Space Garden by Mmm1008fm 2025-04-13T15:12:39Z ♥ 0
I don't quite understand what the goal of the game is supposed to be?
And as others mention, audio is very, **very** quiet
Foon → Ludum Dare Explorer → Users → grizeldi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Taxcellent | jam | 209 | 3.75 | 3.52 | 3.91 | 4.33 | 4.32 | 2.86 | 3.81 | ||
| 2025 | 57 | Depths | 👥 | Riches From Below | jam | 61 | 4.14 | 3.91 | 3.67 | 3.78 | 4.53 | 3.75 | 3.78 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Waddle | jam | 95 | 4.10 | 3.89 | 3.94 | 3.97 | 4.42 | 3.78 | 4.21 | ||
| 2024 | 55 | Summoning | 👥 | Realm of Elementals | jam | 930 | 3.25 | 3.10 | 2.93 | 4.13 | 3.90 | 3.23 | 2.68 | 3.28 | |
| 2023 | 54 | Limited Space | 👥 | Packed Ride | jam | 160 | 4.00 | 3.89 | 3.73 | 4.38 | 4.23 | 3.39 | 3.74 | 3.65 | |
| 2023 | 53 | Delivery | 👥 | Rawnhill Post | jam | 404 | 3.74 | 3.47 | 3.25 | 4.43 | 4.10 | 2.45 | 3.28 | ||
| 2023 | 52 | Harvest | 👥 | Solar Sentinel | jam | 319 | 3.61 | 3.39 | 3.16 | 3.57 | 4.59 | 2.53 | 3.14 | ||
| 2022 | 51 | Every 10 seconds | 👥 | We Stole Aliens | jam | 908 | 3.19 | 2.83 | 2.93 | 3.41 | 3.57 | 3.04 | 3.34 | ||
| 2021 | 49 | Unstable | UnBalancer | compo | 189 | 3.65 | 3.70 | 2.88 | 4.08 | 3.33 | 3.40 | 3.03 | |||
| 2020 | 47 | Stuck in a loop | 👥 | PARAD🕑X SECURITY | jam | 524 | 3.69 | 3.54 | 3.86 | 3.95 | 3.62 | 3.50 | 2.83 | 3.72 | |
| 2020 | 46 | Keep it alive | 👥 | Umm, Your Majesty... | jam | 227 | 3.99 | 4.06 | 3.60 | 3.88 | 4.07 | 3.63 | 4.02 | 3.90 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Sacrifice Ovcos | unfinished | ||||||||||
| 2018 | 42 | Running out of space | 👥 | AEKI Wares | jam | 531 | 3.44 | 3.35 | 3.14 | 3.15 | 3.53 | 3.25 | 3.15 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Storming Sands | jam | 361 | 3.65 | 3.54 | 3.39 | 3.87 | 3.63 | 3.13 | 3.04 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Empowered State | jam | 881 | 3.10 | 2.98 | 2.83 | 2.82 | 3.15 | 2.20 | 2.93 |
grizeldi leaves an average of 6.5 feedback comments each event.
I don't quite understand what the goal of the game is supposed to be?
And as others mention, audio is very, **very** quiet
Didn't expect a clicker game to come out of this jam, but when you thinkg about it, it's a perfect fit. The game's audio-visual presentation and mood is superb, but the gameplay could do with some proper explaining.
It's not obvious at all what needs to be done in order to collect the mined particles at the start and I'd have given up on the game if there wasn't a helpful comment on itch explaining the collectors to someone who had the exact same issue as me. Later in the game I faced another "what now" problem, as I unlocked all the upgrades in the depths and had no idea what to do now, as I didn't have the cathedral built nor unlocked at all yet, so maybe some hint what needs to be done would also come handy there.
Minor annoyances aside, a really good LD entry!
Something seems to be off with the game on my system, as I'm getting about 5 FPS on Ubuntu with Firefox
Takes a bit to get the hang of the controls, but I quite like the idea. The controls make sense, but it's kinda easy to get stuck, so the game would probably benefit from a game over screen once you get properly stuck.
I like the idea and how it is executed. However, the gameplay is a bit slow. If you sped it up by ~30% it probably wouldn't impact decision making at all, but it would decrease to down time. It's also really easy to get softlocked between layers if you don't have enough wood to place new wood harvesting buildings before the previous layer gets corrupted. Not sure if that's by design or not, or maybe I'm just bad at the game 😅
Also for some reason it's very hard to click on the wood building button in the WebGL build, half of my clicks didn't register. The other two buildings worked fine.
I don't know if I'm doing something wrong, but my guns don't fire at a worm despite there being an ant manning them
Where's my adblock? 😆
Jokes aside, I love how much effort you put into art, seeing the final version of the arm animation I've seen in the feed sometime during the jam really makes you see the progress, even if the final result is a tad bit low res. That said, I feel like the game is trying to have 3 different clashing art styles that don't really fit together (the graffiti style title, realistic cyberpunk arm animation and then pixel art in the actual game).
Gameplay wise, it took me quite a while to understand what the keypad is supposed to do, maybe making the keypad work with the numbers on the keyboard as well would make it more intuitive.
Apart from those, great work 🙌
Game link gives a 404
Such an incredibly polished entry! It looks and sounds great and the puzzles are difficult enough to not be boring, while still not being too hard. The only nitpick I can find with this entry is that the text fade in in the tutorial levels is a bit slow, but it's a really small thing in the grand scheme of things. Great job!
A nice and simple entry. I really like the reel casting animation and the rhythm game like mechanics are a nice touch. Maybe it could be a good idea to expand on that a bit and add some rhythmic reel spinning noises so it could turn into an actual rhythm game?
I love the pure absurdity of the idea of 4 round animals in a trench coat trying to make enough money to pay rent. Good job!
What did I just play lol
Looks pretty good, good job!
The mood this game sets up with the art style and music is great. However, it really isn't clear how to collect the wisps, I've only discovered it when I accidentally bumped into one of the spawners.
The music is a bop! I loved how it filters down when the game pauses so I can place cards on the field and then resumes once the game continues.
Not a big fan of the gameplay though - my minions kept going backwards trying to chase enemies that they had no hope of catching before the enemy minions would reach my base.
I'm always skeptical when it comes to 3D action combat games in LD, as they're very tweak heavy and hard to do well in a weekend. But you guys managed to get a rather smooth and satisfying feeling combat system going, congratulations!
That said, there are a couple things that could make the game even better: - A cohesive art style - flat shading everywhere in which a rather detailed sword swing VFX looks rather out of place - Shift to dash - might be just me, but in my gamer brain, shift is always the go faster button, never space - Menus - I know we all hate making menus, but your game looks a lot better than your menu 😄 - Power state changes - the blue -> purple -> red transitions feel great, but the whole system is a bit glitchy, sometimes not resetting when I start a new wave or randomly downgrading me from red to blue directly, only to then upgrade me to purple a moment later
How did I get here?
I'm not sure if I'm missing something, but trying to place stuff on empty tiles doesn't seem to do anything, so I was left with most of the planet being useless and only being able to utilize the preexisting lava and water tiles.
I like the concept, the graphics could do with some work though.
WebGL build on itch only seems to load the settings and menu buttons with no option to fullscreen the game
I loved collecting resources and fighting the waves of mobs. The game feels well polished. The comic book style "omnomnom" texts really added a nice touch.
That said, I fail to see how the fact that the floor is disappearing is supposed to affect anything. It doesn't hinder movement, nor does it noticeably impact the resource generation, so I don't think the mechanic has much of a point as it currently stands, apart from trying to forcibly fit the LD54 theme into the game. Another thing that wasn't clear is what the bar at the bottom of the screen was supposed to be.
I love the idea, I really wish you could finish it in time. Some Touhou style music is missing though :)
I like the concept, however the nodes seem way too small for the amount of clicking on them you need to do, since the game quickly turns into a precision clicking game. As someone else said, a zoom out option would be nice too.
Looks fun so I wanted to give it a shot, but as a Linux user the fact that you're using a DX12 export apparently breaks my compatibility layer. RIP.
There's an obvious "press E to interact", yet pressing E doesn't seem to do anything. The movement controls are very slippery, as the momentum is maintained perfectly when you let go of the directional key.
I... am not quite sure what I just played 😅
The gameplay is somewhat simple, but I like the mood the game is going for, which would've been even better if there was sound.
This is rather fun to play, good job. I'm not a fan of the overall art style, but dayum those explosions look nice.
Not sure if that's a bug or intended, but the game had no audio for me. I was also a bit confused in which category is a steering wheel supposed to go.
Sounds like a neat concept, however trying to run the WebGL version gives me a 404
The itch.io link is throwing a 404
Dayum, this is a solo project? Looks and feels great, though at the beginning it is a bit overwhelming. On my first run I got fired before I realized what I am even doing. Maybe some job onboarding would help.
I like how the wand powers change with each delivery. Is there a score/end, or is it endless?
Really fun game, spent quite a while trying to avoid building rockets with a questionable shape.
Maybe it would be great mentioning somewhere that there is an option to zoom out, it makes navigation so much easier. Another nice QoL change for navigation would be a velocity vector display, so you know at least know which way the ship is going while it's spinning out of control 😅
Great little story based game. I like that the (in)accuracy of your work actually impacts the ending of the game. Some relaxing sea waves sounds would go a long way in improving the atmosphere even further.
Interesting growing/harvesting mechanics you got here, I like it. I was kinda lost where to go, as it wasn't very clear I could move through the fence gates and it took me a bit to figure that one out. Are the locust supposed to move? They stayed relatively still on the bottom of the screen no matter where I was going for them most of the game and only speed up once I was almost at the end.
Linux version seems to have clicking broken. I click on a tile and it selects a completely random different tile, which makes the game rather frustrating to play. From what I managed to see despite that, the board recycling for currency looks like a well thought out concept. That makes the game a lot more challenging than your run of the mill combining game.
The controls were a bit confusing, but once I got used to them, it was somehow manageable. I think I managed to softlock myself by harvesting all the plants and falling off the map. Since the old ones don't respawn, I couldn't buy a jetpack.
Trying to run the HTML5 gave me the following: Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
I'm on firefox, but from the error messages I'd guess it's a server misconfiguration issue.
Loving the art and the voice acting. But as others have already said, the hitboxes for attacks are a bit wonky.
Incredibly hard, I got overrun by creepers almost immediately. Something about the scythe swing timings was just off for me.
Seems to bugged sadly, I've fulfilled the conditions for the first upgrade stage, but it's not updating them :(
A good example of how much VFX one can do with only a sphere and a dissolve shader, good job!
That said, the game itself is rather boring to play.
Loving the character design, but the controls feel a bit unresposnive.
Amazingly polished for a compo entry!
One of the best games in the jam I've played so far.
Loving the subverted expectations and the "don't do something" goals
Didn't expect tetris to show up, as a game type in this jam, but I like it. The only thing I'd change is the round duration as it is a bit long.
Depth perception is somewhat lacking, so it's hard to hit enemies. That and the fact that WebGL build freezes if you accidentially click the exit button are the only problems I could find, otherwise a nice little game
Played the game live on stream and loved it. Would love to see a full game with a bit more content built on this concept.
I'm loving the graphics and the subsystems are rather intuitive so I almost instantly knew what is what.
Should probably be marked as unfinished
I'm liking the visuals, but given the difficulty, the time it takes the game to display the retry button once you die is waaay to high, so you can't just spam attempts.
I have no idea what I just played, but I'm loving it.
Interesting concept, though I can't quite get past 40m of height 😅 Searching for that one piece that hasn't stopped moving yet can be somewhat annoying at times though.
Zanimiva igra, pa dobri 3d modeli. 🇸🇮
I'm liking the concept, but the camera movement/controls are a major pain so I didn't get very far into the game. Definitely not for people who get motion sick easily.
Looking nice, though the sliders are very frustrating to use as I can't for the life of me figure out how the jump direction works. Maybe a visual path indicator would help?
Itch link throws a 404 :(
I see some rather familiar house shapes 🤔
Looks very good, but WebGL build doesn't lock the mouse, so the camera controls can get very weird
Web version only renders a black screen with a crosshair in firefox 🙁
In non fulscreen mode, the UI is a bit big and the game feels a bit slow for what is supposed to be a racing game. Apart from that, good job.
Took me a while to realize there's a fuel limit and was wondering why my controls randomly stop working. Might want to mention it somewhere.
Well done! Apart from the length, this could already be a full blown game. I especially like how you managed to add a story despite the time limit of the LD. My team decided to drop any story based ideas for exactly that reason.
My only nitpicks are that healthbars like to spazz left and right a bit when you're walking and the fact that if your buddy isn't on screen when he's saying something (you're too far away), you'll likely miss his speech bubble.
This thing somehow managed to freeze my PC when I tried to play web version...?
Avast detected the android version as potentially dangerous. I couldn't really make sense of what babies/cats wanted from the icons. Apart from that, neat game.
Now, *this* is pretty cool.
Graphics? Amazing. They remind me of Portal 2's promo videos which I think is awesome. The controls are a bit of a mess since walking around and turning is almost impossible.
Not really sure how the use of 3rd dimension adds anything, if the whole game is still in 2D. Nice idea though.
For the linux users out there: keyboard didn't work for me in windowed, but in fulscreen it works fine when using wine. This game looks amazingly polished.
Best one I've played so far! I like that economist, he's just like "No." :D It would need some more questions though since they start repeating pretty fast.
Physics seem to be a little weird, especially when walking up the hill. Apart from that looks very good for your first LD
Continue button seems bugged and I have no idea how to get into FPS mode, but the game is pretty good. Glad our team is not alone in the world of 3D tower defense entries
You get stuck in an endless loop very fast. Portrait mode scaling messes 2 of action buttons up.
It's pretty hard to play since you can't see what you're carrying and sometimes it just doesnt want to use the item.
Uhh, download?
LD58 — Collector (2)
Shark Dealer by Yarkin 2025-10-06T23:34:29Z ♥ 2
Love the card shop concept. The idea with fakes is well executed and they're just the right difficulty to spot. Unfortunately there's a some bugs, clicking on an inspected card makes it disappear, as I approached the end of the day my screen went white and I couldn't do anything...
Also "next/previous card" buttons, as well as a shortcut to the computer in the card inspecting screen would've been a great quality of life improvement.
Shifting Steward by PoshDan 2025-10-06T23:10:32Z ♥ 1
A little unintuitive at the start, but a pretty nice puzzle concept once you manage to figure out what you're doing. The last level was quite a head scratcher.