FoonLudum Dare ExplorerUsers → oda

oda

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds10 Seconds Defensecompo2883.323.223.203.703.302.942.032.85
202250Delay the inevitableSea Level Risecompo4883.093.212.193.592.952.382.75
202148Deeper and deeperTo the Center of the Earthcompo6333.193.172.714.103.452.451.882.75
202047Stuck in a loopLightscompo3703.313.263.733.812.972.352.97
202046Keep it aliveFL0W3Rcompo5963.362.613.154.233.823.76
201945Start with nothingEscapecompo2573.403.612.923.593.212.603.04
201944Your life is currencyHave a Heartjam10542.802.422.152.733.232.173.05
201843Sacrifices must be madeOne Life Ain't Enoughcompo2843.333.503.394.073.183.012.872.86

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by oda

LD43 — Sacrifices must be made

Neon Kata by Marco 2018-12-23T19:54:37Z

Wow, amazing game! Awesome art, sounds and music, really fun to play. The upgrade system reminds me some Binding of Isaac items, I loved that!

God of the Well by Albinobat 2018-12-06T21:53:56Z

Wow, really nicely done. I wasn't expecting to see a metroidvania like in a game jam! I love your art, the little cutscenes are amazing, music is great, game design could have avoided a few tedious back and forth but it's still good.

An advice I can give you : if you want to have more ratings, you really should avoid releasing a game that needs installation, this is really blocking for a lot of people.

Eradicator by Linky439 2018-12-15T21:13:10Z

Wow, amazing! One of the best LD43 game I've played so far, amazing art, great music, smooth gameplay, nice interpretation of the theme. I love small details you added like list of targets and civilians killed at the end!

Tama Gone Wrong by Lucien Catonnet 2018-12-21T15:33:44Z

Haha, great! It begins like a cute little game then... ends in a dark way but still cute, amazing!

By the way, I loved art and music too!

Ludum Dare: The Game by pantoufle 2018-12-21T21:23:14Z

Haha, amazing, as always!

Samurai's Legacy by Simone 2018-12-09T16:24:16Z

Great game! Graphics are amazing, nice music too. Overall physics and hitboxes make the game a little bit harder than intended, but that's great for a first plateformer and level design is really nice!

Sirius Galactica by Call_me_Nutty 2018-12-17T20:25:49Z

Great shooter! For a compo I'm really impressed about the overall quality in art, music, code and gameplay.

Nice job :thumbsup:

Unnecessary Evil by Eva Abollivier 2018-12-29T20:30:57Z

Amazing level design!

I love the fact you can finish the game by sacrificing a character at each level and have to start again with this information that made the second run completely different.

Alpaca's Redemption by Oceanosaurus 2018-12-29T16:16:55Z

Amazing, especially about level design! Too bad I get stuck before what seems to be the last level, by sacrificing gravity change while in reverse gravity XD

Dungeon Clicker by legulysse 2018-12-23T17:02:36Z

Did I just spend the last half hour hitting spacebar? Yes!

Did I enjoy that? Yes, that's a clicker but that's a good one :)

Unicorn Rescue by devharts 2018-12-21T21:32:43Z

Cute graphics and amazing animation! Also glad to see other people using Godot, nicely done for someone unfamiliar with this engine.

Zackrifice by DerLasseHenrich 2018-12-09T19:38:48Z

Great game! Fun and challenging, with nice art, sounds and music :)

Rainbow Cats by Niarkou 2018-12-28T20:59:19Z

Amazing game!

Level design, graphics, music, everything's great!

OhBall by ManTou 2018-12-03T17:14:26Z

Great job! Cool music and art, fun and addictive gameplay, I love the way you've interpreted the theme.

Ultimo Woah by Eric Schmiel 2018-12-21T15:13:24Z

Nice concept, art and sound, but boring level design. All enemies have the same stats, losing one of your two characters leads to an unavoidable game over, you can put a character at the bottom of each lane and kill enemies endlessly. Just adding a second wave with different pattern would have make it more fun. I also found a bug : when your two characters get killed the game stay stuck with no way to reset level. You probably ran out of time, that's a nice start but it really looks unfinished.

One Life Ain't Enough by oda 2018-12-02T20:50:39Z

Thanks for your feedback @malghoul :) There are a lot of collisions bugs I wished I had fixed. But I'm not very experienced in game development, this is my first jam and my first platform game, so I'm already glad I managed to get something done!

By abusing physics engine it's possible to finish the game with only 9 deaths, maybe less ^^

One Life Ain't Enough by oda 2018-12-06T22:55:34Z

Thanks for your feedbacks all!

@morriss : it's my first game jam, but I started game development more than five years ago, but never managed to release anything, then totally dropped it for work the past years, and only get back to it recently. So that may explain why you found that very surprising

@mbc : no, that was not intentional at all XD But that's funny for me to see people playing it are trying to use bugs to finish it with the lowest death possible. It's flaws let appear emergent gameplay ^^

One Life Ain't Enough by oda 2018-12-10T21:17:11Z

Thanks all for your feedback, I too would have liked to do more levels, but I ran out of time and inspiration :p Maybe for a future update!

> @linky439 > I’ve never tried PICO-8, is it easy to use?

I don't know what is your experience in game development and programming. I learned gamedev with XNA almost 5 years ago, so compared to that Pico-8 is fairly easy, lol What I like in Pico-8 is that you have anything to create your game in a single software, from sprite editing and tilemap to sfx and music. But compared to some modern game engine that require nearly no coding, you need to code anything in Pico-8, there's no built in physics and collision engine, no animation editor or things like that. But I think it's really great to get things done really quickly, all tools are easy to use, and it's limitations (128x128 screen, 16 colors, etc.) forces you to keep it simple.

SEVER by lazinix 2018-12-04T21:30:38Z

Great concept! I love how the sacrifices affects the player. As said above, fixing the hitboxes and having some kind of visual or sound feedback when you get hit would have greatly improved the game experience.

Except that I had a really fun time playing it :)

Bye¡Buddy! by Lenny92 2018-12-15T21:04:11Z

Fun concept. Nice physics and mechanics, sometimes it gets a little confusing when lots of buddies get stuck, but I really had a great time finishing this game :)

ANKH by morriss 2018-12-03T22:25:36Z

Just finished it, great game! Cool graphics and nice level design. Keyboard keys are a little bit awkward and there are some strange collisions with grass but excepted that everything is great. I really had a good time playing this :)

Just delete them by Dock Frankenstein 2018-12-23T20:21:35Z

Really clever! Well done :)

Do It for Their Sake by SuperGamersGames 2018-12-19T20:23:50Z

Everything has already been said, great concept, nice graphics audio! I wished the more challenging puzzles, I wished the diagonal move was introduced in some better way, I think ghost bullets don't add the expected kind of challenge, would have been better with another type of turn based element.

Anyway you get a great game concept that could work really well on a full game with more polished level design and new game mechanics!

Samhein Souls by sgergaud 2018-12-17T20:50:43Z

Too bad I have nobody to play with me, it looked great :(

take me up! by minelsaygisever 2018-12-15T20:36:53Z

Great games mechanics, really addictive. And I love the game art too!

The Gods Are Watching by KaisenTheGreatOne 2018-12-03T22:08:38Z

Wow, great game! A little bit hard to understand at first but really interesting once you get it.

Good job!

Death Metal Crowd Pusher by WizardOfOzzy 2018-12-28T20:37:49Z

Heavy Metal Coin Pusher, Yeah :metal:

Burn-Out by Tom Kurcz 2018-12-25T17:51:26Z

Wow! Amazing... And depressing.

Really nicely done!

Sacrifices for Santa by Malghoul 2018-12-03T16:35:38Z

Haha, funny idea, made me laugh a few times :) The gameplay is a little bit too easy and repetitive, I gave up after 5 years, but cute art and animations! I agree with what has been said about the music in previous comments.

LD44 — Your life is currency

missed messages. by Angela He 2019-05-21T20:42:24Z

It made me cry :cry: Well done...

Amazing art and music by the way

Have a Heart by oda 2019-05-21T16:51:24Z

Thanks for all your feedback. I'm glad I managed to get something done despite the lack of time during the jam. I'd do better next time :)

LD45 — Start with nothing

Doors by N4tticus 2019-10-29T20:09:55Z

Great, it's as stressful as in FTL haha :sweat_smile:

The Card Crafter by Grhyll 2019-10-28T21:15:05Z

Great game, I loved the concept!

Dreamiverse by antoined73 2019-10-27T20:03:02Z

I love the concept, really great and the graphics are cute! Unfortunately I wasn't able to finish it because my computer crashed twice while playing it, but I really appreciated that idea!

The Legend of Nothing by Niarkou 2019-10-21T19:52:07Z

What an nice adventure game! I'm always impressed of what you achieve to do with Pico-8, good job!

Escape by oda 2019-10-10T16:51:52Z

Thank you @benjamin, I personally hate this transition because I think it's too harsh, but I really wanted to keep this background evolution while progressing ^^

And also I'm really glad to see someone who worked on games I really enjoyed in the past playing something I've made!

Escape by oda 2019-10-17T20:47:34Z

@phoenix-fireflower : thanks for your feedback :slight_smile:

About the comments, the first one has been published before the end of the game jam, when the ratings weren't opened yet, but there's still one rating missing. I don't know, maybe someone forgot to give a rating :confused:

Escape by oda 2019-10-29T19:48:15Z

@amerigo-gazaway Thanks :) To answer your question about music, yes it needs to be created in Pico-8. And because this is a virtual console there's limitations, only a few instruments available, 4 channels and a limited memory, like there are limitations about the code size, the colors you can use, the number of available sprites, etc.

Stickymoji by Lord Ean 2019-10-28T21:27:14Z

Nice little game with an innovative concept. I hope you'll get your 20 ratings before the deadline

LD46 — Keep it alive

Livefire by lonewookie 2020-04-21T20:17:48Z

Great game! It took me a little while to understand you have to put pieces down quickly to keep the fire alive, haha ^^' And you really did a great job on pixel art considering the Pico-8 limitations!

Another f****ng escort mission by dodormeur 2020-04-21T20:53:44Z

Aïe haden't loafed so hard since a longue time, fanke iou very mutche !

Work from home - rat battle! by knason 2020-04-28T20:48:34Z

Yay, I finished the year with $190!

Nice little Pico-8 game, some cheap sound effects would have been great to give it more life, but great work, that was fun playing it!

FL0W3R by oda 2020-04-21T20:04:51Z

Thanks for your comment @lonewookie, you're right it can take a long time for the flower to grow, so I added something about it in the description, because the game is not intended to require your full attention all the time, like for real plants :)

FL0W3R by oda 2020-04-21T20:44:54Z

@gallahron & @dhim : yes, the soil become yellower if it is too dry, and darker if the plant is overwatered. The stem also take a different color when the plant is about to die soon.

FL0W3R by oda 2020-04-21T21:04:51Z

@connor0wolf : there's no end state, whatever you do you can't keep things alive forever...

@dhim : there's only this flower

FL0W3R by oda 2020-04-21T21:10:29Z

@moomka : I don't know too, maybe I wanted to use the two buttons available with Pico-8, or I anticipated people would like to speedrun it XD

FL0W3R by oda 2020-04-21T21:13:46Z

@sheetcode : if you saw the flower, you didn't missed anything :)

LD47 — Stuck in a loop

Soulbound by benjamin 2020-10-07T21:05:27Z

Pure genius !

LD50 — Delay the inevitable

Need for Sleep by dodormeur 2022-04-20T22:22:27Z

Great game, now I want to quit my job, haha, well done :laughing:

Ydunian Prune by MateusBoga 2022-04-20T22:17:14Z

Very nice incremental game!

Mechanics are good and art is amazing! Really well done, I loved the twist for the real ending, haha :smiley:

Ghost In The Washing Machine by foxxy 2022-04-20T22:20:14Z

Haha, I laughed so much playing this game :laughing:

Well done!

Desktop by eyedromeda 2022-04-16T21:17:57Z

Wow, I tried using Godot to make a game with a text chat with similar mechanics a few years ago, and I'm really impressed how you managed that, paths between dialogs, typed deleted words and all, that's amazing! I just read the source code, that's very smart, good job!

Seed Of Time by theStoff 2022-04-20T22:18:43Z

One of my favorite for this game jam, amazing art and animation and great challenge to beat!

LD51 — Every 10 seconds

TchouTchou: the game by sebbernery 2022-10-04T20:10:00Z

It took me a while to understand what to do, haha

We are not used to take decision so fast in resource management games, that's an interesting concept!

Great work on graphics and souds by the way, well done :thumbsup:

10 Seconds Defense by oda 2022-10-04T09:13:36Z

Hi @lonewookie thanks for playing my game.

Yes you undertand it well, towers are firing every 10 second after you build it, so you have to anticipate where the enemies will be in 10 seconds, and also time tower placement depending on nerby towers timing.

But overall the game is very difficult on purpose. Even if in theory you can kill all enemies (there is only one more enemy each wave, and you can place a new tower every 10 seconds) it's almost impossible to destroy them all after wave 4 or 5. And it's impossible to destoy all enemies after your first tower upgrade since it costs 2 orbs but only kill one more enemy.

10 Seconds Defense by oda 2022-10-06T20:06:20Z

@skyward4d Yes it's always better to place a new tower than upgrading one. I ran out of time for balancing the game like I wanted to. At first upgrade cost was one orb, but since it gives both a biggest range and one more kill it made the game way too easy, haha

Since you get an orb five seconds before each wave on ennemies and upgrading gives you 0.5 kill/orb (instead of 1 kill/orb for building) it become impossible to kill all attackers when you start upgrading. But sometimes, mainly depending of the generated path it can be more efficient to upgrade a tower than to build a badly timed tower...

10 Seconds Defense by oda 2022-10-06T21:35:00Z

@wetburritosupreme it's totally random, generated when you launch the game

Day and Night by LadyMistLeaf 2022-10-06T19:30:11Z

Wow, impressive work coding it from scratch in javascript !

Paper Prison by Fifut 2022-10-04T20:41:38Z

I'm glad the guards aren't worried to hear me flush the toilet six times each minute :sweat_smile:

Great game, I love the hand-drawn graphics!

PS : I read your previous comment about keyboard layouts, if your game don't use A or W keys on a french keyboard you can safely bind Z/W to up and A/Q to left to safely support the most used layouts in the world