FoonLudum Dare ExplorerUsers → kazukishida

kazukishida

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsNorth Exitjam1803.373.112.802.833.533.941.644.2950
201326MinimalismSolacejam2663.152.643.153.723.793.721.713.6866

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kazukishida

LD26 — Minimalism

Fortuitous by Follett 2013-04-30T05:41:00

Graphics are good. Controls feel a bit clunky at first, though if you get the hang of it, the air time is pretty darn cool. Gameplay is cool, but it can be hit or miss --- three of us played the game, and it took awhile to get used to the controls. One of us kinda gave up early on because of the jumping mechanic. Music is just right.
Overall, a good game. :D

Lethal Blow by TheSheep 2013-05-01T04:16:00

very smooth and cute art! :D also liked the music. mechanics simple enough that it makes me want to play more and the game is hard enough that it makes me want to play more. in short it wants to make me play more :D add more mechanics too btw! Great game!

Nothing Left by Gremlin 2013-05-01T08:46:00

The game screams good use of minimalism.

I loved the game,its simple, yet refined, graphical style, and the procedural enemies. As with the others, the random generation makes for some interesting patterns and gameplay.

I would have loved it better if you could control the player using the keyboard, though. I couldn't do the maneuvers I wanted to execute due to the (over?) sensitivity of the mouse. D:
I guess I'm just more used to controlling players in bullet-hell-esque games with the keyboard, though, so take this with a grain of salt.

Also, I tried running the Windows 32-bit version of the game, but nothing happened when I ran it. :O javaw.exe runs, but nothing seems to happen after about 30 seconds. I'm on Win7 32bit with JRE 7 Update 21.

Keep up the rhythm by jami 2013-04-30T15:16:00

Very simple -- cathartic even -- and fun. Very fun. :D The beat is simple, yet addicting. I played waaay longer than I expected haha XD

More UI (but not too much) would be a plus, such as displaying the time remaining. :)

Square Wars by stromchin 2013-04-30T13:20:00

Add in more UI, guides, and a smashing soundtrack, and this game is gonna be real good! Excited to see future versions of this game! Keep it up :)

Refraction by Huskitch 2013-05-01T11:25:00

I can't run it on my system D: It reports that the LD26NewGame application stopped working, and it reports an APPCRASH. D:

I'm on Windows 7 Ultimate, 32 bit.

Beyond Minimalism by SaintHeiser 2013-04-30T13:15:00

Amazing game! You're right, the theme and graphical style of your game is really much like ours, albeit you did much, much better in terms of graphics and music. XD

The added humor and surprises were great! And I love the ending, man -- it caught me off guard!

The sight of nature is indeed wonderful to behold. Great game! :)

And Then There Was Silence by SeriousCreeper 2013-05-18T12:53:00

Graphics were perfect. :D I really had a hard time with the absurdly high jump though. D: I would play it with much more enthusiasm if that were fixed! :D

Be Still by metadept 2013-05-18T12:59:00

The mechanic is so simple, the results very cathartic. Amazing experience.

Inverted by karlin 2013-04-30T13:52:00

The concept is good, execution can do a bit more work, especially on the consistency of the lava and water bits (got a bit confused there D:). The invert was cool, the music reacting to it was cool too, and the pacing of the levels (like how later levels built on the previous ones, albeit with the invert skill) was cool. :D

As with the others, it felt a bit too easy. I think that's because it's too short. :'D But still, great game! :)

Prototype by OnlySlightly 2013-05-01T11:38:00

This very strangely moved me much more than I expected. Then I realized that could very much be the essence of minimalism.

I gave you full points on mood and theme. And audio. Wonderful.

Minimalism : Find the red Cube by Martin_Monosys 2013-05-01T02:06:00

I enjoyed playing the game. It was hard at first though but you manage to see the path if that "side" of the light isn't cut off. I sometimes get lost in the middle tho lol. Try to add more elements the next time you continue this! I also enjoyed the music. Great game man

MinimalFive by ToadieTechnika 2013-05-01T13:15:00

Maybe it's just me, but I found the mini-games difficult. XD It was immersive and challenging, nonetheless.

And the self awareness of the whole game made for some very nice humor. XD

The Sentient Cube by Omiya Games 2013-05-01T11:13:00

Great game! Controls were a bit difficult once you got really big, but the art and music were great! The Credits stage was a nice touch too. :)

Bladeless by kidevil 2013-05-01T02:40:00

First thing i noticed was the art! cool art and very smooth movements for the characters in the game. i had a hard time timing the buttons tho but still good enough! i'll continue on playing this. Great game!

QbQbQb by rezoner 2013-05-25T14:17:00

We were too late in rating, but this was superbly amazing. Especially the music man. Damn.

Skware by tankete 2013-05-01T08:47:00

I can't play the game. :( It seems it's for 64 bit systems only? I'm on Windows 7 Ultimate, 32 bit. D:

Gallery by Andrew Shouldice 2013-05-01T02:56:00

Great game! i like the puzzles and the feel of the game. also the variations of the levels is very clever! very interesting to play! awesome game man!

Babel by Merkoth 2013-05-01T08:19:00

I had issues running the game (Win7 32 bit, JRE 7 Update 21), but after running a few times, it worked. :'D I realized what I was doing, though -- it seems clicking on the screen makes the game unresponsive. I ran the game several times, and each time, the game hanged when you click on it, no matter which click you used (right click, left click, middle click). I hope this helps in your debugging. :)

As with the others, wonderful choice of colors! For me, it had a sort of empty, creepy feel to it, as well as implying a desert-like theme.

I understood the turn-based style of movement, but I would have loved it if there was less wait time when you held down a movement button, and if you made the repetition less quick. I was either pressing on the arrows repeatedly, tiring myself out, or I was holding down the arrow keys, only to suddenly let go because I was turning too fast or going forward way too fast.

The battle system was okay, and I eventually understood how it works (thanks through the description above too :) ), though it would have been better if the game showed which attack the enemy chose.

The sound on the battles seemed to have bugged on me, though -- it seemed the sound effects were cut just as they started playing. I'm not sure if this was intended, but I found it strange, especially because the first time the sound effects played, it sounded longer and more complete. O_O

And my playthrough seemed weird -- after dying once, I replayed the game, killed one enemy, and got 600 atk and def. Is it part of the randomness? :O (I still died on a battle though LOL)

Still, looking forward on what you'd be doing with this. Cheers! :D

--kazukishida

Solace by kazukishida 2013-05-01T12:51:00

Everyone, thank you. No, really, thank you. <3 Your responses and comments make our hearts overflow with gratitude. Our last-minute decision to push through with joining the LD Jam despite real life telling us to give it up feels worth it. <3

-------
@SaintHeiser, we tried your game out, you did much better than us! Thanks for playing :D

@stromchin, thank you! The Devil's Tuning Fork is much more awesome than ours -- and we have to admit, we only discovered the title because of your comment. :'D We hope our game didn't feel as dark, though D:

@Merkoth, thank you! We hope to find the time to develop this concept further. :'D

@Gremlin, thank you! <3 That was our initial development plan, actually -- to create rich soundscapes, making the player imagine the place rather than see it. We will definitely take this to heart in this game's future development. Thank you!

@evilDan, thank you! :) We hope we'll we able to deliver a more complete experience the next time around. <3

@Andrew Shouldice, thank you very much! <3

@r3d5, thank you <3 <3 we initially thought it would be disorienting, but we're glad the response has been positive overall :'D

@savethejets1, thank you! \:D/

@Super Hamster, we feel that too, and we'll strive to address that in our game's future development. :'D Thank you, and hope to see you in future Ludum Dare's! We'll definitely be in the next one <3

@CherryNukaCola, thank you! <3 <3

@Alec Von Arx, yes! that was one of the things we were aiming for <3 we wanted the player to feel as if he wasn't completely part of the city, that the visual and auditory noise dulled and reduced his senses and feelings of self worth. In a way, we wanted the player to feel like a ghost -- just like you did! Thank you very much! :D

@CrazyGage, thank you! <3

@Taro Omiya, thank you! :D We wanted to create a thought-provoking experience, and we're glad we had some success at doing so :'D

@Julian Ceipek, thank you very much! <3 We tried out your game too :D though we didn't have an Oculus Rift, the experience was amazing and immersive. <3 You're right about the direction of our games, though -- we wanted a more soothing experience with ours. And you're also spot on with describing our game as a tech demo, as it still lacks solid direction and intent. We'll be glad to share our game once we get to develop it more, though! Thank you once again! :)

@PabloAlexandre31, thank you very much! <3

@Martin_Monosys, thank you! <3 <3 yeah, we did ran into quite some trouble during the weekend :( we weren't able to meet, all collaboration had to be done online. The Internet connection in our country sucks in general as well, so voice and video collab tools won't work effectively. Match that with conflicting schedules, and a theme we fought hard with, and we weren't able to do much. :(
Still, we're very glad the LD community has been so nice to us. It's a really heartening experience. Thank you Martin! <3

@xdegtyarev, thank you! :D <3
-------

To everyone who commented, we'll try our hardest to play and rate each and every one of your games as gratitude. <3

Once again (and we don't think we'll get tired of saying this), thanks a lot guys! We love you <3

-- kazukishida, leafarz, neegool

Solace by kazukishida 2013-05-25T13:30:00

hey guys i think it's a bit [reaaaallllyyyyy] late to tell you this but the group and i very much appreciate your comments especially trying our demo/sample/sub-mini-half-demo-sample [whatever you call it :))]!

it's our first joining here and i'm sure this won't be the last! we will get back to this game once everything calms down on our part and try to consider the things you guys said to improve the game.

i also enjoyed the audio LOLOLOL. i thought it was an open source i didnt notice the "music by kazukishida" part :))))). just sayin :))

btw we tried the games you told us they were realllyyy cooollll especially antichamber (didnt play just watched lol). very mindblowing.

we also tried your games and they were awesome too!

hope to see you guys again next ld event!
thank you guys again! gg!

~leafarz [i used kazu's account btw lol and im the one who rated some of your games too with this acct. he told me to let you guys know]

Expander by iossif 2013-05-18T14:31:00

Deceptively simple, yet lots of fun! I didn't expect the gameplay to be addicting. The color based on whether the block was up or down was a really nice touch as well. The expansion and contraction concept is good, but the incentive of a higher multiplier (from what I understood) for expanding isn't too visual -- perhaps change the way it works?

Nonetheless, this got me hooked! Add in some more catchy music, and possibly an online leaderboard, and you've got quite a game. :D

One Blocky Room by evilDan 2013-05-01T02:47:00

art is great (given this minimalist theme). music sounded creepy to me lol but it's good! enjoyed the puzzle man you should make more. Great game!

The Minimalizer by johnfn 2013-05-01T11:01:00

Oh god that was hard. DX The controls felt too fast/responsive, and man it's just hard. XD

It seems the turrets spawn in random locations? Because hot damn two of them spawned near an exit and it was near damn impossible to get through T_T

(EDIT: it seemed I was going the wrong way the whole time WTF XD)

But the good art, the wonderful music, and the absolutely hilarious dialogue make up for the difficulty. It was short, but sweet. I think I'd play this if you refine it and keep up the gold humor. And the music, keep that up! Add some sfx and you've got it :)

Also, I should mention that when you hold the jump key on a ladder, you become the Spiderman and climb like no one has ever climbed before. But given the humor in the game, I won't be surprised if did that on purpose.

LOOP by vandriver 2013-05-01T03:09:00

cool thing you did there where the elements react to the player especially the leaves when you pass through them! i enjoyed the music too! game play is fine for me but im most curious on the story. i'm still not finished but i will soon enough :D Great game!

Mondrian Click by CherryNukaCola 2013-05-01T12:36:00

Very simple concept, clean and beautiful execution. I played much longer than I thought I would. The music and sfx were fitting as well. Great game! :D

Continuus by Jase 2013-05-01T03:17:00

i got one part of the game as of now lol. there's something in the game that makes me want to understand the game more. i like the music it's very relaxing to hear. Great game!

Super Rope Dungeon by Halfbus 2013-05-01T03:37:00

only had a problem when you stop upon casting the rope lol :D:D:D but still i loved how game was made also the lighting is pretty neat. music is also cool adding to the feel. Great game!

Bird's Eyes by galman 2013-05-01T02:28:00

LOL at the thumbnail first of all. simple game but the music made me play further. same with other comments weird music but still good :D i also liked how you make that creature flap 3 times to play :D

Minimalist MAYHEM by DDRKirby(ISQ) 2013-05-01T04:08:00

Awesome game!!! I liked everything here man. The starting music was very catchy too. I think the spraypaint was op tho :D and bazooka is up (underpowered? :D) lol. Very addictive game. Best i played so far. Awesomely great game!!!

A Square In A Room by PapyPilgrim 2013-05-18T14:10:00

Loved it man, it felt like a 2D Devil's Tuning Fork with the awesome visuals (and yet still remains simple and pleasing). The audio was a nice touch as well. I got a bit too frustrated at times with the pixel-accurate collision, though. D: (but that's not really your fault, it's mine haha)

Great game! :D

Auraline by Julian Ceipek 2013-05-01T12:44:00

I can only imagine what a hair-raising, surreal experience this might be with the Oculus Rift. And yet without one, it's already amazingly immersive. I don't think I'd like to see dark red lines anytime soon. x_x

Amazing game! :D

LD27 — 10 Seconds

SILX by alvivar 2013-08-29T09:42:00

I liked the infinite jump mechanic so much, I actually didn't realize the 'right click to fly' control existed, haha! I also liked that you had to fly to the different locations in order to defeat the enemy, and that, far away, it would already start to shoot at you. It had that B-Wing feel on the SNES, and felt pretty cool for me as a prelude to the battle with the black things. If it had sound effects and a way to make the flight from enemy to enemy interesting, then this would be gold for me! Oh, and I had to give you no marks for the theme, since you left it out. :( Still, great job! :D

Regular Dungeon by Syawra 2013-08-29T11:31:00

Haha, the combos were indeed interesting and quirky! It felt weird to have such a grim setting and a hilarious context, though. But I guess that's part of your plan, haha! Great game! :D

TIME SHIFTER by Split82 2013-08-29T11:06:00

Oh my goodness. Oh my goodness. Oh my goodness.
This was so amazingly well done to the highest level. Everything from the atmosphere, the ambience, the amazing music, the lighting, texturing, mechanics, controls, feel --- oh my goodness man. This is the best entry I've played so far, and it even bests many of the Jam entries I've seen. Dude. Dude. Man this is just so epic. You have to continue this!

Wormholes by themushroomsound 2013-08-30T06:41:00

Now this is a very interesting take on 'randomness', giving the player some form of creative control over it. Nice! It was definitely challenging as well haha!

Maybe you could allow the player to restart the level with the same recording in future iterations of this game. :D Repeating the recording again and again seemed to break the pace of the otherwise intense and fast gameplay.

Great game man! :D

Every 10 Seconds a Window Washer Falls to his Death by dom2d 2013-08-27T06:02:00

Looks, feels, and sounds incredibly polished! I had a blast trying it out man, great job!

Rude Bear Radio by Alex Rose 2013-08-28T08:00:00

Oh man, this exceeded expectations greatly, the homages were a lot of fun and insanely challenging! Great job! :D

Point One Hurts by Tom 7 2013-08-29T15:02:00

gerdermit I don't understand it still T___T I'll be back with this! I won't rate it till I understand it!

Endless Run by gmaker 2013-08-29T11:59:00

Very well made! The mechanics were pretty slick, too -- once I got the hand of stabbing and jumping, and found out a good upgrade scheme, I was able to go through the game pretty easily, up until I bought all the upgrades and stockpiled about 500 coins haha! This could be expanded to become a pretty slick and addicting mobile game! Great job! :D

Anti - Explosive Babies by ToadieTechnika 2013-08-29T09:26:00

Interesting story and fun gameplay! I was a bit frustrated from the death when going off the screen, but it made it more challenging. Good game! :D

10 10 Second Game Design Lessons by douglasv 2013-08-29T15:12:00

Great, short but sweet lessons, haha! Loved it! :D

I think it would be okay to edit your entry as a Jam entry, so that it could still be rated properly. Cheers! :D

V229 by Inf 2013-08-29T14:10:00

Nice game man! The graphics were particularly cool. The grid indicating your battery life was a bit counterintuitive, but since it covered the whole screen, it was way easy to see if you're out of batteries haha!
Haven't yet seen the epic outro the others are talking about. Will hopefully get to it! :D

Potato Lagoon by rezoner 2013-08-31T15:10:00

Awesome work man! Loved the art style, the sound (haha were those recorded with your voice?), and music! Hope you'll release it on Soundcloud too! (or maybe you already have but I've yet to check) I was a bit confused at the movement and aiming controls, but I eventually got the hang of it.
Great game! :D

Cyanocide by nicotuason 2013-08-29T09:02:00

Very polished and unique, but very intuitive controls, nice minimal and tight UI! I especially like how you can maneuver to the general direction of an enemy ship, fly to it while firing, and eventually intersect paths with the ship --- it felt like a top-down dogfight! The way the enemy ships also waver when it's critically damaged really looked extremely good. Very well done!

I couldn't give you top score for audio, though, because for me, essentially, your game only had sfx. I listened to your recommended song while playing it, and it was really cool, but since it wasn't technically part of your game, I can't rate it with the soundtrack in mind, sorry. :(

Also, I'm not sure what relation it had to the theme. :O

North Exit by kazukishida 2013-08-28T17:30:00

@Friday, thank you! That part is supposed to happen -- you're then supposed to go where you started (the one with the three red lights) once you triggered the three platforms. :) I understand that my design was confusing, though, so I'll take this into account when making a post-Jam version. :D

@local minimum, thank you! :D That pad puzzle wasn't supposed to be the first puzzle you'll encounter -- I just ran out of time so I had to make do with what was already there. :( Also, the voice/growl would only go closer to you when you stay still, so that means you did a good job in trying to keep moving! :D

@triforcespark, thank you! \:D/ haha, well, the theme was a bit shoehorned into my game -- the flashlight and your sprint endurance last 10 seconds max. There was supposed to be a mechanic involving the creatures and 10 seconds, but I didn't have enough time to implement it, so yeah :( Next time! ;D

@dlowe, thank you! <3 I'll be playing your game as well, so watch out for my rate and comment, haha! :D

@Tifu, thank you! :D there was supposed to be a physical threat, but due to time constraints, I lowered it to a psychological threat -- which is a smartass way of saying that there's really no threat, haha! But still, you can 'die' and have to restart the game if you stand too still in the dark. :) ... but I have to test this out further, it seems I somehow omitted that feature in this build. D:

North Exit by kazukishida 2013-08-29T11:18:00

@Optimus6128, thank you! :D Aww man, sorry, I'll make my design clearer next time. And I'll definitely implement a more tangible shock and scare mechanic in the post-Jam build of this game, promise! ;D

@Split82, thank you! :D Your game is much, much more impressive, man, on so many levels! I'd love to be able to do something like you did in the future! Thank you again! :D

@Epiphane, thank you! :D Haha, yay! I'm glad someone appreciated that weird puzzle! I like puns and puzzles, haha! :D I was able to reproduce the bug on the camera, and it doesn't seem to be limited on that area. I'm not sure what causes it yet, but thank you for pointing it out! :D

@Darien, thank you! Ahh, I'm sorry, I think that was my misplacement of the viewport in the player -- it somehow gets inside things! This will be fixed in the post-Jam version. Thank you again! :D

North Exit by kazukishida 2013-08-29T12:06:00

@gmaker, thank you very much! <3 :D tried out your game just now, it was excellent as well! \:D/

@Mironix, thank you! Sadly, I was unable to implement the bad guy model in time, so yeah :( In the post-Jam, though, I'll definitely make one haha! :D

@Spotline, thank you! :D Your game looks wicked sick, too, looking forward to trying it out! :D

@BlackBulletIV, aw man, I'm sorry if it was that confusing! D:
<puzzle spoiler I guess? haha>
You simply press the keyboard key 'c' when you're standing on the pad, and you crouch on it. :D
Hope you'll retry the game, haha! I'll try yours out too when the weekend comes so I can download it! Thanks! :D

North Exit by kazukishida 2013-09-17T14:38:00

Everyone, thank you for the ratings and comments! <3 I'll take every comment to heart in further developing this game! Thank you for the overwhelming support! :D See you all in the next LD! <3

Ten-2nd Scientist by whiteravens 2013-08-29T09:17:00

Very well done! And hot damn what a very unique, playful interpretation of the theme! I only realized it after finishing the my 10th second place haha! Great game! :D

Run with the Revolution by local minimum 2013-08-28T02:44:00

sweet mechanic, man, but the controls were a bit wonky for me -- I couldn't quite get the hang of how fast or slow you went, and I had difficulty judging when I'd fall or not. Still, though, the mechanics were nice, and the integration of a scoreboard was a welcome addition, as it made me strive to get the highest score (but couldn't :P) nice game! :D

This One is Called Anger by TheOtherMario 2013-08-28T02:51:00

Indeed it had quite some bugs, including the one as3boyan mentioned, but flying through space bumping into particles felt somewhat satisfying in itself, haha. Here's to pushing forward with your game! *cheers*

Switch by Friday 2013-08-28T02:29:00

Wow, haha, man, I had way more fun than I expected! The plane switching, while not a new idea, was executed very well and solidly. The puzzles were unusually fun, too -- it doesn't penalize you for dying lots of times, and actually makes trial and error fun and exciting! The way new mechanics surprise you at first also made it hilarious for me, haha (damn that rocket!). I guess what made it meld together was your good choice of music, as it made things light and fun! Great work! :D

Ten Second Time Machine by sans_seraph 2013-08-29T10:02:00

It feels like this could be very well expanded to an interesting game! The initial storytelling felt like it had a hidden depth that could be tapped better if expanded. I'd like to see where this will go. Good game! :D

Dance Instructor by st33d 2013-08-29T09:56:00

Very nice use of a timer on a text-based game! It was very thrilling and well-written. Would love to see an extended version of this! Great job! :D

Battle Switch Arena by endlosnull 2013-08-29T09:51:00

Technically impressive terrain generation (albeit causing some frame drops on my 5 year old laptop, but very understandable), and pretty fun gameplay. It kinda gets monotonous eventually, though, and I ended up looking at how the terrain can form and deform while shooting down the cubes haha! I think this concept can be expanded to become a more robust, fun and hectic shooter!

Bob Won't Be Late by TeamBob 2013-08-27T05:15:00

Graphics were good, concept was also good, but I really had a hard time controlling the character :O The fact that it starts immediately without warning contributed to the negative feeling of being a bit /too/ rushed in learning the controls. Also, right clicking didn't work for me as well, since it's the web player. D: Still, I'd like to see what happens to this game in the future, as it can be a quick, entertaining game if executed well. :D

Origami Wings by team_cow 2013-08-29T10:33:00

Terrific atmosphere, absolutely beautiful music, and humongous eye candy! Perfect mood for you man, great game! Reminded me somewhat of thatgamecompany's flower on the PS3. Better controls, UI, and collision detection would make this game perfect! :D

10 seconds to run by Danvil 2013-08-29T10:11:00

Interesting concept! The cubed style looked really nice as well. Could do well with good music and nice sound effects. :D The controls were okay, except for the pretty unresponsive jump control. It made the later levels really frustrating to play D: Other than that, nice game! :D

It lasts longer when you're a genius by Darien 2013-08-29T10:38:00

Haha, loved the interpretation of the theme! Was moderately fun -- it would have been more immersive if it had more eye candy, or good audio. Still, great writing, great game! :D

Time Flies Straight by mrspeaker 2013-08-29T14:23:00

Amazing man, I felt like I was trippin' the whole time, with highfalutin concepts of time and stuff! Hahaha, great weird game! :D