Avoid Rage by jackrugile 2014-12-14T13:28:00
Very strong entry, nice and concise concept and execution.
Foon → Ludum Dare Explorer → Users → Gungnir
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Fractulinear | jam | 369 | 3.82 | 3.63 | 4.01 | 2.92 | 4.15 | 3.95 | ||||
| 2014 | 31 | Entire Game on One Screen | One Screen Worship | jam | 425 | 3.29 | 2.46 | 3.64 | 4.40 | 4.07 | 2.31 | 3.57 | 3.26 | 69 | ||
| 2013 | 28 | You Only Get One | Shards of One | jam | 188 | 3.26 | 2.32 | 2.76 | 3.03 | 2.36 | 1.20 | 1.41 | 3.55 | 64 | ||
| 2013 | 26 | Minimalism | PLOG | jam | 64 | 3.71 | 3.67 | 3.40 | 4.07 | 3.90 | 3.56 | 2.30 | 3.39 | 81 | ||
| 2012 | 25 | You are the Villain | SUPER Witch Hunter Pro | jam | 25 | 3.82 | 3.18 | 3.26 | 4.02 | 4.53 | 3.64 | 3.07 | 3.61 | 95 | ||
| 2012 | 24 | Evolution | evoxy | compo | 493 | 2.75 | 2.06 | 2.88 | 2.47 | 4.18 | 32 |
Gungnir leaves an average of 32.5 feedback comments each event.
Very strong entry, nice and concise concept and execution.
Looks amazing but I found it frustratingly hard to play.
This game needs clearer instructions.
I really enjoyed this one. Nice take on the theme as well.
Not perfect but very good indeed.
Thanks.
Interesting but I felt like I had minimal control over the final result. The long strings of molecules kept getting in the way.
It feels like an actual game, I got into it. The mindlessness of the clicking and knowing you don't want to stop makes for terrifying self reflection.
Thanks.
It's cute but the mechanics didn't really click with me.
Thanks.
I really love what this is. That it lures you in with a 'mini-game' surface, then presents a truly unique task that asks more coordination than most games of that type. At first it was frustrating, but soon I adapted and overcame; the root of true fun. I had to close it as I was scared of how long I might stay there if I seriously tried to keep besting my score. Oh, and brilliant visuals, especially the execution of the snowman's head/face.
I feel as if I'm back in front of my Amiga 500, playing something from sensible software... but somehow even more awesome. Thanks.
Really nailed the screen motif with those visuals, and play is fun and fluid. Nice work.
One of my favorites for sure.
The art and animation is really amazing.
Thanks.
Well done, thanks.
I was enjoying it but then I failed to understand how to score points so I got stuck.
Bummer.Thanks though, very thoughtful.
Wow, this game is very similar to our entry, you should check it out.
I liked the weird vibe of this one, the sort of surreal art. It got me to chuckle a couple of times.
Thanks.
Wow, this game is so cute and polished. Very impressive.
I wish I didn't die when I fall into the water, that's really annoying.
Well done!
Great game but it made me feel a bit stupid haha.
Thanks.
This is a very cool thing you've made. The fast travel mechanic is empowering without being overpowered, and lifts the stealth mechanics to a new level. Slick fun, with the theme woven into everything.
Eating fleeing nerds is always solid entertainment. Lovely presentation and easy to control - fun stuff!
Nailing the theme, and realizing (very nicely) a really impressive amount of content. This is just a very well constructed bit of fun. Nice work team!
Played through the whole puzzle, nice varied mechanics and controls are solid. Great quality effort. Would have loved to have the 'room turn' UI overlay on the actual level.
Pretty brutal but it's the most interesting interpretation of the theme I've seen so far.
Well done!
I'm getting: Failed to download data file.
Bummer, I wanted to play this.
Too demanding for my laptop :(
Excellent audio, sweet song.
The gameplay didn't make a lot of sense to me, jumping gives no meaningful advantage since the optimal position is in the center.
I'ts a bit hard to understand, even with the addition of a tutorial.
Still a good effort though.
Thanks.
It looks like you bit off a bit more than you could chew with this idea. The handdrawn animation style must be very labor intensive.
It's very nice though, it has a unique feeling that I enjoyed a lot.
The special moves were a cool addition as well.
Thanks.
The art is very nice. It's very hard for me to enjoy platforming games like these though.
Would love to see something more innovative from you next time!
Thanks.
I enjoyed the feeling of adventure and the witty banter with the NPC's
Also, it's nice to find a game that wraps things up at the end.
Thanks.
Very nice. I enjoyed it and played till the end.
Thanks.
Lovely experience.
Thank you.
This looks very nice and the ship building feels very smooth.
Too bad there isn't much to do beyond that though.
Nice effort.
Thanks.
This game works well and the still art is very cool. To me the mindless violence was a little too much but well executed nonetheless.
I enjoyed the ragdoll effect on the humans, nice touch.
Lovely art and quite funny :)
Sometimes a little confusing what is happening though, but overall a very solid and fun entry.
Thanks.
Played all the way through, first time - no confusion. Great message, wonderful presentation, right on target for the theme... this is a really great piece of work. Wolves could be more threat, and I wasn't ever sure what the fire did (didn't affect my decisions much). Overall though, very cohesive. *note - I had to force windowed mode (alt+enter)to see the game
Amazing work! Super appealing visuals, animation and control-feel. Great atmosphere, and even nails the theme in an innovative and complementary (to play) way. Top marks.
Was looking for some more instruction on objectives/motive, but nice main sprite and general presentation. Couldn't figure immediately how the intro tied in.
Striking that neat balance of cute and sinister. Rapid fire double barrel x-box for the mash! Kung-fu is strong.
Really sweet presentation. Box escort was a bit of a drag, but I think there's something there - perhaps if it wasn't such a handicap, just a slight one... adding reload to the box penalty seems harsh. Terrific character and great effort, definitely worth it :)
I got the ending. Touching :) Great work all round. Impact FX and a more obvious target graphic for cursor would be nice.
This reminds me of a dream my cat had that made my cat happy and violent. Nice.
Surreal nonsense (good), well presented.
Enjoyed the build up and the conclusion. Wish there were more branching opportunities during training, possibly the case - but perhaps I missed the opportunity. Like the concept, point of view and general language.
You made my morning with this one. Lovely design, super charming characters. Excellent feedback, too. Concur with other assessments of brilliance here :)
I feel you nailed every category. Well balanced in every respect - production, gameplay, presentation. Great game.
Great concept, high points on theme. Crashed several times while moving between screens (as you are aware).
I wasn't always sure what I was doing, but I was sure I really liked doing it. And looking at it. Excellent!
Lovely presentation - but with all those FX, some impact particles would have been a nice addition feedback wise. Great stuff though, loved becoming a twirling tornado of laser death . Combos and scoring next step ;)
Nice idea for the theme. Could have used more feedback on button presses - as you know, and piling everything into tech seemed to work okay.
Nice effort, even if you didn't get all your ideas in there. Tiny books.
Awesome concept! Great feel - probably could have been more forgiving on the jetpack fuel for the compo :) The angle of take-off could be limited so you don't accidentally fire yourself down/forward. Really hope you take this post compo.
Great feedback and timing, very satisfying. Would like to speed up the summary UI with button input - in a rush to fire my next shot. That first triple headshot was truly satisfying. This would do well on mobile.
Delivered more than I expected, really solid stuff! I think I looked good as a corpse.
Very nice presentation. Real VO - and good lines/drama. I'm sure I could have more success with the controls over time, but it really felt as if I was fighting them. Definitely takes me back to WC, Tie Fighter, etc.
Agree with the others - this deserves post compo expansion. Really charming, lots of character.
Well presented, and right on the mark for the theme. Good tension before the strike - nice use of sound cues.
Pretty cool game.
I know I should not complain about this but the default controls are really strange. Pressing the shift key too often will bring up a windows dialog for me which makes it impossible to play.
I liked that fact that you can block attacks with the space key but that was not explained in the readme.
Nice to see another text driven entry out there. Music really carries the atmos well. Love how different the paths were - convincing. Was there a way to restart in game?
You totally rocked me with this. It'd would have been nice to see even more gore - especially on player death. Good twist on the arena shooter mechanics, to suit the theme very nicely! Some constraint on the camera offset so I can always see a min distance behind character. I shot myself to death more than once :)
Performing tackles with an angry sperm in a spike-laden vagina. Only LD can deliver me this. (Great)
Utter brilliance. No more need be said sirs. I had fun mastering my glove slap technique, and the final shot is a perfect punctuation to play. Best gentlecats dueling sim ever.
Nice idea, inertia based with the tethering. Wish the default player size was larger - and if there had been some simple tiling background element, the relative movement/speed would have been easier to read. Love to see you evolve it post comp. Something quite chill about letting yourself just float off... especially to that music.
Great mood and tension. Provokes reflection. Same comment regarding the text speed - ability to skip or a faster default would be welcome, especially since replay is valid.
Can't resist a good arena shooter - and this certainly is that. Nice work on the controls, they quickly felt natural. It was fun considering what combination of single use skills to take in, just enough strategy to keep me playing. Good balance. Would have like some more obvious feedback on the player damage.
Great concept, really endearing art/sound. Sweet lines :) I wish I could hammer things clean in real life. Got stuck on collision a few times, and I couldn't fix my leaking bed! Had the music playing twice out of sync after starting new game.
You nailed the single screen arcade charm perfectly, in every sense. Even those typical lo-fi photo backdrops. Controls are dead on, and a great level of challenge. Nice effort getting in all those national cliches too. Ingenious life/energy bar.
Lovely execution. An aid to meditation.
Nailed the theme in every respect. This needs a full release on mobile. It's a compact gem, the best kind.
Way to extract maximum value with minimal visual range. Actually oddly atmospheric. A super stripped down system shock vibe :)
It feels wonderfully complete as a vision - very playable with great roots. Excellent stuff. Wish I had a nuclear option :)
Slick presentation, and truly excellent puzzle/level design which teaches as it confounds. A little more nod to the theme would have been nice (since you did invest time in art) - but that doesn't detract from the quality :)
Lovely idea. Lovely gnome!
Nicely executed.
Nice minimal take on the genre.
Liked the text adventure, well written.
I think the message could be a little more clear, just the title didn't really cut it for me.
Loved the artwork.
Cool, really proves that surprise and wanting to be surprised is a very powerful motivation in games.
I had a blast. Many times over. This really kept me hooked for a good while, I'd love to see you expand it post-comp.
Cursor got a little hard to see after things got... chaotic :)
That was a completely awesome experience. Thanks, Space Jellyfish.
Clever idea - and helps others get more exposure (prior to being smashed).
Lovely atmosphere, charming idea. Love to see you guys take it beyond compo.
Great minimalist gaming and storytelling. Both highly effective. Triumph!
Fantastic! Really novel and well tuned controls, charming style, minimalist without being simplistic. It'd be great even without considering the limited time in which it was made.
Definitely embraced the minimal across all aspects, though I wish there'd been some instruction.
I enjoyed playing it and you made some interesting design choices with the ammo and firing. Cool.
Well done, one of the better interpretations of the theme I've seen so far.
Really cool game, it's the full package.
Ah, some ultra-violent catharsis. The PERFECT remedy for all this minimalist cube wrangling!
This game is great, very cool design.
Two issues:
1. The time it takes to reset the level is too long.
2. It's too fast / difficult. I felt frustrated when I solved the puzzle in my head but could not progress due to being terrible at snake :(
I would prefer it with some kind of drawing mechanic or perhaps just a very slow snake.
I really enjoyed the first part of this, I felt it was building up to something great but I have to say I was disappointed.
The darkness and the flickering just didn't work for me, it wasn't fun or engaging, just tedious.
The first part felt like it could be a stealth game with a nice amount of panic mixed in.
Suggestion: take the mechanic of sound attracting attention and build the game on that. Agents will also emit sound (waves) for you to react to. Makes it sort of a cat and mouse on an even playing field.
Fun little game, very polished for 48 hours.
Extra points for the soundtrack :)
Pretty neat. I kind of liked the loose controls.
It lacks some depth though so this could be great with some post-compo love.
Good job. Personally I found it a bit too frustrating but I can see the appeal is there for some folks.
Also, some sound would have been nice.
Well done, I feel an even more minimal color scheme would have been in service of this entry.
Fantastic stuff - high quality finish. Some definite chuckles throughout the narration. Hobos are the unsung extra-dimensional wandering heroes of our time. Played to fin.
Well executed homage mash-up. Great work on the transitions between games, seamless. Smart use of lives lost, anything else would have been frustrating.
I love it - easy to learn, with multiple levels of challenge. So much fun. Great, great use of the music! So charming, hope you push it to a full release version.
Very nice! Great level design. I think it would have been more visually striking without the black shadows on objects, it's so clean otherwise. Would have been nice to have a light grid texture on open floor too.
Nice feel, delivers on promise of title. Pro-tip: Initiate moonwalk mode by tapping the opposite direction key while walking.
A perfect expression of minimalist game design, without cutting anything that makes the genre fun. Brilliant work!
Great atmosphere. Just feels nice to be playing decent survival horror again. The bats got me even though I read about them :) I also got stuck on the attic stairs, had to find a particular angle to move on.
Excellent visual design, with a great central mechanic. You even managed multiple enemy types! Top work - and clever reflecting switched dev roles in the game.
Smart use of theme. Pacification of the masses. I love how things "conclude" if you fail.
Fantastic art and solid mechanics. A clear objective would have helped, even just one line of mission text. Hope you keep working on it, the world seems like it could grow to become something quite interesting.
Excellent level of polish and highly playable besides. Lo-fi charm and coinzzzz!
This is a brilliant simulation of my (I daresay most people's) every day. Polished, smart and fun. Great work, wonderfully meta :)
Terrific fun thanks to well implemented controls, balanced challenge and great level design. Great comedic tone too.
Interesting but I found it frustating to play.
Nice but quite tough.
Satisfying bile-spewing action. Liked the use of hearts as a hazard.
Good atmosphere, great visuals and cool use of theme. Every enemy is extremely annoying. I wasn't quite lear why movement speed was reduced in some cases. The immunity period after damaging enemies seemed excessive, and removed the opportunity to really lay into them with those sweet attacks. Raining punches on the orbs, on the other hand, was extremely satisfying. Wish the tumor explosion wiped out surrounding enemies.
Excellent application of the noir motif, with some nice little subversive twists on the formula. A very compellingly written protagonist - a joy to play. Great work!
Great minimalist atmos and tight level design. Really enjoyed playing - and would love some more.
We are the villain. Excellent.
I was quite completely entertained by this experience. Thanks.
Style. Substance. Innovation. This has it all.
Plus it's educational. Fantastic work.
I just taught Anne a valuable lesson.
(Awesome work with this!)
Charming feel, and successful execution of ARPG loops that had me smash n grabbing like a boy in love. Energetic tune really helped carry it along, too.
Really nailed the NES reference, controls responsive... nicely executed!
Echoing common feedback - the initial progression is way too slow. It's so much fun to squash em, but it's so hard to do it reliably. This frustration is further increased due to most levels are too open with too few targets. The fixed jumping distance also made it harder, as you're constantly leaping over intended targets. I stuck with it though, since the overall quality demonstrated it'd be worth it. It was, eventually!
I'd say plenty of parents would get the theme link here ;) This is a brilliant concept - I hope you continue to work on a final version post compo. I really like the presentation, actually. The child's hand is a very well realized UI element.
Good concept and theme, would have enjoyed some more minion variety, or the ability to spawn more. Having to press enter took my hands away from resting on the default controls.
Nice work, has potential :)
Nice sketches and sprites. I think it's time for bed, because the rest went over my head. Or I didn't go over enough heads. Or faces...
As has been mentioned, there's a few reverse-shmups floating about - but I have to say this is far and away the best. You've taken the idea beyond just a neat gimmick and made something highly playable. It's the most compelling game I've played in the dare thus far. Nailed the visuals and sound too. The lack of built-in restart is the only nitpick. I'm going back now for another round.
Slick presentation, great sense of humor and feedback. Nothing not to like here. Nice one.
A most enjoyable throwback. Great writing (really kept the whole thing afloat) and use of music. It'd have been nice to seem a couple more props and some costume (accessory) changes for the leads, but given the time - great stuff.
Would've loved more options to thwart Earth defenses, but I think that's just a testament to how compelling the game scenario was. First time I think I've ever pitied a meteor...
Very good in the audio-visual department.
Great presentation and sense of humor, very well realized in general. Deliciously villainous to boot. Charming stuff.
Love the effects :)
What was there was nice :)
Lovely presentation with polished execution. Great job tackling a more challenging genre hybrid too. Would have been nice to organize tools on UI by purpose (blocks, scares, kills). One use per tool felt limited, though that's something that could be expanded upon in a future version ;)
Good atmos, but I was also curious if an ultimate end goal was reachable via the kills/flowers.
Clever! At first appears linear, but soon provides enough player choice to really engage. And blowing stuff up never gets old. The little bit of platforming was well handled.
Enjoyed it, very well presented.
Interesting game but it didn´t have a lot of momentum and I would have liked to read more about the world.
Not bad but a little low on actual "game".
I really could not get along with the controls :(
Pretty good game, too bad the art is not more fleshed out.
Totally delivers on mood, well done.
A good sense of atmosphere and environment, and well-designed character. Charming, quality animation.
The control scheme was an ideal choice for the setting, but not quite forgiving enough at the outset for new players. It also didn't seem fair how much more muscle energy it costs to propel upwards. Even so, tackling a non-standard control scheme as well as you did is impressive. Hope you do keep going with it and get some of that narrative into the future versions.
Is it supposed to stop after you kill the thugs?
I like the art style but I would have liked it if that was applied to a more solid game.
I was actually hoping this was an adventure game, style seems like a perfect fit.
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, yeah.
Good :P
Fun toy :)
Solid work :)
Nice, got a good laugh out of me.
My AVG thought your exe contained a Trojan horse, you might want to check that out.
Very nice but i'd like it if it relied less on number of enemies and more on strategy.
Nice idea.
As mentioned, this could use a lot more feedback on the abilities.
It's great to be evil :) Nice work.
So great, loved it!
I was disappointed by the abrupt ending :( Hope to see more of this later.
Nice game.
I do think it would be much better if it felt more alive, more zombies, faster pace, animated etc.
Also, the interactions with the zombies could use some more depth, as mentioned above.
Fun app, I wished they could grow bigger.
Good job, would be nice if there was some more direct interaction (petting?)
Is it supposed to end after the line about the brown dwarf? I feel like I missed a lot of content, also no idea how to get any of the achievements, it only lets me create one star...
Doesn't work for me either :( Looks funky.
Very nice moodpiece.
I got a little annoyed with getting bell 4, I just wanted to enjoy, not die :P
Thanks, good job.
It took me around 5 plays to understand what was going on and after that it turned into a neat little game.
I think I'd like it if it progressed a little slower in the beginning.
Well done overall.
LD47 — Stuck in a loop (9)
Splines 'n Shapes by SharkWithLasers 2020-10-13T08:33:05Z ♥ 1
Really clever. Full points for innovation here. Thanks.
Knights of the Holy Loop by RenD 2020-10-09T12:54:48Z ♥ 1
Very impressive entry that's really well executed on all fronts. In the end, because you want to keep playing the lack of balance and deeper strategy stands out. Nothing strange for a jam game so, Lots of potential here. This could be a successful mobile game with some extra effort. Thanks.
Looper by Shortbread 2020-10-09T12:40:40Z ♥ 0
Beautiful aesthetic, so well put together it's impressive. Actually I saw you post on Twitter and it inspired my entry even though it ended up very different. Well done. Thanks.
Cornowlius' Path by Lowkey Interactive 2020-10-09T12:23:49Z ♥ 5
Nice effort on the graphics. The looping was also nicely handled visually. Thanks.
Light footsteps after the rain by Chocolat-Endive 2020-10-09T11:54:42Z ♥ 1
Great mood, great use of emergent technology. Impeccable photography. Thanks.
Stuck in a Soup Loop by Doot 2020-10-07T09:52:09Z ♥ 3
Pretty good. Turns out my memory is bad an I really am an old man! who knew?
Mystic Dungeon & Mighty Mustache by namnam 2020-10-07T09:40:39Z ♥ 0
Had fun with this one, thanks. An illustrated background would have really enhanced the mood.
Stuck in the Loop by Hengen 2020-10-07T09:26:16Z ♥ 1
Game gets quite fun when you up the speed and the camera pulls back. Had fun and finished the 10 laps! Thanks. Wished it had some nice sound treatment for the driving and drifting, that could really up the feeling.
SPÅRVAGN by Dustyroom 2020-10-06T15:15:30Z ♥ 1
Loved this. Gorgeous and enjoyable.