Dungeon Dan by moltanem2000 2011-12-25T06:59:00
Awesome job Brandon. Keep working on this. If you haven't, you should get the HTML5 version of GameMaker and get it running in browser, and on an Android ;)
Foon → Ludum Dare Explorer → Users → Trollamor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Tiny Creature Support Group | compo | 245 | 3.17 | 3.18 | 2.92 | 3.15 | 2.06 | 3.45 | 3.47 | 2.97 | ||
| 2012 | 24 | Evolution | Corvus | jam | 215 | 2.59 | 2.07 | 2.87 | 1.19 | 2.94 | 3.35 | 3.25 | |||
| 2011 | 22 | Alone | You Can't Go Through The Door | compo | 624 | 1.93 | 1.43 | 2.21 | 2.14 | 2.43 | 2.92 | 2.58 | 1.80 | 14 |
Awesome job Brandon. Keep working on this. If you haven't, you should get the HTML5 version of GameMaker and get it running in browser, and on an Android ;)
NOTE!: File size is large because it contains wave audio. I cannot get game maker to work with any compressed file sizes. if you know a solution let me know.
To those of you who cannot find a solution: There is one. I won't say what it is, to keep user experience pure... but there is an endgame to the scenario.
KTHNXBAI
parallax for the win!
This was a really good game. I only want to mention that it could be nice to have hover states, and larger hitboxes on the interactables. This is a story that only video games can tell. I can tell you have amazing skills at balancing and designing puzzly things.
Really fun. Reminds me of UFO 50's Magic Garden. Was that an inspiration? It would be nice to occasionally earn potions to clear some of the bones and spikes :v
Thank you for making this wonderful game. The mechanics reminded me of my favorite game, Katamari Damacy. I can tell you all have a wonderful sense of humor, and poured your heart into this.
When I got hit for the first time I stg that was like a jumpscare for me lol. It would be nice to aurally or visually indicate when you picked up a grey carrot even just a little tiny bit to make it easier to react to. It would be slick to accept asdw controls as well. Amazing!
Insane! For me, the speed and turning speed are too high for me to handle. This is a successful experiment! It's so buttery smooth!
This looked like a full indie release after opening it. I definitely see what you did here, with this cool and moody vertical slice. Hope you had fun making it. Great job.
This game is the most beatiful art!
I really love your pseduo3d effect. This game hurts my hands a little bit as I'm older. It would be nice to spawn on mouse hold as well at some slow cadence. Great job!
I totally relate to this game. My first game was in game maker, and it utilized 2 player characters controlled by 1 person. Your game is much cooler and more impressive though! I really loved the art style in particular. I found the player controller a bit frustrating.
Thanks for making this game. Seems like a loving fan tribute. I really liked the card art, and it seems to match Miku art style correctly.
Thanks for making this fun game. Reminds me of super auto pets, or dicey dungeon. I think the art style is really appealing, and I like looking inside of the trojan elephant to scope out my crew. The crew is super cool.
This is a really pretty and polished title. It reminds me of a good game called "Passage" in it's simple presentation. I found some of the interactions to be frustrating, perhaps would be mitigated with a larger playing window, I have tendonitis and a high sensitivity mouse, 4k monitor. I had to stop playing but I truly loved what I saw. It took me long to understand the reticle, because it felt like a classic mouse pointer.
This really impressed me. I was totally sucked into the ambience and the environment. I reallly like it.
This has phenomenal polish and I love how you built out the bones for what you'd flesh the rest of the game (the intro character sequence) into. I think you've tapped into something so fundamental and true with this one. You're a genius. Some of the design choices that I didn't like at first, I realized later on that they were really important to the game too. Wild stuff.
haha yah it's a mess XD
@epifai yo your game is insane haha
That's so funny I recorded it in a panic 15 minutes before the jam ended lmao
Totally fair critical feedback. I definitely tuned it on easier side because, yah, my hints are intentionally vague, but it sounds like I pulled the dial back too far. I wasn't certain how hard it was because I knew all the answer haha
I'm guessing a good way to increase the tension would be to double the health cost of wrong answers, or make it a random amount, sort of like taking damage from an rpg character, between 1 and 4
He posts proof lol XD
re: buying
soooo bisection is dividing a set of things by half (e.g. removing 26 cards from a deck)
soooo BUY-section is dividing the problem set in a half (mo money = mo problems, therefore less money = fewer problems!)
Mac build updated just in time! Thanks to (@mrspeaker)
@satless Yeah for sure. Alas, It went out with a lot of rough edges, partially because I misunderstood the time frame window lol. Partly yeah expansion on features like the way you say, but also more iteration on hint design, because there are a few good ones that really sell the idea but most of them are just not doing it. Gotta love terminal games!
Thanks about the art work. I just picked up inking with a bamboo brush and knew I needed SOME graphics!
@nazariglez hi!! Yes I'm very excited to be working in Rust. This was a great learning experience but if you see my source you'll definitely see room to improve haha
@untitled-studios thanks for the kind words. Definitely wanted to get that wordle / Scrabble / crossword vibe going!
@milq I love those days too. I used to play multi user dungeons online because I lived out in the sticks where I had a 56k modem and damn it was fun.
The next build should be found on itchio in the coming weeks. With it the difficulty will be spiked about 3x harder.
@moonlightbomber this game has music but it doesn't seem to work on Linux. This game was made in Rust btw. Idk exactly the rules, but I wanted to place in the compo so I made sure to choose each category. I'm not sure why you're making this suggestion, precisely. More details would be appreciated.
@yaen great feedback! I think people will rate the graphics fairly. I'm not scared of that. Thanks for the head up anyway.
I really wanted to include pop culture references but I see your point. With a bit more time I'm sure I'll find a better balance.
You're right. Some of the changed I'm making will save non native speakers some time by knowing if it's worth the time investment to start playing
@commanderstitch well said. The current implementation supports multiple hints per entry so we were thinking the same
Hey all, if anyone is in this chat and wants to follow the game development, there is a new build available (and all future builds) at https://coltonphillips.itch.io/tiny-creature-support-group
And for live dev, follow me on twitch at https://www.twitch.tv/coltonphillips
Source code: https://github.com/ColtonPhillips/ludum-dare-56
I don't like those really low res fonts for big text blocks, The copy text was a bit lengthy and this game has a lot of matte brown colors. The graphics look a bit "pillow shaded" if that makes sense. I don't like that I am seeing smooth interpolation of low resolution pixel art graphics.
The pixel art is pretty charming when it gets started and I was excited to get going because I like the general concept. I'm focusing mostly on the graphics and presentation because I wasn't able to place more than 1 card or do anything further than that on either build. I also found a bug that can grow/shrink the card when hovering it. Would love to hear some tunes as well, but that's neither here nor there.
Good effort, and keep up the good work. I think some more time in the saddle on drawing pixel art graphics would help your art out. I know I wouldn't fair any better, it's really tough haha. adeswfasdfasdf.png
This game has quite a quite an appealing 3d look to it, and I enjoyed the idea of controlling and strategizing with an ants vs wasp concept. I would like to see a version of this game where I could have the opportunity to control a large army at once, splitting up responsibilities, and stuff like that. Brought me back to warcraft days on shareware demo discs. Thanks for making this.
Really amazing mood and art, and sound too! but I really wasn't sure how to proceed.
Mooooooooo!
I liked playing this game with you. Thank you guys!
I really enjoyed the atmosphere. The soul mechanic is pretty cool, once I realized how it all worked.
I'm gonna be real with you, I don't know what I'm doing. lol. Nice job overall though. It sounds like other people got it.
I like-a the game!
Thanks for making a unique and innovative game that doesn't need to rely on violence as it's main verb. I could offer plenty of feedback but instead I'll just say that I was really impressed.
I thought this game was fun. I had the best time when I was spawning dozens of tiny humans, and the human-cam was an innovative touch.
I really liked the art and atmosphere. I found it a little hard on my hand to spam click to move. The story is cute.
I really enjoyed the way this game forces me to take my time in my actions by deliberately drawing it out slowly. The UI and hitbox interactions were a little frustrating. Thank you for making this cool game.
I really loved your art, and mood. I think this game could be even sillier; It reminds me of Justin Smith's work, and he definitely goes all out into zaniness. Still your game is quite silly, and cute. I kinda wish the letters were closer to the action, so it would be easier to glance at the race and the graphics. Idk if that makes sense. Great job!
I didn't get a hang of the mechanics quickly, but to repeat what others have said, it's a fun clicky mechanic. Knocking them directly from the top lane is fun. Don't think the bombs are helpful in the game tho? thanks for making it!!
Thank you for making this game. Brings me back to Warcraft. This is a good idea for a game. I think you did a great job.
This game is taking some big swings with experimental ideas in game design, which I love. I think the character design and visuals are really impressive and cewl.
Very cool simple VS game. This is inspiring for sure. Thanks for making some amazing sound design and solid fun gameplay.
@nickhellquist I think there were some instruments that we're peaking or compressed or something. At first it felt like an intentional thing, but over time it kinda felt a bit grating? Usually extreme effects are best off limited temporally to make them special. Minor critique tho