Royal Reptile Rampage by dalbinblue 2012-12-18T01:56:00
I really enjoyed this game and its art, but those tiny arrows hit really hard!
Also, is the towers and castle throwing cows a Monty Python reference?
Foon → Ludum Dare Explorer → Users → Dohan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Fight those Pirates | jam | 481 | 3.07 | 3.25 | 1.75 | 2.38 | 3.32 | 3.06 | 2.70 | 2.93 | 100 | |
| 2014 | 29 | Beneath the Surface | Under the Ice | jam | 603 | 2.79 | 2.45 | 2.52 | 3.29 | 3.44 | 2.90 | 3.03 | 3.13 | 100 | |
| 2013 | 28 | You Only Get One | Game of One | jam | 550 | 1.76 | 1.59 | 2.05 | 3.43 | 1.33 | 1.79 | 2.82 | 1.59 | 100 | |
| 2013 | 27 | 10 Seconds | Subject 127 | jam | 377 | 2.92 | 2.92 | 2.52 | 3.33 | 3.27 | 1.47 | 2.37 | 2.51 | 100 | |
| 2013 | 26 | Minimalism | Paddlewhite | jam | 281 | 3.11 | 2.89 | 2.40 | 2.93 | 3.53 | 3.34 | 2.71 | 2.71 | 100 | |
| 2012 | 25 | You are the Villain | Werewolf! | compo | 542 | 2.68 | 2.19 | 2.76 | 3.57 | 3.03 | 1.16 | 1.85 | 2.44 | 71 | |
| 2012 | 24 | Evolution | Psee's Food Quest | jam | 257 | 2.08 | 1.75 | 2.17 | 2.83 | 2.00 | 22 |
I really enjoyed this game and its art, but those tiny arrows hit really hard!
Also, is the towers and castle throwing cows a Monty Python reference?
Thank you for your feedback!
Spelchan: I made the game with a fixed resolution of 1024x768 without thinking on people with lesser resolutions, sorry about that :( Also, there is a timer in the version I made out of time, and day and night looks a bit different.
TwilightFlandre: that A changes you to werewolf was for testing purposes but I forgot to remove it from the compo version >_< And the villagers care about the blood and ragged clothes but (for now) its only noticeable if a villager suspicion level reachs 100% and you lose the game. If I continue working on this game, the idea is that an exclamation mark will appear over the villagers rising their suspicion and pausing the game you will be able to see each villager suspicion level. And yes, the card game has something to do with the idea :)
Great take on the theme!
The music generated by moving the blocks fits perfectly with the theme of the game.
Great game, one of the most original I've seen this time. Amazing Job!
Poor cute stuffed animals! Very nice graphics and music.
Let's see... 1 - LD potato theme, 2 - Braid, 3 - Pac-Man, 4 - Super Mario, 5 - Adventure Time, 6 - ?, 7 - Heavy Rain, 8 - Final Fantasy, 9 - Journey, 10 - Harry Potter.
The description in the gallery makes me think that 6 is Minecraft.
Beautiful game!
That shader was simply beautiful.
Being a viking and killing minimalist hipsters with an axe... It's impossible to dislike it!
The game is fun, but my spacebar says that it's not as relaxing as expected from the description XD
The music really set the mood for this game.
Wow, 8 finished games in 48 hours, congratulations! Most of them are old-school hard, I like it.
The pong stage is a 11 points match. We hope you enjoyed our strange art :D
Thank you all for your feedback!
@Xatulu & @SmilingCat: We were out of time to create a bullet sprite :(
@Wilson: Yup, the Pong stage is a bit too long, although the enemy paddle gets tired over time. The 3-points match is a good idea.
@Yoni: You are losing features from stage to stage, and in stage 3, you can only rise your shield and move on the Y axis.
@dick_claus: It looks like that that was a server error. I've been unable to replicate it :/
@Diventurer $ @SomeNetworkGuy: On the 3rd stage you lose your weapon, so the only way to attack enemies is reflecting their bullets, raising your shield with LShift. It seems that I should clarify this in the game description.
Thanks again for all the feedback, time to play some more games!
I'll try to fix that as soon as I can, thank you.
Fixed, thanks!
And it's over. Thank you all for playing!
The control feels almost like a shopping cart. Very funny!
Loved the physics and loved the puzzle design. Great game!
Very nice art!
We love this game! It needs more leves, though.
Great use of the combination of sound and light to create mazes. I really liked it!
Minimal concept indeed.
Very nice multiplayer game.
Amazing game to play after a lot of time rating games! I should finish every judging day playing this :D
Loved the kittens level! Actually I really enjoyed all the game, but the kittens level is the first you have to figure it out because the game over phrase wasn't so obvious :P
It's a fun premise but the special powers are hard to use. The 80s graphics and name are really cool. Keep it up!
Nice old-school shooter mazes, they bring back memories :)
"No, you are 100% goofy, game!"
The concept of a psychology game is really interesting, but being a shadow may seem that you are hiding one of the options instead of chosing it.
The 75% odds of getting a bad event for your human make the game a bit sad. The sound design was pretty good.
Don't know why, but I can't stop laughing with this game.
Fun mechanic, but it's a bit hard to tell what's the depth of the objects on scene. Reminded me of the bonus levels on Earthworm Jim, going for the obstacles when you had the power-up.
The walls graphics are hypnotic. Also, potato room found! :D
That ship finished really classy.
It feels so lonely writing alone in the rain. The mood for the game was just great.
Interesting (lack of) controls. I like how the game is a puzzle just by itself, it took me a while to figure it out.
Too short, but very cool game!
Nice pet simulator. It would be cool if the game didn't finish when you maximize the hubu happiness.
Fun game! A minor issue: the end screen says that I've completed the game on 0 clicks (and I'm not so good).
Wow, impresive! I've got out of the country on my second playthrough.
Having a jumping key that made me not stop pushing it and the fact that people look at you when you are near them remembers me (in a very minimalistic way) to Morrowind.
I really liked the use of the original Game Boy palette in your game. It's a bit hard to aim in 2D to hit something with depth at the start but fun nonetheless.
Very fun game! Also, the ninja animation is awesome. The sleep deprivation made me unable to finish the fourth level, so I'll
This has been the most funny rock-paper-scissors game I've ever played. Great look and feel!
Very fun game! Maybe it's a bit slow-paced.
Pretty fun.
After a lot of gruesome deaths I've finally reached the old age of... 17 :( Awesome simple game!
Nice little game, and excelent music. I've some problems figuring out where to put the plunger, giving that all the other items go inside something.
The 'no' Matt yells when he doesn't want to call Lisa remember me to Nathan Explosion. Also, what a strange cat, that doesn't get in the box by itself, lol.
Again a great game! Very neat puzzles with an excelent difficulty curve (although the Ape Escape level feels more stressful than the following ones because of the amount of monkeys).
Wow, very very addictive, and an excelent take on the 10 seconds theme.
A bit hard to control, but I really like the way you have used 3D graphics in a 2D game.
Thank you for your feedback. Once the LD is over so I can stop playing all these games, I have to look deeper into that collision issue as it's a real problem in this kind of game.
@mortus: The 2090's decade is going to be interesting XD
@tompudding I was expecting someone to point that way to solve level 2, instead of spoiling it myself :D (and there's one more way to solve that level).
@Nilo, even after pressing the spacebar to pass screens?
The game has some Mad Max vibe on it. Also, the way your next target is pointed is great.
Very nice mechaninc, however 10 seconds are very few underwater, lol.
It lacks more variety with the enemies, however the melody generated by the enemies fits very well with the atmosphere and the idea is pretty cool.
I've needed four attemps to get signal sent, but I've made it :D
Cool concept, and I liked that nothing is explained outside the game but once you're in there you can get access to a lot of info.
Wow, great game, funny, replayable and very cute. Congrats!
I like how you can glimpse the next minigame while you are in the previous one.
Ten seconds seems too much for almost all the minigames, but the sound you apologize for seems very apropiate with these graphics, it reminds me of old arcade machines.
Very addictive!
Awesome game! And unveliable how polished it is, congrats!
Thanks for playing this thing! Has anybody run the game a second time? :P
@Adam Tea, that's only the 50% this entry has to offer.
@eralpkaraduman Thanks man! Here's a secret: you can reset the player prefs with ctrl+alt+D so you can experience the full "game" again ;)
@badlydrawnrod No offense taken, lol.
Cute art, nice mechanics and it has a good amount of levels!
Very nice game. The last part of each minigame was pretty hard, though.
As everybody says, the explosion SFX is great :)
Also, for it being done in 5 hours, it's a really cool minigame.
I really like the concept. This can be an interesting game with more to do :)
Wow, very fun and very hard! The draw screen works fine, but I've been unable to win... I've been scoring at least one own-goal per match.
Your screenshot and mine almost look the same :P
This seems to be one of the saddest takes on the theme :(
Great game!
Yay for "games" with giant 1's and no much more! :D
This game is awesome! But... is there a solution or does every path lead to Wilhelm's Scream?
"El pela chorras", "Born to be guay"... No creo que muchos pillen esas chorradillas para votaros más en humor, pero ahí tenéis 5/5 por mi parte XD
I've really enjoyed solving the spiral stairs puzzle. Very nice concept!
Tried both versions and, while the compo version controls are a bit hard to master, the post-compo version is really addictive and fun!
Very cool game and nice art. But it's really hard!
Excellent game, with an incredible amount of levels. Beaten all levels but 28.
Awesome! I've been unable to stop until I beat the evil core!
Wow, I'm far from being an artist, so thank you all for your conmments about the art style :D
@lightsoda: The maze view intended to be something like the catacombs in Indiana Jones and the Last Crusade, but having only time to create one real point&click screen, it feels something odd and a bit out of place, yeah...
@iSamurai & @skppo: I'd have love to add better gameplay to the maze, I'm still fighting with Unity's Rigidbody2D and built physics in general XD
Really funny game. Of course, this deserves 5/5 in audio.
Impressive work, the art is stunning for a compo game!
Great game! The use of the mouse wheel is perfect for this.
Nice game! Now let's try your dad's game to see if even having to do your homework, you still beat him :)
Old school hard, nice!
Your LD entries are always plain fun! Sometimes, my tank didn't pick up the parts/my rockets didn't hit the targets, as if I were in a layer over them or something. Also, great music!
This is one of the funniest games I've played this jam (and the most metal) XD
Nice game, it feels like Lode Runner. I didn't know that the UK government sent goblins against the miners.
Also, I came here from your daughter's game; it seems that you are going to have a hard time beating her :P
Beautiful game, with great atmosphere. Both graphics and sounds bring up some nostalgia from DOS games.
You made playing games a game, that's a 5 stars on innovation, no doubt. Also, connecting the LD world with the real world... Another 5 stars for theme!
Interesting concept for a dungeon crawler. I think I got the good ending :)
It's really funny stealing the doughnuts from the cops and running back to your lair screaming at everybody to eat it XD
I've had to download the Windows version because the web version was lagging very bad on Firefox.
Great mix of shmup and pong! Also, I realy like how fast-paced it is, but the AI is merciless!
Really nice entry! It's weird a lot of people seems to think the glitch is a real thing, lol.
I like how the enemies multiply themselves, but in the end, it's pretty easy.
Interesting game. Having all the weapons up front takes away the need of exploration, so I focus just in finding the exit instead of checking every corner of the floor.
Those two final levels are great. Very solid entry!
@GeeItSomeLaldy & @Crocanti de Pollo: Eachhe ship comes from a different movie/TV show :)
@Will Edwards: Thanks for the kind words :) I've reduced a bit the resolution, I hope it fits in most resolutions now.
@miwuc: Yeah, I wanted to add some power-ups, as they are the spice on a shmup, but I got lazy as I was running out of time...
@mrbungle: You got 3 of the 5 ships! Wow! :D
Thank you all for your comments ^_^
@Lvyn: Darth Vader's TIE has only one cockpits, those are TIE Bombers ;)
Thanks a lot for your feedback!
@SoulGame: Wagner's music is now Public Domain, and I found the web from I downloaded it looking for sites with CC licensed music, although the license message was a bit strange, something in the line of "if you upload something here, you accept everyone could use it" but nothing about downloading. The other music was generated by me using Otomata. The control can use an overhaul, yes, I was just experimenting. For the theme, you are a bounty hunter and the commercial route that connect two worlds has been occupied by pirates, so your mission is to reconnect those worlds (yeah, theme is only obviously present in the story, not so much in the gameplay).
@ConflictiveLabs: Thanks for your advices! I doubt I'll continue this game, but if I make another shmup again I'll try to follow them :) About the difficulty, I wanted to have power-ups, lifes and a balanced gameplay, but I started coding whith only 11 hours left for the deadline and there was no much time for testing the enemies behaviour, less for adding more features.
After playing the jam version, I tried the post-compo one and the idea is very well executed. But I have to say I liked the hint box about setting hint boxes in the first version XD
Very addictive and fun game! Sometimes the red character, while idle, seems to glitch (it's very fast, but I think it's put upside down during a very brief moment).
Awesome game, but the lack of checkpoints makes it extra hard. Art and music are great.
Very nice entry. Some people really know how to protect their resources!
While I liked the two final puzzles, I was also enjoying the "normal" mechanics. Also, the art and music are very similar to the ones in computer games from a lot of years back!
As the planet "Espere" overlaps the "Initiate landing" button, it seems there's a bug that you always land in that planet if you click the wrong part of the button. Other than that, I really liked the idea of tinker the engine performance depending on the planet gravity.
I really love art style, the sound and music you have there, but I found the puzzle a bit too easy.
And I'm going to bet that one of the movies that inspired you have to be Moon, being the only worker in the station :P
Very interesting take on the theme, and cute graphics.
I think my civilization has been assimilated by another one, though.
The looks of the console are very polished, with its glitches and all. I've finished having more errors than the monitor can show and while all my crew was lost or wounded I still was reading the man of the console... I think I won't be a good spaceship console operator XD
A very interesting entry. And reading the post-compo version notes, it seems that you already have adressed the main issues I've found playing the compo version (that you weren't able to rotate the camera and bridges beyond reach).
The concept is interesting, but I got stuck at the first level with 3 worlds, having reached the door. Here's a screenshot in case it's a bug: http://i.imgur.com/RYFTcX5.jpg
A pity the game is so short, because I was getting really hooked. The hacking mechanic is pretty cool, the art is very nice and I really like the way the story is shown.
During a brief moment in the life of the creature, it seems very lovecraftian.
I enjoyed flying around the three universes, but it seems the game allowed me to put mines out of planets and space stations inside them. Also, sometimes the buttons where a bit unresponsive, having to click them more than once to get something built.
The atmosphere that the audio creates for this game is just great. Also, as the rover didn't want to translate the message for me, I had to do it myself: 'Hello World' :)
I found no one to play it with, this game seems to be a lot of fun :(
The steering is a bit hard, and a crosshair may help to know where are you aiming. I like the party hat on top of the brobot XD
Wow, the ending was creepy... Great idea!
It lacks a lot of elements, but the idea seems interesting.
Beautiful game, but sad and short. Poor kitty.
Really fun entry, the ammount of aliens and weapons is impressive. The stone/coal/whatever resource seems to be invisible.
What a pity you had to cut out content, I would love to play more of it with that art, that music and that atmosphere!
Nice idea, but trying to get three or four goals seems as an inevitable doom to one of the worlds (if not both) and I haven't found a way to "heal" the planet.
The game froze in the third or fourth "night". Other than that, I really like the puzzle and the rabbits are really cute nibbling their carrots.
Very good entry! I was unable to find a way to increase the power, but I get a good ammount of bad endings. Having voice acting for the AI was really good to set the mood.
Great concept that only seems to lack a win condition. The graphics are pretty even without the shaders. The sound effects are very cool, specially the lance bean (it feels really powerful).
Shadow control is a very interesting concept. Also, there was a lot of levels!
Wow, I won't want to live in neither of those worlds... I think I've finished the 'Go home' level just on pure luck.
Cute game with very nice music. I've really enjoyed the walking minigame :3
Very beautiful and relaxing entry :)
The model and animations of the foxes are very cool! Mouse sensitivity may be a little too high, and sometimes the text is not easy to read.
I liked the haunting part, but in the hacking part, the waves are a bit too long for my taste. By the time I finished the fifth wave, my wrist was aching...
Mixing a space shooter with a musical game is very creative. Also, the songs at the end of the level didn't sound as bad as I'd expected, lol.
That music while you look at those people running from world to world is really relaxing :)
Excellent twist! But if you keep yourself near the portal, you can stay cursed and fighting almost forever XD
The concept is awesome! But for now it's very hard...
This game has beautiful graphics, salad-crafting, neat music, action and bacon. 5/5 without a doubt.
The art and the idea are pretty cool. Very enjoyable, but once you have 5 or 6 past selves bouncing around it starts to get really hard XD
Congrats on your first entry! I liked that you can aim the gun while moving.
I finished with 18 runners, cool! The character animation is very nice. Congratulations on your first LD :)
This is a nostalgia overdose! The chiptunes, the graphics and (over all of them) the difficulty is very true to NES games.
The last mission was so dark I had to follow the baddies to find the core I had to protect. And in some missions some of my cat pals were duplicate.
Also, I hold the top score, yay! :D
Colors, sounds and the ruthlessness of the cops remind me of the games I used to play a lot of time ago. Great game!
Beautiful graphics, nice music and interesting gameplay. I really like it. The only thing, on the web version, the right click enable the context menu (you can disable it when you build the game for web in Unity).
I think this is the weirdest game I've played this Ludum Dare. And it was great.
The sudden change of game genre took me a bit offguard. Nevertheless, the art of the game is just awesome!
Very cool idea. I really like how the people relax when you throw their leaders through the airlock XD
Hard, but very nice idea. The story reminds me a bit of 'Thomas was alone'.
Beautiful art! What a pity I didn't play the version with the pirates in it, as I became the king of the system without any kind of trouble.
Interesting entry. I've played it several times to see other paths and I found how a couple of choices leads to the same results a bit disappointing (specially the one saying 'no' to Coolio), but the story kept me hooked.
Nice illustrations! Some of the moral dilemmas or their consequences are a bit forced, but it's an interesting entry nonetheless.
Interesting evolution of the classic Snake game. Mouse control was a bit hard. The Fenrir design is really cool!
The game seems great, but I've been unable to finish it because of my outdated aspect ratio of 5:4. Nevertheless, I was able to play until I gave the parrot to the pirate with no much trouble.
Cute art style. I didn't deliver any letter, though. And the debugging keys (slow-mo in particular) may be interesting mechanics for an infinirunner; with some limits, of course.
It's great that the game saves the progress! I was playing before but I had to go. Opening it now and finding that I don't need to play again the eight first levels is just awesome!
That repair droid is very efficient, damn it!
Your take on the theme is great! It seems little Jimmy doesn't like her sister XD
The abrupt ending and the ammount of unused stats make me think you didn't have enough time, but it seems very promising.
Given the ammount of backtracking, I think the character is very slow, but the music was really enjoyable.
Also, I was unable to find your fifth star :(
Really awesome entry! Sound, music and graphics are perfect. And I love the cat walking animation cycle!
I've managed to finish the game with minimal pig casualties. The paralax effect to the floor gives the game a really cool look.
Congratulations on your first finished LD! It has fun mechanics and a great cartridge art :)
Very challenging and excellent puzzles. I've felt some of the levels in the middle to be harder than the last ones, but in general it's also very well balanced.
Also, how everything animates once you get all the hearts is really cute!