theesper 2024-10-02 16:51
such whimsical gameplay
Foon → Ludum Dare Explorer → LD56 → Goofhood
By pxgluz, mehigh and TheEsper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 723 | 3.36 | 21 | |
| Fun | 869 | 2.97 | 21 | |
| Innovation | 293 | 3.60 | 21 | |
| Theme | 888 | 3.13 | 21 | |
| Graphics | 784 | 3.21 | 21 | |
| Audio | 499 | 3.21 | 21 | |
| Humor | 595 | 2.94 | 20 | |
| Mood | 726 | 3.31 | 21 |
such whimsical gameplay
It took me a minute to realize that the biggest part of the game is dragging around the priorities on the left.
I like the idea of a "city builder" type game where you only have a priority list for a lever.
It seems it has quite complex systems for a jam game, I am amazed by the systems, though could not understand the purpose and how to control my people exactly. They seem to be doing fine even after a long time. Nice game!
It was hard to understand how to play but it was fun to see the small creatures evolving in the world. It's a Nice Game :smile:
This reminds me of staring at an ant farm. Interesting logic here for the villagers. Would like it if there were more ways to interact with them.
Took me a second to realize I could rearrange priorities. After that it was smooth sailing. I love the 2D characters and their walking animations, they're cute lol
Wow this is pretty complex for a jam, and I didn't run into any issues on my play, so kudos! It did take me hot minute to realize that I'm supposed to be dragging the priorities, not just clicking, but apart from that, great work!
Instant populus nostalgia~ Very funky & suitable aesthetics for it, specially the wobbling animations, it's all jolly! Solid & well made jam-game!
I wasn't totally sure if I was making progress but I loved wielding the powers and seeing them run around haha. The bouncy animations and the mixture of 2D and 3D was so well done!
This was adorable! Love the sound effects :)
This game really stood out to me for its visuals and gameplay offered. Really excellent game. Well done!
https://ldjam.com/events/ludum-dare/56/need-for-snailmidght
Cool sim-game! I had to look at the comments here to realize the prioritization is the main mechanic. Would have loved some tooltips on all the priority items and abilities, because I had a hard time determining what did what. :stuck_out_tongue: The timeline is an interesting concept as well, something to plan against. The visuals are neat, liked the stormy ones. If I would add one extra thing, it would be a way to speed up time.
Nice job!