lillatorp 2023-05-01 22:18
very neat game! Can def see the idea and concept. Love his wobbly walking style as well :D
Foon → Ludum Dare Explorer → LD53 → Whispers in the Lab
By fidrik
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 826 | 3.35 | 26 | |
| Fun | 889 | 3.08 | 27 | |
| Innovation | 309 | 3.68 | 27 | |
| Theme | 1046 | 3.25 | 26 | |
| Graphics | 482 | 3.86 | 27 | |
| Mood | 854 | 3.22 | 26 |
very neat game! Can def see the idea and concept. Love his wobbly walking style as well :D
Liked the graphics especially the ghost. Originally couldn't tell why controls weren't working properly with the eye, found it extremely hard to platform while carrying it as it felt like I had little to no control, couldn't get past second level. Interesting concept.
@fiinrii I could have explained it better with prompts and a better tutorial but the idea is you can only move in the direction the arrow is facing when you get the eye
I did have it originally so you could drop it and pick it back up. but it left it in the end as it was causing issues. Thanks for playing though!
Fun platformer! I like the look of the player. The rest of the models are also beutiful. I had a fun time playng through it. The difficult was well balanced.
Cool idea and perfect graphics! I really like this game!
Really like the wobbly walk also. Only thing is when I pick up the package, the keys pull me in one specific direction that I can't deviate from and I get caught. Cute character too.
The game is really fun! The animations are so funny. Sometimes when I pick up the box the controls get messed up but it's a good game anyway.
I really like the visuals and animation, this is a cool concept!
Great submission!
I've played through a bit, died a lot, but had fun and that counts. The graphics is match the game, controls are fluid and seamless.
The only thing I didn't get right away was how to run after picking up the delivery (panicked and ran into ghost) and double jump (yes, I know instruction say it). I figured it out after few deaths though. Also does it not have sounds/music (might be just my setup)?
Really cool art and particles, and a tricky mechanic. Could do with a little sound though.
Interesting game, which looks and plays very solid. Almost beat final level, but I get too tired of this control mechanic. It plays nice for some puzzles, but for longer ones it just becomes too frustrating.
@zgragselus yeah no music for this one, just overscoped @evilscotsman thanks, yeah just ran out of time for sounds @apoly yeah it can be frustrating, I originally had it so you could drop the package, so you you switch between normal and arrow movement. but just didnt have time to do it right
The 3rd level made me cry. The concept is interesting, do the way without contraint and after with the arrow direction, level design is interesting, at he beginning is funny but after a moment is is too frustrating.
@robowarrior1982 im sorry hahaha, yeah I reckon if I came back to this id just keep the getting the eye and the ghost but change or remove the loss of control
I loved it and I want more. Love the simpsons aesthetic, the messed up controls and the level design. Please make more levels!
It was frustrating but hilarious picking up the macguffin and then immediately running into a wall and getting eaten by the baddie XD
love the aesthetic and lab theme!!
I love the character animations, like other comments, it's funny but after a minute is too frustrating, is not a problem really, I think with more time can be a really funny game.
Well done!
Fun, it's really fun!
A simple mechanism brings a strong sense of tension. When I picked up that eye and ran away! monkey.gif
Loved the graphics and the gameplay, really fun! Gets a little frustrating at times, but of course being a LDjam game we can forget that sort of stuff as we don't have time to really polish and nail down those areas, but overall it was really funny, really cool little game to play!
Really unique and was a lot of fun to play! I really liked the walk animation :) Definitely frustrating to control at times, but overall well done! It'd be really interesting to see what strats the controls would create for speedrunning
There might be an issue with deadzone on the controller. When I have the eye, the character sometimes continues running when I release the left stick.
This game is much better when played on the keyboard, but it didn't work in the web build. The desktop build was good, though.
took me too long to understand the controls when confused
Great! I was surprised by the unusual mechanics with controls:) But, frankly, it's fun