FoonLudum Dare ExplorerUsers → Call_me_Nutty

Call_me_Nutty

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingMerge 'em Warsjam6003.423.413.603.403.002.873.183.00
201843Sacrifices must be madeSirius Galacticacompo1153.713.862.923.553.703.763.013.54
201842Running out of spaceDOS: Deletion (of) Old Stuffcompo4333.253.033.453.362.512.692.91
201841Combine 2 Incompatible GenresJump and Drawcompo6152.862.803.123.503.023.312.722.72
201740The more you have, the worse it isJonny; Life of a Procrastinatorcompo6502.562.262.602.332.912.843.312.77

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Call_me_Nutty

LD40 — The more you have, the worse it is

Superhero Problems by boddiul 2017-12-04T16:39:21Z

Hey, this is a very good game for the Compo. I loved whizzing around the city raining hellfire on ~~innocent civillians~~ villains. Flying was very responsive and enjoyable, warping was extremely fun and in general, it's a very, very fun game. The game also has beautiful pixel art, the background really adds some depth to this world and in general, the game looks and sounds great. My biggest gripe with this game is its difficulty. I've never felt in great panic during the game. In fact, I think I only lost more than half of my health once. I eventually conceded at ~~100,000 dead civilians~~ 44 dead villains otherwise a very, very enjoyable game. Well Done!

Steam Paralysis by Nammflow 2017-12-05T19:19:36Z

Nice little infinite runner. I really like how you made a link between Steam and the theme, making something very special and interesting. This game was a lot more addicting than I first anticipated which is great! I think that you have a great idea for a game but it's missing some needed Audio and Graphics improvements especially. If you improved the game in those areas you would have a very special little gem of a game.

Loot n' Scoot by Nick Rafalski 2017-12-04T21:26:12Z

Neat little game. The main mechanic and general idea is definately the strong point of the game. The programmer art actually adds a weird feel to this game (it's a good feel). The music I found was slightly repetitive but didn't get in the way too much. Something that somewhat bothered is the fact that the sherrifs don't care to stop when your unloading your gold! Otherwise a very solid game that has a great future if there were more features and a bit more polish. Well Done!

Hoarding Havoc by Bookworm31 2017-12-04T16:57:49Z

I'm setting up a rock fund so I can get all the rocks! Otherwise a nice little card game with a nice twist that beautifully incorporates the theme. I liked the retro sound effects, added some nice authenticity to the game. It felt pretty empty after a while since the pacing is a bit quite slow. Still a very solid game.

Drink For Money by Wizcas 2017-12-04T17:15:52Z

Solid little game. I'm a big fan of the Art Style. The card-boards matched with the 3D items actually work a lot better than most may think and adds a very unique charm to the game. I love how you incorporated the theme into this game. I think I got 3 or 4 out of the 7 endings and they were quite charming in their own respect. Sound was quite insignificant I thought but Gameplay wise I loved managing my little bars at the bottom there. Good Job overall! :)

Lord of High Fives by Nathaniel Tan 2017-12-04T17:26:29Z

This game I think definitely has the foundation of a very nice little game but as of now, it felt a bit like the game was slightly barebones and a bit empty. Certainly felt like Art was missing in some places and the fire has a slightly confusing hitbox. Again a nice foundation for an interesting concept just missing certain pieces.

More Research! by Zipp 2017-12-09T11:00:43Z

Pretty interesting puzzle game. It's very much your classic button opens/closes door puzzle game but set in space. Personally I can tell a lot of effort was put into this game but I think it was put into the wrong areas.

First of all I would like to say that the asthaetics of this game are great. The pixel art is very well done and consistent! Very consistent (though I thought the background was a bit 'too' starry). The music though a bit quiet added some nice atmosphere and it really does tick that mood box quite confidentaly.

However, I found that for one, the camera follows the player a bit too slowly, I can see this game being nauseating for some people as a result. It was a bit finicky sometimes getting the items into the ship also. I found that slowing the player down when they held an item was a good way of conveying weight but personally I found it a bit too harsh on the slowing down. I think my biggest problem is that beyond the nice atmosphhere and pretty graphics the actual game is kind of missing. The thing that makes puzzle games so special is their abilty to make you rethink everything when a new challenge or obstacle appears. I made it pretty far into the game and most of what I found were simple button puzzles.

I think that this game needs a few more puzzle mechanics but otherwise it's a pretty solid game that has a good foundation for future updates.

Paint all the Colors by Thomas Molby 2017-12-07T17:33:28Z

Pretty fun game. I like the mechanic and the main setback you have, it fits very nicely with the theme. With the limitations you have you end up creating quite abstract drawings especially when you don't get the colours you would expect to get. However I did sometimes find myself just scribbling a bit on the sides as the difficulty does ramp up quite a bit, I think there should be more of an incentive to drawing somewhat accurately even though I can understand why you wouldnt have time to implement this. Otherwise well done! :)

Deadline by Sholf 2017-12-04T17:56:13Z

Really cool game. I love the writing mechanic, it really adds another layer of challenge on top of the whole; whack em thing. The game was really nice to play and I had absolutely no issues with the controls (in fact it was kind of satisfying churning out paper after paper) the power-ups were an awesome addition as well and the music added some nice depth. In terms of what to improve, I'd say that a graphics upgrade is needed (the play looks very bland for example). Otherwise a very, very solid and good game that has great potential. Well Done.

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-04T16:51:21Z

I realized that that would be one of the issues that people would have with the game. I was going to add some hints here and there but unfortunately I ran out of time.

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-04T17:00:22Z

Thanks, @AlexHoratio I also felt that the movement was a bit too slow for my liking after a few runs of playtesting but my gut instincts told me to keep it in. Animations are definitely something I struggle with and I didn't even think of adding any particles or screen effects. Thanks for your feedback :)

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-04T17:01:14Z

@bradur I definitely prioritized humor in this game. It's difficult to laugh at your own jokes so I'm glad you enjoyed it :)

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-04T17:30:06Z

@kerneltt Thanks for your comment, yeah I definitely felt like gameplay would be a big issue with this one. There should definitely be a better response to your actions but it doesn't seem like I thought of that beforehand so the points and rank system was the only real reward for playing.

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-04T19:01:25Z

@lot9s I definitely agree with what you said. Again I wish now looking back on it that I would have found some way to convey the information to the player better rather than hiding it. I was going to have some visual indicators when you ate some of the junk but unfortunately, I ran out of time. Thanks for the feedback :)

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-05T08:07:20Z

Thanks @Bookworm31 yeah looking at most of the issues people had its pretty clear to me now that a quick tutorial or atleast some icons would have gone a long way. I'll definitely remember for the next Ludum Dare.

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-05T21:18:30Z

@Sanguis Thanks for your comment, glad to see that someone made it all the way to GoodAss (dedication :p), yeah through my own stupidity it's actually impossible to hit 10/10 (my bad) unfortunately I lost this game's source code (before you say GitHub... yeah, check for yourself) so I can't fix it. But thanks anyway :D

Jonny; Life of a Procrastinator by Call_me_Nutty 2017-12-29T08:44:56Z

Thank you everyone for playing my first Ludum Dare game :D. I'm going to take all of your feedback on board so next time I can make something even better. Thanks guys :)

Chick'n Invasion by NoeTheLazyDev 2017-12-04T21:12:45Z

Pretty solid game if you ask me. I have to say the biggest strongpoint in this game by far is the presentation. I mean the UI is beautifully laid out, the menu's are well done and the music is funny but not eye wrenchingly annoying. I must say though that for a game that's meant to have a lot of replay value I found myself become increasingly less interested as I kept playing. I think that the core mechanic is there and its well implemented but it's missing the umpf it needs. I feel like progression is very slow and the game really only starts to pick up when it becomes incredibly difficult. Not like difficulty is necesserally a bad thing I just think that the game only becomes really fun when it's too difficult for me to progress any further. Nonetheless its a very nice game and definetely something that can be picked up again in the future. Good Job :)

Overburdened by LeoF 2017-12-04T17:41:55Z

I like the idea of you fighting against your instincts and coins being your enemy (also fits quite neatly in with the theme). Graphics are nice simple but I found an issue where the restart button would go behind the floating islands. A big issue I had was that the controls felt very unintuitive and sometimes straight up unresponsive, I had very little control in the air and it felt a bit like I was battling the game instead of playing it. An otherwise nice concept which was executed quite nicely though I wish that the controls as I said were polished up a little.

Also sometimes when I picked up a coin it would count as 7 or 8 (for some reason)

Flight of the Shaperate by Skibisky 2017-12-04T16:02:54Z

Quite nice little fast-paced shooter. I agree with Falk and Zinkler that the controls felt quite sensitive and very jank at points. I quite liked the sound effects and fit in quite nicely with the game. I also found the UI quite unintuitive (everything at the top) in fact I didn't even notice it until my second playthrough. I think it would make a very nice game if the controls were a bit heavier and the UI was a bit more, nicely laid out.

Office Escape by Korpokrowa 2017-12-05T17:58:54Z

Difficult game to understand, I know it's one of those, "Find all the 20 ways to kill your ----" but I couldn't get very far in the game at all since it seems... empty. I mean it seems like spamm clicking randomly is the best solution for finding out what you need to do. There should definetely be some visual indicators or some hints. The Graphics are fine and the Music isn't actually that bad at all. I think that if you had some more time on this game it could've ended up being a lot better and much more playable. But Good Job either way :)

POLAMI by Faloon 2017-12-09T10:34:43Z

Interesting puzzle game to say the least. I think this game's strongest suit is its mechanic. It's simple but can be addicting if executed correctly. I quite enjoyed the challenge in the post 100 points stages and it became pretty interesting at that point.

However I think that this game struggles severly when it comes to pacing. After a few minutes of trying to understand the game I quickly realised how slow the game was, it was way too easy, this would go on for the next few minutes or so. However when I reached 100 (which is where I thought of just quitting) the game picked up in incredible speeds and it basically became a reflex test. Would be much better if the speed picked up more gradually.

The graphics are simple enough for what the game is but a nice music loop would have been nice. Otherwise a good first puzzle game for the compo. Good Job :)

Let's mix some drinks! by Sintel 2017-12-05T17:41:17Z

Very well done game. This game certainly fit the theme well and had a weird but brilliant vibe to it. Definately ticks all the boxes for a great experience and all of that in the compo as well. You really outdid yourself with this one. I really liked the drawings (fit very well) and the lack of music actually made the game better in the end. Good Job.

Let's mix some drinks! by Sintel 2017-12-05T18:02:40Z

@Sintel I mean in the sense that this game has a very subtle dark overtone and the fact that there is no music reflects that quite well. Still gave you 3.5 in Audio regardless since I quite liked that amplifying sound effect as you became more drunk.

Five Star Dining by arcadia 2017-12-04T18:21:01Z

Very intense game, I like it. I definately feel like I'm in a rush and the game makes no mistake in telling you that when you have a bunch of bubbles, waiting customers and dirty tables. Something that somewhat irked me was the fact that it was difficult to click the plates of the customers sometimes (would have been much better if you clicked their head). The Art could have been improved and so could the Sound but in general it was quite gamey but in a good way.

Corporate Ladder by ConorOD 2017-12-04T16:21:32Z

Wrist hurts, this game is very clicker(ish) has a very certain Adventure Capitalist feel to it, you start small but slowly build your way up. I think this is the kind of game that would work really well on phones but on PC it's very awkward. I like the simple pixel art graphics, it all blends in well together. I find it a tad bit awkward how I seem to be able to take infinite days of sick without any repercussions (at least from what I've seen). Overall a pretty nice clicker game that would be even better if it just had straight up more content.

LD42 — Running out of space

Sticks and Stones by harark 2018-08-16T17:37:03Z

A short but very powerful game. The audio is dark and creepy the sprite is oddly fitting and the way the text is used as a metaphor is very clever. This "game" is definitely not something I've seen before in a Jam.

Mini Micro by HuvaaKoodia 2018-08-16T18:16:10Z

This game gave me serious Mini Metro vibes, luckily I loved the style of that game and I love the style of this one! The mechanics here are extremely well thought out, RAM, CPU, Transistors (I think) all created a really challenging game. The music, while uninspiring was at least calming my brain which at that point was in overdrive. I would have liked the ability to choose how fast a level goes (since in some parts the game goes too slowly), trow some polish on top and you have a really fun brain killer game.

Endless Game by gmaker 2018-08-13T09:19:10Z

This game was very fun to look at and listen to. The particle effects were very well done, the sprites were consistent and drawn very well. And the music, oh god the music! It was amazing!

I think the game needs some more work on the gameplay side of things. Maybe a mechanic or two that add an interesting twist on the genre, so it stands out among the rest of the endless runners.

It's a very solid game with amazing visual and audio work. I did encounter one bug where I got stuck on a rock, but I didn't encounter it afterwards. Well Done!

TeTrans by BoltKey 2018-08-13T08:01:55Z

This game definitely had a lot of strategy inolved which was quite nice. Planning out your routes and the cargo you will take took some thinking. Obviously some music, even a simple loop would've been nice. I liked the amount of gameplay polish with the UI and everything. A nice submission.

Super Responsible Parent by dietzribi 2018-08-16T15:11:35Z

This was such a damn brilliant idea! The humour, the controls, the music, everything about this game was perfect. I also loved the trashy vibe this gave off with the art and animations just added to the humour. I need more levels! This is such a great game!

Break The System by firellon 2018-08-16T09:26:51Z

This game had some really nice polish. With the ambient chatter, the graphics, it was very clean to say the least. There were some things that bothered me (since you're asking for critic I'll focus on that), first, the font didn't really fit the rest of the game, what was that, Arial? Remember, using fonts doesn't break the rules so try and find one that fits the style of the game a bit more. Speaking of text, if a person said more than one line and you talked to them twice in a row the text would clip.

I really liked the music but otherwise the game felt... empty in the sound department, I would've loved a really satisfying glass smashing sound or shooting sound.

I was a bit confused initially as to what certain items were. Someone was asking for ID so I looked around and found some paper, I guess it was any old document? A little tooltip at the bottom to tell you what an item is would've been really nice.

There's definitiely some potential here for some interesting puzzles. You don't see a lot of 2D detective/ spy action games so it's nice to see something new from this game!

Warp Tunnel by TheMonsterFromTheDeep 2018-08-13T06:46:22Z

Hi Monster!

I was going to play your game but I get some errors when I try and launch it.

ptthreadGC-3.dll missing

SDL2_mixer.dll missing

SDL2.dll missing

I'm not sure if thats on my end or not but it's stopping me from being able to play your game.

Warp Tunnel by TheMonsterFromTheDeep 2018-08-13T15:57:18Z

@themonsterfromthedeep ok! I'll make sure to get playing when you're done!

Warp Tunnel by TheMonsterFromTheDeep 2018-08-13T16:58:43Z

One of the best games I've played today. I had a blast playing your game. At one point I had to question if this game was even made for the compo. There's just SO MUCH content. The way the new enemies and weapons are introduced is done in a way that the player has just enough time to study their unique attack patterns. It was all so polished as well, everything from the Hyperspeed sequeuences to the art and colours, it was SO clean.

Now, I was originally thinking of giving this a 5* overall but I physically can not bring myself to mainly because the most glaring issue with the game is the "We'll just put a giant wall of bullets" level design in the later stages of the game. I actually made it to the final boss but when he sticks out like 10 ships in one swoop... you know - I died. Either make the whole game a bit larger (if you know what I mean) or give the player a shield ability of sorts.

Otherwise, there should have also been a better way to tell the player they took damage. It gets pretty hectic! So it's difficult to hear the player damage noise. A red flicker should do the trick.

Great entry! I hope more people find your game!

SQUASH KILL by Smithy 2018-08-13T08:38:31Z

It's a fun idea and it's actually pretty fun to play! The crushing is brutal but satisfying as hell. The controls need some work, I'm not very convinced by the "turn on your own axis" movement system but I got into it after a while. With some polish this could be a pretty fun little game.

SQUASH KILL by Smithy 2018-08-14T09:50:31Z

@smithy Hey smithy. Just a quick heads up. If you read the rules it states that you're allowed to fix any bugs or adjust any unexpected behaviour in your game even during voting. You just aren't allowed to add any new features to your game.

LegDos by ChaosTheLegend 2018-08-14T20:59:40Z

I think this game needed a bit more playtesting as I think some of the mechanics are overshadowed by others. I decided to buy a game which took up a lot of my hard drive. Ok, I bought the game, I'm not too sure what advantage it gives me but cool. Let me work a bit so I can get money and up my hard drive storage. I never seemed to gain money? I would get a good amount and then taxes would swoop in to bite me in the ass. So the whole experience felt... slow? My first LD game was actually a resource management game as well (a poor one at that) so I know it's difficult to balance these games in the time given, so if you want to keep working on your game I say first things first work on the balance and explaining the mechanics in a bit more detail.

This game does have quite a lot of charm though, with the spin-off names actual LD Jam games (my game is actually called DOS as well which I thought was pretty funny) and a familiar interface if the core mechanics are worked on a bit this could potentially be really fun.

Grid Locked by DrunkardWolf 2018-08-13T07:01:09Z

Hi, Drunkard

I just had a play with your game and it's a lot of stupid fun. It's very hectic and I love it. The shooting has a lot of juice to it, the sound effects are on point and shooting those damn spheres was so much fun. The graphics also had a really nice simple style to them.

I did have some problems with the framerate though. This was especially noticeable in the later stages to the game which I can only attribute to the particle effect, I would tone down on those. Another gripe I had was that once you ran out of the first few tiles (awesome interpretation by the way), you were basically playing for the last few points until you eventually died. I say, kill all the enemies on the screen when you get hit so I can get my bearings back together. Finally, I'm sure there was a pattern to the tiles destroying, however dying because you were on that falling tile when you got hit was infruriating, you could mark the tile that's about to fall red and give 2 or 3 seconds to get the hell out of there.

Otherwise, an extremely fun and hectic shooter with a great interpretation of the theme only adding to the tension. The highest score I got was 1407.

Super Dungeon Freakout by karmafarm 2018-08-16T08:33:05Z

Seen as your just starting with gamedev (I presume) I applaud you for taking in a Game Jam on your own. I hope you learned a lot from it. The way the shield was implemented is something I'm sure I wouldn't have been able to do a year or so ago and it's actually a really novel concept with a lot of potential.

While the game has music and sound effects, let's just say - they didn't exactly fit? When I'm thinking of trying to escape a dark and desolate cave heavy rock isn't exactly the first search result that returns to my mind. The jumping sounds were too human as well (a simple "boing" would have sufficed). However! Your game still at least HAS both of those things and they weren't obnoxious so you're already ahead of around 40% of all games in the sound department.

I found a glitch where if the player isn't able to use his shield (hugging a wall for example) the game queues the action until I can throw it. Ladders were a bit shoddy I found, if you want to implement ladders I recommend you reduce the players horizontal force (or completely lock it) as they feel a bit floaty.

Lastly I found the game painfully difficult. You need to keep in mind that the person playing your game didn't build it from the ground up. I recommend you get someone to playtest your game to see how they react to different situations.

Overall, don't be down on yourself, as long as you tried your hardest and you were proud at the end it all went to good. My first LD Compo was my first serious game, I don't recommend you look :D. I really did enjoy the shield mechanic, if you want to keep that idea for a later project I recommend you do!

Super Dungeon Freakout by karmafarm 2018-08-16T09:04:48Z

@karmafarm Oh god animations. Animations with Unity is pure nightmare fuel, good luck with that. But it's good to see that you learnt you a lot and had some fun too! It only goes up from here.

Super Dungeon Freakout by karmafarm 2018-08-16T09:06:07Z

@karmafarm Also, (sorry for the double post), if you want to fix the shield throw bug I recommend you look into Raycasting. Simply cast a ray and check if the shield will collide with any wall upon throwing.

Big Crunch by wolderado 2018-08-14T09:16:04Z

What an awesome way to execute a runner game with the camera. The controls and movement all felt responsive and fluid. I'm going to assume the levels are procedurally generated but the fog effect was extremely well done as it gave an idea of the ever-expanding universe you're in. I quite liked the music as well though it didn't give me that "adventure in space" vibe. Maybe some more elements that you can encounter in space and this would be a really fun and enjoyable game.

Scape Espace by Belonzik 2018-08-16T12:53:32Z

Game is very nice looking, great combination of genres and very fun to play. I think the only thing this game is missing is a soundtrack that fits the fast paced runner style of play better. Very good submission!

We Are Millions by Blizary 2018-08-14T21:17:52Z

I played this game a lot more than I would like to admit. Killing hundreds of bears with one nuke is awfully satisying. This game would do great with some extra content to keep people playing till the end; more people, more abilities this game already has a lot of charm (bears on rafts 10/10). Main issue is that the performance tanked to a near halt at one point in the game. I'm going to assume you made every entity independant (it's own set of scripts and everything) which would probably be it. Some of the abilities in the store are painfully difficult to select (the nuke near impossible and that last one seemingly impossible) can't tell if it's intentional or not. But I still had fun buiding Build-in-Bears Republic and then nuking it to oblivion for my own capitalist needs.

The Red pixel by RainbowKappaGames 2018-08-16T09:53:32Z

Nicely polished though sound effects and music was missing. You need to work on those insufferable blind jumps of doom. The 5 levels available were pretty large so good job on getting so much content out there. The movement was pretty fun especially the super tight walljumping. The RAM mechanic is a novel concept but not integrated enough into levels, I just forgot about it at one point. It's a still a really good minimalistic platformer!

OVERKILL by earnso 2018-08-13T14:12:29Z

Really nice visual style, I love the way enemies broke up when they died. I think there needed to be a bit more though to the gameplay, it seemed to devolve to, "hold mouse to win", maybe some ammo management? A shop with upgrades between waves? As @paden-shorey said being able to fire in more directions would have helped with those flying enemies. But I really love the artstyle and you should keep working on adding more content.

Dis-mantle by ConorGrocock 2018-08-16T12:27:38Z

It's an interesting concept, one I don't think I've ever seen before. The game would have been a bit more challenging though if the player didn't have infinite reach. I like the music, it fit the game pretty well. I wasn't that much of a fan of UFO's spawning and instantly shooting me but otherwise with a bit more work it could be a lot of fun!

Binary Odyssey by Falk Bruskeland 2018-08-13T12:49:24Z

Very well polished game. The movement, the UI, the artstyle it all was very clean. The game had some really nice visual effects (rocket launcher) and some great weapon variety (ROCKET LAUNCHER AHAHAHA). I found the first round quite difficult and the following ones easier, so I think the pacing needs to be reworked a bit. The music didn't really get me into the game either, I think it was a bit too dull (the audio one not the "boring" one) and not upbeat enough. Otherwise, had a some fun playing this one. Also congrats on early 20 votes.

Vain by Tudvari 2018-08-15T16:24:06Z

The first game I found that tries to go for an uncanny valley style of game. I wasn't a fan of the blind jump every now and again. I like how the music is constantly messed with and has an irregular rythim, it's difficult to tell whether certain sounds are from the game or the music, so you definitely ticked the "Confuse the hell out of the player" aspect of the uncanny.

I think it was missing the terror aspect though. The player constantly being in fear of what the game may do next. That long bridge segment was a perfect time to add in a speed up or a glitch to the music. A good example of a game that perfects this aspect is Doki Doki Literature Club, if you want an example of what true fear of the game feels like I recommend you take some notes from it.

Otherwise, this has a lot of potential and something one can work on to perfect it.

Deep Heat by gwinnell 2018-08-13T07:23:13Z

Loved playing this one.

I think the thing that I appreciated most about this game was how well the mechanics were though out and implemented. The Fire and CO2 added a whole nother strategic layer on this game. Coins were easy to get but it meant that the you were always upgrading and playing slightly differently than last time. The music kept me hyped the whole way through and it was actually quite difficult.

I do think there could have been a better to implement the "You have a limited amount of Fire and CO2" mechanic (by the way I beat the game and got all the upgrades), possibly, putting out 2 or 3 Fires gives you one back? I know you didn't want people to beat the game on the first try but I think there could've been a better way to do it. Some screenshake would've made the game a lot more satisfying and juicy as well.

This is a very good submission with a lot of potential. Good Job on this one :)

We Need Space! by BigJigglyProductions__ 2018-08-13T09:48:36Z

As @listonos the UI needs some work, I coudln't figure out exactly what to do so I ended up basking in the glory of procedural generation. Very well done for building that during the Compo. With some polish on the presentation it could be a very fun space management game. Also, an option to turn off motion blur would be very much appreciated.

Alone in the Sea by Ephoria 2018-08-13T09:10:57Z

Echoing what everyone else said, the Jumping was very unresponsive. I did like the main mechanic of the game and I think you can build some interesting challenges out of it. It has a nice consistent visual style but is missing audio.

It's a good proof of concept and with some more work could definitely have some fun gameplay.

Also, you forgot to post your source code.

ReMind LD-42 by EvanM 2018-08-13T14:31:06Z

This game was very good at building suspense with the black on white colors. Simple sound effects and a brain and thoughts being used as symbolism was great. Some ambient sounds could've really pushed this game into the "ultra-moody" category I feel so well done in that department.

While the slow text builds suspense it was way to slow for my liking and I grew tired of basically waiting for text to appear. The game in the background didn't keep me interested in the downtime between text as there wasn't much variety or much of a challenge. I'm sure there is an interesting story here but I couldn't bring myself to go beyond ~50 points.

It's a good narrative game with a few flaws, these are small issues and if you can iron them out you can make a really interesting story driven game.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T06:03:39Z

@dk5000p Thanks for your review! (First!). To help me narrow down the problem what level/s did you find most difficult? I'll make sure to tune it down.

Also damn! Of course! If I'm suddenly not building html anymore I need to have some way to exit the game. Thanks for pointing that out!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T07:36:56Z

@drunkardwolf Thanks for the comment! I'll definitely work on that pacing in my super quick post-jam hotfix. Thanks for playing!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T09:01:38Z

@ephoria Thank You!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T09:21:31Z

@jole Thanks for specifying the level. I actually struggled a bit myself on Level 2, I'll make sure to tone down the difficulty on it a tad bit.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T09:22:14Z

@jole I was a bit short on time near the end so I didn't have time to fine tune the build but I'll make sure to do that!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T09:23:25Z

@memel06 I really struggled finding an art style, I ended up going for more of a simplistic minimalist look, though I do agree that the levels need a bit more decoration.

Thanks for the feedback!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T09:24:44Z

@falk-bruskeland I'll see if I can get the game working on more resolutions, currently it only properly works with 1024x768.

@ajay-2002 Thank You!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T09:33:52Z

@ravenflame Will definitely make the first few levels easier so the player can get a good feel of the controls, thanks for playing!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T09:51:23Z

@rebdc Oh I'm chuffed thank you so much! I'm definitely going to keep working on the game in the future. An exit button will be added as well no fear!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T11:49:32Z

@somuch Thank You :)

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T11:51:35Z

@svenardocom Github decided to remove a bunch of my files from the repo for some mysterious reason. I'll have to try and find a way to get those back online

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T11:52:25Z

@mrjorts Sorry about that! My audio tools here on holiday are sub-par compared to those at home so it's difficult to mix the audio correctly.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T17:04:59Z

@phantomopenboxing Just jump on the platform above you, jump on the one to your right where there is now probably a gap, jump over the gap and the the hub. It's all about speed and accuracy.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-14T06:55:14Z

@themonsterfromthedeep oh. Is that why everyone was failing level 2? Ok, I'll have to present that mechanic more literally then. It certainly seems like I need to work on presenting mechanics to the player so they have a good idea of what may be possible and what 100% isn't possible.

@stateoff I didn't realise the sound would be so ear grating, I'll definitely change that after the Jam. Also, I most certainly will keep working on it after the Jam, I do still have lots of ideas for how I can integrate the pointer into more levels.

Thanks for both of your lengthy reviews!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-14T08:13:56Z

@wongkongphooey Thank You!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-14T09:19:12Z

@guardhei Seems like a lot of people are struggling with Level 2, so no worries! Also thanks for the feedback!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-14T11:40:49Z

@tudvari I find that arrows + X work better since your hands become less squashed. I found that putting my index finger on X and my thumb on space was the most comfortable. But to each their own.

@geeitsomelaldy I'll include some more control schemes in the post jam version. I didn't think of people naturally pressing space thanks for pointing it out!

@susanto Thank You!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-14T16:03:07Z

@matzetoni oof. I didn't really realise the scale of the difficulty, I was aiming for ~60 deaths per person.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-15T11:19:40Z

@dcrdro @nikasxirtla Thanks to you both!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-15T14:11:18Z

@keyurrana @aplite I'm definitely going to work on the pacing and difficulty ramp for the post-jam version. It's great to see though that you still had lots of fun :)

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-15T16:32:25Z

@yngvarr I was trying to think of some interesting ways of allowing the player to mess around a bit more in the levels but it takes a painfully long time trying to create and think up such levels. In the post-jam version I'm definitely going to allow the player to mess around a bit more with the mouse pointer.

The whole collision detection glitch is partially my fault since I still don't know how to implement a proper jumping system. I tried raycasting (as I have in previous projects) but the way I implemented it meant that when the player jumped since the ray was still in contact with the ground it recognised it as having landed. So if I gave the player 2 maxJumps it would actually be 3. I ended up just going for collision detection and checking the players y velocity which is why level 2 is the glitchiest and also why hitting a wall creates particles.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-15T21:05:44Z

@lereveur Thanks!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-16T00:25:56Z

@boltkey Don't worry! A post jam version is in the works.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-17T11:32:24Z

@projectmakers Hell Yeah!

@sidewalksleeper This is my first game where I actually had to remember making a good difficulty curve (my last game doesn't count since that felt like more of a proof of concept), I completely forgot to actually give the players one or two starter levels so they can get to grips with the controls, instead I gave them a confined, fast paced level that gives the player no time to get his bearings together, I REALLY messed up on that part.

In the post jam version that I'm working on currently I have mostly fixed the collision issues, the ear rape landing sound on Level 2 for example and particle effects have been completely fixed but I'm still not satisfied with how the general collision detection feels.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-17T11:48:56Z

@inferture Thanks for the insightful comment. For my post jam version I'll certainly be focusing on making introductory levels which solely focus on one new mechanic so your scenario doesn't occour again. Thanks for playing once again! :D

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-17T12:01:22Z

@nam-nguyen - Death sound is getting patched in V1.2 today (eek, maybe not, Unity Collab doesn't support branching and I'm a bit uneasy about making 2 projects under one repo since work for V2 is already underway) - Thanks for the video, I was actually painfully googling for a solution during the Jam but couldn't find any resources (I'm not a video tutorial type of person) but I'll get watching! - I was really unsure for what kind of character I wanted to go for. I ended up making a transistor kind of character which doesn't even fit with the damn story! (The game is set INSIDE the game NOT a computer GRR). I need to come up with something new. - For V2.0 I've already completely adjusted the players movement. You can no longer double jump when walking of ledges, the player has greater vertical control, more gravity, less air friction, the player feels heavier and your general horizontal reach whether on the ground or jumping has been reduced. - I'm actually adding a "net mode" into V2.0 which will give the player a bunch of info on the current level, such as which bins connect with which changer, which blocks will eventually get deleted. I think conveying information to the player is something I really messed up on here which is another reason why people found the gane so difficult.

Thanks for the feedback!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-17T12:28:18Z

@nam-nguyen That was my focus during this Compo! For too long have I been making games that rely on content and not working on fleching out a mechanic and flexing it to it's limit, seems to have worked here. Thank You!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-20T16:32:09Z

@the-icy-one Poor collision detection is definitely a problem in this version same with the death sound. In the post-Jam version I assure you they'll be gone.

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-28T18:55:45Z

@gwinnell Sorry if it took a while to reply. Thanks for the feedback! I was a bit low on time for levels so I just had to try and cram all the level elements I wanted to show off into 5 levels. The bullet points there are really helpful and I'll make sure to go along with it in future versions. Thanks for playing!

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-09-03T06:48:24Z

@huvaakoodia 70 deaths? Funnily enough it seems like you did better than most people here. I've fixed the collision detection (it was a stupid mistake as well). Due to the way I implemented the pointer mechanic, me not being able to come up with an art style at all and Unity's atrocious 2D tilemap system right now, I had no idea how I was going to do my Graphics, it's still something I'm pondering with.

Thanks for your review!

Manspreader by Rob White 2018-08-13T13:02:27Z

What a brilliant idea! I actually laughed out loud mutliple times during this game. Adding measurements for the distance of your (filthy) manspreading was a great idea and I loved the random commentary from our MAN throughout the game. For improvement I would say add more varied gameplay, it felt very 'samey' after a while.

Born to jump by Blix 2018-08-14T07:55:42Z

This game has a really interesting idea behind it. The 3D pixel art-ish style was done really well and the game felt somewhat alive. I loved the particle effects when getting hit (though I did get stuck in an object and a loop of death). The presentation in this game was amazing for a Ludum Dare entry.

However, the game definitely needs to loosen up on the difficulty. Some of those jumps require seemingly pixel perfect precision since the hitboxes are way to large. It's also difficult to tell what your next obstacle is when the player is covering it. Adding an image to the side of the screen showing the player what the next jump is would alleviate that issue.

Some more balancing and this could be a pretty fun experience.

Beach Time by Stephano 2018-08-13T13:27:13Z

Fun game albeit as @jasper-hansen said it gets repetitive after a few minutes of play. I love the visuals and some music and sound effects would've really made the beach come to life.

Mommy Hates Playday by Kciwsolb 2018-08-16T17:45:44Z

I can't wait for "Mommy Hates Playday 2: When Moms fight back". It was a fun little game, 3 main things stood out to me though. No item pick up sound so it was difficult to tell when I actually sucked something up, mouse sensitivity option - vital for this kind of game and also if the mum picks up TRASH it doesn't count as making the house cleaner? Only when you throw it out. I'm not sure if that's intentional or not, just pointing it out. Otherwise, yeah, I had fun!

Gut Feeding by MugenMagnus 2018-08-19T09:41:55Z

A very fun idea with really good execution. I liked the idea behind the digestion mechanic and it created some nice decision making moments if you should spend time downing the food or taking in more. As @flaterectomy said the game needs some more balancing as I never struggled with running out of space and only ever worried about the time. Also Lerping the selected food to the players mouse made the game feel very slow and unresponsive to me.

I had a lot of fun with this game. Hope you do well :D

Hungry Whale by kumabotz 2018-08-14T07:37:20Z

A simple and fun game with a sad overtone. I really liked the music and the eating sound effect. It gets oddly relaxing at one point just swimming around eating plastic, though this game needs some sort of a failure state so there is some sort of a challenge. But I can't lie, I actually kind of enjoyed the gameplay.

Running out of Space by digital bacon 2018-08-13T14:01:54Z

Simple premise has some potential. I think what this game is lacking is gameplay variety. It gets a bit repetitive after a while moving boxes from one spot to another, maybe adding in another conveyor belt with a seperate drop off point to create chaos and force the player to make more decisions. I really enjoyed the music in this game in particular, really catchy and gets me hyped. If you want to I say, keep working! You can definitely make something really fun and hectic here.

Robots Of Outer Space by Merotar 2018-08-16T17:57:09Z

I liked the concept! I appreciate the fact that you put so much time into basically giving everything sound effects, really adds to the game. My main issue is that the control scheme is slightly iffy for my liking, being able to build while holding shift would have made the game a lot more comfortable for me. But it's still a fun game with a great difficulty curve.

Oniria Times by 0nironauta 2018-08-16T12:19:40Z

What an awesome way to tell a story. There was a lot of variety in the different texts and for a compo game that's really impressive. The music got a bit repetitive after a while but not irritating (you coul d turn it off anyway). It was an... interesting story to say the least but I didn't like the fact that you had to basically read most of the text so you can get invested in it. Maybe a quick round-up of what happened between the end of the last day and the start of the new day.

(Running) Flying out of space by Kaboosh 2018-08-15T16:43:25Z

You need to change the font, it's too low res it's difficult to read even full screen. The art felt pretty polished. Space looked quite nice in this game. The shooting sound effects were well picked. I wasn't too sure of the controls, you may need to try and find a less crampy scheme. I can tell you needed more time on this but it's solid for what there is.

Storage by Magix 2018-08-16T10:00:52Z

Missing some sound but it's a fun little timewaster. There's a bug where if you click on the quit or return button and the confirmation prompt comes up you can just pop all the apps while it's paused. Looks like no one else has mentioned it. Works great on a phone!

Death Remains by DuckyDaniel 2018-08-13T13:52:21Z

Simple game with an interesting concept. I would have prefered if downed skeletons wouldn't rotate when moved as trying to get them into the graves was basically a suicide mission. Some more sound-effects, screenshake and changing the art on those UI elements so it compliments the style of the rest of the game should be a nice touch. With some polish this could actually be really fun, this has a lot of potential!

TightFloe by Catgol1 2018-08-13T08:30:40Z

I agree with others saying that the game needs some more polishing. The visuals are fine, the UI is fine, the gameplay is fine, the music fits the mood, problem is that none of it is explained so I didn't really know what to do. The sound of penguins dying/ yelling (not too sure) was a bit excessive in the later parts of the game though it did add to the tragic overtone.

With some more work you should be able to make a really nice, sad game. You have an interesting idea it clearly just needed more time, which you know have! Post-compo version here we go!

Pool Watch by Plukers 2018-08-16T09:37:51Z

Fun and funny game! At first I though it was a bit easy but it escalated at a really good pace. Needless to say, Nutty's Pool of Adventure and Fun turned into Nutty's Pit of Death and Despair pretty quickly.

CubiCo by Dominic 2018-08-16T13:45:29Z

Fun little game with a really unique and interesting idea. I thought the pacing was a bit too slow. The first few puzzles after the obvious tutorial levels I found to be too self-explanatory and could be solved with trial and error, everything after though was great! Some of the ideas you had with the chairs and the file cuboards was great. The music and art were well done as well. Good job!

Crate Rush by Sroxs 2018-08-18T15:06:14Z

As others have already said, neat game that's very stable for a first release. The movement feels too griddy and I had a bug where when I tried to pick up a box my player was stuck in an infinite walk cycle.

Shapes by Truc_e 2018-08-14T20:44:16Z

Just quick props for the font options, it's something that many game developers ignore now a days and it's good to see some support for different fonts, so thanks. It's a simple game and gives me itch.io vibes. I was slightly confused when you ate a shape and it seems like you teleport to... somewhere? I didn't really understand that. Controls are nice and responsive. Just some music in the background and maybe some graphical polish needed.

Petra by cassowary 2018-08-13T14:51:55Z

This not only had a really good twists on the age old block moving puzzle genre but the actual puzzle's were very clever and used their given elements very well. I agree with @triplefox that the music is a bit too... "hardcore" for a puzzle game I ended up turning it off as well. The art and colours were really nicely done and really other than the music... I don't really have any complaints.

Space Trap by KeyurRana 2018-08-15T09:33:59Z

Fun little game. The controls were a bit too tight for my liking, take @guin36 advice. I had some minor lag during high intensity moments (I recommend you look into object pooling if you haven't already). The music was subtle and added some nice atmosphere though the sound effects were a bit too ear grating for me. With some screenshake and more satisfying sound effects this could be a really fun game.

Exodus Terminus by somuch 2018-08-13T09:02:13Z

Initially I was a bit wary since I'm personally not a fan of games that relate to real world politics, but I couldn't stop myself from playing! Seeing what the next person could bring was crazy addictive! If you added some more interesting mechanics this could actually be really, really enjoyable. That may also be my major issue, there isn't really a challenge I found, I never struggled through the game or had to think much about my money.

I say, keep working on it. It has a lot of potential!

Exodus Terminus by somuch 2018-08-13T09:26:39Z

@somuch Only game so far that got a resounding and deserved 5* for humour so I would say it was worth working on those cards!

Build Build Build! by Ceasar 2018-08-16T09:03:08Z

You clearly neeeded a bit more time. I respect that you're going to keep working on the game and get it in the state you want to get it in :)

Crate Chaos by TaliOS 2018-08-13T12:32:04Z

This game was very well polished and doing things such as moving crates was very easy and seamless. The UI and everything was very neat and clean. The mechanic is very good and has a lot of potential. My personal gripe is the control scheme. I'm not a fan of arrows + space since it forces me to cramp my hands which is why I prefer arrows + X. Adding in the bombs and raining crates really added to the levels and the pacing was almost exceptional. Anything else? mmm... no. I had a lot of fun with this one.

Zero Grace Megadrive by triplefox 2018-08-14T08:25:33Z

Very much getting Slither.io vibes off of this. However this one seems so have a lot more charm to it. The Jump mechanic is well thought out and executed and I like the fact that the AI is superhuman and can somehow weasle it's way out of any tight situations, makes the game a lot more enjoyable and fair. I don't think much more needs to be said, maybe some music and then this game would be even better than it already is.

Oh, sh*t! — Ludum Dare #42 — Running out of space by xPheRe 2018-08-16T12:37:44Z

I had fun playing it. I don't think I've played tetris in this form before so it was a nice change. The audio as @squabbler said was a bit too loud. A main menu would have been a welcome addition as well. But I can see this game potentially being very fun and addicting.

The Amazing Shrinking Game by svenardocom 2018-08-13T12:04:11Z

I agree with what @triplefox and @jsmcag said, the game feels a bit too reliant on good power up drops. It seems like power-ups also dissapear after a while, there should be a better way of conveying that information to the player I feel. But the game has a great feel to it. As @jsmcag also said, you can always tell how large or small the board is. It gets pretty hectic after a while of playing which make losing all the more enjoyable. With some extra polish and playtesting I think this could turn out to be a solid game.

7:30 am by matzetoni 2018-08-14T09:38:50Z

This game is so simple, so damn simple, but I love it so much. Everything about this game made me laugh in one way or another, the faces of the people, people jumping on the track, the sound effects, the realism, this game was made for me. There are some smaller qualms though. For one the mouse isn't locked, which is not only irritating but will make your game horrible for anyone with multiple monitors. Some levels would've elevated this game to a much better spot as well. All in all, funniest game I've played so far.

Graveyard Manager by DevWithMartinus 2018-08-20T10:02:16Z

R.I.P Lee James| Age: 3| Cause of Death: Old Age

I was a bit unsure about the whole "Visisted Graves thing" it didn't seem to make much of a difference. As @enot487 said the game is way to easy and can certainly be played infinitely. I did, however really like the humourm and the idea has potential

LD43 — Sacrifices must be made

Condom Please by badpaul34 2018-12-14T17:19:30Z

Wow. I'm going to be completely honest. This is EASILY the best game I've ever played in a Ludum Dare. Without question. This game is incredible. I was enthralled by it 5 minutes in and kept playing for who knows how long. Everything from the sound effects, to the art and the gameplay in general was excellent. The world and people around you behave in ways so that in the end you actually _care_ about the task at hand.

I ended up working with 2 kids and letting the rest be money farms (thank god this is a video game), I got to a good point in the game as a result. I would suggest adding a greater penalty for killing a child in the game, maybe fines or a general decrease in moral or even having children build relationships with each other.

Fantastic work! I hope more people get to play this game.

btw. That slap sound effect. 10/10. Sounds like I'm slapping them with a fish.

Effigies by Geckoo1337 2018-12-11T14:21:33Z

Really nice concept for a puzzle. The music fit really well with the art direction you took and some of puzzles were brutal. As some others have pointed out the controls felt a bit off but I still enjoyed the experience :)

Sacrifice by Sword by Torn 2018-12-04T13:58:20Z

This game screams 'cool as hell' to me. I was a bit confused at first (I thought it was all online :/) but when I got into the game it all made sense. I think the actual play mode could do with a bit more work and polish (everything @dougdevs said) but Spectator mode is an awesome mode, flying around and seeing all the battles happen is cool as hell. I also really like the art, most of my criticism were covered by Doug but for a 48 hour compo this has a lot of potential.

Subway Crisis by Iluvatar 2018-12-03T18:01:31Z

Fun little story you've made, I like the concept behind the story and the environment is really well built. As with any point and click, I'm very bad at them so I got stuck in certain parts. There isn't a lot of variation in the sound effects but the sound effects that _are_ there fit very well. Only real criticism is that there maybe could have been some more things to explore or find out, but 48 hour time limit and everything, so it's good that you actually got the main story done. Good Job :)

Perilous Passage by Nick Rafalski 2018-12-06T20:20:35Z

Simple, well executed. I found the game pretty damn tough but losing was also quite fun because of the amazing physics, also, sound effects - perfect... SIMPLY - PERFECT.

Harmonious Development by dcrdro 2018-12-15T11:56:25Z

Fun little game, I quite enjoyed it :). The movement feels a bit off though since it seems to be tile-based. But I enjoyed it nonetheless and since playing have developed a well-balanced and modest life-style.

C'est la vie by MrJackhpil 2018-12-04T14:36:47Z

OK. This game actually threw me in for a bit of a loop. First though, I like the design of the elephant, that's some good pixel art work, though some particles that are affected by gravity would have added to it I feel. The music is simple enough, never gets in the way and there's quite a lot of sound effects, which is great!

I feel like the second game mode needs a bit more work on it. I never really felt, threatened, I only lost when I tried to see how long I could stay just above the bottom of the game. Maybe another obstacle or challenge?

The first game mode however, although it was quite short and basic (not negatively), I really, really liked it. So simple and sweet with some nice meta stuff in there. I thought it would just be an easier version of the second game mode (which is why I almost ignored it) and then I started playing it and the elephant would just say "hi!" I just went "Yeah I'm done with this", but then the text started appearing, and I actually became quite absorbed by watching this little elephant walk across the fields while I was being passed subliminal messages about how worthless my petty joy is. The end was kind of out of nowhere but a nice finish.

Not too keen on the second game mode but you actually had me quite hooked on the first one, thanks for making :)

NoooooMan by anidealgift 2018-12-09T21:47:08Z

Awesome game. Loved the way the jump mechanic was implemented. Simple and easy to play around with so you can come up with some interesting strategies. One of the best games I've played so far. Well Done!

Ludum Dare Simulator by Hempuli 2018-12-05T14:05:53Z

Great idea and well executed! I like the little details and the art-style is bliss. I would just say that the text muddled together for me in the review bit. Also the algorithm for calculating some of the scores seems a bit off. But I came first overall with my own LD43 game, so I'm not complaining! 135ce7662eabdf101c925a8f421fd6a0.png

Sweet Suffering by dracominer 2018-12-14T17:46:47Z

I liked the sound effects, seems like you had a lot of fun making all of those. I wish best of luck in the future of this game :). A bit of polish in general for the menu designs or some of the gameplay quirks (being able to go off-screen) would have gone a long way. I can see with a bit of extra time (which you have now!) you could make a pretty fun hack n' slash, hero based game.

The Life of a Corporate Drone by Slashee the Cow 2018-12-06T19:59:52Z

Fun little game. Seems like a better version of my LD40 entry, as some others have pointed out I think the bars drop a tad bit too quickly and it wasn't initially obvious to me that when the bars are fully red they can't be refilled. I really liked the pixel art, for a Compo it's really nicely done. I think sound and some extra balancing is all this game needed. Thanks for making! :D

Transit Terror by SlimothyJ 2018-12-15T11:46:25Z

I haven't actually played many of these types of games so it's a nice breath of fresh air for me. I think the balancing is a bit off (gets too difficult too quickly) but it's manageable. The events come up a bit too quickly for me and losing resources while on the road is a bit unfair if you ask me (better to apply the resource loss after every event). But I still enjoyed playing it on concept alone. Awesome to see you here for a 4th time, don't stop now! Thank you for making :)

Also I was looking through your source code see if I could assist you anywhere and I think there's some things you could apply in any future programming endeavours.

- The EventPanelController script screams of classes to me. I would have created a nested class inside EventPanelController, call it something like "Event" and then you can just put any necessary variables inside of it (eventName, eventTitle, button1Active, button2Active etc.). You then put [System.Serializable] for the class, create an array or a list and then you can just make events in the editor :) ```

``` //This is all inside EventPanelController.cs

[System.Serializable] public class Event { //Stick all your variables in here }

public List allEvents = new List(); ``` - You could have probably stuck all those survivor sprites into an array - To fix your bug you would just not translate the bus in general (also you forgot to * carMoveSpeed by Time.deltaTime), what you would use is a co-routine. Let me demonstrate.

``` //This is your co-routine, named RoadCycle, coroutines accept parameters IENumerator RoadCycle (float time) { //Makes the co-routine run forever while(true) { yield return new WaitForSeconds(time); //All your code goes here } }

//How often new events occur public float timePerCycle;

void Start() { StartCoroutine(RoadCycle(timePerCycle)); } ```

I hope this all helps :)

Transit Terror by SlimothyJ 2018-12-15T19:45:02Z

@rytannic No problem bud, glad to have helped :)

Sheeps Empire by net3ton 2018-12-03T15:22:33Z

It's a nice concept with a really good interpretation of the theme. I liked the art and general style of it though some music or sheep sound effects could've added to it (a simple beep on bfxr would have sufficed). I only really had one issue and that's that sometimes I felt like I had little control of the movement of my sheep, I know that the sheep being a bit herd-like is a part of the game but sometimes the herd would just stop or begin dividing. I'm not sure if that's a bug or intentional. Otherwise I really liked the simplicity of this game, not too complicated and quite a bit of fun :).

TtAWwyPTBaSPSTtaUGtSYL by GiovanniBarrottu 2018-12-04T14:18:10Z

Before I say anything. That Name. Perfection.

Even though I wasn't able to get far in the game I must say from what I saw it looks incredible. The psychedelic music, environment, art, it's all so perfect and well done. The game doesn't feel like it was made in 48 hours the presentation is _that_ good.

I do have some issues with the gameplay though. It seems like you were going for a Hotline Miami feel with the game but I struggled with this game more than I feel like I ever did with Hotline Miami. The tutorial is a nice introduction to the game mechanics (by the way nice use of the theme) but then the stage that follows is unimaginably difficult to start with. Not being able to hold down the mouse to fire meant that sometimes the html window would bug out when double clicking. I understand it's _meant_ to be difficult, but the difficulty never ramped up for me, it constantly just stayed, 'hard'. But otherwise it was a really fun experience, good job :)

Also Quick Bug Report: If you press reload while reloading it still takes up health

Sirius Galactica by Call_me_Nutty 2018-12-03T05:55:40Z

@potatuetata Thank You :)

Sirius Galactica by Call_me_Nutty 2018-12-03T15:02:27Z

@arkiruthis Thank you Sir <3

Sirius Galactica by Call_me_Nutty 2018-12-03T15:11:15Z

@daragonis @a0m1n3zone Thank you both :)

Sirius Galactica by Call_me_Nutty 2018-12-04T07:02:56Z

@shawn-moore Thank you so much for the feedback :). Balancing a game like this is quite difficult since some people are just very good at Bullet hells in general. I was going to originally include oxygen pick-ups which would've made ejecting and destroying allies much more important but alas alack, I ran out of time.

I was expecting someone to be quite overwhelmed by the controls, getting rid of P from the instructions is probably a good idea, I may need to keep c though because I have some ideas for the future where you may actually need to eject some crew members mid flight ;)

Also that last sentence, good to hear! :D

Sirius Galactica by Call_me_Nutty 2018-12-04T13:44:08Z

@fre Thank you for the feedback! I was actually going to implement the mechanic _like_ that originally, however I found that the game would be more enjoyable if the rounds could be completed at the players own pace without having a time limit they'd have to constantly worry about, your idea is actually pretty good, but it's not exactly the direction I want to take the game (I want to avoid giving the player a reason to be hit). I will most likely re-work the crew member mechanic though so they

1. Have more value 2. Have a bigger reason for the player to actually _want_ to eject them before possibly destroying allies.

Thank you for the write-up, your feedback is invaluable :)

Sirius Galactica by Call_me_Nutty 2018-12-04T14:22:35Z

@fre Actually! That's a really good idea. I never really thought about reducing the unit value, my solution to make the game easier for the player was to just splash +100 oxygen for the player but not only having Oxygen down to single values but also having the crew more _directly_ affect the oxygen is an incredible idea. I'm definitely prototyping this idea at some point, thank you for suggesting it!

Sirius Galactica by Call_me_Nutty 2018-12-04T14:56:35Z

@mrjackhpil Thank you for the feedback :)

Sirius Galactica by Call_me_Nutty 2018-12-04T23:36:45Z

@imphenzia Thanks for the feedback :). I'll make sure to include keyboard only controls in a future version (I did consider it at one point but it never crossed my mind later in the compo)

Sirius Galactica by Call_me_Nutty 2018-12-05T06:34:09Z

@cute-dog-irl wow. That's a pretty intense review! Thank you so much! :D.

I will admit that when I was play testing the game the mechanic also only really kicked in for me on the last two rounds. Again, oxygen pickups (which I ran out of time to implement) could've resolved this issue because it would create uncertainty in the player, (do I want to keep my crew but risk not getting a pickup next turn), even though I'll probably end up implementing a solution similar to what @fre said.

I've already been planning point 2 for quite a while though that reverse balancing point is something I'll consider. I sort of struggled balancing this game. Since I needed to make it easy enough so that someone doesn't get stuck on the same round over and over again but also difficult enough so you kind of have to die 3 or 4 times before victory (fastest I've speedrunned the game is 3:15).

With P for next level I wanted to pick a button which the player wouldn't accidentally press (like how C is eject), however I myself realised how tedious pressing P is. Will be changed!

Thank you for the feedback :D

Sirius Galactica by Call_me_Nutty 2018-12-05T22:51:33Z

@manimal Thank You! :) This was my first attempt at screen-shake and flickering and all that stuff so there's definitely still room for improvement on that aspect. Thanks for pointing that out!

Sirius Galactica by Call_me_Nutty 2018-12-06T20:51:46Z

@djn Thank you for the kind words :)

Sirius Galactica by Call_me_Nutty 2018-12-06T22:20:04Z

@enver-arco @sokette @smuhlaci

Thank you all <3

Sirius Galactica by Call_me_Nutty 2018-12-07T07:27:05Z

@mr-chocolatesalmon Thank you for the feedback! I was spending a lot of time this LD polishing my game up and trying to strike a good balance. What I soon learned is that some people are just better at Bullet Hells than other so I went for a difficulty around the mid-ground. For a potential post-jam version I'm planning to add an 'Expert mode' of sorts.

@nekonyo Thanks for playing and the feedback! I knew from the beginning that losing o2 at the start of a round would confuse quiet a lot of people, especially when sometimes you press Q and just die outright. I'll work on conveying that kind of information better in a post-jam version.

Also,

- For in-game art I used: Aseprite

- For art to be used outside of the game I used: Photoshop

- Music and Victory Jingle: Rytmik Studio

- Sound Effects: Mic and BFXR

Sirius Galactica by Call_me_Nutty 2018-12-11T12:29:26Z

@peterfonts Thanks for the feedback and the points for improvement. I was going to add some sort of indicator for when the player is low on O2 so thanks for the possible implementations. Some particle effects when a ship explodes would probably be a good idea, maybe I'll add an explosion animation too (though I'm not very good at animating). Thanks for the bug report as well, I completely missed that with the Game Over screen.

@paulhocker Thank you for playing :)

Sirius Galactica by Call_me_Nutty 2018-12-16T00:14:20Z

@geckoo1337 @jesper-k Thank you :)

The Unbinding by meadjix 2018-12-04T23:49:06Z

Awesome mechanic. Great humour. I really like the style of the game. The mechanic is really well polished and I didn't run into any issues with it. The levels are generally well-built and not overly complicated. Only real issues I had was that the "sacrifice" UI is a bit messy I would say and not very easy to understand at a first glance. Otherwise I really enjoyed playing this!

Ice Runner by hungryghost 2018-12-03T16:03:17Z

This game gave me serious de ja vu. Mainly because I started working on a game a few months back which was really similar to this one. Though this game is easily more impressive than anything I could have produced at the time. The visuals are awesome, best looking game I've played so far. The music fits really well and the whole soda can theme is done really well. Only things that irks me is the occasional blind jump, especially the ones right into danger, don't use blind jumps in your level design unless it's meant to evoke fear in the player. Also there's a pretty major bug where the player will stick to walls allowing you to ninja your way through certain sections. But I still really enjoyed completing this game. Thanks for making it :)

Soul Reaper by Jesper K 2018-12-16T00:13:24Z

This game has some of the best presentation I've seen in the Jam so far. Seriously. The UI, the particles, the snappy sound effects. All lovely. The lighting is excellent and the music fits perfectly with the game. On the visual department you did 10/10.

For the gameplay, the base is definitely there but I think a bit more could have been done, more enemy types, more unique weapon upgrades etc. Just content in general; though I'm not going to be too harsh since it IS a 72 hour Jam. Don't get me wrong though, I did actually have quiet a lot of fun, mainly because it all feels so damn satisfying to play but when I finished the game I felt like the gameplay was missing _something_.

But otherwise, top notch performance. Thanks for making :)

One Life Ain't Enough by oda 2018-12-15T20:20:14Z

Fun little platformer, oddly enough the first PICO-8 game I've played so far (seems like there's been a serious drop). The art and music as with most PICO-8 games was really good and everything blended together really well. Only issue I had was that the hitboxes for the enemies were quite naff and that got me killed multiple times. Otherwise, really fun!

ChosenProtector by Suchista 2018-12-15T10:56:02Z

Fun game! The difficulty scaling was very well done, the game has a really good curve so the player can get used to the mechanics before tossing stuff at them. I tried hard mode and struggled quite a bit but easy seems to be a little more balanced. It's a good and well executed idea. Well done :)

Alain's Sacrifice by Daniel_Abeleira 2018-12-03T14:28:41Z

That was a really nice game you made. Big up for the visual presentation. The fire looked good, the particles were done to perfection and the designs of the enemies were pretty solid. I would say that working on your animations skill could really up your game (mainly the walk-cycle), the music was fitting, maybe a bit too simple but it definitely added to the general mood. The concept of the life-gems is fit really nicely around the game and I liked the wholesome conclusion. Otherwise I would say more work on some of the gameplay mechanic would have gone a long way and maybe adding a bit of environmental variety to the game (some ditches or little hills maybe). I quite liked this one, thanks for making it :)

Aztec Defender by Cr0wnS 2018-12-09T11:49:59Z

It's a good idea with a nice theme built around it. I think you could have done a bit more on the gameplay side of things though, by that I mean more ways of attacking the enemy and certain enemies forcing you to use different tactics. But otherwise you did a good job with the time constraints you had. Good Job :)

Switch Accelerator by Nekonyo 2018-12-06T18:09:26Z

Hi @nekonyo,

For your first Compo this is a pretty neat game (I would say better than my first Compo (we don't talk about that game)). You got a finished game and are seemingly quiet proud of it which is the most important part after all! I liked the art and font choice (especially the backgrounds) though I found that mixing the pixel art with the more sleek, modern style made the overall composition a bit jarring (also, good first attempt at pixel art). The main menu music I really enjoyed also.

Overall, it was a nice experience coming from someone who just started. Hope to see you next time :)

Switch Accelerator by Nekonyo 2018-12-06T18:45:32Z

@nekonyo Don't sweat it bud, my LD 42 game looked like this: 4c29300c337accede2bae67cca069252.png

There's always room for improvement and you seem to be willing to learn and get better which is great! If you're interested in learning more about pixel art, animations especially then I recommend someone like Pedro Medeiros (google his name and you'll find him) who does amazing pixel art tutorials. Otherwise I wish you best of luck!

Eskate Death by DougDevs 2018-12-03T15:50:49Z

Really fun and simple game. I don't really have many complaints it was just really good. I love the fact that quiet a lot of the sounds were just made with someone's mouth. The fact that Penguins must be sacrificed strategically adds a really good layer of strategy to the game and the general placement is balanced so the game is never too easy or too difficult. Maybe just polish off some of the visuals (particle effects when the Penguin is being mauled for example) or add some more variety on the tracks. My favourite submission so far!

The Cost of Living by Xenoxygene 2018-12-06T19:43:05Z

Made it to the end!

I really liked the power-ups in the game and how you built some of the levels anticipating that the player may not actually having one of the required power-ups therefore giving them a different route. The controls were well done. I would say that the game could have done with some polish, some of the hitboxes are a bit too large and there's a pretty nasty blind jump in the second level (the one that requires the double-jump) I died a few times on that part.

Otherwise I quite enjoyed playing the game, the ambient noises fit perfectly with the music and the difficulty scaled pretty well. Thanks for making :)

Explosive Sacrifice by Cute Dog IRL 2018-12-03T14:47:28Z

Hi Cute Dog. I just played your game and I must say it's an awesome take on the theme. I went in a bit confused (I didn't read the description properly) trying to figure put what to do. Then I thought to myself, _"Hang on. Do I have to die on the tomb?"_ and when I catapulted myself on the tomb and it worked I just released a breath of joy, it's such a unique idea! I loved the adorable character design and his walk-cycle. There are a few other things I would like to point out though.

When I think of the concept, the first genre that comes to my head is 'Puzzle-Platformer Game', trying to figure out how and where you have to exploderise yourself. However the way the game played it felt more like it was trying to be a platformer than a puzzle. The player glides a bit too much on the ground and makes certain jumps extremely difficult. Also I found some of the levels to be built slightly odd, for example in Earth 2 when there's that mine which just blows up and there's nothing you can do about it, I don't understand why you didn't just reduce the players health before-hand. All it really does for the player is make them think that that mine is placed as part of the puzzle; if that makes any sense.

Otherwise I had a lot of fun playing this one. A really good mechanic and idea which works pretty seamlessly. Also, I like that initial message you get when you start up the game ;)

Squad Wipe by No-Nate November 2018-12-05T22:49:49Z

I actually really enjoyed that. You put a great twist on the squad genre and executed it really nicely. I finished the game and enjoyed it throughout very much so. It plays almost like a puzzle game with the amount of potential planning that could potentially be needed for some levels.

Main things to improve on would for one be having at least _some_ sort of music (bad but fitting music is still better than no music) and adding a bit more juice to the gameplay (more screen-shake, particles etc).

Otherwise this is one of the mot fun games I've played so far in the Jam, thanks for making! :D

A Guide To Self Improvement by Ravarion 2018-12-03T23:27:03Z

The Study puzzle really threw me in for a loop, good job on that one. As others have mentioned, font is too small, though that's my only real issue. Good Job getting a finished game though with the time constraints :)

Flying Farmer by relixes 2018-12-03T15:09:25Z

I quite liked this game. The game has a nice style and some nice background music. It's a simple game quite well executed. I do like that you can push off the animals yourself what I _don't_ like however is that the animals have a tendency to just walk off the platform on their own accord. Quite irritating seen as I suffer through no real fault of my own. But otherwise it's a fun little game. Thanks for making it :)

LD45 — Start with nothing

Ball of Duty: Special Drops by LandoSystems 2019-10-12T12:14:12Z

I think I'm in love with this video game. Everything (almost) is perfect. The gameplay, the music, you guys have an excellent sense of humour. I thought this would just be a generic "click to money get" game but there's so much charm and love, it's just brilliant.

Only two points for improvement. 1) Would have been nicer if UI sounds were a thing from the beginning. Music upgrade is cool though 2) Up until the last two or three UI upgrades, the text was blurry and difficult to read.

Exceptional work! :)

Outside the BOX by IcyLava 2019-10-09T15:41:14Z

Very simple and well put together. Sound effects were very well, art style is very consistent and clear and you built a lot of interesting puzzles with the limited tool set, so I applaud you for that.

The music wasn't really my thing, so a mute button would have been appreciated. The colours changing threw me off a lot, it was a nice touch but I could have done without it.

Good job! :)

Totally not Settlers by mr-tag 2019-10-11T17:24:02Z

Very enjoyable and detailed game, surprised you got all this done in only three days. Sound is definitely a must and some of the descriptions were lacking (how/ where to place buildings) but everything else was very good.

Good job! :)

Solar Grid by svntax 2019-10-11T17:54:29Z

Great concept and visual + audio design however I share the sentiment with other commenters that guns were far too high of a commitment to ever be more effective than just spamming solar panels.

SIMFLUENCER by erebus 2019-10-13T18:57:39Z

Really cool and incredibly hilarious voice acting. Not much to criticise here, maybe more people to take pictures with but I had lots of laughs during this.

Great job!

Merge 'em Wars by Call_me_Nutty 2019-10-07T22:53:26Z

Thank you! :)

Merge 'em Wars by Call_me_Nutty 2019-10-08T21:39:27Z

@nachtwitch Thank you so much, I really appreciate it! :D

Merge 'em Wars by Call_me_Nutty 2019-10-08T21:58:35Z

Thank you so much for the feedback both! :)

Merge 'em Wars by Call_me_Nutty 2019-10-09T17:28:21Z

@black-flag Thank you so much, I really appreciate it! :) I was really fearing the UI design of the Traders being confusing to the player (even I found it confusing at first but shhh), but that's definitely something I'll work on in future iterations.

Merge 'em Wars by Call_me_Nutty 2019-10-12T19:20:41Z

Thanks for the feedback everyone :)

Merge 'em Wars by Call_me_Nutty 2019-10-12T19:56:38Z

@ausstein Glad you enjoyed it and thanks for the feedback! :D

Merge 'em Wars by Call_me_Nutty 2019-10-12T20:20:58Z

@lonewolfdev Thank you so very much! :)

Merge 'em Wars by Call_me_Nutty 2019-10-13T19:49:04Z

@chocolat-endive Thanks for the feedback :), I was working on trying to improve the presentation of the game but all my ideas were just a bit out of scope with the time I had left. Big improvements to be made in coming versions!

@tohubohu I thought someone would point this out eventually, balancing the game was certainly interesting, I had to try and even out making merging actually worth it and not making them so powerful that your opponent lags behind for the next two or three days. I have a solution for a future version though.

@lereveur Glad you enjoyed it! :)

Merge 'em Wars by Call_me_Nutty 2019-10-21T23:04:58Z

@philstrahl Thank you so very much for all the feedback, working on the post-jam version as we speak and definitely incorporating your valuable criticisms. 'preciate it!

Ant Capitalist by ManTou 2019-10-12T12:29:04Z

Was slightly confused at first but I got it all figured out the second game, very well executed concept that I very much enjoyed, some music would have been nice though.

Good job! :)

Greta Thunberg's Planet Converter by celmer89 2019-10-08T20:52:55Z

Finished the game in 10 days :). Very good idea, never really see any terraforming games out there, so it's a nice idea you went for. The game is quite relaxing though I do agree with the other commenters that it's not very fleshed out, but I did finish it and kill my arm placing down pine trees and murdering them with explosions (extremely satisfying btw), so it did keep me playing. The HTML version is *extremely* bugged by the way. Windows works perfectly fine though.

Greta Thunberg's Planet Converter by celmer89 2019-10-08T21:46:37Z

I wish you best of luck!

A course at the mall by RadonRaph 2019-10-08T21:08:56Z

Fun little game :). I finished it pretty quickly, once you figure out the pretty awkward controls it actually gets pretty easy to outrun the guards. I would suggest making the guards faster and pushing better, that would be a good way to make that mechanic more essential.

Thanks for the censor option ;).

I was quite annoyed by having to sit on a loading screen every time I died. I guess it makes sense because it's procedurally generated but just it did slow the game down.

Really enjoyed it though! Good job!

Zero Equals Zero by TopperVideoGames 2019-10-09T16:05:53Z

Very clever idea, I agree with the other commentors that the platforming was very whack but you made some very interesting puzzles with what you had available.

Good Job!

Elaborate by Lomna 2019-10-11T17:42:38Z

Game's short and sweet and perfectly fine for what it was. Would have liked if shooting was available earlier on in the game and there was a greater variety of obstacles, but good job regardless, I like it :).

Just A Minute by Skalex 2019-10-08T21:37:46Z

Really cool concept for a game! The dialogue was quite amusing and there's a lot of charm to the world. It definitely could have done with some music for an extra immersion factor though. I did almost finish the game (I think?) but Dr Evil's dialogue started right when the timer ran out so I was in a yellow screen with his dialogue box, stuck.

The game would have been infinitely more enjoyable if there was a speedup option for dialogue, chugging through it got *really* irritating when restarting runs, I also got stuck on some walls.

Good job! :)

Just A Minute by Skalex 2019-10-09T12:13:33Z

@skalex Yes it did, the game didn't restart after that.

Run... Away? by blint6 2019-10-13T18:50:54Z

Solid, good art, fitting sound effects it was a nice foundation to a game, though having something more complete would have definitely been appreciated.

Super Goat Life by Olivier argentieri 2019-10-12T19:17:25Z

Very cute and charming game, couldn't get as far as some other people, got kinda stuck on the potato part, but the art and music is just really well done. Some more variation on the mini-games would have really enhanced the experience but for a Gamejam there's a lot in this entry!

Light Chaser by CodeForJoyCaro 2019-10-08T21:20:09Z

Simple and enjoyable game :). I would have appreciated a Windows build since the HTML build was quite laggy for me but it didn't hamper my experience too much. The game was quite pleasant to look at and it sounded really nice to my ear. I didn't really enjoy having the red spheres spawn right next or *into me*.

I agree with Martin that the game could have done with a more lengthy challenge. I was definitely willing to play the game for longer than 30 seconds a time.

Good job! :)

Nothilings by Reo 2019-10-12T11:49:27Z

Really good concept and executed well. The simple geometric art style actually complemented the game and so did the sound work. I got some Portal vibes from the whole omnipotent narration part of it and since I obviously wasn't going to go in expecting masterclass voice acting, it was a really nice touch to the game.

Since the game was so long however I would have appreciated a pause button, otherwise there's not much else for me to point out. Good job! :)

Abyssal Maze by AntarcticRuler 2019-10-12T15:35:58Z

As others said, quite the difficult and frustrating game, but the music was peaceful at least. Good concept, execution was slightly green though.

LD41 — Combine 2 Incompatible Genres

Cropper by thomz12 2018-04-23T12:05:06Z

Hi thomz12!

This is a pretty solid idle game for the compo. It follows many of the same traits that these types of games have, "Capitalism", "Expansion" and then a theme, in this case Farming.

As it is, I found it enjoyable for the same reasons as I enjoy any other idle game. Slowly building up your fortunes and seeing you cash meter skyrocket.

The visuals are nice, the pixel art was pretty well done. I liked the little pop sound effect when harvesting crops.

Otherwise, the biggest issue for me is the concept. I mentioned that I enjoyed this game for all the reasons that I enjoy similar games. Not because this game brings anything new to the table. For this game to stand out it needs some sort of stand out feature, otherwise it's going to get drowned in the pool of other idle games.

But it's still a pleasant game to play that just needs some more content to make it stand out. Good Job!

Defender of the Road by Val 2018-04-23T08:19:33Z

Hi Val!

I just had a good play with your game and for a first LD I actually found it weirdly enjoyable. I loved building up a little empire of turrets and seeing projectiles fly everywhere. So in the fun category you definitely succeeded in.

The Visuals were nice but could be improved. Looks like you focused quite a bit on the car model. Yes, it looks nice, but as a result it looks out of place with all the other more 'hand-drawn' sprites. The sound effects were pleasent and not overdone though the loop got slightly repetitive after a while.

There are some more glaring issues I found though. Controls are a bit odd to say the least. Having to reach over to T and U everytime was slightly irritating and could've been improved (Personally I prefer Q and E). Also, the game doesn't pause or stop after you win so my ears got subjected to around 20 seconds of torture everytime I finished. Also no way to restart from what I can tell.

Otherwise, a nice little game for the compo. Some more variety in the towers and enemies would've been nice. Good Job :)

Oh yeah, my highest score was: 6490

Greenspawn Restaurant by Apple Dash 2018-04-25T13:07:40Z

I think I've played around 3 or so games on cooking, this is by far the best take on it. Lots of fun. Good challenge, fitting visuals, good execution. Only needs some music. Also the lemonade text is difficult to read because of the colour. Also spam shooting clicked me out of the window, which was irritating to say the least. Good Job!

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T09:42:36Z

Wow! Out of all the games I've played so far, this by FAR is the most innovative and fits the theme best. Stealth and Music? Awesome!

The game was great fun, very addicting and a perfect challenge. While the AI could at least follow you for a little bit (seemed like they had pre-determined paths) it still felt pretty tense when one was near me, making me error prone.

At first I didn't really understand the controls (I thought you had to follow the beat of the music and the guitar thing on the right was just cosmetic. But once I figured it out, I beat the game on the first try, just as a quick statistic for you.

The Art was nice. This is one of those games where programmer art looks pretty decent. The audio loop was nice and made sense for this type of a game.

Otherwise, you have a great concept here. I mean, I found it difficult trying to come up with criticism concerning Gameplay to be honest. At this point you can just keep adding more levels and content and then you would have a real gem I feel. Really well done!

HappyBlock by PaperAeroplane555 2018-04-25T08:16:03Z

Cute little game. Has a really nice concept and well executed. The jumping was a bit off but luckily it doesn't affect you in game (thanks). Music would have obviously been nice but otherwise a nice game. Good Job :)

Punch Rock Scissors by ryzy27 2018-04-23T12:42:13Z

Great concept and great execution. I found the game fun from the beginning till the end. The pacing was on point and I didn't feel overwhelmed with challenge. The game is also really nicely presented, clean UI and nice background with good animations.

If I had to give tips for improvement, I would say, maybe add a larger variety of animations, for example a finishing move on the last strike. Adding some game modes to keep the player, playing for longer would also be a welcome addition.

Otherwise a great game with a great concept. Good Job :)

Run N' Cook by LeonLaci 2018-04-24T13:33:21Z

+The potato gun was fun to use. Could have used some sound though.

+It's an interesting concept, having to go out and scavenge your ingredients instead of being given them.

+The music loop was pretty alright.

=========

-I genuinely had no idea what I was doing. Didn't know what the purpose of the fields or cows were and kind of just ran aimlessly.

-Enemies have a pre-defined spawn. You could've given it some slight variations. Enemies also spawn inside the camera. (hint: Use Random.Range and the Camera's Viewport)

-The game lacked an inventory.

I feel like you didn't have enough time to truly flesh out the game. This can actually end up being something quite unique. I say, keep working on it, you have something here.

Soccer Battle Royale by ditzel 2018-04-23T12:49:59Z

Wow, what a great silly concept! I was following your blog posts expecting something pretty ok but this is just stupid fun. It's a bit rough with some of the animations and AI but it's a very entertaining little time waster. Just some tweaking needed to make it even better. Also, the web version does indeed lag quite a bit, which seems to be a common problem.

A Nightmare on the Canned Goods Aisle by Tudvari 2018-04-23T08:38:49Z

Hi Tudvari!

You have a nice little game here, however it suffers from some small issues. First, I found the general gameplay to be interesting yet underdeveloped. The minimap was nice but since it doesn't rotate with the player it got kind of confusing to navigate it. The idea that lights slowly go out in the store was nice but so much more could have been done with it.

To be perfectly honest I found the (I'm going to assume) placeholder people to be absolutely adorable, especially when I saw one endlessly spin in one of the aisles. The game has a very nice asthaetic and all the art blends really nicely. I also loved how calmly the store manager was talking throughout the game "Yeah, you know a guy just got kill- RESTOCK THESE SHELVES MIKE, NOW!!" brilliant!

Biggest problem however was that, well, I barely knew what I was doing most of the time. I kept losing money for some reason. I had no idea why coupons were useful and the "His Distance" thing felt, random? Seemed to me like there wasn't even a murderer in the mall.

Otherwise, with some tweaks you actually have a really nice little game here. I enjoyed it for it's atmosphere too (The audio was really nicely placed). All in all, a good base for a solid game.

EDIT: @aterlamia also made me remember that this game needs to have some sort of a cursor so I know what I'm clicking at.

Jump and Draw by Call_me_Nutty 2018-04-23T09:11:43Z

@Aaron Nemoyten Thanks for your feedback! :)

Yeah, I was really fighting myself during development whether I should keep or remove the mana jump cost, in the end I kept it but increased the 'yield' for mana pick ups to balance it. Originally I found that with some cards it was way to easy to kill enemies. I gave them some more health and thus some cards became weaker. The machine ball gun is probably the one that still needs the most balancing. Way too inaccurate.

Sorry, if I am rambling on, thanks for your review :)

Jump and Draw by Call_me_Nutty 2018-04-23T10:31:18Z

@literallyjosh Sorry :p, it was one of the ways for me to add some more challenge to the game by having the player consider another variable.

@ysty Appreciate the praise :)

Jump and Draw by Call_me_Nutty 2018-04-23T11:00:34Z

@Lecalat Thank You!

Jump and Draw by Call_me_Nutty 2018-04-23T17:00:38Z

@ryzy27 Thanks for the feedback! I'm not aware of a bug which causes hits to not register but I do know that sometimes the enemy doesn't drop the key on the 2nd level. I'll have to look into it. Otherwise thanks for the feedback.

Jump and Draw by Call_me_Nutty 2018-04-24T13:16:32Z

@Yngvarr Thanks for the feedback! Hit's not playing sound is really a mystery to me and what's causing it. I was going to add a red flash when an enemy gets hit but it never seemed to work properly.

Jump and Draw by Call_me_Nutty 2018-04-25T07:23:18Z

@LeReveur Thank You! Looking at all of these positive comments I may actually continue working on it (which to be honest isn't what I planned on). Good to see that you all enjoyed it!

Jump and Draw by Call_me_Nutty 2018-04-25T16:32:48Z

@Fabian Pohl Thank You <3 I was going to be working on improving the movement system and general feel post-compo

Jump and Draw by Call_me_Nutty 2018-04-26T09:18:34Z

@Fil089 Thanks for your review fil! I added the additional mana costs mainly so there is more of a management side to the game. I'm still trying to think of ways of balancing the jump cost but I do think it makes sense for draws to cost 1 mana (otherwise I might as well just have an auto draw). I added the R quick respawn for that reason too. But thanks for your in-depth feedback, I'll make sure to keep your words stored for the future.

Jump and Draw by Call_me_Nutty 2018-04-26T09:20:41Z

@Flameo326 Hey Flameo! I used Rytmik (for the Music) and Bfxr (or Sfxr idk), for the sound effects. I'm going to have to go back and check on those collisions because it seems like many are having problems with it, so I'll go back and do that. I'm not sure what you meant with "I got the key but then I kept going and fell to my death." Needs a bit more explaining, sorry.

Jump and Draw by Call_me_Nutty 2018-04-26T09:21:46Z

@Lewis Quaife That mainly comes down to the fact that I have audio equalisation on in my Windows settings so everything sounds balanced to me. Thanks for bringing that up though! I'll have a check.

Jump and Draw by Call_me_Nutty 2018-04-26T09:23:20Z

@drludos Yeah, that was one of my ways of adding difficulty into the game. Mainly because I didn't have enough time to add some more interesting level designs in. Thank You :)

Jump and Draw by Call_me_Nutty 2018-04-26T21:12:34Z

@Hilvon Thanks for the feedback. I'm still trying to get to grips with Canvas's and scaling in Unity. I'm still working on balancing the mana costs to make it more fair for the player. Also proper visual feedback is something I was unable to do with time, so sorry for that.

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-23T10:01:44Z

Hi Mazzletov!

You have a good concept for your game here. Just some minor tweaks and it could be a nice little time-waster (not negatively of course).

The overall feel of the game was awesome. I sometimes cringe when I play other people's games and their movement is a bit rough, however those retries with the Rigibody really paid off. The game feels truly great.

The whole idea of combining Flappy Bird (which is a genre of it's own by this point to be honest) with Tetris was not only good conceptually but greatly executed.

The audio was nice (the snapping sound was especially satisying) but forgetful to be perfectly honest, yet added a nice bit of atmosphere. The visuals are great, while some of the colours used on the Tetris blocks could be changed (the Green doesn't really work well with Pink, Purple and Blue) it was still a pleasing game.

Ok, however my biggest gripe were the controls. When I realised that you had to click the capsules, eh, the game got frustrating. I like games that can be played independantly from the keyboard as it allows me to map half the keyboard to one hand. Having to use the mouse with R and Space ruined my hand to eye co ordination, especially in a somewhat fast paced game like this.

Pacing was also pretty insane. It doesn't seem like a game where you can go crazy, which is kind of necessary for these types of games (Imagine you didn't have those epic moments of skill in Tetris), being able to complete vertical lines would have been a good way of doing this.

Otherwise (before I fill up the whole page) it's a nice game, that requires some tweaking. I also encountered that game breaking bug (I assume?) I rotated a block into the wall and BLAM game died :(. Otherwise good job for the compo :)

Dog Jam by Teapoly 2018-04-23T09:02:55Z

Hi Teapoly!

Just finished your game and I must say you came up with a really novel concept here. I had another one of those "How did I not think of that" moments. Gamedev + Cards x Ludum Dare = brilliant!

The gameplay was nice. There seemed to be a huge variety of cards so a bunch of content which is nice. I loved the little doggy, artwork was extremely well done. The audio while strangely terrifying and ominous was nice, and I weirdly enjoyed it after a while.

However, I do have some slight issues too. I think around the midway point, it felt repetitive. I kind of struggled with understanding some of the cards and why sometimes I would get a lot of points and other times nearly none. There were too many variables in the mix. You could have had one mood bar instead of 3 different variables for example.

So all in all. You have a great game here. Game dev is one of my favorite genres and you added a really nice twist to it. Finding out how well I did at the end kept me playing. Good Job :)

Baseball Nightmare by Amazura 2018-04-26T09:37:01Z

Interesting concept. I found that sometimes aiming with the mouse felt a bit 'off' there wasn't a lot of feedback telling me when I hit an enemy, some sort of trail would help with making the ball easier to see. I liked the visuals and audio, all fit quite nicely together, good UI too.

The pacing needs to be improved, one second there's 1 or 2 guys and the next there are 20 or 30. The game gets too difficult too quickly and suffers from "This game get's impossible to win at this point" syndrome. As @Aditya Shukla mentioned, some power-ups would have helped in keeping the game interesting.

Otherwise, a good looking game that needs some more polish in the game play aspect to make it something truly special.

91' Evolution Football by Derek Volker 2018-04-24T13:48:05Z

Still needs some polishing. The controls like most other people said are a bit rough around the edges. I liked the art and the music was pretty fitting (though not my thing). I found it nearly impossible to actually lock on the ball and do some actual dribbling.

A passing and shooting sound would've given the game a nice juice that I feel is missing. With some work this can become a pretty fun sports game. It's just a bit rough.

Tiny Crusader by nilstastic 2018-04-23T10:23:38Z

Hello nilstastic!

Just had a nice little play of your game and with some further development, it can really become a nice little game.

I remember playing Lemmings years ago, one of my earliest video gaming memories, your game didn't exactly give me flashbacks but is a nice take on the formula. The fact that you made procedurally generated levels is quite impressive, never bugged on me either, so good job.

The visuals were great. Seems like Pico-8 just keeps making awesome looking games. I love the sound effects, they're a nice substitute for no background music (which I feel isn't even necessary for this kind of game). Sweet particles too.

I just found it a bit... easy? To me it felt like digging down most of the time. Not knowing whether sending them down to the abyss was the right thing to do also worried me (some explanation of what your goal was would have been nice). There just wasn't enough variety or challenge and unfortunately I had to quit at one point because it didn't feel like anything was happening.

You have a nice game here. Good concept, good visuals, good sound. You just need to flesh the gameplay out a bit more (soldier types?), (special levels?), just more content to keep me interested. Good Job otherwise!

Platform Of Love by Scott Steffes 2018-04-25T16:20:28Z

Adorable little game. Not sure how I feel about the game asking me whether the game was good or bad as a toll :p

STEREOtype by caeonosphere 2018-04-23T10:44:41Z

Hi caronosphere!

This is a great minimalist game. A great twist on the typing genre.

The game had a perfect balance of difficulty, your game was made in a way that losing didn't feel unfair and thus you want to come back to play the game. The game feels very smooth and seamless, little details such as the rotating letters added a nice visual touch.

The game looked very professional, it would be hard to convince someone that this is for a 48 hour solo compo just by having them play the game. I would have liked it, however if the game felt a bit more alive, for example, UI elements that dance to the beat. The variety of beats was nice too.

All in all, this is by far the most 'complete' game I've played. Everything feels finished. A really nice refresher for a genre littered by poor games.

The Adventures of Cake Man by MidnightRose 2018-04-25T08:04:35Z

Interesting concept. I agree with @Evan Minto that there should be some sort of a recipe book. I liked the music quite a bit (even though it seemed a tad bit too loud). Otherwise I feel like the game has a few technical problems. First, your character gets stuck on walls (I recommend you learn a bit on physics materials in Unity). I also had a bug where suddenly I couldn't pick up any recipes anymore (It played the sound and everything but it didn't add to my inventory or even delete).

Otherwise, it's a decent concept that needs some more work behind it. That is if you are willing to keep working on it, of course.