Birds of Borg by emmes 2015-12-27T19:48:00
Very well made. Feels and sounds a lot like a classic arcade game. Only thing I would think is a drawback is the collision with the blocks. It felt too "sticky" to me, and I think they should slide a bit more along them so I felt like I still had some control even though they were slowed down. Great job.
LD35 — Shapeshift (23)
Promethium by Postcursor Laboratories 2016-04-28T08:37:00
Love the characters and the animations.
Boat! by Kaffeefleck 2016-04-27T02:45:00
Seems like it might have been better for an 'indirect control' theme, as the shapes didn't really add much to it. It's an interesting mechanic if fully explored, and perhaps there could be some twists to it to add depth.
FTWL by ooku 2016-04-27T02:42:00
I gathered the orbs then wandered aimlessly until I came across a tail. Then didn't find anything over the next four or five minutes. I guess I was supposed to collect more things, but there wasn't anything else out there. Love the music and the orb tones. Not sure what else there was to do in it.
Family Slime by themadknights 2016-04-25T02:46:00
Nice throwback graphics.
Shapeshifting Goddess by MegaBrutal 2016-04-24T14:39:00
Felt like I was reading a story instead of playing a game. I don't feel like I had any effect on it, since it didn't take much thought on my part.
Rectanguwarp by FelixNemis 2016-04-23T07:37:00
Controls didn't seem quite right for the type of split-second decisions needed to be made with the platform changes. I like the idea, but it was fairly frustrating trying to figure out the first part on the left.
XForm Arena by sanojian 2016-04-23T06:22:00
It's an interesting twist on an old favorite when I was a kid. I didn't get to experience any multi-player aspect, but add some other objects to space that can be used against others and it might have more replayability.
Cloud Sculptor by Naca 2016-04-23T06:10:00
Interesting concept. I enjoyed the colors, shapes and textures of the clouds you made.
Shape Hockey by dreadzilla 2016-04-23T06:00:00
Weird way to control the shape, but interesting. Not sure it works exactly as it is, but trying out some twists to it might yield something better. Not sure I understood what the deal was with the changing shape.
Shift the Shapes by Larzan 2016-04-23T05:48:00
Very interesting mechanic, like a 2D Rubic's cube. With a proper escalation of difficulty and a chunk of puzzles, I think you've got yourself something to market.
Cataway by justacookie 2016-04-22T21:42:00
Fun and interesting game. Reminded me of making ExciteBike levels, and how certain shapes either did or did not go well back-to-back. It was satisfying to see the cat take a hill well and launch himself into the air. Good job.
Railroad Shifter by dollarone 2016-04-22T21:37:00
I very much disliked the train automatically going. It seems that you can get into an unsolvable state very quickly because you can no longer move that piece. The first board was very tight, with two immovable squares so it was no fun.
The guy in the corner is fun, but since he doesn't talk after you click reset, the countdown for the train to move completes sooner and it becomes too frustrating. I like the idea, but I wish I had more control over when the train started.
Impulse by Docjekyll 2016-04-22T21:31:00
My first impression was that it was difficult to locate the shape vs the target without a couple seconds delay. It became easier as I went on and eventually I sort of zoned out somewhat while playing. It still might be a good idea to change the shape or target indicators so that they can be differentiated more quickly. Perhaps the target's 'hay over here' display is slower, or a different shade lighter or darker of the color.
Anyway, I enjoyed the game I thought it looked very well polished visually. Music is great, and has a sense of progression. Good work!
Elderly Shapeshifting Samurai Tortoises by gglyptodon 2016-04-22T06:09:00
Got stuck in a hole with no fish and no way to get out. :( I couldn't figure out what was causing the changes, so it seemed like it was just a fancy roulette wheel; not really any skill at all, just luck.
play by pjimmy 2016-04-22T06:05:00
Interesting idea. Would be neat to see a deeper game that takes more info from the song to create the board, and perhaps has less erratic movement.
I'm one of you guys now by codeartisticninja 2016-04-22T06:00:00
Very well done. I enjoyed the hierarchy and the simple changing mechanic.
ShapeShifter by csimpsonweb 2016-04-22T03:15:00
Nice job. Controls felt OK. Losing because I forgot the third potion seemed harsh. I should have been given the chance to scramble for the last one, even if I only had seconds to go.
Wizard Quest by mikedirl 2016-04-21T06:22:00
Loose adaption of the theme, but a fun reminder of some classic early 90's computer platformers. Music fits the game. Traps need some fine-tuning, but were interesting.
Three Body Problem by sarge 2016-04-21T05:02:00
Cool idea. Reminds me of some games I used to play in the early 90's. Controls felt off somewhat, but some of that might be attributed to the tile collision.
Geo Shift by rantt 2016-04-21T04:57:00
I couldn't get past the first green platform, as I fell through every time a few seconds after I hopped on it. We had very similar ideas for implementing the theme, which is amusing. I like your idea of using traditional platformer mechanics as the learned abilities. I'll come back later in case you fix the platform issue.
Pain Geometry by Malvern 2016-04-21T04:44:00
Love the art/sfx style. Controls were a little odd, but not too bad. I probably would have liked a view a little higher up for more visibility.
Shapman by DanEEStar 2016-04-21T03:31:00
Nice twist on a classic. After restarting the level I had to go up to go down, as down wouldn't register. I like how being big isn't totally overpowering and has it's own weakness. Fun music. Good job.
Shifting Worlds by ichbinkeinreh 2016-04-20T20:26:00
Excellent game. I was immediately impressed with the simple mechanic that expanded in interesting ways. I think you're onto something here, and with more levels and more manageable difficulty climb, have something to market.