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Call_me_Nutty

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingMerge 'em Warsjam6003.423.423.603.403.002.873.193.00
201843Sacrifices must be madeSirius Galacticacompo1153.723.862.923.563.713.763.013.55
201842Running out of spaceDOS: Deletion (of) Old Stuffcompo4333.263.033.453.372.522.702.91
201841Combine 2 Incompatible GenresJump and Drawcompo6152.862.803.123.503.023.312.732.73
201740The more you have, the worse it isJonny; Life of a Procrastinatorcompo6502.572.262.612.332.912.853.322.77

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Call_me_Nutty

Call_me_Nutty leaves an average of 25.6 feedback comments each event.

LD45 — Start with nothing (16)

SIMFLUENCER by erebus 2019-10-13T18:57:39Z ♥ 1

Really cool and incredibly hilarious voice acting. Not much to criticise here, maybe more people to take pictures with but I had lots of laughs during this.

Great job!

Run... Away? by blint6 2019-10-13T18:50:54Z ♥ 1

Solid, good art, fitting sound effects it was a nice foundation to a game, though having something more complete would have definitely been appreciated.

Super Goat Life by Olivier argentieri 2019-10-12T19:17:25Z ♥ 3

Very cute and charming game, couldn't get as far as some other people, got kinda stuck on the potato part, but the art and music is just really well done. Some more variation on the mini-games would have really enhanced the experience but for a Gamejam there's a lot in this entry!

Abyssal Maze by AntarcticRuler 2019-10-12T15:35:58Z ♥ 1

As others said, quite the difficult and frustrating game, but the music was peaceful at least. Good concept, execution was slightly green though.

Ant Capitalist by ManTou 2019-10-12T12:29:04Z ♥ 1

Was slightly confused at first but I got it all figured out the second game, very well executed concept that I very much enjoyed, some music would have been nice though.

Good job! :)

Ball of Duty: Special Drops by LandoSystems 2019-10-12T12:14:12Z ♥ 2

I think I'm in love with this video game. Everything (almost) is perfect. The gameplay, the music, you guys have an excellent sense of humour. I thought this would just be a generic "click to money get" game but there's so much charm and love, it's just brilliant.

Only two points for improvement. 1) Would have been nicer if UI sounds were a thing from the beginning. Music upgrade is cool though 2) Up until the last two or three UI upgrades, the text was blurry and difficult to read.

Exceptional work! :)

Nothilings by Reo 2019-10-12T11:49:27Z ♥ 3

Really good concept and executed well. The simple geometric art style actually complemented the game and so did the sound work. I got some Portal vibes from the whole omnipotent narration part of it and since I obviously wasn't going to go in expecting masterclass voice acting, it was a really nice touch to the game.

Since the game was so long however I would have appreciated a pause button, otherwise there's not much else for me to point out. Good job! :)

Solar Grid by svntax 2019-10-11T17:54:29Z ♥ 1

Great concept and visual + audio design however I share the sentiment with other commenters that guns were far too high of a commitment to ever be more effective than just spamming solar panels.

Elaborate by Lomna 2019-10-11T17:42:38Z ♥ 1

Game's short and sweet and perfectly fine for what it was. Would have liked if shooting was available earlier on in the game and there was a greater variety of obstacles, but good job regardless, I like it :).

Totally not Settlers by mr-tag 2019-10-11T17:24:02Z ♥ 1

Very enjoyable and detailed game, surprised you got all this done in only three days. Sound is definitely a must and some of the descriptions were lacking (how/ where to place buildings) but everything else was very good.

Good job! :)

Zero Equals Zero by TopperVideoGames 2019-10-09T16:05:53Z ♥ 1

Very clever idea, I agree with the other commentors that the platforming was very whack but you made some very interesting puzzles with what you had available.

Good Job!

Outside the BOX by IcyLava 2019-10-09T15:41:14Z ♥ 1

Very simple and well put together. Sound effects were very well, art style is very consistent and clear and you built a lot of interesting puzzles with the limited tool set, so I applaud you for that.

The music wasn't really my thing, so a mute button would have been appreciated. The colours changing threw me off a lot, it was a nice touch but I could have done without it.

Good job! :)

Just A Minute by Skalex 2019-10-08T21:37:46Z ♥ 1

Really cool concept for a game! The dialogue was quite amusing and there's a lot of charm to the world. It definitely could have done with some music for an extra immersion factor though. I did almost finish the game (I think?) but Dr Evil's dialogue started right when the timer ran out so I was in a yellow screen with his dialogue box, stuck.

The game would have been infinitely more enjoyable if there was a speedup option for dialogue, chugging through it got *really* irritating when restarting runs, I also got stuck on some walls.

Good job! :)

Light Chaser by CodeForJoyCaro 2019-10-08T21:20:09Z ♥ 1

Simple and enjoyable game :). I would have appreciated a Windows build since the HTML build was quite laggy for me but it didn't hamper my experience too much. The game was quite pleasant to look at and it sounded really nice to my ear. I didn't really enjoy having the red spheres spawn right next or *into me*.

I agree with Martin that the game could have done with a more lengthy challenge. I was definitely willing to play the game for longer than 30 seconds a time.

Good job! :)

A course at the mall by RadonRaph 2019-10-08T21:08:56Z ♥ 0

Fun little game :). I finished it pretty quickly, once you figure out the pretty awkward controls it actually gets pretty easy to outrun the guards. I would suggest making the guards faster and pushing better, that would be a good way to make that mechanic more essential.

Thanks for the censor option ;).

I was quite annoyed by having to sit on a loading screen every time I died. I guess it makes sense because it's procedurally generated but just it did slow the game down.

Really enjoyed it though! Good job!

Greta Thunberg's Planet Converter by celmer89 2019-10-08T20:52:55Z ♥ 2

Finished the game in 10 days :). Very good idea, never really see any terraforming games out there, so it's a nice idea you went for. The game is quite relaxing though I do agree with the other commenters that it's not very fleshed out, but I did finish it and kill my arm placing down pine trees and murdering them with explosions (extremely satisfying btw), so it did keep me playing. The HTML version is *extremely* bugged by the way. Windows works perfectly fine though.

LD43 — Sacrifices must be made (28)

Soul Reaper by Jesper K 2018-12-16T00:13:24Z ♥ 1

This game has some of the best presentation I've seen in the Jam so far. Seriously. The UI, the particles, the snappy sound effects. All lovely. The lighting is excellent and the music fits perfectly with the game. On the visual department you did 10/10.

For the gameplay, the base is definitely there but I think a bit more could have been done, more enemy types, more unique weapon upgrades etc. Just content in general; though I'm not going to be too harsh since it IS a 72 hour Jam. Don't get me wrong though, I did actually have quiet a lot of fun, mainly because it all feels so damn satisfying to play but when I finished the game I felt like the gameplay was missing _something_.

But otherwise, top notch performance. Thanks for making :)

One Life Ain't Enough by oda 2018-12-15T20:20:14Z ♥ 1

Fun little platformer, oddly enough the first PICO-8 game I've played so far (seems like there's been a serious drop). The art and music as with most PICO-8 games was really good and everything blended together really well. Only issue I had was that the hitboxes for the enemies were quite naff and that got me killed multiple times. Otherwise, really fun!

Harmonious Development by dcrdro 2018-12-15T11:56:25Z ♥ 1

Fun little game, I quite enjoyed it :). The movement feels a bit off though since it seems to be tile-based. But I enjoyed it nonetheless and since playing have developed a well-balanced and modest life-style.

Transit Terror by SlimothyJ 2018-12-15T11:46:25Z ♥ 2

I haven't actually played many of these types of games so it's a nice breath of fresh air for me. I think the balancing is a bit off (gets too difficult too quickly) but it's manageable. The events come up a bit too quickly for me and losing resources while on the road is a bit unfair if you ask me (better to apply the resource loss after every event). But I still enjoyed playing it on concept alone. Awesome to see you here for a 4th time, don't stop now! Thank you for making :)

Also I was looking through your source code see if I could assist you anywhere and I think there's some things you could apply in any future programming endeavours.

- The EventPanelController script screams of classes to me. I would have created a nested class inside EventPanelController, call it something like "Event" and then you can just put any necessary variables inside of it (eventName, eventTitle, button1Active, button2Active etc.). You then put [System.Serializable] for the class, create an array or a list and then you can just make events in the editor :) ```

``` //This is all inside EventPanelController.cs

[System.Serializable] public class Event { //Stick all your variables in here }

public List allEvents = new List(); ``` - You could have probably stuck all those survivor sprites into an array - To fix your bug you would just not translate the bus in general (also you forgot to * carMoveSpeed by Time.deltaTime), what you would use is a co-routine. Let me demonstrate.

``` //This is your co-routine, named RoadCycle, coroutines accept parameters IENumerator RoadCycle (float time) { //Makes the co-routine run forever while(true) { yield return new WaitForSeconds(time); //All your code goes here } }

//How often new events occur public float timePerCycle;

void Start() { StartCoroutine(RoadCycle(timePerCycle)); } ```

I hope this all helps :)

ChosenProtector by Suchista 2018-12-15T10:56:02Z ♥ 1

Fun game! The difficulty scaling was very well done, the game has a really good curve so the player can get used to the mechanics before tossing stuff at them. I tried hard mode and struggled quite a bit but easy seems to be a little more balanced. It's a good and well executed idea. Well done :)

Sweet Suffering by dracominer 2018-12-14T17:46:47Z ♥ 1

I liked the sound effects, seems like you had a lot of fun making all of those. I wish best of luck in the future of this game :). A bit of polish in general for the menu designs or some of the gameplay quirks (being able to go off-screen) would have gone a long way. I can see with a bit of extra time (which you have now!) you could make a pretty fun hack n' slash, hero based game.

Condom Please by badpaul34 2018-12-14T17:19:30Z ♥ 2

Wow. I'm going to be completely honest. This is EASILY the best game I've ever played in a Ludum Dare. Without question. This game is incredible. I was enthralled by it 5 minutes in and kept playing for who knows how long. Everything from the sound effects, to the art and the gameplay in general was excellent. The world and people around you behave in ways so that in the end you actually _care_ about the task at hand.

I ended up working with 2 kids and letting the rest be money farms (thank god this is a video game), I got to a good point in the game as a result. I would suggest adding a greater penalty for killing a child in the game, maybe fines or a general decrease in moral or even having children build relationships with each other.

Fantastic work! I hope more people get to play this game.

btw. That slap sound effect. 10/10. Sounds like I'm slapping them with a fish.

Effigies by Geckoo1337 2018-12-11T14:21:33Z ♥ 1

Really nice concept for a puzzle. The music fit really well with the art direction you took and some of puzzles were brutal. As some others have pointed out the controls felt a bit off but I still enjoyed the experience :)

NoooooMan by anidealgift 2018-12-09T21:47:08Z ♥ 3

Awesome game. Loved the way the jump mechanic was implemented. Simple and easy to play around with so you can come up with some interesting strategies. One of the best games I've played so far. Well Done!

Aztec Defender by Cr0wnS 2018-12-09T11:49:59Z ♥ 1

It's a good idea with a nice theme built around it. I think you could have done a bit more on the gameplay side of things though, by that I mean more ways of attacking the enemy and certain enemies forcing you to use different tactics. But otherwise you did a good job with the time constraints you had. Good Job :)

Perilous Passage by Nick Rafalski 2018-12-06T20:20:35Z ♥ 1

Simple, well executed. I found the game pretty damn tough but losing was also quite fun because of the amazing physics, also, sound effects - perfect... SIMPLY - PERFECT.

The Life of a Corporate Drone by Slashee the Cow 2018-12-06T19:59:52Z ♥ 1

Fun little game. Seems like a better version of my LD40 entry, as some others have pointed out I think the bars drop a tad bit too quickly and it wasn't initially obvious to me that when the bars are fully red they can't be refilled. I really liked the pixel art, for a Compo it's really nicely done. I think sound and some extra balancing is all this game needed. Thanks for making! :D

The Cost of Living by Xenoxygene 2018-12-06T19:43:05Z ♥ 2

Made it to the end!

I really liked the power-ups in the game and how you built some of the levels anticipating that the player may not actually having one of the required power-ups therefore giving them a different route. The controls were well done. I would say that the game could have done with some polish, some of the hitboxes are a bit too large and there's a pretty nasty blind jump in the second level (the one that requires the double-jump) I died a few times on that part.

Otherwise I quite enjoyed playing the game, the ambient noises fit perfectly with the music and the difficulty scaled pretty well. Thanks for making :)

Switch Accelerator by Nekonyo 2018-12-06T18:09:26Z ♥ 1

Hi @nekonyo,

For your first Compo this is a pretty neat game (I would say better than my first Compo (we don't talk about that game)). You got a finished game and are seemingly quiet proud of it which is the most important part after all! I liked the art and font choice (especially the backgrounds) though I found that mixing the pixel art with the more sleek, modern style made the overall composition a bit jarring (also, good first attempt at pixel art). The main menu music I really enjoyed also.

Overall, it was a nice experience coming from someone who just started. Hope to see you next time :)

Squad Wipe by No-Nate November 2018-12-05T22:49:49Z ♥ 1

I actually really enjoyed that. You put a great twist on the squad genre and executed it really nicely. I finished the game and enjoyed it throughout very much so. It plays almost like a puzzle game with the amount of potential planning that could potentially be needed for some levels.

Main things to improve on would for one be having at least _some_ sort of music (bad but fitting music is still better than no music) and adding a bit more juice to the gameplay (more screen-shake, particles etc).

Otherwise this is one of the mot fun games I've played so far in the Jam, thanks for making! :D

Ludum Dare Simulator by Hempuli 2018-12-05T14:05:53Z ♥ 0

Great idea and well executed! I like the little details and the art-style is bliss. I would just say that the text muddled together for me in the review bit. Also the algorithm for calculating some of the scores seems a bit off. But I came first overall with my own LD43 game, so I'm not complaining! 135ce7662eabdf101c925a8f421fd6a0.png

The Unbinding by meadjix 2018-12-04T23:49:06Z ♥ 3

Awesome mechanic. Great humour. I really like the style of the game. The mechanic is really well polished and I didn't run into any issues with it. The levels are generally well-built and not overly complicated. Only real issues I had was that the "sacrifice" UI is a bit messy I would say and not very easy to understand at a first glance. Otherwise I really enjoyed playing this!

C'est la vie by MrJackhpil 2018-12-04T14:36:47Z ♥ 2

OK. This game actually threw me in for a bit of a loop. First though, I like the design of the elephant, that's some good pixel art work, though some particles that are affected by gravity would have added to it I feel. The music is simple enough, never gets in the way and there's quite a lot of sound effects, which is great!

I feel like the second game mode needs a bit more work on it. I never really felt, threatened, I only lost when I tried to see how long I could stay just above the bottom of the game. Maybe another obstacle or challenge?

The first game mode however, although it was quite short and basic (not negatively), I really, really liked it. So simple and sweet with some nice meta stuff in there. I thought it would just be an easier version of the second game mode (which is why I almost ignored it) and then I started playing it and the elephant would just say "hi!" I just went "Yeah I'm done with this", but then the text started appearing, and I actually became quite absorbed by watching this little elephant walk across the fields while I was being passed subliminal messages about how worthless my petty joy is. The end was kind of out of nowhere but a nice finish.

Not too keen on the second game mode but you actually had me quite hooked on the first one, thanks for making :)

TtAWwyPTBaSPSTtaUGtSYL by GiovanniBarrottu 2018-12-04T14:18:10Z ♥ 1

Before I say anything. That Name. Perfection.

Even though I wasn't able to get far in the game I must say from what I saw it looks incredible. The psychedelic music, environment, art, it's all so perfect and well done. The game doesn't feel like it was made in 48 hours the presentation is _that_ good.

I do have some issues with the gameplay though. It seems like you were going for a Hotline Miami feel with the game but I struggled with this game more than I feel like I ever did with Hotline Miami. The tutorial is a nice introduction to the game mechanics (by the way nice use of the theme) but then the stage that follows is unimaginably difficult to start with. Not being able to hold down the mouse to fire meant that sometimes the html window would bug out when double clicking. I understand it's _meant_ to be difficult, but the difficulty never ramped up for me, it constantly just stayed, 'hard'. But otherwise it was a really fun experience, good job :)

Also Quick Bug Report: If you press reload while reloading it still takes up health

Sacrifice by Sword by Torn 2018-12-04T13:58:20Z ♥ 1

This game screams 'cool as hell' to me. I was a bit confused at first (I thought it was all online :/) but when I got into the game it all made sense. I think the actual play mode could do with a bit more work and polish (everything @dougdevs said) but Spectator mode is an awesome mode, flying around and seeing all the battles happen is cool as hell. I also really like the art, most of my criticism were covered by Doug but for a 48 hour compo this has a lot of potential.

A Guide To Self Improvement by Ravarion 2018-12-03T23:27:03Z ♥ 0

The Study puzzle really threw me in for a loop, good job on that one. As others have mentioned, font is too small, though that's my only real issue. Good Job getting a finished game though with the time constraints :)

Subway Crisis by Iluvatar 2018-12-03T18:01:31Z ♥ 1

Fun little story you've made, I like the concept behind the story and the environment is really well built. As with any point and click, I'm very bad at them so I got stuck in certain parts. There isn't a lot of variation in the sound effects but the sound effects that _are_ there fit very well. Only real criticism is that there maybe could have been some more things to explore or find out, but 48 hour time limit and everything, so it's good that you actually got the main story done. Good Job :)

Ice Runner by hungryghost 2018-12-03T16:03:17Z ♥ 1

This game gave me serious de ja vu. Mainly because I started working on a game a few months back which was really similar to this one. Though this game is easily more impressive than anything I could have produced at the time. The visuals are awesome, best looking game I've played so far. The music fits really well and the whole soda can theme is done really well. Only things that irks me is the occasional blind jump, especially the ones right into danger, don't use blind jumps in your level design unless it's meant to evoke fear in the player. Also there's a pretty major bug where the player will stick to walls allowing you to ninja your way through certain sections. But I still really enjoyed completing this game. Thanks for making it :)

Eskate Death by DougDevs 2018-12-03T15:50:49Z ♥ 1

Really fun and simple game. I don't really have many complaints it was just really good. I love the fact that quiet a lot of the sounds were just made with someone's mouth. The fact that Penguins must be sacrificed strategically adds a really good layer of strategy to the game and the general placement is balanced so the game is never too easy or too difficult. Maybe just polish off some of the visuals (particle effects when the Penguin is being mauled for example) or add some more variety on the tracks. My favourite submission so far!

Sheeps Empire by net3ton 2018-12-03T15:22:33Z ♥ 1

It's a nice concept with a really good interpretation of the theme. I liked the art and general style of it though some music or sheep sound effects could've added to it (a simple beep on bfxr would have sufficed). I only really had one issue and that's that sometimes I felt like I had little control of the movement of my sheep, I know that the sheep being a bit herd-like is a part of the game but sometimes the herd would just stop or begin dividing. I'm not sure if that's a bug or intentional. Otherwise I really liked the simplicity of this game, not too complicated and quite a bit of fun :).

Flying Farmer by relixes 2018-12-03T15:09:25Z ♥ 1

I quite liked this game. The game has a nice style and some nice background music. It's a simple game quite well executed. I do like that you can push off the animals yourself what I _don't_ like however is that the animals have a tendency to just walk off the platform on their own accord. Quite irritating seen as I suffer through no real fault of my own. But otherwise it's a fun little game. Thanks for making it :)

Explosive Sacrifice by Cute Dog IRL 2018-12-03T14:47:28Z ♥ 1

Hi Cute Dog. I just played your game and I must say it's an awesome take on the theme. I went in a bit confused (I didn't read the description properly) trying to figure put what to do. Then I thought to myself, _"Hang on. Do I have to die on the tomb?"_ and when I catapulted myself on the tomb and it worked I just released a breath of joy, it's such a unique idea! I loved the adorable character design and his walk-cycle. There are a few other things I would like to point out though.

When I think of the concept, the first genre that comes to my head is 'Puzzle-Platformer Game', trying to figure out how and where you have to exploderise yourself. However the way the game played it felt more like it was trying to be a platformer than a puzzle. The player glides a bit too much on the ground and makes certain jumps extremely difficult. Also I found some of the levels to be built slightly odd, for example in Earth 2 when there's that mine which just blows up and there's nothing you can do about it, I don't understand why you didn't just reduce the players health before-hand. All it really does for the player is make them think that that mine is placed as part of the puzzle; if that makes any sense.

Otherwise I had a lot of fun playing this one. A really good mechanic and idea which works pretty seamlessly. Also, I like that initial message you get when you start up the game ;)

Alain's Sacrifice by Daniel_Abeleira 2018-12-03T14:28:41Z ♥ 2

That was a really nice game you made. Big up for the visual presentation. The fire looked good, the particles were done to perfection and the designs of the enemies were pretty solid. I would say that working on your animations skill could really up your game (mainly the walk-cycle), the music was fitting, maybe a bit too simple but it definitely added to the general mood. The concept of the life-gems is fit really nicely around the game and I liked the wholesome conclusion. Otherwise I would say more work on some of the gameplay mechanic would have gone a long way and maybe adding a bit of environmental variety to the game (some ditches or little hills maybe). I quite liked this one, thanks for making it :)

LD42 — Running out of space (50)

Graveyard Manager by DevWithMartinus 2018-08-20T10:02:16Z ♥ 1

R.I.P Lee James| Age: 3| Cause of Death: Old Age

I was a bit unsure about the whole "Visisted Graves thing" it didn't seem to make much of a difference. As @enot487 said the game is way to easy and can certainly be played infinitely. I did, however really like the humourm and the idea has potential

Gut Feeding by MugenMagnus 2018-08-19T09:41:55Z ♥ 2

A very fun idea with really good execution. I liked the idea behind the digestion mechanic and it created some nice decision making moments if you should spend time downing the food or taking in more. As @flaterectomy said the game needs some more balancing as I never struggled with running out of space and only ever worried about the time. Also Lerping the selected food to the players mouse made the game feel very slow and unresponsive to me.

I had a lot of fun with this game. Hope you do well :D

Crate Rush by Sroxs 2018-08-18T15:06:14Z ♥ 1

As others have already said, neat game that's very stable for a first release. The movement feels too griddy and I had a bug where when I tried to pick up a box my player was stuck in an infinite walk cycle.

Mini Micro by HuvaaKoodia 2018-08-16T18:16:10Z ♥ 1

This game gave me serious Mini Metro vibes, luckily I loved the style of that game and I love the style of this one! The mechanics here are extremely well thought out, RAM, CPU, Transistors (I think) all created a really challenging game. The music, while uninspiring was at least calming my brain which at that point was in overdrive. I would have liked the ability to choose how fast a level goes (since in some parts the game goes too slowly), trow some polish on top and you have a really fun brain killer game.

Robots Of Outer Space by Merotar 2018-08-16T17:57:09Z ♥ 2

I liked the concept! I appreciate the fact that you put so much time into basically giving everything sound effects, really adds to the game. My main issue is that the control scheme is slightly iffy for my liking, being able to build while holding shift would have made the game a lot more comfortable for me. But it's still a fun game with a great difficulty curve.

Mommy Hates Playday by Kciwsolb 2018-08-16T17:45:44Z ♥ 1

I can't wait for "Mommy Hates Playday 2: When Moms fight back". It was a fun little game, 3 main things stood out to me though. No item pick up sound so it was difficult to tell when I actually sucked something up, mouse sensitivity option - vital for this kind of game and also if the mum picks up TRASH it doesn't count as making the house cleaner? Only when you throw it out. I'm not sure if that's intentional or not, just pointing it out. Otherwise, yeah, I had fun!

Sticks and Stones by harark 2018-08-16T17:37:03Z ♥ 1

A short but very powerful game. The audio is dark and creepy the sprite is oddly fitting and the way the text is used as a metaphor is very clever. This "game" is definitely not something I've seen before in a Jam.

Super Responsible Parent by voxel 2018-08-16T15:11:35Z ♥ 2

This was such a damn brilliant idea! The humour, the controls, the music, everything about this game was perfect. I also loved the trashy vibe this gave off with the art and animations just added to the humour. I need more levels! This is such a great game!

CubiCo by Dominic 2018-08-16T13:45:29Z ♥ 2

Fun little game with a really unique and interesting idea. I thought the pacing was a bit too slow. The first few puzzles after the obvious tutorial levels I found to be too self-explanatory and could be solved with trial and error, everything after though was great! Some of the ideas you had with the chairs and the file cuboards was great. The music and art were well done as well. Good job!

Scape Espace by Belonzik 2018-08-16T12:53:32Z ♥ 1

Game is very nice looking, great combination of genres and very fun to play. I think the only thing this game is missing is a soundtrack that fits the fast paced runner style of play better. Very good submission!

Oh, sh*t! — Ludum Dare #42 — Running out of space by xPheRe 2018-08-16T12:37:44Z ♥ 1

I had fun playing it. I don't think I've played tetris in this form before so it was a nice change. The audio as @squabbler said was a bit too loud. A main menu would have been a welcome addition as well. But I can see this game potentially being very fun and addicting.

Dis-mantle by ConorGrocock 2018-08-16T12:27:38Z ♥ 1

It's an interesting concept, one I don't think I've ever seen before. The game would have been a bit more challenging though if the player didn't have infinite reach. I like the music, it fit the game pretty well. I wasn't that much of a fan of UFO's spawning and instantly shooting me but otherwise with a bit more work it could be a lot of fun!

Oniria Times by 0nironauta 2018-08-16T12:19:40Z ♥ 1

What an awesome way to tell a story. There was a lot of variety in the different texts and for a compo game that's really impressive. The music got a bit repetitive after a while but not irritating (you coul d turn it off anyway). It was an... interesting story to say the least but I didn't like the fact that you had to basically read most of the text so you can get invested in it. Maybe a quick round-up of what happened between the end of the last day and the start of the new day.

Storage by Magix 2018-08-16T10:00:52Z ♥ 1

Missing some sound but it's a fun little timewaster. There's a bug where if you click on the quit or return button and the confirmation prompt comes up you can just pop all the apps while it's paused. Looks like no one else has mentioned it. Works great on a phone!

The Red pixel by RainbowKappaGames 2018-08-16T09:53:32Z ♥ 1

Nicely polished though sound effects and music was missing. You need to work on those insufferable blind jumps of doom. The 5 levels available were pretty large so good job on getting so much content out there. The movement was pretty fun especially the super tight walljumping. The RAM mechanic is a novel concept but not integrated enough into levels, I just forgot about it at one point. It's a still a really good minimalistic platformer!

Pool Watch by Plukers 2018-08-16T09:37:51Z ♥ 2

Fun and funny game! At first I though it was a bit easy but it escalated at a really good pace. Needless to say, Nutty's Pool of Adventure and Fun turned into Nutty's Pit of Death and Despair pretty quickly.

Break The System by firellon 2018-08-16T09:26:51Z ♥ 2

This game had some really nice polish. With the ambient chatter, the graphics, it was very clean to say the least. There were some things that bothered me (since you're asking for critic I'll focus on that), first, the font didn't really fit the rest of the game, what was that, Arial? Remember, using fonts doesn't break the rules so try and find one that fits the style of the game a bit more. Speaking of text, if a person said more than one line and you talked to them twice in a row the text would clip.

I really liked the music but otherwise the game felt... empty in the sound department, I would've loved a really satisfying glass smashing sound or shooting sound.

I was a bit confused initially as to what certain items were. Someone was asking for ID so I looked around and found some paper, I guess it was any old document? A little tooltip at the bottom to tell you what an item is would've been really nice.

There's definitiely some potential here for some interesting puzzles. You don't see a lot of 2D detective/ spy action games so it's nice to see something new from this game!

Build Build Build! by Ceasar 2018-08-16T09:03:08Z ♥ 0

You clearly neeeded a bit more time. I respect that you're going to keep working on the game and get it in the state you want to get it in :)

Super Dungeon Freakout by karmafarm 2018-08-16T08:33:05Z ♥ 1

Seen as your just starting with gamedev (I presume) I applaud you for taking in a Game Jam on your own. I hope you learned a lot from it. The way the shield was implemented is something I'm sure I wouldn't have been able to do a year or so ago and it's actually a really novel concept with a lot of potential.

While the game has music and sound effects, let's just say - they didn't exactly fit? When I'm thinking of trying to escape a dark and desolate cave heavy rock isn't exactly the first search result that returns to my mind. The jumping sounds were too human as well (a simple "boing" would have sufficed). However! Your game still at least HAS both of those things and they weren't obnoxious so you're already ahead of around 40% of all games in the sound department.

I found a glitch where if the player isn't able to use his shield (hugging a wall for example) the game queues the action until I can throw it. Ladders were a bit shoddy I found, if you want to implement ladders I recommend you reduce the players horizontal force (or completely lock it) as they feel a bit floaty.

Lastly I found the game painfully difficult. You need to keep in mind that the person playing your game didn't build it from the ground up. I recommend you get someone to playtest your game to see how they react to different situations.

Overall, don't be down on yourself, as long as you tried your hardest and you were proud at the end it all went to good. My first LD Compo was my first serious game, I don't recommend you look :D. I really did enjoy the shield mechanic, if you want to keep that idea for a later project I recommend you do!

(Running) Flying out of space by Kaboosh 2018-08-15T16:43:25Z ♥ 1

You need to change the font, it's too low res it's difficult to read even full screen. The art felt pretty polished. Space looked quite nice in this game. The shooting sound effects were well picked. I wasn't too sure of the controls, you may need to try and find a less crampy scheme. I can tell you needed more time on this but it's solid for what there is.

Vain by Tudvari 2018-08-15T16:24:06Z ♥ 1

The first game I found that tries to go for an uncanny valley style of game. I wasn't a fan of the blind jump every now and again. I like how the music is constantly messed with and has an irregular rythim, it's difficult to tell whether certain sounds are from the game or the music, so you definitely ticked the "Confuse the hell out of the player" aspect of the uncanny.

I think it was missing the terror aspect though. The player constantly being in fear of what the game may do next. That long bridge segment was a perfect time to add in a speed up or a glitch to the music. A good example of a game that perfects this aspect is Doki Doki Literature Club, if you want an example of what true fear of the game feels like I recommend you take some notes from it.

Otherwise, this has a lot of potential and something one can work on to perfect it.

Space Trap by KeyurRana 2018-08-15T09:33:59Z ♥ 1

Fun little game. The controls were a bit too tight for my liking, take @guin36 advice. I had some minor lag during high intensity moments (I recommend you look into object pooling if you haven't already). The music was subtle and added some nice atmosphere though the sound effects were a bit too ear grating for me. With some screenshake and more satisfying sound effects this could be a really fun game.

We Are Millions by Blizary 2018-08-14T21:17:52Z ♥ 1

I played this game a lot more than I would like to admit. Killing hundreds of bears with one nuke is awfully satisying. This game would do great with some extra content to keep people playing till the end; more people, more abilities this game already has a lot of charm (bears on rafts 10/10). Main issue is that the performance tanked to a near halt at one point in the game. I'm going to assume you made every entity independant (it's own set of scripts and everything) which would probably be it. Some of the abilities in the store are painfully difficult to select (the nuke near impossible and that last one seemingly impossible) can't tell if it's intentional or not. But I still had fun buiding Build-in-Bears Republic and then nuking it to oblivion for my own capitalist needs.

LegDos by ChaosTheLegend 2018-08-14T20:59:40Z ♥ 1

I think this game needed a bit more playtesting as I think some of the mechanics are overshadowed by others. I decided to buy a game which took up a lot of my hard drive. Ok, I bought the game, I'm not too sure what advantage it gives me but cool. Let me work a bit so I can get money and up my hard drive storage. I never seemed to gain money? I would get a good amount and then taxes would swoop in to bite me in the ass. So the whole experience felt... slow? My first LD game was actually a resource management game as well (a poor one at that) so I know it's difficult to balance these games in the time given, so if you want to keep working on your game I say first things first work on the balance and explaining the mechanics in a bit more detail.

This game does have quite a lot of charm though, with the spin-off names actual LD Jam games (my game is actually called DOS as well which I thought was pretty funny) and a familiar interface if the core mechanics are worked on a bit this could potentially be really fun.

Shapes by Truc_e 2018-08-14T20:44:16Z ♥ 1

Just quick props for the font options, it's something that many game developers ignore now a days and it's good to see some support for different fonts, so thanks. It's a simple game and gives me itch.io vibes. I was slightly confused when you ate a shape and it seems like you teleport to... somewhere? I didn't really understand that. Controls are nice and responsive. Just some music in the background and maybe some graphical polish needed.

7:30 am by matzetoni 2018-08-14T09:38:50Z ♥ 3

This game is so simple, so damn simple, but I love it so much. Everything about this game made me laugh in one way or another, the faces of the people, people jumping on the track, the sound effects, the realism, this game was made for me. There are some smaller qualms though. For one the mouse isn't locked, which is not only irritating but will make your game horrible for anyone with multiple monitors. Some levels would've elevated this game to a much better spot as well. All in all, funniest game I've played so far.

Big Crunch by wolderado 2018-08-14T09:16:04Z ♥ 1

What an awesome way to execute a runner game with the camera. The controls and movement all felt responsive and fluid. I'm going to assume the levels are procedurally generated but the fog effect was extremely well done as it gave an idea of the ever-expanding universe you're in. I quite liked the music as well though it didn't give me that "adventure in space" vibe. Maybe some more elements that you can encounter in space and this would be a really fun and enjoyable game.

Zero Grace Megadrive by triplefox 2018-08-14T08:25:33Z ♥ 1

Very much getting Slither.io vibes off of this. However this one seems so have a lot more charm to it. The Jump mechanic is well thought out and executed and I like the fact that the AI is superhuman and can somehow weasle it's way out of any tight situations, makes the game a lot more enjoyable and fair. I don't think much more needs to be said, maybe some music and then this game would be even better than it already is.

Born to jump by Blix 2018-08-14T07:55:42Z ♥ 5

This game has a really interesting idea behind it. The 3D pixel art-ish style was done really well and the game felt somewhat alive. I loved the particle effects when getting hit (though I did get stuck in an object and a loop of death). The presentation in this game was amazing for a Ludum Dare entry.

However, the game definitely needs to loosen up on the difficulty. Some of those jumps require seemingly pixel perfect precision since the hitboxes are way to large. It's also difficult to tell what your next obstacle is when the player is covering it. Adding an image to the side of the screen showing the player what the next jump is would alleviate that issue.

Some more balancing and this could be a pretty fun experience.

Hungry Whale by kumabotz 2018-08-14T07:37:20Z ♥ 1

A simple and fun game with a sad overtone. I really liked the music and the eating sound effect. It gets oddly relaxing at one point just swimming around eating plastic, though this game needs some sort of a failure state so there is some sort of a challenge. But I can't lie, I actually kind of enjoyed the gameplay.

Petra by cassowary 2018-08-13T14:51:55Z ♥ 2

This not only had a really good twists on the age old block moving puzzle genre but the actual puzzle's were very clever and used their given elements very well. I agree with @triplefox that the music is a bit too... "hardcore" for a puzzle game I ended up turning it off as well. The art and colours were really nicely done and really other than the music... I don't really have any complaints.

ReMind LD-42 by EvanM 2018-08-13T14:31:06Z ♥ 1

This game was very good at building suspense with the black on white colors. Simple sound effects and a brain and thoughts being used as symbolism was great. Some ambient sounds could've really pushed this game into the "ultra-moody" category I feel so well done in that department.

While the slow text builds suspense it was way to slow for my liking and I grew tired of basically waiting for text to appear. The game in the background didn't keep me interested in the downtime between text as there wasn't much variety or much of a challenge. I'm sure there is an interesting story here but I couldn't bring myself to go beyond ~50 points.

It's a good narrative game with a few flaws, these are small issues and if you can iron them out you can make a really interesting story driven game.

OVERKILL by earnso 2018-08-13T14:12:29Z ♥ 0

Really nice visual style, I love the way enemies broke up when they died. I think there needed to be a bit more though to the gameplay, it seemed to devolve to, "hold mouse to win", maybe some ammo management? A shop with upgrades between waves? As @paden-shorey said being able to fire in more directions would have helped with those flying enemies. But I really love the artstyle and you should keep working on adding more content.

Running out of Space by digital bacon 2018-08-13T14:01:54Z ♥ 1

Simple premise has some potential. I think what this game is lacking is gameplay variety. It gets a bit repetitive after a while moving boxes from one spot to another, maybe adding in another conveyor belt with a seperate drop off point to create chaos and force the player to make more decisions. I really enjoyed the music in this game in particular, really catchy and gets me hyped. If you want to I say, keep working! You can definitely make something really fun and hectic here.

Death Remains by DuckyDaniel 2018-08-13T13:52:21Z ♥ 1

Simple game with an interesting concept. I would have prefered if downed skeletons wouldn't rotate when moved as trying to get them into the graves was basically a suicide mission. Some more sound-effects, screenshake and changing the art on those UI elements so it compliments the style of the rest of the game should be a nice touch. With some polish this could actually be really fun, this has a lot of potential!

Beach Time by Stephano 2018-08-13T13:27:13Z ♥ 1

Fun game albeit as @jasper-hansen said it gets repetitive after a few minutes of play. I love the visuals and some music and sound effects would've really made the beach come to life.

Manspreader by Rob White 2018-08-13T13:02:27Z ♥ 2

What a brilliant idea! I actually laughed out loud mutliple times during this game. Adding measurements for the distance of your (filthy) manspreading was a great idea and I loved the random commentary from our MAN throughout the game. For improvement I would say add more varied gameplay, it felt very 'samey' after a while.

Binary Odyssey by Falk Bruskeland 2018-08-13T12:49:24Z ♥ 0

Very well polished game. The movement, the UI, the artstyle it all was very clean. The game had some really nice visual effects (rocket launcher) and some great weapon variety (ROCKET LAUNCHER AHAHAHA). I found the first round quite difficult and the following ones easier, so I think the pacing needs to be reworked a bit. The music didn't really get me into the game either, I think it was a bit too dull (the audio one not the "boring" one) and not upbeat enough. Otherwise, had a some fun playing this one. Also congrats on early 20 votes.

Crate Chaos by TaliOS 2018-08-13T12:32:04Z ♥ 2

This game was very well polished and doing things such as moving crates was very easy and seamless. The UI and everything was very neat and clean. The mechanic is very good and has a lot of potential. My personal gripe is the control scheme. I'm not a fan of arrows + space since it forces me to cramp my hands which is why I prefer arrows + X. Adding in the bombs and raining crates really added to the levels and the pacing was almost exceptional. Anything else? mmm... no. I had a lot of fun with this one.

The Amazing Shrinking Game by svenardocom 2018-08-13T12:04:11Z ♥ 1

I agree with what @triplefox and @jsmcag said, the game feels a bit too reliant on good power up drops. It seems like power-ups also dissapear after a while, there should be a better way of conveying that information to the player I feel. But the game has a great feel to it. As @jsmcag also said, you can always tell how large or small the board is. It gets pretty hectic after a while of playing which make losing all the more enjoyable. With some extra polish and playtesting I think this could turn out to be a solid game.

We Need Space! by BigJigglyProductions__ 2018-08-13T09:48:36Z ♥ 1

As @listonos the UI needs some work, I coudln't figure out exactly what to do so I ended up basking in the glory of procedural generation. Very well done for building that during the Compo. With some polish on the presentation it could be a very fun space management game. Also, an option to turn off motion blur would be very much appreciated.

Endless Game by gmaker 2018-08-13T09:19:10Z ♥ 1

This game was very fun to look at and listen to. The particle effects were very well done, the sprites were consistent and drawn very well. And the music, oh god the music! It was amazing!

I think the game needs some more work on the gameplay side of things. Maybe a mechanic or two that add an interesting twist on the genre, so it stands out among the rest of the endless runners.

It's a very solid game with amazing visual and audio work. I did encounter one bug where I got stuck on a rock, but I didn't encounter it afterwards. Well Done!

Alone in the Sea by Ephoria 2018-08-13T09:10:57Z ♥ 1

Echoing what everyone else said, the Jumping was very unresponsive. I did like the main mechanic of the game and I think you can build some interesting challenges out of it. It has a nice consistent visual style but is missing audio.

It's a good proof of concept and with some more work could definitely have some fun gameplay.

Also, you forgot to post your source code.

Exodus Terminus by somuch 2018-08-13T09:02:13Z ♥ 1

Initially I was a bit wary since I'm personally not a fan of games that relate to real world politics, but I couldn't stop myself from playing! Seeing what the next person could bring was crazy addictive! If you added some more interesting mechanics this could actually be really, really enjoyable. That may also be my major issue, there isn't really a challenge I found, I never struggled through the game or had to think much about my money.

I say, keep working on it. It has a lot of potential!

SQUASH KILL by Smithy 2018-08-13T08:38:31Z ♥ 1

It's a fun idea and it's actually pretty fun to play! The crushing is brutal but satisfying as hell. The controls need some work, I'm not very convinced by the "turn on your own axis" movement system but I got into it after a while. With some polish this could be a pretty fun little game.

TightFloe by Catgol1 2018-08-13T08:30:40Z ♥ 1

I agree with others saying that the game needs some more polishing. The visuals are fine, the UI is fine, the gameplay is fine, the music fits the mood, problem is that none of it is explained so I didn't really know what to do. The sound of penguins dying/ yelling (not too sure) was a bit excessive in the later parts of the game though it did add to the tragic overtone.

With some more work you should be able to make a really nice, sad game. You have an interesting idea it clearly just needed more time, which you know have! Post-compo version here we go!

TeTrans by BoltKey 2018-08-13T08:01:55Z ♥ 1

This game definitely had a lot of strategy inolved which was quite nice. Planning out your routes and the cargo you will take took some thinking. Obviously some music, even a simple loop would've been nice. I liked the amount of gameplay polish with the UI and everything. A nice submission.

Deep Heat by gwinnell 2018-08-13T07:23:13Z ♥ 2

Loved playing this one.

I think the thing that I appreciated most about this game was how well the mechanics were though out and implemented. The Fire and CO2 added a whole nother strategic layer on this game. Coins were easy to get but it meant that the you were always upgrading and playing slightly differently than last time. The music kept me hyped the whole way through and it was actually quite difficult.

I do think there could have been a better to implement the "You have a limited amount of Fire and CO2" mechanic (by the way I beat the game and got all the upgrades), possibly, putting out 2 or 3 Fires gives you one back? I know you didn't want people to beat the game on the first try but I think there could've been a better way to do it. Some screenshake would've made the game a lot more satisfying and juicy as well.

This is a very good submission with a lot of potential. Good Job on this one :)

Grid Locked by DrunkardWolf 2018-08-13T07:01:09Z ♥ 2

Hi, Drunkard

I just had a play with your game and it's a lot of stupid fun. It's very hectic and I love it. The shooting has a lot of juice to it, the sound effects are on point and shooting those damn spheres was so much fun. The graphics also had a really nice simple style to them.

I did have some problems with the framerate though. This was especially noticeable in the later stages to the game which I can only attribute to the particle effect, I would tone down on those. Another gripe I had was that once you ran out of the first few tiles (awesome interpretation by the way), you were basically playing for the last few points until you eventually died. I say, kill all the enemies on the screen when you get hit so I can get my bearings back together. Finally, I'm sure there was a pattern to the tiles destroying, however dying because you were on that falling tile when you got hit was infruriating, you could mark the tile that's about to fall red and give 2 or 3 seconds to get the hell out of there.

Otherwise, an extremely fun and hectic shooter with a great interpretation of the theme only adding to the tension. The highest score I got was 1407.

Warp Tunnel by TheMonsterFromTheDeep 2018-08-13T06:46:22Z ♥ 1

Hi Monster!

I was going to play your game but I get some errors when I try and launch it.

ptthreadGC-3.dll missing

SDL2_mixer.dll missing

SDL2.dll missing

I'm not sure if thats on my end or not but it's stopping me from being able to play your game.

LD41 — Combine 2 Incompatible Genres (17)

Baseball Nightmare by Amazura 2018-04-26T09:37:01Z ♥ 1

Interesting concept. I found that sometimes aiming with the mouse felt a bit 'off' there wasn't a lot of feedback telling me when I hit an enemy, some sort of trail would help with making the ball easier to see. I liked the visuals and audio, all fit quite nicely together, good UI too.

The pacing needs to be improved, one second there's 1 or 2 guys and the next there are 20 or 30. The game gets too difficult too quickly and suffers from "This game get's impossible to win at this point" syndrome. As @Aditya Shukla mentioned, some power-ups would have helped in keeping the game interesting.

Otherwise, a good looking game that needs some more polish in the game play aspect to make it something truly special.

Platform Of Love by Scott Steffes 2018-04-25T16:20:28Z ♥ 1

Adorable little game. Not sure how I feel about the game asking me whether the game was good or bad as a toll :p

Greenspawn Restaurant by Apple Dash 2018-04-25T13:07:40Z ♥ 1

I think I've played around 3 or so games on cooking, this is by far the best take on it. Lots of fun. Good challenge, fitting visuals, good execution. Only needs some music. Also the lemonade text is difficult to read because of the colour. Also spam shooting clicked me out of the window, which was irritating to say the least. Good Job!

HappyBlock by PaperAeroplane555 2018-04-25T08:16:03Z ♥ 1

Cute little game. Has a really nice concept and well executed. The jumping was a bit off but luckily it doesn't affect you in game (thanks). Music would have obviously been nice but otherwise a nice game. Good Job :)

The Adventures of Cake Man by MidnightRose 2018-04-25T08:04:35Z ♥ 1

Interesting concept. I agree with @Evan Minto that there should be some sort of a recipe book. I liked the music quite a bit (even though it seemed a tad bit too loud). Otherwise I feel like the game has a few technical problems. First, your character gets stuck on walls (I recommend you learn a bit on physics materials in Unity). I also had a bug where suddenly I couldn't pick up any recipes anymore (It played the sound and everything but it didn't add to my inventory or even delete).

Otherwise, it's a decent concept that needs some more work behind it. That is if you are willing to keep working on it, of course.

91' Evolution Football by Derek Volker 2018-04-24T13:48:05Z ♥ 1

Still needs some polishing. The controls like most other people said are a bit rough around the edges. I liked the art and the music was pretty fitting (though not my thing). I found it nearly impossible to actually lock on the ball and do some actual dribbling.

A passing and shooting sound would've given the game a nice juice that I feel is missing. With some work this can become a pretty fun sports game. It's just a bit rough.

Run N' Cook by LeonLaci 2018-04-24T13:33:21Z ♥ 1

+The potato gun was fun to use. Could have used some sound though.

+It's an interesting concept, having to go out and scavenge your ingredients instead of being given them.

+The music loop was pretty alright.

=========

-I genuinely had no idea what I was doing. Didn't know what the purpose of the fields or cows were and kind of just ran aimlessly.

-Enemies have a pre-defined spawn. You could've given it some slight variations. Enemies also spawn inside the camera. (hint: Use Random.Range and the Camera's Viewport)

-The game lacked an inventory.

I feel like you didn't have enough time to truly flesh out the game. This can actually end up being something quite unique. I say, keep working on it, you have something here.

Soccer Battle Royale by ditzel 2018-04-23T12:49:59Z ♥ 1

Wow, what a great silly concept! I was following your blog posts expecting something pretty ok but this is just stupid fun. It's a bit rough with some of the animations and AI but it's a very entertaining little time waster. Just some tweaking needed to make it even better. Also, the web version does indeed lag quite a bit, which seems to be a common problem.

Punch Rock Scissors by ryzy27 2018-04-23T12:42:13Z ♥ 1

Great concept and great execution. I found the game fun from the beginning till the end. The pacing was on point and I didn't feel overwhelmed with challenge. The game is also really nicely presented, clean UI and nice background with good animations.

If I had to give tips for improvement, I would say, maybe add a larger variety of animations, for example a finishing move on the last strike. Adding some game modes to keep the player, playing for longer would also be a welcome addition.

Otherwise a great game with a great concept. Good Job :)

Cropper by thomz12 2018-04-23T12:05:06Z ♥ 1

Hi thomz12!

This is a pretty solid idle game for the compo. It follows many of the same traits that these types of games have, "Capitalism", "Expansion" and then a theme, in this case Farming.

As it is, I found it enjoyable for the same reasons as I enjoy any other idle game. Slowly building up your fortunes and seeing you cash meter skyrocket.

The visuals are nice, the pixel art was pretty well done. I liked the little pop sound effect when harvesting crops.

Otherwise, the biggest issue for me is the concept. I mentioned that I enjoyed this game for all the reasons that I enjoy similar games. Not because this game brings anything new to the table. For this game to stand out it needs some sort of stand out feature, otherwise it's going to get drowned in the pool of other idle games.

But it's still a pleasant game to play that just needs some more content to make it stand out. Good Job!

STEREOtype by caeonosphere 2018-04-23T10:44:41Z ♥ 1

Hi caronosphere!

This is a great minimalist game. A great twist on the typing genre.

The game had a perfect balance of difficulty, your game was made in a way that losing didn't feel unfair and thus you want to come back to play the game. The game feels very smooth and seamless, little details such as the rotating letters added a nice visual touch.

The game looked very professional, it would be hard to convince someone that this is for a 48 hour solo compo just by having them play the game. I would have liked it, however if the game felt a bit more alive, for example, UI elements that dance to the beat. The variety of beats was nice too.

All in all, this is by far the most 'complete' game I've played. Everything feels finished. A really nice refresher for a genre littered by poor games.

Tiny Crusader by nilstastic 2018-04-23T10:23:38Z ♥ 1

Hello nilstastic!

Just had a nice little play of your game and with some further development, it can really become a nice little game.

I remember playing Lemmings years ago, one of my earliest video gaming memories, your game didn't exactly give me flashbacks but is a nice take on the formula. The fact that you made procedurally generated levels is quite impressive, never bugged on me either, so good job.

The visuals were great. Seems like Pico-8 just keeps making awesome looking games. I love the sound effects, they're a nice substitute for no background music (which I feel isn't even necessary for this kind of game). Sweet particles too.

I just found it a bit... easy? To me it felt like digging down most of the time. Not knowing whether sending them down to the abyss was the right thing to do also worried me (some explanation of what your goal was would have been nice). There just wasn't enough variety or challenge and unfortunately I had to quit at one point because it didn't feel like anything was happening.

You have a nice game here. Good concept, good visuals, good sound. You just need to flesh the gameplay out a bit more (soldier types?), (special levels?), just more content to keep me interested. Good Job otherwise!

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-23T10:01:44Z ♥ 1

Hi Mazzletov!

You have a good concept for your game here. Just some minor tweaks and it could be a nice little time-waster (not negatively of course).

The overall feel of the game was awesome. I sometimes cringe when I play other people's games and their movement is a bit rough, however those retries with the Rigibody really paid off. The game feels truly great.

The whole idea of combining Flappy Bird (which is a genre of it's own by this point to be honest) with Tetris was not only good conceptually but greatly executed.

The audio was nice (the snapping sound was especially satisying) but forgetful to be perfectly honest, yet added a nice bit of atmosphere. The visuals are great, while some of the colours used on the Tetris blocks could be changed (the Green doesn't really work well with Pink, Purple and Blue) it was still a pleasing game.

Ok, however my biggest gripe were the controls. When I realised that you had to click the capsules, eh, the game got frustrating. I like games that can be played independantly from the keyboard as it allows me to map half the keyboard to one hand. Having to use the mouse with R and Space ruined my hand to eye co ordination, especially in a somewhat fast paced game like this.

Pacing was also pretty insane. It doesn't seem like a game where you can go crazy, which is kind of necessary for these types of games (Imagine you didn't have those epic moments of skill in Tetris), being able to complete vertical lines would have been a good way of doing this.

Otherwise (before I fill up the whole page) it's a nice game, that requires some tweaking. I also encountered that game breaking bug (I assume?) I rotated a block into the wall and BLAM game died :(. Otherwise good job for the compo :)

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T09:42:36Z ♥ 0

Wow! Out of all the games I've played so far, this by FAR is the most innovative and fits the theme best. Stealth and Music? Awesome!

The game was great fun, very addicting and a perfect challenge. While the AI could at least follow you for a little bit (seemed like they had pre-determined paths) it still felt pretty tense when one was near me, making me error prone.

At first I didn't really understand the controls (I thought you had to follow the beat of the music and the guitar thing on the right was just cosmetic. But once I figured it out, I beat the game on the first try, just as a quick statistic for you.

The Art was nice. This is one of those games where programmer art looks pretty decent. The audio loop was nice and made sense for this type of a game.

Otherwise, you have a great concept here. I mean, I found it difficult trying to come up with criticism concerning Gameplay to be honest. At this point you can just keep adding more levels and content and then you would have a real gem I feel. Really well done!

Dog Jam by Teapoly 2018-04-23T09:02:55Z ♥ 1

Hi Teapoly!

Just finished your game and I must say you came up with a really novel concept here. I had another one of those "How did I not think of that" moments. Gamedev + Cards x Ludum Dare = brilliant!

The gameplay was nice. There seemed to be a huge variety of cards so a bunch of content which is nice. I loved the little doggy, artwork was extremely well done. The audio while strangely terrifying and ominous was nice, and I weirdly enjoyed it after a while.

However, I do have some slight issues too. I think around the midway point, it felt repetitive. I kind of struggled with understanding some of the cards and why sometimes I would get a lot of points and other times nearly none. There were too many variables in the mix. You could have had one mood bar instead of 3 different variables for example.

So all in all. You have a great game here. Game dev is one of my favorite genres and you added a really nice twist to it. Finding out how well I did at the end kept me playing. Good Job :)

A Nightmare on the Canned Goods Aisle by Tudvari 2018-04-23T08:38:49Z ♥ 3

Hi Tudvari!

You have a nice little game here, however it suffers from some small issues. First, I found the general gameplay to be interesting yet underdeveloped. The minimap was nice but since it doesn't rotate with the player it got kind of confusing to navigate it. The idea that lights slowly go out in the store was nice but so much more could have been done with it.

To be perfectly honest I found the (I'm going to assume) placeholder people to be absolutely adorable, especially when I saw one endlessly spin in one of the aisles. The game has a very nice asthaetic and all the art blends really nicely. I also loved how calmly the store manager was talking throughout the game "Yeah, you know a guy just got kill- RESTOCK THESE SHELVES MIKE, NOW!!" brilliant!

Biggest problem however was that, well, I barely knew what I was doing most of the time. I kept losing money for some reason. I had no idea why coupons were useful and the "His Distance" thing felt, random? Seemed to me like there wasn't even a murderer in the mall.

Otherwise, with some tweaks you actually have a really nice little game here. I enjoyed it for it's atmosphere too (The audio was really nicely placed). All in all, a good base for a solid game.

EDIT: @aterlamia also made me remember that this game needs to have some sort of a cursor so I know what I'm clicking at.

Defender of the Road by Val 2018-04-23T08:19:33Z ♥ 1

Hi Val!

I just had a good play with your game and for a first LD I actually found it weirdly enjoyable. I loved building up a little empire of turrets and seeing projectiles fly everywhere. So in the fun category you definitely succeeded in.

The Visuals were nice but could be improved. Looks like you focused quite a bit on the car model. Yes, it looks nice, but as a result it looks out of place with all the other more 'hand-drawn' sprites. The sound effects were pleasent and not overdone though the loop got slightly repetitive after a while.

There are some more glaring issues I found though. Controls are a bit odd to say the least. Having to reach over to T and U everytime was slightly irritating and could've been improved (Personally I prefer Q and E). Also, the game doesn't pause or stop after you win so my ears got subjected to around 20 seconds of torture everytime I finished. Also no way to restart from what I can tell.

Otherwise, a nice little game for the compo. Some more variety in the towers and enemies would've been nice. Good Job :)

Oh yeah, my highest score was: 6490

LD40 — The more you have, the worse it is (17)

More Research! by Zipp 2017-12-09T11:00:43Z ♥ 2

Pretty interesting puzzle game. It's very much your classic button opens/closes door puzzle game but set in space. Personally I can tell a lot of effort was put into this game but I think it was put into the wrong areas.

First of all I would like to say that the asthaetics of this game are great. The pixel art is very well done and consistent! Very consistent (though I thought the background was a bit 'too' starry). The music though a bit quiet added some nice atmosphere and it really does tick that mood box quite confidentaly.

However, I found that for one, the camera follows the player a bit too slowly, I can see this game being nauseating for some people as a result. It was a bit finicky sometimes getting the items into the ship also. I found that slowing the player down when they held an item was a good way of conveying weight but personally I found it a bit too harsh on the slowing down. I think my biggest problem is that beyond the nice atmosphhere and pretty graphics the actual game is kind of missing. The thing that makes puzzle games so special is their abilty to make you rethink everything when a new challenge or obstacle appears. I made it pretty far into the game and most of what I found were simple button puzzles.

I think that this game needs a few more puzzle mechanics but otherwise it's a pretty solid game that has a good foundation for future updates.

POLAMI by Faloon 2017-12-09T10:34:43Z ♥ 1

Interesting puzzle game to say the least. I think this game's strongest suit is its mechanic. It's simple but can be addicting if executed correctly. I quite enjoyed the challenge in the post 100 points stages and it became pretty interesting at that point.

However I think that this game struggles severly when it comes to pacing. After a few minutes of trying to understand the game I quickly realised how slow the game was, it was way too easy, this would go on for the next few minutes or so. However when I reached 100 (which is where I thought of just quitting) the game picked up in incredible speeds and it basically became a reflex test. Would be much better if the speed picked up more gradually.

The graphics are simple enough for what the game is but a nice music loop would have been nice. Otherwise a good first puzzle game for the compo. Good Job :)

Paint all the Colors by morrilet 2017-12-07T17:33:28Z ♥ 1

Pretty fun game. I like the mechanic and the main setback you have, it fits very nicely with the theme. With the limitations you have you end up creating quite abstract drawings especially when you don't get the colours you would expect to get. However I did sometimes find myself just scribbling a bit on the sides as the difficulty does ramp up quite a bit, I think there should be more of an incentive to drawing somewhat accurately even though I can understand why you wouldnt have time to implement this. Otherwise well done! :)

Steam Paralysis by Nammflow 2017-12-05T19:19:36Z ♥ 1

Nice little infinite runner. I really like how you made a link between Steam and the theme, making something very special and interesting. This game was a lot more addicting than I first anticipated which is great! I think that you have a great idea for a game but it's missing some needed Audio and Graphics improvements especially. If you improved the game in those areas you would have a very special little gem of a game.

Office Escape by Korpokrowa 2017-12-05T17:58:54Z ♥ 1

Difficult game to understand, I know it's one of those, "Find all the 20 ways to kill your ----" but I couldn't get very far in the game at all since it seems... empty. I mean it seems like spamm clicking randomly is the best solution for finding out what you need to do. There should definetely be some visual indicators or some hints. The Graphics are fine and the Music isn't actually that bad at all. I think that if you had some more time on this game it could've ended up being a lot better and much more playable. But Good Job either way :)

Let's mix some drinks! by Sintel 2017-12-05T17:41:17Z ♥ 1

Very well done game. This game certainly fit the theme well and had a weird but brilliant vibe to it. Definately ticks all the boxes for a great experience and all of that in the compo as well. You really outdid yourself with this one. I really liked the drawings (fit very well) and the lack of music actually made the game better in the end. Good Job.

Loot n' Scoot by Nick Rafalski 2017-12-04T21:26:12Z ♥ 1

Neat little game. The main mechanic and general idea is definately the strong point of the game. The programmer art actually adds a weird feel to this game (it's a good feel). The music I found was slightly repetitive but didn't get in the way too much. Something that somewhat bothered is the fact that the sherrifs don't care to stop when your unloading your gold! Otherwise a very solid game that has a great future if there were more features and a bit more polish. Well Done!

Chick'n Invasion by NoeTheLazyDev 2017-12-04T21:12:45Z ♥ 1

Pretty solid game if you ask me. I have to say the biggest strongpoint in this game by far is the presentation. I mean the UI is beautifully laid out, the menu's are well done and the music is funny but not eye wrenchingly annoying. I must say though that for a game that's meant to have a lot of replay value I found myself become increasingly less interested as I kept playing. I think that the core mechanic is there and its well implemented but it's missing the umpf it needs. I feel like progression is very slow and the game really only starts to pick up when it becomes incredibly difficult. Not like difficulty is necesserally a bad thing I just think that the game only becomes really fun when it's too difficult for me to progress any further. Nonetheless its a very nice game and definetely something that can be picked up again in the future. Good Job :)

Five Star Dining by arcadia 2017-12-04T18:21:01Z ♥ 1

Very intense game, I like it. I definately feel like I'm in a rush and the game makes no mistake in telling you that when you have a bunch of bubbles, waiting customers and dirty tables. Something that somewhat irked me was the fact that it was difficult to click the plates of the customers sometimes (would have been much better if you clicked their head). The Art could have been improved and so could the Sound but in general it was quite gamey but in a good way.

Deadline by Sholf 2017-12-04T17:56:13Z ♥ 1

Really cool game. I love the writing mechanic, it really adds another layer of challenge on top of the whole; whack em thing. The game was really nice to play and I had absolutely no issues with the controls (in fact it was kind of satisfying churning out paper after paper) the power-ups were an awesome addition as well and the music added some nice depth. In terms of what to improve, I'd say that a graphics upgrade is needed (the play looks very bland for example). Otherwise a very, very solid and good game that has great potential. Well Done.

Overburdened by LeoF 2017-12-04T17:41:55Z ♥ 1

I like the idea of you fighting against your instincts and coins being your enemy (also fits quite neatly in with the theme). Graphics are nice simple but I found an issue where the restart button would go behind the floating islands. A big issue I had was that the controls felt very unintuitive and sometimes straight up unresponsive, I had very little control in the air and it felt a bit like I was battling the game instead of playing it. An otherwise nice concept which was executed quite nicely though I wish that the controls as I said were polished up a little.

Also sometimes when I picked up a coin it would count as 7 or 8 (for some reason)

Lord of High Fives by Nathaniel Tan 2017-12-04T17:26:29Z ♥ 1

This game I think definitely has the foundation of a very nice little game but as of now, it felt a bit like the game was slightly barebones and a bit empty. Certainly felt like Art was missing in some places and the fire has a slightly confusing hitbox. Again a nice foundation for an interesting concept just missing certain pieces.

Drink For Money by Wizcas 2017-12-04T17:15:52Z ♥ 0

Solid little game. I'm a big fan of the Art Style. The card-boards matched with the 3D items actually work a lot better than most may think and adds a very unique charm to the game. I love how you incorporated the theme into this game. I think I got 3 or 4 out of the 7 endings and they were quite charming in their own respect. Sound was quite insignificant I thought but Gameplay wise I loved managing my little bars at the bottom there. Good Job overall! :)

Hoarding Havoc by Bookworm31 2017-12-04T16:57:49Z ♥ 2

I'm setting up a rock fund so I can get all the rocks! Otherwise a nice little card game with a nice twist that beautifully incorporates the theme. I liked the retro sound effects, added some nice authenticity to the game. It felt pretty empty after a while since the pacing is a bit quite slow. Still a very solid game.

Superhero Problems by boddiul 2017-12-04T16:39:21Z ♥ 0

Hey, this is a very good game for the Compo. I loved whizzing around the city raining hellfire on ~~innocent civillians~~ villains. Flying was very responsive and enjoyable, warping was extremely fun and in general, it's a very, very fun game. The game also has beautiful pixel art, the background really adds some depth to this world and in general, the game looks and sounds great. My biggest gripe with this game is its difficulty. I've never felt in great panic during the game. In fact, I think I only lost more than half of my health once. I eventually conceded at ~~100,000 dead civilians~~ 44 dead villains otherwise a very, very enjoyable game. Well Done!

Corporate Ladder by ConorOD 2017-12-04T16:21:32Z ♥ 0

Wrist hurts, this game is very clicker(ish) has a very certain Adventure Capitalist feel to it, you start small but slowly build your way up. I think this is the kind of game that would work really well on phones but on PC it's very awkward. I like the simple pixel art graphics, it all blends in well together. I find it a tad bit awkward how I seem to be able to take infinite days of sick without any repercussions (at least from what I've seen). Overall a pretty nice clicker game that would be even better if it just had straight up more content.

Flight of the Shaperate by Skibisky 2017-12-04T16:02:54Z ♥ 0

Quite nice little fast-paced shooter. I agree with Falk and Zinkler that the controls felt quite sensitive and very jank at points. I quite liked the sound effects and fit in quite nicely with the game. I also found the UI quite unintuitive (everything at the top) in fact I didn't even notice it until my second playthrough. I think it would make a very nice game if the controls were a bit heavier and the UI was a bit more, nicely laid out.