Mobile Drone by tompudding 2023-05-01T10:56:51Z
Really fun! Perhaps missing a bit of diversity in the obstacles but the controls were really fun and getting packages around always a nail biting experience ;D
Foon → Ludum Dare Explorer → Users → Emily-TTG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Taent | compo | 304 | 3.17 | 2.71 | 2.82 | 3.41 | 3.25 | 3.21 | 2.94 | 3.54 |
Really fun! Perhaps missing a bit of diversity in the obstacles but the controls were really fun and getting packages around always a nail biting experience ;D
Quite fun! I did experience a bug whereby the box could get stuck to the player and be unable to drop it but otherwise it was smooth sailing. Chaotic fun experience!
Really great work! Intuitive but fun puzzle design, looks good - pretty satisfying. My only issue would be that the character controller feels a little too locked in with the animations, either speeding them up or detaching the character from the grid and adding some leeway on the throwing/pushing would have improved the experience on that front. Otherwise, I had fun!
Absolutely great! Quite difficult (or maybe I'm just terrible) but I kept going back and trying! Really enjoyed it, only qualms would be that the graphics could use a touch up and the dialogue could use more diversity. Great job ;D
Pretty solid - but as others have stated the character controls can be a tad buggy and the packages had a habit of creating jittery stacks. All in all though a pretty fun experience while it was working.
All in all pretty good - personally I found the controls very hard to wrap my head around as the rotation was not relative to the screen but that's more of a preference thing. It looks great and is fun - great job!
Good game! Pretty fun idea and the humour - whilst crude - fits in with the styling. It'd be nice to have a little more urgency over the whole experience but in general very well put together!
Good! Found it extremely fiddly to get things to stay on plates? They had a habit of all flying off into the air esp. with the potato. Still a great experience all the same - great work!
Really good! Funny, quite engaging and the right level of difficulty. It definitely needs a bit more variety and the actual game graphics could use a touch up (the title screen looks amazing). All in all a really solid piece!
Really fun! Controls well and lasts just long enough without getting repetitive. Only gripes for me were the lack of contrast between player and background which made it hard to see at times when flying, and the fact that the "objective marker" thing stayed on screen even when the objective arrow itself was, which was a tad in the way. Otherwise an amazing job!
Really fun take on the theme! Looks great and plays great. If I had one tiny issue it's that the dithering on the organs makes the real path a little hard to see sometimes. All the same - amazing work!
The dragging can misbehave a little but in general pretty well made. Could definitely use a bit more variety and a bit more of a challenge. Good job! :thumbsup:
I will admit I went into this with scepticism but I stand pleasantly surprised - a bit goofy but in a really fun way - it's fun to control and hop around in, it looks decent and nothing's too finicky until you control the robot (at which point the camera kind of wigs out). Amazing job ;D (For the source code - you probably meant to link to https://github.com/Maxi1324/LudumDare53/, the settings page is inaccessible to non-contributors.)
Really good fun! Only gripes would be that it's a tad dark and that the character controller is perhaps a little more infuriating than it needed to be :sweat_smile:. Managing to get all of that packaged into the executable without external resources is also just wild. Amazing job!
Absolutely fantastic entry. The humour was great and it looked good. My only gripes would be the lack of variety in the messengers and that the dialogue exchanges could perhaps be a tad shorter, as I ended up skipping quite a bit by the end. All in all really solid!
Good - the movement controls being a bit slidy is obv. to create the challenge but at times I felt that they were perhaps too OTT on that matter? Also there isn't great feedback that you're full on items and I spent a while clicking on the highlighted apples with a full inventory. Otherwise a great experience with solid gameplay :thumbsup:
Really cool! Its very in-depth for an LD game and definitely something I'd love to see expanded on. I did spend quite a while mousing around in the void not realising that I had to go right, and the default speed feels a mile too slow. But all in all really solid experience ;D
Really good! The dialogue was perhaps a tad on the nose at times, from the perspective of presentation rather than content. It was a little hard to read the text as has been said above - but overall it was quite well put together from a technical standpoint, controls well etc. Good job!
Really cute and fun! I love the look of it and the gameplay is really chaotic! If I had to suggest some changes it would be maybe a little more lead time on the packages on the first belt, some sort of lives system instead of dying on the first one, and maybe a bit of animation on the spider as the game is very static as-is. But those are all super minor and it's a fantastic game!
Good job! It controls well and the mix of the billboard with the 3D environment actually looks pretty good. I will say you need to change the texture filtering mode on some of your textures to make them less blurry. All in all though quite a fun game.
Really nice piece! The controls and camera felt good to use and the experience as a whole was very well put-together. If I had issues they would be the lack of feedback during weapon cooldown, and perhaps the ammo being too sparse relative to enemy spawns. Great work!
Great experience! I will say the dialogue could be a tad on the nose, the attacking was a little hard to tell whether you would hit the thing or not, and the monster itself was a little goofy. But all that aside it was a really fun experience
Amazing job! Feels like the kind of thing which could be expanded into a full release! If I had a critique it would be the lack of diversity in level elements. Awesome game :thumbsup:
Fun, the right amount of goofy, challenging but not impossible - really a great submission! Only possible gripe would be that the hand can obscure the little black biting obstacles a bit too much. Great work!
It just crashes immediately for me?
Fancy seeing you here ;p - really fun though I will say it was a little hard to tell what was going on at times with the res. being so low. Looks great and plays great, and emscripten+web graphics actually working in a homebrew'd engine sounds like it was a nightmare to get running ;F
Pretty good, though it's more of a visual novel than anything. Looks great, the dialogue is quite on the nose which is a little off-putting but not the end of the world. Great concept and use of the theme. Weird gripe - font is kind of discontiguous with the pixel-y aesthetic but pretty overlookable so nbd.
Really great fun, a cool control mechanism I've not seen before, nice hand drawn aesthetic and loads of diversity in mechanics. If I had but one gripe it would be the controls being a little unintuitive and the physics a little wonky - especially the stalling. All in all a really well put-together experience!
Doesn't appear to run for me? Just get a grey square
Really good! Satisfying puzzles and it in general looks pretty good! I will say it would majorly benefit from some animations on the rabbit (even just a `lerp` between positions), and the ability to hold down a key to move. Otherwise though, stellar job!
There's a good basis here for a game but nothing in particular to get your teeth into. The graphics are stylistically coherent and it handles pretty well, still reasonably fun to just drive around. Good job getting something done!
Really cool! Quite a satisfying game loop, controls well and is pretty engaging. If I had a suggestion it would be some sort of risk-reward to introduce more variety - maybe having to turn back halfway across to pick up a coin or something. Really good stuff!
Really good! It's quite satisfying to play through and I kicked myself when I missed some! If I had issues they would be that there's no way to "speed up" the delivery process once you're sure your belt is completed. All in all great work!
Quite a fun experience! I went back quite a few times to try seeing how I could optimize each level layout. I will say a bit of diversity could help - maybe another kind of tower or some environmental obstacle like an air column etc. Great job!
Good, though it's quite difficult to figure out where things are supposed to go and how to operate the game. Also encountered a bug whereby a pipe would rotate in-place forever if clicked twice. All in all though a really solid foundation and pretty well put together.
Good experience! Being able to move around the other objects was a nice touch. Could use a bit more variety but it's a really good base for a limited timescale. Great work!
Nice, though could definitely use a bit more variety and there's not much feedback from getting hit (i.e. screen shake, flash red or smthn). All in all a good basis for a game.
A really solid shot for a first go. Things I would recommend would be some sort of "press a key to start" as the immediate jump into action is a tad jarring. The rocks also appear to have some collision issues which lead to some weird losses of packages without a visible bump. All the same, I still actually had good fun playing the thing and with some more time it could definitely be improved. Good job :thumbsup:
Great work! The car controls pretty well and it's just enough leeway to be a challenge without being too simple. I will say the arrow can be quite hard to read and a minimap would've gone a huge way but all the same it was very workable. Loved it!
Nice job! It's pretty nerve-wracking when she starts chasing you. I will say she's a little goofy looking but én-general the game looks good and controls well. A bit more polish would really put it up there but even so it's a great little experience!
@cheesepencil Hazel only supports Vulkan so no - no WebGPU nor WebGL being the blocker - something I plan on adding in time though, I'm not a render engineer. @tasakasama IK - it's a bit annoying but the core team's time is a bit more pertinent kwk. Just glad my key goal of getting the thing working made it ;D
@remco yeah that's the end - unfortunately found out towards the end that scene transitions and application quitting are broken in the scripting API atm ;p. The slowness was a little on the nose I agree but it also covers up a physics timestep bug whereby walking into walls caused a jitter ;^). Glad you enjoyed!
Awesome! Loved how it looked and quite addicting to play. Only complaint would be the difficulty with getting rid of the notices - I just ended up dragging them off the edge which I presume was the intended effect but a "close" button would have been nice. All in all a great job
I get a 404 on both provided links
Who doesn't love games which represent ~~hell~~ debugging. Pace is good and the tune is decent (if a little repetetive after a while), and it's pretty engaging and challenging. Would say that a little more diversity in the gameplay could go a long way, maybe different minigames for each action. All in all had quite a fun time with it!
Overall quite solid! It was a tad buggy at times with the pusher going through packages or packages disappearing. But all in all it's actually a pretty good arcade-style game. One thing that would help would be some visual feedback when something is done incorrectly as atm you have to keep track yourself. Great stuff!
For quite a simple submission it was well executed - the fact that you have two "tasks" to perform to gain score rather than just collecting cases is a good expansion on the formula. Only issues I'd take would be a lack of variety and a loose adherence to the theme. Really solid job!
Good for a prototype. The geometry can be a bit clippy and the moving platform had a habit of flinging the player out of the map, but nothing egregious. Looks good, runs well and controls pretty nicely. Good job!
Looks amazing! There's a little bit of strangeness with loads of "miss" coming up when it only looks like a single box passed and I would definitely love a bit more to get my teeth into but én-general it's a great experience. Good job!
Really incredible for your first game jam game! The story was engaging, writing was funny and it didn't drag on for too long - even a bit of extra interactivity with the fight at the end. If I had a gripe it would be the lack of dynamism - particles or little animations would really have made it come to life a little bit more. Great job!