Deep Blue by poboy 2025-04-10T10:56:17Z ♥ 3
I felt the descent into madness went by too quickly and I wanted more of it, which speaks to the quality of the writing. I double checked the morse code at a few points (WHATHATHGODWROUGHT) because I thought it would have been a perfect opportunity to sneak in a hidden message, especially considering the mental state of the protagonist. A few other people noted the morse code entry was very unforgiving which was a bit frustrating, but then again that probably fits with the emotions the main character is feeling. Nice work.
LD58 — Collector (2)
Aeternia by VPro 2025-10-08T23:28:02Z ♥ 1
Engaging little adventure. It took me a little while but I completed the game and found 3 spells along the way (I think that's all of them? Don't wanna give away too much).
Bit bummed that I found out you could get items so late, as I found out about that screen last! Honestly not much else to say, it's just a cute self-contained bit of exploration, and the sound design really helps to sell it.
The only annoying bug I encountered is that sometimes when a Batrax was killed by another animal, it'd freeze the game. Mostly happened on the screen with Dr. Zaied. High marks otherwise.
Dragons Hoard by Luna-Smol 2025-10-07T15:48:04Z ♥ 2
Yeah, yeah, AP's pretty good, but have you tried just throwing rubber duckies at the knights?!
This is a fun little adventure. I'd say it has enough systems/stats/items and in general depth to it that I wouldn't mind if it were 3 or 4 weeks instead of 1, with different, stronger enemies at the end of each week, just to really get a feel for all the possibilities. Nice work!