I really liked the premise of this game, travelling from town to town, doing jobs, having random encounters and balancing money & mech needs. It's halfway between a Fallout 1/2 style RPG and old flash games and I love that. The shop UI could surely be improved but it's functional enough for a jam game, and there is a good amount of content in this game considering the artwork for the mech, all the different parts and the random encounters. The amount of options in the shop could be overwhelming at first but I actually enjoyed getting to learn the game's "economy" this way.
There were 2 pretty game-breaking bugs that I encountered that almost gave me give up on the game, but thankfully I found a solution for both:
1. The fuel/food depletion rate seems to correlate with frame rate, because on my high refresh rate monitor I could never make it to the first town even with 7 food/8 fuel. Switching to 60fps seemed to fix this.
2. Every time I successfully complete a job, if I go straight into the shop tab I lose all the money I've earned. I haven't seen anyone else mention this so maybe it's a Vivaldi bug? Anyway, the fix was just to leave town first.
I really wanted to backtrack and keep upgrading my mech with all the TX parts once I reached the end, so this game has clearly done something right. The lack of polish makes it quite difficult to get into but once you do it's pretty fun. Also is it just me or are protection missions super hard?