Drop It ! by Platore 2023-05-04T22:16:33Z ♥ 0
Fun concept and the art and music were nice. I did not understand the controls for moving the camera rotation on A and E, forward with Z and backward with S, Q left, D right. It might be different keyboard layouts idk. It was also hard to see were the box would drop. Meybe a marker would be nice. I don't know how much effect the boxes had but I like the conecpt of not having a predefined win condition. Just playing in favor of my favorit players. More characteristics for each player would have been cool cause they all give the same feeling now but with more difference in style I could more easily pick my favorits att keep to them.
LD54 — Limited Space (16)
Slime Jumper by strailks 2023-10-17T14:49:34Z ♥ 1
Cool character, the wall thing felt surprisingly natural and you managed to create a lot of levels with pretty natural progression in difficulty. Many jam games either are to underestimates the player and makes it too easy and some uses their best idees and it becomes to hard too early. But I think you managed it well. Maybe a bit repetitive music but it was better than silence. Great game! Good job!
Pandamonium 5000 by ComicSans 2023-10-16T16:54:58Z ♥ 0
Good use of assets and you managed to do many levels. It was quite comical to se all the pandas run. Good game! Good job!
Entities onboard by Madasski 2023-10-16T16:40:53Z ♥ 1
Damn those ailens Naruto ran at me. But I managed to escape in the end. Nice game, nice visual and good sound design. Good job!
Limited Seats by squirrelsoft 2023-10-16T16:23:53Z ♥ 2
Cool game. Calm music for beeing so stressful. Feels like it went from 10% to 100% on the two first levels. Good job!
Hardcore Packing Simulator by GoldyXEN 2023-10-16T16:16:11Z ♥ 1
Cool game but pretty hard. The art style was cool it felt like you had drawn everything in higher resolution and the downscaled it. However this made it hard to know where exactly I was clicking. On several occasions I grabbed the wrong item. The items also kind of melted in to the background. It was hard to know which things was of significance and moveable. Otherwise the music was good and overall I liked the game. Good job! Cool that you use monogame, I used it in the beginning of my game dev journey but switched to Godot both because of comfortability of using an engine and because I started developing together with a friend who thought Godot would be a good engine.
Space Stitcher by kaliuresis 2023-10-16T00:20:36Z ♥ 1
I don't like this game because it makes me feel smooth brain. No but for real cool game. I thought I had an acid trip on level three. But in the end I managed to beat it. Because it is a gamejam game it is understandable that you put you best idΓ©es as levels. I have not looked in to the post-jam version but if you would make a commercial version you would like to make levels that eases players into the game mechanics. Right now it was quite hard to understand what all the stuff did. But it was possible to figure out if you are willing to lose brain cells over it. The courses shown in the gamejam version would be later courses, most of them. Maybe the first level of the gamejam version could be like level one or maybe even level three in a commercial version. The other two would need to occure at least 10 levels into the game. You might want to think about it as I can see this being a commercial game if it gets more polish, more levels and maybe some more mechanics. In conclusion great game! Good job!
Mad Dash Moving Inc. by Lone_Wolf 2023-10-15T20:07:20Z ♥ 1
Well executed tetris like game. Good audio and graphics. I had a good time playing it. Good job!
Euclid's Manor by DarkWolf 2023-10-15T19:40:38Z ♥ 2
Very cool and trippy. Well executed non euclidean space game. I had a good time discovering the manor. Good game! Good job!
The Lost Probe by KotgeDev 2023-10-15T19:34:37Z ♥ 1
Interesting game. It was pretty hard. I think it would have been more natural to have the back thruster(move forward) activated by w, the down thruster(move up) by a, and the up thruster(move down) by d. I feels like more natural thinking regardless of the probes rotation. Other than that good game! Good job!
Hole in the Well by DecadeDecaf 2023-10-15T19:13:29Z ♥ 1
Cool unique game. Good humor, nice voicelines. Good job! Btw Harry Humlbeton can go club a seal
TurtleTD by RubyDaPrincess 2023-10-15T17:35:09Z ♥ 0
Nice first gamejam game especially because you work alone. I see that you have opted out of art but still try to avoid copying assest from other games. I am mainly thinking about the pokemon egg. It is explained here https://ldjam.com/events/ludum-dare/rules. I am sure there is a free asset pack you could use that have eggs in it or maybe try drawing one. It does not have to be pretty. Continue attending gamejams and you will evolve as a game maker and learn alot. Good game! Good job!
Rising Tides by Pierre Baudoin 2023-10-15T17:04:26Z ♥ 2
In the beginning it felt like much to manage and have in mind but ended att 99% on my first run and my second run I completed it. It was a bit easy to click on the wrong tile maybe a more overhead camera would fix that. I however enjoyed the game. Good sound effects and music, and nice graphic design. You also follow the theme in a good way. As a main Godot dev I hope you enyojed you experience with the engine. I would guess that you have used Unity until now. In conclusion greate game! Good job!
Obelisk by Untitled Studios 2023-10-15T16:36:54Z ♥ 1
Nice game! On my first run I got to tier 5. I did not like that you could not turn around on the spot but I would guess that you designed it that way and thats fine. Besides that the music was nice and moody, good sound effects, and nice pixle art and splat effects. Greate game! Good job!
On the bottom side by Jasuse 2023-10-15T16:09:23Z ♥ 1
This was an interesting take on the theme. The game was quite hard but fun. The two things I would like to mention is that the screen shake was abit over the top and it felt like the physics on the blocks stopped working when they hit each other but still was not in a resting position. Except for that I liked the game. Good job!
Alien Abduction Adventures and Astral Anomalies Abound by Flaterectomy 2023-10-15T15:50:58Z ♥ 0
Text based games are generally not my cup of tea but this one held me occupied a good while. I loved abducting aliens. Just filling my cargo to the brim and selling them all for some dough. Only to use it to get a better ship to be able to abduct more aliens. It is so evil and I love it. I think I was close to getting caught by the police just to have the space whales(wonder if you got the inspiration from the purrgils from Star Wars) interfere. I managed to get an ending using the advanced anomaly detector. Honestly I can not really give you any constructive feedback as I neither play textbased games in general nor do I design them. However I had a good time with this one. Good job!
Cavin' by Sargonius 2023-10-15T15:13:00Z ♥ 0
Fun game. Interesting take on walljump and kind of satisfying. Besides that the player controller was fine for a jam game, the jumps were a bit frustrating at times. Cayote time and mer finetuning would have been nice. But it is understandable that you don't have time for it on a jam. The characters were interesting and unique and the music was bopping, kind of reminded me of old megaman. Not the most creative take on the theme(the theme was kind of hard). But over all a nice game! I enjoyed it! Good job!