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I played this for far too long.
The art is really charming, watching the cars go by is a nice touch and your skyscraper actually starts to look legitimately satisfying in a cool way as it gets taller.
However I feel like I missed instructions because I had no idea what was going on. I didn't know what "tolerance" was and that it was basically my health and I had to figure out the mechanics over the game. I thought (incorrectly) that the beams were good and the red things were bad, rather than both being good. I thought this because when I threw the red things on the ground they exploded and because 'tolerance' dropped so slowly I didn't seem to be penalized for my failure. Eventually when the tolerance began to drop more quickly I realized my mistake and corrected my actions.
This game has a fun sort of appealing chaos to it. As you mess up there are burning helicopters and fires around on the ground. That said I only crashed one helicopter (because I didn't understand the game).
I feel like this game could actually be deeply satisfying with a few small-ish tweaks.
First, it's way too long per play session. I was playing for like 10 minutes before I lost. I don't know if it's my playstyle (trying to release the stuff almost immediately) or that's how the game is tuned.
Second, I feel like you're battling the camera angles more than anything. If the helicopter was moving parallel to the camera and the camera locked positions when the helicopter arrived this would actually be a really satisfying game about "flicking" cargo onto a building that I think people would really enjoy.
Overall a really cool base for a game. I feel like it might not review well because it's got a few flaws, but it actually has really cool potential and some seriously impressive art given the time frame. Nice job!