Foon → Ludum Dare Explorer → Users → LoHii

LoHii

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalRESPECTjam6903.153.283.353.042.652.763.192.82
202557Depths👥Bat outta Helljam3653.643.983.023.293.213.732.673.18
202354Limited Space👥The Abyssal Expressunfinished
202352HarvestSolvate Rushcompo1763.463.802.911.912.893.834.153.75
202251Every 10 seconds👥GHST-PRTCLjam8343.263.093.093.543.393.682.503.30
202250Delay the inevitable👥Daybreakjam2323.913.823.554.083.863.723.423.36
202148Deeper and deeper👥Recursive Dreamsjam2803.933.433.934.313.983.603.76
201843Sacrifices must be made👥Uhrilammasjam5663.383.152.954.104.362.132.92
201841Combine 2 Incompatible Genres👥Eldritch Cuisinejam1014.023.433.694.124.394.283.254.38
201637One roomJazzHolejam1953.723.333.373.534.004.003.503.6941
201635ShapeshiftTrial of Sacrificejam2493.573.433.213.484.213.393.8141
201534Two Button Controls / GrowingCorpse Avengerjam3443.503.923.883.613.043.243.923.0046
201533You are the MonsterSpiritboundjam6773.042.923.843.403.383.092.9644
201532An Unconventional WeaponGun-chanjam8422.812.412.813.333.222.832.5447
201431Entire Game on One ScreenCubedcompo1463.683.303.073.663.143.193.9573
201430Connected WorldsTORNcompo1753.633.233.453.743.322.562.473.5559

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by LoHii

LoHii leaves an average of 8.1 feedback comments each event.

LD59 — Signal (18)

Lost Signal: Network Warfare by Gahlammon 2026-04-27T18:53:02Z ♥ 0

The idea is really clever and cool, having the signals determining what sort of weapon you can use. Unfortunately, managing the signal yourself wasn't that fun for me. The movement and shooting were fast enough that managing the range yourself wasn't that exciting. I was hoping that the areas would determine what you would have and the positioning limiting your arsenal would be the option. Now most of my time was spent on ensuring the coverage.

Love Caps by Wouter52 2026-04-27T14:56:01Z ♥ 1

We made surprisingly similar games, even if the overall theme was very different. The fungus-network signal screen looked really cool and I loved how it added "noise" to the direction.

It took me reading the hints in your description to understand the stamina mechanic. Still, it didn't affect my enjoyment negatively. These are the hardest kind of submissions for me to review, as it is so competent and clearly skilled in every way it is hard to give any feedback on how to push it to the next level, especially without veering into personal preference territory. Great job!

Cable Connector LLC by Jezzamon 2026-04-27T14:55:04Z ♥ 1

A nice platformer, the voice acting was definitely the highlight. The music was very catchy, especially considering how short of a loop it is in the end.

The only thing I felt was actively detracting from the experience was that it was hard to tell if the shots were landing or merely disappearing right before the target. Better feedback there would have gone a long way.

Square Hole by Kazuren 2026-04-27T14:54:12Z ♥ 1

The title screen has really nice cutesy-retro feeling that really spoke to me. However, the gameplay didn't mesh with me much. The speed was at a frustrating pace where I felt that the pieces I ended up missing weren't really at spots I could even possibly reach, whether it was true. Also the pace which highly correct placings gave you back health was way too generous, having the runs last multiple minutes without really a sign if it was ever gonna end soured the experience for me somewhat. I feel its important to leave the players wanting rather than wishing it was over.

Sigma by peped 2026-04-27T14:53:26Z ♥ 2

Wow, what vibes. The idea is great, and actually connecting the stars was fun. I'm a bit disappointed that the signal aspect seemed irrelevant. Listening to similar ones did not help me actually connect the constellations, and they were distant enough from each other that there was never confusion which ones were distinct groups. Still, a very cool and moody experience.

Raid Simulator: A Raid Reborn by ruruie 2026-04-27T14:52:22Z ♥ 2

The idea is a really great one and an excellent take on signal. The way the PUG raid experience was converted to a singleplayer one was so perfect. Still, the numbers I don't feel ended up clicking in the end. The lack of sound or many effects at all made feedback very limited and getting someone nearer with jumping was not that satisfying in the end. Jam time is limited, but I still feel like something truly great was not that far away.

Sound Signals by pres2300 2026-04-27T14:51:37Z ♥ 1

The focus mode was probably necessary, but it ran sort of counter to the idea of navigating by sound. With the levels being so large, the short vibrating of the camera movement was extra noticeable (this was probably because for player and camera, one was updated in process and one in physics process)

Signal Tower by Jhonny111 2026-04-27T14:50:05Z ♥ 0

The start of something is clearly here, but it is missing a lot. Gameplaywise, I don't think there are that many decisions to make. The only time I felt I had a choice when I was closer to the medium shield upgrade, since for that I had some context. Without any numbers, I was just buying stuff for the weapons since I had no idea which choice was good.

The explosion of enemies would've added a lot, but that's something you knew already. It's a jam, life comes in the way. I know you're not in the audio category, but moving sideways caused the audio to shift weirdly.

Shelter by GabeFrut 2026-04-27T14:49:29Z ♥ 1

I'm torn on this one, as the theme and the controls are very much on point, but I still didn't end up completing it. Finding the initial signal felt more like a chore, and after I hit a couple different No Encryption sources I just gave up.

I do love the little walk to the chair and that you could spin on it. Pure soul.

Stars Drift And Float by jsmars 2026-04-27T14:48:30Z ♥ 0

The systems are great, but I do wish a bit more introduction and clarity on a lot of the features. I'm still not 100% on what the actual goal is. I'm not sure about the difficulty, since I'm not sure if I'm missing something and that's why I'm struggling.

Addendum: The rules encourage that if you use AI generated assets you omit yourself from those categories. This is to have the categories sort of remain as a competition for those who craft the assets themselves.

Limi by VerttiXPertti 2026-04-27T14:47:32Z ♥ 1

Damn, a nailbiter. The differing interactions with a timer was a great twist. The visuals and audio set the mood perfectly. Kudos, not much to add.

Coherence by bentglasstube 2026-04-27T14:46:40Z ♥ 2

I really enjoyed the spaceship view of the setting and how the boards didn't immediately come up after completing the level, creating of feeling of actually having to maintain something. As for the gameplay, it took me a bit to figure out how the jumping lines exactly worked, and the bigger issue was that the larger levels started to feel repetitive.

Five Nights With Kitty by DontGiveUpBoy 2026-04-27T14:45:47Z ♥ 1

The idea is really cute, and the graphics fit the mood excellently. I'm not sure if I like that you can just spam the signal, especially if you use both mouse buttons. It does fit for the spirit of an annoying cat, but it made the aiming a bit pointless. The first time the alien approached felt like a trap, I'm not sure if many players survive their first encounter.

Signalchain by WouterK12 2026-04-23T19:54:15Z ♥ 3

I was kind of surprised to see a story mode option. I think for a jam game especially, you don't want to create so many levels that you feel the need to have "shorter" path, rather focus on the levels you do have.

I did enjoy the chain sending aspect, but it felt a little tacked on. The color was a bit subtle, so I didn't note that one of the characters were different, and all the questions happened right before I got to write my own version, so there there wasn't that much of an attachment

Fire Support Survivors by Zamizmi 2026-04-21T19:43:56Z ♥ 3

Orbital laser rocks

Mimics Must Die! by Surfa 2026-04-21T18:55:28Z ♥ 3

Really fun idea, and the mimic scanner was pretty fun to fiddle with. I don't know if the downside of breaking the chests was enough to warrant all the scanning though. I think the hidden wall mechanic could've been done without, as it just incentivized me to bump into everything

CXNTACT by NonDev 2026-04-21T18:45:03Z ♥ 1

Oh my, the atmosphere was really intense and the game looked and sounded beautiful. The character speed was a bit of a drag. I think in the end it ended up fitting, but I know I wouldn't really say anything if the character did end up being faster. I liked the story, but the ending left me a bit wanting, there was never a proper release for the tension I felt. Excellent work nonetheless.

Dread Frequency by Roitchie 2026-04-21T18:29:11Z ♥ 2

Could be my setup, but the mouse movement didn't really work for me properly. When itch.io focused the browser, I couldn't move it at all, and unfocused the motion was registering but couldn't move further when the pointer reached the edge of my screen.

LD52 — Harvest (8)

Harvest Moon by bigbadollie 2023-01-15T20:18:38Z ♥ 1

I like how immediately the game clicks. Can't test it, but real crazy if you got online working in this time slot. I couldn't tell if there was any differences between the harvesters apart from the visuals.

The Polar Vet and the Non-Swimming Penguin by bezbiletnym 2023-01-14T18:41:56Z ♥ 1

I really like sliding ice puzzles, and the penguin brought a nice little twist for it. The sliding lasting a constant time was a bit weird, and the soundscape would've really benefitted from some music (I know, it's a compo, can't have everything). Restart button would've also been nice, although trapping yourself is a funny way to reset. Nonetheless, I enjoyed myself and beat the game!

Grave Harvest by Nartyna 2023-01-14T18:38:02Z ♥ 6

Really moody, and quite fun. I'm not sure if the tasks or killing ghosts did anything, but that's a minor complaint. Good job!

MONDO LABS by cannibalgirl 2023-01-11T19:27:02Z ♥ 1

Really good game, had a blast. Found a cheese tactic, however. I could build stuff in front of the cancer to prepare my pipeline in piece, without having to worry about it overrunning everything. I wish there was an option to multibuild, since clicking each individual was sometimes bit of a chore. Another thing I wish that could've been adjusted was game speed. A couple of times you had your pipeline ready, but had to just wait for the goal to accumulate. Clicking through the buttons and accidentally building or deleting something was sometimes an issue. But those are minor points. Really, really, really good submission.

Raven Harvest by Cafe Spectrum Studio 2023-01-10T17:22:29Z ♥ 1

The pace was a little slow, but getting anything ready in 4 hours is impressive.

Grim Harvester by RoxanneT 2023-01-10T17:20:18Z ♥ 1

The boundary and feedback in the form of an UI were mentioned, and I also think those would be good ideas. The graphics were really cute. I'm not sure if you'd ever want to walk instead of run, and it took me a while to figure out why I was sometimes moving more slowly, especially since the tutorial boxes were quite easily missable. Even if it was a small game, it was still fun.

Soullector by milq 2023-01-10T17:17:56Z ♥ 1

The combination and colors really set a cool mood. The Vampire Savior style combat was surprisingly fun. The game felt a bit long, especially with how punishing and fast dying to wizards was. I'd also liked some landmarks, since now getting lost was almost an issue. I get it's a dungeon/labyrinth, but still. I managed to beat it tho, even though I almost missed 2 of the monsters, who were very close to the top of the screen.

Flower Dash by Vyndilis 2023-01-10T17:14:50Z ♥ 0

Cute little game. Although the timestop and that you could dash while already dashing were kinda weird, I still enjoyed the mechanic.

LD51 — Every 10 seconds (11)

Drunk Wizard by Nbrowning5 2022-10-13T17:22:05Z ♥ 0

Extra clever way of explaining the in-narrative reason for the switching spells. The graphics are a bit crude but they work with the tone. A surprising amount of variety in the spells. My biggest gripe was that the difficulty didn't escalate fast enough for my taste, meaning the game got a bit boring at times.

Labyrinthos by Armgarr 2022-10-12T18:48:00Z ♥ 1

The graphics are great. I also really like how you fit the theme. The gameplay is the part I have gripes with. The camera wasn't that good and it the jolting while aiming made me a bit nauseous. The bull also sometimes spawned right on top of me when the level started, and I had to quit once I managed to lure the bull outside it's probably intended area and then trap myself there later.

The Well by FlyingKaida 2022-10-12T18:39:02Z ♥ 0

The mood is excellent, but as other have said, the transition is a bit logn and almost makes you feel like the game crashed.

Wait 4 upgrade by Gastar 2022-10-12T18:33:30Z ♥ 3

I really enjoyed the game, the theme fit really well. The graphics are cute and the game stays entertaining for long enough. The jump seemed a bit pointless, in fact it broke the game, since I could use the jump to hug the wall and climb so high that the enemies couldn't attack me.

Returnal by MegaFocus 2022-10-12T17:28:01Z ♥ 0

I'm not sure if this was just on my end, but the music seemed to get quieter whenever another sound played. This made the experience very disorienting. The game also ended up being frustrating, since I'm not sure if the grounded check worked on every landing, since the doublejump worked only every now and then.

WindBots by alexhonor 2022-10-12T17:21:51Z ♥ 0

I echo the sentiment with the controls. They were very confusing to get the hang of. I did beat the game, but I still didn't feel comfortable with the controls, which definitely hampers the fun-factor. Also, I'm not sure how well the gmae fits the theme, since just the 10 second timer, which you can control when you start, isn't really _every_ 10 seconds. The graphics are beautiful however.

10 second switch (aka help my pain) by damedevy 2022-10-12T17:09:45Z ♥ 1

The levels are a bit long for the 10 second switching. A lot of the levels feel like mostly waiting. The one with the U shape in the white background is especially bad, since the optimal play is almost just waiting for 20 seconds. Also, because you can't see the next platform, there are sometimes "gotcha" moments where the change kills you because you guessed wrong, which makes you wait for another 10 seconds. I'm not also sure if I beat the game, since at one point there's just a white screen. I really do like the consistency of the graphics though.

Ten Out by Holtzzy223 2022-10-05T18:08:42Z ♥ 1

I don't know if the settings on your mouses is different, but the controls were real bad. I couldn't get the light reflecting of the third mirror before I got literally nauseous. The idea is cool, but didn't really fit the theme since the candle going out made the experience more tedious than anything. There is something here, but in it's current iteration, it just ain't fun.

Space Frontier by Ben Yazi 2022-10-05T17:58:02Z ♥ 2

I'm impressed by how much stuff there was to manage. The game dragged on a bit, but I enjoyed it still. A little funny that the shooting was basically the only sound, but at least it drew the attention.

Super Auto Crusaders by Savolae 2022-10-04T18:46:23Z ♥ 3

Oh wow, this was insanely fun. I'll probably come back to this again, wanna win in 5 rounds. The upgrade screen could've been better, I'd especially liked to see the icons in shop to faster familiarize myself with them.

Facebot's Long Night by Drdunkel 2022-10-04T18:12:30Z ♥ 1

Chopping trees and making the zone as big as possible was very fun. Didn't really get much out of the reward the circuits gave, but had fun nonetheless. However, this feels veri tenuously connected to the theme.

LD50 — Delay the inevitable (9)

Delay The Inevitable by eboatwright 2022-04-12T07:09:39Z ♥ 0

The feel was nailed and the game looked and sounded nice. My biggest issue was with the faster star background. They moved at a similar pace to the enemy bullets, so they became much harder to see. On top of that the patterns weren't that varied. For the time it was made though, good job.

CliffCart by Payaosito 2022-04-08T10:59:07Z ♥ 1

It's very simple, but getting stuff complete is way more important than anything else. The game itself is fun too, and a real good fit for the theme. Nicely done.

Stir Cry by icxon 2022-04-06T06:08:00Z ♥ 3

The game looks great, and the progression between the challenge is nice. I personally didn't enjoy how the perspective affected aiming.

Simple Harmonic Motion Game by Escapade 2022-04-05T20:26:47Z ♥ 1

The movement idea is good, but I don't think this was the type of the game to use it. The optimal strategy seems to be to avoid the mechanic, which is a bit of a pity, since there definetly are rules where the player wants varying degree of oscilating.

Recycle This! by Raphiell 2022-04-05T20:25:58Z ♥ 3

I really liked this. I haven't played a conveyor belt game like this before, and it fit the theme nicely. I'm not sure if the mechanic had enough meat to carry it for that many levels, but it was still enjoyable. However, I couldn't use stopping power, since space just scrolled down.

DEATH AND TAXES by Gus Goucher 2022-04-05T20:24:56Z ♥ 1

Man, the look and sound of the game is amazing. Incredible stuff. The gameplay itself is pretty fun too, but it got a bit samey after a while. Taxes as something inevitable is a good idea, but the mechanics itself didn't really reinforce that, since you could just win the game.

RESET by Kazuren 2022-04-05T20:23:19Z ♥ 2

The story is interesting, but the dialogue is slightly meandering. The controls are a bit clunky. However, I really like how you committed to the theme, and the artstyle is nice and pretty unique.

Why Am I Here by Zer0_Flash 2022-04-05T13:40:04Z ♥ 1

There's something here, but lots of small things get in the way. The rate of fire is fast enough I wish I could just hold down the mousebutton, especially since there doesn't seem to be a downside for shooting. Also, I wish the screen would focus on somewhere between the mouse and the player, so you could see further in the direction you were going, the little men came at me so fast I rarely could relate. Fullscreen on itchio would also be nice, since my movement stops if I accidentally click outside the screen. I enjoyed the look of the game!

SNIP SNAP BOOM by PaulLyaudet 2022-04-05T13:24:03Z ♥ 3

Damn, this was real great. The pace is hectic and there is surprisig amount of strategy, although because you can't see the whole screen, you might get punished by randomness. The leaderboard is a great touch. No real complaints, sometimes near the reiling on the lifted section it was hard to cut through bombs, it felt like I went through them without slicing them. Also, on the web version the screen so small that I couldn't click the Unity webplayer fullscreen button, and it didn't work when I had already clicked itchio's.

LD48 — Deeper and deeper (14)

Layered World by hiki911 2021-05-04T15:34:41Z ♥ 1

A nice little idea, most probelms are echoing feelings others have expressed. The lack of sound really hurts here, since a game with a slower pace as this really uses the soundscape to set the mood. The filesize was super large, so there is probably something going on there. There was some progression since there was the "Layers left" text, but it wasn't that noticeable and you didn't notice the progression in the actual gameplay. The game over transition was pretty abrupt, and it didn't tell you why you lost: whether it was the fire catching up or running out of one of the two resources.

Overall, a cool little idea, looking really forward to what you can do in the next jam.

Deep Dive by Lossypi 2021-05-03T05:05:57Z ♥ 0

The control scheme was pretty interesting but I myself didn't enjoy it much, would've probably preferred just having buttons for the actions. The pace the oxygen depleted also felt a little restrictive.

RECONDITE by Re-Lo 2021-05-01T08:37:53Z ♥ 1

A tight platformer, I enjoyed it. Took a while to differentiate between the platforms I could grab and the ones I couldn't, those could've been more clear. Also, I didn't really grok the distance that could kill you, so some parts where jumping and not-jumping was enough to cross the threshold felt super annoying. Also, I think I got to the ending, but since it was quite abrupt I'm not sure if I missed somethig.

Nyctofobia by Cubanfrog 2021-04-29T13:42:42Z ♥ 1

Ooh, this was a great one. The great visuals and audio formed to create the perfect mood for a game like this. I'd have preferred the music to be a little quieter compared to the effects, but that's clearly a matter of taste. The other minor gripe I had was that it took a bit of squinting to see if I had actually turned the light on in some places. Also, it would've been nice if the bed somehow indicated that I was done with the level. Overall, really good job and one of my favorites so far!

Dino Digging by Argon 2021-04-28T17:43:43Z ♥ 2

This was superb. Fun mechanic, looks great, sounds great. Is there an ending to this? I managed to complete all the skeletons and was slightly surprised that I didn't get any ending.

Dark Souls Tactics by antvelm 2021-04-28T17:21:19Z ♥ 1

The game looked and sounded amazing and the atmosphere was great. The actual playing was a little slow, the combat seemed mindless and the lack of clear goal made it aimless. I actually didn't die, I just gave up since at some point I couldn't hit enemies anymore.

DEPTHS OF THE INDUSTRIAL COMPLEX by pierogo 2021-04-28T17:03:49Z ♥ 0

I had fun with the game. Precision platforming was a bit tight and I got a lost couple of times but overall I enjoyed myself. The dark look was okay, sometimes it was a little hard to navigate. However I really liked the dash and zoom-in and sound it had, it was very satisfying to use. I wished a bit more from the ending, but I understand that the very end might not be the best place to put polish and/or content.

Altius by Random Thoughts 2021-04-28T16:32:03Z ♥ 2

The graphics worked super well, I loved the simple style. The projectile looked super good.

The lack of sound hurt the mining sections a bit. Some screen shake, particle effects or some other juicy could've made the mining more fun. The scarcity of ammo made me wish the staff just shooted straight since now I ended up wasting some ammo to the twirly aiming. I also missed if there was a price for going down initially, my first run I just bought upgrades and didn't realize going down cost crystals.

Nice looking good little game, that mainly lacked in the gamefeel department.

GemStar Saga by Cassio Eduardo 2021-04-27T19:56:27Z ♥ 1

I too was unable to play due to an error:

############################################################################################ ERROR in action number 1 of Draw Event for object obj_menu_controller:

global variable name 'default_gamepad' index (100541) not set before reading it. at gml_Object_obj_menu_controller_Draw_64 ############################################################################################ gml_Object_obj_menu_controller_Draw_64 (line -1)

I'm on Windows 10

Sheltered Deep by ThorPalsson 2021-04-27T19:39:14Z ♥ 1

I didn't complete it, since the game crashed when I died after getting 3 items of importance. The level looks amazing, although some assets feel very out of place. The music is ethereal and really fits the atmosphere. The potatopeopledesign is simply great, the lizardpeople was a slight letdown after that. It was a little weird at first having E interact when you aimed with mouse. The UI elements didn't look good and the font choice was pretty odd. Playing the game itself wasn't that enjoyable, it was just moving around and avoiding the lizards. Biggest gripe apart from the crashing was the lizard's chomp sound. It was way louder than anything else in the game, bordering on actually painful.

Mafioso Incognito by pokii 2021-04-27T16:03:51Z ♥ 2

The game drips with atmosphere and style, but it isn't that much fun to play. Most of the bigger levels I found it easier to just run through everything than actually trying to kill the enemies. The irresponsive loading and the massive spread on the weapon were the two main factors for this feeling.

Mini Miner by Deepak kr 2021-04-27T15:49:48Z ♥ 1

A sweet, quick little game. The jump felt a little floaty and the camera snapping didn't feel great, but despite all that a surprisingly fun platformer.

Dumb Ways To Dive by Jonas Michael 2021-04-27T15:44:13Z ♥ 3

A cool simple game.

The game doesn't communicate a lot of things clearly. At first I thought I died to the worms since I ran out of oxygen at the same time I touched one. Addittionally, it took me a couple of tries to notice that swimming fast drains oxygen, which meant that on some runs I died before I could even reach an oxygen tank. As others have mentioned, the double dash isn't responsive. Additionally, the music was pretty low, took me a while to notice the game even had tunes. I'm glad I noticed, since it was quite catchy.

Deep Sea Teddy Dive by winniehell 2021-04-27T15:26:16Z ♥ 2

The mood is great and the graphics are pretty cute. The sounds fit the underwater theme. I liked that there was a clear goal that you approached little by little.

The ship didn't feel that fun to control, but it might have been that challenging with crisper controls. The fact that running out of oxygen simply made you resurface made the resurfacing button a little pointless. It was slightly weird that you had to find and buy the upgrades. Finding the upgrades was the bottleneck for me, which made treasures feel a little pointless. On top of this, the upgrades didn't have prices so if I couldn't buy something, I had no idea how far away from purchasing I was. It also was very unclear what most of the upgrades did.

Overall, a cute little game with atmosphere, but the actual game part could've benefited from a bit more polish.

LD43 — Sacrifices must be made (3)

TAMUTU by voxel 2018-12-08T02:15:12Z ♥ 1

Very nice. Everything felt complete, the switching aesthetics was really interesting and the final fight was just straight up fun.

Omitl by Rkuhl 2018-12-08T02:06:12Z ♥ 0

The graphics, sound and overall mood was nice, and I like thed boss fight. Having control of the spawning is interesting, but I don't think it is a fun mechanic. It makes the optimal line of play to spawn the skeletons one by one, and it is the designers job to make the optimal playstyle also be the most enjoyable one.

Dare to Risk by Morris Beardbarian 2018-12-08T01:40:45Z ♥ 1

Really fun game. Although I felt it didn't really fit the theme, I enjoyed it. A pity there isn't a Human vs mode, since the AI didn't really stand a chance. The upgrade system is an interesting alternative, but having to choose it seems pointless, since you don't ever really want your territory to do nothing. The upgrade should've happened automatically to houses that didn't deploy troops. Also, as others have mentioned, the clicking did become tedious and with many houses it got confusing which houses had done their action that turn.

LD37 — One room (14)

Good Impression by Ellian 2016-12-29T20:59:00

Holy crap. The graphics and the sounds are amazing, it's funny, it really hits the theme home. The actual gameplay is fine, but I sometimes felt that I had to focus and force for it to do what I want. I am extremely amazed that all of this was accomplished in 72 hours, or less.

room-fate by nicso 2016-12-29T20:52:00

This was truly lovely. The story was immediately grokkable, the visuals were nice as was the music, altho the latter two didn't mesh exactly as well as one could've hoped. The movementspeed got a little tedious in one place or two and the first progression could've been made more obvious, especially since every single one after that was a nobrainer. While I did truly enjoy this, the game side of this wasn't up to snuff. I didn't really get anything out of interacting with the world, someone watching over my shoulder would've most likely enjoyed it as much.

Freedom by Cody Hansen 2016-12-29T20:40:00

I liked it! The movementspeed was nice and the graphics were cute and felt cohesive. The textbreaks were a nice change of pace after each level. I do have some nitpicks though. The darkening of the room was more annoying than anything. You technically did adhere to the theme, but since the transition between the chances in the room were instant, it might as well have been different rooms. If not for the fork pattern on the ground, the average person propably would've guessed that the rooms really were different. I liked the looping nature more than just a blank THE END -screen, but since the dialog after the first room didn't change or didn't fit the 2nd run in the first place, the effect was lessened.

Echo Chamber by masterkrepta 2016-12-23T22:06:00

A nice little arcade game. The wallbug does allow you to exploit your way through, but there is really no reason to do that so it didn't hurt the experience. A bug that did however was that the music stopped, which lowered the atmosphere. There wasn't any pinpoint dodging of the bullethells, which is the salt of the genre, so overall it felt a little flat.

Room at Night by JulianMH 2016-12-23T22:00:00

Lovely game. The aesthetic was really nice. I'm not sure if happiness affected the score or unlocked choices you otherwise didn't have. Knowing that would've been nice. The ending also felt a bit abrupt, which felt extra bitter because of the incredible buildup the mood was able to do. One of my favorite entries.

ShadowWall by Blobo 2016-12-23T21:41:00

I really liked the idea behind this, but the execution was sorta lacking. The weapon felt clumsy and didn't really do much against multiple enemies that stood close to one another. I propably would've binged this a lot more, but the fact that I had to go to the menu every time I died made starting a new replay a bit tidious. All in all, great job!

Begging and Gambling by Nino9612 2016-12-23T21:31:00

First of all, I don't really see how this game fits the theme at all, which is a pretty big deal. I liked the individual pieces and the ideas, but in the end it just felt tidious. The rate of which you got the coins was too slow, and even worse was that you could only spend so little collecting them in one session. I liked the look of the game, but I would've wished for slightly more cohesion in the pieces. Individually everything looked nice, but some parts didn't really fit together.

Pressure by egoregor 2016-12-18T17:28:00

I really didn't get what it was supposed to be about, except the walls caving in and pressure, so I can't really comment on anything. I wished actually interacting with the thing would be meaningful for the experience, since the point is to make games. In my eyes, this would've worked exactly as well as video as a game in its current state.

Claim Your Color by tybantarnusa 2016-12-18T17:23:00

I really enjoyed this one, although the actual game isn't something new and exciting. It was really solid on all fronts, worked bugfree and was quite fun. If there were something to improve upon, I'd look into changing up little things if they work better: what if the powerups spawn randomly, what if the whole screen is visible, things like that.

BigRyan591 by ryanthompson591 2016-12-18T17:17:00

Well it truly was quickie, but it had a surprising number of different interactions going on. It did what it set out to do, can't really say much else. Also, the music unfortunately wasn't my cup of tea.

Santas Little Helper by sP0CkEr2 2016-12-18T17:08:00

Its a nice small little game. The switching of the lane didn't feel too good and the animation confused me at first with its mixed perspective. The graphics were really nice except for the presents and the monsters, which were made especially jarring with the comparison.

Chaos Room by fshpsmgc 2016-12-16T15:14:00

What a simple yet fun concept. The music really sold it and I felt the deadline creeping on me. The graphics were what they were but especially the outdoors fit the funny and absurd mood. My only grievance was that the game felt a tad too easy, I could just mash away to victory and ignore all the flames and chaos around me. I'm not sure if that affected my score. Nonetheless, I feel you shouldn't be able to win without paying attention to the fiery items.

Fishing Rod 3000 by elmoGames 2016-12-16T15:08:00

This was a fun puzzle game. The graphics were a tad all over the place, but they fit the mood. The SFX were hilarious. The gameplay was fun and made me think, but the moving fish were annoying because I couldn't really tell what square it would be in once I started the fishing. Also the wait time when you gave multiple fish to the penguins was a bit tedious. One last thing is that I didn't feel this game really fit the theme. There was one screen for sure, but it changed between the levels and the setting didn't really feel like a room.

Room of Chaos and Creation by fivecyclops 2016-12-16T14:53:00

I have mixed feelings about this one. The atmosphere is nice, and the game looks quite good, although there really isn't a special artstyle to distuingish it from other Unreal submissions.

The music fit, but I would've wished for more little simple sounds: footsteps and maybe some eerie sound for the room transforms.

I found myself intrigued about what the story was gonna be. The actual gameplay and the way you went about weren't so hot on the other hand. The walkspeed was a little sluggish, especially compared to the turnrate of the camera, some of the look triggers were surprisingly strict, and my biggest peeve was that you could sort of go back to an earlier state. With a game like this, I really would've wished for a truly linear experience.

LD35 — Shapeshift (1)

Promethium by Postcursor Laboratories 2016-04-19T08:37:00

The fire dude was way too strong :D

LD33 — You are the Monster (1)

Happy Mask by Chrisp196 2015-08-25T13:18:00

The mood and look is nice, but a little feedback after the family was devoured would've been great. Also, some stipulation in the controls would've enhanced the experience. Forcing your way trough the tight corridors wasn't optimal, especially because the camera started jolting.

LD32 — An Unconventional Weapon (2)

BED✰HOGG by 01010111 2015-04-28T03:06:00

The game itself ended up being quite simple, but my god, the polish for a compo game.

Stage Invaders by danmcgrath 2015-04-22T09:52:00

A fun little game, nothing too major. This style would've really benefitted from audio though.