TP2: Cryo Crisis by homeworld 2018-08-14T11:59:25Z
Fancy Game, nice aesthetic
Foon → Ludum Dare Explorer → Users → SvenErik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | A Soggy Situation | jam | 758 | 3.00 | 2.60 | 2.79 | 3.94 | 3.94 | 3.37 | 3.41 | ||
| 2024 | 56 | Tiny Creatures | Morsel | jam | 359 | 3.72 | 3.44 | 3.15 | 3.69 | 4.38 | 3.66 | 2.57 | 3.88 | |
| 2024 | 55 | Summoning | Summoners's Woe: Heroic Hijinks | jam | 518 | 3.62 | 3.48 | 3.44 | 4.05 | 4.25 | 2.38 | 3.86 | ||
| 2023 | 54 | Limited Space | 👥 | A Better Place | jam | 381 | 3.76 | 3.28 | 3.53 | 3.53 | 4.64 | 3.53 | 3.37 | 3.83 |
| 2023 | 53 | Delivery | 👥 | Supply Heroes | jam | 404 | 3.73 | 3.46 | 3.71 | 4.14 | 4.21 | 3.52 | 2.51 | 3.56 |
| 2023 | 52 | Harvest | 👥 | Bloopy | jam | 391 | 3.52 | 3.08 | 3.42 | 3.83 | 4.24 | 3.36 | 3.97 | |
| 2021 | 49 | Unstable | 👥 | Occult Academy | jam | 733 | 3.53 | 3.24 | 3.27 | 3.08 | 4.25 | 2.37 | 3.57 | |
| 2020 | 46 | Keep it alive | 👥 | Wayfarers | jam | 79 | 4.17 | 3.91 | 3.96 | 4.02 | 3.76 | 4.08 | 3.00 | 3.83 |
| 2019 | 45 | Start with nothing | 👥 | Slave: Unchained | jam | 997 | 2.89 | 3.14 | 2.71 | 2.73 | 2.83 | 2.65 | 3.08 | 2.69 |
| 2019 | 44 | Your life is currency | 👥 | Slave: Unpaid | jam | 567 | 3.42 | 3.16 | 3.47 | 3.54 | 3.00 | 3.38 | 3.22 | 3.40 |
Fancy Game, nice aesthetic
Neat game. I wish there was some audio,or music, but otherwise a fun experience. Getting past the pistol-phase is were it gets on~
10/10 would clean the space again.
A neat minimal shooter game with well matching graphics and the bg sound fits it well. Though I did expect little flying imps instead of slimes at the start, but I guess the wizard is drunk on mana, thus sees things differently.
Lovely art style and nice gameplay, Hans & Grete trail. :)
Nice simplea addictive game, the hat falling of and the tumbleweed were nice touches to it and the music & sounds suits it well.
Very Noice game. Gives a nice nostalgia ride and also has a new feeling to it thanks to the theme being different from the usual shoot-em-ups.
A nice little enivronment friendly game, liked the music and the simple style of it, though had the song playing double at times for some reason, which wasn't that ear friendly, overall good job! :)
Cute and clean graphics, love the idea too!
A decent game, though I wish there was an indication of punching or stabbing, a small hand movement or the zombie turning red would have been fine already. Also it's the end after 321 zombies, no more appearing?
Lovely simple graphics and a nice simple idea, though more than often I'd just win because the other two got stuck in each other or pushed each other that much and I could just press the right key and win.
Lovely idea and well done game, would love to see this one get worked on more~
Fun and amusing game with an "unique" art style! :D
I like the idea and the graphics, neat.
The collisions were a bit weird and the pixel and usual graphics mix, but overall a decent game, took a bit of challenge to complete and was fun1
What an amusing one and also the art was just marvelous gave me kind of an "retro" feeling and it stands out. A pleasant surprise overall!
I liked the gameplay, though initally it took a bit to get my mind into it. Perhaps a tutorial of sorts would help with it. Besides that gave me the Space Station 13 vibe, which I love. Graphics wise, I digged the style, but the walls were a bit weird compared to everything else. I'd love to see you develop this a bit further and tidy up some weird spots on the graphics, could turn into a gem! :)
Nice puzzle game, liked the graphics a lot and the vibe of it together with the music. A mysterious and lonely feeling, solving a puzzle to get something better than a steak.
Solid game, I liked the graphics a lot and the flying felt satisfying. Besides that, I think pacing could be a bit better and on my first try one of the hunters on the fourth level I think flew away somewhere to never return. The asteroids made me giggle though, reminded me of potatos. Spacepotatos~ Good work!
Interesting, though I don't understand what's the goal of it, if there is some right now. Concept itself is nice, controlling the little demon guy could be faster, or overall the pace.
Enjoyable game. Initally was a bit confused about where do I have to lead the guy as had no marker, he just went back & forth for a bit and then I was successful, but playing it more I did get into it quite a bit. Loved the graphic style, music too, excellent game overall!
What superb concept it has and the gameplay is rather addictive too. I like the challenge of it, though I can also see how a lot more could be added into this in the future. The minimal art style suited it well too, overall a really nice game,solid!
The character's look made me giggle, nice little tower defense game. Though like previously said, the movement holds it back a bit.
A nice game idea, needs a bit of balancing, pacing and explanation, or a tutorial of sort for people to get into it faster, but overall a nice gameplay. Graphics wise I'd go for less of strong colors like that, those get to the eyes a bit, but still prett good. Hopefully you'll develop it further as it's a good start!
Fun and challenging indeed. Enjoyed the experience a lot, though there were spots where it felt a bit clunky at times. I started falling, but constantly jumping helped me out and bounced me rather far ahead then. Overall atmoshpere was great and graphics were bright and superb!
Indeed have to compliment the art style of this, great feel to it!
Great drawings, surprised how many of them where there and the facial expressions that changed constantly! Quite the dark and eerie, I liked it. The story maybe was a bit hard to understand, but probably it was just me.
A wonderful little game. The graphics are marvelous and I do enjoy management type of games a lot, so I njoyed this. The music fit right in there too with the graphics, so the overall aesthetics so good. Gameplay wise I'd enjoy seeing this developed further a bit as thre seems to be a lot of open possibilites here, but the basics are down & solid!
Simple, but nice gameplay.. I started imagiining if the character was trapped in tetris game.. not controlling the blocks, but instead escaping from them and there's a face of the tetris player in the UI, getting angrier by the second, the more you escape~ Anyway, solid little game, good work! :)
Loved the graphics. Music also fit it really well. The only thing was that it felt a bit too easy. A very solid little game overall with sweet idea behind it!
Initally I had no idea what I was doing, so a short puzzle explanation or a tutorial of sorts would have been nice, but otherwise a nice little puzzle game, lovely colorful tones!
Nice game. Liked the tone of it and the graphics a lot, though maybe more effects at times would benefit it. Gameplay wise was active and fun to play and the soundtrack felt eerie enough!:)
Somehow the music was super loud for me, maybe the sound levels were off, or my computer acted weird, though I played several other games beforehand and it was okay. I really digged the graphics, simple yet not so simple, gave it a good look! Besides that the sound itself good once I lowered the volume and the gameplay was pretty nice.
The concept overall was nice, though they gampley initally got me confused. Liked the minimal style of graphic and the sound design was wonderful. Good job on it!
What a nice game, great narrative and art indeed. The text size could have been a bit larger. Overall an excellent job~
Interesting game, loved the vibe of it and the graphics. The one thing that could be a bit better was perhaps the pacing. Felt a bit too slow initally and too easy, thus a bit of wait-time that could be avoided. Overall, good job!
The first run I didn't get much of what I was doing, how it all impacted stuff, but somehow won still. Second run it was more clear and got it too. It's a nice game, although I feel it needs a bit more of challenge. The graphics were great and the atmosphere overall was really good, immersive. Good job!
What a lovely one, in all regards. Excellent graphics and like previously said rather impressive overall. Don't know what else to say, it was a joy all-around. Hea töö! :)
That was one lovely blob. Sound effects fit very well too. I quite liked that the game felt hard too, loving agood challenge. I'd really love to see a polished version of this, would be interesting to see what could become of it. Was a fun one!
First of the graphic style was clean and marvelous looking, excellent job on that! Gameplay itself fell a bit short compared to that, but still a solid game. The music was fitting with the futuristic theme, though some variation perhaps would add a lot to it, maybe during the attack. I'd love to see this developed a bit further! :)
A really nice idea, though somehow the collisions with the sheep bugged me a lot, I got stuck in midst of them at times and perhaps the pacing could be a little bit faster. Waited quite a bit doing nothing after the first wolf. Overall a solid experience. Having maybe foxe's as enemies too who would be faster would make it more active, though I guess there's always room to improve on. Good job!
Nice graphics and overall aesthetics. The only thing that bugged me on the graphics was the starting font was a bit hard to read, but maybe it was just me. Gameplay wise, the pacing could be done a bit better, but it gave ma nostalgic tamagochi vibe which is nice!
Really nice graphics and angle of the game. Felt rather challenging too, which is nice, or I am just bad at it. Initally got slapped several times before I managed to finally start evading after the third or fourth try. Overall everything fit and looked nice. It's a good solid game. Marvelous work!
Simple works, but needs some additional mechanics to make it spicy. The graphics made me giggle, so they were good in a away!
Pretty nice, though the shake effect was rather annoying, maybe a bit too much shake-shakey. I liked the fast action though, felt challenged and that was fun. After adressing some issues I am sure this will be a solid game, good work!
Lovely game and cute art style. My dino's did get stuck somewhere though, even though it seemed like there was enough room, the vulcano that appeared in the south managed to block them with an invisible wall. Had that several times, but overall a solid game!
I liked it, but like previously said, the floor kind of makes it feel like it's a simulation done in a computer, instead of you defending a believer, maybe a simple grass texture would help already. Pretty hard, but satisfying.
Nice evading game, I liked it, though I wish there was more. It just got interesting for me in the end. Some additional levels perhaps would do it perfect good. Otherwise, enjoyable solid game!
The buttons don't work, the game doesn't run sadly for me. I really wanted to experience this as the screenshots shown here are amazing, great suff man.
A nice little game, concept wise great. Gameplay pacing perhaps needs a bit polishing and the collisions are wonky at times too. Aesthetics were great, the graphics and music fit together well and the overall mod was superb thanks to that!
Liked it quite a bit, at first thought it was rather easy, but got a bit harder. Graphics were great , really digged the art style!
I agree, the difficulty curve as a bit weird. Graphics were nice, though at first I was a bit confused if it was a rat or a dog, because of the tail. Maybe some tiny, simple animations with not too many frames would have helped there too. Anyway solid first game!
A really nice game, the music and the graphics are excellent, the aesthetics overall give a nice harmonious feeling to it. Fairy-talesh vibe and everything, wonderful. Gameplay wise the movement is a bit clunky, but otherwise it is fairly good. I'd like to see a post-ludum version of this. Great work! :)
@yangying Oh it didn't affect that much, don't worry! I just meant this could be polished up eventually and can be made into even something greater. :wink:
Nice aesthetics and idea. Simple management game, works well! The only thing that I'd be against there is the game over sound, that was rather horrible for my ears, even when I knew it about the second and third time..
Pretty hard, the movement made it challenging, though in the second run I had fuel spwaning in front of me constantly, so I got lucky there. :P Lovely minimal graphics that I wish had an simple soundtrack accompanying it, otherwise a solid little game!
Nice graphics style and the music together with it made it quite an relaxing game. The horse idle look was a nice touch, didn't think I could 'die' in the game, just before getting most of the apples.. died baaa. Good work though! :)
Oh nice game, I really loved the pace of it. My fingers got tired pretty fast, but I guess it's nice training for them.
Nice, gameplay with the music together creates quite the tense feeling while evading the balls.
Nice solid simple game. I liked the graphics and the vibe overall. One thing that I noticed was that the dropping enemies tended more often than not land behind me and woudln't danger me at all then.
The concept is really nice and gameplay is solid, though as all ludum games some parts didn't have time to get balanced. The beam feels a bit too slow, so you'll be waiting at times without anyone else noticing your beaming. Perhaps if no cops notice, it could go faster. Also I had to search one time for some Charlie Z so long, though the perhaps fell of the map, but instead was near the house with his name sign stuck in it. The little quirky dialogue was fun to see & read and overall presentation was done really well, progression worked marvelously.
Neat job!
Neat little game, fun loop & solid aesthetics all around! It's a excellent coffee-break game. I can easily see it being expanded a lot, with different levels, upgrades and machines/things that chase you around. A chicken running after you would be my favorite.
Great work!
If I remember correctly, it was made in Godot beta? If so then web builds should run only on Chromium browsers and on itch with the uh experimental setting enabled on web settings there. Besides that compiling a linux or a mac edition shouldn't take too long and I can check if it works if you want~
Lovely game, good introduction tutorial to it too, my brain froze a bit at the Cannon reload part though, but that was just me. Really nice calm feel to it all, audio helps a lot and the nice physics that just work well. Perhaps I'd like the wind to change it's direction more or something like that, but that's just my little nitpicking. Also on the graphics, they were simple but effective as everything fit together well.
Wonderful work!
Lovely little coffee-break game to have at work. I really loved the overall vibe of it all, specially the cute little sprites. Gameplay was solid Vampire Survivor esque, but the start was a bit slow for all the tries I had, perhaps could have sped it up. Another gripe I had was the UI, somehow I didn't notice the top full-wide bar, maybe it's just me. Otherwise a cute & lovely polished experience at the start of my workday~
Good job!
Makes me think about childhood and all those good totalitarian memories that grandpa told me about, I love the stamps, marvelous idea!
Very nice puzzle game, had my time with getting the best steps. The graphics were minimal but solid & good looking. Loved the voice acting, specially the out-of-bounds line, "I'll get back there, np". My gripe was on having some extra spiced up mechanic perhaps for it, but still works well like this too.
Solid work overall!
Magnificent art and the gameplay combined brought me back to the heyday of Adventure Game Studio times, nostalgia kicked in instantly. The lore & texts were actually quite interesting and made me check on things on the internet. Which is a great sign as the game motivated me to do something else, rare.
I can easily imagine this being a longer full-blown title, though I I'm not sure what way the narrative could be expanded on.
Splendid work all around!
Cute plat former with a meditative vibe to it. That cat's ability to jump is top notch, Mikesch could win all the jumping competitions. Awesome work!
Very cute looking game with solid gameplay, albeit perhaps a post-ludum version with even more features is in plans? It's a relaxing experience, specially good to play on work coffee breaks and such I feel like. I love the graphics style and the overall aesthetic vibe of it. The Audio is wonderful too and also has that relaxing vibe to it, which makes the complete package a pleasant time to have.
Solid & Great work!
Cute game, the UI text being on top of another was a little graphical quirk that I noticed there, but otherwise a nice relaxing experience of growing and fighting 'the harvest' to get it. for Extra comical effect, should have given the character a giant battle-axe to chop down the tree/harvest.
Sound was quite relaxing also and overall experience was pleasant!
Awesome one, solid gameplay that requires me to use my brain and pleasant vibes all around. The only gripe would be probably that the background while playing looks empty, but that's for post-ludum if this is continued.
Music is really nice to the ears, though at some point gets too repetitive which an always be expanded on, so no problems with that. Graphics are minimal & cute, well done there
Great job overall
Very nice work on the graphics, they sure do stick out here! Nice & simple game that could be expanded a bit more with some upgrades or other additional types of things to grab that would interact differently with you. The audio was really good too! Splendid overall work~
Fun and solid little game with a good gameplay loop, perhaps only some feedback from the shooting and some small parts, but otherwise a good coffee-break game to play at work or when there's a feel for something casual. I enjoyed the graphic style a lot~ The music was nice, but the sound-level was a bit too high for me at the start, but that's just my little gripe.
Nice work!
It feels like everything spills out blood, plants are full of it - even when no cows near, but otherwise solid little game. Upgrades keep it going, though perhaps some more variety would help even more. Some landscape canges or obstacles.
Also could benefit from some simple audio track and some sound effects, doesn't need to be too many. Overall solid work there!
Polished, simple & fun. A good casual game to play during a coffee break at work! Wonderful style overall, you've done a good work here!
Cute and solid game. Had a bit of a time to figure it all out and got stuck at one point, but the video helped luckily. I admit I fell in love with the dog too, lovely animation on it.
Well done!
Very chill vibes to it and like previously mentioned - really polished. The art style is splendid and everything fits together so well - also with the music. Gameplay was fun and the story was engaging, so in total it was a nice & pleasant ride!
Great work!
@simeon-radivoev Yeah, we didn't figure out the Godot 4 web export on here yet. You managed to try it in the mini-test I was having, didn't think anyone would notice in some seconds. Thank you though! Sadly we ran out of time with the additional ideas to make it less repetitive, but perhaps that's an post-ludum task destined to be.
Thanks again!
@eloraju Thank you, I appreciate it! Oh an visual indicator, could be an upgrade indeed. Need to fiddle together some more upgrade ideas and make a shop for those~ We do have some post-ludum plans with it, but can't be too sure how far they'll go, hopefully at least to flesh out the experience more and some more activities in it. Thanks again!
@kastaff Lightbulb is an "idea" so depending where you bring it it gives you an idea for example of "upgrade" for the recycle machine or power station, or an idea of repairing the ship if bringing it there. You need to bring some for the ship look to change. You'll get them pretty fast once you've set up the chain of things.
Thank you!
@bo-dangles Thanks! The balance is important yup, but I feel like it still needs a bit more variety.
@richard-jedlicka Thank you! I agree, sadly time caught up to use at one point and we didn't have to put the other sprites in nor features we wanted to add, lot's of QOL stuff were missing. Post-ludum update will hopefully fix lot's of it and we're working on it atm. :) Thanks Again!
Also took me a bit to get started, but once you get into it it's a very neat little survival game open to unlimited ways to expand it. The game-play loop was fun and I can imagine you could fiddle a lot with it, to add more. Growing some special plants that make later bridges to another area to defend or whatever, or have different plants eventually give diseases to each other if they're next to each other like irl, combo-wombos. The graphics were simple, but nice and fit together with the overall theme, music got a bit repetitive over time, but the sound itself is really nice!
Solid & nice work!
A bit grindy like previously mentioned, but overall a good simple coffee-break concept that works! Some feedback to the umph when the turret hit the creatures would be nice, perhaps flashing the sprite with a different color and sounds to give even more of it. I can see there are infinite possibilities of things to add and polish with the concept though, so if you got the motivation - keep on working on it!
Got in and got some tree trying to kill me while everything was full of water, weird blocks and fire. Quite the surreal experience. Tried again later and still didn't get much, though reading other comments helped on it on the third try. Nevertheless interesting entry, though needs someone to explain it to a doofus like me, or it'll take forever to get hang of it~ :)
Awesome graphics on and great vibe to the overall feel of it. Everything fits together so well and feels rather polished, you guys are wizards. I enjoyed the gameplay even though I usually suck at these kinds of games, but managed to get further after some tries, it's quite addicting. I can see it being expanded a lot, go on with it if possible & motivation is still there~
Great work!
Hey! The link isn't working
The Web version link page is not found
@paulsams Aighte! Works now, though weirdly not on here, itch one is fine!
One the game subject, very blade runner esque and cyberpunkish setting there, which I like a lot, but didn't imagine someone mixed in harvest into that, the visuals are really fancy and all of the animations & assets fit together well - making it a complete product. While I also really like the music, the constant fast pacing of it gets old really fast, specially when I'm trying to jump somewhere and I hear a music that makes me want to katana someone instead. Besides that gameplay is solid and polished.
Good Job!
Awesome, who wouldn't want to drift around with a tractor. I imagine there's a secret level where it's only full of zombies and you harvest them. Neat game!
What a nice casual experience with nice humor and weirdly amusing sound effects & music. Really good overall vibe to it all, splashing the fishies for the win~ I hope the sequel will be fish clicking us in Vr.
Awesome work!
Charming little game, the graphics are cute and fit together so well and the Character non-top sprites look fancy! I liked the music as-well, although while I didn't have anything against the voice acting - some bee-ness or quirk added to the lines would have enhanced it. Game-Play wise I feel like the start is too slow. You collect your pollen and then the arrow leading-to the boss takes far longer than it should in my opinion, but that's easily fixed, just hard to pace things in ludum anyway. Otherwise enjoyed the dancing, though some feedback of when you press the right key would be nice if you do a future version, either some pitch sound or some flashiness before the arrow disappears. In total a lovely little game, great work!
Awesome game the sounds & voice acting is point on with the lovely humor that's accompanying it all. All the graphics fit together really well too besides the interior walking one, that felt a bit different style wise, but still fit enough. Scarecrow is awesome and poor doggo.
Well done!
As previously said, the idea is cute and I love it. Just need some more spice to what it has currently, abilities - words popping up suddenly - tempo changing etc. Lovely work though and hopefully you'll continue working on it for a bit - so I can return to type away the cookies~
Cute little simulation, nice & solid tutorial experience on it too! The only problem I had initially was that my browser wanted to leave the bottom UI out, but managed to fix it eventually. That's one green-foamed wizard there though, splendid work!
Very Journey esque and wonderfully polished, maybe a bit too taxing the computer for what it is the downside, but considering it's a jam game, happens. I loved the overall vibe of it a lot.In the end - it left me longing for more.
Fun game, good for office-lunch break for that short funsy to get motivated for more work~ Needs some overwhelming firepower dlc with missiles and that sort of jazz. Everything fit together really well though and I enjoyed the the overall experience very much so.
Good work!
Lovely coffe-break game, Yihoo to death~ Game-play loop was solid and fun, though perhaps like the previous comments mentioned the controls could be fiddled with still. The Audio & sound effects were great and graphics overall good, besides the text, that was strangely blurry, but perhaps the crop ninja needs glasses, that's why it sees it blurry. Some polishing & maybe one or two additional features & some more random element and it would work really well as a standalone game~
Good work though, solo dev life is harsh!
Firstly, those poor piggies - The hunger of hunger games there, though may the best piggy survive. Lovely humor & story in it!
Bass the soil, the till sound got stuck in my head. Cute little Harvest Moon-esque game. Start is slow & cozy but gets faster which is good. Solid game overall, besides some graphical glitches and bugs that I encountered everything else seemed to work.
Good work!
The web version isn't working here, but fine on the itch one at least. Though I can't manage to get full-screen working properly there and performance is a bit wonky. Perhaps also a desktop version would come handy?
Gave me nostalgia feels of a game I played when little and can't remember a name of. The puzzles could use some more polish and work, plus perhaps some additional gameplay features to it, items that interact with the drawings in different way, but a good solid start!
Very neat idea, the game itself is fun and I can see it being possibly expanded in several directions with new features. Sadly it runs quite slow at times, so took a long time to test it for me. Still managed to do it~ I'm on a linux machine, so the download link didn't help with it. I love the concept of holding a balance there~
Overall good one, I hope you continue to working at least a bit on it, perhaps a small post-ludum update.
Cute little game, good for a coffee break. I'd say it would require upgrades and more additional features, but the base is solid and the loop feels good. Besides that graphics were decent and pleasant to look at! I'd love an stronger effect when you lose an life though, so I'd notice. Difficulty could be ramped up at start a bit too perhaps as before the double it was too easy to just even evade the turkeys without any shooting going on. The audio while looping still felt quite good to the ears
Overall a solid & fun entry!
Very lovely aesthetics overall, could add two more frames for shooting towards upper side of the map for extra polish, but otherwise marvelous work on that. Sound made me quite amused and worked really well with everything else. Gameplay loop was solid and fun and the difficulty curve was spot on as I had felt at ease at start and had trouble later on. Altogether its a lovely quite polished coffee-break game!
Awesome work!
Lovely little quirky game with a magical atmosphere created by the graphics & music. The initial gameplay is a bit confusing like previously mentioned, but overall a solid coffee-break game, perfect for a jam and I can see there's a lot of possibilities to expand it in different directions~
Awesome work!
Gameplay: What a fun little racer, though albeit too easy. I feel like the cows should move around slowly, though perhaps they did and I never noticed. Had to try again to see what it does if I hit a cow as it's too easy to evade them at the moment.Also the acceleration after hitting something goes instantly back to the max, so it's not as punishing as it could be.
Graphics: I love the minimal graphics of this, very aesthetic overall and solid work! Everything fits together well and colors are good for the eye(don't strain)
Audio: Very neat little track that went on, I imagined it went faster when I went faster, but that may have been my imagination. The other effects I experienced were nice too!
Great work overall!
Cute game with a lovely graphics style, perfect for a coffee-break game at work. Everything fits together well and it's a really polished solid base that could be expanded on a lot later on.
Great Work!
Some fixing & adding stuff and this will turn into a nice coffee-break game. Just needs some adversity in some way, perhaps more tense timed minings where ores are split around and some speical or you "must" get etc. Good job!
Very neatly done game, the game-play look was satisfying and the graphics were well suited and worked together so well. It was a bit hard to aim, maybe to the mouse messing around in the browser, but still managed to do it. As previously commented, difficulty indeed spikes up suddenly, but that's understandable in a ludum game.
The one small issue I had on my 3rd run was that sometimes the combine didn't harvest, so I couldn't see when it left all the plants up still. Also have to mention that the audio & music was top notch!
Great work!
Cute game with lovely vibes!
Got a bit confused at the start, but once I understood what's going on, it's rather good. I'd give some tooltips for idiots like me, but overall nice work!
Firstly, this sure gave me Sub Culture flashbacks and I loved that game wished for a sequel for a long time, so nostalgia kicked in instantly. Secondly, it's better at atmosphere than the latter! The graphics and audio overall aesthetics are wonderful and everything works together so well, usually I don't like the voice acting in Ludum Games, but this one worked out well. I also enjoyed the story a lot - maybe I'm just a sub maniac.
Anyhow like previous comments I'd love to see this expanded on to a bigger game with more features and the story expanded on. Great work!
Uga-booga rock good, delivery nice. Quite the caveman strong-man competition~ I really like the idea and it's done very neatly! I also love the aesthetic of it a lot, very well done!
Relaxing experience, far more than death stranding haha~ Was lovely to have a game that's just about delivery, though would have wished to see more of a spin even on this, but that can be expanded on later~ Lovely work! :)
Cute game, very neat music and atmosphere. Had a bit of trouble at the start due to not seeing the play button haha, it was out of the view bounds for me in the browser. Besides that dragging is a bit hard at times, but only at times~ awesome work!
A very nice little game right up to my alley thematically and well a nice relaxing one too~ Though is a bit of a need for additional mechanics, but the base is solid! I liked the graphical style, everything feels coherent, as one unit~ great work!
Very neat game with good flying mechanics, liked it quite a bit. The clouds sure gave it a splendid addition to it and the environment overall is great looking. Could be easily expanded on towards many different routes with this one, great base for a good droning game. Would drone again !0/10
Now this was quite the experience altogether- really a wonderfully thematic game with quite the moody,adventurous and at times the feeling of not knowing what comes next is in me~ I love the overall aesthetics of it. All the graphics are wonderful, from UI elements to Item icons and the character, all looks splendid! The sound & music works really well together with the other elements thus it feels like everything enhances everything else. Jolly great work with this!
Very cute graphics and a relaxing game-play, could say that it had a harmonious feel to it. Though I would limit the amount of clicks in the game, when planting, just choosing it by number on the hotbar would be enough and would lessen the amounts of mouseclicks a lot already. Some background animations for extra- motion would have been nice too, but all that I've said can be done after the jam, as I know about how time constraints one so much here. A really neat game though in overall, loved it!
Interestingly I only got mostly purple packages at the first run at the start and got confused, very interesting idea, sorting for the win~ I agree with a previous comment that some clearer progression would help and having a better pacing and perhaps some accidents happen in the warehouse that you need to clean up fast with the mouse too haha. Very well done though, can't do it all in the ld timeframe and what you did is great~!
Very neat game, somehow due to the routes and all that, transportation - it started to give me the feels of openttd! As I enjoy those types a games a lot, I enjoyed this quite a bit, very well done in all departments, graphics - aesthetics overall are jolly enough, though some places could have been filled with some trees or something to give more life to it, but that's just nitpicking as the assets there are great~. The music fits it quite well too. Anyway splendid job!
Lovely little game! Lot's of tasks to do and lot's of ways to slow you down on your way to to get to the pizza. I'm not sure if those ways were deliberate or not, but they worked hah. The background music/sound is stuck to my head now, perhaps a bit more variation to that~ Otherwise really neat game!
A real pity you had to cut that credit scene! A well done game that has a harmonious feel to it, though there's a lot of challenge to overcome, quite the amusing feel to it too haha. I loved the aesthetics of it, the graphics were neat and clean and everything felt as a one unit. Marvelous work overall!
Very happy-dappy game with a such a nice game-loop. It's simple but works so well and can be expanded a lot. Sometimes the ones that threw stuff went quite wild there, brown big packs. Love the overall vibe of it, splendid work!
Really relaxing experience, though I wouldn't have that many tutorials, as there wasn't that many mechanics to learn there and perhaps making some of the levels harder would be nice too by adding some additional mechanics. Overall a really solid and a nice experience. I loved the aesthetics of it, the art was cute and lovely and the music + sound fit it really well making it a one big great coherent unit! Splendid work on it! :)
Wonderfully crafted game. The game-play is really relaxing and feels nice, specially as a tea-break game. I enjoyed the overall aesthetics a lot, the graphics are marvelous and the music fits well. There's also a lot of routes to expand on that I can see, so that's a good point for a ludum game, using it as a starting platform. Jolly good work overall! Hopefully you'll continue a bit and add the final feedback letter too haha!
Really awesome vibes and the atmosphere. The gameplay was fun meddling around with~! Everything feels so polished and thought out~ Also need to point out that this title drawing is awesome! Marvelous work overall.
Really neat art and strange vibes to this! Had flashbacks to all of my dentist visits, but it is quite satisfying like previously mentioned and in a way gets you drawn in.. Quite amusing in a way. Marvelous work!
Well polished and a nice game-loop. I really liked the aesthetics of it and the 'tense' situations it created for me, very awesome work!
Very nice game-play differing from most, loved it. The overall aesthetics fit really well and the concept is marvelous and I can see could be expanded on a lot, so hopefully it'll be updated a bit more haha. I also enjoyed the music a lot, great work!
Lovely action packed game with fast game-play.I enjoyed the overall design, though the shooting sound felt a bit like you're under water, but maybe that is deliberate. Some contrast to the graphics would be nice too to differentiate between objects, but those are just little nitpicking's, hard to see them during the jam. Overall a solid & fun little game! :)
I liked it, wasn't that stressful, but just jolly challenging. I enjoyed the art style and the overall aesthetics a lot, the music was very well suited for this too, loved the mood it brings. I feel like before pressing the start button it should ask you really "have you read how to play" haha. Oterhwise really well done, good job!
@bo-dangles @devil-ovo @nhcarter123 @adam-jenness @naive-games @squimmy @ltyrosine @thunderchief Thank you!
@francis Probably we'll be working more on it!
@timbaleek Mhm we're fixing the scrolling~ Thank you!
@daniil-vakhrushev You can keep the route going, only a conflict in the middle of the supply or attack directly on the link cancels it. Thank you for the feedback!
@willm Awwh thank you! We just like to usually try out things that aren't the typical genres haha. There's a lot that we didn't manage to put into it sadly due to the time limitations, so it hangs on one mechanic atm. :)
@saltysa Thank you! I agree, more actions would have been nice, but time got to us sadly.
@squimmy Thanks! Yeah, it's a bit slow, was hard to balance it, hopefully we'll manage to speed it up.
@twobitadder Thanks! There may have been some bugs in the version you played that messed up the line a bit, or just the center couldn't supply that one for some reason hmm. We are thinking of expanding it and fixing some issues atm^ Thanks again!
@xsangyhix I agree the gunfire is a bit annoying being constantly on, just didn't have the time in the end sadly. I think the refilling may not have happened if the line was too long or sudden conflict in the middle, or could have been just a bug. Will check things out tho, thank you for the feedback! ^^
@erlioniel Thanks for still trying aha! Disconnecting is right clicking on the line. The general is a bit of an odd-ball and crazy so he is choosing the targets widly~ We'll try to do a polished post-ludum entry~ Hopefully that'll solve most of the issues, thanks again!
@ategon @lomby Thanks for playing it!
@madbarron Thank you! ^^
@kimau Perhaps it was that there was a battle initiated, then lines that go through that settlement break apart due to the battle happening. I agree it's a bit confusing at start, even with the fast tutorial. Probably should guide the hand more. Thanks for the lovely feedback and comment!
@tomssuli Oh indeed.. we messed up with the continuous shooting, forgot to enable it only when a battle happens. had many ideas about the sound being tied to battle stages, but time caught up to us. Thank you!
@paulhocker Hmm, interesting so the tutorial battle started, you sent supplies there and won and nothing happened after that? I think it may happen if you don't win the first battle according to tutorial or second, perhaps triggers break then. Thanks still tho!
@mateusboga Thank you for playing & feedback! :)
@zaphire thank you!
@glaciereclipse Yeah.. the start is too slow, but due to time constraints forgot about it as it wasn't a priority then in my head. Thanks!
@axelrinaldo Thanks! Mhm, the sound is a bit messed up and it was also my first time working with sound, most of the time went to me trying to make the effects & song instead of fitting them into the game, which was a mistake. Thank you for the feedback again~ :)
@suvi Thanks, appreciated! We've been thinking about continuing this as we had too many ideas about it and routes to go towards, though probably keeping it simple is the best way, but will see how it'll end up. ^^
Lovey little game, lovely graphics and game-play feels good, could have expanded it a bit with some additional features, but I guess thats for post-ludum~ It's a neat little nature game~ love the bear!
Did not get a package at first time, that was an very interesting experience, different! I don't know why I had so much trouble at the start to get the card in even haha. Jolly little game. :)
Happy that I found this one, very different from other entries and what a nice choice of genre, just what I love. I like the simple mechanics, but also like that you guys could expand a lot on it if you desire so later on, jam may have been only a starting point. Found the perfect sound & music to fit together with the overall aesthetics~ and the map & graphics are jolly! Marvelous job at it! :)
Agree with the previous commentator on the extra incentive to the player would be really nice. Overall I digged the game, very neat effects and a simple & yet lovely idea that has many ways to enhance it. Was a really nice little satisfying experience!
Cute, addicting and maniacal- gotta push all of them into the water for extra fun. I really loved the game-play and the overall aesthetics of it, everything felt like a single coherent unit. Awesome game!
Solid gameplay, funny stuff going on and I liked the aesthetics too. My only complaint may have been that the driving at certain places felt a bit finicky, but was derivable still. jolly good work on it and sad that you missed out on the compo deadline~ Was a really funny & lovely experience overall!
Haha very nice arcade game~ That little whoop on the warthunder forums too tehehe~ Got the movie "1917 vibes out of it too. Loved the minimal graphics style, very lovely palette. Overall a jolly good job on it!
Quite the different experience from most LD games, really enjoyed it and the story of it. I am glad that pressed "How to Play" though otherwise I would have had no clue, perhaps that should be required or asked when player clicks the play "Are you sure" haha. The aesthetics are just marvelous, I love the art.. it's just such a magical style and the color palette is splendid. The music also fits so well! Great work overall!
Very neat game! The game-play was lovely and intuitive, I loved the graphics of, complimented the game-play a lot. Some little more bg sound would be nice, some ambience & music. Besides that markers back to the spot would be nice,but it's fine like this too, need to rely on the memory then. Splendid little game overall!
Very neat work with this one, everything feels very well polished and the mechanics & physics are wonderful. Also no motion-sickness for me~. I also love the overall aesthetics of it, whoosh all the way~ I can see this being expanded to a full game easily, hopefully you'll do something with it, great work!
Now that was really wacky and interesting. The music is marvelous haha, really love the mood and the wackiness in it. I'm very appeased, good and jolly that I played those games. Splendid work!
Marvelous work with this one, I really enjoyed it haha and that full twist upside-down, something about the game loop is so wonderful too and the sound, very well done! I wish you had more time to work on this, perhaps after ludum? It's a really jolly concept.
Neat game, at the start I managed to forget I had the other car somehow haha.The rythmical beat that changes slightly at times sure adds some tension to it for me somehow. Very splendid delivery game overall! :)
Lovely little story with this, the aesthetics fit with each other also really well and the love the voice lines haha. Splendid work overall! :)
What a gem~ I loved it, the game-play was interesting and different, splendid loop! Everything else accompanied the game superbly, like the graphics and music a lot, very neat work on them. I think this has quite the potential to be expanded on!
Very neat and cute game, though the mouse is a bit too sensitive for me at times when it zooms out, it zooms out ultra fast and lot. It was quite the challenge to complete it, but very fun. Aesthetically also very pleasing to the eye & ear. All-together wonderful work!
Very cute and neat game. Lovely aesthetic overall and the game-play is satisfying though I can see a lot of places where you can expand it, which is nice if you decide to do a little post-ludum version too~ Great Work!
Wonderful game.
I love the graphics, everything fits together so well. There's never too much dithering, too few dithering, perfect amount of details, it's all superb! The sound/music is really relaxing and nice and compliments everything else a lot. Game itself reminds me of Paper's Please - Parcel's please hehe. It's very neat and nice and I can see many ways to expand it which is always wonderful.
Overall a marvelous little jam game! I hope you'll continue working on it a bit. :)
Well that was an marvelous start hahha. I thought it was going to be an clicking game at the start, didn't read the comments. Marvelous little deception there~ Very neat atmosphere with the music & sound there. RIP all the doctors I befriended~
Neat little fighter game, I'd love to have some sounds or music on it, even a little. Some quirky lesbian symphony in the background~ Slap to win~ Lovely work!
Baby juggling is art of it's own, jolly little game, was quite fun~ :)
Can't imagine how you made it in this timeframe, but glad you did, it's a wonderful game and right up my alley. Stands quite out too due to this genre not used that much here. Also really digged the aesthetics of it, very well done and coherent all the way. Great work!
Lovely relaxing experience, has a harmonious feel to it overall. I loved the graphics, the music and the overall aesthetically choices, very polished and well made. Cat for the win~
Very cute aesthetic style and lovely game-play. The graphics are wonderful overall, though I really specially dig the environment style a lot there. The sounds and the music were quite spot on too, but I do wish when you "shoot" the mail, there would be more of a "uumpf" to it, some sound, feel. Besides that jolly little game, liked it a lot!
Very neat puzzle game with nice physics, bouncy bounce. I'd wish to see bigger levels and more, so more of a chain, but what was there was already great! Perhaps an post-ludum version of it with some beveled boxes and some textures for extra fancy~ Loved it though, great work!
The lightwood~ I love the aesthetics, the moment I saw this played on a stream I wanted to play it too. Everything visually works together so well and is really a coherent one unit. I also enjoyed the game-play a lot and like some others gave me the past vibes of GTA, GTA2 beside the obviousy Darkwood one and yes I've missed those vibes a lot. I enjoyed the quirky dialogue, though at times is a bit too similar(GPT loves it), but overall it's jolly. Marvelous work on this and I hope you continue on it at least a tiny bit~ Jolly good game!
Awesome one! it's very responsive and the gfx are very neatly done! Fun & simple to play and hard to master~ Aesthetics were very fitting and really polished, splendid work overall! :)
Very nice little concept and it all works together so well, quite the harmony between game-play, graphics and sounds. Also gives off room to improve & expand on if desired. Had a fun & relaxing time with this, hopefully you'll work more on it, great work!
Like previously mentioned, took a bit to figure out the controls, but overall a jolly experience. I loved the graphics style, very nice & minimalist, but everything fit together really well. The music accompanied it nicely too~ Though perhaps on the effects side I would have liked some sound with "oompf" when the player is dazed/knocked out. Good work on it and thanks for also having a linux version!
Very neat game~ I quite liked the "wonky" flying mechanics, enjoyed them as it made it a challenge. Gotta squish them all. The aesthetics overall were jolly and very thematic, well done!
Awesome game, with very nice aesthetics. Loved the challenging side of it a lot and the whole package was wonderful together, great work!
Like previously mentioned - the sound design & mood are really spot on this, though I do wish the background wasn't anti-aliased for the coherent look. I can see it being a really really nice little point & click game when refined and specially with your fabulous pixel art! Some glitchiness needs to be fixed too, but considering you got into it late and that always stresses things up, good job on it!
That was quite amusing, the robots as said previously are quite the fallas haha. Lovely little entry~ :)
Haha great one! I like the graphics and audio combination a lot. Even though I don't do well with these types of games, had to keep trying, it's somewhat addictive I have to admit.
Well that was quite the experience, a really great submission, standing out a lot. I loved how the narrative and the game overall worked and the faces.. they were great haha. Marvelous overall aesthetic going along with it, this would be really fabulous to see if fully polished out and some content added~ Awesome work!
Very neat idea and game. I love most of it, though did have some small glitches, mostly with a button and one where my graphics just went bonkers. Overall it looks great, feels great and I can see that there's quite the room to expand on if wanted~ Nice work!
Indeed that was hard as previously mentioned here, but it was a lovely challenge, kind of wish it was longer. I loved the historically taken theme of it, awesome! I also enjoyed the minimalist pixel-art graphics a lot, they're great and so readable, jolly well made! Everything overall fit together and was great, good work!
Very neat runner game. I didn't find any problems with the camera angle, but the start was a bit slow as I had a long time to run without any cars, I think that could be remedied really easily though. Perhaps some simple midi-track to accompany it and some small sound effects when changing tracks and it'll be a full package~ Really nice work on it! :)
Weirdly it doesn't load for me on this page, perhaps a itch alternative or a download link if possible would help. I did try other ludum games that were uploaded straight here, so not sure why this just stops at the loading bar, maybe I'm an anomaly.
Got it to work in Chrome after installed it~ Firefox loading bar just stops. Very neat little game and lovely graphics! Love the painted style of it. :)
Cute little platformer, neat pixel-art and lovely background music accompanying it! Hedgie needs to give Otto some lessons afterwards as Otto as the final boss~ haha. Well done entry! Oh also, firefox doesn't play the game, can only play on the web via chrome for the moment, or at least on my machine - Just to notify you. :)
Like previously mentioned, such a nice style of art that stands out a lot, the colors give off a superb fantasy & harmony feeling to it that is enhanced by the ambience & sound overall. Game-play was fun, gotta dodge em all, though I could have liked to see more content there, but there's always time after jam, to make it stand out even more, anyway it's a lovely little game!
Jolly one, enjyoed the mechanics and the art a lot, though on the art side I'd go with curved tile connections instead of most being rectangles~ otherwise looks great, feels great and plays nice! Lovely work :)
Neat ideas on this. Damaged myself quite a bit, if you hold the mouse down- then the "spear" doesn't damage the enemy any more after the initial contact? A bit less empty space for the map would have been nice too, but it's a ludum game, so hard to scope them~ Was a jolly little experience overall!
Neat little game, like the atmosphere of it, the music and graphics combined gave out a nice feel to it, a kind of mysterious horror style. Can't ignore those nasty little zombies~ At the start walking speed felt a bit slow, but later on it feels right somehow. Lovely entry overall!
Quite the fun one. A bit sad that you only had 48h to work on it, would be interesting to see what this would be like with an week of a work. Solid little game!
I wish there was more traffic and that the people weren't stronger than my car haha, but otherwise a really neat experience and one that could be expanded on a lot! The music loop is a bit off, but works really well. I quite liked the low-poly style of graphics too, though a bit less of that most used gray would be nice addon. Good work tho!
Sadly doesn't work on wine, perhaps if possible could you have a linux build too as I know you're using godot if it's not too much of an hassle? I'll try to get to a windows pc if not~ Also remember to rate and comment on other games, to get more attention to yours, to get your Smart balance up. :)
The art is marvelous, rare to see a "painted" game. The game-play is quite tense, fast and challenging, I could barely 'make it' after several attempts. I enjoyed the sound design the whole too and all the aesthetics felt like one coherent unit. Jolly good little game, splendid work on it!
Very pretty art, has a palette that induces harmonious feelings, really liked it! Lot's of care was taken of the world, though at parts I feel there's a bit too much of walking and empty space, though I guess you had plans for it, but due to the time restrictions couldn't have it full of stuff. Marvelous work on it though, will you be continuing developing it?
Neat platformer that has some quirky and nice mechanics that give a challenge~ Was a fun experience!
Woah awesome project~ Right up to my alley, I loved the management side of the game, fun & jolly. The aesthetics were pleasant enough too, though could be polished up at places, but still really good for the ludum time-frame. Great job overall! :)
Lovely, fun, minimal. No struggle to get started, while some additional polish would be nice, it's a jam game you do what you can in time and what was done was really nice! Splendid work!
Was a bit confusing at start, but once you get it it's quite the nice puzzle concept and gets you quite into it. Very fitting with the theme as-well! I enjoyed the aesthetics a lot, pleasant to eyes and super quirky looking.
Lovely work on it!
Sadly can't play - "If you're seeing this error, it means I can't find your index.html file.. etc"
Wild atmosphere. I wish there was more of it and I hope you do make some levels at least, the atmosphere is just that wicked and the character. Very polished feeling of what you got already, everything is so neatly done. Jolly good work on it overall!
Nice level design indeed! The sound idea was interesting, though it felt a bit lagged behind the jump for example, thus I didn't feel the impact in the game with the action+ sound combined, or perhaps some little wind gfx under the jump would have fixed that, not exactly sure, but that was one of the gripes that came up to my mind after playing it. I enjoyed the theme and graphics and the game-play was fun enough, though for a longer rune would require some stand-out feature. Perhaps collecting cards and using them to solve platforming puzzles.
Great work overall!
Packing is a neat and spooky game that creates an amazing atmosphere. You feel immersed in the role of a warehouse worker who has to load boxes into a truck, like a Tetris puzzle. The game is surprisingly relaxing and enjoyable, despite the horror elements. The graphics are stylish and retro, reminiscent of the old PlayStation games. The game also has a good amount of content for a jam project.
Great work overall!
Amazon warehouse simulator~ It was a weird & fun experience, some glitches were really funky, but nothing game-breaking for me. I can imagine there could be additional features of more package types of different durability, where & how to put them into etc. Jolly little game, good work on it! :)
Had a very fun rampage with that dozer. Excellent coffee break game! :smile: :coffee:
Nice little coffee break game. Game-play was fluid and nice. The sounds were a bit weird though, not very pleasant to hear those sounds constantly and volume levels were off comparing the sounds, but that's easily fixed. Some nice ambient space music would help a lot to achieve a even better atmosphere too, some synth to accompany the geometry graphics style perhaps. Lovely work overall!
High level of polish in this one~ I enjoyed the overall vibe of it a lot, the graphics are superb quality pixel-art! Audio fits the overall package, it's all a little jolly adventure to go through it, although it took a bit because I'm not really good at these kinds of games, yet still went on with it - which speaks for itself.
Superb entry!
Fitting to the theme & nice vibes. Glad to see fellow raccoon enthusiasts.
Well done!
Very neat idea and the aesthetics are very unique looking in 3D space like that, creates an very special atmosphere together with the music. On the game-play part I'd have to say that dialogue was a bit clunky, but everything seemed to work and innovative. Good work!
Neat work. I liked the art style. Somehow cute & creepy at the same time and the music fit in really well too, although it does start a bit too loud with some parts of it. I'd love if the enemy projectiles had some red outline or perhaps more contrast between the players & enemy projectiles to make it more clear - the only gripe I had graphically.
Overall good work!
Fun and full of atmosphere.
I really enjoyed the art style of it. The cutscenes were specially well done, I enjoyed those a lot! Game-play was a bit simple as previously mentioned by Duckwings, but I think it's fine to have casual fun at times, though there's a lot of things that could be added if you guys continue with the project.
The one thing that bothered me was that the sound levels were a bit off at times and specially the menu music was a bit too loud at start and the the first seconds didn't seem to fit, but perhaps it's just me and my music taste.
Overall really jolly good work on it!
Loved the simple yet really nice graphics, felt cute. Would have been interesting also if they'd have more emotions when eaten or something, like a surprised face before the poof of disappearing. Maybe a munch sound for the monster and so on too. Controlling them was fine for me, though maybe some ability that makes them scatter and one for bunching up together. That would obviously need to cost some resource, but I think it would add a lot to the game.
Jolly little jam game overall!
Haha nice idea!
The aesthetics and sound is quite fitting, some sounds really reminded me of Don't Starve's soundscape, which was an interesting connection between the two. Very neat design overall and a superb job !
Very neat atmosphere, harmonious. The controls are a bit confusing at times, things don't work as I want them to, but when I do get things as I wanted, it's neat to float around. Although I did manage to land twice on the beige 'planet' and still stay alive itnerestingly, probably some glitch there. Awesome idea that could really be full game with more features and polishing the systems. :v:
@holysparks Thank you!
@tero-pulkkinen Technically it could be a Amazon warehouse or some other warehouse themed, but somehow got into the garbage one instead. Thank you.
@mncc8337 Thank you! We sadly fell in short with the time with features & balance department, which we hopefully will improve with a post-ludum patch of sorts.
@flaterectomy Thanks! We did have a separate dust animation for the piles which we didn't have time to implement, so many things got scrapped due to time~ Audio was quite the struggle, I enjoy making music more than effects as I find it hard to make the correct one and end up feeling empty in that department yeah... Thanks for the lovely feedback! :smile:
Neat little game. Enjoyed the aesthetics - everything seems to be in one style, fits well. On the gameplay I agree with the previous comment that at the start it feels weird due to not finding any animals. So at times there are pacing issues, but nothing unsolvable~ Lovely work on it!
Fun to play and has a good pace to it, doesn't feel like there's much downtime which is really really nice and hard to achieve. Lovely level design also helped.
Enjoyed the overall aesthetics, all of it worked and complimented each other well to create one consistent mood, audio was also quite fitting. The only gripe was also previously mentioned in the comments, the icons needing some text or perhaps more contrast to them to make them more clear.
Overall a jolly good little game, splendid work!
Haha what a nice concept. I also didn't notice the nutriscore at the start, so perhaps some better instructions could be helpful there and some polish to the controls. Very neat implementation of the theme though, jolly good job at it!
Very neat art-style and overall aesthetic, I'd would love to hear some impact sounds on hitting enemies and additional sounds overall, the music was good although a bit too loud in my opinion at start. Pacing was really good and got right into the action of it.
Lovely project!
Really enjoyed the game-play here, the mix of styles and the challenge.There's also many routes to go for expanding it post-ludum which is always good to see. The overall aesthetics are pleasing to the eye and fit well. Harmonious even. Quite the ambitious one too as mentioned, but it's good to have ambition and you guys succeeded with it. Good work!
Very neat game. I love the overall polish of it, feels like an finished product on that side. Graphics are wonderful and the music is very fitting. Game-play was solid, though as always with jam games, you get the feel that there could be so much more and this case it's also that, so much room for merry ideas! Awesome project though! ^^
Very neat work, polished in all ways. I love the aesthetic and the pixel art there, splendid work! Airship Tetris is quite the fun and I can see ways to expand it even further, great idea! My only gripe was that the pacing was a bit slow for me, but probably it is because I've played too much tetris or something like that hah.
Marvelous work!
Really neat work, very polished! It was quite challenging at times for me, took me time to get hang of it. I do have a gripe about the break "drift" etc sound, which is rather loud compared to anything else there, but perhaps its just me. I enjoyed my forklift experience a lot. Jolly good entry!
What a wonderful little game, so far I've spent the most time in this game out of the jam games here, got quite hooked. Game-play just kept me going, died on the one wave to go on the first run and that got me going again haha.
I love the graphics, the animations of it all, everything fits together well and nothing seems out of place. The UI is surprisingly neat and simple to understand, thus making it super accessible without any tutorials. The audio fit in really well too. An all-together well-done package
Again, really good job on it! :thumbsup:
Very lovely vibes. I really love the atmosphere of it and the game-play feels smooth and neat. The sound levels were a bit off at times, the effects & music levels felt weird together, but good enough. A jolly good jam entry and lot of room to improve if you get the feel. Awesome work!
Neat, very polished one with great overall aesthetics. The start was a bit slow to get hang of, but once you get hang of what's going on, it's quite fun and different from most genres picked around here which makes it a refreshing experience . Also the web version didn't really go full-screen so it's quite hard to read the fonts there, though manageable. Jolly good & solid work overall!
Took me quite a bit at first to unlock potatoes, or I did it in a wrong way, then the game got quite faster, the initial pacing felt a bit slow because of just cutting cutting and cutting, or I missed something in the tutorial. Afterwards it was jolly! Neat little low poly graphics and quite the calming tones and good sounds that accompany the game. Lovely work overall!
Very cute aesthetics and the 'reset' having the time warp effect sure looks marvelous. Those eyes-out of body for the birds add some unique character to the style and everything seems to fit together so well. Music & sounds was quite good too, although perhaps a bit too squeaky, but I guess it does fit the birds in a way. Game-play was jolly fun as long as it was there, but ludum has it's time constraints sadly. Would love to see more levels and additional mechanics, lovely use of the theme!
Very innovative concept and quite the game-play loop I must say! Loved playing it, though the first time death came so fast as items piled ultra fast and I panicked. Induces quite the stress and tension playing it. The aesthetics were also really neat and fit together so well, graphics - music all of it~
Great work!
Nice fast paced game, although I do have to agree it was hard, but mostly due the collisions being funky, so I got stuck at places at time. Some more momentum, friction and collisions fix would make it even nicer! Graphics were fitting and the music accompanied it well~ Neat work overall!
What a polished game!
I love the graphics grim yet not too dark like a lot of games of this graphical genre tend to do. I also enjoyed the sounds, can't get enough of that huff-huff when moving around. I do have to admit that the start was quite slow for me as it took me quite a bit to understand what's going on and even with the helpful page here I still struggled with the controls at the start, but I guess it was because I don't really have a controller. Once I did get hang of it, it was a interesting experience, different from most genres used in these jams and that makes it stand out!
Marvelous work with it!
Quite the entry, different from usual genre choices. I really enjoyed it, though I agree with the previous comment that it's hard to get back to track once it's a bit downhill. Really liked the overall atmosphere of it, but I must admit the font does get to the eyes a bit and it's hard to read labels at times, but nothing too bad, just takes more time than needed. Good work!
Very polished and the pacing & game-play is just wonderful. I enjoyed the progression and can see it being expanded on post-ludum if there's a desire. Graphical style was very neat & clean and a joy to see - everything fit together so well! Excellent work overall!
The atmosphere is great, although I'd like the pacing to be a bit faster at start, or maybe some just visual treats in the forest when just driving, even if repeated. Otherwise it's a a wonderful little experience, though I do agree with previous comments that it's hard to figure out items at times. Lovely graphics and fitting sound to it! Great work overall! ^^
Very lovely game, nice pacing and everything just works. Aesthetically solid, though perhaps could have a day-time labor music, something harmonious and then a wild sea track during night. Graphically perhaps monsters could have been more sea themed in a way to fit more, but that's for after-jam. Like some evil little cthulu octopus like things, mermaids, sirens who would perhaps scream from a distance- so you would need to focus on them first. Zombies wise a nice little look would be if a ghost ship brings them there~
Upgrades were really neat, there's a lot of routes to improve on which is nice and I can imagine so many possible updates about it, using the mouse for some special abilities for some monsters who are weaker to it and so on.
Overall loved it, was a really nice experience with so many options open to it.! lighthouse.png
Neat art and has a really cozy vibe to it. Good work! ^^
Neat implementation for the theme, I loved the creative art direction of this, although as mentioned before, it is quite confusing at start. Can see many ways it could be improved and progressions to be added, could be a nice post-ludum project too. Awesome work!
Quite the different experience from most games on the jam. It brought up memories about playing old text based games, but with added descriptive drawings to it. Very awesome style to it and it worked well with the music to create a mysterious mood to the game. On the UI/game grip, perhaps when hovering over "items" it could just show what it is as a small tooltip, instead of clicking and then "back again. Otherwise was quite the nice journey, well done! :thumbsup:
Good job, nice fruity one~ Very solid indeed for the first gamejam~
Cute little casual puzzle game. Lovely simple aesthetics, I enjoyed the music loop, though a bit more variation to it by adding the same loop with a slightly changed "pitch" could help a lot to improve it even further! There's some strange flickering at some points, but perhaps that's just my browser causing it. Good work on it overall, jolly nice work~ :)
Very cute aesthetics, really love the art there and the music fits in quite well. One of my cats got inside a planet somehow when launched and others managed to pass it luckily, I guess he wanted to dig a bit. On the more critical note, it does get a bit tedious, perhaps 1-2 additional mechanics and some fancy bounce sound and the relaxation can continue on and on. Superb work on it though! :smiley_cat:
@themejmun Ahh.. any chance for one post-ludum update, or a small tldr of what was planned? Piqued my interest :smile_cat:
Haha neat little game, the management~ I love the atmosphere all-together, the graphics, music all of it fits and creates quite the mood.
Jolly little game! ^^
Simple and good, having to move the penguin and the ice does create an interesting mechanics symbiosis. Really polished feel to what is there! Would have loved to see something more, power-ups, more fellas on the cliffs throwing different stuff into the water, perhaps a bear throwing fish etc. A good jam game though, jolly good work! :penguin:
Cute and relaxing, a superb casual experience to have~ Good work on it! ^^
Everything does work well together - besides the camera as people have mentioned, also on the sound front having a sound for when the factory is getting attacked would be nice and a sound so there could be an impact heard when shooting creature. Jolly game overall though, the music sure gives a funky mood. :)
Awesome work, very neat style and indeed is quite the polished game! I can see so many options to expand upon it too, with additional mechanics as the base is so solid! Marvelous work! :v:
Quite fun and solid game-play. I'd love a spin on it. Using alien ingredients, meats etc would make it stand out more perhaps, or some other twist. Neat work though!
Awesome work on it, quite the jolly fun-horror vibe to it. I really dig the atmosphere it has and the graphics. Game-play was a bit confusing at start, but got hang of it fast,it does seem like it has a lot of room to expand in a lot of directions, which is always nice!
Lovely work!
Very neat idea and wonderful aesthetics to accompany it and everything seemed to fit together well. There are some glitches that are annoying at times, but nothing breaking. A really good jam game overall
I concur, it does feel hard, but that's probably because I am bad at platformers. I think some little sound effects would have given a lot uumpf to it, but a good start!
I also loved the lighting and the graphics, although I think having some small jump animation, perhaps the edges of the clothes going up etc would helped giving it a lot more impact when jumping. The game-play was fine although a little glitchy at times. It felt like I'd have to move a bit too slow and discover things beforehand a lot, because the light mostly showed me the fabulous top part and not the spikes. The atmosphere was really nice! Neat work overall!
My office day simulator. It's a nice coffee-break game at office - for the total immersion. Although the office I am at doesn't have that kind of a cozy vibe sadly. Felt polished and smooth and guided me well, so I didn't have to figure stuff out too much on my own, which is good.
Good work on it!
Such a nice game-play flow, pacing is really great and the game is smooth. I really dig the aesthetics a lot, everything fit together so well. I can easily imagine this being a full-blown small project, so I hope you'll continue it a bit~ Great job with it!
Neat & polished game. It's rare to see pixel-art mixed with other styles and even more rare to see it fit together - excellent job with it! Aesthetics are rather good and the game was quite fun - humor it has~
Lovely work on it!
This menu did have cure for my non-existent marriage. Amusing text there~ I feel like the impact sound and music levels felt a bit too apart. Game-play was fine, although the start was really slow - so perhaps the pacing needs a bit of a bump in speed. Neat work!
Very cute vibe! The start was a bit slow though, waiting for them and I can see so many ways this could be expanded on which is positive! Solid base and very cute vibes like I previously mentioned, loved the graphics!
Any hope for linux build with godot, if it isn't too much trouble? Somehow Wine didn't execute it bah!
That's fast paced~ Is there anything to do against the summoned enemies? They mostly ran past me lol. Some more feedback when going through the gate would be good, some uumph!~ Well done!
Haha that was lovely, quite the little amusement! Very well done! ^^
@misoukun The third spell that creates Pylons helps with that, those raise mana, although you may need to have several at start as there's a passive mana drain thanks to the heart.
Thanks. I drew all the assets, though they were all placeholders haha, but got too tired in the end to replace them..
Oh really? Did you also think about having a dungeon to defend, or some other environment?
@leozero Thanks! Oh yea, it's quite the hassle.. didn't think of it at start when I drew the idea on paper.. So far me and two people who tested it have finished it haha.
@leparlon Thank you! Addicted to mana~ :)
@laniph Thanks! ^^
@jlv Thank you! The tutorial should have been polished a bit though haha, it was made in bit of a hurry.
@mascoll Thanks! Yeah, the resource economy end up being quite the hassle and the tool-tip collisions were a bit off at times, if I have the time & energy I'll do a little post-ludum fix for all of those. Thanks again for the feedback! :v:
@escyll Thanks! :)
@thatfirey Thanks, to you too!
@mateusboga Interesting, I didn't have it, but maybe I was going crazy testing by the end and didn't notice the clicking. The Dark Spirit kills the starting ones easily, stronger heroes comes at times. Initial plans had no clicking and visually different heroes and stuff. I can see why it would get frustrating yeah. Thanks for the feedback!
@unkilledshadow135-alex aha thanks! :
@karlo5o Thanks for the feedback and for the suggestions!
@nuanda79 Thank you! Oh I think it's not you.. it's that I made it a bit too hard. Balancing in such a short time is not one of my fortes haha.
Awesome game indeed! Really fun with a tablet & pen haha. Loved the overall aesthetics, the graphics, music, sounds - everything fit together so well!
Lovely one~ Some grumpy customers those are, those grunts! I wouldn't be surprised if they put a leg in front of me to trip me. Jolly little game, good work! ^^
What a lovely combination of Magicka and Vampire survivors in my mind and splash of unique ideas! Really loved the folklorish vibes of it too, great entry! ^^
Very funky art style, enjoyed the overall aesthetics a lot. Very amusing entry, although it did lag a bit, but I guess my setup is too old at this point. Excellent work!
Very solid entry! Nice vibe to and has progress~ There are some minuscule downtime where I am waiting at the start for the red dudes to grow, I was thinking perhaps I could use my skull-score thing to feed them it to make it pop out faster haha. Nice one!
Very clean & neat graphics. Also game the old click& point game feels, lots of nostalgia! Very well done! ^^
Very well done! The game play was really jolly good and wasn't too hard for a non-puzzle player like me. Would have benefited from some audio or gfx for some extra uumpf to it, but a great one nevertheless!
Those bears, rather cute pose! Also what are those 4 black boxes at start? Neat game-play, a nice spin on the survivor like genre indeed. I loved the art-style and the general aesthetic a lot, good choices. Splendid work overall and thanks for the linux build! :smiley:
Very neat art, tamagochi recipe simulator~ Also noticed the black square thing, but that's mentioned already. Perhaps a bit more challenge added would be nice too, like adding some time limits and then player must remember what recipe made what and make more of those pets as a challenge~
Pew pew, works and decent! Lovely graphics and fine music~. I had an issue with the bottom left bar being a bit out of screen for me, so I could hardly see that one, but otherwise solid work!
Fun little game, very suitable for a coffee-break aha! Loved the overall vibe of it, the graphics and the soundtrack fit together so well~
I thought a movie is going to start with that intro, well done! My character did disappear once I went back to zoo at the first time interestingly. Second time it disappeared after that when I tried to go to right. Loved the overall aesthetics, very dream-like!
Very nice concept, with room to expand on. It ran a bit slow at first, had to close up stuff to play it haha, but bearable. The atmosphere was really nice, though I do wish there was a bigger goal like previously mentioned, but splendid work nevertheless!
Simple and solid. Really nice graphics! A good base to expand on with a lot more content. Loved the vibe of it. :)
Psp simulator~ Everything does fit together well, so you did good choices with what you had, hopefully next time you'll get even farther!
I have to say, I can hardly read the white text on that light ground background. Somehow creatuers didn't want to be analyzed mostly, or most of them were the wrong creatures for me. It has nice cozy vibes and youv'e chosen the perfect music to accompany it, jolly mood!
Good variety to have a jrpg here too, gave off a nostalgic vibe when playing it, solid game, although I hoped for more unique aspects to it, but nevertheless good work!
A captivating game with just the right amount of challenge. The aesthetics are stunning, evoking a sense of magical folklore that adds depth to the experience. Loved it!
Ooh such good little fellas, somehow I felt sad when I didn't get some up, minimal yet magnificent artstyle, superb work overall!
Wonderful aesthetics with a charming, cute theme that adds to the game's appeal. I failed the initial worthiness part twice, but luckily managed to be worthy and god bless that no wiggle check hehe. Really enjoyed it overall, pleasant vibes with a really calm game-play. Superb entry!
Neat card game and a different perspective, usually you fight the disease, good choice to be it~ Some parts were a bit clunky, but overall it's a solid one, loved it. I would love to see it fleshed out!
Can't even combine a banana and a bone! Jk! Paco really wants to get those animals eh, can even easily take down a elephant, what a strong dog. Cute little game with cute minimal graphics~ :)
Jolly-bee-game" was an un-bee-lievable experience~ haha I absolutely buzzed with joy from start to finish. The bee-autiful aesthetics and hive-full of puns made it such a honey of a game. The clever wordplay really made the game sting in the best way, leaving me totally pollinated with fun. Okok, I'll stop now, but anyway loved it!
Cute, awesome and fun to play. Really jolly little game which is polished & solid. I'd love to see a post-ludum update! Excellent game!
Magic the Tinying. I wish there was a simple AI though as playing against myself isn't the most immersive and good option, I am stupid and the opponent is me aswell so he is stupid too. Good work on it though, feels solid!
Wreck everything, win as a frog~ Jolly amusing game and really solid! :D
Woah, what an excellent one! Superb game, specially for children and it's so solid, marvelous work on it!
Wonderful work overall and I specially dig the aesthetics of it, the graphics, effects etc. The gameplay was also really solid and good. Jolly game!
@spritesurge Thank you! @spicedfudge Thanks! Yeah, I had that initially but when I remade the shop I forgot to add it back in hahaha.
@waterflow I agree on that, thanks!
@merdeboi @tiberiusuciu @og-theo @lunch @yayagame @atn @wisstopher @hajpappan @kirass @wimblebimble Thanks a lot!
@glassar Just the upgrades cost different resources, had a bigger plan for them, but didn't manage to implement it in time. Thankie~
@aegisfate Thanks! Yeah, I messed up with that @leeway @ivandiskin @superpaltus @gimmefiftybuckos @stames @eugene-b @pimping Thank you!
@mateusboga Mhm.. I kind of messed up with the upgrades UI and then it was already too late when my brain noticed it. I was also thinking that as you advance your "infested" rooms would generated you resources instead, but ohwell time. Thanks a lot for the feedback!
@louiewu Hehe, balancing didn't happen, so if you do get upgrades, it's a whoopie-doop fast journey, thanks!
@rita-brederson Ah I think the web version doesn't exit indeed and I didn't have time for other buidls back then. Thanks for the lovely comment tho!
Very cute of a game with marvelous aesthetics and jolly game-play!
Quite the big one and a bit laggy for my computer, nevertheless the mood was great and did differ a lot from most games, jolly good work!
They sure love to nap a lot haha, very neat idea and lovely effects. The simple aesthetics fit it perfectly well, marvelous work overall!
The more, the merrier. At first I was kind of "eeh" about the art, but it grew me quite fast! Simple & fun, jolly good work on it!
Cute & simple game, loved the story, made it more immersive and the simple graphics fit it well, splendid work!
Simple & fun, a good jam game~! The start got me a bit confused is the only big irk, a better "how-to" would have helped, but it's alrighty for a jam to miss that~
Solid game, although some balancing and the spawning were annoying at times, but nothing bad for a jam game, jolly good work!
That was kind of amusing and making your own engine is quite impressive for ld too. Those sounds do get a bit reptetive and strike your brain though , peep. Good work overall!
Worms indeedy, needs a silly ai :D
The start is a bit slow, I read the intro text and then had to wait a bit for the next slide, perhaps a skip option for that slide when you've read it. Didnt' expect the top down game-play after that though, that was a surprise, interesting choice, works, though a bit small - most things. I do love my top down games though! Solid jam game overall, enjoyed it!
Cuet and interesting game, very neat aesthetics, the atmosphere overall is great, drew me in quite deep. Game-play was solid, though lacking something, but alright with a jam game. Good work on it!
Neat effects, really felt alive, the game. Simple and very effective graphic style too, marvelous work overall! I really enjoyed it!
Stands out a lot, loved the audio and the general vibe, thought at first it's going to be a geoguessr with a twist haha, solid work!
Neat concept. I had trouble aiming at start, but once I got used to it it was rather easy, I feel this could be really fun if pace was faster and different types of insects were there~ Though then it's turned into EArth Defence force haha. Solid work!
Well, that was an "experience". Has an really interesting vibe going for it with a good graphical style, the chanting in the bg sure helped to create a mood at the start, then the childrens rhyme theme and so on, jolly stuff! Never done this kind of a personality test beforehand haha, great work!
Surprised me that they one hit me, what did the ants do that they deserve to get doinked by me in the first place? Gotta throw all the rocks~ I quite enjoyed it and the soundtrack kind of got stuck into my brain haha, lovely work!
That was one loud scream indeed. I love the chilli appereance lol and the fire from mouth. Neat aesthetics overall!
Lovey art style, really digged the overall aesthetics, wish it was a tiny bit longer,but still marvelous work, loved it!
I love the aesthetics, very surreal and neat! Marvelous work for a jam game!
That scream woah, scared me. Cute aeesthetics and an interesting idea!
Simple, works and works, though I do get some ships getting not really stuck, but starting to shake for some reason. Is there a way from where I see resources I have? As it seems I can't build without having "something" Also the Help UI is a bit off at places. Jolly work!
Worm -> Human. Really enjoyed the graphics style and the fitting sound, great atmosphere that fit well with the story. Marvelous work!
Indeed the engine sounds are the best! I love the graphical style too, a game made in my school math notebook or so something, such a jolly vibe to it!
Lovely aesthetics! While there was a swing animation, having some sqquash or impact when you hit someone would have been good too, maybe even only a sound. Really jolly art!
Truly a unique game concept — I haven't seen anything quite like it out there. I do wish there were a few more mechanics to engage with, though at the same time, it's hard to think of anything that wouldn't take away from its charm. The idea of players giving each other maps is absolutely brilliant, and the visuals and overall aesthetic were stunning. Loved it!
Very atmospheric, but does need some balance as previously mentioned, so I don't have anything new to add. First I tried killing the fellas, but just completed the mission later on without doing any violence at all almost~ Loved the mood it created a lot and the graphics were solid. Awesome work!
Very addictive with a unique art style, took me a bit to get used to the game-play, but it just keeps me playing and even returning to it once again to now write a comment & play more hehe. Marvelous work!
Cute, amusing and very pantsy. My only gripe is that it was a bit too short and I hoped it wuold get much harder, but great work nevertheless!
Takes some time to get used to it, as it's hard to see what's going on in the combat at times, so that you could pick stuff according to it or just enjoy the combat, maybe some icons miminal could help, not sure. Overall very solid game-play and marvelous aesthetics, jolly good work!
Quite ambitious! So much there~ The movement was a bit funky at times, but overall a really solid game-play experience with well drawn graphics. The only weak-side was the UI as previously mentioned, but jolly good work on it overall!
You play it and you forget about time and you want to try "more and more". I do hate those little anglerfishes though! Wonderful aesthetics all around, specially "dig" the art!
On the gameplay wise I feel like the difficulty is at a perfect, it's where I can succeed to somewhat and feel good about myself and there's always room to improve myself. Jolly good game overall~ Hopefully you'll do a lil post-jam update and add those features you mentioned hehe!
A solid experience that makes you competetive. I only wish I'd maybe have a panel in my base about what minerals are worth how much~ Maybe I was just blind and that I wouldn't slide that much! Othewise solid aesthetics and a great idea!
Very cute and that difficulty does get high up there if you want all the score~ I am a bit sad that It's in the portrait format, for a phone, but otherwise everything else was very well made & polished! Marvelous work!
Wonderful art style, game-play was solid for what it is, although would have liked some additional mechanic mayhaps, solid work!
This one wonderfully pulls you in right away—gotta gather all that water! Hopefully in the expansion I’ll get some oil too, and maybe use the water (or oil?) to clean up the graffiti. Really dug the aesthetics, the humor—honestly, the whole vibe. Jolly good game!
The chaos, the crunch, the kaboom—this game’s got that perfect jam energy! Loved the tactile feel of every hit, and the soundtrack slaps harder than I expected. Got to 1025m before slamming into a wall like a pixelated comet. 10/10 would ricochet again, I do need a leaderboard to feel even more competetitive though! :smile:
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@leorean "It should be on the right track, but it's designed for the highest difficulty of clicking—Dark Clicking Souls level and it should be possible, if I didn't see myself and someone else completing it in my dreams instead of reality, but who knows.. the two blend into one these days. 😇
@prunus-padis I got a bit feverish, so decided it's it, no more changes or anything yesterday~ Let's say I don't consider the macro a cheat there, all good. The ending is only for the chosen ones~ :spy: Thanks!
@troloze Thank you~ Hopefully you'll get over the clicking induced injury asap! Also remember to book a visit to some submarine tour!
@onngd The first screens only mechanic is to press a button that's there fast enough, there's not much to that, I guess I could have written that down~ Thanks tho
@robertino Thank you!
@prvaak That's fine, not everyone is made for fingering their keyboard, now that I think about it.. f5 minigame would have been nice too.
@julienlussiez Thank you! Don't worry, there's not that much behind it, just some fellas & doors & pumps & life.
@shores It's all part of a bigger prank, you're welcome and thank you~
@tireks A worthy sacrifice. Thank you.
@cammin Thank you and you're welcome for the workout. Yeah, Imagine it would be better for having a countdown, but that would have ruined my submarine sudden death immersion, but probably I'll do that next time, if I ever make a silly game like this again. :sweat_smile:
@catusfelony I don't actually know why I didn't put it there, but I did have that in mind at one point, but then a sudden revelation of no restart button hit me, don't still know why. Thank you for playing though!
@fantasia-imagine I mean if you're a hardcore clicker it's pretty easy, but otherwise indeeed, may be a bit silly of a hard game, thank you for liking the concept, if there's one to it!
@houmgaor It's the panic game. Dark souls of clicking. There's another minigame that's less annoying, but only for the macro users I guess. :smile:
@heiden-bzr The start yes, there's also sliding after it for real complexity. You may have gotte nthe first level idea right, I think it is a clicking game. :thinking:
@d0vid That's the way! I hope you could keep your hand and didn't have to amputate, but I guess you can continue with the other hand then! Life's a prank~
@weefairyfabi Thank you, they're mostly modified effects, so I can't take full credit from them, just made them suitable or added tiny bits. I was kind of ill during ludum, so my thought was to make something simple yet hard haha. Thanks again!
@foursay Thanks~ The slide is on the "third level". Which is a water pump with no clicking~ as a reward.
@fupi Thank you. Yeah my had twitched a lot too while testing, that's how it goes, had to test if it's posssible, it was all a big prank, even this game.
Thanks again & Merry new week soon
Very awesome concept and such a nice mood to it, like an art installation~ Marveluos work on it!
Very nice work, loved the minimal aesthetics and damn that sure was hard, specially the 3rd circle, though I did make it to the end at least! Was a really fun game to stream~. The only critical feedback may be that in ultrawide screens the edges would be the default background color. A leaderboard would also be nice, would drive some people to play even more to beat each other. Superb work though!
Lovely art, really crisp and nice, although at times its hard to tell which part of the wall would doink me and what we go through, so I got spooked. Game-play was simple yet solid! Great work~
Returned to it~ What a wonderfully crafted game! It must’ve taken a lot of care to get everything to fit together so seamlessly—and those aesthetics? Chef’s kiss. I absolutely love Billy, haha, and the skate-old-turtle-lady is such a gem. My only gripe is that it’s tough to complete quickly, which is pretty common with jam games—but with a genre like this, you’re meant to take your time and savor it. Splendid work overall!
Nice aesthetics, the art was lovely too. I wish there was a high-score though ,or I didn't notice it, some score atleast so I could see how was I doing~ Solid work tho!
A wonderful game that truly immerses you in the mood it sets. The gameplay is addictive, with moments that ramp up the challenge in a satisfying way. The aesthetics and graphics are absolutely spot-on—charming and cohesive. I thoroughly enjoyed playing it!
Gameplay was solid and lovely aesthetics! My only gripe was that sometimes it flips to darkness and then suddenly back, so that sudden light change annoyed my eyes at times. Solid work!
Really surprising and creative game! The past-life grappling mechanic is super unique and adds a fun layer of strategy. I loved how chaotic it could get, but it still felt rewarding. Great mood, clever design—really impressive for a jam game! Tried it again, although I still didn't get all the stars, I did get a bit better, marvelous work!
First off, I suck at this! I dig the minimalistic style of the game, aesthatically pleasing enough, though the "arsenal" font still irks me! Gameplay was solid and fun, really addictive infact, though hard. I appreciate that there are several types of enemies and weapons. I would have liked to see different types of sonars maybe, like one that moves far more slower, but wider etc perhaps? Anyway, marvelous little game!
Smooth, looks great, feels great and is just superb. Really loved playing it, although it took me a while to get to the end. I'd like some sort of a leaderboard and maybe some additional levels as my competetive itch is driving me here haha.
Totally my subculture vibes~ I really enjoyed the combat—it had just the right pace and a good number of enemies for a jam-length game. Though I think adding just one more enemy variety, maybe a bigger fella, could’ve helped make the encounters feel a bit more distinct. Still, jolly good game! sub-score_sub_cuoturelove.png
Somehow this was harder than most rage games for me haha, if you've set up to make the hardest one, you've gone well towards that goal! I'd hope to have some thing to measure my distance somehow, so that made it even harder. Lovely solid little game tho!
Very well written, I used to use some tool which name I can't remember to do similar style games back in the day, so it sure gave me the nostalgia vibe and it was so well done, better than any of mine ever ahaha. Lovely work!
Sure sucks your right into it. It's rather immersive and you forget about what's around, the aesthetics fit in well and the game-play is fast & hard. A great fun experience!
Now that was amusing, I can visualize in my head a mission impossible themed one with a duck too~ A bit hard, but really addictive!
Wonderful to see this genre here, I can see that there were great ambitions for it~ Time gives- time takes. I would like to see a post-ludum enchanced version with some more to game-play, atm there's just waiting time, so perhaps some areas interacting with each other? Not sure, excellent work nevertheless!
Marvelous graphics and aesthetics overall! The mechanics are simple, but they kept me engaged — I just found myself wishing there was something more to round out the experience, though I can’t quite put my finger on what. Still, for the time frame, it’s an impressive piece of work! Sorry for showing the ultra-wide screen ways haha.
Really gives out early Spore level vibes, which brought my some instant nostalgia. I do love how fluid the movement is both for you, your lil minions and the enemies. My main gripe is that there is not even a score for how long you've stayed alive or at timer! Though it seems it doesn't get harder, so I guess it would be a game of patience! The world bubbles and movement effects were marvelous too, overall jolly good work on it!
Very solid shooter! Each weapon has it's own gameplay and the game does offer challenge. I only had some problems when the jumping puzzle started, sometimes my character didn't want to jump, but if I took it a bit slower, then it worked~ just had to be more careful. Jolly good work!
Very neat idea and a jolly good expeerince~ Though I wish there was some feedback audio wise. Also, there's a bug if you click on yourself you get to fly around a bit, which is interesting or instakill fellas. Good game overall, athough a tiny bit too short perhaps is the main gripe!
Lovely graphics and aesthetics overall! The collisions were a bit funky and I couldn't understand the dialogue, but overall a solid entry~
Cute indeed, loved the aesthetics! Game-play was solid, but would need some maybe leaderboard to get the competetive spirits up, also a bit of uumpf when strikign the crystal, some "doink" sound would help. Jolly good work tho!
flushedaway.pngAlso had the blue thing o nthe screen, although in a different way, but overall the aesthetics look great if I ignore that. A bit hard on the game-play side, but what's a little challenge going to do~ Solid work!