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LoneStranger of LoneStranger Designs

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Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2009 15 Caverns LoneStranger's Caverns compo Community 4.59

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoClFoGpCsCo
201635ShapeshiftLoneStranger's ShapeShiftercompo7122.912.882.843.342.682.392.4847
201534Two Button Controls / GrowingSupreme Collidercompo8542.732.622.193.732.082.201.742.3945
201532An Unconventional WeaponWorld War piZZacompo4013.332.803.934.332.6924
201431Entire Game on One ScreenYou're Blocking The Screen!compo5603.193.193.503.882.632.693.7520
201328You Only Get OneLoneStranger's YOH1Bjam4512.592.692.312.451.882.161.812.0446
20132710 SecondsLone Stranger's PULSEcompo10222.522.303.153.151.842.422.4733
201326MinimalismLoneStranger's Dragjam2403.233.173.334.372.933.073.1452
201225You are the VillainLS-MANjam1762.962.542.713.712.873.093.042.6541
201224EvolutionThose Stupid Aliensjam1792.782.742.352.652.652.451.932.3746
200916ExplorationLoneStranger's Explorecompo1112.142.152.293.622.141.673.934
200915CavernsLoneStranger's Cavernscompo643.043.422.623.002.812.042.004.5910
200914Advancing Wall of DoomSuperShredcompo623.203.132.643.603.002.502.433.472.923.63
200812The TowerTowercompo382.712.572.333.712.953.132.732.382.533.884.00
200811Minimalist(T+48:48) Final Entry: BlockOut v0.LD48_11compo562.532.063.502.942.712.382.503.472.69
20033PreparationTitle Unknowncompo
20022Construction/DestructionSoaringSheep final entrycompo263.132.883.222.783.002.443.503.114.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by LoneStranger of LoneStranger Designs

LoneStranger of LoneStranger Designs leaves an average of 12.5 feedback comments each event.

LD35 — Shapeshift (23)

Promethium by Postcursor Laboratories 2016-04-28T08:37:00

Love the characters and the animations.

Boat! by Kaffeefleck 2016-04-27T02:45:00

Seems like it might have been better for an 'indirect control' theme, as the shapes didn't really add much to it. It's an interesting mechanic if fully explored, and perhaps there could be some twists to it to add depth.

FTWL by ooku 2016-04-27T02:42:00

I gathered the orbs then wandered aimlessly until I came across a tail. Then didn't find anything over the next four or five minutes. I guess I was supposed to collect more things, but there wasn't anything else out there. Love the music and the orb tones. Not sure what else there was to do in it.

Family Slime by themadknights 2016-04-25T02:46:00

Nice throwback graphics.

Shapeshifting Goddess by MegaBrutal 2016-04-24T14:39:00

Felt like I was reading a story instead of playing a game. I don't feel like I had any effect on it, since it didn't take much thought on my part.

Rectanguwarp by FelixNemis 2016-04-23T07:37:00

Controls didn't seem quite right for the type of split-second decisions needed to be made with the platform changes. I like the idea, but it was fairly frustrating trying to figure out the first part on the left.

XForm Arena by sanojian 2016-04-23T06:22:00

It's an interesting twist on an old favorite when I was a kid. I didn't get to experience any multi-player aspect, but add some other objects to space that can be used against others and it might have more replayability.

Cloud Sculptor by Naca 2016-04-23T06:10:00

Interesting concept. I enjoyed the colors, shapes and textures of the clouds you made.

Shape Hockey by dreadzilla 2016-04-23T06:00:00

Weird way to control the shape, but interesting. Not sure it works exactly as it is, but trying out some twists to it might yield something better. Not sure I understood what the deal was with the changing shape.

Shift the Shapes by Larzan 2016-04-23T05:48:00

Very interesting mechanic, like a 2D Rubic's cube. With a proper escalation of difficulty and a chunk of puzzles, I think you've got yourself something to market.

Cataway by justacookie 2016-04-22T21:42:00

Fun and interesting game. Reminded me of making ExciteBike levels, and how certain shapes either did or did not go well back-to-back. It was satisfying to see the cat take a hill well and launch himself into the air. Good job.

Railroad Shifter by dollarone 2016-04-22T21:37:00

I very much disliked the train automatically going. It seems that you can get into an unsolvable state very quickly because you can no longer move that piece. The first board was very tight, with two immovable squares so it was no fun.

The guy in the corner is fun, but since he doesn't talk after you click reset, the countdown for the train to move completes sooner and it becomes too frustrating. I like the idea, but I wish I had more control over when the train started.

Impulse by Docjekyll 2016-04-22T21:31:00

My first impression was that it was difficult to locate the shape vs the target without a couple seconds delay. It became easier as I went on and eventually I sort of zoned out somewhat while playing. It still might be a good idea to change the shape or target indicators so that they can be differentiated more quickly. Perhaps the target's 'hay over here' display is slower, or a different shade lighter or darker of the color.

Anyway, I enjoyed the game I thought it looked very well polished visually. Music is great, and has a sense of progression. Good work!

Elderly Shapeshifting Samurai Tortoises by gglyptodon 2016-04-22T06:09:00

Got stuck in a hole with no fish and no way to get out. :( I couldn't figure out what was causing the changes, so it seemed like it was just a fancy roulette wheel; not really any skill at all, just luck.

play by pjimmy 2016-04-22T06:05:00

Interesting idea. Would be neat to see a deeper game that takes more info from the song to create the board, and perhaps has less erratic movement.

I'm one of you guys now by codeartisticninja 2016-04-22T06:00:00

Very well done. I enjoyed the hierarchy and the simple changing mechanic.

ShapeShifter by csimpsonweb 2016-04-22T03:15:00

Nice job. Controls felt OK. Losing because I forgot the third potion seemed harsh. I should have been given the chance to scramble for the last one, even if I only had seconds to go.

Wizard Quest by mikedirl 2016-04-21T06:22:00

Loose adaption of the theme, but a fun reminder of some classic early 90's computer platformers. Music fits the game. Traps need some fine-tuning, but were interesting.

Three Body Problem by sarge 2016-04-21T05:02:00

Cool idea. Reminds me of some games I used to play in the early 90's. Controls felt off somewhat, but some of that might be attributed to the tile collision.

Geo Shift by rantt 2016-04-21T04:57:00

I couldn't get past the first green platform, as I fell through every time a few seconds after I hopped on it. We had very similar ideas for implementing the theme, which is amusing. I like your idea of using traditional platformer mechanics as the learned abilities. I'll come back later in case you fix the platform issue.

Pain Geometry by Malvern 2016-04-21T04:44:00

Love the art/sfx style. Controls were a little odd, but not too bad. I probably would have liked a view a little higher up for more visibility.

Shapman by DanEEStar 2016-04-21T03:31:00

Nice twist on a classic. After restarting the level I had to go up to go down, as down wouldn't register. I like how being big isn't totally overpowering and has it's own weakness. Fun music. Good job.

Shifting Worlds by ichbinkeinreh 2016-04-20T20:26:00

Excellent game. I was immediately impressed with the simple mechanic that expanded in interesting ways. I think you're onto something here, and with more levels and more manageable difficulty climb, have something to market.

LD34 — Two Button Controls / Growing (17)

Birds of Borg by emmes 2015-12-27T19:48:00

Very well made. Feels and sounds a lot like a classic arcade game. Only thing I would think is a drawback is the collision with the blocks. It felt too "sticky" to me, and I think they should slide a bit more along them so I felt like I still had some control even though they were slowed down. Great job.

Button Simulator 2000 by wilsk 2015-12-27T19:28:00

Interesting concept. I could have used more obvious and immediate feedback from my choices. I couldn't quite tell which combinations to use and when. If you were to turn this into a full game, I would give people healthy crops first so they can learn how to keep them healthy, and then start throwing in obstacles that force them to figure out how to recover. Good job.

Catch the White Rabbit! by danieldsj 2015-12-27T17:35:00

Interesting idea for the two button controls. Level probably needs to be built to teach the tricks before penalizing the player for not knowing them. Restarting from the top can get tedious in that regard. Good job.

omg IT'S A TIE by Larzan 2015-12-27T17:30:00

First level was impossible for me. I don't know if I'm missing something or what. I love the idea though. I think this, with some more twists on the idea, could make for a good puzzle game. Great job.

Paddle by nucleartide 2015-12-27T17:24:00

Nice idea for the two button controls. The left/right movement felt odd for a paddling boat. I would have expected less left/right movement at the time of button press, but I understand in an arcade game you sacrifice realness for fun.

Bush two buttons by kailijan 2015-12-27T17:20:00

I like the use of two buttons, changing it up as you progress. It would be fun to see more levels and more combinations.

Grow and Match by johnnwfs 2015-12-27T17:17:00

Neat idea; good use of two button controls and growing. The slowdown when growing larger was distracting, and if you miss, the downtime between rotating back can get boring.

Laser Command by Docjekyll 2015-12-23T06:25:00

Interesting twist on the Command game with the two laser types. I was in no way good enough to get through Easy, but I can see the potential with a little more lead time or some other balancing between charge time/enemy toughness.

The Tower of the Tiny Wizard by lucentbeam 2015-12-23T06:13:00

Well done. I liked the twist where the level grew. Loved the music. Has a Gauntlet feeling. Solid entry.

Electric Dodgeball by ondrejbalas 2015-12-23T06:06:00

Interesting twist on two-button theme. It certainly takes some brain power to watch both sides and remember to press both buttons to move them.

Snek - A modern snake clone for millenials by ahmeni 2015-12-23T06:02:00

Hard to control. Liked the graphic style and the music.

Level Grow Op by swipefaststudios 2015-12-22T05:37:00

Interesting progression. Could have used maybe a twist to the two-button open door thing. Took me a bit to get used to the jumping, but once I got it, it was easy to get around.

Money Tree by vogon101 2015-12-22T05:24:00

Well, I say there and stared at the screen for a while, and clicked a few buttons, but I was unable to make any money. It's reminiscent of a stock market game I played eons ago, and it could be more fun if I had more info about what I bought and how much I bought it for. I couldn't remember if I was going to make a profit or if I should hang onto it a little longer. I think there is something here. If not a stock market game, at least the underpinnings of some kind of economic backend to a strategy or RPG game.

No Birds In This Game by Grahhhhh 2015-12-16T02:46:00

I beat the first couple levels without actually knowing what was going on. It wasn't until the third level that I saw the tiny ant on the screen. I initially was thinking that the controls (essentially scrolling through the list) were a detriment, but I realized that's what made it challenging, in a good way. Good polish. Well done.

Grow From Earth by JamesMowery 2015-12-16T02:32:00

Interesting 'reversal' where the sun keeps the speed instead of growing the plant. I was so focused on playing the game, I never got to see my final score, but you already know it needs a reminder for it. Good job on your first game.

Always A Bigger Fish by rantt 2015-12-16T02:24:00

Fun game. Well done. Loved the music and the sprites. Pointer controls made it a little difficult with the sides. Some of those bigger fish swam at me faster than I could get my bearings on a new level.

Barbarians with Cannons by hunttis 2015-12-14T23:00:00

Fun, interesting game. The back-and-forth turn thing was a bit distracting, however I do like it as an idea, so maybe it just needs tweaking. Maybe instead of a pause, it just slows for a few seconds? That way the game doesn't halt, but there is still time for a reaction. Anyway, it's an interesting thing to ponder. Good job!

LD32 — An Unconventional Weapon (5)

Tony's Adventure by keddelzz 2015-05-08T02:44:00

I kept wanting to fire diagonally, but other than that, the controls didn't seem too bad. You only had one level, but it seems like you had a solid base to work from. I could imagine an action-puzzler type game coming out of this.

Coloring World by SowiHowl 2015-04-25T03:51:00

Interesting concept. You have to think on two different levels. Not sure I could train my brain to think properly, but maybe it's related to the controls? I'm used to moving with my left, and doing actions with my right, and this is opposite of that. Regardless, it's a neat idea and I could see it being a good action-puzzler.

Rabbitville by Pilly 2015-04-24T05:43:00

I wasn't sure what do to, except wander. It didn't really keep my attention after the fourth or fifth time dying. I was beginning to feel that all the people who talk to you are only there to delay you.

Bouncy Ball of Death by Aik 2015-04-24T05:24:00

Neat idea. Seems like it was playing in slow mo, with the character's movement and everything else. I was able to patiently go through and eliminate everyone. I think more variety with the enemies and wall bounce physics and you'd be onto something.

Hugline Miami by Figglewatts 2015-04-24T04:17:00

Hugs!

LD31 — Entire Game on One Screen (3)

Flashlight by Team Flashlight 2014-12-12T00:43:00

Very well done. I liked the strategy and the smooth gameplay. The art also felt right for this type of game.

Entity Unchained by ViliX64 2014-12-12T00:37:00

I would have liked to have the arrow keys for shooting. Using the ASDW and IJKL made me feel like my wrists were in the wrong position. There was a little too much animation for my liking. The things on the screen ended up looking like blinking Xmas lights rather than anything specific. I wonder if white on black background would be better? I think it's a good basis of a solid roguelike engine.

Duck, Jump, Die by Divitos 2014-12-12T00:22:00

I thought it was very well done. I'm not very good at these games, and I am glad that it didn't just repeat the same sequence from the beginning or I would have been bored pretty quick. Music was fun too.

LD28 — You Only Get One (19)

!1 Olly's LSD trip 1! by Peni6 2014-01-06T06:07:00

Hilarious!

Put A Word On It by Anachron 2013-12-23T05:47:00

Very humorous.

One Jump by Xanjos 2013-12-23T05:42:00

Well put together, but having to move my hands back to the mouse to click the buttons was really frustrating. With what should be a boring mechanic, you did a good job coming up with twists to keep it fresh.

1Fuel by unitycoder_com 2013-12-23T05:38:00

Great little game. Simple idea, but it works well. From this, I think you could build something more complex and have a well rounded game with multiple levels.

Trial by afterisk 2013-12-23T05:35:00

Loved the polish. You did a great job on the overall presentation, though I felt like I didn't quite 100% understand what I was doing.

Unholy Dungeon by abeing 2013-12-22T06:24:00

Loved the look of the game. Not being able to attack diagonally was frustrating. Like how you can change how you play based on who you rescue.

You only jump once by dqmhose 2013-12-22T06:18:00

Like the idea; understand it wasn't balanced. I kept wanting to click while the guy was in the air. Not sure if that was the intention for any of the solutions, but it sometimes worked.

That One Coin by diegocbarboza 2013-12-22T06:05:00

Holy crap, this game is great. At first I was like, ok, neat twist on the theme, but then I realized you twisted the twist! You win the ludums.

YOGOB by sprawl 2013-12-22T06:01:00

The event information should have been in an easier place to read; I found I had to split my vision from reading to the view, which kept me confused for a short bit. Nice idea for a one-button game!

Bullet Spy by HellBlazer 2013-12-22T05:57:00

Very interesting one-bullet game. I like that it requires some sneaking around.

Will You Be The 1. by yosh 2013-12-22T05:52:00

Very well done. Simple and interesting, wish it was longer. Would be neat if there were other levels, other patterns to follow.

Mama is Sick by JaymeeMak 2013-12-22T05:47:00

Depressing, but interestingly done.

HellBow by kumoi 2013-12-19T06:26:00

Very interesting.

Thirsty by Pickle 2013-12-19T06:22:00

Not very challenging. I just pointed myself to the lake and went. Like that the water went faster in the daytime than at night.

Autonomia by smilingrob 2013-12-19T05:47:00

Nice entry. I like the idea.

YOGO PUNCH by drewfitz 2013-12-19T05:44:00

Interesting idea. I think it needs one more dimension, perhaps a little bit of movement, either forward and backward or up and down. Something else to use to juke and fake out the opponent. Great music.

One Bullet by baton4ik 2013-12-19T05:40:00

You only have one bullet, but they get a million! I found it very difficult to last more than a few seconds. They spray like crazy when they see you. With a ramp-up for difficulty and a different interpretation of One Bullet (maybe one at a time?) you might have something. I like the bouncing bullet, and maybe there is some kind of puzzle element you could add with regards to that.

Only One by GameRespect 2013-12-19T05:37:00

Great interpretation. The movement was a little weird for me. Not sure if I would have liked left/right/forward better than n/s/e/w. Love the guitar background.

Revenge in Company by wdebowicz 2013-12-19T05:27:00

Hard to find people, or I was just not good at it. Could have used a little linear progression at the start before opening up the whole office. Cute and interesting.

LD27 — 10 Seconds (7)

10 SECOND EXTREME ROCKET by xk 2013-09-13T17:28:00

I think it's an excellent idea. Simple controls, easy to learn. Could have used a little more lead-time on the coins I'm supposed to get, but overall, Good job!

Seanan's Brewery by ZYXer 2013-08-28T05:21:00

Very well done! I got it as far down as 10.8 before it started to go back up. I think I needed a better layout pattern. :)

Labyten by rejome 2013-08-28T04:44:00

I like it, though I got to the 60s and it was very repetitive, so I just stopped. Maybe increase the level size by more each level but have less of them before adding some new twist?

10 Second Dragon Feeder by Wertle 2013-08-27T05:02:00

Perfect. I love the idea. It's a unique mechanic. Love the graphic style. Had a few bugs, but they're forgivable.

10 seconds to PLAY by evilDan 2013-08-27T04:44:00

I eventually got to a level where the key was behind the lock, but overall I think it was entertaining.

Cutting Challenge by Ken Ichi 2013-08-27T04:37:00

Very interesting. I imagine it would be better on a touch device where you have more precise control over the cutter, but a mouse was adequate to show it off.

Defuse in 10 seconds by archaeometrician 2013-08-27T01:03:00

Fun little typer. My only beef was that I was looking at the letters and I missed what level I was on when I finally succumbed to the bomb. You definitely have the hardest characters to type set to appear more often. :) Music was perfect, sfx a little off, but not a problem.

LD26 — Minimalism (23)

LOWBAT by Foxtacy 2013-05-12T05:17:00

I like the simple art. Sometimes the controls were weird when other buttons were pressed, like SPACE. Jumping didn't feel realistic.

Minimal Blocks! by messiano 2013-05-12T05:12:00

Not a fan of having to move to stay on a moving platform, and the diagonal movement is kinda hard on keyboard, but it's an interesting idea and fits the theme very well.

Press Z by netguy204 2013-05-09T04:22:00

Very well done. I enjoyed this a lot. One of the best I've seen that fits the theme.

MIN by s0ulcrusher 2013-05-09T04:12:00

Very difficult for me, since FPS aren't really my bag. I initially kept thinking I needed 3D goggles with the visuals, but I got used to it.

A Square In A Room by PapyPilgrim 2013-05-02T03:27:00

Love it. Very interesting, and very challenging.

Seventh World Problems by N427 2013-05-02T03:12:00

Neat platformer. Noticed the guy's graphics evolved as it went along. Other than maybe one level, the colors didn't seem to matter much.

A Cube Story by PushmePullyu 2013-05-01T04:24:00

I found the jumping too awkward, and the movement too slow. Made it frustrating to make any progress.

dodge the atom by Pikkufighter 2013-05-01T04:21:00

Interesting, but gets kind of monotonous. The speed of the atom needs to ramp up a little faster. Perhaps other behaviors other than bouncing would also make it more interesting.

City Walk by MaxSzlagor 2013-05-01T04:15:00

Not a game, more of an experience. Hard to rate anything with it.

Coder by RealyUniqueName 2013-05-01T04:10:00

It isn't really minimal, but it's a good idea. I agree with others, the colors not meaning anything threw me off. It seems pretty well polished.

Mix by Leebo86 2013-05-01T04:02:00

Great job. Hard to get the hang of at first, but not too hard to pick up.

Knifeship by RaulFPL 2013-05-01T03:59:00

Idea isn't bad, but it needs to start simpler and have a logical progression of difficulty. I don't like the knife swinging mechanism; it seems clunky to me. Maybe the ability to swing it the other way would add a little strategy.

Mini Mix by echokain 2013-05-01T03:55:00

I thought this was great. A variation on the key/door puzzle game but I loved how it was changed up nearly every level. The same basic level design was good too, allowing you to learn the level while it slowly changed to enable or disable certain paths. I could see more basic level designs, each with ten levels that progress through the game. Well done.

Strategia by frr171 2013-05-01T03:08:00

I liked it. The pathfinding was annoying, and did throw off a little of the fun, but for the most part you could plan around it.

Anthead RPG by Peter 2013-05-01T02:54:00

It's not much of anything.

Togglio by Zemmi 2013-05-01T02:50:00

Tough to understand at first, then I couldn't quite get the knack for where to drag to get it exactly as I wanted it.

Patty's Perilous Plunder by blearn 2013-05-01T02:36:00

Worked on my Win7. Made it to yellow level before the wife called me into the other room. Pause would have been helpful. :) The people having problems getting it to run might be on an older version of Java? I am using Java 7. Other than not really being minimal, it was a neat 'runner.'

Escape the minimalism! by se1by 2013-05-01T02:19:00

Fits the theme, but it needs more content. I think you should explore the hidden walls idea some more.

Colors by oyster_crusher 2013-05-01T02:11:00

I love this. You have to think in three phases of existence and the 'flood fill' aspect makes you have to think ahead to make sure you don't block something off. I think this is great.

Pillow Pets by ChevyRay 2013-04-30T05:56:00

When they die I has a sad.

ASCII 219 by Richard Rice 2013-04-30T05:04:00

Very well done. Complete game that fits the theme.

Prototype by OnlySlightly 2013-04-30T04:47:00

Interesting concept. Music added much to the feeling and helped build to the climax. It seemed like it was missing some middle parts, after the introduction of the squares. Possibly some more tension before the end just to give the ending more meaning.

Neolithic by MemphisTen 2013-04-30T04:42:00

Liked the idea, but the controls are not very intuitive. I had to read comments here to realized that I had to click the desired object. I do like the idea of calling down the blocks, but if they aren't placed right you can't do anything except reset.

LD25 — You are the Villain (12)

The Button by Puzzlem00n 2012-12-29T04:15:00

Moon physics drove me crazy on the back-and-forth screen, but overall not too bad. The text on each screen disappeared before I had a chance to read it if I happened to pay too much attention to my guy at the start of the screen. I did like that you taught me how to play by giving me seemingly "unsolvable" puzzles. I knew there had to be a solution so I started to think of the non-obvious solutions first.

Mordor Must Resist! by ArkadyDracul 2012-12-24T05:45:00

I liked the graphics of the attackers. Would have been cool to have weapon upgrades or minions to send out, but I think it is pretty obvious that you'll eventually be overrun.

Jetpack Jackass by SeanAtr0n 2012-12-24T05:39:00

I had no idea what I was supposed to do. Dodge players? Once I got caught, it seemed that I was stuck.

Conquer The Kingdom by DaGamesta 2012-12-24T05:15:00

At one point when I had fire, I found I was unable to move at all. The game kept going and a jumpy dude eventually killed me, but I couldn't do anything. Up until that point though, I thought it was entertaining, destroying everything.

Zombies vs. Survivors TAKE OVER THE CITY by bushmango 2012-12-21T20:43:00

I think this is a neat game. The only real issue I have is that once one zombie reaches a noise, the noise goes away and the rest of the zombies stop. That made it difficult to group up zombies to make an attach. Perhaps instead of immediately removing it, have it persist until it's normal end-of-life, or increase the countdown, but at least give other zombies a chance to move closer before stopping. That said, I enjoyed playing through the levels and maybe with a couple other events in the world (traps, other creatures to turn) you could build a variety of puzzlish problems to solve.

Trade Persuasion by Mezzomatto 2012-12-21T20:26:00

Frantic clicking was distracting, an auto-fire would remove that. I also had a huge urge to move the ship around with my left hand while firing with the right. My mind felt like I had to dodge the bullets coming my way. :)

Show Me The Money by Faust 2012-12-21T20:19:00

My biggest complaint was that it was difficult to place things like guard towers because the collision boxes for the items extended past their graphic. Otherwise, I get the idea behind it and I think it's neat.

MEMEX by Cake&Code 2012-12-21T20:01:00

Very well done. I love that not only do you have to push pieces around, but the method you use to open up more paths is adds another dimension. I would play more levels, definitely.

STOP Hero Quest by halemaster 2012-12-20T18:48:00

Love it. I put my castle in the corner so it was hard to defend the special locations (it was also hard to see some of them, maybe they need a better indicator that they are appearing?) I think the concept of creating minions is kind of pointless as long as there is nothing else to spend money on, so having to hit E got in the way. I agree with some of the other comments--A better way to feed the data to the player would reduce the 'overhead' of playing and increase the enjoyability. I believe you have a fairly solid foundation and would be interested in seeing any future updates.

VillianLike by Avian Flew 2012-12-19T05:47:00

I think this is a neat twist on the tower defense type games. Controls were a little bit of a pain. I would prefer to be able to use the mouse for at least moving the cursor around. The countdown was also annoying. Once I had placed all the towers I could afford, I had to sit around and wait. A 'send wave now' button would be good. I think just having the "boss" in the level makes it kind of bare. Perhaps collecting gold off of some of the heroes who visit and having to store (and defend) it somewhere in the level would make more use of the map. Make it give you some kind of bonus. Flush out a few more anti-hero things and you've got something special.

Bunnie by Dmitrix 2012-12-19T05:20:00

I thought it was pretty neat for the first couple minutes. I think with some sort of increased drop rate and an eventual overrunning of the screen with bunnies as a stress increaser and you've got yourself a game.
Other than that, I think it's pretty complete as far as visuals and sound are concerned. Good job.

Namcap: Reverse Pacman by caranha 2012-12-18T07:30:00

Great job. Blows my anti-Pacman out of the water.

LD24 — Evolution (19)

Dojo by Zemmi 2012-09-17T22:50:00

I like the breeding aspect, where you try to match the traits of the enemy. Not sure I like the method of bringing two entites together. The whole pushing with the mouse thing seems odd.

Mutagen by allinlabs 2012-09-17T22:30:00

I thought this was one of the better games I've played. The controls are a hurdle for me. Not sure if I could eventually get the hang of it, or if another method of shooting would be easier to deal with. I like the idea of choosing your upgrades as a sort of reward for conquering a type of enemy, and the fact that they were not permanent.

Praepoch by Connor 2012-09-14T05:05:00

Neat concept. Only being able to attack from the sides was kinda annoying, and moving around objects was frustrating, but I like the idea of having to explore your world to learn about it. Art was nice, everything seemed like it was alive.

Many Mans and the Mutant Clones from Space by Jamin 2012-09-07T04:33:00

Have to balance between moving and shooting. A little over 15 was my max. Interested to know what your mutations would have been like, and if it would have been possible to last very much longer.

Dinosaur Survival Bash!! by Orni 2012-09-07T04:30:00

I thought the idea was good, but the controls were a little difficult to get, especially when the camera changes, but the mouse cursor doesn't. I like the idea though, especially how the trees end up as casualties of the battles.

Collect by amidos2006 2012-09-07T04:23:00

I got up to 15th Gen before I got bored with doing the same levels over again. I get the idea behind it, but there has to be a way to make it less repetitive. It's very much a trial and error thing, which gets old, especially with having to traverse all the way back up to try again.

Sun God by Switchbreak 2012-09-06T16:30:00

I like it. Add some antagonists, maybe limit the asteroids, and you've got yourself a multi-level game. The control is easy to pick up. Not much in the way of evolution, but in the end it probably pointed you in the right direction for this.

God Called in Sick Today by tripleVisionGames 2012-09-06T03:36:00

Nice little toy. Calming. It would be interesting if there were different evolutionary trees so you could keep playing around and discover something new just by doing different things. I like the music and the gesture interface. It was a little tough doing the elevation precisely, but it wasn't that bad.

Unnatural Selection by saint11 2012-09-06T03:16:00

There is something missing from the game... some kind of mechanic involving the creatures. Maybe a sentry mode? I don't know, but I think you're close to something real good.

Ivan the Infection by AuxiliumGames 2012-09-06T02:53:00

I like it. Very well done, and nicely polished. Add some sort of natural end-point so you can change up the level, and the replay value would go up a lot.

P.S. 137700

Alpha by fatality674 2012-09-04T02:18:00

I like the detail on the ships, nice job.

Corvus by Trollamor 2012-09-03T06:54:00

Nice little audio-visual experience.

Super Robocade by VoEC 2012-09-03T06:42:00

Nice little fun game. Very polished, and good graphical style.

Conway's Revenge by Nick Knowlson 2012-08-30T18:37:00

Interesting to play with for a few minutes, but it's missing something to make it fun. Perhaps another CA ruleset might be more interesting, but as you noted, multiple colors makes it a little harder to balance. Giving each color a different rule might be fun. Not sure how you turn this into a game? Slow it down and let the player introduce patterns? Anyway, I think it's a great starting point for CA experimentation.

evolution of monsters by mohammad 2012-08-30T04:34:00

Listen to your parents, go to school, get an education. You will be a crappy developer with very few ideas if you aren't exposed to new things in college or university. You're young and you have plenty of time to be a game developer later. You never know, you might be exposed to something else that interests you as much as games do. Perhaps you can even combine the two interests. Nothing is stopping you from doing it in your spare time, but school should be your focus. You'd be surprised how often those things you learned come back in real life when you've got kids and a house and a job. But hey, I've only been programming for the past 27 of my 34 years, so what do I know, right?

Constructor by link2x101 2012-08-29T04:51:00

I couldn't sit there and wait it out. Not being able to build unless you're in the positive really ruins it, I think. If you don't do things right from the beginning you have practically zero chance to correct yourself, and that isn't good with a game that expects you to stick around for "100 years." I would add some kind of credit system that allows you to spend, but perhaps charges you more interest the longer you go without paying. That way you can at least get yourself out of trouble and making money by building. Other than that, I loved the music and the interface wasn't too bad once I figured it out. I would also move the "clock" the main screen to give the player more of a feeling that time is moving along.

Simulation by CarbonCoder 2012-08-29T04:37:00

I get the same errors regarding 'Pan' as the others. I'm on Windows 7, and I ran it from the command line with Java 1.7.0_05 64-bit. What Java version did you compile with?

Evolution by YopSolo 2012-08-29T04:32:00

Like the art style, and the flow of the game. It feels like a shooter. The music fits; fast paced and fun. Not sure I understood the evolution aspect, the only thing I saw change was the colors. It did freeze up on me twice, maybe that's the endgame? ;) Overall, I'd say the concept is good and you'd only need to add different creatures and some sort of level progression.

Evo Towerwars by Rialgar 2012-08-28T06:50:00

Thought it was an interesting game. The UI was a little weird, and I thought it made for too much movement and mouse clicks when deleting and upgrading towers. Would have preferred to just build on top of the existing to cut out the cancel/click on tower/sell. Not knowing how the tower options would evolve was neat, but it sucked when I accidentally deleted the best one I had at the time since I wouldn't get it back. I thought the tower graphics was interesting. I played it a couple times before trying again and reaching 6443. At that point, I had grown tired of the tower upgrade routine so I stopped evolving new towers.

LD16 — Exploration (6)

Gallery by ExciteMike

Cool Stuff! I like Minigame collections, the new mechanics in each zone reminds me of Braid or Portal, which is a good thing!

Exploration game by gustav

I thought it was really neat! When you get towards the centre it gets very trippy, I would play a whole game like this!

SEEK*TOR by Ashera

This was really cool! Good job, I played it a couple times, the first time I didn't even use the hint bubbles.

Shoot For The Stars by Diet Chugg

I like the idea of 'non' platforms, but I had too hard of a time progressing!

Dark Fire by Stalker_23b

I really enjoyed this! Though the hit detection starts to fail when too many pirates are around.

Drowning by ronsho

Kinda neat, but I couldn't figure out how to progress, neat though!

LD2 — Construction/Destruction (4)

Attack Sheep by Zaphos

I like the idea, but it was difficult to actually figure out how to go about killing the sheep. The game kicked me out when I tried to get the help, so I assume the file wasn't included. I think more gadgets and more control over the robot would be even more cool.

Battlefield Sheep by Ufo Z

I like the look of the game. Would be neat to have different kinds of devices to build, maybe introduce them every level or so. Don't know where Deconstruction fits into the game though. I had fun jumping around, but some of the gaps were too small to effectivly move around in. Not a big deal. I like the turrets. Maybe let you swivel them around?

chicken by yq713

I like the idea of the game, with the Construction/Deconstruction gun, but the bugs kept me from getting too far into the game. The chickens were too sensitve on detection, and the bullets didn't always detect when they hit a wall. Also, if there was no wall, there was no way to but a block there. How about if you hit the fire button when the bullet is in the air, it immediatly becomes a block. I'd love to see this game get completed. It has that retro-mario bros feel to it, but with the gun, it could differentiate itself enough. Keep up the good work!

BallerSchaf - Sheep of Death by Balooga03

Did't see where the construction part came into the game.
I also don't understand how you can gain points by shooting the terrorist sheep, but lost points when you ran them over. The game was fun for a little while, but I lost interest. Maybe if the terrain blocked the tank, the player would have to steer to get to more of the terrorist sheep. Music was inspiring in that military sense.