Into the depth by squirrelsoft 2025-04-22T12:22:06Z ♥ 3
Hey, so first off very impressive visuals and systems. I don't think i've seen someone try and do such a complicated game loop so far.
For feedback, I think you fell into some traps which come when making something complicated. I really tried for 15-20 minutes to understand what exactly was happening, but it just didn't click. Consider when building your main-scene to start out with a tutorial. That way players will know what to do, and you won't run out of time to add one later, as it's the first thing in the main scene you add. I just really didn't understand what to do. The energy ball things would constantly move from one place to another, unless they were a bomb, when they just exploded (I think?). I'm not sure what the beacons do, and somehow they reloaded but I just didn't understand it. Consider making a small post-jam patch so we people have a better chance to play your game for what it really is :)
All things considered it is very impressive visually and I'm sure the game loop would have been just fine too. Perhaps @ me when or if you release a patch that explains things a bit more and I'll give it another play :)
LD59 — Signal (4)
Gecko's Odyssey by RAFFE 2026-05-07T19:11:07Z ♥ 4
As an Audio guy myself I'd love to know which VST's you used. That's some professional sounding audio right there. Also gorgeous atmosphere, good visual direction. I did tilt a little bit at the gameplay, having to reset when I lost my boxes or once my drone slid down the stairs into nirvana, but I pushed through until the end. I thought maybe more forgiving resets would be good, but then again that's part of the progression. Good job :)
P.s, I might go bug-hunting later to see if this can be speedrun hehe
Malleus Gnomus by Puuukich 2026-05-04T07:54:19Z ♥ 2
Interesting idea with some nice visuals and audio. I did find it a bit harsh to be reset to level 1, I never made it past 4 sadly. The layout can be harsh some times D: I'll give this another try later or maybe the patched version :)
Checkers: Under the Radar by Placeholders 2026-05-04T07:37:18Z ♥ 1
An excellent display of how audio and art can deliver mood in a such a good way that can make checkers feel tense :)
phone home by ikado 2026-04-30T07:04:09Z ♥ 1
jinx! You definitely have us beat with your moody artstyle. I have to agree that maybe the robots could be a little faster when max upgraded. Amazing how two minds with the same idea can come to such different implementations. Nice work!