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Danial

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥AQUATIC CAVE ASSAULTjam14603.203.062.793.593.562.502.253.30
201842Running out of space👥Final Wave TDjam8453.152.942.502.943.522.52

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Danial

Danial leaves an average of 7.0 feedback comments each event.

LD48 — Deeper and deeper (13)

To the Center of the Earth by oda 2021-05-08T14:35:42Z ♥ 1

I appreciate the use of PICO-8, and the limitations it brings, but the lack of any sort of advancement meant there was zero replayability. What you did have, however, looked quite nice and played well.

Deepest Ocean by ache games 2021-05-08T14:08:33Z ♥ 0

Not bad. The movement was a little stiff, I recommend adding a little float to it. Also, when coming out of the mini games, it can be a little hard to avoid the obstacles if you near one when you went in. I also had a reward and a mine spawn on top of each other.

Monk D by AleksandarDev 2021-05-08T13:52:56Z ♥ 2

The art is good, but the lack of animations or indication of what is happening is jarring. Also, not knowing where enemies are going to spawn in was a problem.

Little Submarine by Steven Paw 2021-05-08T13:43:56Z ♥ 0

Well done. Simple, but fully thought out.

To The Core by shide 2021-05-03T21:23:58Z ♥ 0

Pretty good. The start is way too slow, especially to make it easy to evaluate for a jam, but I see the seed of a really good idle game here. Perhaps with multiple drills all doing their own thing bringing back resources to buy upgrades. Also, the UI did not work well inside the iframe on twitch. The HUD text overlapped the buttons. But I'm guessing that was no surprise.

'Til Debt Do Us Part by mmickyman 2021-05-03T16:08:20Z ♥ 0

It did take a little while to load, a loading screen would have gone a long way to make sure people understood what was going on. I saw the ending coming, but there are probably a lot of people who don't assume everyone is going through the same stuff. Also, a innovative take on the theme for sure. I hadn't even considered "Deeper in debt".

Deep Mind by JRevel 2021-05-02T14:21:54Z ♥ 1

This was very interesting, but I think the design would work better as a turn based game instead of real time. At the very least the empty boxes should be color coded so I don't have to speed many seconds figuring out what needs to go into the box, causing things to backup rather quickly. Over all, a very clever concept that I think illustrated the point quite well.

Chess Hellevator by BoxedMeatRevolution 2021-05-02T14:10:16Z ♥ 1

Really fun puzzle game. Would be nice to see other types of enemies, but was a fun way to play with the rules of chess.

Sergei the Salvager by kankje 2021-05-01T20:53:43Z ♥ 2

Not bad at all. A little short, but zero grind, which this style of game could have easily had.

SeaSnap by Cral 2021-04-29T15:55:45Z ♥ 2

Really great execution. The feeling of being underwater was spot on, and the sprite graphics looked great.

Hellivator by Billnotic 2021-04-29T15:48:13Z ♥ 1

As others have mentioned, the jumps are a little rough. I also had a lot of problems with the camera moving a little too much. Like when pressing against a wall, it shake a lot. But there is a lot of game here for just a jam. It doesn't seem like it would take much to flesh this out into a sellable product.

Run, Glim, Run! by Neshtyak 2021-04-29T15:36:41Z ♥ 2

Took me several tries to realize why I was dying. Seemed like the water would go away and come back with no clear reason. The art is nice, and as a base of an infinite runner seems like it is going somewhere.

Worm Rampage by StarryNiteGames 2021-04-27T16:03:12Z ♥ 1

Fun and intuitive. Would be nice if there was a little more around the edges, like some feedback about winning. The core mechanics are solid though.

LD42 — Running out of space (1)

DontNom! by itsarabbit 2018-08-14T22:31:35Z ♥ 1

Fun little game. I would say that having time freeze when you go to change planet orbits would be nice, it's a little hard to understand what the force you are giving the planets will do. But I suppose that is part of the challenge.