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MarkAis

View on ldjam.com

Overall Medals

YearLDThemeGameDivisionOverall
πŸ₯‰ 2025 57 Depths AToB jam 4.55

Category Medals

YearLDThemeGameDivisionCategoryScore
πŸ₯‡ 2025 57 Depths AToB jam Innovation 4.91
πŸ₯ˆ 2024 55 Summoning PolyMancer jam Fun 4.60

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalπŸ‘₯Router Wildsjam1044.033.914.204.474.024.052.673.61
202557DepthsAToBjam34.554.274.913.984.57
202456Tiny CreaturesMooovement Gamejam384.244.364.133.154.48
202455SummoningPolyMancerjam74.464.604.533.184.172.754.14
202354Limited SpaceπŸ‘₯CORNEREDjam514.224.324.104.634.353.653.94
202353DeliverySatisfAction - The Ultimate Marble Machinejam1104.124.214.013.884.363.073.85

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MarkAis

MarkAis leaves an average of 9.2 feedback comments each event.

LD59 — Signal (1)

Human in the middle by Colisan 2026-04-25T22:21:18Z ♥ 1

Screenshot 2026-04-26 011359.png

Having to hold the buttons instead of clicking made it surprisingly difficult! I wish receiving the message didn't take such a long time. Also I wish the suspicion would rise faster in the late game because right now there's not much reason to use max speed other than just less waiting time. Otherwise pretty epic game! :D

LD57 — Depths (3)

Little Delver by Andreadbx 2025-04-13T00:42:58Z ♥ 1

grapling.png yippy grappling hooks! tho I wish RMB pull didn't slow you down.

Blip by osh.studio 2025-04-10T21:42:55Z ♥ 1

Yes I do wanna play more animal well please! Pretty fun, tho I was hopping to find some sequence breaking skips like in animal well, but it felt pretty linear, idk maybe I'm just too stoopid to find them. :)

Drillraph by DaivyIsHere 2025-04-09T15:13:02Z ♥ 2

really fun when it works, but it was really difficult to know why stuff works or doesn't work. still have no idea what's the proper way to connect stuff, was mainly copying the screenshots and changing a couple of things :D

LD56 — Tiny Creatures (3)

Petri Plate Potpourri by Wendel Scardua 2024-10-14T02:04:21Z ♥ 1

IMPOSTORS EXTERMINATED petri_dish.png

BeetleBall by NuiN 2024-10-10T00:45:13Z ♥ 2

very epic, big fun 😎

BoroPoro by Pomo 2024-10-08T23:33:55Z ♥ 1

I finally see what all the furry fuzz is about 😳

LD55 — Summoning (3)

My Little Demons by Kaish 2024-05-04T00:34:50Z ♥ 2

Awesome game and interesting puzzles! At first I was confused about the summoning mode, I think it could always be active since you never want to have it disabled. :)

Summonfactory by rhewid 2024-04-20T21:54:52Z ♥ 1

very epic, very nice Screenshot 2024-04-20 235418.png

Songbird Symphony by TheBookSnail 2024-04-16T18:41:28Z ♥ 1

Osu for non weebs :D

LD54 — Limited Space (9)

TOBISHA by aerial 2023-10-12T01:33:23Z ♥ 1

Hey @aerial don't know where's the best place to write you, but I was interested if you could share your flying strategy for the "Squeeze & Wiggle" game (as your streamable video is down). I'm able to reproduce the bug some of the time, but not consistently enough for <1 min run. Thanks :D

Safe Space Passage by Kepsert 2023-10-05T20:55:33Z ♥ 2

intended behavior, nothing to see here aaaUntitled.png

weave by slimetrash 2023-10-05T11:04:35Z ♥ 1

Leaderboard would be nice, hard to tell what is a good score :) Ussssntitled.png

CosmoTrasher by Prologi 2023-10-04T19:00:15Z ♥ 4

nice :) Untitle22d.png

Last God's Bidding by Daxic 2023-10-03T20:00:05Z ♥ 2

I like the art style! I had the same problem as @owca - staring at the symbols most of the time.

Lucky Lefty Lugs Luggage by TheBookSnail 2023-10-03T18:34:15Z ♥ 1

Spin to Win!

Critical Core by Benjamin Halko 2023-10-03T18:22:33Z ♥ 1

Fun idea with opposing objectives :D Screenshot 2023-10-03 202214.png

Packed to the Gills by npckc 2023-10-03T16:37:38Z ♥ 3

Very fun, but took me awhile to figure out what I'm supposed to do. Maybe include the controls/objective in the description :D

A Pawfect Date: Pomo's CozyΒ Romance by Pomo 2023-10-03T16:06:55Z ♥ 1

Very hard and then very easy once you learn it. Very fun apart from the QoL stuff :)

LD53 — Delivery (36)

Machine Meltdown by Stefan Funke 2023-05-14T02:19:06Z ♥ 1

Just played the jam & post jam versions. Great improvements, I really like the added telegraphing to the shoot mechanic and faster respawning. One thing is that the fist that land should definitely be targetable, it feels really weird that they are not.

RogueLike Delivers by Ausstein 2023-05-14T02:07:28Z ♥ 1

Great submission. I found the combination of camera angle, controls, and combat rather odd. It has the camera angle of a third person game, but the mouse controls of a typical top-down point & click rpg/rts game. I have seen 3rd person WASD controls, top-down WASD controls, top-down mouse controls, but never a 3rd person mouse-controls. I think the main problem is that with a 3rd person camera & mouse controls there is no way to rotate the camera and see things behind you.

The combat system is currently that where you have to repeatedly click on the enemy to attack. I think it would be helpful to lean either to the "click on enemy and it will automatically attack that enemy until they die or you click elsewhere" combat style (like runescape), or alternatively a system where you do have to click each time, but each click is a challenge (for example skillshots), so that it would not feel like repetitive clicking. πŸ˜„

Flap, Flap, Drop! By Equal Energy And Lachlan5150 (Purplishlilac) by EqualEnergy 2023-05-14T01:35:37Z ♥ 1

Nice entry, but at the moment the flapping mechanic is not very engaging. There's no obstacles so you can just always spam jump without thinking.

Deliver Us From Evil by F1Krazy 2023-05-14T01:28:30Z ♥ 0

Nice game & great art. But really unintuitive controls, almost game up at the menu after 2 mins of pressing all keys on the keyboard πŸ˜„ Also strange that you have to press up to activate a lever.

CUBE RUNNER by itsBoats 2023-05-13T23:51:01Z ♥ 1

Fun game & great esthetic. I think it could benefit from more simple arcade style controls - more snappy, faster turning, no roll control (could be adjusted automatically), easier recovery when you hit things / get stuck. Right now it feels like I'm controlling a NASA mission πŸ˜„

Juggle Mail by kuviman 2023-05-13T23:42:34Z ♥ 2

Great game! πŸ˜„

Screenshot 2023-05-14 014122.png

DElive by IcyLava 2023-05-13T23:34:03Z ♥ 1

Great game, although the repeating levels is an artifact of the LD time limitation I really like it as it allows you to develop strategies for different levels and then put those strategies to the test in the same but increasingly difficult scenarios. πŸ˜„

Lucky Lefty Loves Letters by TheBookSnail 2023-05-05T19:38:41Z ♥ 3

I AM FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! sub 55 seconds πŸ˜…

https://youtu.be/tjSOWlVC7ck

Amazing game, insanely high skill ceiling. Insane depth to the hook/gravity mechanic, I kept finding new strategies & routes when I though there were none left. Still have so many strategies out of my pay grade that could achieve sub 50s or even 45s (according to the sum of best segments)

Took ~10 hours, I'll come back to it if someone beats it πŸ˜„

Disk Dasher by Andreadbx 2023-05-05T01:57:41Z ♥ 2

Chaining multiple balloon dashes feels really good!! But its really hard to get to them, and doesn't feel like the optimal strategy if you want to deliver as many disks (cuz it takes so long to get to them). I wish it was because its the most fun part of the game πŸ˜„

Pack It Up by thomaspixelart 2023-05-04T22:13:45Z ♥ 8

10/10 game!

Here's my 0 death run πŸ˜„

https://youtu.be/RkpaFqbcLZQ

Pack 'em UP! by Timbaleek 2023-05-04T20:34:09Z ♥ 3

Nice game! Here some feedback:

- Currently the optimal strategy is when picking up an item immediately start building another one (E + Space) which doesn't require any thinking or strategy. I would be cool if there were more opportunities to think strategically. Perhaps the items could expire (like food overcooks in Overcooked) if you leave them too long - There door to the outside is not very obvious, took me like 2 minutes poking at random stuff until I found I can go outside πŸ˜„

- The description says don't deliver a bomb, but the game asks to deliver a bomb.. I'm confused :D

- Also I'm no game design expert (and definitely not a pixel artist πŸ˜„ ), but heres some feedback from my play session. All the things that had me confused for ~1 minute each. And comparing it to overcooked confusion.png

All in all I think it would be great if it was more obvious what I can and can't do. If a box is for decoration - place it behind a wall so I definitely know I can't do anything with it

If there is a door - make some light shine though it, add some arrow, have npcs walk through it :D

Beelivery by Jejkobb 2023-05-04T19:46:44Z ♥ 4

GOD TIER game! Everything from start to finish is awesome, I wish it lasted longer! I'd also love to smack some enemies with that spinning helicopter honey maneuver πŸ˜„

Delivery Champ by Brandon Campbell 2023-05-04T06:47:42Z ♥ 1

mr. developer, my wrist hurts :)

Screenshot 2023-05-04 084332.png

28 definitely doable, I lost a couple seconds due to pathing. Will try again after hand recovers.

Rail Blazer by alanxoc3 2023-05-04T06:16:19Z ♥ 1

Really awesome concept & game, brought me in for quite a while πŸ˜„. But it seems like in a lot of instances the maps are unbeatable no matter what you do.

Mt. Deliverest by QwillaK 2023-05-04T04:32:04Z ♥ 5

Incredible game! Need more levels πŸ˜„!! Only small issue is the part where the camera starts scrolling between screens, it goes quite fast and its hard to aim with the mouse and do anything during it. I'd prefer if the camera would just always follow the player scrolling slowly.

Popostee by LouieJams 2023-05-04T04:13:27Z ♥ 1

Really awesome art style! I was confused for like 2 minutes until I tried clicking the right mouse button (ye I know you put it in the description, I'm guilty!). One problem for me is that that the constant left clicking is starting to hurt my wrist πŸ˜„ πŸ’€

Rawnhill Post by grizeldi 2023-05-04T04:02:09Z ♥ 3

Wow really creative game mechanic & fun levels. The only small feedback that I could give is that its a little bit annoying having to hover the mouse over a car to know what packages it's holding. Would be nice to see them all at once all the time so its easier to strategize.

Maybe you could have the packages in the trunks of the car and the packages could be color coded. Something like this πŸ˜„

cars.png

Devious Delivery by RNGames 2023-05-04T03:38:28Z ♥ 1

Fun game mechanic & nice game! The robots turn the corners really quickly so its sometimes a little frustrating when you feel like you know the solution but cant precisely position behind the box before they turn on you in like 1 millisecond πŸ˜„

Punchline Crunchtime by Jack Sims 2023-05-04T01:11:22Z ♥ 2

Fun game! You should attach screenshots so more people would play it πŸ˜„

Popcorn Odyssey by 0X_VOID_X0 2023-05-04T01:06:01Z ♥ 2

Really satisfying when you are able to go fast!!, but the bees really slow thing down. (Maybe make them faster, or at least make them faster once you are attached to them) :)

RELEASE THE MEAT by NuiN 2023-05-04T00:42:10Z ♥ 2

Great game, I wish I could see the level first otherwise I don't really know what to build at first.

Hell'o-Cargo by agudar 2023-05-04T00:29:28Z ♥ 6

GG can't wave dash. No but seriously an incredible game πŸ˜„, one small thing: idk if I'm just bad or if crouch throw (to put a box in place) does not always work.

Crystallium by MikoziQ 2023-05-03T16:30:35Z ♥ 2

Really nice entry! One thing that confused me was that the obstacles and the collectibles have exactly the same color, it took me a couple tries until I stopped bumping into random objects trying to collect them.

Also the green deposit place confused me for a bit. Now that I've played for a bit I think it only works if you have enough gems collected, but at first I though I was just missing it or it was bugged. Maybe it should have some indication. :)

Sky Drop by HagamosVideojuegos 2023-05-03T16:18:25Z ♥ 2

Very interesting idea & cool game! I found it difficult to judge where the package will land, a shadow (straight below) the balloon/package would be nice :)

Deep Sands Delivery by Rjdrag 2023-05-02T21:45:54Z ♥ 0

Really interesting concept! I love the feeling of moving on the rig through the desert.

There's not much to do however while its traveling. Maybe you could take inspiration from "Lovers in a Dangerous Spacetime" and be able to walk up to a turret and take control of it!

Olith by Enver Arco 2023-05-02T21:37:31Z ♥ 1

I think moving drone around the cave is too easy, maybe it would be more fun if it was physics based where it would drift a little after you release your input.

Also I pressed space in the middle of delivering and lost the package, maybe you should remove the ability to accidently drop things, or turn it into a mechanic where you can grab stuff and throw it at enemies πŸ˜„

C.R.A.B. signal by unkilledshadow135_Alex 2023-05-02T21:27:16Z ♥ 3

Interesting story & concept. Aside from confusing UI/controls that others have mentioned I see 1 problem with the game:

The way you play the game at the moment is you send the signal from one tower to the next one by one. This means that it doesn't really matter that the bouys control multiple towers since you only care about the tower you currently are going to shoot from.

Maybe you could make it so that when you send the signal it immediately goes through all of them. Then it would turn it into a classic "Lights Out" game!

Also I see you there, Mr. "Button" πŸ˜„ crab_button.png

Parcel Blaster 2099 by graebor 2023-05-02T20:56:21Z ♥ 1

Awesome overall feel! One thing from the side of gameplay is that I found myself just always holding the brake down - it slows the game down and running out of fuel is never a problem. It would be nice if you could find a way to fix it πŸ˜„

Tracks 'n Bandits: Haulin' Cargo by Terquey 2023-05-02T20:45:05Z ♥ 3

Nice idea! The rocks and cactuses we're a little unintuitive, I though the train would hit them when transitioning.

Maybe instead of the whole train transitioning at once you could create a rail between 2 tracks and each wagon would switch at that location. This way your whole train wouldn't teleport through rocks and cactuses πŸ˜„

S.T.O.R.K. by ragnor 2023-05-02T20:32:39Z ♥ 1

Interesting control mechanic that I've never seen before! Maybe instead of having to pause & unpause for each action, you could remove the button all together and automatically pause the game while the mouse is down and you're choosing your trajectory.

Spooky journey by SkelleRoznik 2023-05-02T20:21:46Z ♥ 3

Nice color palette & graphics, but maybe the king's cart blends in with the background too much - took me a while until I noticed it was there πŸ˜„.

It was strange that the attack key was on z - I would either have to keep my right hand under my left hand using WASD, or be forced to play with the arrow keys.

The flying level was definitely the most interesting for me as the cart moved and I was forced to move with it, maybe the cart could also move on the other levels (like drive horizontally).

Also with most enemies coming from above you it would be nice if you would have a vertical attack (like in Hollow Knight).

Robot Factory by emrod 2023-05-02T19:59:00Z ♥ 5

I saw you also made a game about a claw like me and had to click πŸ˜„ Great work for it being your first 3D Godot game! Completing the packages is fun, but sometimes the parts I need never come.

Ouija by DrunkardWolf 2023-05-02T19:41:04Z ♥ 1

Probably the first horror game that I got past the menu screen - all for the sake of LD53 πŸ˜„ Thankfully the demon was chill about it, maybe you could add a more engaging mechanic to defeat it (maybe it could move and you would need to track it with the mouse). All in all really awesome!

Hive by blank_3D 2023-05-02T17:47:19Z ♥ 2

Cool graphics, and placing down the cells is satisfying. But I would like to be able to get more friend bees and faster - have like a 100 BEES all around me buzzing collecting pollen together. :D

PAPERCUT by moonsheep 2023-05-02T17:18:21Z ♥ 2

The vibe is really REALLY cool, but its quite difficult on the controls - I get stuck a lot and have to press 2 buttons to shoot stuff :D I got to climb on top of the end game level, would have been a perfect spot to hide an easter egg!

The Simple Life: Expedited Edition by Somniac 2023-05-02T01:51:06Z ♥ 1

Really fun collecting the crops and drifting on the fields! It would be cool if more stuff was destructible, I found myself getting stuck on tiny things many times :D