FoonLudum Dare ExplorerUsers → alpacalypse

alpacalypse

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalπŸ‘₯Raid Simulator: A Raid Rebornjam8312.522.423.712.872.573.072.67
202558CollectorπŸ‘₯Witch Solarjam6523.112.883.633.073.013.002.593.21
202557DepthsπŸ‘₯Lunglightjam2093.833.373.944.433.873.233.164.14
202456Tiny CreaturesπŸ‘₯Magical Girl Danmaku Dandelinajam3723.713.452.713.513.653.682.403.42
202455SummoningπŸ‘₯Witch Courtierjam4403.703.353.803.974.053.873.143.88
202354Limited SpaceπŸ‘₯Witch Contractor 2jam10302.952.843.023.603.152.603.04
202353DeliveryπŸ‘₯WitchDelivrjam4223.723.573.234.254.013.663.453.80
202251Every 10 secondsπŸ‘₯Witch Contractorjam3563.713.693.163.773.413.452.843.63
202250Delay the inevitableπŸ‘₯=< 1001 Nightsjam4523.703.524.254.063.223.483.443.61
202149UnstableπŸ‘₯Witch Reactorjam12893.052.753.653.593.333.342.703.46
202148Deeper and deeperπŸ‘₯Raid' Simulatorjam18992.362.403.021.522.382.192.542.31
202047Stuck in a loopπŸ‘₯Express Without Remorsejam15062.852.802.622.682.953.072.513.04

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by alpacalypse

LD47 — Stuck in a loop

Legendary Orbit Golf by pschichtel 2020-10-10T09:20:26Z

This is a fantastic premise, though it was particularly difficult for me because no scroll wheel on my touchpad. It sounds like you've already been tackling things people have raised so I hope you go further with it.

Infinite Cycle by Kirill Nepomnyaschiy 2020-10-06T10:48:36Z

Great visual design but a bit obscure mechanically, and very small text (for me).

Shadow Loop by Mekuri 2020-10-11T18:09:28Z

I love the idea of making a game entirely within the UI system, and it paid off with a great look and feel to this.

Dodge the Doge by LucasMolina 2020-10-06T01:38:06Z

I like how the theme organically emerges as I go round and round with the dog.

Dynamo by BoltKey 2020-10-10T18:59:31Z

This looks really nice, and is very impressive for six hours work.

Ouroboros by Wendel Scardua 2020-10-09T11:20:52Z

It's so cool to see someone make something in a NES emulator. It's hard for me to find substantive criticism besides the point already made that it's easy to make the game effectively unwinnable as obstacles pile up. The core gameplay is really solid, and RNG dependency isn't so bad for something that plays a round so quickly.

...a loop is a loop is... by Le Slo 2020-10-06T11:00:17Z

Control of the character is very finicky because they move very fast on a small grid. But besides that this is a well-made and -presented puzzler.

edit: also, I stopped playing when my character got stuck in a block and couldn't move lol

The Loop by Enver Arco 2020-10-06T07:55:42Z

Being able to affect your previous loop is a nice twist compared to most games with similar premises.

Not Enough by Toccio94 2020-10-11T21:57:15Z

This game has great presentation and atmosphere in general, but the twist where a 'friendly' game element turns against the player in later levels was particularly strong. Great job and extremely impressive for 72 hours, especially in a constrained system like PICO-8.

Groundhog Garden by svyatozar 2020-10-10T15:43:36Z

Really impressed to see a multiplayer game, especially with a server from scratch. Good job!

Quivering by SandPile 2020-10-10T16:30:21Z

I'm always impressed by these LD games that deliver a small, high-quality and polished experience, basically a small but complete game. Like others the respawn/transition could be a little shorter, though that's not such a huge deal because it's not a game where you die constantly.

Caterpillar Cowboy by eldogg 2020-10-10T16:17:15Z

Like a combination of Katamari Damacy and Noby Noby Boy with a cowboy theme. I especially liked the credit sequence, fantastic job.

It's The Leash I Can Do by hemlocksoames 2020-10-11T11:22:56Z

This is a really nice concept executed well, it's simple, complete and polished which is a great approach to take to LD imo.

Bug report: I had the game freeze after restarting after my first completed round.

Roundabout Rowdy by Andreas Roschal 2020-10-11T21:43:00Z

I went around a few times, thought 'cute, I'll drop it in a moment' and then kept going as more and more twists appeared. Great implementation of a good concept. The intermittent drifting limousine is a good way to keep the situation shaken-up, too.

School Bus Speed by spider__the second 2020-10-06T00:27:24Z

Small gameplay loop executed very smoothly, which is nice to see. Could maybe be extended with obstacles and scores if you felt like it.

Countercl0ckwise by Iker DΓ­az 2020-10-11T21:05:17Z

The graphics are simple but come together to a really strong look, and the core concept and gameplay are very solid, even the controls which are often poorly-tuned in LD games. Only problem is after a couple of tries I was able to work out a way to almost idle through a lot of the loops and only needed to play actively at the very end. If you plan to develop it further maybe a random element could improve this, or just more and larger loops.

Loop Something Something by mbrezu 2020-10-09T10:22:01Z

This is a great puzzler, a simple concept that can unfold into very complex situations. I hope we'll see more of it.

Impact Juggling by TheWustache 2020-10-11T11:24:41Z

The core game is solid and looks great, and I like the incorporation of a leaderboard. Unfortunately I am very far down it because I'm touchpad-bound, but I think that's my problem - this game is a very natural match for kb+m control.

Hyperloop by very dark lord 2020-10-06T07:27:31Z

Very good presentation, solid core gameplay, but sometimes caught by enemies with little chance to see them. The approach to 'lives' is great (except there's always more people in the car visible through the windows, even on the last two lives).

Portal Madness by Raniere 2020-10-06T07:48:12Z

I like how it's secretly a game about memorisation and precise control rather than solving a maze as such.

Need More Space by wheatleyscience 2020-10-11T00:44:49Z

This is a very cute little game and the temperature control mechanic is quite clever. I found it awkward to pick things up however, maybe the radius for that could be more forgiving.

WhileLoops by Ausstein 2020-10-09T19:58:42Z

This is my single favourite implementation of the theme in the whole jam so far, good job. Frustrating, anxiety-inducing, absolutely cursed, fantastic work.

The Island by kuviman 2020-10-10T18:42:42Z

Got around to checking this out after the stream. Unfortunately nobody else was on, but it's incredible you were able to make an online crafting sandbox in three days.

Driven Round the Loop by JoeShanahan 2020-10-11T17:40:56Z

There's a lot of solid puzzle games in LD, but this is the only one I've played that is also incredibly funny. What a great little game and kudos to whoever devised the gimmick.

Labrynth by Rockclaw 2020-10-05T23:13:23Z

Lovely game, one of my favourites. Only quibble is the movement is a bit awkward when it catches on walls and kills momentum when jumping.

Aboard by Chris Mulholland 2020-10-11T20:47:21Z

Just the puzzles would be a worthy small LD game, but the twist really elevates it and ties the atmosphere and theme together.

Training Day by Tchou 2020-10-10T16:06:55Z

This is a cute little game but I'm particularly impressed with the style. Those 3 weeks of experience paid off.

I really feel that 'The main goal for this game was to actually finish a game', we were the same in our team. Good work!

Hangin' Around by Nocity 2020-10-10T16:44:59Z

This is a really good combination of minigames in a coherent and very funny but also atmospheric package. The 'challenge mode' is a great bonus too.

in. loop. out. by bomdiajj 2020-10-10T15:55:35Z

Like a lot of people above I'm really impressed with how this game looks, it's beautiful use of minimalism.

The Power Loop by maxflav 2020-10-09T11:50:00Z

I love seeing a well-crafted puzzle game in LD and this is a great example.

OrboROS by IC Rainbow 2020-10-08T23:42:05Z

I can't run this but I really admire projects like this in LD. Thanks for adding a video, it looks like a great achievement.

Epsilon - 2D Atmospheric Platformer by Sherwin Claridge 2020-10-11T10:55:48Z

The use of sound and lighting here to build atmosphere is really good, and the conclusion genuinely creeped me out.

Chronometry by PrincessChooChoo 2020-10-06T08:23:13Z

Short but good and complete, the ideal jam game. Great work.

One More Day by Bit Assembly 2020-10-11T17:24:25Z

I'm impressed this bus company has Solid Snake for a janitor.

But more seriously, solid voice acting, which is unusual to see at all in an LD game, and kudos for the most developed take on the 'daily grind' interpretation of the theme. Nice job!

Skycrawler by oneiromancer 2020-10-09T19:18:05Z

Of all the platformers-with-a-twist I've played this LD this is my favourite, it's a great small coherent game.

LoopLab by l30nard0_b 2020-10-09T10:41:30Z

The monitor graphics effect here is interesting.

The player movement is a bit finicky, and I found click-to-fire a bit difficult when there's no other mouse involvement. Maybe worth putting it on a key too.

Sometimes it's inevitably. by DAk001 2020-10-11T19:38:09Z

This is viciously hard even knowing what's coming, I honestly couldn't get very far (figured out the knight, but couldn't do the next part consistently). But the spritework is really good and the premise and atmosphere are pretty funny.

Trials of the Twisted Timber Land by Enad96 2020-10-11T00:01:05Z

Good art, great music, a nice little complete game. The combat with the slimes was a little bit finicky and a drag though, I think I agree with the above that they're maybe unnecessary for what's mainly an exploration/puzzle game? I think if you have time to develop the game more, you could develop the combat more, or go the other direction and cut it back to give the other areas more focus.

Fractulinear by gungnir 2020-10-06T11:25:41Z

Great style and execution for a puzzler, though slightly tenuous connection to the theme...

Loop's Way by Linetaru 2020-10-10T22:26:37Z

I love the setting and atmosphere for this, and the mechanic for the puzzles was pretty clever. For constructive criticisms, I personally find first-person platforming very awkward so I'd have preferred the rooms be less dependent on it, and it could have done with finding a way to more clearly introduce the core mechanic that you can loop carrying a box. But I know that sort of thing is tricky to do without breaking the atmosphere.

Cool Loop by Reficul 2020-10-06T16:02:19Z

I love entries that deliver a small but polished core gameplay experience, good work. Only complaint is that the controls sometimes seemed to fire when not being pressed.

Escape A Curved World by Feraligatr 2020-10-10T17:13:13Z

Good job with the lively animations and cute character models.

I have one quibble with the controls. I'm using a laptop with a touchpad right now, which makes it awkward to reach for the left 'mouse' button at the same time as using keyboard controls. An alternate control for shooting (right shift, maybe?) would have made the controls more flexible for people with different setups.

Also, there's no reason to move left or right, if you expand on this that'll be an obvious route to go.

Express Without Remorse by alpacalypse 2020-10-07T00:51:59Z

@princesschoochoo I excluded audio because it was all third party (direct or generated), but definitely didn't intend to exclude graphics, which was all original by @ruruie ! I was rushing and exhausted at the time and must have selected both by mistake.

Disaster! I guess way too late to fix now.

Express Without Remorse by alpacalypse 2020-10-09T18:45:24Z

@wendel-scardua Specifically, that's the harder of the two missions (which the player is dumped into at game start, but which is impossible at that time).

Hamster panic looooop! by janxelod 2020-10-11T16:47:18Z

For me (running in firefox) the first note is a lot louder and harsher than the others. I don't know if this is intentional or occurs on other browsers. Cute little game regardless.

The Bender by superkoekje 2020-10-09T00:40:16Z

I really enjoyed the surreal graphics of the first section.

Loop Dun(geons) Dare by Sunraymanz 2020-10-06T10:43:47Z

Nice graphics and it works well enough for something made in a single day, but the game seems to have a huge resolution that I can't display on my laptop screen.

Unknown Factory by ShootingStaa 2020-10-09T09:16:55Z

This is a solid jam game. If you're looking to extend it you could give the player more variables to configure level layouts/spawns (as well as more terrain and obstacles). There could also maybe be a puzzle mode with smaller fixed maps and certain constraints/win conditions?

Hanrick Hornigold and the Amazing Toothbrush of Liberty by Squidzilla 2020-10-09T09:59:33Z

I really like how the humour sits on top of what turns out to be an actually quite dark setting and narrative. Good art and music too.

I've not seen a text adventure in LD before. How is the text adventure engine you're using? My co-developer and I have some text-based ideas.

HellScape by atheniann 2020-10-06T07:39:00Z

I really like the style used for the player character here.

LD48 — Deeper and deeper

Logistics Boy by Dis0rder 2021-04-27T19:17:50Z

The surreal escalation here is a lot of fun

A Dank Room by ssh.randy 2021-04-27T19:42:55Z

Making a game in React is such an interesting idea, good job

Raid' Simulator by alpacalypse 2021-04-27T19:19:57Z

@zkassai we were planning a series of bosses as you got deeper into the raid, but had to make some harsh cuts as the deadline approached :[

LD49 — Unstable

HOG n DOG by Ava Skoog 2021-10-19T17:46:33Z

This is a clever take that stands apart from a lot of attempts at a similar mechanic. Only issue is it's so fast it's hard to really engage with the mechanics, though this is partly because I was using a touchpad.

Floor Falls by Toomblercazz 2021-10-19T23:33:08Z

Great across the board, short and simple like a jam game should be but packing a ton of development of the concept into that space.

OUR ANCIENT TRADITION by FranVadillo 2021-10-19T18:20:45Z

The mechanics come together here really elegantly to produce good gameplay and a great comic tone, well done.

Brake Machine Broke by ChingusMingus 2021-10-06T22:32:43Z

It's very hard and very sparse, but I'm always impressed by these Pico-8 games

Witch Reactor by alpacalypse 2021-10-05T07:42:07Z

We've pushed an emergency patch to fix the game not restarting properly, and reduce energy thresholds that were set too aggressively.

Make sure you hard refresh if you're returning to the game, I had a lot of trouble with getting old cached versions when testing!

Tetrilibrium by Melancholia 2021-10-05T00:16:42Z

Looks and sounds great and good fun to play, but very buggy platforming.

Run Under Duress by iajrz 2021-10-17T00:16:49Z

I wasn't sure it hit the theme at first, but there's a real feeling of instability arising from the inability to stop moving. Could be a gem with more tuning.

Rockunsteady by chingle 2021-10-17T00:46:25Z

A little frustrating, but just turning out a solid little game like this is an achievement in itself for a first jam.

LD50 — Delay the inevitable

I have to defend my town but they only gave me an arrow by xenok 2022-04-05T15:24:12Z

This is a neat little game but I have to agree with the others that the arrow not shooting toward my mouse really threw me.

=< 1001 Nights by alpacalypse 2022-04-05T07:58:42Z

@madeline Oh no! Can you tell us which browser you were using?

Cards of the Cosmos by popesp 2022-04-05T08:07:59Z

This is a great little game with a great, innovative execution of the theme. Good sound too.

Hydroponica by Cakestorm 2022-04-06T12:38:23Z

I definitely sympathise with getting your cool little machine set up and not having enough time to refine gameplay out of it - it's a beautiful looking and sounding little game with some cool systems regardless.

LD51 — Every 10 seconds

Power Surge 51 by vidarn 2022-10-09T08:55:46Z

This was a fun little puzzle/city builder game, with great presentation. I hit some bugs when I tried to do this in the last level though: npClImn.png

In particular, the power-down sound never finished and began to run continuously. I think there's also some uncommunicated soft caps on energy production & storage.

Divide and Democratize by KOHCEPBA 2022-10-04T07:19:09Z

Very clever idea.

Flameout by triggthediscovery 2022-10-07T12:19:29Z

I think the general gameplay speed was fine but the levels themselves maybe take too long to clear. A light jam game might benefit from a faster pace.

Sheeple by Jonathan Holm 2022-10-04T07:33:06Z

Great twist in NG+

Tempore by nidjo123 2022-10-04T22:38:04Z

The perspective on the towering walls created a good atmosphere

10s Puzzle Dash by WoodmanCodes 2022-10-08T22:13:59Z

The core is good but the movement is frustrating, which is a problem when time is so tight. I can think of two possible issues: 1. Diagonal movement. You said you excluded it deliberately, but the design of the game makes it feel missing, not absent. I think the fact that the gameplay and sprites include a lot of non-right-angle elements invite the player to think diagonally and then feel frustrated when they can't move diagonally. So more strictly square, maybe even grid-based graphics might have made it feel more natural. 2. Grab-and-drop felt frustratingly hard to do precisely. Partly this is just a skill issue, but maybe having objects be held centrally would have made it feel more intuitive.

Besides that though, this is a solid entry.

Base Clock by Malai 2022-10-04T08:14:34Z

My favourite use of the theme so far hidden in a powerup here.

Frogwatch by Gunnbju 2022-10-09T20:30:16Z

Good sound design at the perimeter.

Tower of Kraduul by Zliebowitz 2022-10-09T20:19:29Z

I love the animation for the gun guys. In general this has strong art direction, good job.

Witchy Sketchy Alchemy by Bruyère Alice 2022-10-04T07:43:06Z

There's a bug where entering options and leaving fullscreens the game the first time on a fresh reload. Besides that, great job.

Cascading Clockwork by DecrementedPalindrome 2022-10-04T17:03:20Z

This is very finicky to actually play, and probably wanted larger areas to account for mouse jitter. But to make a whole game in HTML/CSS is incredible.

It Comes At Midnight by Legolula 2022-10-04T06:55:07Z

The 'Warning! The following features required to run Godot projects on the Web are missing: Cross Origin Isolation SharedArrayBuffer' error happened on itch.io as well.

Platelet Commander by dandeliondino 2022-10-07T12:52:25Z

This is good-looking and free of control issues so a great outing for a first jam. As a game it could have had a success state, or a more clearly communicated success state.

Also maybe a failure state if you do what I did and see if you can block the blood vessel entirely.

The Little Bot That Could by Xenoparticle 2022-10-04T07:32:31Z

The cog in the nook in the left corridor is a good piece of level design, lets the player know there's 1. something down there and 2. more speed to gain elsewhere. Without that someone who missed one of the side passages might give up, since jam games have low retention.

LD53 — Delivery

Orb on the Borb by someoneman 2023-05-19T23:57:45Z

It's not gonna get rave reviews but you squeezed a meaningful puzzle in here and the last paragraph of the victory card made me smile.

Piggy Box by silvio 2023-05-02T15:16:13Z

Worked for me in firefox! Throwing the box defeats enemies but they're hard to hit.

The big drawback is the frustrating jump physics. After trying it for a bit I think the specific problem is that you can't control your horizontal position precisely, due to the combination of gradual deceleration when hands off controls but immediate acceleration when pressing a direction. It makes fine-tuning extremely difficult, which is a big problem with the narrow platforms.

SpaceEx: Interstellar by tangiblegames 2023-05-19T21:25:52Z

I admire any team with the vision and steel nerve to make an LD game for an obscure platform. The game is very delicate, but I love the pixel art and the docking animation.

SpaceEx: Interstellar by tangiblegames 2023-05-21T10:16:49Z

Just stopping by to say I'm stoked you guys made it over the line.

Fine I'll Do It Myself by axelrinaldo 2023-05-19T22:00:01Z

Thank you for not limiting the power of the launch when zoomed out.

Holiday Halfpipe by Marcus Otterstrom 2023-05-08T08:39:01Z

This is a crisp little game, good jam content.

It's Gloop! by hierarch 2023-05-08T08:01:33Z

the lack of a tutorial only contributed to the obtuse and miserable vibe (<- praise). I hope the gloop corporation makes me a manager soon, or fires me. mood rated 5. good use of theme also.

E.T. Eats by Reef 2023-05-14T22:13:55Z

This is a cute game and I always like to see pico 8. I found the delivery bubbles scrolled mostly off the screen however which was slightly hard to follow. Great look.

I like the blocks of windows that keep things varied without being fully random. We just relied on randomisation for our window placement.

[WebGL/HTML5] Field Supply by leorid 2023-05-07T19:40:40Z

This is a fresh game with a good look and sound but a little difficult. I think I would have balanced it a little easier to start with.

Lo-Fi Pizza Delivery Guy During Armageddon Trying To Earn $10000 To Buy A Car by deniskazantsev 2023-05-16T21:10:45Z

This is very well tuned, the difficulty started to become unmanageable just as I hit 10k on both my successful runs.

Pack 'Em Up by OgelGames 2023-05-02T08:44:24Z

Very cute little game. The score reveal in particular made me smile. Cute and/or alarming logos on some of the boxes might have spiced things up.

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-08T13:15:39Z

this made me laugh out loud so I gave it a 5 which I have only done a couple times before. thank you.

Hellfire Pizza by AploveStudio 2023-05-02T08:31:22Z

This drips with character but I had the same trouble as ruruie, the delivery is either unintuitive or buggy. But the art and sound design are top-notch.

Deliverance by EpicGameFan 2023-05-08T12:08:45Z

I knew I recognised that opening musical riff. I liked Tower of Kraduul and I like this.

I do think the movement and hitboxes could be slightly more forgiving - I died plenty of times due to my own errors, but also some times when I felt like I was fighting to have my inputs properly recognised, or dying a frame/pixel earlier than I expected brushing spikes. The former is great, the latter was frustrating. This is a very fine-tuning type issue however.

Also, my muscle memory for controller strongly wanted jump and dash to be the other way around for a 2d platformer.

Mira-sol by MrAlcoro 2023-05-02T08:18:58Z

Very nice presentation. Only problem I had was a slight bug once getting a route to catch on the roads, but easily fixed by going back a step and trying again.

GobEx by WeirdBitGames 2023-05-07T19:20:08Z

High innovation score here, great idea.

Delivery! NYC by Obe Dot 2023-05-02T21:51:55Z

I loled when I saw the first train bearing down on me, real fever dream game.

Hotel Frenzy by LightPotato 2023-05-07T13:16:44Z

The control scheme here is really good.

Dronazon by theMule 2023-05-08T07:37:47Z

Great first outing, plays clean, challenging but not impossible opponent, no big bugs.

However, on the itch hosted version ause and drop package seem to both be on space bar, which makes dropping packages an odd experience. Also, the game only uses WASD despite being keyboard-only, even though most players are right-handed, which is a bugbear of mine. WASD is the standard because it's normally paired with a right hand on the mouse. Without that constraint I think it's appropriate to allow both WASD and arrow keys for movement.

Lastly, the game puts out various game data into the browser console window. I assume that's for debugging/dev but you might want to remove that when preparing a game for release just as a general polish thing. Not a big deal though, I only noticed because I took a quick look at the javascript.

LD54 — Limited Space

Cybermaze by notime4games 2023-10-19T08:02:31Z

This may be unfinished but what you have here is really nicely done and very innovative.

Raft Blaster! by Alchemic 2023-10-19T17:32:16Z

Besides the clever ideas this game oozes personality in its art, well done.

Tiny Island by ghpxi 2023-10-19T21:07:47Z

The spritework and 'feel' of this are really impressive over such a short time.

Push Away by fraanns 2023-10-19T16:50:31Z

A lot of people have talked about the puzzles but I'd like to take a moment to say the sound and music design was pretty effective. Nice work.

High Tide Heist by Remus 2023-10-19T18:51:04Z

Nice little game. I wonder if it would be possible to put more emphasis on the tide and less on the pirates to match the theme more strongly but now I say that I'm not sure it would be at all easy to make work in gameplay terms.

Voidonaut by Jonathan Lorenz 2023-10-19T19:49:18Z

We've all been there running out of time after doing the basics. But I thought the title screen and hangar presentation were pretty good and the music popped. For a critique I think I would have slowed down the enemy bullets but increased the quantity, but thats really just personal preference.

Flicker of Lumina by Nash 2023-10-19T22:19:28Z

This makes a simple and innovative concept go a long way. My only criticism is the hitbox for the player/enemies felt larger than my instincts thought they would be, and the bullets smaller.

If I Fits, I Sits! by cheesepencil 2023-10-19T21:19:27Z

I love games that give me some kind of completely new set of controls, well done.

The One by smiley405 2023-10-19T19:16:20Z

The presentation here is very good but like some others I had trouble with the controls and often pressed the wrong keys on the right-hand side. Maybe using shift and space or other more strongly distinct keys would have worked better? I could have gotten used to them over time I think, but for a jam game there's not a lot of time to do that.

Space Knight by darzu 2023-10-17T17:37:03Z

The controls were somewhat clunky but anyone who makes their own engine gets big props from me

Sushi Puzzle Party by daniboygg 2023-10-20T00:35:01Z

The controls were a bit tricky to get used to, but besides that a solid puzzler.

Temple of the Abyss by CardboardMoon 2023-10-19T18:21:48Z

The minimalist presentation is very strong here. As people have said the gameplay is a little *too* minimalist, but I can imagine ways you could expand it with more time. Also, the feel of execution on what is there is very good. It feels good to play.

I also was a detective once but then... by Teamelon 2023-10-19T20:55:54Z

This has great pixel work and atmosphere, it's a shame you had to pull up the scenario short.

LD55 — Summoning

LD55 - Hell Binder by pebkac 2024-04-20T15:57:19Z

Obviously it's very short due to the constraints but there's some solid ideas on display here. The variable death text, the characterful falling animation, even just letting the 'puzzle' to win stand by itself rather than handholding the player every step of the way.

Necro Riot by gold.daniel 2024-04-16T02:48:46Z

Took a bit of time to work out what I was doing, but it was fun to cause mass destruction once I got going.

The Weaver from the remote hamlet by Tyrannas 2024-04-29T22:21:02Z

I wasn't sure what to expect going into this but it's a really complete package. A novel and pretty good puzzle mechanic, really good graphic design, solid and extensive music and even decent dramatic writing which most LDs don't attempt and those that do rarely succeed. Great entry.

The Basis of All Creations by alaah 2024-04-24T21:13:43Z

This is good. Pungent. I had to use some of the hints but tried not to. I think the puzzles were a little too obtuse for my taste but for a strongly individual game like this you should follow your own justice. That said the piecemeal, individually-hidable nature of the hints was itself very good presentation, letting people only compromise themselves as far as they wanted and no further.

The strong filter made the otherwise limited 3D very characterful. Likewise, the muted and sparse sense of the music, and the stiff presentation. All these things came together to create 5* mood.

I enjoyed allowing creatures to live and seeing them (all on top of one another, admittedly) abide under the window. A good small feature.

Technical issues: The music cut out after a while (half an hour?) and I couldn't exit fullscreen. Running the .exe on Windows 10.

Franz Bardon's Practice of Magical Evocation by kr4ft3r 2024-04-20T12:01:43Z

I'm really glad I can resolve issues in my life by matching 3, it's much easier than what I was doing before. Thanks!

Circle cloner by IndieManiaC 2024-04-29T18:15:28Z

There's been a lot of drawing games and this one is by far the most innovative I've played. It's all very skeletal as jam game can often be but the core game idea is there, works well, and doesn't overstay its welcome.

Stars Align by cassowary 2024-04-28T08:26:58Z

It's very rare for a ludum dare puzzle game to be as well-tuned as this. Every part of this is excellent. My only reservation is it'd have been nice to have fullscreen, but I can guess that's tricky given you're using a custom game engine(!).

SumNUNing by Kronox 2024-04-16T08:53:13Z

This could have been frustrating to play if not for the diligent hinting and I know how much of a bother that can be to put in, good work.

Ritual by filgreen3 2024-04-16T13:51:57Z

The aesthetic presentation here is really good.

King of the Pit by Alkemiste 2024-04-16T09:35:10Z

Good mechanical twist on the survival genre. I like that there's no resource management for the summoning (besides needing a crystal of the right type), it keeps things nice and focused.

Sick of Summoning by cheesepencil 2024-04-20T16:40:51Z

I will always support PICO-8. This is very crisp for a monday game, my only real complaint is the hitbox for the fireball feels way too large.

Salmoning by kuviman 2024-04-16T10:07:02Z

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Immortalising my significant, definitely non-fleeting achievement. Always love a multiplayer LD.

Devil's QWERTY by SakuH 2024-04-16T09:06:04Z

This is like a perfectly formed sprint jam game. One mechanic, a handful of art and sound assets, all executed at a really high level so they're all you need. That scoundrel Carlsen.

Devil's QWERTY by SakuH 2024-04-16T09:25:48Z

I've already forgotten :v

But I showed a non-jammer friend and he made a good point: the invocations being in latin and repeatable raises the skill ceiling in an interesting way. I did a couple by memory from looking at them.

Witch Courtier by alpacalypse 2024-04-27T18:25:12Z

@alaah Thank you so much! We never expected a video playthrough. We're both learning audiovisuals and were pleased with what we were able to lash together for this entry on a focused vibe; we also had a lot of discussion about timer tuning so I'm glad that paid off.

It's true the King's dialogue is difficult to read. We couldn't find a solution we were happy with in the context of the jam, all the obvious ones (longer pause between rounds, click to advance rounds) would have compromised other aspects of the experience.

Summoning by a lovely wizzard by LeoAtopos 2024-04-20T16:36:55Z

I promised to comment and I am a gamer of my word. The wizard sprite is cute.

Rendezvous by john-clemente 2024-04-16T08:36:29Z

Lovely voice clips and cute graphics, and the keyboard controls were very smooth once I got the hang of them.

I got lost in Finland and a local man invited me into his home to teach me how.. by Kaaren Tenson 2024-04-16T14:54:21Z

honestly very impressive to hide a twist this strong in a jam game

The King's Summon by Rudolph-B 2024-04-16T14:31:15Z

That circle-drawing challenge is fiendish, how does the scoring work?

LD56 — Tiny Creatures

Tiny Turf Tussle by Alchemic 2024-10-08T10:13:28Z

Some very funny descriptive text in this, laser and tesla towers in particular.

Rogue Creatures by Hare Software 2024-10-25T00:17:48Z

The graphics put a lot of charm in a small package.

Mini Beasts by cassowary 2024-10-08T10:44:34Z

Another ludum dare, another lovely cassowary puzzler. Well done!

Forest Fighter 3000 by Zype 2024-10-08T13:48:50Z

So, obviously this is unfinished, but that's just how your first jam goes. So instead I wanted to say that visually you're onto something - the heart, the ground tiles, the title screens all look crisp and communicate something, and every sprite is distinct and easy to read.

Keep developing!

Tiny Checkers by thyoi 2024-10-24T00:02:26Z

This is really something, just incredibly full of character and complex emerging gameplay in a tiny package.

Elemental Pixels by Wolforce 2024-10-11T23:18:51Z

I'm impressed by anyone who gets online multiplayer working for a jam, well done.

Code Bunny by Stevie257 2024-10-08T19:27:22Z

This is very good at selling action and impact with the effects, good job.

Human Body Fighter by Alex Duh 2024-10-25T00:33:08Z

The sprites are very characterful here.

Trampoline Ducks by Anderson Job Loeffler 2024-10-08T07:29:22Z

wonderful crisp little entry, my only gripe is it would have been nice not to back all the way to the start each time

Mousetrap by SBzellex 2024-10-09T17:47:54Z

I'm impressed by the number of levels here.

Sluggernaut by 1Cloud 2024-10-25T00:26:12Z

This at its core is quite a clever twist on the horde survival genre.

LD57 — Depths

Loop Dungeon by retrome 2025-04-08T20:19:30Z

Thank you for letting the game run when the window is unfocused.

Loop Dungeon by retrome 2025-04-08T21:10:53Z

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Belials Bellybutton by Kujoen 2025-04-25T08:20:10Z

Very atmospheric with good use of light and vision, good job.

Towards the Light by MikeMikeMakes 2025-04-09T21:30:14Z

I had a bug (HTML5 Firefox) where the camera would continuously rotate to the very bottom unless I held up to override it. But as ever while you unfortunately had to cut material I am extremely impressed by anyone who comes to LD with a custom engine.

Save the Queen by SinGer 2025-04-11T23:35:25Z

I enjoyed working out how to efficiently move my ants around each other and the map, but UX on selection and movement would be the thing I'd say to focus on if you had more time. It should be crisp and reliable to select and command an ant.

LD58 — Collector

Fume: The PC Gaming Simulator by alaah 2025-10-18T18:15:54Z

Unfortunately this was extremely laggy on my machine (W10, i7, 16+11 GB) for some reason. However, I can echo that it has a condensed charm.

Stamp Collecting on Planet Q by cassowary 2025-10-12T10:39:04Z

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every LD I go to find the new cassowary. this one the controls for moving the hand were a bit awkward so I often tied myself in knots. however it's quite a creative mechanic. I would also love to hear about your process if you can spare the time.

LD59 — Signal

Meina's Train Cruise by Oradimi 2026-04-21T08:01:57Z

This is charming with a good day-night cycle, though the longer slow stretches can be a bit agonising.

CXNTACT by NonDev 2026-04-26T17:08:02Z

To the end I carefully avoided the /!\. Good job.

Twilight Bark by Capreola 2026-04-21T17:45:17Z

Had a remarkable amount of trouble with that last one, had to get out pen and paper. Very crisp little puzzler, just slightly bumpy UX. Maybe mouseover rather than right click for dog attributes?

Defying Fate by Psevdonim 2026-04-28T21:49:46Z

I didn't expect that ending. One piece of constructive criticism that I haven't seen posted yet is that the graphics aren't integrated stylistically. The knight who crosses the map, the jaunty icons for the bottom bar, and the map itself (genAI or no, I appreciate the nasty fork there) don't quite fit together. Maybe a sprite based on the bottom bar icon for the knight on the map?

Compulse. by Syrup Plushie 2026-04-21T08:28:21Z

This has a striking look, but if you were not aware already: you can point towers back at earlier towers and create escalating chain reactions, removing the need to signal. I had to quit out because of the spiralling effects from tower cycles were blotting out the screen and causing slowdown. That said, it was fun to find that out.

Signals of God by Geeni 2026-04-28T22:03:41Z

Funny and unexpected at every turn, you had the vision.