peter-jonsson 2021-04-26 19:43
Very nice aesthetic and nifty control scheme. The game is enjoyable. I would love to see this expanded and made available as a mobile game.
Foon → Ludum Dare Explorer → LD48 → Deep Dive
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 929 | 3.50 | 22 | |
| Fun | 1281 | 3.10 | 22 | |
| Innovation | 262 | 3.85 | 22 | |
| Theme | 485 | 3.95 | 22 | |
| Graphics | 615 | 3.92 | 22 | |
| Audio | 168 | 4.02 | 22 | |
| Humor | 2.62 | 6 | ||
| Mood | 262 | 4.05 | 22 |
Very nice aesthetic and nifty control scheme. The game is enjoyable. I would love to see this expanded and made available as a mobile game.
Super moody! The control scheme is definitely an interesting idea as well: easy to learn, but I found it tricky to get used to when quickly executing commands.
I quite enjoyed the mood and atmosphere, the graphics / sound come together really well! The first time I saw an enemy approaching it felt legitimately scary.
Issues: - WebGL fullscreen results in a full black screen and a small window the size of the original webgl window on the page. - A tutorial / demo mode without a time limit would be nice to learn the ropes. The controls are just a little difficult and it's frustrating trying to learn them while dying to the time limit.
Those issues aside, what a cool game! That radar effect where the terrain only shows when being pinged is so beautiful! I love the sound design as well.
Super trippy, the audio and visuals create a cool atmosphere that I really enjoyed. The control scheme is interesting but it also ended up being a bit of a hassle after a while playing, especially for repetitive actions like shooting and moving.
Overall it's a pretty good entry, especially in terms of mood and visual/audio design, good job :thumbsup:
Really cool idea! The game creates a nice spooky atmosphere with its graphics and music. I wasn't able to finish it but I think I'll come back later and try again.
Very Moody, nice graphics and enjoyable music, but that control scheme, it seems like i can't do what i want in quick succession. (may be who are too old to learn though XD)
Oh, pretty interesting! I loved the control scheme, never saw something similar. I had a very tense (in a good way) time playing these, how the enemies and objects are showed like in a radar, the scan waves returning gave me a couple of jumpscares, the soundscape fits incredibly well. I wasn't sure about what shooting was for, since enemies didn't really responded in a clear way. I found the oxigen tank mechanic a bit off, since in a run I couldn't find any tanks, so it's just a matter of luck, it would be great to have a slower way to gain oxygen but that puts you at risk. Apart from that, neat little innovative game, congrats!
Wow, nice atmosphere in game! Also like audio) Control maybe little bit difficult, but that does not ruin the impression at all. I die very fast, but i'm bad gamer :D
Очень круто выглядит, классный эффект эхолокации. Управление не совсем удобное, на противников нужно быстро реагировать, но это очень сложно сделать из-за такой системы. Так же не совсем понятно какая цель, судя по надписи проигрыша необходимо просто спускаться в низ, но это не до конца очевидно.
The visual aspect of this game is amazing, both in graphics and sound! Controls are also an interesting concept, very easy to grasp and give you a lot of possibilities. Unfortunately, I haven't been able to finish the game, but I enjoyed finding new strategies to survive (only to fail miserably)! Overall, nice job.
Interesting mechanics, beautiful graphics. Very quickly runs out of oxygen and it is rarely found on the map :( I made several attempts and could not swim deep in the end, I always ran out of oxygen.
Интересная механика, красивая графика. Очень быстро кончается кислород и он редко попадается на карте :( Сделал несколько попыток и не смог глубоко заплыть в итоге, всегда кончался кислород.
Interesting mechanics, good atmosphere in the game.
Stylish, fashionable, unusual. It plays nicely, except for the problem with the pop-up window above the bars. The mechanics are readable and look alive. Cool.
Nice atmosphere! Really good sound! Good visual! But uncomfortable controls
Интересная идея с управлением и визуалом. Играть достаточно сложно - не знаешь куда плыть и воздух постоянно кончается, так ещё и дельфины кусачие и выносят только так. Стоит значительно упростить и расставить какие-то чекпоинты или предметы для сбора, чтобы чувствовать прогресс.
Nailed the graphics and mood, but it feels like the gun doesn't do anything. Sometimes the animals avoid me, sometimes they attack, but I have no input in what happens.
But I like that the grid is visible even between sonar scans. Really got the sense of "I'll be okay as long as I pay attention" even when I can't see the ground.
I wrote this after I lost. I might give it another go but the game makes me feel just a little bit _too_ helpless.
Edit: Okay, also sometimes the controls would flip shit and make me swim towards a shark instead of shoot at it. The mantra rays are never repelled by bullets even though they're huge targets and I'm definitely hitting them. I accidentally bounced between two walls like a pinball and lost almost all my health.
And I have no idea what the scanner does. Does it point me towards the goal? It just seems to return a ping in any direction. Am I supposed to be going down? The aspect ratio is very wide for a game where I want to go down.
Edit: I thought maybe the scanner would repel certain animals? But no. Once a manta ray or shark locks onto me, I eventually lose health. I can't outrun them, shooting and scanning does nothing. I loved the first minute of the game but now I kinda hate it.
The control scheme was pretty interesting but I myself didn't enjoy it much, would've probably preferred just having buttons for the actions. The pace the oxygen depleted also felt a little restrictive.
I easily imagine this game in steam. Thanks for the entry!