2023-10-02 23:59
Beautiful game design and UI/UX interface. Love the music effect and the magical surroundings. Feel like I am in Hogwarts!!!
Foon → Ludum Dare Explorer → LD54 → Magical Trial: Kiki's Service
By hongxin-li, Uee, Razorfen, sudo_ovo, KikiiSong, candyyy0728 and Lucier
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1051 | 2.89 | 35 | |
| Fun | 1063 | 2.61 | 36 | |
| Innovation | 981 | 2.75 | 35 | |
| Theme | 878 | 3.14 | 36 | |
| Graphics | 407 | 3.88 | 36 | |
| Audio | 380 | 3.50 | 35 | |
| Humor | 642 | 2.74 | 31 | |
| Mood | 733 | 3.33 | 35 |
Beautiful game design and UI/UX interface. Love the music effect and the magical surroundings. Feel like I am in Hogwarts!!!
Looks awesome! Love the background music and the cat statue. Super artsy game. But there are tons of bugs that need fixing. Instructions aren't too clear, and the timer is crazy long. The items look kinda strange too. Hopefully, you all can sort it out soon. Can't wait for the official version!
Really cool
Really cool vibe, but it did end up freezing completely after I touched an item :(. Really love the music and the UI interface!
Pros: * The art style is by far the best that I've seen so far in this jam. Everything is very consistent, from the UI to the world itself. * Though some bugs were present in the physics, carrying things was a lot of fun and felt like a legitimate challenge. * Music choices were all solid.
Cons: * Quite a number of bugs; items you're actively carrying can fall off of cliffs, which can also completely disable your movement at times and require a restart. Some visual issues exist with rotating items as well; they can stretch and contort in weird ways if not moved by the player. * It is far too easy to fall off the map on accident when first starting a playthrough; because platforms move when the manual is open, your player can often fall before you've gotten the chance to close out of it. Once you've fallen off of the map, there doesn't seem to be anything that can be done at the bottom.
Overall a very atmospheric game; the care put into nailing the Hogwarts-style aesthetic shows.
The art and the soundtrack work really, really well. Unfortunately, I didn't make it very far into the game at all because of quite a few bugs (mostly getting stuck either from falling or from moving objects in one way or another).
really nice!!!!I really like this game,but there are some bugs stop me to play
Beautiful game with nice music!
Fell out of bounds several times before completing the first delivery
Looks awesome! Love the background music and the cat statue. Super artsy game. But there are tons of bugs that need fixing. Instructions aren't too clear, and the timer is crazy long. The items look kinda strange too. Hopefully, you all can sort it out soon. Can't wait for the official version!
Omg!This is a very cool game!!! I loved it :3
This is a really interesting idea for a game! I love the visuals and the aesthetics that the game evokes! I do think the control were a bit confusing, and there were some bugs I ran into, like the music not restarting properly and objects being distorted when they rotate. But I think this is a good start for a jam game! Just iron out some of those bugs and you'll be golden
Thank you to everyone who has played/rated/given feedbacks to our game!
We have fixed a few bugs so now you shouldn't (hopefully!) be stuck on tile or at the bottom.
Meanwhile...
_Message from the school board:_
_The sealing spell is weakening... You may awake some magical items at any time! :eyes: _
_The administration office is working on it (debugging!) _
_But don't be afraid. No malicious intent sensed. Just let the magic coin stretch and be the baguette it wants to be_ :french_bread:
A bit confusing, but very beautiful art style for a jam game!
Very interesting idea
WebGL build on itch only seems to load the settings and menu buttons with no option to fullscreen the game
Just fixed the dimension problem for itch WebGL version.
Harry Potter, but cute :dog:, didn't exactly know what i was supposed to do, but jumping around in magic hat was cool
Very neat idea and wonderful aesthetics to accompany it and everything seemed to fit together well. There are some glitches that are annoying at times, but nothing breaking. A really good jam game overall
Great work with the UI design and illustration! Interesting interpetation of the theme. Perhaps a bit long time timer? I often find myself waiting an extra minute till the statue starts moving. There was more than enough time to bring most of the things to the statue. So it didn't feel like there was enough challenge. I do wish there was some sort of indication that shows if the platform you're standing on is about to fall down. So that there's time to move. Have experienced the same when it comes to handful of bugs. Distorted items when carrying them around and sometimes locking player movements, unless you restart. I like how the music adds to the setting, wish it looped while playing. Nevertheless, great job with the game!
I really like the overall theme and art of this, however I encounter odd bugs with objects warping into other dimensions
Really love the artstyle. The controls for the player felt nice but moving the objects resulted in some pretty funny bugs. Gave me quite the giggle. :laughing:
There's potentially a nice game here, but there were a number of bugs (like items stretching out weirdly -- see image) and unhelpful physics that made it really difficult to do anything (tapping one object accidentally would send it flying across the platform). There also didn't seem to be any feedback on whether I'd placed an object in the correct location.
kiki-bug.PNG
The graphics are very pretty and I liked the music. Good effort.
You've got a very pretty game here with some *lovely* music (is it *supposed* to cut to complete silence for a minute before looping, though?), but I have to agree with all the other comments here: the game's just too buggy to be fun. It could've definitely withstood some sacrifices in the graphics department if that would've meant more time for developing the basic gameplay and ironing out all the physics issues.
Also, normally an in-game manual would be a welcome bonus, but the font's too hard to read on that background, the arrow buttons for the navigation are too small, and I'm not sure whether any of the information in it is really useful? The horizontal tiles are self-explanatory, the vanishing tiles don't actually blink before vanishing, the different terrain types don't actually affect my movement speed, and if there's any difference between how different objects handle, I didn't notice it.
The camera is also *way* too close, and I don't think it's a smart idea to have the goal visually block off part of the playing field.
By the way, the web embed is still broken. I don't know if it's a Chrome issue or not, but it still displays only a small window. I have to run it in fullscreen or use the download version to see the entire gameplay screen.
wonderful game. Very cute characters.nice job!
Honestly, I didn't understand anything, I walk around, I pick up items that I only discovered after having to use the mouse button, I pick them up and I don't know what to do with them, I throw them downstairs, the character is very slow, but then I discovered that I can run with shift. But although the graphics are good, they look like ready-made assets just placed here and nothing else. But I believe there wasn't enough time to really implement the gameplay that it should be. Sometimes the floor falls and I don't understand why. In fact, I didn't understand anything, the text itself is written in a way that blends in with the background image and is impossible to read.
Very interesting game, nice game mechanics