Holy moly! So much great feedback, never expected this from my first Ludum Dare game :smile: I've improved on some of the most frequent issues and **release a new IMPROVED version!** While also keeping the original jam version available.
@b4ux1t3 Thanks glad you enjoyed it!
@nozomu57 I got a lot of great feedback about the camera angle and the shadow not being visible. I was able to make the regular view higher and also more down turned so you can see the shadow in the middle of the screen. I think this is a great improvement!
Also I reduced the initial difficulty by a lot so more people could enjoy the wonders of marbles :smile: While having the difficulty exponentially increase later on in the game for sweaty gamers like me :)
@klausklapper Haha thank you so much. Lots of great suggestions! I'm really considering making a full version of the game after the jam, I've really enjoyed the development and it seems others like it too :D
@archaeognathus Glad you liked it. I agree the claw can be hard to hit sometimes. I've increased the hitboxes so it's easier too aim. It's satisfaction we're looking for not frustrating claw gameplay Haha :D
@welsharess @norah Thanks for playing!! :)
Also after watching a couple of people play it (Huge thanks to @rincs and @spacespytv), I noticed other common issues, so I added better feedback when you do something wrong, I added range indicators for towers, and made the Satisfaction meter less ambiguous.
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