haloflooder 2013-04-30 02:57
A very touching story, a surprisingly well made game for what it is.
Foon → Ludum Dare Explorer → LD26 → Prototype
By onlyslightly
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 20 | 4.21 | ||
| Mood | 15 | 4.08 | ||
| Coolness | 3 | 63 | ||
| Audio | 52 | 3.80 | ||
| Overall | 99 | 3.62 | ||
| Innovation | 188 | 3.24 | ||
| Humor | 209 | 2.39 | ||
| Fun | 215 | 3.05 | ||
| Graphics | 262 | 3.24 |
A very touching story, a surprisingly well made game for what it is.
It crashed after the blue block pushed the first button and when I got to the cliff.
I simply love it, everything just fits, but is it supposed to end suddenly at the cliff?
Very enjoyable experience though brief, would love to see this game expanded upon! Great audio, controls felt tight, good "story" and visuals all while staying very true to the theme.
Thanks for the feedback guys! And sorry but yes, that's how it's supposed to end.
Expand on what you've made. I love what you've done with it so far. More puzzles would be fascinating.
Interesting concept. Music added much to the feeling and helped build to the climax. It seemed like it was missing some middle parts, after the introduction of the squares. Possibly some more tension before the end just to give the ending more meaning.
Wish there was more to it, since the ending is abrupt, but I think that what is here is brilliantly minimalist. It says and demonstrates a lot with very little. The art style was striking and immediately appealing. I really enjoyed it! All 60 seconds of it!
Interesting mood, super short. Not much as far as gameplay decisions but a nice little bite of mood.
You can walk off the left edge of the screen... Excellent mood though.
Short, sweet, beautiful. I loved the sense of every new screen expanding my perceptions - it's amazing how well you could tell a full interactive story with no dialogue and minimalistic graphics. The only problem I had with it is that the name doesn't quite seem to fit (and it's already been taken by an entirely different game), but that's just nitpicking.
Very nice.
I really respect some of the design decisions you made here. In particular, making the player the same speed as the blue block, but starting slightly behind, making it impossible to catch up. Great foreshadowing of stompy death, too, teaching the player what's next.
I do wish there was more! =)
Keeps crashing in the middle of the 4th screen, is it a known problem? I really want to see where it goes :(
Sadly that game crashed on 1-5 screens :( Very interesting what will be after!
I loved the mood! Like everyone, I'd like to see more of this...
Nice! Also, very fitting music :)
The mood, the feeling, the story. It's awesome. It's a Amazing game.
Very nice! Very quick, though. I really love the music, well done.
what an evil, cheap, horrible teaser of an ending. You should be ashamed. :P
In all seriousness, you were building up something pretty awesome here and it's a really a shame that it's so horribly short, conscious decision or not, if it was anything other than you didn't have enough time to add anything more, you made the wrong decision. Hopefully you finish this.
Also, nice music and sound effects. The gameplay fits the theme in a very real and deep sense, moreso than many other games who simply took minimalism to mean "an excuse for cruddy art."
This is really awesome storytelling. Great job
The audio was neat, but unfortunately I keep crashing on the fourth screen.
That was very emotional. Thank you for making this story.
Excellent entry. Game crashed a few times on me, but finally got to the end :)
I thought the puzzles with AI was nice, but then it ended right after that, kinda disappointing
This very strangely moved me much more than I expected. Then I realized that could very much be the essence of minimalism.
I gave you full points on mood and theme. And audio. Wonderful.
I'd be very pleased if I could see more of that. Is it normal that it crashes at their meeting?
I liked the idea of a world full of lonely squares, and the cooperation. The player movement is perfect with its smoothness and subtle inertia. The abrupt ending gives a bonus point for the theme ;). Unfortunately I played it under Wine/Linux and there was no sound.
Smooth design and controls, you certainly should keep working on it.
Nice game, great mood!
Good work. It's nice play this kind of experiments. Congrats!
Really liked it, though I thought the crushing pistons undermined the nice subtlety of the message.