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Jon Fischer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponSepulcher of the Unicornjam4473.312.752.564.453.532.423.7059
201430Connected WorldsHexahedronjam4813.072.453.183.343.003.872.573.2978
201429Beneath the Surface[Work in Progress]jam1973.473.194.223.443.453.193.103.4572
201328You Only Get OneTravestyjam5052.341.792.361.783.433.672.082.4162
20132710 SecondsDr. F. R. Eak's Abductionjam3892.902.902.631.503.613.193.033.0056
201326MinimalismParaboxjam753.673.522.943.703.703.382.613.8660

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jon Fischer

LD26 — Minimalism

Parabox by Jon Fischer 2013-04-30T05:03:00

@ddionisio Thanks for commenting. :)
The mood/tone of the game changed over time, but I never did get around to changing the music with it before the end. It probably should have been a little bit more lighthearted. =p

Parabox by Jon Fischer 2013-04-30T05:04:00

@Lianne Booton
Thanks! :)

Parabox by Jon Fischer 2013-04-30T22:20:00

@Gungnir
Thanks! In hindsight, it would have been a really good idea to add a light grid. =p

@Qaterknan
Thanks for playing! :)

@Cybearg
Thanks for the feedback; if I decide to continue working on this, I'll be sure to make sure that I take that into account for all of the levels. :)

@TehSkull
I agree, the shadows didn't turn out as well as I had hoped. Those icy parts required quite a bit of fudging to make it even remotely work, but I'm glad you gave it a shot. Thanks!

@snoozbuster
I really would have liked to have made it longer, but oh well. Thanks for the compliments!

@bowlercaptain
Thanks. Blender's game engine is pretty limited and doesn't have the best of physics, so I was seriously considering learning Unity just for this, but I didn't know how fast I'd be able to pick it up, so I just went with what I knew how to use. I'll make sure to give Unity a go before next time. :)

@silentspartan72 and EdoMiyamoto
Thanks for playing!

@dalbinblue
Yes, yes it is. =p

@kbm0
Thank you. :)

@AestheticGamer
If you read the text in the first level again, you might understand why it ends the way it does. ;)

@kacperski1
Thanks for giving it a try anyways. :)

@porglezomp
I've looked into this, but I can't seem to figure out why; dose it work if you choose level 0 in the level select?

@ramoncb
Thanks! I had a bit of trouble with the ice myself. =p

Parabox by Jon Fischer 2013-05-01T21:50:00

@Dietrich Epp
Thanks for the feedback! I'll make sure to look into that; the controls could definitely use some work. :)
I apologize about the audio; I had to lower the quality greatly because Blender only supports .wav files and I wanted to keep the filesize down.

@Julian Ceipek
Thanks, I'll be sure to check out Unity!

@Jellycakes
Thanks! :)

Parabox by Jon Fischer 2013-05-04T00:29:00

@kddekadenz
Are you trying to run the .blend file? If so, I can't guarantee it will work without having Blender 2.66 or newer.

@EricTheCoolDude
You were just a couple levels from the end right there. =p
Thanks for taking the time to get as far as you did and give feedback. :)

@Alucard J
Thanks for playing and the suggestion! :)

LD27 — 10 Seconds

Dr. F. R. Eak's Abduction by Jon Fischer 2013-08-26T09:08:00

Yeah, as far as the theme goes, it's more about the backstory than the actual game itself. This theme was hard to work with. =/

Dr. F. R. Eak's Abduction by Jon Fischer 2013-08-26T19:50:00

Thanks for commenting, everyone who has so far. I'll be taking everything I can into consideration. :)

@Sergey Mohov
The .blend file is supposed to open Blender. It's also supposed to start immediately, but if it doesn't, does pressing "P" or clicking Game>Start Game Engine work?

LD28 — You Only Get One

Travesty by Jon Fischer 2013-12-17T11:45:00

I apologize to everyone; things just got a little mixed up towards the end. Everything should be running correctly now if you want to give it a shot. Thanks!

Travesty by Jon Fischer 2013-12-19T22:02:00

@TheWhiteLlama, TeamFlare: Could you let us know what error you're getting? It's easier to fix when we know what it is. :)
@TheCze: There's only one ending implemented into the updated game at the moment, so that's the only one you can get; we're still working on it when we can. Check back for updates soon!

LD29 — Beneath the Surface

[Work in Progress] by Jon Fischer 2014-04-29T06:41:00

manabreak: You have to put an object on top of the buttons to hold it down; the orange for example.
Lolshouse Dev Team: Haha, thanks; I wish I'd had more time to work on texture graphics, but lo, what you see is what you get.

LD32 — An Unconventional Weapon

Sepulcher of the Unicorn by Jon Fischer 2015-04-22T18:43:00

@theeu
Thanks for the feedback! For the doors, look at what CriticalMammal said.

@binarycoder
Thanks!

@SuperKid
Eh, it's alright... ;p

@Squidtank
You still succeeded, so thank you for giving it a shot.

@TheMeorch
Thank you!

@mike.cullingham
Thanks for trying it out; keep at it! :)

@CriticalMammal
Thanks, I really appreciate your feedback!
With the exception of textures and sounds, all assets were made during the jam. That said, I heavily modified each texture (Originally from cgtextures.com; resizing, recoloring, baking to specific models) and sound (Originally from a royalty free sound library; chopping up, changing speed, and making some into separate sounds to make seamless transitions) to actually fit the game during the 72 hours available. On top of this, creating normal, roughness, and ambient occlusion maps for each texture. Not the most fun process, but I liked the results.
If you have any suggestions for guiding the player to the water wheel switch, I'm still trying to figure that one out. ;)

@chikun Dev Team
Thank you. Perhaps I'll add more soon. :)

@OrkyOrks
Yeah, I was a bit dissapointed to have to end it the way I did after my original idea didn't pan out.

Sepulcher of the Unicorn by Jon Fischer 2015-04-30T17:41:00

@Cosine
Thanks a bunch! You definitely should give UE4 it a go!

@crazyninjamofo
Thanks! They're not really the best or most obvious "puzzles," but I'm glad you figured it out.

@Yaroslav Kravtsov
I'll admit, I'm much better with graphics than I am with super in-depth content, but I'll take your suggestions into consideration. Thanks!

@CriticalMammal
That's good to hear; I was worried that I'd get sick of them in testing alone. :P
I've been working on an update that should hopefully make it more obvious to the player where they need to go, but I've been extremely busy recently, so I don't know exactly when it'll be ready. I'm also completely reworking the lever puzzle, so it should (hopefully) be much more intuitive and understandable for everyone. Your feedback is much appreciated, and I'll definitely be taking your suggestions into account. :)

@Drauthius
Thanks!

@Catwheel
I'm glad you liked it!