Everyone, thank you. No, really, thank you. <3 Your responses and comments make our hearts overflow with gratitude. Our last-minute decision to push through with joining the LD Jam despite real life telling us to give it up feels worth it. <3
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@SaintHeiser, we tried your game out, you did much better than us! Thanks for playing :D
@stromchin, thank you! The Devil's Tuning Fork is much more awesome than ours -- and we have to admit, we only discovered the title because of your comment. :'D We hope our game didn't feel as dark, though D:
@Merkoth, thank you! We hope to find the time to develop this concept further. :'D
@Gremlin, thank you! <3 That was our initial development plan, actually -- to create rich soundscapes, making the player imagine the place rather than see it. We will definitely take this to heart in this game's future development. Thank you!
@evilDan, thank you! :) We hope we'll we able to deliver a more complete experience the next time around. <3
@Andrew Shouldice, thank you very much! <3
@r3d5, thank you <3 <3 we initially thought it would be disorienting, but we're glad the response has been positive overall :'D
@savethejets1, thank you! \:D/
@Super Hamster, we feel that too, and we'll strive to address that in our game's future development. :'D Thank you, and hope to see you in future Ludum Dare's! We'll definitely be in the next one <3
@CherryNukaCola, thank you! <3 <3
@Alec Von Arx, yes! that was one of the things we were aiming for <3 we wanted the player to feel as if he wasn't completely part of the city, that the visual and auditory noise dulled and reduced his senses and feelings of self worth. In a way, we wanted the player to feel like a ghost -- just like you did! Thank you very much! :D
@CrazyGage, thank you! <3
@Taro Omiya, thank you! :D We wanted to create a thought-provoking experience, and we're glad we had some success at doing so :'D
@Julian Ceipek, thank you very much! <3 We tried out your game too :D though we didn't have an Oculus Rift, the experience was amazing and immersive. <3 You're right about the direction of our games, though -- we wanted a more soothing experience with ours. And you're also spot on with describing our game as a tech demo, as it still lacks solid direction and intent. We'll be glad to share our game once we get to develop it more, though! Thank you once again! :)
@PabloAlexandre31, thank you very much! <3
@Martin_Monosys, thank you! <3 <3 yeah, we did ran into quite some trouble during the weekend :( we weren't able to meet, all collaboration had to be done online. The Internet connection in our country sucks in general as well, so voice and video collab tools won't work effectively. Match that with conflicting schedules, and a theme we fought hard with, and we weren't able to do much. :(
Still, we're very glad the LD community has been so nice to us. It's a really heartening experience. Thank you Martin! <3
@xdegtyarev, thank you! :D <3
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To everyone who commented, we'll try our hardest to play and rate each and every one of your games as gratitude. <3
Once again (and we don't think we'll get tired of saying this), thanks a lot guys! We love you <3
-- kazukishida, leafarz, neegool