@wuppos Thanks for the kind feedback! We planned to have some tooltips for the upgrades but we ran out of time :( I think more enemies would have been cool too, maybe next time :)
@chloew Thank you!
@dylan-shumway Thanks for the kind words! I think it's because we tend to do some things the same way and we get a bit faster each time. We try to use a lot of time efficient solutions like using sinewaves for all the procedural animations, it's pretty quick and looks good enough :) We tend to use the same character controller (When applicable) and we like to keep it all pretty light, so it's easier to hot swap existing systems we have.