Foon → Ludum Dare Explorer → Users → Gunturtle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Strange Garden | compo | 40 | 3.97 | 3.76 | 3.92 | 4.34 | 4.55 | 4.07 | 3.05 | 4.00 | |
| 2021 | 48 | Deeper and deeper | God's Arteries | compo | 270 | 3.67 | 3.58 | 2.52 | 3.25 | 3.73 | 3.55 | 2.45 | 3.24 | |
| 2020 | 46 | Keep it alive | Worm Protect Egg | compo | 303 | 3.65 | 3.29 | 3.63 | 4.06 | 4.27 | 3.92 | 2.68 | 3.50 | |
| 2018 | 43 | Sacrifices must be made | Blender Pets | compo | 381 | 3.02 | 2.80 | 2.80 | 2.70 | 3.82 | 3.27 | 3.00 | 3.41 | |
| 2018 | 42 | Running out of space | Path Blox | compo | 195 | 3.63 | 3.36 | 3.63 | 3.80 | 3.61 | 3.11 | 3.32 |
Cool game! The concept was really solid, but the level design felt kinda lacking.
Loved the concept! The gameplay was easy to pick up and it was fun pushing for higher scores.
Loved this idea and watching the cubes waddle to the goal. The physics felt a little bit weird since the cubes didn't seem to slide at all when they were rotating against a wall and easily get stuck. The camera could've used some smoothing, it was kinda weird seeing it snap around when you got another cube or lost one. Level design was pretty solid though, and it definitely reflects the time put into it.
Awesome visuals and decent music, as well as some good navigation puzzles. Great work!
I liked the visuals and thought the game fit the theme well, but the gameplay could've had more variety.
Nice idea! I liked the visuals and the gameplay really fit the theme well! It sort of seemed like the gameplay focus was too heavy on the bombs though, it would have been fun to have more reason to interact with the child more directly.
Game felt like it was a little too easy, but overall pretty fun! I liked having to regularly return to the reactor to defend/recharge it.
Cool base gameplay, but could've used more variety. Really liked the visuals and music though!
Interesting idea! Obstacles felt like they moved too fast to dodge or shoot at and the character's movement felt too slow to dodge projectiles. Definitely fits the theme though, good work!
Simple but fun gameplay and a solid interpretation of the theme. Good job!
I like the visuals and the music at the end! Not sure exactly how the game relates to the theme though, since the fire doesn't really seem at risk of dying out.
I like the visuals and the music at the end! Not sure exactly how the game relates to the theme though, since the fire doesn't really seem at risk of dying out.