Cosmogonie by Spotline 2012-08-30T14:41:00
So great, loved it!
Foon → Ludum Dare Explorer → Users → Gungnir
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Fractulinear | jam | 369 | 3.81 | 3.62 | 4.01 | 2.91 | 4.15 | 3.94 | |||
| 2014 | 31 | Entire Game on One Screen | One Screen Worship | jam | 425 | 3.29 | 2.46 | 3.64 | 4.40 | 4.07 | 2.31 | 3.57 | 3.26 | 69 | |
| 2013 | 28 | You Only Get One | Shards of One | jam | 188 | 3.26 | 2.32 | 2.76 | 3.03 | 2.36 | 1.20 | 1.41 | 3.55 | 64 | |
| 2013 | 26 | Minimalism | PLOG | jam | 64 | 3.71 | 3.67 | 3.40 | 4.07 | 3.90 | 3.56 | 2.30 | 3.39 | 81 | |
| 2012 | 25 | You are the Villain | SUPER Witch Hunter Pro | jam | 25 | 3.82 | 3.18 | 3.26 | 4.02 | 4.53 | 3.64 | 3.07 | 3.61 | 95 | |
| 2012 | 24 | Evolution | evoxy | compo | 493 | 2.75 | 2.06 | 2.88 | 2.47 | 4.18 | 32 |
So great, loved it!
Fun app, I wished they could grow bigger.
It took me around 5 plays to understand what was going on and after that it turned into a neat little game.
I think I'd like it if it progressed a little slower in the beginning.
Well done overall.
Well done.
Good job, would be nice if there was some more direct interaction (petting?)
Nice game.
I do think it would be much better if it felt more alive, more zombies, faster pace, animated etc.
Also, the interactions with the zombies could use some more depth, as mentioned above.
Hi guys, thanks for playing the game and thanks for the feedback.
Right now there are no winning conditions to the game, the goal is simply to evolve it to a state you are happy and satisfied with.
I understand that it might not feel satisfying enough this way.
I was a little worried that it would be a little hard to figure out how to play but i'm happy to see you were able to play.
Did you figure out the specific effect of every color?
Hi,
Thanks for all of your comments, I'm really excited to see that people have played my game.
Don't hesitate to post constructive criticism, I plan to adress some issues after the voting period.
Also, if you have issues with the webplayer you can try the following:
1. reload the page.
2. clear your browser cache.
3. download the standalone ;)
Unfortunately, I can't do anything to fix it.
Is it supposed to end after the line about the brown dwarf? I feel like I missed a lot of content, also no idea how to get any of the achievements, it only lets me create one star...
Very nice moodpiece.
I got a little annoyed with getting bell 4, I just wanted to enjoy, not die :P
Thanks, good job.
Doesn't work for me either :( Looks funky.
I was disappointed by the abrupt ending :( Hope to see more of this later.
I just taught Anne a valuable lesson.
(Awesome work with this!)
As has been mentioned, there's a few reverse-shmups floating about - but I have to say this is far and away the best. You've taken the idea beyond just a neat gimmick and made something highly playable. It's the most compelling game I've played in the dare thus far. Nailed the visuals and sound too. The lack of built-in restart is the only nitpick. I'm going back now for another round.
A most enjoyable throwback. Great writing (really kept the whole thing afloat) and use of music. It'd have been nice to seem a couple more props and some costume (accessory) changes for the leads, but given the time - great stuff.
Good atmos, but I was also curious if an ultimate end goal was reachable via the kills/flowers.
My AVG thought your exe contained a Trojan horse, you might want to check that out.
A good sense of atmosphere and environment, and well-designed character. Charming, quality animation.
The control scheme was an ideal choice for the setting, but not quite forgiving enough at the outset for new players. It also didn't seem fair how much more muscle energy it costs to propel upwards. Even so, tackling a non-standard control scheme as well as you did is impressive. Hope you do keep going with it and get some of that narrative into the future versions.
Clever! At first appears linear, but soon provides enough player choice to really engage. And blowing stuff up never gets old. The little bit of platforming was well handled.
Terrific fun thanks to well implemented controls, balanced challenge and great level design. Great comedic tone too.
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, yeah.
Good :P
Excellent application of the noir motif, with some nice little subversive twists on the formula. A very compellingly written protagonist - a joy to play. Great work!
Not bad but a little low on actual "game".
Yep, web version is still uploading, please give it a minute. Thanks.
Web Player is uploaded now. You can get the standalone for glorious HD graphics though!
@saampahlavan Thanks :) The chanting is our own voices layered together.
Thank you all for your (positive) comments. We love hearing what everyone thinks :)
@SonnyBone The other camera angles are just for the screenshots. We also have some ideas lined up to expand on the game if it ever comes to that.
Thanks everyone for your amazing comments!
Please keep them coming since we will be working on a post-compo version so we want to know what you'd like to see improved and / or added.
@DavidErosa
I have added an OSX version but I don't own a Mac so it's untested, contact me if it doesn't work.
I still run Unity 3.5 so I can't help you with the linux version, sorry.
goerp: Thanks! Definitely works better full screen, but we wanted to play it safe. Maybe we'll look at some alternate camera and level layouts in future versions.
The last little bit of burning happens automatically, once they're very well ablaze, fire will finish the job.
It's up to you if they're real witches or not - but if you're unsure, should you really be burning them? ;)
Thanks LD fellows! We really appreciate the feedback. We'll definitely be pursuing a post-compo version with a real difficulty curve and the pushback we didn't have time to implement. Check out the post-mort for more info - http://www.ludumdare.com/compo/2012/12/24/super-witch-hunter-pro-ld25-post-mortem/
Nice sketches and sprites. I think it's time for bed, because the rest went over my head. Or I didn't go over enough heads. Or faces...
Would've loved more options to thwart Earth defenses, but I think that's just a testament to how compelling the game scenario was. First time I think I've ever pitied a meteor...
Satisfying bile-spewing action. Liked the use of hearts as a hazard.
Slick presentation, great sense of humor and feedback. Nothing not to like here. Nice one.
Nice idea.
As mentioned, this could use a lot more feedback on the abilities.
Nice work, has potential :)
Good atmosphere, great visuals and cool use of theme. Every enemy is extremely annoying. I wasn't quite lear why movement speed was reduced in some cases. The immunity period after damaging enemies seemed excessive, and removed the opportunity to really lay into them with those sweet attacks. Raining punches on the orbs, on the other hand, was extremely satisfying. Wish the tumor explosion wiped out surrounding enemies.
Very good in the audio-visual department.
It's great to be evil :) Nice work.
Style. Substance. Innovation. This has it all.
Plus it's educational. Fantastic work.
Echoing common feedback - the initial progression is way too slow. It's so much fun to squash em, but it's so hard to do it reliably. This frustration is further increased due to most levels are too open with too few targets. The fixed jumping distance also made it harder, as you're constantly leaping over intended targets. I stuck with it though, since the overall quality demonstrated it'd be worth it. It was, eventually!
Totally delivers on mood, well done.
Lovely presentation with polished execution. Great job tackling a more challenging genre hybrid too. Would have been nice to organize tools on UI by purpose (blocks, scares, kills). One use per tool felt limited, though that's something that could be expanded upon in a future version ;)
Great presentation and sense of humor, very well realized in general. Deliciously villainous to boot. Charming stuff.
Really nailed the NES reference, controls responsive... nicely executed!
We are the villain. Excellent.
Interesting game but it didn´t have a lot of momentum and I would have liked to read more about the world.
Good concept and theme, would have enjoyed some more minion variety, or the ability to spawn more. Having to press enter took my hands away from resting on the default controls.
Fun toy :)
I really could not get along with the controls :(
Very nice but i'd like it if it relied less on number of enemies and more on strategy.
I'd say plenty of parents would get the theme link here ;) This is a brilliant concept - I hope you continue to work on a final version post compo. I really like the presentation, actually. The child's hand is a very well realized UI element.
Is it supposed to stop after you kill the thugs?
I like the art style but I would have liked it if that was applied to a more solid game.
I was actually hoping this was an adventure game, style seems like a perfect fit.
Nice, got a good laugh out of me.
I was quite completely entertained by this experience. Thanks.
Pretty good game, too bad the art is not more fleshed out.
Great minimalist atmos and tight level design. Really enjoyed playing - and would love some more.
Love the effects :)
Enjoyed it, very well presented.
Solid work :)
Charming feel, and successful execution of ARPG loops that had me smash n grabbing like a boy in love. Energetic tune really helped carry it along, too.
Nice but quite tough.
What was there was nice :)
Interesting but I found it frustating to play.
It feels wonderfully complete as a vision - very playable with great roots. Excellent stuff. Wish I had a nuclear option :)
Lovely atmosphere, charming idea. Love to see you guys take it beyond compo.
Really cool game, it's the full package.
Loved the artwork.
Fantastic stuff - high quality finish. Some definite chuckles throughout the narration. Hobos are the unsung extra-dimensional wandering heroes of our time. Played to fin.
I really enjoyed the first part of this, I felt it was building up to something great but I have to say I was disappointed.
The darkness and the flickering just didn't work for me, it wasn't fun or engaging, just tedious.
The first part felt like it could be a stealth game with a nice amount of panic mixed in.
Suggestion: take the mechanic of sound attracting attention and build the game on that. Agents will also emit sound (waves) for you to react to. Makes it sort of a cat and mouse on an even playing field.
Fantastic art and solid mechanics. A clear objective would have helped, even just one line of mission text. Hope you keep working on it, the world seems like it could grow to become something quite interesting.
That was a completely awesome experience. Thanks, Space Jellyfish.
This game is great, very cool design.
Two issues:
1. The time it takes to reset the level is too long.
2. It's too fast / difficult. I felt frustrated when I solved the puzzle in my head but could not progress due to being terrible at snake :(
I would prefer it with some kind of drawing mechanic or perhaps just a very slow snake.
A perfect expression of minimalist game design, without cutting anything that makes the genre fun. Brilliant work!
Good job. Personally I found it a bit too frustrating but I can see the appeal is there for some folks.
Also, some sound would have been nice.
Well executed homage mash-up. Great work on the transitions between games, seamless. Smart use of lives lost, anything else would have been frustrating.
Fantastic! Really novel and well tuned controls, charming style, minimalist without being simplistic. It'd be great even without considering the limited time in which it was made.
Fun little game, very polished for 48 hours.
Extra points for the soundtrack :)
Clever idea - and helps others get more exposure (prior to being smashed).
I love it - easy to learn, with multiple levels of challenge. So much fun. Great, great use of the music! So charming, hope you push it to a full release version.
This is a brilliant simulation of my (I daresay most people's) every day. Polished, smart and fun. Great work, wonderfully meta :)
I enjoyed playing it and you made some interesting design choices with the ammo and firing. Cool.
Nicely executed.
Great minimalist gaming and storytelling. Both highly effective. Triumph!
Cool, really proves that surprise and wanting to be surprised is a very powerful motivation in games.
Lovely idea. Lovely gnome!
I think the message could be a little more clear, just the title didn't really cut it for me.
Well done, I feel an even more minimal color scheme would have been in service of this entry.
Nice minimal take on the genre.
Way to extract maximum value with minimal visual range. Actually oddly atmospheric. A super stripped down system shock vibe :)
Great atmosphere. Just feels nice to be playing decent survival horror again. The bats got me even though I read about them :) I also got stuck on the attic stairs, had to find a particular angle to move on.
Ah, some ultra-violent catharsis. The PERFECT remedy for all this minimalist cube wrangling!
Nice feel, delivers on promise of title. Pro-tip: Initiate moonwalk mode by tapping the opposite direction key while walking.
Lovely execution. An aid to meditation.
Very nice! Great level design. I think it would have been more visually striking without the black shadows on objects, it's so clean otherwise. Would have been nice to have a light grid texture on open floor too.
Pretty neat. I kind of liked the loose controls.
It lacks some depth though so this could be great with some post-compo love.
Excellent visual design, with a great central mechanic. You even managed multiple enemy types! Top work - and clever reflecting switched dev roles in the game.
Nailed the theme in every respect. This needs a full release on mobile. It's a compact gem, the best kind.
Excellent level of polish and highly playable besides. Lo-fi charm and coinzzzz!
Well done, one of the better interpretations of the theme I've seen so far.
I had a blast. Many times over. This really kept me hooked for a good while, I'd love to see you expand it post-comp.
Cursor got a little hard to see after things got... chaotic :)
Smart use of theme. Pacification of the masses. I love how things "conclude" if you fail.
Definitely embraced the minimal across all aspects, though I wish there'd been some instruction.
Liked the text adventure, well written.
Slick presentation, and truly excellent puzzle/level design which teaches as it confounds. A little more nod to the theme would have been nice (since you did invest time in art) - but that doesn't detract from the quality :)
I feel you nailed every category. Well balanced in every respect - production, gameplay, presentation. Great game.
Was looking for some more instruction on objectives/motive, but nice main sprite and general presentation. Couldn't figure immediately how the intro tied in.
Great feedback and timing, very satisfying. Would like to speed up the summary UI with button input - in a rush to fire my next shot. That first triple headshot was truly satisfying. This would do well on mobile.
You totally rocked me with this. It'd would have been nice to see even more gore - especially on player death. Good twist on the arena shooter mechanics, to suit the theme very nicely! Some constraint on the camera offset so I can always see a min distance behind character. I shot myself to death more than once :)
Thanks guys. Was interesting to try something different this time around. We also wanted some music in there, but ran short of time and couldn't come with anything quite suitable (droning and soviet). Lesson learned - find a sound guy :)
@Nut Seems okay from this end; let us know if you have ongoing issues.
Lovely presentation - but with all those FX, some impact particles would have been a nice addition feedback wise. Great stuff though, loved becoming a twirling tornado of laser death . Combos and scoring next step ;)
Delivered more than I expected, really solid stuff! I think I looked good as a corpse.
Really sweet presentation. Box escort was a bit of a drag, but I think there's something there - perhaps if it wasn't such a handicap, just a slight one... adding reload to the box penalty seems harsh. Terrific character and great effort, definitely worth it :)
Performing tackles with an angry sperm in a spike-laden vagina. Only LD can deliver me this. (Great)
Great concept, really endearing art/sound. Sweet lines :) I wish I could hammer things clean in real life. Got stuck on collision a few times, and I couldn't fix my leaking bed! Had the music playing twice out of sync after starting new game.
Amazing work! Super appealing visuals, animation and control-feel. Great atmosphere, and even nails the theme in an innovative and complementary (to play) way. Top marks.
Agree with the others - this deserves post compo expansion. Really charming, lots of character.
Enjoyed the build up and the conclusion. Wish there were more branching opportunities during training, possibly the case - but perhaps I missed the opportunity. Like the concept, point of view and general language.
This reminds me of a dream my cat had that made my cat happy and violent. Nice.
I wasn't always sure what I was doing, but I was sure I really liked doing it. And looking at it. Excellent!
Nice idea, inertia based with the tethering. Wish the default player size was larger - and if there had been some simple tiling background element, the relative movement/speed would have been easier to read. Love to see you evolve it post comp. Something quite chill about letting yourself just float off... especially to that music.
Utter brilliance. No more need be said sirs. I had fun mastering my glove slap technique, and the final shot is a perfect punctuation to play. Best gentlecats dueling sim ever.
Well presented, and right on the mark for the theme. Good tension before the strike - nice use of sound cues.
Great concept, high points on theme. Crashed several times while moving between screens (as you are aware).
Can't resist a good arena shooter - and this certainly is that. Nice work on the controls, they quickly felt natural. It was fun considering what combination of single use skills to take in, just enough strategy to keep me playing. Good balance. Would have like some more obvious feedback on the player damage.
Nice idea for the theme. Could have used more feedback on button presses - as you know, and piling everything into tech seemed to work okay.
Nice effort, even if you didn't get all your ideas in there. Tiny books.
Surreal nonsense (good), well presented.
Great mood and tension. Provokes reflection. Same comment regarding the text speed - ability to skip or a faster default would be welcome, especially since replay is valid.
Very nice presentation. Real VO - and good lines/drama. I'm sure I could have more success with the controls over time, but it really felt as if I was fighting them. Definitely takes me back to WC, Tie Fighter, etc.
Played all the way through, first time - no confusion. Great message, wonderful presentation, right on target for the theme... this is a really great piece of work. Wolves could be more threat, and I wasn't ever sure what the fire did (didn't affect my decisions much). Overall though, very cohesive. *note - I had to force windowed mode (alt+enter)to see the game
Awesome concept! Great feel - probably could have been more forgiving on the jetpack fuel for the compo :) The angle of take-off could be limited so you don't accidentally fire yourself down/forward. Really hope you take this post compo.
Nice to see another text driven entry out there. Music really carries the atmos well. Love how different the paths were - convincing. Was there a way to restart in game?
Striking that neat balance of cute and sinister. Rapid fire double barrel x-box for the mash! Kung-fu is strong.
You nailed the single screen arcade charm perfectly, in every sense. Even those typical lo-fi photo backdrops. Controls are dead on, and a great level of challenge. Nice effort getting in all those national cliches too. Ingenious life/energy bar.
I got the ending. Touching :) Great work all round. Impact FX and a more obvious target graphic for cursor would be nice.
You made my morning with this one. Lovely design, super charming characters. Excellent feedback, too. Concur with other assessments of brilliance here :)
Pretty cool game.
I know I should not complain about this but the default controls are really strange. Pressing the shift key too often will bring up a windows dialog for me which makes it impossible to play.
I liked that fact that you can block attacks with the space key but that was not explained in the readme.
One of my favorites for sure.
The art and animation is really amazing.
Thanks.
I'ts a bit hard to understand, even with the addition of a tutorial.
Still a good effort though.
Thanks.
It looks like you bit off a bit more than you could chew with this idea. The handdrawn animation style must be very labor intensive.
It's very nice though, it has a unique feeling that I enjoyed a lot.
The special moves were a cool addition as well.
Thanks.
I enjoyed the feeling of adventure and the witty banter with the NPC's
Also, it's nice to find a game that wraps things up at the end.
Thanks.
This is a very cool thing you've made. The fast travel mechanic is empowering without being overpowered, and lifts the stealth mechanics to a new level. Slick fun, with the theme woven into everything.
Thanks for the comments everyone, we really appreciate it.
It will indeed take some time before you fail. You can use that time to check out all the channels and programs that are available.
Hopefully some will make you laugh.
Thanks for the feedback.
I've double-checked the webplayer and it seems totally fine for me. I'm using Chrome.
Very nice. I enjoyed it and played till the end.
Thanks.
Lovely art and quite funny :)
Sometimes a little confusing what is happening though, but overall a very solid and fun entry.
Thanks.
Well done, thanks.
Eating fleeing nerds is always solid entertainment. Lovely presentation and easy to control - fun stuff!
Very strong entry, nice and concise concept and execution.
Wow, this game is very similar to our entry, you should check it out.
I liked the weird vibe of this one, the sort of surreal art. It got me to chuckle a couple of times.
Thanks.
Naturally we'd agree it's a great interpretation of theme :) I think you took the gameplay a step or two further than we managed though, and it's more fun as a result. I grasped the symbols really quickly, though some objects were initially hard to identify.
I really love what this is. That it lures you in with a 'mini-game' surface, then presents a truly unique task that asks more coordination than most games of that type. At first it was frustrating, but soon I adapted and overcame; the root of true fun. I had to close it as I was scared of how long I might stay there if I seriously tried to keep besting my score. Oh, and brilliant visuals, especially the execution of the snowman's head/face.
I feel as if I'm back in front of my Amiga 500, playing something from sensible software... but somehow even more awesome. Thanks.
Excellent audio, sweet song.
The gameplay didn't make a lot of sense to me, jumping gives no meaningful advantage since the optimal position is in the center.
I was enjoying it but then I failed to understand how to score points so I got stuck.
Bummer.Thanks though, very thoughtful.
It's cute but the mechanics didn't really click with me.
Thanks.
Looks amazing but I found it frustratingly hard to play.
This game needs clearer instructions.
Too demanding for my laptop :(
Pretty brutal but it's the most interesting interpretation of the theme I've seen so far.
Well done!
The art is very nice. It's very hard for me to enjoy platforming games like these though.
Would love to see something more innovative from you next time!
Thanks.
Great game but it made me feel a bit stupid haha.
Thanks.
Lovely experience.
Thank you.
Interesting but I felt like I had minimal control over the final result. The long strings of molecules kept getting in the way.
Played through the whole puzzle, nice varied mechanics and controls are solid. Great quality effort. Would have loved to have the 'room turn' UI overlay on the actual level.
Really nailed the screen motif with those visuals, and play is fun and fluid. Nice work.
I really enjoyed this one. Nice take on the theme as well.
Not perfect but very good indeed.
Thanks.
This looks very nice and the ship building feels very smooth.
Too bad there isn't much to do beyond that though.
Nice effort.
Thanks.
This game works well and the still art is very cool. To me the mindless violence was a little too much but well executed nonetheless.
I enjoyed the ragdoll effect on the humans, nice touch.
Nailing the theme, and realizing (very nicely) a really impressive amount of content. This is just a very well constructed bit of fun. Nice work team!
I'm getting: Failed to download data file.
Bummer, I wanted to play this.
Ok, the GameJolt version worked fine.
I wish there was more of an overall goal as a motivation. It felt a little aimless.
It looks and sounds excellent though.
Thanks.
Wow, this game is so cute and polished. Very impressive.
I wish I didn't die when I fall into the water, that's really annoying.
Well done!
It feels like an actual game, I got into it. The mindlessness of the clicking and knowing you don't want to stop makes for terrifying self reflection.
Thanks.
Very impressive entry that's really well executed on all fronts. In the end, because you want to keep playing the lack of balance and deeper strategy stands out. Nothing strange for a jam game so, Lots of potential here. This could be a successful mobile game with some extra effort. Thanks.
Had fun with this one, thanks. An illustrated background would have really enhanced the mood.
Game gets quite fun when you up the speed and the camera pulls back. Had fun and finished the 10 laps! Thanks. Wished it had some nice sound treatment for the driving and drifting, that could really up the feeling.
Great mood, great use of emergent technology. Impeccable photography. Thanks.
Really clever. Full points for innovation here. Thanks.
Pretty good. Turns out my memory is bad an I really am an old man! who knew?
TheKrane - Are move and rotate both working? A screenshot might help or a more detailed description?
@frederik-boye Can you tell me the resolution of your monitor and if you played fullscreen or not?
@loig that sounds like a bug :( Were you playing in fullscreen on the webplayer?
@loig Damn, ok. I will investigate. Thanks for getting back to me on this.
@frederik-boye Thanks, that seems to be the common issue and I've now been able to reproduce it and am trying to fix it. First time making a WebGL build so it's a learning curve.
@food-lovers I have to admit the connection is light at best. I figured connecting a start point to and end point creates a loop. And you're stuck in it until you figure out the puzzle :)
@nsadie Hi, thanks for the lovely comment. Indeed this is one way I've been thinking about improving the game concept. I'm going to explore some more ways of constructing the puzzles, see if there's something interesting to find there but limiting moves could be a simple way to up the challenge for sure. Thanks.
@icxon Wow, haha. Nicely done! It's very helpful to see someone else actually playing. The input issue is an unfortunate bug in a Unity package I chose to use :(
Nice effort on the graphics. The looping was also nicely handled visually. Thanks.
Beautiful aesthetic, so well put together it's impressive. Actually I saw you post on Twitter and it inspired my entry even though it ended up very different. Well done. Thanks.