Buki Nashi by saucygames 2018-12-05T06:55:58Z ♥ 1
Good distinct enemy types, I like their unique behaviors as well as how they can do quick dodges and spins. They are interesting when paired together.
I would like some sort of indication that an enemy is about to spawn to warn me to move out of the way before that happens. I feel 'boxed in' at the start of a level because going towards the corners means that an enemy might spawn too close to me.
The abilities feel good to use, I like how you can choose to throw the knives a short distance (easy to reload, small attack area covered) and long distance (hard to reload, but covers a large area and can hit many enemies). The dash attack feels nice to use, but it was a little unclear as to where my attacking hitbox was, or in which frames of the attack my character was vulnerable/invulnerable.
LD46 — Keep it alive (24)
Tower Defence of the Heart by terry 2020-04-21T08:25:33Z ♥ 2
This game felt really fast paced and cutthroat to me - I feel like if I mismanaged any single unit of currency I could lose. I found it very fun in its difficulty, and managed to get up to wave 6 after some time playing and improving. It doesn't feel impossible, but I would need a *lot* of practice to beat all 20 I think. I would appreciate some setup time in-between waves because I often found myself temporarily moving some turrets near the enemy spawns to get extra hits in before they reached the winding path around heart.
Also, I found that I could sell the heart for $1. Regardless of if it was intentional or not I appreciated the extra cash :p
Slime Cropper by fabbyrob 2020-04-21T06:36:11Z ♥ 0
I like the management of different crops and producing mutations by picking crops with the traits I wanted, its a pretty fun system! Click+Dragging to feed the slime over and over got kind of tiring on my hand, but I enjoyed things otherwise.
Stay Away from my Eggplant by Aycan 2020-04-21T06:20:04Z ♥ 1
I really like the option to purchase cats, avoiding an actual upgrade to make the game harder. I was able to complete the game with 0 damage by using 2 sheds, 2 cats, and both self/enemy damage upgrades!
Todd and Bobb's Excellent Adventure by bigbadollie 2020-04-21T03:28:10Z ♥ 3
At first I tried playing this like an action game and fighting the zombies intentionally. After I realized it was better to sneak or run away from them. Also an important thing was holding Shift to run, I don't think the game ever mentioned that you could do that.
When I got the hang of everything the game was pretty fun, that bridge jump is hard to land!
Keep the DUCK alive by Hackschnitzel 2020-04-20T22:07:26Z ♥ 2
Really nice visualization of hangman here, the 'Rope Cam' is great!
Fire Saver by Vollfeiw 2020-04-20T21:19:52Z ♥ 1
My best time was about 4mins 30 seconds, but I think I could do better with a few more tries.
I liked the ways I needed to manage resources in this game. Wood, seeds, and enemies altogether made for some interesting decisions (choosing where to plant a seed, trying to knock enemies into trees to make them grow, and making sure I had more wood coming in than seeds). I found it difficult to aim where the object I hit landed, especially when objects got trapped in the dark corners where I couldn't see them.
Circuit in Distress by LyghtningWither 2020-04-20T17:04:44Z ♥ 1
Funny idea, I think it fits the theme pretty well. I liked the idea of playing as a dying laptop that cannot move or take action in physical space, but only beg for attention. Some of the options didn't seem as effective as others, I think it might play better if there was more variety or complexity to how you affect humans.
Omiga Daycare by Wheffle 2020-04-20T16:52:54Z ♥ 1
My score was 2443. I really liked all the different pet varieties and how they used different food/medicine. Especially the demon one who ate meat and got cold instead of sick.
Batteries Included by Michael Prentice 2020-04-20T16:34:41Z ♥ 1
Nice levels that do a good job of showing off your main mechanics here. I like the color scheme you used here and even though there aren't too many background details I think they added a lot of immersion to this space. Outside of LD time constraints, one thing that might be cool to add is being able to push conductive blocks around in order to make/break certain connections to solve a puzzle.
Flowdating by spthiel 2020-04-20T16:25:45Z ♥ 2
interesting genre-blend of a dating sim and a virtual pet game here! I didn't find it immediately intuitive that I wanted bars to stay in the center (until water got too high and turned red). That was good feedback, maybe it would help more to give some sort of marker in the center or increase the effect you already have.
The Ludum Dare Flame 🔥 by tobiasw 2020-04-20T15:59:56Z ♥ 2
really interesting concept here, I wasn't able to play at a time with lots of others on but I think coordination is super valuable to help keep a fire going here - very important that chat is included! I would like to see an expansion on the concept of a multiplayer clicker game or even just more expansive progression in this game, it definitely has potential.
Jeffrey the Turtle by fullmetal_automaton 2020-04-20T14:01:36Z ♥ 1
Nice game, my favorite part was the baby turtle's behavior and how it was constantly jumping around and running away. I felt like I couldn't trust the baby, which made those sections where I needed to drop him in order to hit a switch more tense. Platforming through these level designs was fun, and I liked the solution to the bonus level (at least what I did was to ride the bird after hitting the trampoline). It feels like if your player turtle is more than halfway off of a ledge it starts to slide off - it made some jumps quite timing sensitive.
God Simulator: Mountain Edition by MartinTale 2020-04-20T06:11:52Z ♥ 1
Polished presentation and I liked the use of achievement milestones. It was satisfying to see the tower build itself in real time. I think it would be nice to look at adding more types of upgrades and varying the costs a little bit. Each upgrade costs roughly the same each tier if I remember correctly, and this could be a good way to make the choices you make feel like they have more impact.
Good Shapes, Bad Shapes by ishmandoo 2020-04-20T05:39:09Z ♥ 3
My highest score was 58.2. I like the style of game here where you are hunting for light and dodging advances from enemies as you search. The dash move turned out to be very useful for me - I think it would be even better if it had a some UI or ingame element that let me know when my dash was ready to use again after its cooldown period. The enemy types had some good variety, I liked their distinct behaviors and the triangle caught me most often. Sometimes I felt like I would get lost and not know where to look for my next light pickup. Maybe could be addressed by having some sort of indicator that tells you where the closest pellet is, or having the pickups cast more light so we can see them from further away.
SPS10DS3 by Retti01 2020-04-20T05:27:00Z ♥ 1
I wasn't able to try the two-player mode but I imagine it would be pretty cool! I had some difficulty destroying pirate stations, it felt like my gun and bombs weren't doing enough damage to them. The two enemy types I saw (one that charges at you and one that fires at range) played together pretty nicely. I also think some sort of radar or a way to move faster would help out!
Moluski by Piko Monde 2020-04-20T05:08:23Z ♥ 2
Fun game, it almost felt like a sliding block puzzle? I like the idea of browsing around a large picture in smaller tile chunks like that. I was confused what the blue item you collect was, but I was able to figure out what to do with it anyway.
BBYS by Lambdanaut 2020-04-20T04:44:20Z ♥ 1
I like the rules of the game here - different BBY colors to manage based on enemy types and a kind of area-control resource management. I wasn't sure what the clothing items did or if they were just cosmetic, they were nice to have though. I would appreciate some way to interact with enemies or the environment more - maybe disabling an enemy or being able to build temporary rocks of my own to block something off.
Ninja and Mouse by TrampolineTales 2020-04-20T04:32:22Z ♥ 1
This game has really satisfying progression - although I avoided taking some of the upgrades and opted to make it harder on myself to save up for score bonuses, I feel like there are a few different strategies a player can take here that would all be viable. Some of the upgrades seemed like they could make things a little harder if I went too high, like run speed causing me to overshoot my target when I was tapping lightly. I like the slow start/end of the ninja's run and how the game has a freeze-frame on the moment you hit the mouse. The lock-on is very satisfying to use, maybe flashing a little too intensely but I am not photosensitive so I wouldn't be able to say for sure.
Watch Your Head by MrFluffySheep 2020-04-20T03:36:30Z ♥ 0
This is a pretty fun object avoidance game. I liked the slow-mo effect and how I could use it to whip around my ninja's body and kick blocks away. Although, sometimes after kicking them away they would bounce off a wall off-screen and come flying back at my head super fast. Maybe I shouldn't go for style so much.
On the slow-mo effect you can get smoother results if you try modifying Unity's physics Fixed Timestep value. Lowering this value might put your computer under heavy load when the game is running full-speed, but I think you should try modifying it while the game is running to match the scale of the slow-mo effect.
Confluence by Dandala88 2020-04-20T03:29:49Z ♥ 1
I think the sounds and art are very nice, it was a good atmosphere and mood. I liked how there were 4 health pickups in all 4 edges of the map, collecting those was a nice challenge. I had trouble getting all 4 in the same playthrough though because it took a long time for me to go grab them and leave the computer undefended. And a cool part about the shield is that it lets me shove enemies around even though I can't shoot them. I didn't realize at first that I should shoot diagonally (because the ship doesn't turn to face those diagonal directions) and I think you move a bit faster while flying diagonally too.
Satisfy'n: Keep the Love Alive by BlackOpsBen 2020-04-20T03:09:55Z ♥ 2
Nice art and mechanics - being able to go faster feels pretty good once you've gotten an upgrade. I found that the game got easier as time went on, and it was generally more difficult starting off. I think it would be pretty cool if this game was expanded to have a larger city and more interactive bits!
Rescue turtles by A-312 2020-04-20T02:57:52Z ♥ 1
I like your sprite art for the player character, turtles, and gulls. The animations are pleasant, the turtles look like friends and the gulls look like jerks. Also, I found that you can sort of ride on the gulls when they're trying to fly away. Not a bug because I'm not actually able to go into the sky, but it was fun!
Keep Kitty Alive by joannetteg 2020-04-20T02:47:09Z ♥ 3
My best time was 136.
I think the game has good pace on the escalation from clicking a single meter to having to manage all resources and barely keeping up. The music speeding up is a really nice effect to go along with this!
I like the visuals especially the colors and shape you chose for the cat. It's 'off', cute but also a little sickly/suspicious looking. I'm not sure about this, but it seems some Needs take longer to perform their action when clicked than others? If this is the case, I think it would have been nice to include some way for me to see the 'cooldown' display, because I often find myself mashing on a button waiting for it to light up again.
Also there appears to be a bug where playing multiple runs in sequence will inflate your score (it keeps getting incremented without being set to 0 between runs).
Wonder by Ian Kettlewell 2020-04-20T02:21:54Z ♥ 1
I enjoyed how there's a slight puzzle aspect to some of these screens in how you can think about preserving momentum to hit both low and high dots. Although sparse, the sound design was very nice and fit things well. I think this game hit on the kind of feeling you were going for, and it was paced pretty well too (not too long / short).