Vampire Runner by arielsan 2011-08-23T23:44:00
Feels like Bit.trip Runner meets Vampire the Masquerade (or Requiem if you are one of those new school hipster kids :P). Very fun to play.
Foon → Ludum Dare Explorer → Users → snesgaard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Cardboard Collector | jam | 781 | 2.33 | 2.39 | 2.30 | 2.63 | 2.50 | 2.27 | 2.52 | 2.50 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Meow Moew | jam | 813 | 3.26 | 3.50 | 3.37 | 3.40 | 2.96 | 3.21 | 3.52 | 3.09 | ||
| 2024 | 55 | Summoning | Asmodeus Web Summons | compo | 340 | 2.69 | 2.52 | 2.83 | 3.81 | 3.92 | 3.19 | 3.25 | ||||
| 2023 | 54 | Limited Space | Your HDD has Limited Space | compo | 84 | 3.89 | 4.10 | 3.45 | 3.72 | 3.87 | 3.43 | 3.50 | 3.54 | |||
| 2023 | 53 | Delivery | Fantasy Retail Simulator | compo | 33 | 4.10 | 4.12 | 3.58 | 4.02 | 4.31 | 3.72 | 4.27 | 4.16 | |||
| 2022 | 51 | Every 10 seconds | Baseball of Max Stress | compo | 253 | 3.38 | 3.47 | 2.58 | 3.12 | 3.66 | 2.59 | 3.14 | 2.81 | |||
| 2022 | 50 | Delay the inevitable | ...Rise of the Toasty Tomato | compo | 476 | 3.13 | 3.10 | 3.00 | 2.64 | 3.46 | 2.95 | 2.88 | ||||
| 2021 | 48 | Deeper and deeper | How deep is this rabbit hole anyway? | compo | 475 | 3.42 | 3.38 | 3.05 | 3.80 | 3.82 | 3.01 | 2.54 | ||||
| 2020 | 46 | Keep it alive | A Torch in the Cave | compo | 655 | 3.30 | 3.45 | 2.84 | 4.04 | 3.82 | 2.32 | 3.02 | ||||
| 2019 | 45 | Start with nothing | ...Not Even a Body!? | compo | 240 | 3.44 | 3.66 | 3.57 | 3.85 | 3.57 | 2.97 | 2.94 | ||||
| 2015 | 32 | An Unconventional Weapon | By the power of Bongos, I have a Banana! | compo | 107 | 3.78 | 3.78 | 4.04 | 4.19 | 3.41 | 2.84 | 3.54 | 3.30 | 46 | ||
| 2011 | 21 | Escape | Escape of the Psychic Trash Robot | compo | 366 | 2.50 | 2.42 | 2.50 | 2.00 | 2.42 | 1.80 | 1.25 | 2 | |||
| 2010 | 17 | Islands | 10 Things to do when stranded on a Island | compo | 185 | 2.00 | 2.40 | 1.80 | 1.40 | 3.00 | 2.60 | 3 |
Feels like Bit.trip Runner meets Vampire the Masquerade (or Requiem if you are one of those new school hipster kids :P). Very fun to play.
The reason it won't run on 32-bit is that the game is compiled on a 64-bit linux. And unfortunately I don't know to force gcc to compile 32-bit binaries :(
As far as I can see you will only need DevIL which you can get with the following command,
sudo apt-get install libdevil-dev.
Hope you can get it to work!
Windows version is up now btw!
hmm strange, what version of windows are you using and is it 32-bit. What .dll files was included in the .rar archive?
Thanks, glad to hear someone got the game to work :)
hmm that is most likely because the windows version was compiled on a 64-bit system. Sorry for all the trouble but I am a bit of a noob when i comes to distributing compiled c++ code :(
Holy shizzle dizzle I completely forgot about the makefile :( Sorry guys I will get on that as soon as possible!
Alrigthy the makefile for linux is up now, sorry for the delay :)
You have to mount the folder called Release in order to make the program, and you will need the libraries which can be obtained with the following commands,
sudo apt-get install libglfw-dev
sudo apt-get install libdevil-dev
Oh and Achievement Unlocked Kayamon! :D
Guess I will have to rethink my level design a bit.
Gives me flashbacks to pac-man. With less fruit and bigger mazes :P An okay, simple little game.
I see potential here, but I really gave up beating the bosses. The main problem being that I had no idead whether was doing the right thing or not. So some feedback, like the boss flashing red when you do damage would help. Also the ability to shoot multiple projectiles would be appreciated :)
A pretty fun and challenging little game. A checkpoint after each room would probably be a good idea though.
Reminded me a lot of microcosm (for the good old SegaCD). Also that nurse is probably by Umbrella Corp, judging from the way she handles syringes :P
Nice game. Really liked the art style and theme, however there seems to quite a few physics related problems. The platforms feels like that theres barely any friction which precise really difficult. Also when you collide below a platform it causes Persephone to get stuck. I encountered some collision detection errors with the explosions as well. Even though I was half a screen away they sometimes sent me flying anyways.
Besides that it's a very lovable bastard child of Bomba Man and Splosion Man :)
Finally a game where I get to kill trolls :P A shame your main dude moves so slow, it really makes platforming tedious. Also there seems to be a bit of collision detection problems, as sometimes i was able to walk right through the trolls.
It works on wine by the way even though theres no sound.
An intriguing concept but could use some tweaking. Like making the exits non-random or somehow predictable. Also introduce some other way to speed up that doesn't break your keyboard, like some paths that increases speed ala Wipeout.
I think that the game has a lot of potential :)
A very pretty and relative long game. Overall I found the controls to be pretty responsive except for walljumping, which always seem to happen when I didn't want it too :(
I would recommend using A/D for movement and SPACE for jump, or at least giving it as an option.
The lightning was quite nice and mood-setting, did you by any chance use a fancy OpenGL shader? :)
A fun game with a nice dose of what the fuck! Really liked the score board puzzle once i figured it out :P
Maybe next time you can induce segmentation faults in a computer or something :P
Best menu screen I have seen all year.
Couldn't get the game itself to run with Wine on Linux unfortunately :(
Wow, think this is the most fun I have had with an entry into LD32 so far. I think level 3 and 4 should be swapped as the former is pretty brutal. Also hitboxes seemed to, at times, be larger than the visual model, which was a bit frustrating.
Music and art was very good at building the atmosphere of being a monk that fires autonomous mind bullets :D
Best title I have ever seen. Too bad the sound didn't work me and I got stuck at the bottom of the level:(
Pretty neat concept though.
@DrPrettyPatty Thank you, the Linux build worked flawlessly this time. Glad I got to try out your game, it was quite interesting :D
@Reis Mahnic I couldn't agree more! Sadly, I am not really much of a musician. An enforced beat mechanic like Crypt of the Necrodancer or DrPrettyPatty's game would also have been interesting. Maybe next time...
Neat idea and don't worry about the art, I think it looks perfectly serviceable.
I am never eating waffles again...
Pretty fun little game, thought controls were pretty responsive too.
Pretty good entry with some nice puzzle design that requires you to think. I have to say that I found the static ghost puzzle much more enjoyable than the moving ones. Sound and presentation was also quite fitting.
Must say that your work looks really cool. Unfortunately I'm having some trouble getting it to run on Ubuntu 14.10 64-bit. It crashes immediately after showing the Unity logo with the following console output:
displaymanager : xrandr version warning. 1.4
client has 8 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Aborted (core dumped)
Any help would be appreciated, as I would really like to try out your game :)
Linux build is working now :)
Astounding visuals and music, really impressive effort considering the short development time. Did find the controls be rather janky and the enemies falling into the holes didn't seem to have much to do with what I was doing at the time :P
The presentation did give me a Bit.Trip Runner vibe, which is a good thing in my book.
Some good, fast paced action. Music does a lot to build atmosphere. A shame that it crashed after a minute of gameplay.
Sad too see that there are only two levels, really nice presentation and a funny premise.
Did not like the controls much though, would have preferred Resident Evil style tank controls over the current mouse driven approach.
Pretty impressive visuals. I would wish that you had a few more mechanics to play with, so that you aren't completely at the mercy of RNG.
Oh boy what a looker with pretty creative premise. Dunno if it is something to do with the Linux build, but there sure were a lot of bugs here, like freezing and enemies phasing through walls. Jumping sometimes felt kinda unresponsive.
Music was pretty good though.
If you jump while standing on a box, it jumps with you! 10/10
Anyway sane physics are overrated.
Pretty good level design. Would be nice with some indication when your character gets hit. Also, dat final boss :D
For reason, I keep on reading the title as Estus. Too much Dark Souls lately I guess.
Anyways, got it to with Wine on Ubuntu. Unfortunately, the mouse doesn't get locked to the game screen region in windowed or fullscreen mode, which makes the game pretty difficult to control. Movement in general feels kinda clunky.
Graphics and concept are kinda of nice, I guess.
Very nice looking game, though enemies and lethal objects should be made more obvious in my opinion. I also found the controls to be rather slippery, which made some the platforming more difficult than it should have been. Music was pretty good and quite fitting.
Well, I feel kinda bad now...
Loved the writing, but would be nice if one wrong answer didn't result in an instant game over.
Goddamn raccoons...
I hate it when this happens to me (getting dragged into an evil alternate dimension with evil snakes of evil).
Pretty nice art style and controls were pretty responsive too. Couldn't figure how to be the second boss though.
Nothing says bugs with cannons like chill lounge jazz.
Attempted to run on Ubuntu and got the following error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/skimpel/ld/engine/Window : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
Pretty slick side scrolling shooter with nice controls and varied weaponry. I think that the swimming was actually quite good, something which a lot of games screw up.
Did encounter a few bugs that prevented me from completing the game, such as getting stuck when swimming directly down onto a surface or the framerate dying at level 6.
Overall a pretty good submission!
Couldn't get it to run with Wine on Ubuntu 14.10 unfortunately.
Pretty good art style. Must admit that I found aiming to be really difficult.
Also are those evil creatures of evil supposed to be toast-men or something? :)
Solid game! Really liked the audio, graphics and creative gameplay. Think the controls were a bit floaty, but other than that it was great!
I kind off like it! Curious as to how you did the water effects?
Impressive! Really liked the asthetics and audio, well except for the jumping sound XD Not quite sure what the goal of the game is though, other than living for as long as possible?
Oh boy, tank controls :P Pretty decent, but would really have loved strafing bound to Q and E. Also I feel that a lot of interaction could be bound to space or something, instead of 3 different keys.
Every game should have a meme option from now on ^^
Just like playing cookie clicker! XD
Couldn't figure out how to get past the initial screen :/
Cool to see a point and click at LD, and a very pretty one at that! Found a minor bug, where you can dupe the final key by pressing clicking on the frog.
Truly in the spirit of spooktober!
Amazing art work! Though I would prefer the shooting to be bound to a keyboard key and the direction your character is oriented. Using both keyboard and mouse in this kind of precision platformer is pretty akward.
Really nice to have an LD game with an actual in-game tutorial :O Didn't quite get how to use summon creature though.
Very interesting concept, not sure what I was suppose to do other than shout at my computer. Then again, I guess that was kinda the point :)
Man that was about as stressful as the real Ludum Dare XD Very interesting take on the theme. Did encounter some minor bugs, such getting negative resource numbers somehow.
I like that you can basically refuse to participate at any point in the game :D Maybe a bit short, but interesting.
@lukein Agreed, more types of bodies would make for a more fun game (e.g. flying body). Kinda ran out of ideas for levels, I must admit. Really hard to design for when the ghost form can't really do anything XD
@niterich Thanks! Yea I would probably bind the possess to ctrl or something if I were to redo the controls. The walk animation happened as the result of a copy-paste gone wrong in Aseprite. Decided to keep it 'cause I thought it looked funny, glad you liked to too!
@iconocatstudio Good to hear! Tried to make an AppImage out of the game, but that didn't go so well. Glad that my backup solution worked.
@dqmhose Sure would be cool on the Switch, but I think it needs a few more levels and music before I'll consider that ^^
@changemewtf hehe yea, implemented the reset function in the last minute, after I realize how easy it is to soft-lock the game XD
@sarah Yea, in hindsight I should probably have added the reset button to the ingame display XD
@quadape For sure, will pay the controls more attention in next LD!
Very clever use of the theme and very pretty to look at. If only the controls were a bit less floaty this would be a perfect entry :)
Man that was trippy, kind off like an abstract painting coming to life! Pretty good job. Would prefer the interaction options bound to 1, 2, 3 instead of A, B,C, easier to find on the keyboard.
First of all amazing artwork and atmosphere! Though I must admit having a hard time getting used to jump not being bound to space. There are other minor issue, such as dash not being usable unless you are moving while in the air.
Interesting, though might I suggest increasing Brian's walk speed.
@gilokko Having Brian run at ludicrous speed throughout the level would also be kind of fun :) Btw glad to see Godot getting some love here in Ludum Dare!
Clearly the greatest sound effects in LD45 XD
Not much game here, but amazing visuals! Reminds me of The Neverhood. Would be awesome to see a full game with this style of graphics.
Wow really impressive artwork and atmosphere. Must admit I got stuck, tried to give the toilet guy food, but there wasn't anybody there and basically all the NPCs disappeared :( Wonder if you considered increasing the walking speed or implementing running?
Not sure if I'm doing something wrong, but the place function doesn't seem to work for me :(
Fun little game, controls took some getting used to! Though would suggest using something less visually busy for the background :)
I think there's something wrong with the hair rig :)
Supreme sound effects! :) Did loose because my buddy refused to eat the meat :(
Interesting, though seems a bit buggy. Like that the actors refused to convert even if I was next to them :(
I really love the art and writing in this one great job. Did think combat dragged on a bit too long. More enemy variety would have been greatly appreciated.
This is pretty great! Loved the panicked running animation!
Wow this is really great! Got gameplay, artwork, sound and atmosphere! Also good to see someone else use the Löve engine. Wondering what did you use for the UI and/or text rendering?
Great idea, great pixelart, great controls! The only bad thing I can say, is that birds are jerks :)
Really fun game with nice art. Wish some of the sound effects weren't as loud. Killing a stack of dogs at the same time almost blew my eardrum XD
@javasaurus Hehe no problem, was exaggerating a bit :) Was otherwise a pleasure play!
Best sound effects in all of Ludum Dare ;)
@henriquecanella Glad you liked! As a true software developer I choose to classify that as a feature :)
@jwiggs Yea, in hindsight that section would have been better at the last stage of the game.
@lars-erik Hmm interesting, harvest for food?
@bongo227 Nobody said the aim was to get the shortest completion time :upside_down:
@lars-erik I see, yes that would have interesting!
@tygrak Ah that's pretty good! Developer time is about 60s for reference :)
@devesh-sharma Thanks, glad you liked it.
@capital-asterisk Haha yes agreed, sadly Löve's particle system doesn't update acceleration on existing particles, only newly spawning ones. As least as far as I know :v: Also damn that's better than the development time of 55 :O
Interesting take, though I kept getting stuck in terrain so had to give up :(
I see we have had almost the exact same idea :) The visuals are really well done, controls could use some work though. Feels very slippery and hard to control precisely.
Very neat idea, mouse controls did feel kind of awkward, but was worth it for the rhythmic movement.
I want this song to play at my funeral XD
Ah yes, just like good old fashioned Lemmings, but with more null pointer exceptions ^_^ A Really fun idea!
Controls, gameplay and music are great! Also works fine on Firefox, Linux.
Sound volume seems to increase with every restart, not if that is intentional?
Also love the "programmer" art :)
Not bad for a first attempt! TBH wasn't quite sure what I was suppose to do. Throws balls at the lights? Oh and can confirm that the game plays fine on Linux with Wine.
Man this is super atmospheric, great job!
Afraid there is a bug on firefox, Linux where there's giant purple triangle in the middle of screen.
It's like a GTA where violence isn't the solution to everything!
TBH I think faster walk and hypnotize speed would go a long way to improve the play experience :)
@smoothi3 @windzyboy @jeffez Thanks for your feedback and playing :)
Agree some sound would go a long way, but am afraid sound design is not my strongest suit. Did consider making explosion sounds by shouting into a microphone. But then again, the game is evil/trolly enough as is XD
@sugarsugarsugar I specifically told you not to do that ;)
@jeffez Yes the twist is there to add difficulty (and maybe also to troll people a bit:D). Like to think of it, as the way difficulty is handled in Risk of rain.
And agree with you that there probably should be something to indicate the connection between the "evil" meter and the screen modifiers. But you know how it is with LD and time management :sob:
@javicoder O-of course no rabbits were harmed! What kind of crazy person would something like that!? :sweat_smile:
Thanks for your feedback everyone! Seems some sounds would go a long way to enhance the experience, so will definitely prioritize that for next time!
@xpoho I have no idea what you said, dude, but hope you enjoyed yourself :)
@rolle Yeah I guess some better communication regarding events and when the game actually ends would go a long way!
@pijamar Haha don't worry I'm also terrible at these kinds of games, got about 805m. My friend somehow managed to go 1300m, which I still don't understand how he did. :D
@cavedens Ah yes it is disorienting because I like to ~~see people suffer~~ create challenging game mechanics :slight_smile:
@rhitakorrr Weeeeeeeell yes, it's my way of making sure the game ends at some point, so you can move on :wink:
@mololo Thanks and that's impressive!
@phlebas Ah good to hear! Nodeworks is a submodule which can be checked out with a git submodule update --init --recursive. But even with that running from source also requires aseprite and some python modules to build assets (texture atlases etc.). So running from *.zip file was probably the best solution :)
Very interesting, Lemings-like!
Unfortunately there are some problems with the Linux build. The executable is not worked as such and needs a chmod to run.
Also scolling didn't work for me, so could go very deep :(
Solid mechanics and works fine on Linux with Wine.
Man the art looks great. Sadly couldn't get it work with Wine on Linux as the first dialogue freezes the game.
Is there a chance for a Linux specific build later? :)
@lighty-the-light Thanks for the web build. Glad I got to play it, really great and spookly atmosphere!
Core gameplay and art is great. Wish there was more of a reason to explore and pick up items.
Game is very pretty! :D
Very interesting mechanics and take on the theme!
This is also how I intend to clean my flat from now on! Great job with basically everything!
Controls are really smooth, was a pleasure to play!
That was pretty fun! Completed in 100 hits, so I'm about as bad at this game as golf IRL.
The environment art looks amazing, though rather odd when mixed with sprites of different resolution and scale.
To be honest, I had no idea what to do in the game. Maybe you could put some instruction up on the page?
Also collision seems to be slightly broken, with me going out of bounds. But that could be because I was running it with Wine on Linux.
Not sure if it's a Firefox on Linux problem, but controls seems to be flipped (z for dig and x for jump).
While I appreciate the chill experience, I wasn't quite sure as to what the goal of the game was.
Liked the art and works fine on Linux with Wine. Controls do feel sluggish and not very responsive. Think game would be much improved by a bit more polish on that front.
Pretty decent platformer.
Wish a brighter color had been used for the level geometry. Current color combined with the bright lava makes is kinda hard to see what's what.
Pretty fun game, really liked the fast paced nature of it! Like the others here, I would also recommend adjusting the camera such that the submarine is in the top of the image. Just to make it easier to see what's coming.
Great game, playing both characters is actually surprisingly fun!
Think moving through the doors would be more intuitive if it used the interact button, rather than up/down keys.
Man the art is amazing! Also liked the sound design!
Man the choice of AI generating the art is really interesting! On one hand it gives an interesting surreal look, but on the other it makes it impossible to see what the characters are suppose to be.
So for instance, when told to find the drunk, the only way to do it is to talk to all the characters, as you cannot really tell from the appearance.
This is very good. Only thing I would want to add is some kind of score timer :)
Getting an error trying to download the linux build.
Very cute!
Tried the game out on Linux (the .love file) and keeps crashing for me with the following error:
Screenshot from 2022-04-04 21-49-12.png
Also didn't really know what to do or how. Maybe some in-game display of the controls could help?
Very cool game, love me some bullet hell. Think some visual feedback when you get hit and maybe a bit clearer visual indication as to where the hitboxes are would be great improvements to an already great game!
Great presentation, must admit visual novels are not quite my cup of tea, but that's more of a me problem. Good job!
@yamzho Agreed! UI is pretty hardcoded, so was a bit much to implement mouse control before the deadline :(
@bosco Yea action feedback is something I will definitely prioritize for next LD.
@rottenthunder997 The button with white text and black body is the active one in the confirm menu. Thought it was the most intuitive, but have heard the opposite from you and others, so I guess not XD Will keep that in mind for next time.
@lako Really? Haha not surprised, the main game logic is very spaghetti :P
@sam-bigos Yea I agree, kinda of crazy in hindsight.
@jcmonkey @ollie-d Yea GUI and user feedback in general needed some more work. Actually my first time designing something this UI-driven, so the feedback is very much appreciated.
@purpledartfrog Love2D requires OpenGL 2.1 at minimum, so if you do not have a graphics card that can handle that, it probably won't work for you :( If you do, maybe you need to update the graphics drivers or something?
@kazuren Big fan of LÖVE! Like that it is very code-driven, unlike most of the game engines out there.
@bucketh3ad Yea, as I mentioned in the post mortem, balancing is very hard. Especially when you create most cards and monster 2 hours before the deadline XD
@celtican Thanks for playing and the feedback!
* Yep, in retrospect it is basically the same system as Slay the Spire (attack and block) just way less intuitively presented. * Oh, that is definitely not intentional! * The coins are leftover from ideas I had earlier in the process, which I didn't have time to implement. You know how it is with LD and time management :) * Would be a good idea yes. Or italics ala magic the gathering. * Agreed. Would have wanted to let the player select from some predefined card loadouts, with a bit more strategy and flavor to them.
And don't worry, I'll be back next time!
lakslakslakslakslakslakslakslaks
Love the ragdoll at the end!
Very sweet game with great atmosphere. Must say it took me a bit to realize that the white circle is the target for whatever you want to interact with. And as others have mentioned, the mouse is waaaay to sensitive.
Love the concept. Do feel the it is a bit hard to control the probe. It is also a bit hard to see the probe and meteors on the highly saturated background.
Really love the atmosphere and story! Really cute. Gameplay is also pretty great. Only criticism I have is that there doesn't seem to be a reason, to not always just hold down the sprint button. So maybe could have been omitted. But a very minor detail in an otherwise great entry!
Nice looking game! Not sure if buggy or just me who doesn't understand the controls, but ran in to a couple of cases were I would pick items (e.g. the torch at the start), and wouldn't be able to place them down again.
Windows build works on Linux with Wine. Also I looked at the source code >:)
Loved the atmosphere and general vibe! Would like to see a clearer visual distinction between objects with a collider and objects you can pass through.
Can confirm the .exe works with Wine on Linux.
Very nice take on the concept. I know the font use is there for flavor, but it is a little hard to read at times.
Loved this, was quite fun. Wished the collision was a bit less glichy.
Really appreciate the in-game tutorial at the beginning, very well done!
Great little game! Was pleasantly surprised that you can backspace if you happen to miss type.
Man the music in this slaps so hard. As others, I kinda wish the controls were a bit less floaty. Also for next time I suggest allowing for jumps a brief moment after the player character is no longer on ground. Something like 200-300ms. Can help make jumping a lot more forgiving.
Really loved the narrative here, so simple yet tells the story effectively.
Getting an error running the linux binary:
```bash [8991] Error loading Python lib '/tmp/_MEIqoO05L/libpython3.8.so.1.0': dlopen: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/_MEIqoO05L/libpython3.8.so.1.0) ```
Top notch presentation and concept.
A suggestion for the controls. Instead of strictly only allowing jumps when the player is in contact with the ground, allow for jumps for a brief period after not being on ground. Something like 200-300ms. Would make jumping easier when trying to move off a platform and jump at the same time.
I would also forego any acceleration on player movements, just change the speed instantaneously on player input. Would make the game feel much more responsive.
Just some thoughts to improve an already great entry :smile:
Super creative concept! Loved it. Was pretty hard for me to pass the tutorial, but that's probably a me problem.
Really fun! Loved the music and dialog.
@ratrat44 Thanks, appreciate the audio advice, as this is my first time doing anything with sound.
Also not a bad score!
@pixelydian Not a lot of musical experience, no. Will probably try it out next Ludum Dare, if the current sound effects doesn't scare people off :smile:
Glad you enjoyed the game regardless!
@save-sloth-studios @simplepotential Thanks, glad you liked it :)
@rolferm Very nice! SPEEEED!
@cyberfrank Damn that's impressive. Developer record is 215 for reference!
@jakobthequizguy Had considered some literal curve balls that would change lane halfway, but sadly my spaghetti code didn't allow for that :sweat_smile:
@ghostbomb Bug or feature? :wink: But you're right, the hitbox should probably deactivate upon hitting something for a better player experience.
@captaindreamcast Let's go! Don't let your memes be dreams :smile: Glad you liked it.
@bqq Very impressive score! At very fast speed it's pretty common to catch multiple projectiles in a single hitbox activation. Maybe the hitbox should scale downwards as speed increases?
@pkenney I had way too much fun simply pitch changing like crazy in Audacity. Glad someone else also liked the final result :)
@bqq Good idea! Currently each collision is handled individual, but good probably be handled collectively.
@wheffle A better UI location would probably have been at the bottom of the screen, since your eyes are focused there anyway.
@rolferm Works for me! Also stole the baby, does that make me the bad guy?
Very spoopy game, like the atmosphere.
Presentation is quite amazing, both the music and the story! Must admit it wasn't clear to me when I was suppose hit the keys w.r.t. the guitar animation. Also was a little hard for me to follow both the foot and guitar at the same time, but that might just be a me problem.
Loved the animations! Think having a consistent color for each key would make a bit easier to play. Just a thought.
Very fun, always fun to see cards here at LD. Agree with others in the comments that some more in-game feedback to the cards you play would go a long way to make the game more understandable.
Really cool concept, sort like The Colour out of Space.
Would have liked some feedback when you click for others to follow you. Can sometimes be hard to know if they are following or not. Also I think having the followers match the player character speed would have been nice.
Also had an issue where the character would start moving upwards, without my giving any inputs.
Love the presentation and idea behind this. Would wish that collision was a bit more tolerant, so that it doesn't stop you the moment you hit something. Kinda allow you to slide along tangentially colliding.
Great concept and controls. Suggest maybe lowering the brightness on the walls a bit. It kinda draws your gaze away from the main character and the enemies.
Ran this with WINE on Linux and it worked out great. Expect it crashed on the end, but whatever. Really great atmosphere.
This either the best or worst Ludm Dare game ever, I don't even... XD Very interesting "take" on the theme!
Cool platformer, nice artstyle. Feel like some initial level design where you can fall down without dying would have been a great way to teach the mechanics (e.g. the triple jump).
AAWWW YEAAAAA ERNED DAT SWEEAT CASXH MONEYZ!!!1!
Fun game, fun mechanics. Not sure what the end goal is, other than increasing the score as much as possible. Maybe some sub-goals would be nice?
Loved the grappling hook, really well executed!
I love the sound effects and mechanics and story! Hitbox is a bit larger on the spike, but other than that it is perfect!
Wasn't immediately obvious to me that you should avoid the mountains, even though they have a red aura and the text tells you so XD
But since retrying is so fast, I don't see that as a big problem. Only bad thing I could say is that I wish there were more levels!
A very reasonable way of solving the noisy neighbor problem 10/10. Also loved to see Myst-like point and click at Lududm Dare. More puzzles would have been nice :)
@tasakasama Thanks, will check out your game to see another take on the concept!
@karlthecool Pretty good, developer record is about 24 so far :)
@balgorode Glad you think so, considering drunk mode was added in the last 5 minutes before submission XD
@rickylee What the... impressive! What kind of alcohol can you recommend to get that kind of score? :)
@guin36 Drunk mode is an important lesson for us all, to not show up drunk at work.
Sorry for the spam, pressed the publish button a few to many times on dodgy train WiFi :(
@unima9000 Ah good. Any way you think the controls could be improved?
@space-games Ah, it's my first Ludum Dare with music, but definitely not the first :)
@unima9000 Yes agreed, will keep that in mind for next LD.
@sashalipatov @rayqdr @sami822 @srynetix @snakemuho @johnsensei @chusmimax @hakro @luis-priego-cuenca @lyxali Thank you all for playing my game. Glad you enjoyed it :)
On Linux you need to install .Net 6.0 to run this:
```bash sudo apt install dotnet6 ```
Hi I'm trying to get it running on Linux and am getting a new error:
```bash LD_LIBRARY_PATH=. ./DragonExpress ./DragonExpress: error while loading shared libraries: libtiff.so.6: cannot open shared object file: No such file or directory ```
Very solidly executed with good level design. Really liked the repeat dash into enemies design. Only complaint is that the game seems to drop the jump input if pressed just before the character lands or just 1-2 frames after you fall of the platform.
Think some forgiveness timers of about 100-200 ms would make the jumping feel even more responsive.
Just as hard as a real NES game as well :) Also you made this in assembly!? How many lines of code did it take?
Loved the artstyle. Really wished there was a marker/beacon for the pickup spot, was kind hard for me to find my way back to pickup new deliveries.
Very nice take on the theme. Was a bit confused as to what the goal was initially, but eventually figured it out.
Good atmosphere. Kinda creepy vibe. Wasn't really sure where I was suppose to go or what I was suppose to do, so didn't really get far.
Fun little game, but very random. Maybe capping the top speed would make it possible to react to the astroids in time?
Ran this on Linux wit WINE no problem. Loved the whole design and interface. Did get kinda stuck though on the second invitation. Seems like a lose no matter whether I accept or decline, after having exhausted all other options. Probably just me who's missing something.
As others said, maybe some checkpoints would make repeat playthroughs less repetitive.
Oh man I was not ready for the last bit! So good, worst thing is that there are no more missions!
@ottos you're using RPGmaker right? Any chance you could provide a Linux build? Tried to get it running with WINE without any success :(
@ottos Thanks looking forward to testing it!
@ottos Thanks, got the Linux build up and running! Had to install a library which is probably some missing dependency:
```bash sudo apt install libgconf-2-4 ```
But other than that i worked perfectly. Very cute game, like the atmosphere and mood.
Man loved the look, but this game is way too hard for me. I liked the whole visible/invisible mechanic, but feel that the enemies make it a bit too unfair. Sometimes you just makes things visible and die instantly because an enemy was on-top on you.
Also while I did get the game running on Linux using Wine, there's issue with the pathing. Specifically the data folder, which needed to be renamed to shadow_Data.
Very good puzzler with good aesthetics! Found the first 5 levels were a good introduction to the mechanics, preparing you for the big last level. Couldn't get the music to play though.
Very cool, like an NES Death Stranding. Run this on Linux with WINE no problem. Some of the runs failed upon being initialized because the physics just dropped the stack. But could be an artifact of running it with WINE. Anyways, very creative take on the theme.
Very cool art and rendering style. I feel like it was a bit hard to tell whether I was hitting the enemies or not. Maybe some feedback in terms of flashing red or shaking or something would have been nice.
Very fun with the randomized spells. Think it would be interesting to expand on the idea by maybe varying the level geometry.
Man I'm just as bad at parking in this game, as in real life XD Good job, very fun and good looking.
Man housewife is OP. Everyone died quickly, but she kept going even after day 20. Had some performance problems using firefox on Ubuntu during the rescue section, but was fine after that. Like the concept, but wish there was something you could do to direct the island section. Like assigning jobs or something. Maybe idea for future work?
Really like the concept and execution. Think some visual indication of what counts as "full" would be nice. But a great entry otherwise.
Very good tower defense. Would be nice if there was a visual indication of when an enemy is going to make a move next. Would love to see this idea expanded on.
76$! Like this very much, fun and simple to understand. Think a mode with crazier physics would be fun!
Really like the idea of swapping out modules depending on what's going on. Feel like some more player feedback would go along way. Like how meteor damage impacts you and what the overall goal is.
Like this puzzle game a lot. Appreciated the rewind feature. Took me a while to figure out that you could walk over the holes in the floor. A bit counter intuitive, but otherwise a great entry!
Loved the power up system. Gotta be honest, had a really hard time getting used to jump being W and not space. Also didn't really seem like there was a reason to fight the enemies, so I kinda just avoided them all.
@lochidev Glad you liked it :) Yeah reckoned it was a bit on the easy side.
@brokenbridge Hope the music wasn't too grating, I'm not really much of musician as you can probably tell :)
@mrsamafu @gorglomux @bredera Glad you enjoyed the game, despite it being a bit too easy.
@fivecyclops Thanks! Glitch mode is mostly a bunch of bugs discovered and fixed during development, that I though was kinda funny together.
@ididgame Yeah in retrospect, that stage should probably have been the final one. But you know how it is with game balance 10 minutes before the deadline :D
@tygrak Yeah lets call that a hidden "blind" mode easter egg :P
Neat little rhythm game. Wished the clouds would line better up with the music.
Omg that ending! XD Loved the machine building aspect, not sure if I missed it, but would really like the ability to deleted pieces once placed. But really great otherwise!
Nice kitty and nice game! Really intuitive and fun. Feel like the random cat placement could be better balance. IMO placement is either trivial or mega hard.
Great, unique take on theme with good visual design. Had a really hard time telling when the fire ring was gonna kill you. Not sure if it is the collision not being properly synced with the visuals, or something else. Makes it kinda frustrating to play.
It seems like there's a very interesting and rich game buried here. But feel like a lot of additional player feedback and guidance is needed in order to make it playable. I, at least, wasn't really able to figure out what to do.
Love this! Could easily see this expanded further on. Game is perhaps a bit too random currently w.r.t. ship selection and enemy firing pattern. Having some kind of known enemy pattern would interesting to strategize around.
As a sort of state-of-the-art assessment of generative AI, this is extremely interesting. As a stand-alone game, not so much. Ironically, the thing I liked the best was the fourth wall breaking dialogue, which as I understand, is the only thing not AI generated.
Regarding art-style, I find this to be quite fascinating. While each individual piece is fine, the style is very inconsistent and doesn't really "work" together. Not sure how to explain it, it's like you asked 10 different artist to work on this project without giving them any direction on feel, theme, setting etc. Not sure how to overcome this problem with something like Midjourney without some crazy prompt engineering. Would love to hear your take on this problem.
Fun base builder/adventure management game. Think the game would benefit from a bit more player feedback. Wasn't clear to me what effect e.g. the blacksmith or potionshop had.
Man that game over sound really blew out my eardrums.
I had no idea what I was suppose to do. But liked the dialogue, pretty funny. Cheesecake?
Very cute game with a great art style. Perfectly captures the majestic evil of the cat.
Loved the art style and music! Not sure if there was an in-game goal, besides keeping the penguin alive as long as possible. As others have suggested, a score based on distance or time would be nice. Also think that increasing the difficulty over time by e.g. speeding things up or adding more obstacles would be interesting.
Great take on the theme! Really love the design of making the poorly placed limbs red'ish and vibrating. Made it super easy to tell what you need to do.
Winner, I am! Very nice first submission. Think it would be cool if the skyfallers would stack on top of eachother.
Very good smup! Really loved the weapon customization and trade-off between installs and speed. Would love to see this expanded with more weapons, shields etc.
Great art and concept. Were kind of hard for me to tell the darkness and platforms apart, but I guess that is part of the challenge.
~F~L~O~W~E~R~
Got to 9! Simple and fun concept. The game some time doesn't register your input, but otherwise I loved it.
Brilliant! Loved the idea and references. The Yu-Gi-Oh minigame was a bit hard for me, and the character seem to be stuck at times.
@bitluderrb7804fr Trust me, you don't :)
@rolferm Yeah I have a very hacky solution for exporting files from aseprite to Rust. Wanted to figure out how to embed the resources into the binary and distribute it that way. I think I'll just take the dirty route for now, and commit the atlas directly to the repo XD
@xahon You're correct!
@rolferm @xahon There we go, the game should be runnable via cargo run now!
@bitluderrb7804fr @pe7e @worldofmush @weirdo-studios @locksmitharmy @cagibi I'll let you guys know once I've created a binary you can download and executed. I am pretty new to Rust, so don't know how long i'll take :/
@rolferm Indeed, one should only contact the infernal in a memory safe manner!
@bitluderrb7804fr @pe7e @worldofmush @weirdo-studios @locksmitharmy @cagibi Windows and Linux binaries should be ready now :)
@cagibi Now that's some out of the box thinking! :D Yeah the start screen is all there is sadly.
There's hint in the recipe book, but you'll have to deal with my terrible hand writing and native language.
@aivaxela Truly the most satanic of solutions!
@henk Yeah, I felt I too would panic if demon suddenly appeared accompanied by very poor particle effects. Sounds was on the to-do, but I spent most of the time trying to parse Aseprite JSON files XD
I was kinda expecting tank controls. Also the crystal pickup sound is loud AF in the browser version! More speed and the ability to run over zombies would make this a lot of fun, I think.
The double jump puffer fish cat was my favorite.
The void is a thirsty boi! The sounds were very loud on my end. Think having the icons under the buttons would make for better UI, rather than just "ingredient 1". Other than that, it was very fun to get the combinations right while dealing with the jank physics!
That was fun. I loved the laser eyed cat, more games should have that :D
Really well done! Loved the puzzle design and the switching between bugs. Level design was awesome, and I was never in doubt as too what to do. Took me 7.8 minutes to solve the game.
Surprisingly spooky! Still not sure what invisibility is suppose to do, didn't feel like it did anything. Anyways, good job!
I love the color palette in this, so good. Did encounter a bug (I think) where the success jingle made the background music stop. Don't think that was intentional?
Love the sprites and concept, wish there was more levels. Has a lot of promise.
Finally pigeon simulator! Very fun. The main menu occasionally froze for me, and I had to restart the game. Not sure why. Some moving targets (like people >:D) would be a fun addition.
Oh this is fun. Not sure how to sex. Also Suzanne <3
Man this is so cool. Took a minute to figure out what I had to do, but the game was really nice once i figured it out. Not sure if it was intended, but I found a way to basically place the black pixel at an arbitrary location without having to build out my monster.
Man the crabs with the guns are the coolest thing ever. The frogs are jerks.
Lovely art!
Cool platformer, loved the whole poem thing. Really added to the atmosphere. The overall platform mechanics were also pretty well implemented. Did find the wall running a bit hard to control, and it would often activate when at inopportune times.
Fun game with great sound and art style. As others have said, it's very easy to exploit and effectively get an infinite score.
Neat entry, loved the visual design and the music. I feel like the game occasionally ate my jump input when trying to jump immediately after landing. Buffering the input for a short time could a long way to make the controls feel more responsive IMO.
Fun game, loved the idea and concept. Think the visual clarity could use a bit of work, it was a bit hard for me to see the bullets and the enemies. I would suggest changing the color of the enemies to something that contrast with the background color (like a green), and maybe make the bullets visually bigger.
Yo the artstyle is so good, really loved the whole paper drawing put into 3D space thing. Found the car really hard to control. Physics-wise it felt more like an ice cube sliding on the ground than a wheeled vehicle.
Very fun, I love it!
I love the art. Not sure what the goal of the game is. Is it to fill the board with tanks?
Why can't I just move the cat? :)
Fun and cute game.
@belosha @preef @daniel123 @rozz Sorry about the confusion. There was a bit of rush to get things finished before the deadline, so polishing and proper tutorials kinda got canned. The goal of the game is to pick up the glowing orb trophies and drop them into the green zone on the ship. Hope that helps :)
@flying-dog-fish Yeah we had a whole thing planned with the enemies, shooting and upgrade, which got canned at the last minute.
@ruruie Yes, norwegian sheeps are very ferocious >:)
@d3kryption Being stuck in Norway without electricity brings the best/weirdest ideas.
Fun game, wished the piggy bank would fall a little faster.
Fun game. I like that all the collectable are highlighted with a white border. Game is very easy to cheese however, i think not having the rope collider would make it more interest.
I love PSX graphics. Very spooky atmosphere, good job!
Just so you know, there's folder in the build called Eye Dealer_BurstDebugInformation_DoNotShip. You may want to remove that. Nice graphics :)
I see aliens still run Windows XP. Very good take on the theme, wish it was longer though.