@theeu
Thanks for the feedback! For the doors, look at what CriticalMammal said.
@binarycoder
Thanks!
@SuperKid
Eh, it's alright... ;p
@Squidtank
You still succeeded, so thank you for giving it a shot.
@TheMeorch
Thank you!
@mike.cullingham
Thanks for trying it out; keep at it! :)
@CriticalMammal
Thanks, I really appreciate your feedback!
With the exception of textures and sounds, all assets were made during the jam. That said, I heavily modified each texture (Originally from cgtextures.com; resizing, recoloring, baking to specific models) and sound (Originally from a royalty free sound library; chopping up, changing speed, and making some into separate sounds to make seamless transitions) to actually fit the game during the 72 hours available. On top of this, creating normal, roughness, and ambient occlusion maps for each texture. Not the most fun process, but I liked the results.
If you have any suggestions for guiding the player to the water wheel switch, I'm still trying to figure that one out. ;)
@chikun Dev Team
Thank you. Perhaps I'll add more soon. :)
@OrkyOrks
Yeah, I was a bit dissapointed to have to end it the way I did after my original idea didn't pan out.