FoonLudum Dare ExplorerLD32 → Gunception

Gunception

By pikmin4000

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CategoryRankScoreCount
Coolness283
Theme2953.66
Graphics3173.46
Innovation3763.36
Humor4172.97
Audio4482.89
Overall5043.22
Fun6212.96
Mood8092.61

Comments

gravityscore 2015-04-20 05:21

Cool idea, but the camera kinda restricted the visibility of a few things, and I got stuck in a few places. Great job though! The animations and sound effects are great.

dustoutgames 2015-04-20 05:22

This. . . I dunno. This was fun. Weird in concept, and well executed. I enjoyed it!

havacore 2015-04-20 05:25

Really like the pixel art you got going here. The gun mechanic was pretty funny

pikmin4000 2015-04-20 05:29

Thanks for the positivity!

@GravityScore parts of the game are cut off on Ludum Dare due to iframe restrictions, did you try going to full-screen?

heskhwis 2015-04-20 14:50

Nice weird idea ! The music loop was maybe too short and eventually annoying... But the gun is a great gun.

jaredsartin 2015-04-20 21:52

Awesome concept. A bit of a challenge on a track pad - but I would play more :)

Jeremias 2015-04-20 22:19

I played through it and used the weapon as a kind of mine because they always point to the sky on landing ;D If you make a post-compo, I recommend increasing the amount of enemies in the first waves so that the difficulty ramps up a bit faster, but that is personal taste. Nice intro screen!

(I answered you on my game's page)

pikmin4000 2015-04-20 22:23

Thanks for the advice Steven Colling! I do plan on making a post compo and publishing it to my site. Suggestions are appreciated.

nassi 2015-04-20 22:37

Decent graphics, but the gameplay was somewhat repetitive with planting the guns and baiting the enemies into them. At least with the machine gun you could fight the enemies somewhat fairly :P.

I'm willing to bet that this isn't the last "guns shooting guns" game I'll play this Ludum Dare, but it is the first! Actually it's the first game I've ever played that lets me do that.

And to reply to your comment on my game: What is the model of your gamepad? You could also try restarting the game :P. Don't really have any specific advice, since this was my first time using the gamepad functionality and I couldn't test it very thoroughly.

pikmin4000 2015-04-20 22:48

@nassi
Thanks for the feedback! I tried to encourage shooting the gun in mid air as you get 10 points per second when the gun is in the air.

To your game: I have a wireless Thrustmaster Ferrari Limited Edition gamepad, and it's being recognized by my computer but not by the game. I tried restarting the game several times.

expl0it3r 2015-04-20 23:11

A funny idea with the gun shooting guns, took me a second to understand it though.
What was a bit annoying is that once you went down, you never really came up again. The "jumping shoes" only came once and even then it seemed impossible. Since the enemies could jump and climb walls it would've been interesting if there was more movement.

CireNeikual 2015-04-20 23:35

Very nice! But we need to go deeper :)

pikmin4000 2015-04-21 00:32

@eXpl0it3r
Have you tried using the guns to lift you up. Hold the jump key and shoot at your feet to skyrocket.

redsorrel 2015-04-21 01:48

I had a blast using the rocket jump to wall jump! I was able to cross the map easily that way. Having the enemies being able to hop or climb up to where I had scaled was humbling, though. I think adding an alert that appears when an upgrade or health is falling off screen. Some of the powerups/health fell into the ground before I could get to it.

pikmin4000 2015-04-21 02:43

@RedSorrel
Wow that's exactly what I want my players to experience! Thanks for the review.

The powerups have a higher chance of spawning when you have less health and will only spawn on the your view's X values.

shivur 2015-04-21 03:42

Good concept.

sogomn 2015-04-21 10:19

Well done! The game is missing some sort of story or introduction, imho. Decent but cool audio.

borgi 2015-04-21 19:54

This idea is cool! Really enjoyed baking big booms :D Solid engine, nice graphs, well done!

dracomagna 2015-04-21 19:57

Nice game, the idea is pretty fun.

snesgaard 2015-04-21 19:58

Best title I have ever seen. Too bad the sound didn't work me and I got stuck at the bottom of the level:(
Pretty neat concept though.

rogberth 2015-04-21 20:00

Strange game and creepy monsters, but I enjoyed although I got killed at the last stage. Good job

monkeedude1212 2015-04-21 20:00

Good graphics and audio. Camera felt a little too close sometimes. Gameplay felt a bit like minelaying was too effective to bother to try and make use of the rotating and then shooting mechanic, which was a more interesting and difficult concept. Great execution though.

pikmin4000 2015-04-21 20:15

Thanks for the plays and comments!

@snesgaard
that means a lot, thanks. Do you know how you got stuck?

@monkeedude1212
I'm thinking maybe if you plant a gun you will do less damage? So far, the incentive to do it mid-air is points and self challenge. I will definitely change up the camera now.

nikteddy92 2015-04-21 20:56

OMG YOU PUTTED GUNS INSIDE GUNS THAT FIRE GUNS!
You god

ddrkirbyisq 2015-04-22 03:25

Getting a timeout atm, chillhammer.com also seems to be down.

traumendes_madchen 2015-04-22 16:12

Interesting idea. The camera is a bit tricky to control but it's still pleasant to play. Not bad for a game made only in a couple of days ^^.

pikmin4000 2015-04-22 19:01

For everyone saying the camera is hard to control, does that include with full screen? It is significantly smaller on the frame ludum dare provides.

Thanks again guys.

designernap 2015-04-22 22:32

I Realyl liek this! Solid mechanic and good implementation. Also as a compo entry this is very polished. Great work!

hambone88 2015-04-22 22:35

I liked it!

felipeberquo 2015-04-23 03:04

I got stuck in the pit at the right of the level and didn't know how to get out of there lol.
The graphics are great! Congrats! Keep it on!

pvwradtke 2015-04-23 03:21

Wow, this is nice, really liked firing a gun that can then fire at the enemies. However, I'm going to have nightmares with the two legged mushroom enemy. That was creepy :P. Would love to have an exploration element to go through a larger area and, perhaps, fight a boss. But the main idea is there, and it's pretty cool.

pikmin4000 2015-04-23 03:21

ah, you have to rocket jump- I'll make it easier to do so in the future, but in the compo version, you just need to hold up and shoot at your feet

seriouslycrunchy 2015-04-23 14:55

Very interesting idea, I notice you're looking at doing a post-compo version, so I will watch this space with interest!

diiq2 2015-04-24 13:12

Challenging on a trackpad, but interesting mechanic; they're like directed mines.

The music sounds great the first time -- as other's mentioned, the loop is short and noticeable, but it's a great start.

I ended up in the pit before I was supposed to, I think, (judging by the pictures) and could neither escape nor die. Maybe a door that opens when it's time?

johnnwfs 2015-04-25 19:48

Nice graphics and interesting concept.

lukezaz 2015-04-29 01:22

I liked the graphics, but it was confusing as to how to use the gun until I read the description.

ultrarat 2015-05-10 02:03

haha, Cool concept, wish the parody could have gone further with the audio with the token inception gong sfx. The rocket jumping is kind of unintuitive but required if you get caught in that corner of the map.