FoonLudum Dare ExplorerUsers → HagamosVideojuegos

HagamosVideojuegos

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Parasignaljam1194.013.724.273.984.303.204.09
202354Limited Space👥Candy Catcherjam4903.643.503.854.004.233.663.48
202353Delivery👥Sky Dropjam8063.373.023.274.174.112.963.31
202251Every 10 seconds👥Maze Runnerjam9463.143.033.093.033.503.282.633.18
201841Combine 2 Incompatible GenresBirdycompo3743.333.153.423.903.343.142.843.14

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by HagamosVideojuegos

LD51 — Every 10 seconds

Breacher by tukisboolukis 2022-10-05T19:43:06Z

The pixel art it's good, maybe need more bigger bullets to watch it better.

Well done.

An Average Day At The Cat Cafe by alexrose 2022-10-07T06:38:03Z

Amazing art!

Good atmosphere and easy to play.

Well done!

Cursing Recursion by Flaterectomy 2022-10-03T23:28:33Z

Interesting theme use, really is not every 10 seconds, it's the same 10 seconds.

Fast and funny, good job!

Oxylunky by daandruff 2022-10-04T09:43:34Z

One of my favorites!

Good control, original use of the theme, good art...

Well done!

Time Loop Traffic by _for_science 2022-10-04T19:25:39Z

I did it!

Well done, one of my first ideas was like yours but with a pizza delivery, i discarded it because i think this will be impossible and chaotic, but i was wrong, i like your implementation.

Good music, sadly i love the music near to lose and i can not heard it constantly :(

Funny, good control... well done!

Night of the Spook by dxk2294 2022-10-04T05:59:58Z

Really cool game, easy but funny, good art, good control, funny steps sounds...

Good job!

Maze Runner by mimusangel 2022-10-04T05:53:55Z

Great graphics and controls but it's really difficult to get points, all the time it's too far away! :(

It's funny, we have the same name of game but totally different implementation.

Good job!

Maze Runner by HagamosVideojuegos 2022-10-04T07:27:28Z

@chillertyp @maxime-declerck thank you!

@gucio-miszcz Thank you by your feedback, yes, I need to fix the restart button, is not valid only loading again the scene (I don't know why :face_palm: ) and about the fps... I tested it with my nVidia 1080 TI, sorry :(

By the way, below 3 min is too fast, congratulations!

Maze Runner by HagamosVideojuegos 2022-10-05T05:47:01Z

@moebiusmeow thank you! I'm glad you like it! Sorry by the fps... We did not have much time to fix it... We have created the game thinking in a game between 5 and 10 minutes (without speed run), not a bad time mark. (I have to see that movie)

@hansj Thank you! Yes, maybe will be reworked the game with more mechanics and with a better story.

@nick-gozak Thank you too for your feedback! We have not much time to do a textures and we have using the same textures all the time, for a future version will have more different places and mechanics of course!

@rowdy3 Yes, we know that collision bug, I thought no one would notice in a jam video game! :face_palm:, thank you for playing it!

@unprecedented Thank you so much!

@sammot Thank you! maybe I should have put a frame on the start button too, about the other platforms to visit, yes, we didn't have time to implement more things, about every 10 seconds, you can check every 10 seconds will stand up the maze and at the final of the game you can find out why this happens. (Maybe need more hints in game?)

@mhorth Thank you! We try to have a integral experience without much UI, only the chronometer to check your mark and the every 10 seconds events. the maze is not endless! look that big tower at the final, you may find the end there.

Ludum Date by JohnnyR 2022-10-04T07:00:42Z

I have the same problem, in all paths, after two options have this message :(

I wait after void the bar and do nothing more :(

Homunculus Heist by Ry-for 2022-10-05T19:04:04Z

One of my favourites from this jam!

Good feeling with controls, audio, art and a really good use of theme.

congratulations!

Getting Farted On by kuviman 2022-10-05T20:49:53Z

frustrating but really funny.

Well done!

Craving souls by Nexonium 2022-10-05T06:45:46Z

Without link and without description or screenshots :(

Magic Maze by humble_ahitofel 2022-10-04T08:27:44Z

We make a similar idea changing the labyrinth but with other point of view.

I like your version, maybe without the theme of the jam can be better because it's so paused any times :(

Really well done, I like your game a lot.

Shattering Star by Emty 2022-10-04T20:17:50Z

Nice puzzle game.

It's a good proof of concept, maybe need more parallel puzzles to don't be stopped waiting the time too much but for a jam is well resolved.

Well done!

Potion Panic! by dodori 2022-10-04T06:56:09Z

I like these pixel art graphics

The attack it's original but really hard to use, maybe can be better with a bigger collision.

Well done!

Rough Day by PicusBGames 2022-10-04T05:48:39Z

Really crazy game!

I like it but it's really stressful!

Good work!

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-07T09:06:25Z

Amazing 3d feeling for a jam.

Have a good control too, maybe a little hard near to the boxes.

About the jam theme it's ok and get a good (and scary) experience.

Good work!

Flip and Swap by WeAreDev 2022-10-04T06:38:21Z

I like the idea, maybe need to improve the controls and add more functionalities like double jump or wall jumps in a future version.

Totally enjoyable like says other comments of course, good job.

Blade Gunner 2022 by nohac 2022-10-04T18:35:00Z

I like the aesthetics, the music and have a good control.

Well done!

Please don't litter by KenForest 2022-10-05T20:28:00Z

I like a lot your game, if I may suggest, with less "junk faarm" can be more funny and you will watch the same things. (More is not better)

Good atmosphere, good controls, good mechanics... well done.

Color Copy Cats by carolinewang 2022-10-04T09:35:41Z

The art it's cool, need to fix any colliders in jumps but you can play and understand the idea and mechanics.

Well done!

Terminal Velocity by mhorth 2022-10-04T21:44:41Z

Really interesting game.

Good control, good theme and good feel.

Well done!

A Quick Bunny Affair 🥕 by Vidu 2022-10-04T09:31:40Z

Really beautiful graphics, amazing for a jam.

Maybe simple mechanics but it's funny.

Well done! Really good job!

Groovy Gremlinz by XOREAXEAX 2022-10-05T13:02:07Z

It's really funny musical game, congratulations.

Maybe need a start screen and anymore to do in the game loop but obviously it's ok in a Game Jam period of development.

Well done!

Samurai redemption by Jerment 2022-10-05T06:30:38Z

Good voxel art, maybe a settings to change the sensitive rotation of mouse was needed.

I can't watch the "every 10 seconds" theme.

My Rotten Soldier by Misfire_dev 2022-10-06T11:39:10Z

Please, put your "jam version" too to vote it, your "post jam version" it's cool but it's not the game to rank here :(

By the way, interesting experience.

My Rotten Soldier by Misfire_dev 2022-10-06T13:33:05Z

Wow it's true! Excuse me! I don't know it and i don't fix my little bugs after that :face_palm:

Rated this version in this case!

Diagonally by PartySquadMember 2022-10-04T19:50:24Z

This game can be really good, for the next time don't waste your time in different maps, do only one and do your best in it.

The control can be better but for a jam it's ok, it's playable.

The music is awesome.

Light - Switch by Malcom Thonger 2022-10-04T06:42:02Z

The first thing i find is the easter egg i think, i like int and i was scary too meanwhile i'm trying to resolve the maze lol

Simple but enjoyable, good job!!

Woolly Fire by Arthur Sorignet--Gautrot 2022-10-04T19:02:52Z

I like your use of the theme, i like it.

Fast, funny and easy control, well done!

Maze Again by altGr0b 2022-10-05T19:12:04Z

Simple, fast, and funny, good work!

Another LAST 10 seconds by Serxiolas 2022-10-06T07:45:47Z

Good prove of concept, maybe with more wireds and if you cut a wrong wired have less time and cutting the right getting more time can be really interesting upgrade to this game.

Well done.

LD53 — Delivery

Orb on the Borb by someoneman 2023-05-10T11:14:52Z

With better sounds (Music and low volume in SFX) and with better camera (it is extremely sensitive turning the camera, it would be great to move up and down the camera and not see behind the walls) it can be really interesting.

I like the puzzles, simple but fun and with possibilities.

Overall, it's not a bad game, it just needs polishing and maybe more puzzles.

Trailer Trial by drtizzle 2023-05-03T06:40:27Z

Fun game, the last level specially was interesting, the music accompanies the game well but sounds a bit shrill sadly, I like the controls too.

Well done!

Whispers in the Lab by fidrik 2023-05-05T08:54:44Z

I love the character animations, like other comments, it's funny but after a minute is too frustrating, is not a problem really, I think with more time can be a really funny game.

Well done!

Too Hot to Hendl by Fis 2023-05-07T19:11:52Z

I like the mood and in this jam have not so much puzzle games, A lot of levels too... really good game!

Congratulations!

You Got Served by ChuChuGeralt 2023-05-06T20:42:31Z

The game was entertaining and I really enjoyed it.

I think the theme is just an excuse in the game, but the gameplay dynamics were great.

Perhaps simply having a list of characters to whom you must deliver a package, and assigning each package a different color, would reinforce the theme.

Other than that, everything was fantastic. The graphics were good, the music was spot-on, and the sound effects were great too. Overall, the game was very well-polished.

Well done!

Mother's Day Rush! by Dan Davis 2023-05-04T16:23:58Z

I love your Crazy taxi like game, I love the feeling, the controls... Good job!

The Souls Express by antvelm 2023-05-06T21:16:28Z

I loved the atmosphere, the music, and the concept of the game!

Conceptually, it was exceptional and reminded me a lot of the train scene in Spirited Away movie.

I found the game to be a relaxing, peaceful, and interesting journey. The graphics were beautiful and the attention to detail really made the game stand out.

Overall, it was a great experience and I highly recommend it to anyone who enjoys these types of games and I am one of them.

Well done!

Sky Drop by HagamosVideojuegos 2023-05-02T17:35:44Z

We didn't have any more time to add more things, but we wanted to add a lot of things, more than we could, because of other issues we had. :dizzy_face:

The crows don't kill you, only try to cancel your delivery.

Thank you for playing @emaigualmc2-art !

Sky Drop by HagamosVideojuegos 2023-05-03T05:40:40Z

To @EthernalStudio ,

Thank you so much! The cameras was a real hell but finally have a good feeling, but need more better settings, about the environment, yes! My partner is a beast! :heart:

To @redfellow ,

The web browser version is more laggy than local version, but specially the first seconds, I need to check it, I don't know why! :(

Thank you so much!

To @Allosius ,

Yes, I like the music too but it's short to this level, we need a musician the next time! About the polish, of course, but was hard to setup and I wasted a lot of time doing it :(

The crows cancel your box delivery, I try to do a mechanic without typical life bar.

Thank you for playing!

to @kleich ,

The camera setup was hell, it needs more tweaking but we wasted a lot of time doing it and we needed to do a lot of other things that, sadly, we couldn't finish polishing because of the damn cameras.

I'm glad you liked it!

to @ethernal-tech ,

¡Muchas gracias! Ojalá nos hubiese dado tiempo a pulir mejor la mecánica de los cuervos y de las cámaras, pero estamos satisfechos con el resultado. ¡Gracias por jugar!

To @thomaspixelart ,

The web browser version is more laggy than local version, but specially the first seconds, I need to check it, I don't know why, and the camera try to have a different experience in different parts trying to shoot!

Thank you for playing!

To @python-b5 ,

Can you check it again? I can see the link, was platform are you searching? Windows or MacOS? (I want to export it to linux too but I have problems, I will try it today)

To @sidlovatt ,

The cameras was a real hell need more better settings but we wasted a lot of time doing it and we needed to do a lot of other things that, sadly, we couldn't finish polishing because of the damn cameras.

Thank you for playing!

To @acarc ,

Thank you so much! Yes, I love the character created by my partner, was a real good job!

To @drtizzle ,

We wanted to put a basic settings but we was out of time, same to initial part explaining how and why shoot and drop boxes.

Thank you for playing!

To @pedrohpf ,

I'm glad you liked it! Thank you for playing!

Sky Drop by HagamosVideojuegos 2023-05-03T06:29:40Z

Check it again @python-b5 ! I can do it now.

Thank you for your report! I wish you enjoy it! :D

George and Deliverance by MacDoom 2023-05-08T05:50:01Z

I like it!

The control is hard but in a minute I can feel it natural, the theme maybe is a simple use but it's fine, the music fit very well with the game and the game design is simple too but in the best way.

Congratulations!

My Flavor-ite Kidnapper by ThomasTournoys 2023-05-06T19:45:18Z

I couldn't play the game in English, as it was only available in Portuguese. However, with the help of a translator, I was able to play it without any issues. Despite the language barrier, I found the game to be quite interesting.

The art style in the game is really good, and the mechanics are simple but effective. With a few more characters, music, sound effects, and a full version release, I think it has the potential to be a great game.

Well done!

IT'S ALIVE by Fear Games 2023-05-03T06:48:32Z

Amazing art, compose and music, easy to play but is difficult to understand it without this description.

Well done, I like it a lot! (Specially the out of bounds texts lol)

Robot Factory by emrod 2023-05-02T16:49:20Z

I was pleasantly surprised by how simple yet effective it was. It would have been nice to have an individual counter for each piece, so it would be easier to prioritize the pieces you don't have.

By the way, why every time is putting the pieces in the left box?

Anyway, Congratulations!

Juggle Mail by kuviman 2023-05-05T09:10:23Z

Fast, funny and i Love your SFX.

Congratulations!

Lost & Found by droo shayne 2023-05-05T08:30:38Z

I love the music, art, "Don't starve" feels, control... Well done!

With more time it can be really interesting!

Ambrosia by Demure 2023-05-07T20:49:48Z

Your game was really enjoyable, it was original and a mix of elements from games that I really like, but done in a unique way. The only thing I think it's missing is the theme of the jam, but everything else was fantastic.

Congratulations!

CURSED DE-LIVERY đź’€ by Usenrame 2023-05-06T20:29:46Z

It's difficult to evaluate your game because in what I understand to be the last part, there are no clear instructions.

It may be a puzzle to solve, but I think it's overly complicated for most players.Perhaps you should have provided a hint (either in the game or in its description).

That being said, the game is interesting and reminds me of the movie 'Alien', with its fascinating aesthetics and atmosphere.

I believe that if you make the game more accessible, more people will be able to complete it, and you'll be able to get more votes

Xenoluv by TennoTako 2023-05-09T16:56:31Z

Your game has a great visual style that I really love.

The gameplay is simple yet enjoyable, and I think adding background music would have made it even better. Nonetheless, I think it's a solid game with good results.

Congratulations!

Little Oni by chris1919 2023-05-07T20:57:15Z

Your video game has impressed me a lot.

The aesthetics are interesting and the mechanics are well thought out. It's easy to understand and the gameplay is quite balanced and original.

With a bit more time, it could become a truly great product.

Congratulations!

Pizza Dash by kdx 2023-05-07T20:52:58Z

I liked it, especially the music and sound effects which give very good sensations.

The mechanics are well developed. With a little more time, this video game could become a fun product.

Congratulations!

African Bicycle Dealer by OldDog 2023-05-04T06:45:34Z

I like it a lot!

Have a little issue in web, it's difficult to watch if the UI use more than 50% of screen :(

Maybe if you can change the path of the bikes individually or they use a random path can be better than use the same all because make a queue all the time.

Good job!

Careless Couriers by python-b5 2023-05-05T20:40:37Z

Really hard, but funny, I like it.

The controls are hard as hell, but have early 90's sports games feel, I like it.

I love the music too, It's perfect for this game.

Well done!

Purrfect Delivery by Mashiro 2023-05-19T21:40:12Z

I love your game!

Really good theme use, good graphs, I love the Windows XP experience lol

Maybe the music loop is extremely short (like ours) but for a jam it's really good!

Congratulations!

Postal Pandemonium by dprings7 2023-05-06T19:56:08Z

Despite some bugs, the game, although simple, is entertaining.

However, it could benefit from a level system where the movement and placement of targets change, along with a timer of no more than 30 seconds.

Despite these suggestions, I don't want you to think that I disliked the game. On the contrary, I enjoyed it and thought it was an original take on the game jam theme.

If I Fits, I Sits by Vykri 2023-05-05T09:01:16Z

Fun, with humor and with a interesting use of theme.

Congratulations!

Gold Extraction by obittner 2023-05-06T20:56:47Z

I found the game a bit difficult to understand, not so much because of the instructions but because there were times when I could place certain objects in certain places and times when I couldn't.

Nevertheless, the intention behind the game was good. Perhaps focusing on fewer things, such as just collecting gold and defending the site, could have made the game more polished and better reflect what you were trying to do for the event.

Despite trying to cover too much ground, I think the intention is good and the game could become interesting if more time is dedicated to organizing the ideas more clearly.

Spatial Delivery by Michael Darling 2023-05-03T20:25:19Z

Simple and funny, good job!

SatisfAction - The Ultimate Marble Machine by MarkAis 2023-05-07T18:20:01Z

I only can say one thing, I'm satisfied with the game.

Maybe the camera it's a bit dizzy, but I like the idea and the game design.

Congratulations!

Deep Sands Delivery by Rjdrag 2023-05-04T18:09:09Z

Amazing game, Good music, I love the mechanics, Dune style... With more time can be a really interesting game!

Congratulations!

Tracks 'n Bandits: Haulin' Cargo by Terquey 2023-05-07T18:15:44Z

This game was fun and well put together.

The aesthetics, music, and most importantly, the "Choo Choo" were great.

The only improvement I would suggest is making the game level a bit more challenging, as it was too easy.

However, I understand that this could have been addressed by adding more traps or removing some of the train cars.

Overall, I enjoyed the game and its mechanics. It was a well-executed project given the time constraints.

Well done!

Angel Envelope by leking 2023-05-03T20:11:03Z

I like the controls, interesting idea, but it's really hard to finish it, maybe need more check points?

Well done.

Corgi Cargo Combat by Zerfalex 2023-05-06T20:44:48Z

This game has been very entertaining, with a difficulty level that gradually increases but is well-balanced.

I felt the pressure at the end of the level with just one life left, but I managed to finish with a satisfying victory.

It's a game that I would definitely enjoy playing again, as it was fun overall and had an interesting use of the theme.

Congratulations!

DETOUR by Nozomu57 2023-05-07T21:45:34Z

The game's puzzles were challenging, yet not frustratingly difficult, which made it enjoyable to play.

The game mechanics were well thought out and added to the overall experience. The aesthetics and design of the game also added to the overall enjoyment of the game.

Overall, you did a great job creating a puzzle game that fit the theme of the event and was enjoyable to play.

Congratulations!

Mail! by EthernalStudio 2023-05-03T05:51:57Z

Interesting Idea! The top and down control was hard for me but it's a good implementation, maybe change the W and S to move the mouse too to top or down can be more easy to control it.

Was relaxing with the music but stressful while you are trying to put in the mailbox!

I like the game, was funny, great job!

Delivery Duck by xxstdyk 2023-05-03T05:56:53Z

Good feeling and funny! Great job!

QUACK!

Pack It Up by thomaspixelart 2023-05-05T20:12:59Z

Really funny, I like specially the "reverse lifes" system and count your fails better than kill you.

Have a lot of good things, music, art, game design... But, for me, the theme sadly is not in the game or not at the level of the other things in the game.

in spite of everything, it's a good game, incredibly polished and fun.

Congratulations!

Dronazon by theMule 2023-05-06T20:03:38Z

Impressive, despite the limited graphics and lack of sound, the gameplay stands out for its simplicity.

The AI worked well in the first game, but in the second it got stuck and I was able to take advantage of that. However, this is not something to be considered in these cases.

I really think it's quite good, although the AI might be a bit too fast. You have to be very quick and have good control to win, which isn't easy to achieve at first. Despite its limitations, it's well done and I really enjoyed playing it.

Congratulations!

LD54 — Limited Space

Target Ball Z by TimBeaudet 2023-10-06T18:08:12Z

Crazy and funny game! I can feel in it the limited space!

Well done! Take a candy! :candy:

LIGHTDANCER by xk_the_name 2023-10-19T10:46:19Z

Great experience, good integrated tutorial, difficulty, theme use... really good!

Well done! Take a candy! :candy:

Super Shop Keeper Turbo by khaotom 2023-10-06T19:11:18Z

Seriously i LOVE the character animation LOL, it's so difficult maybe more easy to finish the game in less tries can be better in a jam, not every time more it's better.

Well done! Take a candy! :candy:

Elastro by Kerdelos 2023-10-07T17:24:45Z

I like your game, was a interesting use of theme!

Well done! Take a candy! :candy:

A Parking Story by Gao Ming 2023-10-05T16:24:20Z

In firefox have not textures but was not a problem to play really, was funny and good use of theme really.

Screenshot 2023-10-05 181626.png

Well done! Take a candy! :candy:

Adelie - Someone Like You by Meep 2023-10-13T05:23:01Z

I'm really bad in your game but I like it a lot!

Good graphics, interesting game design and theme use...

Well done! Take a candy! :candy:

Arcane Echoes by Krassenstein 2023-10-05T15:47:26Z

Simple and funny!

Well done! Take a candy! :candy:

Pool Frog by notnasiul 2023-10-12T19:49:03Z

Really cute frog, cute arcade game, really funny and use of theme, maybe more difficult in this game can be better, less leafs for example, I can not feel the challenge in the game, but it's a opinion, I love the control feel, graphics, sound...

Well done! Take a candy! :candy:

Justine Time by abcdef65g 2023-10-05T21:11:10Z

I'm sorry but a lot of cats was died by my poor abilities...

I like the concept and use of the theme!

Well done! Take a candy! :candy:

Hellevator by Snowdrama 2023-10-05T09:03:04Z

Simple and funny, well done! Take a candy! :candy:

Tiny Island by ghpxi 2023-10-03T19:38:58Z

I like your game, funny, interesting use of theme, good graphics...

If you develop more deep this game can be really interesting after the jam, now it's easy and need more balance (In my opinion, of course) I win at my first play!

Screenshot 2023-10-03 213541.png

Well done! Take your candy :candy:

But we still love each other by rongon 2023-10-12T11:49:24Z

Really funny, easy to play, good graphics, great theme use... Amazing!

Wels done! Take a candy! :candy:

Rush Station by wolderado 2023-10-03T21:17:12Z

I love the idea, really funny and good style and graphics too.

Simple but with a funny premise and game design!

Well done! Take a candy! :candy:

My Limited Cell by RicardoBusta 2023-10-05T20:44:17Z

We was planning a idea like that! I like it!

Well done! Take a candy! :candy:

Botpourri's Space Chase by Antti Haavikko 2023-10-05T20:55:10Z

Amazing! I like it a lot! Really original theme use!

Well done! Take a candy! :candy:

Mini Mason by NekuSoul 2023-10-17T11:39:26Z

It's really original and good use of theme, with a background music and maybe more possibilities like same pattern but rotated 90 or 180 degrees can be really cool.

Of course it's a jam game but with a bit of care can be a fun game to play out of the jam, for example adding a speed mode forced to put your piece in less than X seconds.

Well done! Take a candy! :candy:

Tiny Factory by AncientEntity 2023-10-06T23:03:14Z

My first time was really bad but... after feeling like I can't stop playing I have to admit, I love it!

Well done! Take a candy! :candy:

Package Express by SpicyMarcus 2023-10-02T23:03:00Z

I like your idea, It's fun, it has potential, but... I think it's not well balanced because just by pressing a button to change the truck if a piece gets stuck you can go on, maybe with faster pieces and slower trucks you would have to juggle on the conveyor in the meantime.

On the other hand, I have found a bug, if you throw a piece under the conveyor it doesn't fall on it and therefore it doesn't burn.

Despite all the criticism, I liked the idea a lot and I think it could be interesting with more time of development.

Farmageddon by IllaBom 2023-10-17T08:50:11Z

Fun concept and nice graphics!

Well done! Take a candy! :candy:

High Leaf Celestial by dxk2294 2023-10-09T18:49:30Z

It was a bit confusing at first but I finally got the hang of it, I don't know why sometimes the right mouse button didn't work quite right and I think left clicking to select the character and the destination box might be more intuitive.

Maybe I would have made a smaller level or even divided it into different possible maps, making shorter games but equally entertaining, this is really more subjective, it doesn't mean it's bad, I really enjoyed it and I think it has potential.

The graphics and music are interesting, the mechanics besides a tactical rpg adding additional elements such as collecting crystals has an interesting point that makes it not just another game.

In short, I liked the game a lot, I would simplify the controls a bit and I would prioritize quality over quantity, a bigger map is not always better, but a small map (or several small ones) could be more easily exploitable using a different strategy in each one.

Well done! Take a candy! :candy:

Amazing Squirrel by Sora 2023-10-10T09:00:20Z

Simple and funny, awesome graphics and really cool!

Well done! Take a candy! :candy:

Tables 95 by Steven Garberg 2023-10-05T09:00:06Z

Best Unity feature after last ToS, LOL.

I can feel a lot of stress playing it, but very funny.

Well done! Take a candy! :candy:

Compress(space) by Fahim Faysal 2023-10-09T21:49:07Z

Funny and good mechanics for this theme! A lot of levels for a jam!

Well done! Take a candy! :candy:

Limited Space Travel by TasakaSama 2023-10-05T16:12:12Z

I like the card game, it's funny and maybe with more time can be a good final game!

Well done! Take a candy! :candy:

Candy Catcher by HagamosVideojuegos 2023-10-02T22:48:54Z

Thank you @shmi for your feedback! We will try to fix the physics in web but it's really hard. :cry:

Take your candy for waste your time in our game! :candy:

Candy Catcher by HagamosVideojuegos 2023-10-03T18:58:10Z

@braeden Thank you so much!

@kanity Thank you so much! Do you watched the new star? :star: We heard you and we change it! we wait you like it too!

@ghpxi Thank you too! Yes, the physics are really hard to set, my mind blow trying to fix it... and now it's better but isn't perfect...

@aviv-levy Thank you for your feedback! We are happy to send you the same sensation as ours pulling candy out of the deepest part of the bottle, is exactly what we were looking for! (I hope your hand doesn't disappear in real life! :pray: )

@kgeib thank you, yes, we know it, if the hand disappear... Don't wait for it to come back, better reset and grab some candy again! :lollipop:

@spicymarcus always with a persevering spirit, you deserve the candy from the jar!

@braktheman yes, the physics can be a nightmare but i love the final feel meanwhile you can play, i'm happy with this result, if you download the game it's more difficult to broke it.

@anatol-dumitras Thank you! Yes, it's similar but with more control than a grab machine haha

Finally a lot of candies for you! Thank you for playing! :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy:

Candy Catcher by HagamosVideojuegos 2023-10-03T21:01:32Z

Thank you @furano , yes, the physics are broken specially in web version but we are happy with the final result, however, the trick is to go slowly and try to take them out one at a time.

Take a candy for your feedback :candy:

Candy Catcher by HagamosVideojuegos 2023-10-05T20:27:28Z

@yerkwell thank you so much! And congratulations! Actually you are the best in the leaderboard, right? Special candy for you! :lollipop:

@amberfall92 Thank you for playing! We are sorry but the web browser version have broken the physics :(

@takhomasac Thank you!

@snowdrama We tried three ways, without hold, holding clicking and holding without clicking and that for us was the best experience but it's good know it for future games! Thank you!

@ethan-g thank you so much!

@aripize of course! Our candies are really sweety!

@congeesetador thank you!!

@mr-lazy Thank you!

@rusty2117 We had that screen size for embed it in ldjam but finally godot is not compatible and our embed html is not working but if we resize it... have a really bad adjust at this moment, I like to call it a "bugeature" lol

@jadener any times the simplest game need the love of good graphics and @rebekpew know how to do it! :heartbeat:

@cheesepencil Sorry but at this moment the html version it's so buggy, we will try to change the physics core in other moment after the game jam maybe :(

@ismael-rodriguez Thank you so much!!

Candies for all!! :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy:

Candy Catcher by HagamosVideojuegos 2023-10-09T19:34:07Z

@catusfelony thank you a lot!

@rusty2117 I don't know how to say this but... Check the leaderboard, they steal your position... What's worse, I was robbed of the first place! :scream:

@skel3ton It is normal to think of Candy Crush because it is the current reference, maybe it's time to snatch the throne! :muscle:

@khaotom Thank you for playing! But the leaderboard doesn't say your name at the top... :rolling_eyes:

@jamesw Maybe you need to train your finger, be determined! the first heart candy it's taked by @kanity , but the second in the can can be yours! :heartpulse:

@jammygunns If we have managed to make you want to return to the game we had time to develop in a Game Jam, we are satisfied! It's the best feedback we could hope for, thank you very much! :smile:

@schadocalex like the previous feedback... you have played A LOT, it's the best feedback we could have, to the point of perfecting your technique a lot, you really deserve the crown, but don't be confident, I can still try to take it away from you! But at this moment it's yours! :crown:

@picross I wasted a lot of time balancing the can and the most I was able to accomplish in this version was to throw a couple of candies at the cost of almost all the playing time. Good try! The others don't seem to have tried, I'm glad I spent time balancing that possibility. Thank you for playing and testing! :smiley:

@clema Thank you for play our game! We are so glad when you say that! :smiley:

@nyxkn Thank you very much, I personally wasted most of the Jam time adjusting the finger physics. We had planned to add more levels with different containers but we didn't have time and we prefer to have a well closed game to more incomplete levels with more bugs... Maybe in the future we will expand the game given the positivity received in our game, who knows!

@dxk2294 Indeed it was risky, the web version was broken as you can see in the first comments so we disabled it to play the best possible version, which is the downloaded version, finally it was worth it, it seems to have liked the game a lot and that is what we are most happy. Thank you for playing! :video_game:

@fupi OMG, thank you for your fanart! And yes, it's really dumb idea, when we decided it i was not secure about it but finally we love our work result too! About extra ideas, can be really interesting the octopus version of it! Thank you again for playing and drawing it! Take a special candy for you! :lollipop:

Candies for all feedback!!! :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy: :candy:

Candy Catcher by HagamosVideojuegos 2023-10-11T20:56:45Z

@lincolnsalles thank you so much! :smile:

@pen-island-games Thank you! Yes, the high scores are really hard to beat! The screen area is because we were thinking of a web version, and if we resize it now... It's better to consider @denzel reply; it's more amusing! :laughing:

@ategon Of course! We are so glad if you play our game! But... Like I said in the previous comment... It's hard to beat! You will face a real challenge! :smirk:

Take your candies! :candy: :candy: :candy:

Whack-a-Soul by JavaSaurus 2023-10-07T16:57:07Z

It's a little bit strange but I like it, was funny mechanic and the music and SFX are really good!

Well done! Take a candy! :candy:

Troglo by Ismael Rodriguez 2023-10-05T16:46:41Z

I love it! Good work! I want more and that it's a good signal, right?

Screenshot 2023-10-05 184524.png

Well done! Take a candy! :candy:

Dogtor Jones and the Holy Bone by Neon Glass 2023-10-04T10:46:57Z

Nice game, I like the animations a lot, specially the detail when you "push a wall" , maybe less waiting time between walls move can be more dynamic, but I like the game, it's funny!

Well done! Take a candy! :candy:

The Crypt by Yury Kozhenov 2023-10-06T23:43:44Z

Fun game, need a lot of tries and if you want to try it... it's because you like it, right?

Well done! Take a candy! :candy:

If I Fits, I Sits! by cheesepencil 2023-10-05T16:23:37Z

Really funny and crazy, good theme use!

Well done! Take a candy! :candy:

Packing by Gossian 2023-10-19T09:48:32Z

It's hard to do something like this, ok, it doesn't have the best mechanics but it's hard not to empathize with something like this... Many times complex mechanics are not the best way to show something, this is one of those times.

Well done! Have a candy to lighten sad feelings :candy:

The Rock by Fupi 2023-10-06T20:36:36Z

Cute graphics! It's difficult to do a visual novel for a jam but the result was great!

Well done! Take a candy! :candy:

COSMOSTRIDE by Catusfelony 2023-10-05T20:35:16Z

Wow! I love the feeling meanwhile I was moving the spaceship! I like it a lot!

Well done! Take a candy! :candy:

A Living Place in Limited Space by YellowKamel 2023-10-12T19:27:37Z

Fun and good use of the theme! It's very difficult to have the camera pan control on my touchpad and it may be better to use WASD or arrows to move the camera, but it's not a problem for a jam game!

Well done! Take a candy! :candy:

Clockwork Express by mira 2023-10-05T12:55:06Z

I love the ambient, the graphics, the columns like music, mechanics...

Well done! Take a candy! :candy:

Calves of the Braves by Furano 2023-10-03T20:59:25Z

I really wanted to try this game, it caught my attention, it's quite fun, maybe I would remove the first two fights because the first three are very simple (I literally won just by pressing D), then it gets more complicated and I find it interesting that one of the options you have is not part of your control, if not cause the enemy to leave the area.

Well done! Take a candy! :candy:

ROLLiE and the Desert Drive by civmaniac 2023-10-12T19:14:09Z

Wow! I love the mechanics from your game! It's really interesting!

The battle system it's cool and probably with more time deeping in it you can make a really good battle system, with it and a good story you can make a good game!

Well done! Take a candy! :candy:

Crow Keeper by Matthew Bond 2023-10-09T12:18:14Z

I like your crow and your pixel art of the start and end screen especially.

The mechanics are interesting, maybe a faster movement can be more dynamic and with better feeling on the controls.

The difficulty is difficult at the beginning, maybe init the level with a small tutorial can be better in this case, but I can understand the complexity of doing it in the short development time available in a jam so obviously this kind of things are not usually taken into account in a jam, Having finished the game is quite a feat!

In short, the game looks nice, it's good and the faults that can be found are clearly due to the fact that it's in jam format, not so much for the game itself.

Well done! Take a candy! :candy:

cyber_serpent by picross 2023-10-06T19:22:08Z

Wow! So addictive! I like it so much!

Well done! Take a candy! :candy:

FROUST! by Kupnu4 2023-10-05T16:28:41Z

I love this party game like, Good control and good feels!

Screenshot 2023-10-05 182735.png

Well done! Take a candy! :candy:

Corridor Duels by nyxkn 2023-10-09T12:05:31Z

Simple and fun! What more can we get from a compo game? Maybe with more mechanics with more enemy weapons for example (with more development time of course) it can be really interesting to play as a full game!

Well done! Take a candy! :candy:

Mechanizyn by Lincolnsalles 2023-10-09T19:47:25Z

your idea has a lot of potential, but the levels are too simple, I understand that you wouldn't have time for more, but maybe a single more complete level could have been a good solution too. Better quality than quantity, these two levels are very good as tutorials, but it feels like the main level of the game would be missing after learning how to fly and what not to crash into.

I like the idea, really simple and good use of theme.

well done! Take a candy! :candy:

Escape the Vents by JammyGunns 2023-10-07T17:35:22Z

I like the atmosphere but I hate the controls, so confusing! :(

Good use of theme and good sound effects too!

Well donde! Take a candy! :candy:

The King is Watching by Tvorojok 2023-10-09T12:00:24Z

Interesting game, good theme used, funny and the most important think, if you will make a full game from this... I want to play it!

Well done! Take a candy! :candy:

Parking Ltd. by Hawkin 2023-10-17T08:40:28Z

How crazy are the people in this city?!

Simple, funny and good theme use!

Well done! Take a candy! :candy:

Safe Space Passage by Kepsert 2023-10-06T18:03:02Z

Amazing theme use and really good feeling! I love this platform game in a platform game, really original!

Well done! Take a candy! :candy:

The Aqua-Eyed Banana by Jerem Watts 2023-10-12T19:05:01Z

Good story, yes, it's not really a game, it's "just" a story, but really good, yes, you can add more images and maybe some path but if this is what you want to say.... why not tell it your way?

Well done! Take a candy! :candy:

Pixel Piles by Gabriel Chan 2023-10-06T23:14:32Z

Really funny and cute! So hard by the auto-rotated pieces, but I love the concept!

Well done! Take a candy! :candy:

Suck it to Them! by AmberFall92 2023-10-04T10:55:35Z

Really funny! I like it a lot! It's like a 16 bits games, really arcade funny game!

Well done! Take a candy! :candy:

wild maid by thyoi 2023-10-12T18:35:01Z

Was funny and a interesting use of theme!

Well done! Take a candy! :candy:

Stretchmancer by Choo 2023-10-09T21:37:18Z

Wow! it's like to play a PSX really good game! With more mechanics and story (out of jam of course) can be a really good game what I want to play.

Well done! Take a candy! :candy:

Bit Golf by badcop 2023-10-09T20:16:23Z

One of the most original ideas! I like your concept and in your jam version it's really good, really I don't feel you need more than that, can be a really fun minigame to play out of a jam!

Well done! Take a candy! :candy:

Brain Killer by LiveInside 2023-10-05T11:01:51Z

Cool ambient and graphics! Any puzzles are glitched by layers of show interfaces, not bad for a jam of course, good work!

Well done! Take a candy! :candy:

Loopopera by torte478 2023-10-05T21:06:00Z

Wow... Maybe it's a little bit frustrating the walls block but... amazing work!

Well done! Take your candy! :candy:

Re: Charge by polyforma42 2023-10-07T16:58:19Z

Great mood and atmosphere like said up, it's really hard but for a jam it's perfect, the pixel art it's amazing!

Well done! Take a candy! :candy:

The Big Crunch by Ategon 2023-10-05T17:04:04Z

Incredible! A lot of games in one jam! Really god work!

Well done! Take a candy! :candy:

Prickle by Kultuk 2023-10-05T08:58:27Z

Cute, simple and funny, good job!

Well done! Take a candy! :candy:

Escape The Phantom Seascape! by Tao Yuanyue 2023-10-17T08:43:37Z

Cool point and click adventure!

Interesting use of theme, this type of games usually do not have the added difficulty of the time it takes you to solve it, it gives it an interesting added tension.

Well done! Take a candy! :candy:

LD54_Clean the Valley by mr_lazy 2023-10-05T19:02:33Z

Have a good feel meanwhile you area clearing the valley and we have a similar concept really!

Well done! Take a candy! :candy:

Gacha Fever by Falestress 2023-10-13T14:58:56Z

nice graphics and music, fun and simple!

Well done! Take a candy! :candy:

LiGHTHOLDER by wolkp 2023-10-07T17:15:45Z

Well done! I was thinking "Where is the issue really?" and after a few rounds, by really blocking my way I understood, maybe I would have done it with less space to really make it happen before those situations where you really feel like you have limited space.

Screenshot 2023-10-07 191309.png

Well done! Take a candy! :candy:

Packed to the Gills by npckc 2023-10-09T11:55:19Z

Really funny use of theme! I like the graphics and LOVE the text speach underwater lol

Well done! Take a candy!

Animal Teleporting by JamesW 2023-10-06T19:15:38Z

Good use of theme in this puzzle game, funny art!

Well done! Take a candy! :candy:

Limited 2 Space by DSK 2023-10-12T19:37:29Z

Interesting mechanics, really original but risky because half of mechanics it's press and the other is wait.

I like your platform/puzzle game and the use of theme in mechanics, but it's risky by the "wait mechanic" around it, maybe if you make your custom bar can be a good solution for that (But it's a game totally different of course, it's only a idea).

The graphics and music are good and overall it's funny!

Well done! Take a candy! :candy:

Clogged Tube by braktheman 2023-10-03T20:38:50Z

Awesome game, I like the voice and the idea, maybe need to make the game more faster between stations because at start really need not move lol

Well done! Take a candy :candy:

Single Circle by kanity 2023-10-03T19:24:43Z

My first ending was the 5 and probably was my favorite, I like your theme use, normally i don't like the story based themes, but in this case I can feel the limited space in the limited actions from the character and have a good mood and theme use.

I like a lot the diary pages images.

Simple, but funny story, I like it! Take a candy :candy:

Troubled Turtles by Aviv Levy 2023-10-03T20:11:01Z

great puzzle game, really difficult any levels, I like it a lot, I feel it like my childhood games!

Well done, take a candy! :candy:

Infinitum Labyrinth - Space Un-LIMITed by AweSkyBear 2023-10-06T23:31:14Z

I like the music and the concept with the pictures and messages, maybe it's hard to resolve any parts but it's ok for a jam!

Well done! Take a candy! :candy:

Tiny Houses by Ethan G 2023-10-05T16:36:48Z

It's a great use of the theme and good preview idea from a "house designer simulator" lol

Well done! Take a candy! :candy:

Out of Spacetime by bellicapelli 2023-10-12T18:59:26Z

Funny arcade game and interesting use of theme!

I like the controls and graphics, have a really good feel!

Well done! Take a candy! :candy:

Payment Comes on Friday by Tetracold 2023-10-16T19:55:59Z

I like the graphics and the simple but funny theme use!

Well done! Take a candy! :candy:

Keep It Burning by Daniel G 2023-10-03T20:51:55Z

we had a similar idea but finally we opted for something else, I like the concept and for the time available is fine although as a design recommendation I would not start with a "leap of faith", otherwise I think it has more than enough for a game jam, you could enhance the idea and improve it, this kind of games are usually very fun.

Well done! Take a candy! :candy:

Terrarium by wetrustinprize 2023-10-03T20:28:22Z

I like the concept, maybe need a simple tutorial or anything like that, but it's normal with a short time developing it.

The art it's so cute and I like the feels of the game.

Well done! Take a candy! :candy:

Shrinking Universe by Snorps 2023-10-10T08:56:54Z

I like the implementation, maybe the music it's extremely strident but the game it's simple and funny

Well done! Take a candy! :candy:

LD41 — Combine 2 Incompatible Genres

Self Golf by SecondDimension 2018-05-15T13:44:11Z

Good work! Good ambientation with music and graphics, good mechanic, funny, good theme, haven't bugs.... really good work!

Secret of the PeaDucks by Iak 2018-04-24T18:17:21Z

So cool, the carrot and the... "last thing" are so hard to get...

Amazing duck game! Amazing end!

Survival Dash by OldPeculier 2018-04-24T16:01:14Z

I like the concept but it's dificult make anything, good work

Tetra Dungeon by el-pepi 2018-04-23T19:20:07Z

Amazing! I like so much your concept!

Type Gear by pokenoufl 2018-04-23T19:24:25Z

So cool, we had think a similar concept lol

Harvest Hook by MaikelOrtega 2018-04-25T06:57:08Z

Good work team! Good team and good work! :laughing:

Dungeon Slider by justinooncx 2018-04-26T07:01:44Z

One of my favorite games, two incompatible games mixed in a really funny game, good work!

Dungeon of High School romance by Toulou 2018-04-24T18:15:06Z

I like it so much! good mix! :laughing:

Bully squares by kpded 2018-04-30T11:42:10Z

Good work! It's hard and a good example of incompatible genres, good work!

Yum Some!! by frostByte4k 2018-04-27T21:34:10Z

It's great! Really F*cking hard, but It's fun! Good work!

Hadecken by La mecanique du plastique 2018-04-25T17:58:28Z

Wow! Great game! Really this can be a commercial game with more characters and cards, good work! ;)

Neon Space by SMILEY_4_ 2018-04-24T17:20:42Z

I love the look and feel of the game, good work!

Dyeswap by morphine 2018-04-24T19:01:32Z

Amazing puzzles! I like it so much!

Sunken Soldier by OmnipotentIndie 2018-04-25T06:22:33Z

I like so much the graphics and it's funny, good work!

BlipBlapBall by Schu 2018-04-28T09:04:45Z

Good example of incompatible genres, the result it's that, soooo much turns to goal because the sports need more action (I think), it's a good concept, simple and funny, good work!

Card Royale by Ruoyu 2018-04-23T18:48:54Z

I like so much your concept, It's so cool

If you shoot two times too fast the enemy will be invisible but I like your card game concept so much

Card Royale by Ruoyu 2018-04-23T18:53:35Z

@Ruoyu the bug do not broke the game, for a compo game is not a problem, amazing work ;)

Blocks'N'Blaster by HPMNK 2018-04-25T16:42:40Z

Amazing game!

So hard and a good example of incompatible genres!

Good work!

Survival Soccer by guilhermesouza 2018-04-24T08:01:12Z

Cool concept, but it's so hard to shoot the ball and if the ball it's in near to the corner it´s impossible :(

Rogue Crush by Team Catwheel 2018-05-05T12:22:24Z

Excelent game! Really good use of theme, good integration with the genres, good graphics, ambientation and, so fun!

Only one thing! in the level 5 I had a Unity Exception, probably dying and the game freezes :(

Good work!

Agent Patissier by sndr 2018-04-25T07:12:03Z

So cool but can be better if you can take recipes in game for do not need try randomly, (Or I can't find it!), so interesting the incompatible genres... steal and cooking, Nice!

Honest Dan's Trout by Honest Dan 2018-05-05T12:40:52Z

Possibly the best game of this jam, perfect combination, funny, good graphics, good song... my favourite! amazing work!

'Meme'bumps by Chetan pant 2018-05-12T10:46:42Z

So funny memes use and simple but nice work, good work! :D

FTD (Find The Differences) by AL19890604 2018-04-30T12:08:34Z

Good concept and good theme use, good work! :D

Dungeon Solitaire by Lex 2018-05-07T07:37:49Z

Good concept I like it so much! Good work! Probably with more cards and posibilities can be interesting full game! :D

World Bender by aplite 2018-04-30T10:01:46Z

Good work! This with more levels and more assets in the levels (switches, buttons, doors and mobile platforms by example) can be a really good game, congrats! ;)

PlatSCII by whycardboard 2018-04-24T13:29:23Z

I like it! We think a similar concept but with different styles

StrateJump by bluewingtitan 2018-04-30T11:56:52Z

Good incompatible genres and too hard to pass! good work! Amazing work! ;)

Tetris shooter by RaccoonLudos 2018-04-23T18:56:42Z

I like so much your idea, with a good revision can be a a interesting arcade game ;)

Just Relax by plufmot 2018-05-12T10:39:17Z

I can't play! After the Ludum Dare image, the game stay in the green screen, can change the palette, but nothing more, i can't rate it, sorry :(

Cyclevania by Allen Oliver 2018-04-24T18:23:03Z

So cool! But i don't know what can I do with the key :sob:

Escape by Gamekrazzy 2018-04-24T18:34:05Z

So cool! Good theme, graphics and game, good work!

Putt-Kill by JezPez 2018-04-25T06:19:51Z

Interesting concept! It's possible win with better than D range?

Farm in 60 seconds by ProfessorRekyl 2018-04-24T17:39:53Z

I like so much the 3D and it's so funny playing with other more! :laughing:

Birdy by HagamosVideojuegos 2018-04-23T18:38:36Z

@ruoyu Isn't a bug, you will need it! :yum:

Now I know my bad traslation error with "Impulse", really it's better "push" for example but I want a "long" word for this action.

Birdy by HagamosVideojuegos 2018-04-23T18:43:40Z

@RaccoonLudos thank you so much! I had think about that and yes, it's interesting but the structure is different because you will write a "phrase" for solve any problems and with one word, in any levels you will need write too fast, you will need to be a "Keyboard Warrior" haha

Birdy by HagamosVideojuegos 2018-04-23T18:51:55Z

@niborious thank you! really you can do it with trial and error, this game have a save system for save/load your progress :rolling_eyes:

Birdy by HagamosVideojuegos 2018-04-23T19:25:54Z

@niborious yes, it's the "Easy version" to play :smile:

Birdy by HagamosVideojuegos 2018-04-23T20:44:15Z

@Yippiez thank you!

@morphine Thank you! Yes, it's a great idea the Easter eggs, I will think about that after the compo votes!

About the queue commands, it was responsed, it's a "easy implementation" but if I implement this you will not need to write fast in any situations but if you like I will think about that too ^^

Birdy by HagamosVideojuegos 2018-04-25T16:34:47Z

Thank you so much to everyone by your comments! I'm so glad! :D

Yes @Shoj92 , you need to disable the adblocker to play probably!

@cincodenada thank you for end the game! :D BTW have two possible ends! :laughing:

Birdy by HagamosVideojuegos 2018-05-05T13:15:56Z

@Aszu thank you so much by your constructive criticism.

I hadn't watch other games but I will search it!

Yes, this have not narrative and have not more commands because I hadn't much time to develop the game alone.

I will think about that, can be interesting the use of more choices for different ways (Now only have "Two ways" because have two final animations), thank you! :D

Birdy by HagamosVideojuegos 2018-05-13T16:54:47Z

@d-studios Thank you so much for your ~~multiple~~ review! I will search the glitch and the audio problem because any people tell me that but I can't do it :(

I think to use the load and save for type more times and if you think it, you can play with a "easy mode" with infinite lives :laughing:

@LooksLikeSomething @gafblizzard thank you so much!

@StrangerYann thank you so much! if you reload the game can listen the sounds, i will try to fix it, after the level 8 (The final level) you can find two possibles final animations! :p

Birdy by HagamosVideojuegos 2018-05-15T06:39:55Z

@Jupiter-Hadley Thank you! :heart:

Gender Circles by EkkoEkko 2018-04-30T12:04:00Z

Amazing good concept for the theme, really good concept, good work!

KEYBOARD WARRIOR by croewens 2018-04-24T08:34:34Z

Good concept, but move with the keyboard if you shoot with the keyboard probably isn't the better solution, if you move pressing the left button of the mouse (Like magicka) can be a better solution I think, but I like your game so much ^^

Tiny Crusader by nilstastic 2018-04-24T19:08:26Z

Awesome! really funny!

Sword step by DarthWaxus 2018-05-05T12:25:32Z

Simple but effective! really good theme use and funny, with any song will be more fun probably!

Frogs vs. Cats by cincodenada 2018-04-24T07:54:09Z

I like so much your animations, feel like 80's games and good concept!

LD59 — Signal

Samband by Ava Skoog 2026-05-08T17:44:38Z

A really strong interpretation of the theme. I also really liked the overall mood of the game and how well everything felt integrated together. It’s simple but elegant ,and honestly, not every game needs to be overly complex or packed with mechanics to work well, and this is a great example of that.

Sometimes a more focused and polished experience ends up being far more effective, and I think this game achieves exactly that.

Great work! :radio:

What's that signal? by Local Minimum 2026-05-08T17:38:07Z

Okay, I was absolutely not prepared for this. This is probably the closest I’ve ever felt to being a bat navigating through echolocation and ultrasound. Honestly, I feel like I could even play this game with my eyes closed and it would still work. It genuinely amazed me.

I think your use of the theme was fantastic, and the core idea was incredibly clever. Visually, it did feel a bit overwhelming and dizzying at times, but I can’t deny that I loved the experience anyway. The sound design — which was clearly the heart of the gameplay mechanics, was absolutely brilliant and carried the whole experience perfectly.

If I had to point out one small thing, it’s that I think I’d enjoy it even more with a dark mode or darker visual palette.

Honestly, all that’s left to say is congratulations. This ended up being one of my favorite entries: a short experience that lasts exactly as long as it needs to and shows exactly what it wants to show.

Amazing work, and congratulations again! :iphone:

Blipp by vidarn 2026-05-03T19:58:04Z

I absolutely loved this game!

It’s incredible that you managed to create something like this in just 48 hours. The art is genuinely impressive, and the storytelling says so much without using a single word. The mechanics are simple, but honestly, they don’t need to be anything more, they fit perfectly.

Overall, it’s a really engaging experience with clear potential to grow into something even bigger.

Well done!

Waiter Waiter by block97 2026-04-28T19:56:22Z

I’m not entirely sure what I just played, but I liked it (and that’s slightly unsettling). It was a fun experience, especially the simple mobile style minigames.

I did find the transitions between levels a bit confusing, since I wasn’t sure if I just had to survive for a certain amount of time. Maybe a timer bar could have helped clarify that, although I understand that’s a lot to ask from a jam game.

Even so, it’s impressive that, despite their simplicity, you managed to include multiple minigames and levels. It made the experience feel varied and engaging.

In the end, I had a great time. Congratulations on your work! :open_hands:

The Lighthouse by Iluvatar 2026-05-03T19:14:46Z

For a game jam project, this is seriously impressive. Yes, it’s short, but that’s completely understandable given the time constraints and what’s here is incredibly well done.

It genuinely made me want to dig deeper into the story. I would love to see this expanded into a full game with the same style and atmosphere. It strongly reminds me of classic late ’80s and early ’90s point 'n click adventures and I love it!

The artistic side is absolutely fantastic. The pixel art, the way you’ve interpreted the theme, and how everything comes together, it all works beautifully. Even if the programming side might be relatively simple, the overall experience feels really nice.

Congratulations! :octopus: :ship:

Signal's Shift by Snowdrama 2026-04-29T16:31:54Z

I absolutely loved this game! The core mechanic is really easy to understand, and it fits the theme very well. At the same time, it still feels quite challenging, especially since interpreting the amplitude of the waves isn’t so straightforward.

As a puzzle, I think it’s really interesting, and it could definitely work as part of a larger, more complete project if you ever decide to expand on it.

Overall, congratulations! It's an amazing result, especially for a game jam. I enjoyed it a lot!

PING by christina-antoinette-neofotistou 2026-05-08T18:16:03Z

I absolutely loved this game. It really made me feel like I was a kid again playing games on my Mega Drive (Genesis in the US). Honestly, there’s very little I could criticize about it. I loved the art, the music, the overall feel of the gameplay… everything came together wonderfully.

It was also a really strong interpretation of the theme, and it’s honestly incredible that this was made by just one person.

Huge congratulations! (And by the way, I love Cave Story too — if you haven’t played it already, I’d definitely recommend Kero Blaster by the same creator. Another absolute gem.)

TellyBuddy by ColeSlaughter 2026-04-23T11:17:52Z

absolutely loved your game! The video effects, visual style, and storyline really stood out to me, especially considering you pulled all of this together in just three days. That’s seriously impressive.

Overall, it’s a fantastic piece of work with very few flaws, especially for something created over a single weekend.

I genuinely think that combining what you’ve built with what we’ve been working on could result in something really exciting and unique.

Good job!

Out There by GuitarBro 2026-04-30T22:13:22Z

I really liked the camera effect. As I kept playing, I got used to it, but at the beginning it gave me this physics-like feeling, as if the camera was hanging from a flexible antenna on the rover, which I thought was pretty cool.

I do think it would have been nice to have an option to reset the rover if you lose the signal, instead of having to restart the whole game. I lost the signal suddenly when I was only about 200 meters away, and having to start over was a bit frustrating. That said, I understand that time constraints during a game jam can make it hard to implement everything.

Overall, everything else works well. I think it approaches the theme in an interesting way and it was an enjoyable experience.

Congratulations! :blue_car:

Gecko's Odyssey by RAFFE 2026-05-07T20:38:30Z

I’m genuinely surprised your game doesn’t have more votes, because it was a really interesting experience from start to finish. I did run into one issue: on my first attempt, I moved all the items to the top, then fell down and couldn’t recover anything to climb back up, so I ended up stuck and had to restart. Still, that’s the kind of small issue that’s completely understandable in a game jam.

Aside from that, everything felt fantastic. The music was excellent, the puzzles were engaging, and I especially loved the visual style.

Congratulations! :alien:

Pheromone by Croped 2026-05-04T05:35:14Z

I really enjoyed the game, it was engaging and fun to play!

The only thing I felt was missing was some kind of end game screen. I actually replayed the final level three times thinking they were similar levels with different timing, only to realize it was the same one again. That said, at least I managed to beat my record on the last level, getting it down to under 7 seconds! :laughing:

Overall, the game was fun, fits the theme well, and you did a great job, well done! :ant:

Parasignal by HagamosVideojuegos 2026-04-21T16:58:40Z

@gamcho @debugman18 @krishnanda-krohn @7uc4s thank you! :tv:

@zamizmi I'm glad you liked it. We were hoping to strike that fine balance between cosy and creepy, but we couldn't manage to include all the ideas that would have added that creepy touch – which is pretty typical for a game jam :laughing:

@python-b5 The screenshot of the book was taken manually within Godot, not in the game itself; we didn’t have time to implement the book’s visualisation, along with so many other things that fell by the wayside. :dizzy_face:

I like the ideas you’ve suggested; if we spend time on the game after the jam, we’ll take them into account.

Thank you very much for the feedback! :joystick:

Parasignal by HagamosVideojuegos 2026-04-23T10:46:41Z

@gamebuilder thank you! The dial is meant to be used in a circular motion, not by sliding it horizontally, maybe that’s why it felt a bit odd if you used it horizontally.

@tkap1 Thank you for playing our game! I’m glad we’ve managed to evoke a sense of nostalgia in you, that’s exactly what we were aiming for with the game.

@trsthstrs Thank you very much for appreciating the idea! We did indeed want to create a game within a game. Originally, using the dial and changing channels was going to play a bigger part in the game, but we didn’t have time to implement it in the later levels. If you’d like to spot something in the game that we did add as a nod to something that was going to appear in the next level but we didn’t have time to include, there’s a ghost in the second level, but the clearer the image is… the less you can see it.

Parasignal by HagamosVideojuegos 2026-04-24T10:17:41Z

@kanity Thank you! Actually, if you look at the book, you’ll see that it says L = (lever image), but to avoid spoiling it for players, we’ve included the spoiler in the description. I’m glad you liked the idea! :joystick:

@leophyte Thank you very much for playing! I can see you’ve gone to great lengths to try and find all the secrets; the ghost is on the second level, but it’s hard to spot.

As for the ending, we didn’t have time to implement the other levels we’d planned, nor a few other things we’d had in mind—due to time constraints, in fact.

The start screen with no signal was actually meant to give clues about the game, so you’d have to go back there from time to time.

As for the book, we didn’t actually have time to include it, but we had intended to add several pages with clues for each level.

Thank you very much for playing! :joystick:

@oradimi Thank you!! :tv:

@bumble I hadn’t heard of Duck Season, but I’ll have a look! We’d intended to do something a bit creepier or at least spookier, but we didn’t have time to put the rest of our ideas into practice, maybe after the voting! Thank you for playing! :joystick:

Stay tuned! :tv:

Parasignal by HagamosVideojuegos 2026-04-27T16:22:50Z

@kanity Thanks so much for your feedback! Unfortunately, we didn’t have enough time to implement the interaction with the book. We included the screenshot to help clarify that part where we give the hint. We’re actually planning to release an updated version of the game after the voting period on itch.io, where we’ll add everything we couldn’t include in time. I’d love for you to check it out when it’s ready! :smiley:

@the-big-lost Thank you so much for playing and for your kind words! We originally thought rotating the dial in a circular motion would feel more natural, but it seems many players try to use it like a slider, which is why it doesn’t work as expected. Maybe we should clarify that in the description. And about the bug… please don’t break my TV, it’s a relic! :sweat_smile: (Honestly, getting the whole game playable while basically making two games in one already felt like an achievement.) Thanks again for playing! :tv:

@bigfatgua Thanks a lot for your detailed feedback and for playing! About the dial, it works the same way as mentioned above: it needs to be rotated in a circular motion rather than dragged horizontally or vertically. As for the second level, we included the control to open the door in the controls, and also hinted at it in the book (and in the screenshot we shared). Since we didn’t have time to fully implement the book interaction, that hint ended up being a bit harder to catch. You need to press “L” while near the lever to open the door. Thanks again for trying the game! :joystick:

Parasignal by HagamosVideojuegos 2026-04-30T22:29:09Z

@xparker Thank you so much! I’m really happy you enjoyed it! Thanks a lot for seeing it through to the end! :tv:

@tomssuli Thanks a lot, I really appreciate that! We were definitely aiming for that tension, like something might happen at any moment… but yeah, we didn’t manage to push the horror side as far as we wanted due to time constraints. There are a few little secrets (like something hidden in the second level :ghost: ), but it's pretty subtle. We want to create an extended version in which we’ll add a few things that could be really interesting; I hope to be able to show you something soon! :eyes:

@block97 Thank you!! I’m really glad you had fun and liked the vibe—that means a lot! And yes, we want this moment of desperately rotate the dial! Sadly, we didn’t have time to add other things, but perhaps you’ll be able to see them in the future, stay tuned! :tv:

@guitarbro Thanks a lot, really appreciate it! And yeah, that’s totally fair—we originally planned to go much further into the spooky side (and even had more levels in mind), but we ran out of time during the jam. I’m really glad you enjoyed it! About the dial, it’s actually meant to be rotated in a circular motion, not dragged like a slider, which might be why it felt a bit off. I love that you can see it as the start of a bigger horror experience—that’s definitely something we’d like to explore after the jam! :joystick:

@venomousmouse Thank you so much!! I’m really glad you liked it! :tv:

Parasignal by HagamosVideojuegos 2026-05-07T20:28:56Z

@attentionadmin @lev-ramburg @fourapril @pixel-studios @graymansion @nuclme thank you so much! :joystick:

@robotchimp We'd love to create a longer, more in-depth game based on this concept, and we hope to be able to show you something soon! :tv:

@justmars Thanks! We spent too much time on the sliders and the dial – so much time, in fact, that the puzzles ended up feeling a bit lacking :sweat_smile:

Parasignal by HagamosVideojuegos 2026-05-08T18:03:30Z

@tetracold Thank you so much for the feedback! I’m really glad we connected on the aesthetic in the best possible way.

As for the design, we actually put a lot of care into how the TV itself was handled. For example, we intentionally left one of the dials missing to make it feel older, but also because we simply didn’t have any more mechanics or controls to add to the game at the time.

And regarding the two things you mentioned that you would’ve liked to see added… honestly, we would’ve loved that too. We had to cut a few ideas because of time constraints, but we originally planned to include a couple more levels and additional diary pages for each stage so players could explore the story a bit more. Hopefully we’ll be able to make a more complete version in the future.

@zhangzhimu We’re really flattered that you enjoyed our game so much! It definitely took a lot of effort to put everything together in such a short amount of time, so much so that we had to cut a few ideas along the way. Even so, we’re very satisfied with the final result, and I’m really happy to hear that you had a good time playing it as well.

Hopefully, if we manage to release a more complete version in the future with the rest of the ideas we originally had in mind, you’ll give it a try too.

@ava-skoog Wow, I can tell you really took the time to dig deep into our game, and honestly, you have no idea how happy it makes me to read a comment like this.

Sadly, I have to admit that some of the things you were looking for were actually planned at some point, but we had to cut them in order to finish and publish the game in time. That said, we do want to release a more complete version in the future, and I can already tell you that you’ll be able to experience some of those ideas much more clearly there — with more puzzles, better tuning for the dial mechanics, and improvements that make the ghost easier to notice.

Because yes… it is there, actually very close to the lever. It was technically meant to become an enemy we wanted to develop further in later levels in a more interesting way. The thing is, it’s not something you can notice at first glance. Sometimes, noise lets you see things that a clear mind cannot…

Seriously, thank you so much for your comment. Feedback like this is exactly what makes us want to keep making games simply for the joy of creating them.

Thanks again for playing to all! :joystick:

Cadence of Glob by Orjan 2026-04-30T09:52:27Z

I absolutely loved this game! The art style is fantastic, the controls are simple yet really effective, and the spaceship feels super cool to play with. The characters gave me a good laugh, and the way you approached the theme is cool.

If I had to point out one small downside, I never quite managed to get the ball into the bowl where the letters drop... but hey, at least I walked away with a stylish orange space hat, which feels perfectly suited for my duties in this spaceship! :red_circle: :alien:

Well done! :rocket:

The Last Signal by DarthWaxus 2026-05-03T20:03:21Z

Artistically, I really enjoyed this game. I think adding music would have elevated the experience quite a bit. Considering it was made in just 48 hours by a single person, the result is honestly incredible. With more time, I believe you could turn this into something truly compelling. It’s visually striking and definitely invites you to jump in and play.

Well done! :horse_racing:

Lighthouse Diaries by Tomssuli 2026-04-28T19:39:48Z

I really liked this game. It was easy to understand and not too difficult, but it captured its core idea perfectly. I think it used the theme in an interesting way, and the song at the end was definitely unexpected :laughing:

Overall, it was an enjoyable experience, and with a bit more time, I can see it becoming a great game to casually spend time with. For a game jam, it more than delivers.

Congratulations on your work! :octopus:

Fallen Ties by AXLplosion 2026-05-07T19:07:16Z

I think it’s incredible that you managed to make a game like this in such a short amount of time. I absolutely love the old-school 90s feeling it has, the design is awesome, and everything feels really well put together.

The game jam theme was also used in a very interesting way, and overall the whole experience was great from start to finish.

Awesome work, congratulations! :gun:

Hidden Signals by soundgnome 2026-05-07T20:02:59Z

I’m impressed by how you managed to design this game in just two days. Yes, it’s simple, but I think it’s very well made. With a bit more time, this could turn into a really entertaining puzzle game, since you already have the core mechanics and there’s a lot of potential for some very interesting ideas.

Congratulations! :tv:

Round-a-doodle-doo by Fupi 2026-04-30T21:45:55Z

This game is fantastic! It’s easy to understand, simple to play, and incredibly fun!

The difficulty ramps up in a really satisfying way, keeping you engaged without ever feeling overwhelming. It also has a very pleasing aesthetic that adds to the overall experience.

It’s a perfect reminder that you don’t need a complex concept to create a great game, this is a brilliant example of that.

Congratulations! :vertical_traffic_light: :baby_chick: :traffic_light: :red_car:

Laser Signals by Le Don 2026-05-07T18:30:26Z

I want to start by saying that I really liked the game’s Ikaruga like, since I’m a big fan of that kind of gameplay. I also loved the glow and colors of the starships, they looked really cool and made the game very visually appealing.

If I had to mention one thing, I think maybe making the player die in one hit is a bit too punishing sometimes. The checkpoints definitely help and are appreciated, but there were moments where it felt hard to actually fight enemies instead of just focusing on dodging everything.

Great work overall, keep it up! :space_invader:

New London 3D Turbo 2000 by Revetoon 2026-05-08T19:26:53Z

Simply sublime. The game instantly reminded me of Crazy Taxi with its energetic aesthetic and chaotic charm and I love it!

From the very first sign and warning, I was caught off guard in the best way possible, the absurdity of some of them was genuinely hilarious and incredibly creative. And that’s not even mentioning what happens when you break the law…

This is easily one of the funniest and most refreshing takes on the jam that I’ve played. Visually, it looks fantastic, and the whole experience completely won me over.

Congratulations for such an amazing job! :oncoming_taxi:

Love Caps by Wouter52 2026-05-07T20:23:29Z

An interesting idea! I really liked the feeling of burrowing underground. As a minigame, I think it’s very promising and could become really fun with some extra features and maybe a bit of lore. Of course, that’s not the kind of thing you usually have time for during a game jam, so I’ve judged it as a jam version.

Still, once the jam is over (very soon now!), I’ll definitely be curious to see what you do with it afterward.

Great job! :mushroom:

On Ivy Boulevard by python-b5 2026-04-21T18:45:12Z

I love it! It’s just like playing a point-and-click adventure game from the 90s!

I like the way the theme is interpreted, the presentation, the atmosphere of the game...

It’s definitely one of the most interesting ones I’ve seen! :spy:

RADIO CORE Last Signal by attentionadmin 2026-05-07T18:35:28Z

At first, the game felt a bit confusing to me, but once I understood how everything worked, I ended up enjoying it quite a lot. I think this could honestly be a really solid first step toward a much bigger and more polished game.

I liked the tower defense style a lot, and it actually reminded me of another jam game I played before that started with a very similar idea and eventually became a commercial game (The king is Watching). I could see the same potential here.

There’s nothing I can really complain about considering this was made for a game jam, I’m only talking from the perspective of maybe turning it into a full commercial project someday. With more time to polish things and especially with stronger art and visuals, I think this could become something really interesting.

Good work, and keep going! :tokyo_tower:

Dot Dash Mash by chybby 2026-05-03T19:51:23Z

I want to start by saying this is one of the best games I’ve played in this game jam. It absolutely nails the theme. While other entries have explored similar ideas with Morse code or radio frequencies, this one stands out because everything feels so well integrated into the gameplay.

At first, the game seemed simple, but once it introduced crossing Morse signals both vertically and horizontally, it became really interesting and challenging.

Overall, this is a highly engaging mini-game—one I’d actually choose to play just for fun. Without a doubt, one of the strongest entries for me!

-.-. --- -. --. .-. .- - ..- .-.. .- - .. --- -. ... --- -. -.-- --- ..- .-. .-- --- .-. -.-

S.L.O.P. - Signals lost on planets by Pentaworks 2026-04-28T19:47:41Z

An interesting idea overall.

It might be worth limiting the number of missiles, since as I did (and as I’ve seen others do in screenshots) it can be easily exploited by just clicking repeatedly. On the other hand, if someone simply wants to get through the game without focusing on the challenge, that’s also a valid way to approach it.

Either way, I think the result is quite engaging. With a bit more sound design and music, it could feel even more immersive. I’d also suggest reducing the zoom slightly so players can better appreciate the artistic details of outer space and the space debris, as there’s quite a bit of unused space (no pun intended).

Putting those small details aside (which are completely understandable in a jam setting) the core concept works well, and I really liked how you made use of gravity. It was genuinely entertaining.

Well done! :rocket:

We're Breaking Up by RobotChimp 2026-04-21T15:27:08Z

I loved the feel of the game from the very first moment; I really enjoyed the aesthetics and the sense of movement.

The only challenging point for me was following the conversations while dodging with the mouse (even more so since I use a trackball), so at times it felt like I had to choose between reading and reacting.

The way you’ve integrated the loss of coverage mechanic is really interesting, although as I mentioned before, I found it hard to follow the dialogue—especially while losing signal—but of course that’s part of the mechanic, and overall I think it works fantastically.

You’ve done an excellent job!

Moon Moth by kanity 2026-04-21T17:50:26Z

Although the gameplay is simple (even more so for a competition entry), this contemplative and dreamlike style has pleasantly surprised me! :smiley:

As always, even though the gameplay itself is straightforward, your games feel truly unique.

Well done! :night_with_stars:

GHOST CHANNEL by Tetracold 2026-05-08T17:26:04Z

I really enjoyed your game! We actually started from a pretty similar premise with the whole “playing through a TV” idea, although the way our games evolved ended up being quite different in the end.

I especially loved the channel-switching effect and the transitions throughout the game in general, they were really well done and added a lot to the atmosphere. There are a few physics-related things that could probably use some polishing, but honestly, I think the game has real potential as a commercial project if you decide to spend more time developing it.

One idea that came to mind would be to separate the ghosts into different levels instead of having them all together in the same mansion, giving each enemy its own themed stage and mechanics. That said, for a game jam I think the way you handled it was definitely the right choice: it keeps the experience shorter, more focused, and does a great job of showcasing the game’s ideas and possibilities.

The art and music also worked really well together, creating this subtle spooky/mysterious atmosphere that really captured a bit of that classic 90s vibe. Overall, this was a very strong entry with a lot of potential to become something even bigger.

Great job! :tv: :ghost:

Signal Slasher by Tkap1 2026-04-21T17:20:14Z

Sometimes, when I approach the traffic lights, the action pauses and the character stops moving forwards on its own, which throws me off a bit, although in some situations it actually makes things easier.

Apart from that (which is understandable for a game jam) I find the game quite interesting; the mechanics are simple but effective, it looks great, and it makes you want to keep playing through more levels.

Well done! :crossed_swords:

Fire Support Survivors by Zamizmi 2026-04-27T16:09:59Z

I like the concept!

I think it fits the theme well, and the combination is interesting since I have to pay attention to both parts at the same time. It turned out to be quite challenging, and I think with a bit more time it could become a really engaging full game.

Congratulations!

Space Supremacy by Pixel Studios 2026-05-06T08:22:22Z

Small tweaks, like unifying the controls (A/D to move, W to jump, maybe J for actions and shooting), getting rid of the need to click the mouse when you don’t have to aim, and avoiding multiple keys for the same thing (like E and C) could go a long way. They’re not big changes, but they’d make the game feel a lot more user-friendly going forward.

Aside from that, even if the mechanics are pretty simple, there’s a lot of variety in the different areas. The rocket animation totally caught me by surprise, and there are a bunch of details that show you’re on a really good track.

Really nice work!

F(R)OG by Egrassah 2026-05-07T19:56:46Z

Wow! You know a game is good when it leaves you wanting more. I really enjoyed it — a simple and short game, but very effective. With more types of status effects, I think it could become an incredibly entertaining game.

Congratulations! :frog:

Almost the Same by NNMBZR 2026-05-07T18:54:14Z

A really interesting game for sure. I can easily see this being super fun to play with friends in real time. The art style is amazing, and the core gameplay idea works really well too.

The camera can feel a little awkward at times, but honestly it also adds a lot to the experience. When you’re drawing, you normally can’t fully see the person you’re drawing at the same time, so it actually ends up feeling pretty immersive and intentional.

I’m honestly impressed by how much you managed to do in such a short amount of time.

Congratulations! :tv:

Little Mina: Behind the Screen by IDos 2026-05-08T19:06:39Z

I couldn’t not play your game, I absolutely loved the aesthetic.

I probably would’ve added subtitles, although I completely understand how difficult and time-consuming that can be, especially for a solo developer.

As an experience, it was really interesting and it left me wanting more, which I honestly think is a very good sign. It feels like the kind of concept that could grow into something even deeper and more ambitious.

And of course, the Lain inspiration/references make everything even better. So I’ll just end with this:

Present day, present time... HAHAHAHAHA :tv:

BatterySignalOverdrive by bigfatgua 2026-04-24T10:01:33Z

Your game really reminds me of those classic PC games from the '80s and early '90s, maybe even the PC-98 era? It gave me a strong sense of nostalgia. I also really liked how you incorporated the game jam theme, and I found the game genuinely fun to play.

I think you did a great job especially considering this is your first video game, as you mentioned. Congratulations, you’ve done really well!

Peace : 165 by OasisGreen 2026-05-08T17:51:07Z

I really loved the aesthetic and atmosphere of this game. It left me wanting more, which I think is always a very good sign. With a bit more time and development, I honestly feel like this could turn into something really special and interesting.

Really great work! :izakaya_lantern:

TWILIGHTHOUSE by bobanko 2026-05-07T20:17:44Z

Well executed, I think the game works really well. It’s polished, free of noticeable issues, and fits the theme nicely. The concept is solid too. I understand that the AI-generated art at the end was probably due to time constraints for creating those illustrations. Personally, if the goal was to avoid losing votes because of that, I might have gone with a more generic ending screen instead.

I don’t think the game becomes more interesting just because the ending screens are more visually striking, the important part is everything that comes before them, and that part is already genuinely good. Sometimes we forget that we don’t need to force attention when what we’ve created already speaks for itself.

Well done! :ship:

Distant Driving by GrayMansion 2026-05-07T19:09:16Z

Good physics, fun gameplay, and visually pleasing overall.

Well done! :red_car:

can u talk? by The Big Lost 2026-04-23T10:35:39Z

I really loved your game! It’s a simple idea, but it fits the theme very well. Some of the jumps feel a bit tight in certain parts—right at the beginning, I already found it quite challenging to get past the first platforms.

Aside from small details—which are totally understandable given the limited time in a game jam—the overall result is outstanding!

Resonance Protocol by PudinKiller 2026-04-28T19:00:12Z

I really enjoyed this game. For a game jam project, it’s impressive how much you managed to accomplish in such a short time. The levels are quite challenging, in fact, I got stuck on the second-to-last one because covering all four paths felt extremely difficult. I was already struggling just to handle the first two routes in the initial wave of that level.

With more time beyond the game jam, I think this could become a very enjoyable and polished experience. Most of what it lacks feels like a natural result of having only three days to develop it. As a fan of tower defense games, I found the core idea both interesting and engaging.

Congratulations on your work, and well done!

SIGNAL: Abyss by fourApril 2026-05-07T18:59:35Z

I liked the game a lot! Simple, effective, short, but still enough to show the potential it has. The overall aesthetic works really well too.

Honestly, I think it’s incredible that one person managed to make all of this in barely three days.

My sincere congratulations, great work! :fish:

Call of the Signal by nexusasx10 2026-05-08T19:37:38Z

It’s incredible that you managed to create all of this on your own, congratulations!

Personally, I think a slightly smaller but more polished experience would have been more than enough. For example, the first minigame with dodging cars could have been a bit more elaborate and refined. That said, the fact that you were able to include so many different ideas and mechanics in such a short time is genuinely impressive.

In the second minigame, I found it a little difficult to understand exactly where the objective was. Maybe I didn’t fully figure out how the radar was supposed to guide the player, but aside from that, the overall experience was really enjoyable.

The aesthetic is very interesting and the game has a great feeling to it, it really makes you want to explore the world. I also enjoyed the small story elements, and with more development time, I can easily see this becoming a much more complete and eye-catching game.

Congratulations again on your work! :blue_car:

Read My Signal by Shivvvy 2026-04-29T09:53:48Z

I really enjoyed your game! Both the core concept and how well it fits the theme are spot on. The visuals are especially pleasing and give the whole experience a really polished feel.

At first, I found it a bit tough. I actually failed the first two customers without fully understanding why. But as I paid closer attention to what each customer was asking for, and especially to the subtle hints in their characteristics, everything started to click. That learning curve ended up being very satisfying.

I also liked how the difficulty ramps up with multiple items to manage at once, it keeps things engaging and adds a nice layer of challenge.

Overall, huge congratulations on what you’ve accomplished here. It’s a fun, well crafted game, and honestly very impressive for a game jam project!