FoonLudum Dare ExplorerLD59 → Gecko's Odyssey

Gecko's Odyssey

By justmars, raffe, jokku, HappyTomato and Late

View on ldjam.com

CategoryRankScoreCount
Overall5473.4130
Fun5673.1730
Innovation6662.9430
Theme5493.4830
Graphics2284.1230
Audio1533.9230
Humor5562.3926
Mood4953.5129

Comments

sebastianscaini 2026-04-21 16:27

I really enjoyed the epic music in this one! I did get a bit lost in the level though and wasn't really sure how to progress.

nadia-pixel 2026-04-23 10:24

would be nice to see html

nadia-pixel 2026-04-23 10:24

and some screenshots!

indiepanda 2026-04-28 10:01

Very good visual style. Good music. But I couldn't jump to the third level platform.

venomousmouse 2026-05-07 09:36

Nice art, good music, overall nice idea and mechanic.

purpledartfrog 2026-05-07 09:57

Actually really love this entry :smile: a nice cozy relaxed atmosphere put together gently with simple mechanics. Good job on this one - and very cohesive art direction... one of my favorites :thumbsup_tone1:

2026-05-07 11:00

This is easily one of the coolest games I’ve played this jam. I’m in love with both the art style and the soundtrack. Everything feels so polished and well-integrated. Huge props to the team for such a fantastic experience!

tanjou 2026-05-07 12:11

Great mood and surprisingly good music!

accelerate0814 2026-05-07 12:34

COOL GAME!L LOVE IT!!!

tetrapteryx 2026-05-07 16:58

The music absolutely slaps! I'm so impressed with how complete it feels for a jam game. I'd love to play a linux build, the web version is pretty laggy for me and it made the platforming extra hard, so I couldn't make it to the end :(

lenny-rudeberg 2026-05-07 18:44

Nice puzzle platformer, I enjoyed balancing the mechanics of the ufo as well made the game both fun and challenging. Love the music and art, the intro transition into gameplay was epic. GG!

tomssuli 2026-05-07 19:01

Great music! I liked the mood even if there were not many sounds.

Physics in games is always awesome and this was no exception. Although in the beginning I succeeded to softlock myself multiple times by stashing all the movable stuff up and then failing a jump and unable to reach them anymore... But then I played more safely and got to experience the rest of the game.

Puzzles weren't very difficult, but I liked the part where I had to drop the ufo. Nice usage of the mechanics there.

Nothing was explained too much, but the game still transmitted the feelings with the overall mood and the end cutscene.

Good work!

odyssey_Clipboard_05-07-2026_01.jpg

kujoen 2026-05-07 19:11

As an Audio guy myself I'd love to know which VST's you used. That's some professional sounding audio right there. Also gorgeous atmosphere, good visual direction. I did tilt a little bit at the gameplay, having to reset when I lost my boxes or once my drone slid down the stairs into nirvana, but I pushed through until the end. I thought maybe more forgiving resets would be good, but then again that's part of the progression. Good job :)

P.s, I might go bug-hunting later to see if this can be speedrun hehe

alex-o 2026-05-07 20:04

nice platformer!

oramun 2026-05-07 20:28

This is a really innovative idea and fits the theme really well. Love the colours and the audio is great.

hagamosvideojuegos 2026-05-07 20:38

I’m genuinely surprised your game doesn’t have more votes, because it was a really interesting experience from start to finish. I did run into one issue: on my first attempt, I moved all the items to the top, then fell down and couldn’t recover anything to climb back up, so I ended up stuck and had to restart. Still, that’s the kind of small issue that’s completely understandable in a game jam.

Aside from that, everything felt fantastic. The music was excellent, the puzzles were engaging, and I especially loved the visual style.

Congratulations! :alien:

anaastaska 2026-05-07 21:27

Really nice platformer with very cozy graphics (love color balance!)

ava-skoog 2026-05-07 21:42

Very pretty, I like the pixel and 3D mix! Nice colours and good music, solid thematically. The pan down at the beginning looks great! I think there's really something here, there are just a couple of things that get in the way.

Physics-based games are unpredictable of course, so having a reset button is good if it really breaks, but I think for such a large level you should have ways of getting stuff back if you fall down and can't reach them again. Some way for them to respawn or reset. Or maybe just checkpoints, I wasn't able to finish the game (I'll try again, but I'm short on time right now) so I don't know if there are some already.

The really big thing for me is that the UFO can get stuck. I think it probably shouldn't be affected by physics at all. The way the lights change when it's stuck is a nice touch, but it's not fun when it gets jammed somewhere and you have to restart the whole thing :(

Hope I don't come off too negative, I really liked the game and I think it's almost perfect if these issues get worked out one way or another, so I just wanted to make sure I described them. I've still given you high scores in most categories! c:

The level is gorgeous and the character is very cute, and the whole UFO idea is a great mechanic. You got a lot done in a short time, and it's impressive.

rubixnoob13 2026-05-07 22:49

I kept losing my UFO and having to restart lol. This was absolutely a skill issue and not a problem with the game, I'm just bad xD

The mechanics are really well done, and the music adds the right amount of atmosphere as well.

The player character's design reminds me of the Madness series from way back on Newgrounds, nice nostalgia hit there for me :slight_smile:

Great job and I could see this turning into a full on puzzle platformer with more levels added to it.

2026-05-08 09:22

This style is just too dreamy. After playing so many horror puzzle games, seeing this one felt so refreshing, haha. The gameplay is also very interesting. I like controlling the UFO. The mechanism is very complete and the music is superb.

xotraz 2026-05-08 15:20

Lovely game, I managed to finish it without a restart, even after failing jumps I had left just enough platforms. But savepoints would be a nice addition. Capture d'écran 2026-05-08 171558.png

ii-p 2026-05-08 17:04

One of the best graphics I’ve seen so far! Loved the level design in some parts as well! But it really sucks having to reload the whole game once you make a mistake. *Furthermore*, the game itself is difficult, so situations like that happen rather often. `It’s very easy to lose control of the UFO or accidentally fall or drop a block.` **Checkpoints** are really advised.

**BUT THIS SAUCE IN THE GRAPHICS REALLY MATTERS!!!**

*Love the old PS game vibes!*

skleembof 2026-05-08 18:54

Very unique platformer with a nice artstyle. The colors and the music are great, and the gameplay was interesting enough to keep me experimenting for a while, but it got too frustrating after losing progress due to the unpredictable ufo signal. It felt like it would just disconnect randomly sometimes which made moving boxes across platforms feel very risky. Checkpoints would have really helped

python-b5 2026-05-08 20:51

This game is gorgeous! It's really unique-looking, and has a style unlike anything I usually see in game jams. The music fits well, too. Really incredible work by the team.

Unfortunately, I was not able to finish the game. The mechanic itself is interesting, and I was enjoying myself initially, but the game was just too unforgiving for me to power through it. The main issue is that there's no way to recover from mistakes. Fall down to the bottom of the map? You have to restart the game, because you can't make it back up without the UFO. Accidentally drop a necessary box or the UFO? _Technically_ you could keep going, but you may as well restart the game anyway, since you've essentially lost all your progress. It doesn't help that the UFO is very easy to accidentally drop when maneuvering it through tricky terrain. I think I got a good portion of the way up the map on my last attempt, but after missing a jump and falling most of the way back down the start I just didn't have the motivation to do it all again.

On the bright side, though, the core of the gameplay is solid, and with some tweaks to make it more fair I think this could be a pretty enjoyable game. The changes that would make the most difference, I think, are: - Add checkpoints. This is the biggest one. The game right now effectively plays like Getting Over It, which maybe some people might like (and could absolutely be kept as a bonus/hard mode), but the immense consequences for mistakes are quite demotivating. - Being able to lose signal to the UFO is frustrating. It's not a poor mechanic on its own, but combined with the high penalty for failure it makes the game more precise than it probably needs to me. It would help, though, if there were some kind of indicator for how close you are to losing signal. If checkpoints were added, and they were close enough together, you could probably get away without changing this, though.

Still, I did enjoy my time with the game on my first couple attempts. There's definitely a solid game here, it just needs to be polished up enough to be more approachable.