2014-08-26 02:45
I just fixed a small bug that caused the game to crash shortly after you start it; if you downloaded it in the last hour please try downloading it again!
Foon → Ludum Dare Explorer → LD30 → Hexahedron
By core43
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 78 | ||
| Audio | 59 | 3.87 | ||
| Mood | 282 | 3.29 | ||
| Innovation | 298 | 3.18 | ||
| Theme | 304 | 3.34 | ||
| Humor | 312 | 2.57 | ||
| Overall | 481 | 3.07 | ||
| Graphics | 518 | 3.00 | ||
| Fun | 670 | 2.45 |
I just fixed a small bug that caused the game to crash shortly after you start it; if you downloaded it in the last hour please try downloading it again!
You can't rotate the camera, so often the perspective is difficult, and objects are obscured.
@Robot Souls Games: Yep, that's one of the things that I didn't have time to implement; not because camera rotation itself is hard but because if you rotate the camera, pressing W no longer means "move along the positive X axis".
Anyway, you can get around it by building from the back. It's not a huge deal.
seriously, that song was amazing
I'm not sure I'm playing correctly, I don't seem to be seeing any other worlds. How do I connect to other worlds?
A very interesting concept, I really enjoyed messing around and trying to make a multilevel house, if you could rotate the camera it might be a bit better though as I did and up putting a lot of squares in a line trying to make a platform. Other than that though the music fits nicely its a fun and interesting idea and it would be cool to see it improved upon!
@Evil Scotsman: I discovered there was a bug that deadlocked the downloader thread when I was playing, but it only occurred after five worlds had been uploaded. I just uploaded a fix, try again! Every 1-4 minutes one will show up.
@IsaacL.Balogh: Yeah, I would have loved to add camera rotation but I just ran out of time. Something else that's buggy that I wish I would have had time to fix is the way objects fade out when you're behind them; it's offset too far upwards and could use a few more rays to be more accurate. But hey, what're you gonna do.
The idea is awesome and it's f*** hard to execute in a jam. Congratulations! Btw my game started to go slower once the second world appeared.
@darklightteam: Yep, that's the physics engine sobbing softly. Even though none of the cubes collide with each other, it still has to do bounding box tests for all of them, or at least all the ones that are nearby. I didn't have time to tinker with it and boost the performance, unfortunately. There were a couple things I tried to get working but I ran into implementation problems and ended up having to scrap the whole thing.
Seems to work fine for me now. So basically you build pretty things without a specific goal, am I getting this right? It would be nice to have a goal of sorts added later on. Also, I haven't quite figured out how to visit other people's worlds. And it would be nice to be able to rotate the camera, or dig. Awesome soundtrack, btw.
@Oana: Yeah, just building. I had originally planned to have unlock conditions for some materials, but didn't have time. Other worlds show up each 1-4 minutes you spend in the game, or at least they should! There was a bug in an earlier version that prevented it from working, maybe you had an old version.
As for camera, I agree. It would have taken maybe 30 minutes, I just ran out of time. :(
I don't see how I could connect with other worlds. How does that work?
jprogman: It should happen automatically if you wait long enough. One will connect to the edge of your world.
Amazing concept, good audio, very relaxing atmosphere. The idea has so much potential, interesting source too.
I couldnt get the bridge to work but I did like the look and feel of the game. Really nice job on this.
Just gray screen for me =(
@ZirconCode: Thanks!
@Xentira: I'm not sure what to tell you; it's worked for me when I've played. Sometimes the bridges get placed in weird places but so far I've been able to get to them.
@SaintHeiser: Someone else in IRC had that same problem. I have no idea what would be causing it, unfortunately.
@SaintHeiser: Actually, I just found the bug; it occurs when you have a 360 controller plugged in. I didn't have time to fully add controller support so I stripped it instead; looks like I didn't strip it all the way :p I just uploaded a fix.
It looks more like a design tool than a game. However could be turned to a game since building mechanic is ready. I liked how you can see what other players did before.
@commordoreKid: There was a lot of features that had to be cut; the main feature is just to see randomly what other people have made. Oh well!
Intresting concept, lots of potential there, but the camera is a bit annoying.
This is a great idea! I played the compo version and was going to complain about the camera and shaky jumping but it seems you fixed that! I don't think you need to add any goals or unlocks really - this could just be virtual Legos. Seeing others' worlds is pretty impressive. Good job!
@Lokarunith: Yeah, that's why I added rotation in the post-compo build.
@Snicklodocus: If you like virtual Legos, let me introduce you to http://ldd.lego.com! Thanks for the compliments, though!
A very interesting entry. And reading the post-compo version notes, it seems that you already have adressed the main issues I've found playing the compo version (that you weren't able to rotate the camera and bridges beyond reach).
@Dohan: Thanks! I would have fixed those things in the main version too, but I just ran out of time. I had to take the stance of "functional but buggy" instead of "well polished".
Gave the audio 5 stars because it was awesome! Great job!
I liked the menu and the mouseover text. I would really like a free camera and being able to move while placing.
Maybe keep placing until you rightclick again? I know shift is there but I use it a lot.
Having other players worlds load is spot on for the theme.
The random generation is okay, but I'd rather have more freedom in where to place things. At least let me clear it out.
Having an option to teleport home when you're looking at another place would be great. Why not just be able to teleport to your neighbors? Unless the movement starts to feel really good it's just a chore to get there.
WOW. this is awesome. i throughtly thaought this game was neat. Great potential. the scaling and odd shaped stuff is wierd.meaning, the direction of movement took some getting used to and the blocks and how everything worked was a bit to learn, but the concept and applicatoin to this theme makes this game soo nice. Good job jammers!