Foon → Ludum Dare Explorer → Users → Re-Lo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Bald Dad tries not to die | jam | 1082 | 3.20 | 3.23 | 2.25 | 3.17 | 3.57 | 3.02 | 2.14 | 3.15 | |
| 2021 | 48 | Deeper and deeper | RECONDITE | jam | 615 | 3.68 | 3.33 | 3.18 | 3.70 | 3.77 | 3.87 | 2.19 | 4.02 |
I liked a lot the retro vibe it has. The idea is pretty good, simple but coherent graphics and nice tune and sound effects. I felt that the collisionBox of the pickaxe was to big and sometimes you hit the wall and get killed if the monster is near. Overall great work!
One of the best mechanics i played so far, I loved the game. Player the latest version so i had no problems no complains. Good graphics, good sound design, amazing mechanic and much fun. I wish it had more levels but it is LD. I think you turn this in to a complete game. Great job.
The retro style graphics were well polish, smooth movement and well achieved mechanics. Overall really good entry. A bit short I would have liked to play more. Good job!
Very fun game, i didn't stope playing until I rescued my beloved triangle YAY. I found the mechanic was a bit unfair sometimes but when you remember a bit the simbols of the weapon is pretty fun to play. You did a really good job. Congrats!
I liked the game a lot, the music was nice, the graphic and the general mood of the game are well achieved. I found a bit confusing to start playing in the begining, the crafting system and the objective of the game. Overall nice game and pretty nice mechanic.
Amazing game I had much fun. I don't not why, the graphics look weird but i loved the style it's pretty unique. The voice lines were really fun like they were having fun "uuuuh the forest" then they went to the forest and a monster hand slaped them in the neck and died. I loved it. The problem i found was the resource managment I couldn't teel how much the builds costed, and the smith mechanic, i had to manually tell one of the villagers everytime i wanted something that they were smiths and what they had to build but overall really nice game. Good job!
I almost got a heart attack, nice Job
A beautifull simple game. I cannot wrap my head around how you managed to acomplish those visuals in just 48 hours. The music is calming, gorgeous and fits perfectly. Nice game overall and nice meaning behind it too. I enjoyed it very much.
Fun game to play hehe, i enjoyed but the red guys scared me a bit until i discobered that they are pretty dumb sometimes and i could fight back.
The music is pretty chill and the controls responsive.
The problem that i found is that the camera 0 smooth :(, but i had fun, good job.
The atmosphere is well achieved. The second level with the labyrinth I felt claustrophobia really(that's good). Unfortunately the green boss bugged and my arrows couldn't dealt any damage.. I tried once more but it happened again. Appart from that I had fun. Nice work.
The idea is good, but the game has some problems. I liked that you have to plan your movements ahead otherwise you will lose all the progress. Also is laking in sfx and music(I played the web version), the graphics are not amazing but fits the stile well. While it last i had fun. With music, sounds, more levels and more polish, you wwill have a nice little game. GJ!
Great game, i liked it very much. I miss some sfx for the drill, and the big red ants got stuck sometimes and you had to go to them to continue to the next level but I had fun playing it, great job!
I wish i had more dynoMITE too... fun game and the rope mechanic to go down narrow places was well thought. The voice lines were so fun. The graphics are... lo-fi? Anyway nice little game.
Such a stressfull game, i played with my friend and is a bit hard at first but in the end we kept playing so an addictive touch there, wich means the game is well thought. Congrats with this piece it's amazing for two players.
I loved the music also.
@charliegray Criticism is welcome of course. I think you are totally right, all the mistakes you metioned are accurate. The last level(the one you are talking about) was pretty much rushed in the last hour, changing it now i think i would not be fair to the jam, maybe when the rates end. Btw your review is amazing, thank you for the analysis and the tip! I was looking for a solutioon to the tilemap white lines problem
Stunning visuals and god when I finished I wanted to slap those babies so hard the were too loud i think thats good design ;). The problem i encounter was the irresponsive controls sometimes, but I had fun jumping from the wood.
The atmosphere of the game is well achieved. Love the graphics and the sound design. I couldn't understand all of the dialogs being spanish but i got some of the story.
The final round i played i think a dialog bugged out, with the white guy with a face mask, I couldn't close or follow the dialog.
Anyway i loved the atmosphere you achieved.
I had much fun playing your game. It's simple but the mechanic you got is pretty clever. Simple but cohesive graphics, nice 8-bit music(a bit repetitive). The most obvious problem I encounter was the feedback with your current aviable hammers I think you could add a sound or a visual effect when you are out of them. Overall nice game.
Pretty nice game overall, the music fits, the visuals are good and the felling playing it is amazing, much JUICE. I find it a bit unfair sometimes your default drill velocity is too fast and I couldn't buy anything sometimes becouse i passed the store. And in some generations there was so many bombs that i 99% chance of dying. Great Job.
At first I didn't knew where the theme was because you don't take any damage... and you just have to kill chickens, but when I saw docens of chickens fall from the sky more and more rapidly, I suspected that the frame rate couldn't keep up, I was right. Much fun, i managed to kill 230 annoying chickens. Good work.
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Almost, was my 3rd try in really hard, so that's fun playing a game. I really liked, the idea is pretty cool and unique. It was executed perfectly balancing drill power and rescues.
The only thing that bodered me was the lag, towars the end i think pico8 couldn't keep up with the fluid simulation.
Very unique idea, and pretty well made. I had much fun playing it.
Liked the graphics, the diferent grass and flowers added to that. Good idea but, for me, it was very stressful when you walk far and ripley just didn't go faster than 6km/h :(. Though I enjoyed while it lasted :)
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In fact inevitable, I tried 3 times but couldn't bet this time :c. Very well polished game, is pretty juicy and satisfying to kill those bats. I found the shotgun with high shoot rate amizing to play with. Nice work overall, no complains.
Well, i didn't read the info of the units first and I died like 4 times, but I kept trying until finally I saw the "read info". Then all made sense and I could beat the zombies.
Cool idea, well executed and fun to watch the outcome of the battle. It feels like your decisions affect the battle deeply, and that what a simulation game should do.
I could not find any criticism besides the text, was too small for me.
I pressed F :(
Pretty fun game, at first its not obvious what you have to do but you figured it out quickly. Also the controls when I just spawned felt really weird to me, but again, quicly get the grasp of it and felt very froggy like movement :). The graphics and the door sound specially create a spooky mood that I liked. Well done.
@beefsock thanks, don't know what happened, I thought I added the link... Now is added :)
Thanks @teddyreid I didn't know that the link was missing. Thanks also for finding it and playing. I agree with your criticism, those are things that I'm aware but didn't have the time to fix. Fair criticism, Ty :)
@jcmonkey Thanks for the feedback, I tried to balance what you mentioned with the melee attack, deals more damage and enemies drop always 3 ammo. But it is tricky to not get hit...
@useless-fish sorry to hear that, I didn't manage to reproduce the bug with the melee attack.... but it seems like it is happening to more people. I'm a biit stuck here. Thanks for the feedback :)
@allax thanks! yep, that the thing that I regret the most this jam, didn't come up with any innovative or unique idea... but there is more to come and try :)
@essence thanks for the feedback.
PS: I made him bald becouse baldness is an inevitable thing that you can't delay
I supose it is for the looks, but this reminded me of the good old times of spore :'c
For me, the game lacks gameplay, is more like an idle game. I felt like runing didn't do much of a diference in terms of avoiding being eaten by the preadator.
Despite this and the gruesomeness of the fact that his fate is either starve or being eaten, the game felt pretty peaceful, and I enjoyed the looks, the music and seen the creatures mind their own bisness roaming around.
And the spore feels... :'c
PS: I don't know if it is a bug or a feature, but the predator eats already death creatures numerous times, instead of the ones that are still alive.
At first I didn't know what the heck was "killing" me... thats the only thing i would change, to be more clear that you have to get to the end of the level before the time runs out.
But the game overall is incredibly well polished, pretty full of content with all the items and stats rpg like. loved it. You did an incredible job with this game.
For me the biggest criticism I could make is the sound, didn't have any :/ with a moody theme and sfx the game feel could improve exponentially. Also some cards had descriptions too small to read comfortably.
Overall I think is an interesting idea, a simple but well executed balance with all the cards.
Though simple, the graphics look pretty cool to me. Nice work.