FoonLudum Dare ExplorerUsers → Gungnir

Gungnir

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202047Stuck in a loop👥Fractulinearjam3693.813.624.012.914.153.94
201431Entire Game on One ScreenOne Screen Worshipjam4253.292.463.644.404.072.313.573.2669
201328You Only Get OneShards of Onejam1883.262.322.763.032.361.201.413.5564
201326MinimalismPLOGjam643.713.673.404.073.903.562.303.3981
201225You are the VillainSUPER Witch Hunter Projam253.823.183.264.024.533.643.073.6195
201224Evolutionevoxycompo4932.752.062.882.474.1832

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Gungnir

LD24 — Evolution

Cosmogonie by Spotline 2012-08-30T14:41:00

So great, loved it!

Vivere by Tkatchenko 2012-08-29T05:10:00

Fun app, I wished they could grow bigger.

Slime Evolution Manipulation by shadowdruid 2012-08-28T14:51:00

It took me around 5 plays to understand what was going on and after that it turned into a neat little game.
I think I'd like it if it progressed a little slower in the beginning.
Well done overall.

Slime Evolution Manipulation by shadowdruid 2012-08-28T14:52:00

Well done.

SURVIVE by Ragzouken 2012-08-30T14:14:00

Well done, looks very nice.

Yellow Dog by Barry Abrams 2012-08-29T04:58:00

Good job, would be nice if there was some more direct interaction (petting?)

Swarm by Will Xyen 2012-08-28T15:09:00

Good effort.

Adventurers Evolution by Thurig 2012-08-30T14:03:00

Nice game.

I do think it would be much better if it felt more alive, more zombies, faster pace, animated etc.
Also, the interactions with the zombies could use some more depth, as mentioned above.

evoxy by Gungnir 2012-08-28T02:15:00

Hi guys, thanks for playing the game and thanks for the feedback.
Right now there are no winning conditions to the game, the goal is simply to evolve it to a state you are happy and satisfied with.
I understand that it might not feel satisfying enough this way.

I was a little worried that it would be a little hard to figure out how to play but i'm happy to see you were able to play.

Did you figure out the specific effect of every color?

evoxy by Gungnir 2012-08-29T01:14:00

Thanks for your comment, it made me feel all funny inside :D

I can let you know that you are slightly off on what the meteors do. I'm not sure if that's a success or failure on my part...

evoxy by Gungnir 2012-08-31T11:11:00

Hi,
Thanks for all of your comments, I'm really excited to see that people have played my game.
Don't hesitate to post constructive criticism, I plan to adress some issues after the voting period.

Also, if you have issues with the webplayer you can try the following:
1. reload the page.
2. clear your browser cache.
3. download the standalone ;)

Unfortunately, I can't do anything to fix it.

The Evolution Of Stars by Dadeyemi 2012-08-28T15:53:00

Is it supposed to end after the line about the brown dwarf? I feel like I missed a lot of content, also no idea how to get any of the achievements, it only lets me create one star...

The World Tree by shinD 2012-08-28T15:36:00

Very nice moodpiece.
I got a little annoyed with getting bell 4, I just wanted to enjoy, not die :P
Thanks, good job.

Darewin's Missing Link by Nidjo123 2012-08-28T15:38:00

Doesn't work for me either :( Looks funky.

Dissolution by Sergey Mohov 2012-08-30T14:22:00

I was disappointed by the abrupt ending :( Hope to see more of this later.

LD25 — You are the Villain

Vixen by bentosmile 2012-12-29T17:51:00

I just taught Anne a valuable lesson.

(Awesome work with this!)

TYRANOFORCE by blob 2012-12-24T16:30:00

As has been mentioned, there's a few reverse-shmups floating about - but I have to say this is far and away the best. You've taken the idea beyond just a neat gimmick and made something highly playable. It's the most compelling game I've played in the dare thus far. Nailed the visuals and sound too. The lack of built-in restart is the only nitpick. I'm going back now for another round.

Ludum Dare: The Musical by cageinabird 2012-12-24T16:14:00

A most enjoyable throwback. Great writing (really kept the whole thing afloat) and use of music. It'd have been nice to seem a couple more props and some costume (accessory) changes for the leads, but given the time - great stuff.

The Red Hood by OrangeeZ 2012-12-24T08:34:00

Good atmos, but I was also curious if an ultimate end goal was reachable via the kills/flowers.

Red Roses by unicornpooping 2012-12-18T09:03:00

My AVG thought your exe contained a Trojan horse, you might want to check that out.

Trina of The Depths by Christina Antoinette Neofotistou 2012-12-20T15:05:00

A good sense of atmosphere and environment, and well-designed character. Charming, quality animation.

The control scheme was an ideal choice for the setting, but not quite forgiving enough at the outset for new players. It also didn't seem fair how much more muscle energy it costs to propel upwards. Even so, tackling a non-standard control scheme as well as you did is impressive. Hope you do keep going with it and get some of that narrative into the future versions.

Abrupt Salvation by NostraDamon 2012-12-24T08:23:00

Clever! At first appears linear, but soon provides enough player choice to really engage. And blowing stuff up never gets old. The little bit of platforming was well handled.

Cure 48 by SonnyBone 2012-12-18T09:45:00

One of the better games I have played so far, love the soundtrack too :)

Spy Trouble by Sos 2013-01-06T05:48:00

Terrific fun thanks to well implemented controls, balanced challenge and great level design. Great comedic tone too.

CYBERQUEEN by Porpentine 2012-12-19T08:23:00

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, yeah.
Good :P

The Cards Never Lie by saguaro 2012-12-30T02:59:00

Excellent application of the noir motif, with some nice little subversive twists on the formula. A very compellingly written protagonist - a joy to play. Great work!

The Secret Plan by kevincorrigan 2012-12-22T10:20:00

Not bad but a little low on actual "game".

SUPER Witch Hunter Pro by Gungnir 2012-12-17T21:33:00

Yep, web version is still uploading, please give it a minute. Thanks.

SUPER Witch Hunter Pro by Gungnir 2012-12-17T21:39:00

Web Player is uploaded now. You can get the standalone for glorious HD graphics though!

SUPER Witch Hunter Pro by Gungnir 2012-12-17T21:40:00

@saampahlavan Thanks :) The chanting is our own voices layered together.

SUPER Witch Hunter Pro by Gungnir 2012-12-18T13:06:00

Thank you all for your (positive) comments. We love hearing what everyone thinks :)

@SonnyBone The other camera angles are just for the screenshots. We also have some ideas lined up to expand on the game if it ever comes to that.

SUPER Witch Hunter Pro by Gungnir 2012-12-21T07:27:00

Thanks everyone for your amazing comments!
Please keep them coming since we will be working on a post-compo version so we want to know what you'd like to see improved and / or added.

@DavidErosa
I have added an OSX version but I don't own a Mac so it's untested, contact me if it doesn't work.
I still run Unity 3.5 so I can't help you with the linux version, sorry.

SUPER Witch Hunter Pro by Gungnir 2012-12-24T16:48:00

goerp: Thanks! Definitely works better full screen, but we wanted to play it safe. Maybe we'll look at some alternate camera and level layouts in future versions.

The last little bit of burning happens automatically, once they're very well ablaze, fire will finish the job.

It's up to you if they're real witches or not - but if you're unsure, should you really be burning them? ;)

SUPER Witch Hunter Pro by Gungnir 2012-12-29T17:31:00

Thanks LD fellows! We really appreciate the feedback. We'll definitely be pursuing a post-compo version with a real difficulty curve and the pushback we didn't have time to implement. Check out the post-mort for more info - http://www.ludumdare.com/compo/2012/12/24/super-witch-hunter-pro-ld25-post-mortem/

O TUTT'I CAVI LESI by Capro 2012-12-24T16:41:00

Nice sketches and sprites. I think it's time for bed, because the rest went over my head. Or I didn't go over enough heads. Or faces...

Meteors: Look at them go by Fonserbc 2012-12-24T16:00:00

Would've loved more options to thwart Earth defenses, but I think that's just a testament to how compelling the game scenario was. First time I think I've ever pitied a meteor...

Make It Black by zenmumbler 2013-01-05T09:03:00

Satisfying bile-spewing action. Liked the use of hearts as a hazard.

Robin Banks by BlockBrains 2012-12-24T16:17:00

Slick presentation, great sense of humor and feedback. Nothing not to like here. Nice one.

Super Villains, LLC by Monxcleyr Productions 2012-12-18T08:47:00

Nice idea.
As mentioned, this could use a lot more feedback on the abilities.

Dig Dastardly by luke161 2012-12-24T19:02:00

Nice work, has potential :)

ASMOSNOS by Mase 2012-12-24T19:10:00

If you can get better at developing the "game" parts I can see magical things happen with future entries. Lovely stuff.

the BRINK by radmars 2013-01-05T08:46:00

Good atmosphere, great visuals and cool use of theme. Every enemy is extremely annoying. I wasn't quite lear why movement speed was reduced in some cases. The immunity period after damaging enemies seemed excessive, and removed the opportunity to really lay into them with those sweet attacks. Raining punches on the orbs, on the other hand, was extremely satisfying. Wish the tumor explosion wiped out surrounding enemies.

Kroc Le Vilain by DrGeraud 2012-12-24T15:47:00

Very good in the audio-visual department.

Conquer The Kingdom by DaGamesta 2012-12-18T08:33:00

It's great to be evil :) Nice work.

Alphanauts by dom2d 2012-12-29T17:57:00

Style. Substance. Innovation. This has it all.

Plus it's educational. Fantastic work.

Sealed Evil by Neonlare 2012-12-26T14:39:00

Echoing common feedback - the initial progression is way too slow. It's so much fun to squash em, but it's so hard to do it reliably. This frustration is further increased due to most levels are too open with too few targets. The fixed jumping distance also made it harder, as you're constantly leaping over intended targets. I stuck with it though, since the overall quality demonstrated it'd be worth it. It was, eventually!

The Legacy by Swofl 2012-12-21T21:53:00

Totally delivers on mood, well done.

The villain's Rules ! by zimra 2012-12-24T08:41:00

Lovely presentation with polished execution. Great job tackling a more challenging genre hybrid too. Would have been nice to organize tools on UI by purpose (blocks, scares, kills). One use per tool felt limited, though that's something that could be expanded upon in a future version ;)

Dr. Vile in The Greater Good by GreenPixelDev 2012-12-24T15:38:00

Great presentation and sense of humor, very well realized in general. Deliciously villainous to boot. Charming stuff.

Super Agent Run by dcolgan 2012-12-29T17:22:00

Really nailed the NES reference, controls responsive... nicely executed!

Double Tap by Sam Driver 2012-12-29T18:13:00

We are the villain. Excellent.

V I L L A I N Y by chrisamaphone 2012-12-23T15:06:00

Interesting game but it didn´t have a lot of momentum and I would have liked to read more about the world.

Miniman vs Dr. Malificius by master4523 2012-12-25T04:08:00

Good concept and theme, would have enjoyed some more minion variety, or the ability to spawn more. Having to press enter took my hands away from resting on the default controls.

Land of the Weebums by vrav 2012-12-18T09:36:00

Fun toy :)

THE CONDEMNED by Dark Acre Jack 2012-12-22T10:14:00

I really could not get along with the controls :(

Atomic Creep Spawner!! by deepnight 2012-12-18T09:02:00

Very nice but i'd like it if it relied less on number of enemies and more on strategy.

Snap by fishbrain 2013-01-05T08:55:00

Definitely tapping into a deranged vibe - nicely done, and brave! Could have used more definite visual feedback for successful hits.

Tale of Scale by ratking 2012-12-25T05:47:00

I'd say plenty of parents would get the theme link here ;) This is a brilliant concept - I hope you continue to work on a final version post compo. I really like the presentation, actually. The child's hand is a very well realized UI element.

Otaku Night Out by ekun 2012-12-19T08:30:00

Is it supposed to stop after you kill the thugs?
I like the art style but I would have liked it if that was applied to a more solid game.
I was actually hoping this was an adventure game, style seems like a perfect fit.

Another Day at Villain Inc. by ahnimal 2012-12-18T09:13:00

Nice, got a good laugh out of me.

Horizon by spolvid 2012-12-19T08:43:00

Good game although a little short.
I liked the touch of having to click the dots. Really builds the anticipation.

"I Never COULD Get The Hang Of Thursdays..." by Zed 2012-12-29T18:05:00

I was quite completely entertained by this experience. Thanks.

The Maze of Evil by RawBits 2012-12-22T10:03:00

Pretty good game, too bad the art is not more fleshed out.

Shadow Possession by LaughingLeader 2012-12-30T02:36:00

Great minimalist atmos and tight level design. Really enjoyed playing - and would love some more.

Feed Me Yourself by keenblaze 2012-12-24T09:19:00

Love the effects :)

The White Rabbit by kato9 2012-12-23T19:36:00

Enjoyed it, very well presented.

Escape From Prison Planet by gameXcore 2012-12-18T09:31:00

Solid work :)

Marriage Quest by DDRKirby(ISQ) 2012-12-29T17:29:00

Charming feel, and successful execution of ARPG loops that had me smash n grabbing like a boy in love. Energetic tune really helped carry it along, too.

Bustin' Out by Jack 2013-01-05T19:35:00

Nice but quite tough.

Chronotography by Smitty333 2012-12-24T09:00:00

What was there was nice :)

Hero Must Die by CireNeikual 2013-01-05T20:15:00

Interesting but I found it frustating to play.

Cell 22 by Pitoum 2012-12-24T08:54:00

Great presentation, with a nice implementation of branching moral choice and even some stealth! Rolling Thunder vibe.

Cell 22 by Pitoum 2012-12-24T09:14:00

Pretty good, the game design feels a little confused but the art and mood are solid.

LD26 — Minimalism

Super 1-Bit Space Arena by Orni 2013-05-19T16:42:00

It feels wonderfully complete as a vision - very playable with great roots. Excellent stuff. Wish I had a nuclear option :)

Stargazers by Cake&Code 2013-05-04T07:06:00

Lovely atmosphere, charming idea. Love to see you guys take it beyond compo.

Gods Will Be Watching by Deconstructeam 2013-05-02T01:34:00

Really cool game, it's the full package.

Octopia by My Sweet Whomp 2013-05-11T04:05:00

Loved the artwork.

Moonshine by TravisChen 2013-04-30T05:45:00

Fantastic stuff - high quality finish. Some definite chuckles throughout the narration. Hobos are the unsung extra-dimensional wandering heroes of our time. Played to fin.

Guiding Light by cageinabird 2013-05-01T13:22:00

I really enjoyed the first part of this, I felt it was building up to something great but I have to say I was disappointed.

The darkness and the flickering just didn't work for me, it wasn't fun or engaging, just tedious.

The first part felt like it could be a stealth game with a nice amount of panic mixed in.

Suggestion: take the mechanic of sound attracting attention and build the game on that. Agents will also emit sound (waves) for you to react to. Makes it sort of a cat and mouse on an even playing field.

... by Dir3kt 2013-05-11T04:27:00

Very nice game but some levels are really frickin hard. Some great leveldesign in there though.

Super Neo Tektropolis by vidarn 2013-04-30T04:10:00

Fantastic art and solid mechanics. A clear objective would have helped, even just one line of mission text. Hope you keep working on it, the world seems like it could grow to become something quite interesting.

shon by bitnenfer 2013-05-02T11:18:00

Well done, I enjoyed this. It does get a bit boring though.

Space Jellyfish by [-BipolarDesign+] 2013-05-06T13:39:00

That was a completely awesome experience. Thanks, Space Jellyfish.

XYZ by ataxkt 2013-04-30T05:24:00

So incredibly slick. I went into a mellow minimalist trance state playing this. I think you hit the nail on the head.

Lumiere by Orihaus 2013-05-02T11:05:00

Lovely visuals but unfortunately not more than that. Even the interactivity feels so limited with the slow speed.
I know you're doing more cool stuff with these visuals though and I'm looking forward to that!

PLOG by Gungnir 2013-05-01T13:43:00

Thanks for the feedback all. Great comments ilo - we're thinking we might do a post compo extended version. So we welcome more gameplay suggestions and critique.

PLOG by Gungnir 2013-05-04T03:33:00

You've all inspired us to work on a post-compo version with an improved challenge and other surprises. Thanks!

Join by Perry 2013-05-01T13:38:00

This game is great, very cool design.

Two issues:
1. The time it takes to reset the level is too long.
2. It's too fast / difficult. I felt frustrated when I solved the puzzle in my head but could not progress due to being terrible at snake :(
I would prefer it with some kind of drawing mechanic or perhaps just a very slow snake.

Join by Perry 2013-05-01T13:43:00

Oops, should have tried slow mode. The time it takes to end a level is extremely annoying then though. Still, good it's there.

Join by Perry 2013-05-01T13:55:00

Elegant, and genuinely challenging. Great game. I bet you thwarted many exhausted brains ;)

Fantasy RPG #58 by Martze 2013-04-30T04:54:00

A perfect expression of minimalist game design, without cutting anything that makes the genre fun. Brilliant work!

(Follow the) Line by Chman 2013-05-01T12:42:00

Good job. Personally I found it a bit too frustrating but I can see the appeal is there for some folks.

Also, some sound would have been nice.

Golden Age by LandoSystems 2013-04-30T05:38:00

Well executed homage mash-up. Great work on the transitions between games, seamless. Smart use of lives lost, anything else would have been frustrating.

Potato Dungeon by _Rilem 2013-05-04T06:01:00

Fantastic! Really novel and well tuned controls, charming style, minimalist without being simplistic. It'd be great even without considering the limited time in which it was made.

Tessitron by radmars 2013-05-11T04:11:00

Well done, music is really great.

My Mini Castle by TijmenTio 2013-05-01T13:13:00

Fun little game, very polished for 48 hours.

Extra points for the soundtrack :)

Brutaliz'Art LD26 by lotusgame 2013-05-04T07:30:00

Clever idea - and helps others get more exposure (prior to being smashed).

REVOLVENGARDE by Andrio 2013-04-30T05:18:00

I love it - easy to learn, with multiple levels of challenge. So much fun. Great, great use of the music! So charming, hope you push it to a full release version.

TOO MANY DISTRACTIONS by kbm 2013-04-30T04:00:00

This is a brilliant simulation of my (I daresay most people's) every day. Polished, smart and fun. Great work, wonderfully meta :)

SSSS : Super Simple Smart Shooter by Nekith 2013-05-03T02:52:00

I enjoyed playing it and you made some interesting design choices with the ammo and firing. Cool.

Weapons of Minimal Destruction by bluescrn 2013-05-11T04:55:00

Nicely executed.

Terminally ill by Sebastian 2013-05-04T06:18:00

Great minimalist gaming and storytelling. Both highly effective. Triumph!

Dream Island by FREEZX 2013-05-08T01:40:00

Cool, really proves that surprise and wanting to be surprised is a very powerful motivation in games.

FOLD by jwaap 2013-05-02T06:50:00

Enjoyed the visuals and sountrack but didn't like hitting the buildings.

QbQbQb by rezoner 2013-05-01T13:30:00

Just phenomenal, and a perfect expression of minimalist beauty. A real LD stand out (which is saying a lot for this crop!).

QbQbQb by rezoner 2013-05-01T14:02:00

Very good game with awesome music.

I did feel it fell a bit flat after a while but that could be fixed easily with some extra colors.
Excellent.

MetroGnome by jprof 2013-05-14T14:46:00

Lovely idea. Lovely gnome!

Life by Back to Browse Entries 2013-05-11T04:16:00

I think the message could be a little more clear, just the title didn't really cut it for me.

hru by gilmore606 2013-05-01T12:34:00

Well done, I feel an even more minimal color scheme would have been in service of this entry.

Minimalist RTS by aaron9000 2013-05-11T04:41:00

Nice minimal take on the genre.

Digital H by winesays 2013-05-11T04:48:00

Amazing graphics.

100% Safe Download by 3.14 2013-05-19T16:46:00

Way to extract maximum value with minimal visual range. Actually oddly atmospheric. A super stripped down system shock vibe :)

Minimalist Horror Story by MinionStudios 2013-04-30T04:48:00

Great atmosphere. Just feels nice to be playing decent survival horror again. The bats got me even though I read about them :) I also got stuck on the attic stairs, had to find a particular angle to move on.

Steve Can't Zen by DaanVanYperen 2013-05-01T14:00:00

Ah, some ultra-violent catharsis. The PERFECT remedy for all this minimalist cube wrangling!

City Walk by MaxSzlagor 2013-04-30T05:04:00

Nice feel, delivers on promise of title. Pro-tip: Initiate moonwalk mode by tapping the opposite direction key while walking.

Be The Wind by dstozek 2013-05-19T16:55:00

Lovely execution. An aid to meditation.

Parabox by Jon Fischer 2013-04-30T05:14:00

Very nice! Great level design. I think it would have been more visually striking without the black shadows on objects, it's so clean otherwise. Would have been nice to have a light grid texture on open floor too.

Return Home by Manuel777 2013-05-01T12:51:00

Pretty neat. I kind of liked the loose controls.

It lacks some depth though so this could be great with some post-compo love.

Double Hydra by CosmicAdventureSquad 2013-04-30T04:30:00

Excellent visual design, with a great central mechanic. You even managed multiple enemy types! Top work - and clever reflecting switched dev roles in the game.

Four Scepters by Benjamin 2013-05-19T16:49:00

Nailed the theme in every respect. This needs a full release on mobile. It's a compact gem, the best kind.

Super Monster Attack by daandruff 2013-04-30T04:05:00

Excellent level of polish and highly playable besides. Lo-fi charm and coinzzzz!

crush. by oatsbarley 2013-05-03T02:44:00

Well done, one of the better interpretations of the theme I've seen so far.

Drug Hunt by kill0u 2013-05-18T03:58:00

Brilliant! Once you sync up with it. Great visual design.

Mustache Armies by TurboDindon 2013-05-06T15:24:00

I had a blast. Many times over. This really kept me hooked for a good while, I'd love to see you expand it post-comp.

Cursor got a little hard to see after things got... chaotic :)

Brave New World: The Game by Nolan C 2013-04-30T04:19:00

Smart use of theme. Pacification of the masses. I love how things "conclude" if you fail.

Saishou Sentou by Joshua Douglass-Molloy 2013-05-04T05:52:00

Definitely embraced the minimal across all aspects, though I wish there'd been some instruction.

# by Kitch 2013-05-02T11:10:00

Good job.

Dungeoneer by protensity 2013-05-11T04:36:00

Liked the text adventure, well written.

Princess Chardonnay in Bomb Kingdom by Ishisoft 2013-05-18T03:50:00

Slick presentation, and truly excellent puzzle/level design which teaches as it confounds. A little more nod to the theme would have been nice (since you did invest time in art) - but that doesn't detract from the quality :)

LD28 — You Only Get One

Lost In Transmission by mtrc 2013-12-21T04:14:00

I feel you nailed every category. Well balanced in every respect - production, gameplay, presentation. Great game.

The Fate by Nikteddy92 2013-12-25T15:11:00

Was looking for some more instruction on objectives/motive, but nice main sprite and general presentation. Couldn't figure immediately how the intro tied in.

Save One For The Kids by SonnyBone 2013-12-18T16:33:00

Great feedback and timing, very satisfying. Would like to speed up the summary UI with button input - in a rush to fire my next shot. That first triple headshot was truly satisfying. This would do well on mobile.

FowL Play by Sakuyan 2013-12-21T15:54:00

Nice chicken. There's a lot here, well executed.

The Zombie Skull Seeking Bullet by aare 2013-12-17T14:00:00

You totally rocked me with this. It'd would have been nice to see even more gore - especially on player death. Good twist on the arena shooter mechanics, to suit the theme very nicely! Some constraint on the camera offset so I can always see a min distance behind character. I shot myself to death more than once :)

Shards of One by Gungnir 2013-12-18T16:49:00

Thanks guys. Was interesting to try something different this time around. We also wanted some music in there, but ran short of time and couldn't come with anything quite suitable (droning and soviet). Lesson learned - find a sound guy :)

Shards of One by Gungnir 2013-12-22T07:49:00

@Nut Seems okay from this end; let us know if you have ongoing issues.

Mega Gungineer Chronicles 3: Final Gun! by StoneMonkeyStudios 2013-12-20T17:48:00

Lovely presentation - but with all those FX, some impact particles would have been a nice addition feedback wise. Great stuff though, loved becoming a twirling tornado of laser death . Combos and scoring next step ;)

The Last Torch by XmmmX 2013-12-18T16:26:00

Delivered more than I expected, really solid stuff! I think I looked good as a corpse.

Tropic Warrior by blackmagic 2013-12-23T14:11:00

Really sweet presentation. Box escort was a bit of a drag, but I think there's something there - perhaps if it wasn't such a handicap, just a slight one... adding reload to the box penalty seems harsh. Terrific character and great effort, definitely worth it :)

The Last SPERM by MALHCat 2013-12-17T13:50:00

Performing tackles with an angry sperm in a spike-laden vagina. Only LD can deliver me this. (Great)

The True And Only Way to Mono by Tyu 2013-12-17T12:47:00

Great concept, really endearing art/sound. Sweet lines :) I wish I could hammer things clean in real life. Got stuck on collision a few times, and I couldn't fix my leaking bed! Had the music playing twice out of sync after starting new game.

A Ronin Heart by TijmenTio 2013-12-25T15:29:00

Amazing work! Super appealing visuals, animation and control-feel. Great atmosphere, and even nails the theme in an innovative and complementary (to play) way. Top marks.

The sidekicks by Ludipe 2013-12-17T16:14:00

Agree with the others - this deserves post compo expansion. Really charming, lots of character.

Red and Gold by Christina Nordlander 2013-12-21T08:01:00

Enjoyed the build up and the conclusion. Wish there were more branching opportunities during training, possibly the case - but perhaps I missed the opportunity. Like the concept, point of view and general language.

TankoKitty by JohnnySix 2013-12-21T16:21:00

This reminds me of a dream my cat had that made my cat happy and violent. Nice.

0RBITALIS by AlanZucconi 2013-12-21T03:18:00

I wasn't always sure what I was doing, but I was sure I really liked doing it. And looking at it. Excellent!

Tether by orbitantlers 2013-12-17T13:32:00

Nice idea, inertia based with the tethering. Wish the default player size was larger - and if there had been some simple tiling background element, the relative movement/speed would have been easier to read. Love to see you evolve it post comp. Something quite chill about letting yourself just float off... especially to that music.

Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty 2013-12-17T13:37:00

Utter brilliance. No more need be said sirs. I had fun mastering my glove slap technique, and the final shot is a perfect punctuation to play. Best gentlecats dueling sim ever.

One Strike by tiopalada 2013-12-17T16:08:00

Well presented, and right on the mark for the theme. Good tension before the strike - nice use of sound cues.

Heart by arrogant.gamer 2013-12-21T03:45:00

Great concept, high points on theme. Crashed several times while moving between screens (as you are aware).

Uno Terra by Diptoman 2013-12-21T06:06:00

Nice - this is definitely the best of the "you only get one earth" types I've played so far. Really comprehensive effort.

Hammerfall by Supernaught 2013-12-17T12:55:00

Can't resist a good arena shooter - and this certainly is that. Nice work on the controls, they quickly felt natural. It was fun considering what combination of single use skills to take in, just enough strategy to keep me playing. Good balance. Would have like some more obvious feedback on the player damage.

Earth Prime by Satyre 2013-12-20T17:39:00

Nice idea for the theme. Could have used more feedback on button presses - as you know, and piling everything into tech seemed to work okay.

The Library *Real Name: Welcome to the Library* by Capitals 2013-12-20T17:35:00

Nice effort, even if you didn't get all your ideas in there. Tiny books.

Wilhelm's Escape by glovecat 2013-12-21T15:58:00

Surreal nonsense (good), well presented.

Moments of Paranoia by SpellingPhailer 2013-12-17T13:21:00

Great mood and tension. Provokes reflection. Same comment regarding the text speed - ability to skip or a faster default would be welcome, especially since replay is valid.

Pilot's Last Stand by phi6 2013-12-18T16:20:00

Very nice presentation. Real VO - and good lines/drama. I'm sure I could have more success with the controls over time, but it really felt as if I was fighting them. Definitely takes me back to WC, Tie Fighter, etc.

Nature's Howl by louis.denizet 2013-12-25T16:23:00

Played all the way through, first time - no confusion. Great message, wonderful presentation, right on target for the theme... this is a really great piece of work. Wolves could be more threat, and I wasn't ever sure what the fire did (didn't affect my decisions much). Overall though, very cohesive. *note - I had to force windowed mode (alt+enter)to see the game

The Legend of the Jetpack Gentleman With His Freezing Gun Who Only Has One Chance by GBolt 2013-12-18T16:38:00

Awesome concept! Great feel - probably could have been more forgiving on the jetpack fuel for the compo :) The angle of take-off could be limited so you don't accidentally fire yourself down/forward. Really hope you take this post compo.

You Only Die Once by Arkrothe 2013-12-17T14:05:00

Nice to see another text driven entry out there. Music really carries the atmos well. Love how different the paths were - convincing. Was there a way to restart in game?

CROSSBORE by (Not) Ivano 2013-12-25T15:05:00

Striking that neat balance of cute and sinister. Rapid fire double barrel x-box for the mash! Kung-fu is strong.

You only get one! (match) by Fenixin 2013-12-17T12:42:00

You nailed the single screen arcade charm perfectly, in every sense. Even those typical lo-fi photo backdrops. Controls are dead on, and a great level of challenge. Nice effort getting in all those national cliches too. Ingenious life/energy bar.

Molten Progeny by tcarter 2013-12-22T07:48:00

I got the ending. Touching :) Great work all round. Impact FX and a more obvious target graphic for cursor would be nice.

Porcunipine by AndreRodrigues 2013-12-21T04:17:00

You made my morning with this one. Lovely design, super charming characters. Excellent feedback, too. Concur with other assessments of brilliance here :)

Fighter's last hope by murilo 2013-12-17T14:05:00

Pretty cool game.
I know I should not complain about this but the default controls are really strange. Pressing the shift key too often will bring up a windows dialog for me which makes it impossible to play.

I liked that fact that you can block attacks with the space key but that was not explained in the readme.

LD31 — Entire Game on One Screen

Leaving by My Sweet Whomp 2014-12-11T15:32:00

One of my favorites for sure.

The art and animation is really amazing.

Thanks.

One Last Stand by Nokifict 2014-12-10T15:10:00

I'ts a bit hard to understand, even with the addition of a tutorial.

Still a good effort though.
Thanks.

Super Snow Girl by Christina Antoinette Neofotistou 2014-12-10T14:59:00

It looks like you bit off a bit more than you could chew with this idea. The handdrawn animation style must be very labor intensive.

It's very nice though, it has a unique feeling that I enjoyed a lot.
The special moves were a cool addition as well.

Thanks.

Two Fold Swan by Jellycakes 2014-12-10T14:46:00

I enjoyed the feeling of adventure and the witty banter with the NPC's

Also, it's nice to find a game that wraps things up at the end.

Thanks.

Alpha Circuit by SecondDimension 2014-12-11T14:15:00

This is a very cool thing you've made. The fast travel mechanic is empowering without being overpowered, and lifts the stealth mechanics to a new level. Slick fun, with the theme woven into everything.

One Screen Worship by Gungnir 2014-12-09T15:27:00

Thanks for the comments everyone, we really appreciate it.

It will indeed take some time before you fail. You can use that time to check out all the channels and programs that are available.

Hopefully some will make you laugh.

One Screen Worship by Gungnir 2014-12-10T15:26:00

Thanks for the feedback.
I've double-checked the webplayer and it seems totally fine for me. I'm using Chrome.

duals by sergilazaro 2014-12-10T14:21:00

Very nice. I enjoyed it and played till the end.

Thanks.

Chance Encounter by allurious 2014-12-09T11:44:00

Lovely art and quite funny :)

Sometimes a little confusing what is happening though, but overall a very solid and fun entry.
Thanks.

Ab Intra by Yarek 2014-12-10T14:34:00

Quite scary!

Good job.

The Cubenator by Kuupu 2014-12-11T15:18:00

Well done, thanks.

Attack Of The Regurgitor! by enteagd 2014-12-11T13:52:00

Eating fleeing nerds is always solid entertainment. Lovely presentation and easy to control - fun stuff!

Avoid Rage by jackrugile 2014-12-14T13:28:00

Very strong entry, nice and concise concept and execution.

snow by Valeour 2014-12-09T13:44:00

I can't seem to rate this game, strange.

snow by Valeour 2014-12-09T13:47:00

Did you opt-out of all categories maybe?
Anyway, some fairly advanced mechanics in this game. That's impressive. Unfortunately the controls are quite frustrating so that made it a little less enjoyable.

Thanks.

Banana TV by NPException 2014-12-11T14:30:00

Wow, this game is very similar to our entry, you should check it out.

I liked the weird vibe of this one, the sort of surreal art. It got me to chuckle a couple of times.

Thanks.

Banana TV by NPException 2014-12-11T14:39:00

Naturally we'd agree it's a great interpretation of theme :) I think you took the gameplay a step or two further than we managed though, and it's more fun as a result. I grasped the symbols really quickly, though some objects were initially hard to identify.

Snowball juggling Olympio by Benjamin 2014-12-11T16:04:00

I really love what this is. That it lures you in with a 'mini-game' surface, then presents a truly unique task that asks more coordination than most games of that type. At first it was frustrating, but soon I adapted and overcame; the root of true fun. I had to close it as I was scared of how long I might stay there if I seriously tried to keep besting my score. Oh, and brilliant visuals, especially the execution of the snowman's head/face.

Law Breaker by deepnight 2014-12-11T15:56:00

I feel as if I'm back in front of my Amiga 500, playing something from sensible software... but somehow even more awesome. Thanks.

Arena by Poupi 2014-12-10T15:21:00

Good job on the art. I wish the fighting was a little more exciting though.

Good job.

Last Rooftop Hero by Phoenix849 2014-12-10T15:15:00

Excellent audio, sweet song.

The gameplay didn't make a lot of sense to me, jumping gives no meaningful advantage since the optimal position is in the center.

Life is Pointless by oobie 2014-12-11T14:38:00

I was enjoying it but then I failed to understand how to score points so I got stuck.

Bummer.Thanks though, very thoughtful.

Owls Ever After by Mike Mezhenin 2014-12-13T08:21:00

It's cute but the mechanics didn't really click with me.

Thanks.

birdsong by managore 2014-12-09T14:48:00

Very impressive indeed.
It's a shame I'm not a fan of platformers but it managed to hold my attention for longer than expected.

What makes this so good is the level of polish and attention to detail.

Excellent.
Thank you.

i by VLTRAUIOLET 2014-12-13T11:09:00

Looks amazing but I found it frustratingly hard to play.

Color Code by TaylorAnderson 2014-12-13T11:04:00

This game needs clearer instructions.

Mind Traveller by Ogniok 2014-12-10T15:17:00

Too demanding for my laptop :(

Parable of the Broken Window by Akurn 2014-12-10T15:34:00

Pretty brutal but it's the most interesting interpretation of the theme I've seen so far.

Well done!

Animal Roar by gillenew 2014-12-10T14:55:00

The art is very nice. It's very hard for me to enjoy platforming games like these though.

Would love to see something more innovative from you next time!

Thanks.

The Second Thought or Please, Don't Touch Anything by Four Quarters 2014-12-11T14:17:00

Great game but it made me feel a bit stupid haha.

Thanks.

The Aardvark and the Manatee by Sanguine 2014-12-09T14:13:00

Lovely experience.

Thank you.

Hazard Lab by JohnGalt 2014-12-13T08:48:00

Interesting but I felt like I had minimal control over the final result. The long strings of molecules kept getting in the way.

Go Out Screen by allanolivei 2014-12-11T13:35:00

Played through the whole puzzle, nice varied mechanics and controls are solid. Great quality effort. Would have loved to have the 'room turn' UI overlay on the actual level.

Super Screen Saver by Dokthar 2014-12-11T15:43:00

Really nailed the screen motif with those visuals, and play is fun and fluid. Nice work.

Visibility Zero by molecats 2014-12-13T09:10:00

I really enjoyed this one. Nice take on the theme as well.

Not perfect but very good indeed.
Thanks.

Houston, We've Got a Problem by MrBadIvan 2014-12-09T13:22:00

This looks very nice and the ship building feels very smooth.
Too bad there isn't much to do beyond that though.

Nice effort.
Thanks.

GTAlien by Pulsartronic 2014-12-09T11:49:00

This game works well and the still art is very cool. To me the mindless violence was a little too much but well executed nonetheless.

I enjoyed the ragdoll effect on the humans, nice touch.

Office Gaming Inception by AMS 2014-12-11T13:47:00

Nailing the theme, and realizing (very nicely) a really impressive amount of content. This is just a very well constructed bit of fun. Nice work team!

Carnage by Bygmalion 2014-12-09T15:16:00

The craziness in this entry is inspiring.

Thanks.

The Screening by Suppagumma 2014-12-10T15:25:00

I'm getting: Failed to download data file.
Bummer, I wanted to play this.

The Screening by Suppagumma 2014-12-11T14:01:00

Ok, the GameJolt version worked fine.

I wish there was more of an overall goal as a motivation. It felt a little aimless.

It looks and sounds excellent though.

Thanks.

Tama by kill0u 2014-12-11T15:54:00

Interesting control scheme, and nicely polished. Would love to feel a little closer (scale wise) to the cute characters.

Hunt The Yeti by Elisée and friends 2014-12-11T14:23:00

Wow, this game is so cute and polished. Very impressive.

I wish I didn't die when I fall into the water, that's really annoying.

Well done!

CUBE Clicker by Polyganz 2014-12-13T08:35:00

It feels like an actual game, I got into it. The mindlessness of the clicking and knowing you don't want to stop makes for terrifying self reflection.

Thanks.

Orion by feiss 2014-12-09T15:23:00

Very cool game. Really great sense of mood and space.

Thanks.

LD47 — Stuck in a loop

SPÅRVAGN by Dustyroom 2020-10-06T15:15:30Z

Loved this. Gorgeous and enjoyable.

Knights of the Holy Loop by RenD 2020-10-09T12:54:48Z

Very impressive entry that's really well executed on all fronts. In the end, because you want to keep playing the lack of balance and deeper strategy stands out. Nothing strange for a jam game so, Lots of potential here. This could be a successful mobile game with some extra effort. Thanks.

Mystic Dungeon & Mighty Mustache by namnam 2020-10-07T09:40:39Z

Had fun with this one, thanks. An illustrated background would have really enhanced the mood.

Stuck in the Loop by Hengen 2020-10-07T09:26:16Z

Game gets quite fun when you up the speed and the camera pulls back. Had fun and finished the 10 laps! Thanks. Wished it had some nice sound treatment for the driving and drifting, that could really up the feeling.

Light footsteps after the rain by Chocolat-Endive 2020-10-09T11:54:42Z

Great mood, great use of emergent technology. Impeccable photography. Thanks.

Splines 'n Shapes by SharkWithLasers 2020-10-13T08:33:05Z

Really clever. Full points for innovation here. Thanks.

Stuck in a Soup Loop by Doot 2020-10-07T09:52:09Z

Pretty good. Turns out my memory is bad an I really am an old man! who knew?

Fractulinear by gungnir 2020-10-06T11:17:08Z

TheKrane - Are move and rotate both working? A screenshot might help or a more detailed description?

Fractulinear by gungnir 2020-10-06T11:19:15Z

@frederik-boye Can you tell me the resolution of your monitor and if you played fullscreen or not?

Fractulinear by gungnir 2020-10-06T12:34:35Z

@loig that sounds like a bug :( Were you playing in fullscreen on the webplayer?

Fractulinear by gungnir 2020-10-06T13:09:09Z

@loig Damn, ok. I will investigate. Thanks for getting back to me on this.

Fractulinear by gungnir 2020-10-06T13:41:36Z

@frederik-boye Thanks, that seems to be the common issue and I've now been able to reproduce it and am trying to fix it. First time making a WebGL build so it's a learning curve.

Fractulinear by gungnir 2020-10-07T15:08:41Z

@food-lovers I have to admit the connection is light at best. I figured connecting a start point to and end point creates a loop. And you're stuck in it until you figure out the puzzle :)

Fractulinear by gungnir 2020-10-10T20:39:09Z

@nsadie Hi, thanks for the lovely comment. Indeed this is one way I've been thinking about improving the game concept. I'm going to explore some more ways of constructing the puzzles, see if there's something interesting to find there but limiting moves could be a simple way to up the challenge for sure. Thanks.

Fractulinear by gungnir 2020-10-11T09:39:04Z

@icxon Wow, haha. Nicely done! It's very helpful to see someone else actually playing. The input issue is an unfortunate bug in a Unity package I chose to use :(

Cornowlius' Path by Lowkey Interactive 2020-10-09T12:23:49Z

Nice effort on the graphics. The looping was also nicely handled visually. Thanks.

Looper by Shortbread 2020-10-09T12:40:40Z

Beautiful aesthetic, so well put together it's impressive. Actually I saw you post on Twitter and it inspired my entry even though it ended up very different. Well done. Thanks.