FoonLudum Dare ExplorerLD42 → Gut Feeding

Gut Feeding

By mugenmagnus and kodachi

View on ldjam.com

CategoryRankScoreCount
Overall8273.1635
Fun4873.3335
Innovation5123.2535
Theme6933.3735
Graphics8543.0335
Audio4793.1035
Humor2103.4034

Comments

kodachi 2018-08-06 02:50

test comment

aret24 2018-08-13 06:36

It is very cool game!!!

lsummers 2018-08-13 06:48

Very innovative. Great idea on incorporating eating and running low on space, highly unique. It worked really well on my touch screen. Got a score of 25 :)

haley 2018-08-13 07:17

hahahahaha@@@ I like this one! Nice art, and fun enough~~

chaitae 2018-08-13 15:14

The food was well drawn.

matank 2018-08-19 07:24

Really cute game, very different from other games I saw here :)

flaterectomy 2018-08-19 07:46

A very quirky entry with some fun mechanics to it. I appreciate the mouse-over feature that is necessary to speed things up, but keeps you from moving food. Quite the juggling act, and I like that.

I did run out of *time* before I ever ran out of *space*, though, so the theme application is a little weaker than it could have been.

The graphics are cute, but there's a bit of an onslaught of similar colours happening, which causes clashing. There's a lot of variety of similar brown-tones that could be reduced, for instance. The man and the audience members in the back have a black outline (the audience members having some artifacting on the edges too), the rest does not. In the case of your game it doesn't stand out that bad, but it's a slight style inconsistency.

I had fun with this, nice job!

leif-einar-eide 2018-08-19 08:41

Interesting use of theme :)

Gives an addictive feeling, but its very hard with a mouse or pen. Touch is probably best :) My daughter liked it ^^

kassjak 2018-08-19 08:49

A great concept with great mechanics! I really enjoyed this game. Nice entry for Ludum Dare!

langotriel 2018-08-19 08:51

I don't know whether or not you guys are aware of how well designed your game actually is. This is brilliant and let me tell you why.

Your mechanics work extremely (and I mean extremely) well together. The act of clicking and dragging increases in difficulty as the food piles up because it gets harder and harder to prevent food from flying (which gets you a time penalty), creating more and more challenge over the course of the game. On top of that, you re-purpose the mouse for digestion in a simple but genius way: hovering. Why is this genius? Well, since you have plenty of stomach space and a timer ticking down, the game becomes an act of knowing when to stop eating and when to start digesting. The more you eat, the more efficient the hover mechanic becomes because it digests more food on a single pass of the mouse.

So from start to finish, here is the gameplay loop: You scramble to eat as much as possible, becoming ever aware and affected by the pile of food and making sure not to accidentally toss some of it away as it gives a time penalty. At some point, you realize the timer is at about 20-40 seconds and your stomach is about half full. To continue eating would be a waste and so you move on to the act of digesting the food by hovering your mouse over the food in your stomach and intestines. The more food you managed to eat by this point in the game, the more efficient the hover mechanic is.

When is the best time to stop eating? How careful should one be with the process of stuffing one's face? These are surprisingly engaging challenges created by this game and its mechanics, and honestly, it is nothing short of a Ludum Dare masterpiece. THIS is what elegant design is!

As a designer, I am honestly impressed and since it can sometimes be difficult to realize how good something you have made is, I wanted to spell it out for you as best I could.

It is a shame that proper implementation of the theme (like cutting the stomach space in half) would undermine the elegant design as it would no longer be up to the player to deduce when the optimal time to stop eating is, but rather a matter of necessity. However, I am so glad that you didn't let the theme get in the way of great design!

Solid entry and it saddens me to see the lack of votes on this game at the point of writing this. I hope you make it past the threshold needed to get on the scoreboard.

11tomi12 2018-08-19 09:02

A great game! You should make it able to go full screen and losing focus should pause it(unity player settings). The click dragging is using vector lerping, I assume? Maybe using direct "sticking" to the mouse would feel better to the user. All in one, fantastic little project!

jcwelgemoed 2018-08-19 09:35

Lol cool concept. Never thought I'd play and like a game about digesting food. Nice graphics and sound. Game loop is fun and actually involves more planning that initially clear. Struggled a bit with the mouse though, on mobile I think this will rock. Nice one.

call-me-nutty 2018-08-19 09:41

A very fun idea with really good execution. I liked the idea behind the digestion mechanic and it created some nice decision making moments if you should spend time downing the food or taking in more. As @flaterectomy said the game needs some more balancing as I never struggled with running out of space and only ever worried about the time. Also Lerping the selected food to the players mouse made the game feel very slow and unresponsive to me.

I had a lot of fun with this game. Hope you do well :D

zicboy 2018-08-19 09:47

Awesome game. I was pleasantly suprised with the overall mood of the game. Hope you develop a post jam version for this!

boopsgames 2018-08-19 10:20

Funny! Fun idea! OMNOM

andrei9 2018-08-19 10:27

Cool :-) :thumbsup:

pnghasemi 2018-08-19 10:29

It was good but not the game I would want to buy. it needs more polishing IN the concept!

jern 2018-08-19 11:10

Idea of managing two systems simultaneously, gameplay was pretty repetitive though and I grew tired quickly. I had a high score of 45!!

speedysloth99 2018-08-19 11:33

Awesome game! I love how you have to manage digesting food and eating food, it really creates a frantic feel for the game that the music somehow compliments nicely. I think that the game would feel better if the food weighed a bit less (It's currently really awkward to fling food at the guy's mouth). Other than that, the game's amazing!

number6406 2018-08-20 19:55

Lovely title screen. The game is fun and easy to play. It was just difficult to grab the food sometimes for some reasons I don't really understand.

sarah 2018-08-21 13:52

Overall, the whole feel of the game is really fun, it's fast paced and slightly difficult to do it perfectly. But the chaos of the flying good makes it fun :P I think the art is really cute as well (: Good job on making a well balanced game experience!

I kept running into issues where I wasn't able to pick up any food, but I'm not sure if it was intended or not. It would just not let me click for a second or two, and then it went back to normal.

rulrite 2018-08-28 11:29

A great concept, and a very solid gameplay loop. People have mentioned it before, but having to divide your time between eating and digesting is a very simple yet clever method of keeping the player engaged. I feel that if there had been more time for you to fine-tune the relationship between the size of the gut and the size of the food, it would have been even stronger (as it is, I felt the game was a little easy). Perhaps giving the player an incentive to hit a certain point threshold would be good, too - aside from the purpose of getting a high score, of course. It would be awesome if you could see how well other people were doing in the competition, for example, even if they were only represented by counters: it'd really help to heighten the intensity, especially in the last few seconds.

All in all, I think you did a fantastic job considering what little time you had. I really like the graphics, too... Even if some images are a little rough, such as the background, they still have a great deal of charm!