Little Delver by Andreadbx 2025-04-13T00:42:58Z ♥ 1
grapling.png yippy grappling hooks! tho I wish RMB pull didn't slow you down.
Foon → Ludum Dare Explorer → Users → MarkAis
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| π₯ | 2025 | 57 | Depths | AToB | jam | 4.55 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | 2025 | 57 | Depths | AToB | jam | Innovation | 4.91 | ||
| π₯ | 2024 | 55 | Summoning | PolyMancer | jam | Fun | 4.60 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Router Wilds | jam | 104 | 4.03 | 3.91 | 4.20 | 4.47 | 4.02 | 4.05 | 2.67 | 3.61 | |
| 2025 | 57 | Depths | AToB | jam | 3 | 4.55 | 4.27 | 4.91 | 3.98 | 4.57 | |||||
| 2024 | 56 | Tiny Creatures | Mooovement Game | jam | 38 | 4.24 | 4.36 | 4.13 | 3.15 | 4.48 | |||||
| 2024 | 55 | Summoning | PolyMancer | jam | 7 | 4.46 | 4.60 | 4.53 | 3.18 | 4.17 | 2.75 | 4.14 | |||
| 2023 | 54 | Limited Space | π₯ | CORNERED | jam | 51 | 4.22 | 4.32 | 4.10 | 4.63 | 4.35 | 3.65 | 3.94 | ||
| 2023 | 53 | Delivery | SatisfAction - The Ultimate Marble Machine | jam | 110 | 4.12 | 4.21 | 4.01 | 3.88 | 4.36 | 3.07 | 3.85 |
MarkAis leaves an average of 9.2 feedback comments each event.
grapling.png yippy grappling hooks! tho I wish RMB pull didn't slow you down.
Yes I do wanna play more animal well please! Pretty fun, tho I was hopping to find some sequence breaking skips like in animal well, but it felt pretty linear, idk maybe I'm just too stoopid to find them. :)
really fun when it works, but it was really difficult to know why stuff works or doesn't work. still have no idea what's the proper way to connect stuff, was mainly copying the screenshots and changing a couple of things :D
IMPOSTORS EXTERMINATED petri_dish.png
very epic, big fun π
Awesome game and interesting puzzles! At first I was confused about the summoning mode, I think it could always be active since you never want to have it disabled. :)
very epic, very nice Screenshot 2024-04-20 235418.png
Osu for non weebs :D
Hey @aerial don't know where's the best place to write you, but I was interested if you could share your flying strategy for the "Squeeze & Wiggle" game (as your streamable video is down). I'm able to reproduce the bug some of the time, but not consistently enough for <1 min run. Thanks :D
intended behavior, nothing to see here aaaUntitled.png
Leaderboard would be nice, hard to tell what is a good score :) Ussssntitled.png
nice :) Untitle22d.png
I like the art style! I had the same problem as @owca - staring at the symbols most of the time.
Spin to Win!
Fun idea with opposing objectives :D Screenshot 2023-10-03 202214.png
Very fun, but took me awhile to figure out what I'm supposed to do. Maybe include the controls/objective in the description :D
Very hard and then very easy once you learn it. Very fun apart from the QoL stuff :)
Just played the jam & post jam versions. Great improvements, I really like the added telegraphing to the shoot mechanic and faster respawning. One thing is that the fist that land should definitely be targetable, it feels really weird that they are not.
Great submission. I found the combination of camera angle, controls, and combat rather odd. It has the camera angle of a third person game, but the mouse controls of a typical top-down point & click rpg/rts game. I have seen 3rd person WASD controls, top-down WASD controls, top-down mouse controls, but never a 3rd person mouse-controls. I think the main problem is that with a 3rd person camera & mouse controls there is no way to rotate the camera and see things behind you.
The combat system is currently that where you have to repeatedly click on the enemy to attack. I think it would be helpful to lean either to the "click on enemy and it will automatically attack that enemy until they die or you click elsewhere" combat style (like runescape), or alternatively a system where you do have to click each time, but each click is a challenge (for example skillshots), so that it would not feel like repetitive clicking. π
Nice entry, but at the moment the flapping mechanic is not very engaging. There's no obstacles so you can just always spam jump without thinking.
Nice game & great art. But really unintuitive controls, almost game up at the menu after 2 mins of pressing all keys on the keyboard π Also strange that you have to press up to activate a lever.
Fun game & great esthetic. I think it could benefit from more simple arcade style controls - more snappy, faster turning, no roll control (could be adjusted automatically), easier recovery when you hit things / get stuck. Right now it feels like I'm controlling a NASA mission π
I AM FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! sub 55 seconds π
https://youtu.be/tjSOWlVC7ck
Amazing game, insanely high skill ceiling. Insane depth to the hook/gravity mechanic, I kept finding new strategies & routes when I though there were none left. Still have so many strategies out of my pay grade that could achieve sub 50s or even 45s (according to the sum of best segments)
Took ~10 hours, I'll come back to it if someone beats it π
Chaining multiple balloon dashes feels really good!! But its really hard to get to them, and doesn't feel like the optimal strategy if you want to deliver as many disks (cuz it takes so long to get to them). I wish it was because its the most fun part of the game π
10/10 game!
Here's my 0 death run π
https://youtu.be/RkpaFqbcLZQ
Nice game! Here some feedback:
- Currently the optimal strategy is when picking up an item immediately start building another one (E + Space) which doesn't require any thinking or strategy. I would be cool if there were more opportunities to think strategically. Perhaps the items could expire (like food overcooks in Overcooked) if you leave them too long - There door to the outside is not very obvious, took me like 2 minutes poking at random stuff until I found I can go outside π
- The description says don't deliver a bomb, but the game asks to deliver a bomb.. I'm confused :D
- Also I'm no game design expert (and definitely not a pixel artist π ), but heres some feedback from my play session. All the things that had me confused for ~1 minute each. And comparing it to overcooked confusion.png
All in all I think it would be great if it was more obvious what I can and can't do. If a box is for decoration - place it behind a wall so I definitely know I can't do anything with it
If there is a door - make some light shine though it, add some arrow, have npcs walk through it :D
mr. developer, my wrist hurts :)
Screenshot 2023-05-04 084332.png
28 definitely doable, I lost a couple seconds due to pathing. Will try again after hand recovers.
Really awesome concept & game, brought me in for quite a while π. But it seems like in a lot of instances the maps are unbeatable no matter what you do.
Incredible game! Need more levels π!! Only small issue is the part where the camera starts scrolling between screens, it goes quite fast and its hard to aim with the mouse and do anything during it. I'd prefer if the camera would just always follow the player scrolling slowly.
Really awesome art style! I was confused for like 2 minutes until I tried clicking the right mouse button (ye I know you put it in the description, I'm guilty!). One problem for me is that that the constant left clicking is starting to hurt my wrist π π
Wow really creative game mechanic & fun levels. The only small feedback that I could give is that its a little bit annoying having to hover the mouse over a car to know what packages it's holding. Would be nice to see them all at once all the time so its easier to strategize.
Maybe you could have the packages in the trunks of the car and the packages could be color coded. Something like this π
Fun game mechanic & nice game! The robots turn the corners really quickly so its sometimes a little frustrating when you feel like you know the solution but cant precisely position behind the box before they turn on you in like 1 millisecond π
Fun game! You should attach screenshots so more people would play it π
Really satisfying when you are able to go fast!!, but the bees really slow thing down. (Maybe make them faster, or at least make them faster once you are attached to them) :)
Great game, I wish I could see the level first otherwise I don't really know what to build at first.
GG can't wave dash. No but seriously an incredible game π, one small thing: idk if I'm just bad or if crouch throw (to put a box in place) does not always work.
Really nice entry! One thing that confused me was that the obstacles and the collectibles have exactly the same color, it took me a couple tries until I stopped bumping into random objects trying to collect them.
Also the green deposit place confused me for a bit. Now that I've played for a bit I think it only works if you have enough gems collected, but at first I though I was just missing it or it was bugged. Maybe it should have some indication. :)
Very interesting idea & cool game! I found it difficult to judge where the package will land, a shadow (straight below) the balloon/package would be nice :)
Really interesting concept! I love the feeling of moving on the rig through the desert.
There's not much to do however while its traveling. Maybe you could take inspiration from "Lovers in a Dangerous Spacetime" and be able to walk up to a turret and take control of it!
I think moving drone around the cave is too easy, maybe it would be more fun if it was physics based where it would drift a little after you release your input.
Also I pressed space in the middle of delivering and lost the package, maybe you should remove the ability to accidently drop things, or turn it into a mechanic where you can grab stuff and throw it at enemies π
Interesting story & concept. Aside from confusing UI/controls that others have mentioned I see 1 problem with the game:
The way you play the game at the moment is you send the signal from one tower to the next one by one. This means that it doesn't really matter that the bouys control multiple towers since you only care about the tower you currently are going to shoot from.
Maybe you could make it so that when you send the signal it immediately goes through all of them. Then it would turn it into a classic "Lights Out" game!
Also I see you there, Mr. "Button" π crab_button.png
Awesome overall feel! One thing from the side of gameplay is that I found myself just always holding the brake down - it slows the game down and running out of fuel is never a problem. It would be nice if you could find a way to fix it π
Nice idea! The rocks and cactuses we're a little unintuitive, I though the train would hit them when transitioning.
Maybe instead of the whole train transitioning at once you could create a rail between 2 tracks and each wagon would switch at that location. This way your whole train wouldn't teleport through rocks and cactuses π
Interesting control mechanic that I've never seen before! Maybe instead of having to pause & unpause for each action, you could remove the button all together and automatically pause the game while the mouse is down and you're choosing your trajectory.
Nice color palette & graphics, but maybe the king's cart blends in with the background too much - took me a while until I noticed it was there π.
It was strange that the attack key was on z - I would either have to keep my right hand under my left hand using WASD, or be forced to play with the arrow keys.
The flying level was definitely the most interesting for me as the cart moved and I was forced to move with it, maybe the cart could also move on the other levels (like drive horizontally).
Also with most enemies coming from above you it would be nice if you would have a vertical attack (like in Hollow Knight).
I saw you also made a game about a claw like me and had to click π Great work for it being your first 3D Godot game! Completing the packages is fun, but sometimes the parts I need never come.
Probably the first horror game that I got past the menu screen - all for the sake of LD53 π Thankfully the demon was chill about it, maybe you could add a more engaging mechanic to defeat it (maybe it could move and you would need to track it with the mouse). All in all really awesome!
Really fun collecting the crops and drifting on the fields! It would be cool if more stuff was destructible, I found myself getting stuck on tiny things many times :D
LD59 — Signal (1)
Human in the middle by Colisan 2026-04-25T22:21:18Z ♥ 1
Screenshot 2026-04-26 011359.png
Having to hold the buttons instead of clicking made it surprisingly difficult! I wish receiving the message didn't take such a long time. Also I wish the suspicion would rise faster in the late game because right now there's not much reason to use max speed other than just less waiting time. Otherwise pretty epic game! :D