Foon → Ludum Dare Explorer → Users → little_polygon

little_polygon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201533You are the MonsterKAWAII KAIJUcompo4103.193.252.693.944.003.253.44
201532An Unconventional WeaponICE CREAMjam374.003.963.183.784.614.004.123.86100
201328You Only Get OneA Girl & Her Catcompo3313.213.043.003.364.173.193.283.30
201326MinimalismERASERLANDjam243.973.783.993.724.503.323.643.7397

MiniLD Games

YearMiniLDThemeGameRank
201451Tool-JamLittle Polygon Toolchain

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by little_polygon

little_polygon leaves an average of 29.3 feedback comments each event.

LD32 — An Unconventional Weapon (21)

Carroty Wars by lurils 2015-04-23T01:57:00

Nice game! Cute design! When you are picking colors make sure you are varying the tone enough. Those snooty dudes and their bullets look like background decorations. A good way to check is to convert a screenshot of your game to grayscale and see if things still read. If it doesn't, make some things lighter or darker until it does.

Shield Maiden by bitslap_ 2015-04-23T00:12:00

Radicool!

Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-04-22T21:59:00

superrad! bubble bobble solidarity!

An Apple A-Day by OmarShehata 2015-04-22T21:43:00

Cute game!

Ice Princess by pinkmonkeyhead 2015-04-22T02:59:00

I can't say I've ever played anything like it.

Space Boy by Hyoga-3D 2015-04-21T22:07:00

Rad, rad, raaad.

Animal Jousting by SimianLogic 2015-04-21T21:26:00

Fun! The art is pretty great except the color choices hurt the eyes. Try generally cranking down that saturation, use tone (lights and darks) more so than color to control what draws the eye. Use higher saturation minimally to make stuff pop usually mid saturation is more then enough.

SHROOMS by duon44 2015-04-21T16:55:00

wubwubwubwubwubwub

The Hicet: Iceburglary by TTFTCUTS 2015-04-21T16:44:00

Solid and chill ;)

NOPAEW by Anikki 2015-04-21T16:42:00

More checkpoints, plz. Also, clearing inventory not respawning keys when I died got me stuck behind some un-unlockable doors and I had to restart :|

Underload by Taldius 2015-04-21T15:50:00

Kept getting stuck and unable to move -- better to stick with kinematic bodies for character control; dynamic bodies are too futsy/error-prone.

Pandarmageddon by blob 2015-04-21T06:22:00

Oh, hey stranger ;)

Sam On Tape by fluidvolt 2015-04-21T06:21:00

Games are on a beat are the best ;)

Yum Kaax Relic by VividReality 2015-04-21T05:56:00

I couldn't help but expect the WASD controls to be direction-relative.

Animancer by Nick Weihs 2015-04-21T05:52:00

I summoned an eagle! <3

Megane Fever by Park 2015-04-21T05:47:00

Tranquil, calming violence.

HotMop by sararyCow 2015-04-21T05:43:00

My heroic janitorial aspirations have finally been realized.

ChromaGun by pixel_maniacs 2015-04-21T02:31:00

Pretty solid. Like the lava effects!

Fathom by Joe Williamson 2015-04-21T02:26:00

Radical! :)

BED✰HOGG by 01010111 2015-04-21T02:23:00

Wonderful!

BeatBopper by Sean 2015-04-21T02:12:00

Pretty sexy :)

LD29 — Beneath the Surface (1)

Dig Hard by petey123567 2014-04-29T03:44:00

@Jared (codev here) absolutely. gamepad beats keyboard in this case, hands down.

LD26 — Minimalism (66)

Lone Blade by Floko 2013-05-15T05:45:00

Awesome!! The Sliced bamboo was a nice touch.

Murder on the Tuberosum by thenmal 2013-05-11T04:00:00

has a few physics freak-outs :\

Prisma by plash 2013-05-11T03:56:00

There goes my whole evening <3

PuzzleBot by minism 2013-05-11T03:53:00

"Love" it! :D

Sociales Santillana by Ithildin 2013-05-08T22:31:00

Integrated instructions would help more than the "manual image" -- really fun once I grokked it.

Balls Balls Balls by matthias_zarzecki 2013-05-08T06:20:00

soooo manyyyy balllsss

PRISMA by Dark Acre Jack 2013-05-08T06:16:00

Fun once you get used to it; timing / cutoffs were a bit unclear at first.

_M_ by GranaDa 2013-05-08T06:09:00

Strangely spooky...

DeaN by Sakuyan 2013-05-08T06:06:00

Such cute exploding people!

qob by alts 2013-05-08T06:03:00

Sometime the rotations were counter-intuitive; maybe some pop-up arrows before the rotation to give you a sense of the result?

Minimalism for Dummies by Kikkers 2013-05-08T02:48:00

Controls are a kinda finger-twister...

Minimal Conquest by manax 2013-05-08T02:44:00

Easy is still pretty haaaaard :P

Poke by Crowbeak 2013-05-08T02:39:00

All the flash-fades from white kinda hurt *my* eyes.

LD 26-B0xPaiNt by ecool377 2013-05-08T02:36:00

How do you lose? Even jumping into oblivion just kept going.

BatWorld by Farjuan 2013-05-08T02:29:00

I understood the echo shapes, but I didn't understand how I was moving, relative to the red spooky one.

Echidna by Aerlynn 2013-05-07T06:10:00

Not a lot of queues or landmarks for speed - maybes some particles that can streak by? Felt like I was standing still.

Chroma by gameXcore 2013-05-07T06:06:00

Gah; this is everything I love *and* hate about labrynth ;) good job!

Min by peaveyj 2013-05-07T06:04:00

want... seeeeecret ending!

JOHN by LPGhatguy 2013-05-07T06:02:00

Spooky!

Frame Aim by Symmeteer 2013-05-07T05:57:00

unclear what the tension is... is there a lose condition?

Lazy Afternoon Adventures by Languard 2013-05-07T05:24:00

Innovative idea, but the split-attention aspect was kinda frustrating.

Kill The King by Myyyvothrr 2013-05-07T05:21:00

Simple and well-done :)

Get Gold by Jonatron 2013-05-07T05:18:00

No very meaningful because you don't really make any tradeoffs...

Daft Pong by mikelovesrobots3 2013-05-07T05:11:00

Perfecto! Me and 'BarackObama' rocked it :P

Minima by Andy West 2013-05-07T05:09:00

Like the loose controls. The background and foreground kinda competed for my eyeballs :\

Up To You by PapaGrimbles 2013-05-07T05:08:00

Using screen-scroll as a formal element! Awesome!

Tale of MiniMale by finefin 2013-05-07T05:05:00

Aww, this game makes me... have... feeeeeelings.

Mondrian by Kyle Bolton 2013-05-07T05:02:00

Great mechanic. The relationship between the mouse-drag and the screen rotation was sometimes counterintuitive, though.

Minimalist's journey towards overlord minimalism by LionelJitro 2013-05-07T05:00:00

Having to walk across the first screen over and over and over again on every life kills the momentum of the game :\

Moonshot by kurrik 2013-05-07T04:57:00

Awesome! Finally getting the "sin wave" level just right was a real rush!

Pato Loco by fermcg 2013-05-07T04:54:00

Collisions were wonky - keypt hitting "invisible walls" above some tiles.

end by Aevek 2013-05-05T07:21:00

The core aesthetic almost robbed the surprises a little, but overall great job.

I'm Not a Paper Person! by Linus Lindberg 2013-05-05T03:50:00

Heh, this is in the same spirit as our game eraserland but backwards! awesome!

RGBCMY by ericlass 2013-05-05T01:16:00

Some of the color/combination interactions were unclear at first - some kind of alternate-combination feedback could clarify?

The Minimal Machine by Andromatta 2013-05-05T01:14:00

Great use of Unity's tools :)

TrackSurfer by fysx 2013-05-05T01:13:00

Perfectly elegant! Great job!

PettalBattle by adventureloop 2013-05-05T01:11:00

Collisions seemed a bit wonky

Grasshopper by Puffi 2013-05-05T01:11:00

scrolling was a bit jerky - wallclock vs. framerate interactions?

Nanomaly by schizoko 2013-05-05T01:09:00

yellow on white is challenging - I had to zoom in to play it better.

Brutaliz'Art LD26 by lotusgame 2013-05-05T01:08:00

smasheriffic!

Squared by Shorefire 2013-05-05T01:03:00

I like the swimmy controls :)

BE A CUBE by AnnynN 2013-05-05T01:00:00

There was some jitter on the mac build; weird framerate/wallclock interactions?

for science! by xandy 2013-05-05T00:58:00

There was some serious jitter on the mac build... was that part of the game?

Spike Line by Yorwba 2013-05-05T00:56:00

Just tranced-out and almost got 1,000 points... nice.

Hyperborea: The Secret of the North by Cake_Catastrophe 2013-05-04T10:11:00

Controls were wonky - if you hold down one direction, and then a second (e.g. up+left) and then release the second, the first isn't resumed, the player simply stops.

ppet -- a random tamagotchi permadeath sim by ede 2013-05-04T06:11:00

Aww, poop!

Solace by kazukishida 2013-05-03T20:59:00

Less intimidating than Antichamber ;)

Dye by ChuiGum 2013-05-03T20:57:00

Lovely game; process-quit on game-over is kinda annoying.

Mini Pirates! by josefnpat 2013-05-03T18:29:00

YESSS! The perfect marriage of pirates and ADD!!

Castle Defense by cwook 2013-05-03T18:21:00

Solid; like the quick menu interactions.

dotmove by garlicbread 2013-05-03T17:51:00

Beautiful and elegant.

Rectlove by 02fc.exe 2013-05-03T17:47:00

Oh, well, that was surprisingly unsurprising :)

P by B 2013-05-03T17:37:00

Awesome. The subtle gravity and loose controls create just the right amount of tension! Love it!!

Dark Wayne by lasergans 2013-05-03T17:35:00

Elegant :)

Filler by TP2k 2013-05-03T17:33:00

Mathy joy!

Mini Epic Adventure by frogmaster 2013-05-03T17:31:00

Are the green strips with a blue pixel that come up sometime an uncrossable river? Love it :)

Cage's Ghost by headchant 2013-05-03T17:29:00

cute ghost!

Saishou Sentou by Joshua Douglass-Molloy 2013-05-03T17:25:00

beautiful

SeedLife by shawn42 2013-05-03T17:23:00

I was really hoping for a trance game on this theme - and you delivered! :D

the sunset by nhmllr 2013-05-03T05:27:00

beau-ti-ful!

Avoid by jm77345 2013-05-03T05:16:00

Argh, my eyes, my beautiful eyes T__T Awesome!

Fractured by dalbinblue 2013-05-03T05:08:00

Outstanding. I love the little caterwaul <3

Conversion by Spiridios 2013-05-03T05:03:00

Echoloco! :D

Bong Out Wars by Eternal_Rest 2013-05-03T04:59:00

Like the balls-bouncing-off-other-balls element. Controls felt a little stiff, though - consider applying the input as a second-order signal to get a smoother effect?

Minimalistic Dota Clone (+ Osmos) by Finn Stokes 2013-05-03T04:53:00

Flagged by internet explorer as potentially malicious :\

Complete Revenge: A Hero s Journey by Nuclear_Hammer 2013-05-03T04:46:00

Can't get past the first jump after several tries :\