Love and War on Your Face by Googoobachoo 2024-10-18T08:08:04Z ♥ 1
Oh this is fun. Not sure how to sex. Also Suzanne <3
Foon → Ludum Dare Explorer → Users → snesgaard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | π₯ | Cardboard Collector | jam | 781 | 2.33 | 2.40 | 2.31 | 2.64 | 2.50 | 2.28 | 2.53 | 2.50 | |||
| 2024 | 56 | Tiny Creatures | π₯ | Meow Moew | jam | 813 | 3.27 | 3.50 | 3.37 | 3.41 | 2.96 | 3.21 | 3.52 | 3.10 | |||
| 2024 | 55 | Summoning | Asmodeus Web Summons | compo | 340 | 2.69 | 2.52 | 2.83 | 3.81 | 3.93 | 3.19 | 3.25 | |||||
| 2023 | 54 | Limited Space | Your HDD has Limited Space | compo | 84 | 3.90 | 4.10 | 3.46 | 3.73 | 3.88 | 3.44 | 3.50 | 3.54 | ||||
| 2023 | 53 | Delivery | Fantasy Retail Simulator | compo | 33 | 4.10 | 4.13 | 3.58 | 4.02 | 4.31 | 3.73 | 4.27 | 4.17 | ||||
| 2022 | 51 | Every 10 seconds | Baseball of Max Stress | compo | 253 | 3.39 | 3.48 | 2.59 | 3.13 | 3.67 | 2.60 | 3.14 | 2.82 | ||||
| 2022 | 50 | Delay the inevitable | ...Rise of the Toasty Tomato | compo | 476 | 3.14 | 3.10 | 3.00 | 2.64 | 3.46 | 2.96 | 2.88 | |||||
| 2021 | 48 | Deeper and deeper | How deep is this rabbit hole anyway? | compo | 475 | 3.42 | 3.39 | 3.06 | 3.81 | 3.83 | 3.02 | 2.54 | |||||
| 2020 | 46 | Keep it alive | A Torch in the Cave | compo | 655 | 3.30 | 3.46 | 2.84 | 4.04 | 3.83 | 2.32 | 3.02 | |||||
| 2019 | 45 | Start with nothing | ...Not Even a Body!? | compo | 240 | 3.44 | 3.67 | 3.57 | 3.85 | 3.58 | 2.98 | 2.94 | |||||
| 2015 | 32 | An Unconventional Weapon | By the power of Bongos, I have a Banana! | compo | 107 | 3.78 | 3.78 | 4.04 | 4.19 | 3.41 | 2.84 | 3.54 | 3.30 | 46 | |||
| 2011 | 21 | Escape | Escape of the Psychic Trash Robot | compo | 366 | 2.50 | 2.42 | 2.50 | 2.00 | 2.42 | 1.80 | 1.25 | 2 | ||||
| 2010 | 17 | Islands | 10 Things to do when stranded on a Island | compo | 185 | 2.00 | 2.40 | 1.80 | 1.40 | 3.00 | 2.60 | 3 |
snesgaard leaves an average of 19.2 feedback comments each event.
Oh this is fun. Not sure how to sex. Also Suzanne <3
Really well done! Loved the puzzle design and the switching between bugs. Level design was awesome, and I was never in doubt as too what to do. Took me 7.8 minutes to solve the game.
That was fun. I loved the laser eyed cat, more games should have that :D
Surprisingly spooky! Still not sure what invisibility is suppose to do, didn't feel like it did anything. Anyways, good job!
Yo the artstyle is so good, really loved the whole paper drawing put into 3D space thing. Found the car really hard to control. Physics-wise it felt more like an ice cube sliding on the ground than a wheeled vehicle.
Cool platformer, loved the whole poem thing. Really added to the atmosphere. The overall platform mechanics were also pretty well implemented. Did find the wall running a bit hard to control, and it would often activate when at inopportune times.
Neat entry, loved the visual design and the music. I feel like the game occasionally ate my jump input when trying to jump immediately after landing. Buffering the input for a short time could a long way to make the controls feel more responsive IMO.
Fun game, loved the idea and concept. Think the visual clarity could use a bit of work, it was a bit hard for me to see the bullets and the enemies. I would suggest changing the color of the enemies to something that contrast with the background color (like a green), and maybe make the bullets visually bigger.
Man this is so cool. Took a minute to figure out what I had to do, but the game was really nice once i figured it out. Not sure if it was intended, but I found a way to basically place the black pixel at an arbitrary location without having to build out my monster.
Finally pigeon simulator! Very fun. The main menu occasionally froze for me, and I had to restart the game. Not sure why. Some moving targets (like people >:D) would be a fun addition.
Lovely art!
Man the crabs with the guns are the coolest thing ever. The frogs are jerks.
Love the sprites and concept, wish there was more levels. Has a lot of promise.
Fun game with great sound and art style. As others have said, it's very easy to exploit and effectively get an infinite score.
I love the color palette in this, so good. Did encounter a bug (I think) where the success jingle made the background music stop. Don't think that was intentional?
~F~L~O~W~E~R~
Got to 9! Simple and fun concept. The game some time doesn't register your input, but otherwise I loved it.
Brilliant! Loved the idea and references. The Yu-Gi-Oh minigame was a bit hard for me, and the character seem to be stuck at times.
The double jump puffer fish cat was my favorite.
The void is a thirsty boi! The sounds were very loud on my end. Think having the icons under the buttons would make for better UI, rather than just "ingredient 1". Other than that, it was very fun to get the combinations right while dealing with the jank physics!
I was kinda expecting tank controls. Also the crystal pickup sound is loud AF in the browser version! More speed and the ability to run over zombies would make this a lot of fun, I think.
Very cute game with a great art style. Perfectly captures the majestic evil of the cat.
Loved the art style and music! Not sure if there was an in-game goal, besides keeping the penguin alive as long as possible. As others have suggested, a score based on distance or time would be nice. Also think that increasing the difficulty over time by e.g. speeding things up or adding more obstacles would be interesting.
As a sort of state-of-the-art assessment of generative AI, this is extremely interesting. As a stand-alone game, not so much. Ironically, the thing I liked the best was the fourth wall breaking dialogue, which as I understand, is the only thing not AI generated.
Regarding art-style, I find this to be quite fascinating. While each individual piece is fine, the style is very inconsistent and doesn't really "work" together. Not sure how to explain it, it's like you asked 10 different artist to work on this project without giving them any direction on feel, theme, setting etc. Not sure how to overcome this problem with something like Midjourney without some crazy prompt engineering. Would love to hear your take on this problem.
Loved the power up system. Gotta be honest, had a really hard time getting used to jump being W and not space. Also didn't really seem like there was a reason to fight the enemies, so I kinda just avoided them all.
76$! Like this very much, fun and simple to understand. Think a mode with crazier physics would be fun!
Fun base builder/adventure management game. Think the game would benefit from a bit more player feedback. Wasn't clear to me what effect e.g. the blacksmith or potionshop had.
Very fun with the randomized spells. Think it would be interesting to expand on the idea by maybe varying the level geometry.
Omg that ending! XD Loved the machine building aspect, not sure if I missed it, but would really like the ability to deleted pieces once placed. But really great otherwise!
It seems like there's a very interesting and rich game buried here. But feel like a lot of additional player feedback and guidance is needed in order to make it playable. I, at least, wasn't really able to figure out what to do.
Love this! Could easily see this expanded further on. Game is perhaps a bit too random currently w.r.t. ship selection and enemy firing pattern. Having some kind of known enemy pattern would interesting to strategize around.
Winner, I am! Very nice first submission. Think it would be cool if the skyfallers would stack on top of eachother.
Very good smup! Really loved the weapon customization and trade-off between installs and speed. Would love to see this expanded with more weapons, shields etc.
I had no idea what I was suppose to do. But liked the dialogue, pretty funny. Cheesecake?
Really like the concept and execution. Think some visual indication of what counts as "full" would be nice. But a great entry otherwise.
Man housewife is OP. Everyone died quickly, but she kept going even after day 20. Had some performance problems using firefox on Ubuntu during the rescue section, but was fine after that. Like the concept, but wish there was something you could do to direct the island section. Like assigning jobs or something. Maybe idea for future work?
Man that game over sound really blew out my eardrums.
Really like the idea of swapping out modules depending on what's going on. Feel like some more player feedback would go along way. Like how meteor damage impacts you and what the overall goal is.
Like this puzzle game a lot. Appreciated the rewind feature. Took me a while to figure out that you could walk over the holes in the floor. A bit counter intuitive, but otherwise a great entry!
Very good tower defense. Would be nice if there was a visual indication of when an enemy is going to make a move next. Would love to see this idea expanded on.
Nice kitty and nice game! Really intuitive and fun. Feel like the random cat placement could be better balance. IMO placement is either trivial or mega hard.
Great take on the theme! Really love the design of making the poorly placed limbs red'ish and vibrating. Made it super easy to tell what you need to do.
Great, unique take on theme with good visual design. Had a really hard time telling when the fire ring was gonna kill you. Not sure if it is the collision not being properly synced with the visuals, or something else. Makes it kinda frustrating to play.
Great art and concept. Were kind of hard for me to tell the darkness and platforms apart, but I guess that is part of the challenge.
Neat little rhythm game. Wished the clouds would line better up with the music.
Man I'm just as bad at parking in this game, as in real life XD Good job, very fun and good looking.
Good atmosphere. Kinda creepy vibe. Wasn't really sure where I was suppose to go or what I was suppose to do, so didn't really get far.
Very solidly executed with good level design. Really liked the repeat dash into enemies design. Only complaint is that the game seems to drop the jump input if pressed just before the character lands or just 1-2 frames after you fall of the platform.
Think some forgiveness timers of about 100-200 ms would make the jumping feel even more responsive.
Wasn't immediately obvious to me that you should avoid the mountains, even though they have a red aura and the text tells you so XD
But since retrying is so fast, I don't see that as a big problem. Only bad thing I could say is that I wish there were more levels!
A very reasonable way of solving the noisy neighbor problem 10/10. Also loved to see Myst-like point and click at Lududm Dare. More puzzles would have been nice :)
Ran this on Linux wit WINE no problem. Loved the whole design and interface. Did get kinda stuck though on the second invitation. Seems like a lose no matter whether I accept or decline, after having exhausted all other options. Probably just me who's missing something.
As others said, maybe some checkpoints would make repeat playthroughs less repetitive.
Oh man I was not ready for the last bit! So good, worst thing is that there are no more missions!
@ottos you're using RPGmaker right? Any chance you could provide a Linux build? Tried to get it running with WINE without any success :(
Loved the grappling hook, really well executed!
Fun game, fun mechanics. Not sure what the end goal is, other than increasing the score as much as possible. Maybe some sub-goals would be nice?
Very good puzzler with good aesthetics! Found the first 5 levels were a good introduction to the mechanics, preparing you for the big last level. Couldn't get the music to play though.
Fun little game, but very random. Maybe capping the top speed would make it possible to react to the astroids in time?
Cool platformer, nice artstyle. Feel like some initial level design where you can fall down without dying would have been a great way to teach the mechanics (e.g. the triple jump).
Very nice take on the theme. Was a bit confused as to what the goal was initially, but eventually figured it out.
This either the best or worst Ludm Dare game ever, I don't even... XD Very interesting "take" on the theme!
Ran this with WINE on Linux and it worked out great. Expect it crashed on the end, but whatever. Really great atmosphere.
Very cool, like an NES Death Stranding. Run this on Linux with WINE no problem. Some of the runs failed upon being initialized because the physics just dropped the stack. But could be an artifact of running it with WINE. Anyways, very creative take on the theme.
Just as hard as a real NES game as well :) Also you made this in assembly!? How many lines of code did it take?
Hi I'm trying to get it running on Linux and am getting a new error:
```bash LD_LIBRARY_PATH=. ./DragonExpress ./DragonExpress: error while loading shared libraries: libtiff.so.6: cannot open shared object file: No such file or directory ```
Loved the artstyle. Really wished there was a marker/beacon for the pickup spot, was kind hard for me to find my way back to pickup new deliveries.
On Linux you need to install .Net 6.0 to run this:
```bash sudo apt install dotnet6 ```
Man loved the look, but this game is way too hard for me. I liked the whole visible/invisible mechanic, but feel that the enemies make it a bit too unfair. Sometimes you just makes things visible and die instantly because an enemy was on-top on you.
Also while I did get the game running on Linux using Wine, there's issue with the pathing. Specifically the data folder, which needed to be renamed to shadow_Data.
AAWWW YEAAAAA ERNED DAT SWEEAT CASXH MONEYZ!!!1!
I love the sound effects and mechanics and story! Hitbox is a bit larger on the spike, but other than that it is perfect!
Very cool art and rendering style. I feel like it was a bit hard to tell whether I was hitting the enemies or not. Maybe some feedback in terms of flashing red or shaking or something would have been nice.
Very fun to play! Loved the music, the level design and the general vibe. My criticism is that controls can feel a bit imprecise for the smaller platforms. Think instantaneous changes in speed without any acceleration would be an improvement. Otherwise flawless!
Man the music in this slaps so hard. As others, I kinda wish the controls were a bit less floaty. Also for next time I suggest allowing for jumps a brief moment after the player character is no longer on ground. Something like 200-300ms. Can help make jumping a lot more forgiving.
Getting an error running the linux binary:
```bash [8991] Error loading Python lib '/tmp/_MEIqoO05L/libpython3.8.so.1.0': dlopen: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/_MEIqoO05L/libpython3.8.so.1.0) ```
Loved the animations! Think having a consistent color for each key would make a bit easier to play. Just a thought.
Really appreciate the in-game tutorial at the beginning, very well done!
Top notch presentation and concept.
A suggestion for the controls. Instead of strictly only allowing jumps when the player is in contact with the ground, allow for jumps for a brief period after not being on ground. Something like 200-300ms. Would make jumping easier when trying to move off a platform and jump at the same time.
I would also forego any acceleration on player movements, just change the speed instantaneously on player input. Would make the game feel much more responsive.
Just some thoughts to improve an already great entry π
Really fun! Loved the music and dialog.
Loved this, was quite fun. Wished the collision was a bit less glichy.
Very fun, always fun to see cards here at LD. Agree with others in the comments that some more in-game feedback to the cards you play would go a long way to make the game more understandable.
Love the presentation and idea behind this. Would wish that collision was a bit more tolerant, so that it doesn't stop you the moment you hit something. Kinda allow you to slide along tangentially colliding.
Presentation is quite amazing, both the music and the story! Must admit it wasn't clear to me when I was suppose hit the keys w.r.t. the guitar animation. Also was a little hard for me to follow both the foot and guitar at the same time, but that might just be a me problem.
Great concept and controls. Suggest maybe lowering the brightness on the walls a bit. It kinda draws your gaze away from the main character and the enemies.
Really cool concept, sort like The Colour out of Space.
Would have liked some feedback when you click for others to follow you. Can sometimes be hard to know if they are following or not. Also I think having the followers match the player character speed would have been nice.
Also had an issue where the character would start moving upwards, without my giving any inputs.
Great little game! Was pleasantly surprised that you can backspace if you happen to miss type.
Really loved the narrative here, so simple yet tells the story effectively.
Super creative concept! Loved it. Was pretty hard for me to pass the tutorial, but that's probably a me problem.
Very spoopy game, like the atmosphere.
@rolferm Works for me! Also stole the baby, does that make me the bad guy?
Man the choice of AI generating the art is really interesting! On one hand it gives an interesting surreal look, but on the other it makes it impossible to see what the characters are suppose to be.
So for instance, when told to find the drunk, the only way to do it is to talk to all the characters, as you cannot really tell from the appearance.
Nice looking game! Not sure if buggy or just me who doesn't understand the controls, but ran in to a couple of cases were I would pick items (e.g. the torch at the start), and wouldn't be able to place them down again.
Very sweet game with great atmosphere. Must say it took me a bit to realize that the white circle is the target for whatever you want to interact with. And as others have mentioned, the mouse is waaaay to sensitive.
Really love the atmosphere and story! Really cute. Gameplay is also pretty great. Only criticism I have is that there doesn't seem to be a reason, to not always just hold down the sprint button. So maybe could have been omitted. But a very minor detail in an otherwise great entry!
Love the ragdoll at the end!
Very nice take on the concept. I know the font use is there for flavor, but it is a little hard to read at times.
Very cute!
Windows build works on Linux with Wine. Also I looked at the source code >:)
This is very good. Only thing I would want to add is some kind of score timer :)
Getting an error trying to download the linux build.
Can confirm the .exe works with Wine on Linux.
Love the concept. Do feel the it is a bit hard to control the probe. It is also a bit hard to see the probe and meteors on the highly saturated background.
Tried the game out on Linux (the .love file) and keeps crashing for me with the following error:
Screenshot from 2022-04-04 21-49-12.png
Also didn't really know what to do or how. Maybe some in-game display of the controls could help?
Very cool game, love me some bullet hell. Think some visual feedback when you get hit and maybe a bit clearer visual indication as to where the hitboxes are would be great improvements to an already great game!
Loved the atmosphere and general vibe! Would like to see a clearer visual distinction between objects with a collider and objects you can pass through.
Great presentation, must admit visual novels are not quite my cup of tea, but that's more of a me problem. Good job!
lakslakslakslakslakslakslakslaks
That was pretty fun! Completed in 100 hits, so I'm about as bad at this game as golf IRL.
This is also how I intend to clean my flat from now on! Great job with basically everything!
Pretty fun game, really liked the fast paced nature of it! Like the others here, I would also recommend adjusting the camera such that the submarine is in the top of the image. Just to make it easier to see what's coming.
Pretty decent platformer.
Wish a brighter color had been used for the level geometry. Current color combined with the bright lava makes is kinda hard to see what's what.
Great game, playing both characters is actually surprisingly fun!
Think moving through the doors would be more intuitive if it used the interact button, rather than up/down keys.
Core gameplay and art is great. Wish there was more of a reason to explore and pick up items.
Not sure if it's a Firefox on Linux problem, but controls seems to be flipped (z for dig and x for jump).
While I appreciate the chill experience, I wasn't quite sure as to what the goal of the game was.
Solid mechanics and works fine on Linux with Wine.
The environment art looks amazing, though rather odd when mixed with sprites of different resolution and scale.
To be honest, I had no idea what to do in the game. Maybe you could put some instruction up on the page?
Also collision seems to be slightly broken, with me going out of bounds. But that could be because I was running it with Wine on Linux.
Controls, gameplay and music are great! Also works fine on Firefox, Linux.
Sound volume seems to increase with every restart, not if that is intentional?
Also love the "programmer" art :)
Game is very pretty! :D
Very interesting mechanics and take on the theme!
Man the art looks great. Sadly couldn't get it work with Wine on Linux as the first dialogue freezes the game.
Is there a chance for a Linux specific build later? :)
Controls are really smooth, was a pleasure to play!
Man the art is amazing! Also liked the sound design!
Liked the art and works fine on Linux with Wine. Controls do feel sluggish and not very responsive. Think game would be much improved by a bit more polish on that front.
Man this is super atmospheric, great job!
Afraid there is a bug on firefox, Linux where there's giant purple triangle in the middle of screen.
Very interesting, Lemings-like!
Unfortunately there are some problems with the Linux build. The executable is not worked as such and needs a chmod to run.
Also scolling didn't work for me, so could go very deep :(
It's like a GTA where violence isn't the solution to everything!
TBH I think faster walk and hypnotize speed would go a long way to improve the play experience :)
Not bad for a first attempt! TBH wasn't quite sure what I was suppose to do. Throws balls at the lights? Oh and can confirm that the game plays fine on Linux with Wine.
Interesting, though seems a bit buggy. Like that the actors refused to convert even if I was next to them :(
I think there's something wrong with the hair rig :)
Best sound effects in all of Ludum Dare ;)
Wow this is really great! Got gameplay, artwork, sound and atmosphere! Also good to see someone else use the LΓΆve engine. Wondering what did you use for the UI and/or text rendering?
Really fun game with nice art. Wish some of the sound effects weren't as loud. Killing a stack of dogs at the same time almost blew my eardrum XD
Supreme sound effects! :) Did loose because my buddy refused to eat the meat :(
Great idea, great pixelart, great controls! The only bad thing I can say, is that birds are jerks :)
Very neat idea, mouse controls did feel kind of awkward, but was worth it for the rhythmic movement.
Ah yes, just like good old fashioned Lemmings, but with more null pointer exceptions ^_^ A Really fun idea!
This is pretty great! Loved the panicked running animation!
I see we have had almost the exact same idea :) The visuals are really well done, controls could use some work though. Feels very slippery and hard to control precisely.
I want this song to play at my funeral XD
I really love the art and writing in this one great job. Did think combat dragged on a bit too long. More enemy variety would have been greatly appreciated.
Interesting take, though I kept getting stuck in terrain so had to give up :(
Cool to see a point and click at LD, and a very pretty one at that! Found a minor bug, where you can dupe the final key by pressing clicking on the frog.
Man that was trippy, kind off like an abstract painting coming to life! Pretty good job. Would prefer the interaction options bound to 1, 2, 3 instead of A, B,C, easier to find on the keyboard.
Man that was about as stressful as the real Ludum Dare XD Very interesting take on the theme. Did encounter some minor bugs, such getting negative resource numbers somehow.
First of all amazing artwork and atmosphere! Though I must admit having a hard time getting used to jump not being bound to space. There are other minor issue, such as dash not being usable unless you are moving while in the air.
Oh boy, tank controls :P Pretty decent, but would really have loved strafing bound to Q and E. Also I feel that a lot of interaction could be bound to space or something, instead of 3 different keys.
Couldn't figure out how to get past the initial screen :/
Clearly the greatest sound effects in LD45 XD
Amazing art work! Though I would prefer the shooting to be bound to a keyboard key and the direction your character is oriented. Using both keyboard and mouse in this kind of precision platformer is pretty akward.
Every game should have a meme option from now on ^^
Wow really impressive artwork and atmosphere. Must admit I got stuck, tried to give the toilet guy food, but there wasn't anybody there and basically all the NPCs disappeared :( Wonder if you considered increasing the walking speed or implementing running?
Fun little game, controls took some getting used to! Though would suggest using something less visually busy for the background :)
Very clever use of the theme and very pretty to look at. If only the controls were a bit less floaty this would be a perfect entry :)
Solid game! Really liked the audio, graphics and creative gameplay. Think the controls were a bit floaty, but other than that it was great!
Not much game here, but amazing visuals! Reminds me of The Neverhood. Would be awesome to see a full game with this style of graphics.
Just like playing cookie clicker! XD
Not sure if I'm doing something wrong, but the place function doesn't seem to work for me :(
Truly in the spirit of spooktober!
Impressive! Really liked the asthetics and audio, well except for the jumping sound XD Not quite sure what the goal of the game is though, other than living for as long as possible?
Really nice to have an LD game with an actual in-game tutorial :O Didn't quite get how to use summon creature though.
I kind off like it! Curious as to how you did the water effects?
Interesting, though might I suggest increasing Brian's walk speed.
Very interesting concept, not sure what I was suppose to do other than shout at my computer. Then again, I guess that was kinda the point :)
I like that you can basically refuse to participate at any point in the game :D Maybe a bit short, but interesting.
Nothing says bugs with cannons like chill lounge jazz.
Some good, fast paced action. Music does a lot to build atmosphere. A shame that it crashed after a minute of gameplay.
Oh boy what a looker with pretty creative premise. Dunno if it is something to do with the Linux build, but there sure were a lot of bugs here, like freezing and enemies phasing through walls. Jumping sometimes felt kinda unresponsive.
Music was pretty good though.
Wow, think this is the most fun I have had with an entry into LD32 so far. I think level 3 and 4 should be swapped as the former is pretty brutal. Also hitboxes seemed to, at times, be larger than the visual model, which was a bit frustrating.
Music and art was very good at building the atmosphere of being a monk that fires autonomous mind bullets :D
Neat idea and don't worry about the art, I think it looks perfectly serviceable.
Pretty good entry with some nice puzzle design that requires you to think. I have to say that I found the static ghost puzzle much more enjoyable than the moving ones. Sound and presentation was also quite fitting.
Sad too see that there are only two levels, really nice presentation and a funny premise.
Did not like the controls much though, would have preferred Resident Evil style tank controls over the current mouse driven approach.
Pretty slick side scrolling shooter with nice controls and varied weaponry. I think that the swimming was actually quite good, something which a lot of games screw up.
Did encounter a few bugs that prevented me from completing the game, such as getting stuck when swimming directly down onto a surface or the framerate dying at level 6.
Overall a pretty good submission!
Very nice looking game, though enemies and lethal objects should be made more obvious in my opinion. I also found the controls to be rather slippery, which made some the platforming more difficult than it should have been. Music was pretty good and quite fitting.
I am never eating waffles again...
Pretty fun little game, thought controls were pretty responsive too.
Best title I have ever seen. Too bad the sound didn't work me and I got stuck at the bottom of the level:(
Pretty neat concept though.
Pretty good art style. Must admit that I found aiming to be really difficult.
Also are those evil creatures of evil supposed to be toast-men or something? :)
Well, I feel kinda bad now...
Loved the writing, but would be nice if one wrong answer didn't result in an instant game over.
I hate it when this happens to me (getting dragged into an evil alternate dimension with evil snakes of evil).
Pretty nice art style and controls were pretty responsive too. Couldn't figure how to be the second boss though.
Attempted to run on Ubuntu and got the following error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/skimpel/ld/engine/Window : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
If you jump while standing on a box, it jumps with you! 10/10
Anyway sane physics are overrated.
Goddamn raccoons...
For reason, I keep on reading the title as Estus. Too much Dark Souls lately I guess.
Anyways, got it to with Wine on Ubuntu. Unfortunately, the mouse doesn't get locked to the game screen region in windowed or fullscreen mode, which makes the game pretty difficult to control. Movement in general feels kinda clunky.
Graphics and concept are kinda of nice, I guess.
Best menu screen I have seen all year.
Couldn't get the game itself to run with Wine on Linux unfortunately :(
Couldn't get it to run with Wine on Ubuntu 14.10 unfortunately.
Pretty impressive visuals. I would wish that you had a few more mechanics to play with, so that you aren't completely at the mercy of RNG.
Pretty good level design. Would be nice with some indication when your character gets hit. Also, dat final boss :D
Must say that your work looks really cool. Unfortunately I'm having some trouble getting it to run on Ubuntu 14.10 64-bit. It crashes immediately after showing the Unity logo with the following console output:
displaymanager : xrandr version warning. 1.4
client has 8 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Aborted (core dumped)
Any help would be appreciated, as I would really like to try out your game :)
Finally a game where I get to kill trolls :P A shame your main dude moves so slow, it really makes platforming tedious. Also there seems to be a bit of collision detection problems, as sometimes i was able to walk right through the trolls.
It works on wine by the way even though theres no sound.
A fun game with a nice dose of what the fuck! Really liked the score board puzzle once i figured it out :P
Maybe next time you can induce segmentation faults in a computer or something :P
Nice game. Really liked the art style and theme, however there seems to quite a few physics related problems. The platforms feels like that theres barely any friction which precise really difficult. Also when you collide below a platform it causes Persephone to get stuck. I encountered some collision detection errors with the explosions as well. Even though I was half a screen away they sometimes sent me flying anyways.
Besides that it's a very lovable bastard child of Bomba Man and Splosion Man :)
A very pretty and relative long game. Overall I found the controls to be pretty responsive except for walljumping, which always seem to happen when I didn't want it too :(
I would recommend using A/D for movement and SPACE for jump, or at least giving it as an option.
The lightning was quite nice and mood-setting, did you by any chance use a fancy OpenGL shader? :)
An intriguing concept but could use some tweaking. Like making the exits non-random or somehow predictable. Also introduce some other way to speed up that doesn't break your keyboard, like some paths that increases speed ala Wipeout.
I think that the game has a lot of potential :)
Feels like Bit.trip Runner meets Vampire the Masquerade (or Requiem if you are one of those new school hipster kids :P). Very fun to play.
I see potential here, but I really gave up beating the bosses. The main problem being that I had no idead whether was doing the right thing or not. So some feedback, like the boss flashing red when you do damage would help. Also the ability to shoot multiple projectiles would be appreciated :)
A pretty fun and challenging little game. A checkpoint after each room would probably be a good idea though.
Reminded me a lot of microcosm (for the good old SegaCD). Also that nurse is probably by Umbrella Corp, judging from the way she handles syringes :P
Gives me flashbacks to pac-man. With less fruit and bigger mazes :P An okay, simple little game.
LD58 — Collector (10)
Cosmic Recorder - An unusual collector who collects sounds by YiChen 2025-10-21T21:02:12Z ♥ 1
I see aliens still run Windows XP. Very good take on the theme, wish it was longer though.
Trash Catchers by mira 2025-10-21T20:08:27Z ♥ 0
Fun game. I like that all the collectable are highlighted with a white border. Game is very easy to cheese however, i think not having the rope collider would make it more interest.
How (not) to kill your cat by Thomas_Bringer 2025-10-21T19:29:16Z ♥ 2
Why can't I just move the cat? :)
Fun and cute game.
The Great Collector by Nicso 2025-10-17T19:48:52Z ♥ 1
Very fun, I love it!
Canned by Nanaschi1984 2025-10-17T19:30:05Z ♥ 1
I love PSX graphics. Very spooky atmosphere, good job!
EYE DEALER by Makache 2025-10-17T19:23:01Z ♥ 1
Just so you know, there's folder in the build called Eye Dealer_BurstDebugInformation_DoNotShip. You may want to remove that. Nice graphics :)
City Bike by gonutz 2025-10-17T19:16:22Z ♥ 1
Why doesn't he just bike to the side?
The Grand Aquarium by kylerhoades 2025-10-17T19:12:50Z ♥ 1
I love the art. Not sure what the goal of the game is. Is it to fill the board with tanks?
Greedios by Tyrannos 2025-10-07T14:25:03Z ♥ 0
Interesting game, but I don't really get how to play it.
Piggybank goes forth by Flying Dog Fish 2025-10-07T14:16:42Z ♥ 1
Fun game, wished the piggy bank would fall a little faster.