cards instead of 2.
Summon & Chill by Flogram 2024-04-16T03:35:33Z ♥ 2
Very much "Games to lofi summon to". Word throwing physics felt responsive without feeling like a frantic pace, good job.
Process Server by Omitsu 2024-04-16T03:26:39Z ♥ 3
Dog name reveal got a sensible chuckle out of me.
I wish it was a bit more forgiving on when interact would work, I felt like I needed to be really on top of everyone instead of at a reasonable talking/serving distance before Spacebar would work and didn't have any prompts that it would
The Gateway by Congeesetador 2024-04-16T03:17:56Z ♥ 1
hm, I downloaded the exe from here and similar to silverice above I could only talk to people and shoot lasers. I tried some buttons randomly to see if there was an inventory of some kind but even the scientist on the bottom didn't seem to offer me paint.
I do love me some expanded lore though.
Poizon Pets by LeiGGaRFeeD 2024-04-16T03:07:06Z ♥ 1
I got all 10 creatures. I like the cats.
The hitbox for the red potion is a bit big, I accidently clicked red when I meant blue a few times. It'd be nice to have more reminders about what combos I already tried and some kind of mastermind style number of guesses until failure.