FoonLudum Dare ExplorerUsers → Matank

Matank

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202352HarvestThe Night Harvestjam4593.433.233.503.943.303.493.62
201843Sacrifices must be madeLabratsjam1693.843.903.854.062.963.403.47
201842Running out of spacePyramidionjam4463.523.473.143.713.542.873.55

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Matank

LD42 — Running out of space

Hey, Hugo! by OddballDave 2018-08-15T08:31:33Z

Awesome idea! Had fun playing it!

One gripe I had was that the tilt only works up to a certain angle (couldn't tilt 360 degrees around with the mouse). Probably it was intended that way but would be nice if there was some visual indication for this otherwise it feels like a bug.

Writespace by blinry 2018-08-19T04:41:31Z

Awesome game! Brilliant puzzles, couldn't put it down :)

I Saw Him Today by MikomiKisomi 2018-08-22T03:02:30Z

Really liked the drawing and the writing! Personally, it's a bit hard for me to enjoy a visual novel without any choices or interactivity, but for a linear story I thought it was really polished.

Snakescape by krasse 2018-08-14T07:36:29Z

Wow, amazing puzzle game! Had a great time working through it. I felt like level 3 was the hardest one.

Cool concept and really used the theme well.

Hitch Bird by Hjalte 2018-08-14T09:34:21Z

I thought the atmosphere and graphics of you hitching a ride on a striding elephant was really good. However, the gameplay got too repetitive after a few minutes (unless I've missed some developments that happen later in the game).

Hitch Bird by Hjalte 2018-08-14T09:59:20Z

@gautstafr Yeah, I did activate the demo ability, that was awesome :)

Mini Organizer 3000 by dankar 2018-08-19T10:09:46Z

Really cool puzzle game! Enjoyed working through the puzzles. I did get stuck in level 7 though because of a bug :( The blue square was flying passed the goal square so the game wouldn't go to the next level after I completed the goals.

Flood by Megalink 2018-08-14T02:53:02Z

Had a really good time playing it! Especially liked the bow mechanic (shooting stuff with the bow felt great). The most I managed to survive was a little over 4 minutes.

Runnink out of Space by Aurel300 2018-08-28T07:21:43Z

Amazing game! I had a lot of fun, though eventually the word games got a bit too tricky for me :) I did manage to get quite a lot through it, actually, after banging my head against it for almost an hour :) Still I gave up eventually because I really have to go to sleep.

The only complaint I have is that there were a few rooms where clicking on the object didn't seem to trigger the interaction - instead I had to click right next to the object, wait for the character to very slowly walk next to the object, and only then clicking on the object works.

In any case, awesome work :)

Runnink out of Space by Aurel300 2018-08-29T12:55:42Z

@aurel300 ah, yeah, I meant the fact that it ignores interactions during the climb. I guess in my perception the interaction wasn't starting but I thought my clicks we're somehow causing the character to climb up while in fact it was just climbing slowly and ignoring my clicks :)

Upwards by Nitin Kumar 2018-08-18T05:06:54Z

Really liked the aesthetic on this one! It was really simple but I couldn't stop playing. I was really bad at it though - only got to level 16. A few suggestions though:

1) I know it's probably pretty random but would be nice if there were some guarantees that made the difficulty less varied across attempts. I had cases where I would get almost no squares for 6-7 levels at the beginning, and then another iterations where the first few levels were three squares each.

2) Probably just me - I like having clear goals and not just playing against high score - but I would be even more addicted to your games if you had more motivation for me to beat a certain (beatable but difficult) score. For example - if I knew something cool would happen at floor 20, I would probably have tried doing it a few more times until I'd get it :)

Anyway, it was super fun, thank you for submitting your game!

Upwards by Nitin Kumar 2018-08-18T12:50:38Z

@nitin-kumar yeah, that would be awesome :)

Outrunning Space! by drludos 2018-08-28T15:39:14Z

Awesome idea! :)

A WEEK IN THE LIFE OF A VALET by VikFX 2018-08-19T07:21:08Z

Controlling the cars actually felt really nice! I like how every car color has its own control parameters and tip values. Also, screw those pink cars that are so hard to control and give the lowest tips!!

One problem I think you'll have is that the game really only becomes challenging and shows the theme in the second day. I almost stopped playing after the first day, because I assumed the second day would be identical, but I'm glad I continued because the second day was much more fun.

Wackages by bram_ve 2018-08-14T05:33:22Z

Thought it was pretty cool - music was awesome and the graphic style was a highlight for me. Gameplay was fun for one playthrough but felt it didn't have enough depth for me to want to play more than once (maybe I missed some advanced strategies though with the dash and stomp). Still, the style and concept feels like it could be developed into a pretty fun and cool looking game!

Head Space by AfroAnt 2018-08-19T08:17:38Z

Awesome game!

Really liked the scoring screen, with the suspenseful buildup and the eerie music :)

Encumbered - Deckbuilding Inventory Action by impbox 2018-08-18T04:37:42Z

Really liked the idea! It took me a while to understand the relation between the cards and the objects on screen, would be nice if that was telegraphed better within the game.

I had lots of fun playing it!

Test Subject 42 by nihilaleph 2018-08-20T05:42:21Z

Really cool concept, had a lot of fun with this!

Two problems I had though:

1) Took me a long time to figure out you need to press left button while holding the object to interact. I think it would be awesome if for the first task (press the blue button) the computer would actually wait until you do it, or maybe even remind you of the controls if you don't do it a few times, just to make sure the player figured out the controls before you advance to the more challenging tasks.

2) For some reason the computer didn't register I fetched all the black books (or maybe I missed a black book or something). Would be nice to get a better feedback of what exactly was missing about the task (was I supposed to do anything with the books after fetching them?)

Personal Space by ursagames 2018-08-19T08:45:35Z

Loved this! Great little adventure game. Awesome dialogs / puzzles. Was really fun, could've kept playing an hour more of this :)

Amazed that something like this can be made from scratch in 48 hours! Thank you for documenting the creation process, I'm really curious to check it out and understand how it's done.

Heirs Kingdom by Valter 2018-08-18T06:19:52Z

Funny game :) My record was 87 years! Not sure what causes the heirs to start fighting though. I felt like I got kind of lucky on my last run.

Cutting Edge: Screensaver by kazuo256 2018-08-14T23:25:55Z

Awesome, liked the zoom in effect when attacking, and attacking the window borders was a great concept.

EVOLUTION by Noa Calice 2018-08-18T01:10:34Z

Awesome idea, and great mood!

Triple Tribble Trouble by freso 2018-08-17T07:45:52Z

Pretty fun game and cool variation on the theme!

Hurry Fruits by Marin0104 2018-08-19T06:44:09Z

Congratulations on completing a game! I think it would really benefit from some kind of animation marking the triplet that disappears. Also would be nice if the triplets disappearing happened a bit faster.

Sim Tabloid by netguy204 2018-08-14T02:29:42Z

Really cute game - gave it a really high score in innovation, and I thought it was a nice and original take on the theme. Still needs a lot of tuning to be more fun and challenging though. Also, the icons are a bit hard to differentiate. Would be nice if maybe they had different colors.

Finger Noodles by vfabien21 2018-08-14T09:00:20Z

Really fun concept! Had fun playing it.

Donovan - The Hazard Duck by sadsmile 2018-08-16T06:16:10Z

Cool game, and nice play on the theme!

Hot Trees by Kornel 2018-08-14T08:40:34Z

Enjoyed the game! I beat the first level. Is the second level actually possible? Is there a third one? At some point the second level became too difficult for me.

In any case, what I played was pretty fun!

The Red pixel by RainbowKappaGames 2018-08-25T11:30:41Z

Pretty cool game! Took me a while to figure out how it works - I thought it's super buggy at first, and it took me some time to realize that a lot of the bugs I saw were actually part of the way it works :)

My only two complaints: 1) Using right mouse button to see how much ram is needed is really un-intuitive since the mouse is not used for anything else in the game. 2) The "how to play" button when you're in the middle of the level takes you out of the level which was a bit annoying

Other than that, cool entry! :)

A Few Bits Left by pushxtonotdie 2018-08-19T08:10:21Z

Really nice pixel art, and game is pretty fun! I kind of cheated my way through the final boss - I let the boss chase one of the characters around while the other characters hit him. Seems like a bug in the boss behavior - should probably at some point start fighting with one of the other characters.

In any case, the one level was really nice, would have kept playing if there was more content :)

Mad Desert by djosef 2018-08-13T21:14:45Z

A few things I'd improve:

1) In my first playthrough I didn't really understand what was going on. Would be nice if there was a clear indication for which blocks on the screen are pushable - my first time around I just tried to push a bunch of boxes that were at the bottom of the stack and thought the push button doesn't work 2) You can jump higher than 1 box by landing on the edge of the bottom box. I think it's a bug but not sure. If it's not a bug, it seems to be working pretty inconsistently.

Other than that, I had fun playing the game! My best time was around 2.5 minutes. Graphics were really nice and music was fun.

The Alphanumorph by Rayne 2018-08-19T09:10:04Z

Pretty cool game! I liked how you experimented with a different control scheme. It made the game a bit frustrating but in a good way :)

I managed to beat the game, but was super close to dying at the spikes just before the door at the end of the 3rd level.

DWN by MicDoes 2018-08-22T04:42:05Z

Liked it a lot!

The good: * Excellent graphics, really fit (and enhance) the feel of the game * Interface feels good, which is important in a game where the gameplay is basically the interface * The mix up between the tetris part and the package checking part makes the gameplay more varied, keeping it interesting.

What I liked a bit less: * I really liked the letters the first few days. Then I played until around day 6 or so and didn't get any letters for a few days, making me lose the interest in the story a little bit. I think it would be better (especially for a jam game) if the game was shorter and the story more condensed. * I tried playing through it two times, and eventually got fired in both (first time in day 4, second time in day 6), and both times I got fired it came as a surprise. I think there is some UI that shows how many "hits" you get in the tetris view, but I'm not sure if there's anything showing that you've made a mistake in the package checking view (if there is one I've missed it).

Anyway, really liked this entry, think it could be a very fun game if you polish it post Ludum Dare.

DE/VOID by randomphantom 2018-08-19T05:46:08Z

Great puzzle game, and amazing how much actual content you've managed to create in 48 hours!

*N*X warriors by Stepan Shabalin 2018-08-20T05:29:21Z

Sorry, both versions don't work for me (divide by zero).

CAVEMAN by MaiMai 2018-08-19T06:11:16Z

Really liked the art style!! I had a similar idea with mine, except with ancient egyptian wall paintings instead of cave drawings (playing as a character that looks as if it's on an ancient egyptian drawing). Of course your game looks much more amazing and less amateurish than mine :)

Anyway, the game itself was really fun!! I would totally want to keep playing if it had more levels and additional challenges. The wolves at the end were pretty scary :)

Foto 5 by wavertron 2018-08-17T06:09:19Z

Very original game! :) Could totally be expanded with some additional challenges. Art is really nice.

Displacer by JesterSeraph 2018-08-19T06:36:01Z

Cool game. I actually really liked the humming and thought it really added to the mood of the game. I got through around 5 items and it was pretty fun, but became repetitive since I didn't have any clear goals.

The Hero's incredible Chronicles by Gaming Night 2018-08-14T09:08:02Z

Wow, I thought the art style was incredible. I really wanted this to be a real game :) Can you please expand this to a full game post LD? It would be amazing :)

Loved how the game interacted with me when I wanted to keep playing. I still feel like I missed something and something might happen if I keep mashing my space button and walking around for a while more...

The Hero's incredible Chronicles by Gaming Night 2018-08-14T09:25:11Z

Would probably ruin the joke if it was a full game, but it could still be a really awesome platformer with great atmosphere :)

Anyway, I gave you high scores for Theme and Humor, but also for Graphics and Mood :)

Shrinking Bubbles by StJester 2018-08-14T17:02:36Z

Cool mechanic with drawing the path! Would be much more fun with a few more challenges.

Follow The Light by DraperDanMan 2018-08-15T08:48:47Z

Took me some time to get into it but I eventually really liked it! I didn't manage to get to the end (is there an end?) but I only stopped after playing for a long time because I got to a state where the respawn point caused my character to die immediately so I couldn't keep playing.

In any case until that happened I felt the game was really fun and addictive. Would be nice to have better indication of what's going on - e.g., took me a while to figure out that some platforms kill you if you land of them.

Oh, and I really liked the shrinking space and use of the theme here. Felt really claustrophobic and actually got me into panic mode :) Good luck in the jam!

The Subway: horror within by Bibilega 2018-08-17T06:04:02Z

Wow, art is incredible! I really enjoyed looking at it!

The level of the game was really fun! I would totally keep playing if there were more levels with additional challenges.

Drown Drown Revolution by Sibi 2018-08-20T05:25:17Z

Not super original, because it is DDR after all, but the implementation was great, and the twist of the arrow going up every time you missed made this feel very different from classic DDR. The music was really nice and the levels were challenging but fair.

One minor complaint is that I think it would be nice if there was a small audio indication when you got the arrows correctly / wrongly.

Overflow by Mors 2018-09-04T13:38:24Z

Great game! Loved the mechanic and the level design! One of the most fun games I've played this Ludum Dare, I'm sure you'll do well (and hope my last minute score will help push you even further towards winning :) )

A few small notes: 1) I felt the last creature was a little bit hard to control (it was hard for me to figure out when it will upwards dash versus when it will float). I feel like this is just because I didn't have enough time to experiment with him in easier / more relaxed levels. It might be nice to have a few more levels using the last creature, before the finale. 2) On my mac laptop there's no "del" key, so I wasn't sure how to reset my save data.

Good luck!

Light Towers [WEB] by Jack Maxwell 2018-08-18T04:53:30Z

My high score: 15213

Liked the game! It took me a while to figure it out but it was actually fun to figure out how it works, with the tiles disappearing every time you miss the match. The tile you needs to match also moves just before the turn giving you a bit more time to get ready with the key to press, making the game a bit more predictable and fun. Also really nice touch that you mapped the colors to keys that kind of made sense (R=red, W=white, Q=cyan, E=yellow). Once I figured that out, it made the game much easier, so I really felt like I was gaining skill!

Now some things I didn't like: 1) For some reason the Q button (for cyan) wasn't 100% responsive for me - many times I pressed Q and it did not respond by changing the color. No idea why. 1) The game only becomes harder once you start losing. Because I got so good at the game once I figured out the tricks with the mnemonics and the pieces moving, I was playing for quite a while without losing any rectangles and the game continued at very slow and easy speed. Would be nice if as you gain more points the game would get harder/faster even if you don't miss a match. Also would be nice if there was a clear goal (e.g., - get to 15,000 points) so I would feel more motivated to continue.

In any case, really enjoyed your entry! Thank you for submitting!

Sweatin' Spinnin' Spacin' by blu3bird 2018-08-20T20:58:24Z

A bit too simple to hold my attention for more than a few minutes, but for the few minutes I played it, I had a lot of fun! Jumping mechanic feels good, and art style was really pretty.

Space Warehouse by meatpudding 2018-08-18T06:04:59Z

Really cool game! Played it for a long time, but stopped after I got to more than 200 money bits. Not sure if anything new happens after that but I would definitely have continued if I had some more goals to play towards!

Snobs like it clean! by GentlemenTeaparty 2018-08-14T07:18:47Z

Really enjoyed the gameplay, though it got really difficult for me after a while. Would be awesome if there was a way to upgrade the furnaces. Anyway, one of the coolest games I've played so far in this jam!

Hopping for More by Poio 2018-08-14T08:30:29Z

Awesome gravity mechanic! Was a bit clunky for me at first but was pretty awesome after I got the hang of it. I eventually gave up before finishing the game though (wasn't entirely sure about where to create concrete, I think I turned all the stones into glass...)

PhoneBreaker by Daniel Rincon 2018-08-19T06:03:17Z

Intro should be skippable. The text is very slow and I couldn't find any way to speed it up. This was very annoying on my second and third playthroughs. On the third playthrough I had only 20 seconds left for the timer... I probably would have tried again but I didn't want to go through the intro another time :)

Except for that, really cool, original concept, and fun game! :)

Invasion of The Jelly-Aliens by Cosdots_HM 2018-08-17T06:27:45Z

Really fun game!!

One thing that bugged me - the difficulty curve is off. First level was super hard (it took me almost 10 tries to get it), second level was easier because I got a better weapon, but once I got the plasma gun the levels became not challenging at all. Anyway, really cool concept and implementation!

Gut Feeding by MugenMagnus 2018-08-19T07:24:57Z

Really cute game, very different from other games I saw here :)

Hello Ground by Kaiomoi 2018-08-17T05:35:27Z

Very fun game! the best I got was 530. It was pretty addictive and I've played quite a few times! :)

Would be awesome if there was more incentive to keep playing, e.g. set points where you get new types of tiles or even just a high score table.

Unfamiliar by Kovakomes 2018-08-28T16:39:24Z

Amazing game/story. It really resonated with me. One of my favorite entries this jam.

Ultimate Furniture Stacker X-Treme by Norris Eldridge 2018-08-18T06:12:47Z

Really liked the style on this one! The controls were clunky but I felt like that was part of the fun. I did beat the game :)

Inventory Wars by saoi-games 2018-08-15T07:45:54Z

Really cool concept, but I think it missed a few things that would have really made it much more fun for me:

1) Bigger motivation for wanting to get better. For all the levels I played, the level is over when you fill out the entire grid. There should at least be some kind of minimal value you need to go over to go to the next level so I'd feel motivated to collect more item.

2) I think it would be much nicer if you allowed throwing out or rearranging items already in the bag.

3) Would be really nice if there was a way to speed up the items rolling through the screen

Also, I couldn't figure out what the slider on the bottom left does.

Other than that, I think it's a really neat idea, and nicely executed!

Camp Snuggle by Scott Steffes 2018-08-18T05:21:07Z

Music was amazing! Game was really fun, it gets very stressful very fast, in a good way. I was pretty bad at it though, best I could get was 580 points (couldn't get to the next level at 600 though I did try a bunch of times).

Great mood and visuals as well.

32D by Préda 2018-08-14T08:05:37Z

Awesome that you managed to do so many mini games in such a short time frame! I liked the concept, and really liked how the scene was set up with you behind the counter, motivational funny posters that also pose as instructions, and with the customers approaching you. One thing that really bothered me is the lack of instructions in-game other than the help menu (took me ages to find out you have to press "E" to talk with the customer, especially since the poster says "the customer is always Space").

Though I assume the lack of instructions is simply because you didn't have enough time.

Anyway, awesome work!

Will Survive by foxserranu 2018-08-13T23:25:34Z

Really liked the graphics, music and intro! One of the more polished games I've played so far. Not sure I understand what the challenge was though. I chopped a bunch of trees and eventually survived until 6am. Did I miss something?

Acid Sink by Supernapie 2018-08-28T22:13:59Z

Fun game! I really liked the concept. I found it a little bit too easy (didn't die at all). Maybe would be better balanced with less orange suit pickups.

Where is my place ? by diwo 2018-08-15T08:13:38Z

Cool idea, and I liked playing it! ZQSD actually added another layer of challenge which was pretty fun :)

I would probably have played many more times if the animation of the guy getting angry at you was skippable.

Viral by BigBossErndog 2018-08-14T02:07:37Z

Awesome game!! I wanted to keep getting a better time and played quite a few times :) The first few times I mainly read through the text of many of the files you had in there. I really liked those, gave this game a personal touch.

Anyway, one of my favorites from the games I've played so far.

OPEN-ME.ZIP by Adam Harms 2018-08-19T09:22:04Z

Loved the mood in this game, and had fun playing it! I'm not sure I understand why I had to delete the care function at the end though (after meeting Harold).

Slay the Spacetris by Shinta 2018-08-17T06:52:28Z

super awesome game! One of the games I enjoyed most so far. I removed all the blocks :)

'Til the End of Space by Shertigan 2018-08-15T16:51:51Z

Looks awesome, I really wanted to play this, but I think you forgot to include the English version. I downloaded both windows versions (the one that said "French only" and the one that said "French and English") and both seem to link to the exact same file and didn't have an option to change the language in the settings. Can you please tag me here if you upload the English version so I can play it? thanks!

'Til the End of Space by Shertigan 2018-08-19T09:37:03Z

Liked the atmosphere for the visual novel, and the characters were fun! Wish there were some more interactive choices though. I really liked the animations of the characters during the different scenes (squatting down to search a body, moving around when they meet other characters).

Inventory Story by FredMaaktGames 2018-08-14T07:50:04Z

Awesome idea! I played the android version (great that you've included that). Controls were not 100% (I kept throwing out weapons by mistake) but for a game made in 3 days it feels great. I think by adding some complexity (e.g., having to match the weapon with enemy type) this could become a really fun game.

The graphics and mood of the game were exceptionally good.

Storage Madness by rangoiv 2018-08-14T09:21:58Z

Really cool concept, and had a lot of fun playing it, but got too difficult for me very quickly. Would be nice if game would pause while you're at the shop.

Insanity by NightmaresDev 2018-08-15T09:14:07Z

Really awesome concept and great mood for this game! I managed to find 5 of 7 pills. From the comments here it seems like there's a nice surprise after finding all 7 but I got too claustrophobic eventually and can't do it. Would be great if you had a playthrough video so people who didn't manage to get through could see the ending :)

Anyway, great work!

Here is my game by MammothSaturn83 2018-08-15T07:34:25Z

Not sure how to download your game. The link gives me a login page and I don't know how to log in :(

Pyramidion by Matank 2018-08-14T06:45:49Z

Thanks for trying it out @daria-s !

Yeah, it's really hard to balance the game since you get so good at it while testing it out. Some tips for future people wanting to try it out and getting stuck:

1) The jumping snake - much easier to get under it then to try to jump over it. 2) If the player character moves really slowly it might have something to do with webGL - you can try to download the binary. 3) For the swooping bird - like the jumping snake, it's better to stay close to it and go under it when it swoops.

Pyramidion by Matank 2018-08-19T05:32:13Z

Thank you everyone above who played the game!

@wertle As I said on the stream, the hieroglyphs probably don't say anything (I picked random ones)

The voice over at the beginning is in ancient Egyptian, or at least what scholars think ancient Egyptian has sounded like (at least according to a few youtube videos I found :) )

@randomphantom the hourglass for the first stage starts out after you finish talking with Horus. For the other stages it simply starts out after a few seconds.

@sidnoea thank you! The battle music is not mine (from opengamearts) but I agree it's really nifty :) To try to explain regarding the mechanics of the snake - but just to preface, the following text is not meant to be an excuse - the fact that you - and several other people I saw on stream - had this complaint means this was not "taught" well enough in the game. I did want to give a detailed explanation for how I designed the mechanics of the snakes in case it will be interesting to you or to future visitors to this page:

The snakes do behave randomly - they would sometime turn around by random, and the decision whether to jump or walk (for the yellow snakes) is random. However, I've spent a lot of time on balancing the various speeds and behaviors of the snakes to make sure at every random decision point the player has enough time to react and avoid the snake. So, when playing against a single snake, I can pretty much 100% never die and always avoid them. The strategy is basically this:

1) Get close to the snake (without jumping), wait to see if it jumps 2) If the snake jumps, go under it. This is perfectly safe because snakes never stop mid jump. 3) If the snake keeps chasing you, jump over it, but don't be too committed to the jump in case it switches sides 4) If the snake switches sides while you're above it, go back and do not finish the jump

I worked a lot to make sure the strategy above works almost perfectly with a single snake. The one thing I had trouble perfecting in the given time for the jam was the level with the two snakes. It's not very common, but the pair of snakes would sometimes be aligned in a way where it's impossible for you to avoid one of them without bumping into the other. This is not common because the snakes are actually aware of each other and actively try to avoid situations where this happens :) However, it is not perfect and still happens occassionally.

Still, I currently manage to win the game consistently, usually without losing any lives, in all difficulty modes. I am still trying to figure out how this could have been "taught" better in the game. One thought I have is that maybe the difficulty curve is just too steep - I've noticed for instance that streamers who start by beating easy and only then move to normal usually struggle very little with normal, versus streamers who would start with normal and will die repeatedly at the second stage (with the two snakes).

Pyramidion by Matank 2018-08-19T09:39:45Z

@shertigan thank you for playing and for the detailed review! Yeah, you're right that the second level of the normal difficulty is probably the hardest :) I really wanted to have more enemies in the higher levels but it was very hard to add more snakes without making the levels super difficult. I tried experimenting a lot with adding easier types of snakes but couldn't get it to work within the time of the jam.

Pyramidion by Matank 2018-08-25T00:16:31Z

@jazmin-giolito thank you! Yes, it is me talking in the dialog :) To create the "language" I took some snippets from various ancient Egyptian prayers I found on Youtube.

Clod's Quest by Sidnoea 2018-08-18T05:44:27Z

Really fun game! Starts really simple but gets very tricky at some point.

My main gripe - first level was too hard and almost steered me off the game. Consecutive levels were in my opinion better balanced. In any case really cool game!!!

The Maze by nik2434 2018-08-14T17:10:14Z

Game worked for me. Was a cool concept. A bit frustrating that in my second playthrough I had a fireball blocking the path to the exit that appeared very quickly.

Petra by cassowary 2018-08-18T12:50:11Z

Awesome game! I really liked completing the puzzles, and very nice incorporation of the theme.

RainForest by Tribbles 2018-08-13T23:29:20Z

Had a lot of fun with this game! It's really simple, but I enjoyed playing it, and I like the minimalistic interface.

Paranormal Investigations: The Darkness by Jesse Titus 2018-08-14T02:20:42Z

Great mood, the idea looks interesting and I liked the presentation / graphics. However, I couldn't understand what was going on at all gameplay wise - game could do with a clearer explanation. Also, this seems to be done with last Ludum Dare's team, not running out of space, but maybe I missed something.

No Space For Corpses by bigboyenzo 2018-08-13T22:48:08Z

Fun game, and really cool concept for the theme!

I thought the upgrade screen (between waves) was a bit un-intuitive - the first time through I accidentally upgraded my shotgun. Gameplay was pretty fun. I found corpses didn't stack up as much as long as I was careful not to shoot them in the narrow passageways.

I also made the mistake the first time through of shooting the big guy instead of the horde of little guys and I got flooded.

Anyway, cool game. Congrats on your submission! :)

WearOut by Abhis1Kadian 2018-08-15T08:36:53Z

Liked the art style, and the intro was really cool! However the game was too difficult for me, I couldn't figure out how to kill those people and usually died before I managed to kill the third one.

Space Invasion by Nam Nguyen 2018-08-17T05:54:14Z

Really awesome game! Simple but really fun!!

I played through the webgl version because I had no choice (on a business trip and I can't run executables on my company laptop) and webgl crashed for me just before my final boss :( (got an out of memory problem)

But I really enjoyed playing the game. The graphics were simple but the cool particle effects and camera movement made it look really good.

Space Invasion by Nam Nguyen 2018-08-17T06:53:34Z

@nam-nguyen I will definitely play again! (without cheating) after I can run executables again.

Edge of Abyss by Swift 2018-08-14T03:09:06Z

Cool idea!

It was a bit too complicated for me and I had a hard time understanding what each building type was doing, especially while panicking about everything falling into the abyss. I think the idea could be an amazing game if you had more time to polish this (including maybe adding a tutorial that would make it easier to learn).

Claustrophobic Typist by Willyb321 2018-08-19T05:51:47Z

Really fun game! I got to 25 in insane mode. One thing that would make this much more fun for me would be a leader-board or some goals (e.g., getting a "badge" after you pass 20, another badge after 30 etc.), to give more motivation to keep playing with a better score.

Really liked the effect of the music and the fade out when you're about to die :)

The Legend of Cactus by Astericon 2018-08-14T06:02:02Z

Nice concept!

A few things that would make this much more fun for me: 1) Making the enemies a bit more unpredictable. Currently they always follow you around in a pace that's just a tiny bit slower than yours, making the game be mostly about how patient you are to gain distance on them. You can make them follow more elaborate patterns or add some randomness. 2) I think the concept of the space getting smaller because you're bombing the floor was neat, but it didn't really come into play for me so much because the game stages were so big. I think this would have worked better in smaller stages or if your bombs made more of the floor collapse.

Anyway, cool game :)

Infinity Search by FlashViper 2018-08-14T03:44:35Z

Very ambitious project!

Few things that bothered me: 1) There were some issues with the walls - I kept not being able to get into tight spots even though it was obvious you're supposed to be able to pass them. 2) I had some bugs where I would cross to a different screen but the camera won't move with me 3) Controls were pretty unintuitive (using the mouse to pick up objects) and weren't explained in-game (next time please assume people only read your tutorial on the LD page after they fail once or twice at your game :) )

Overall I had fun with it.

Dodghell by ChicoDeLosMates 2018-08-21T20:44:05Z

Simple but really cool game! It looks good and it's very fun to play. The only thing that disappointed me is that after you beat 6 people, you get another level against 6 people. Would be nice if the game could continue getting harder, or if I at least could get some kind of "you win" message :)

Anyway, great game!

Park & Match by Carlos Giraldo 2018-08-14T05:47:35Z

Wow, loved it! One of the most fun I've had of the games I've played so far. I think it really conveyed the theme of running out of space, and made me feel really nervous when cars got queued up and I didn't have an open spot for them. Two things that would make this game much better for me:

1) Some kind of score to keep track of. I think I've played for almost 7 minutes before I was finally crushed by number of cars. I would have been tempted to play again to beat this score but (as far as I could see) it wasn't actually conveyed anywhere.

2) At least for my personal play through, I felt like getting cars to turn yellow was never a big issue, so there wasn't much incentive to park same colored cars next to each other.

Anyway, great game! :)

Snake advanced by Joran 2018-08-29T16:45:43Z

Nice variation on classic snake! As other people said, would be nice to be able to click directly on the direction you want to go (although that did add an additional challenge to the game)

Dora De'athsplorer by Phantom Dinosaur 2018-08-15T09:03:53Z

Liked it a lot. It's awesome that you implemented a high score system, it really kept me motivated! But eventually my hand got too tired and I didn't manage to get to #1 :)

Stuck! by chkkll 2018-08-18T04:18:09Z

Conveyed very nicely the claustrophobic feeling of running out of space! Would be nice to have a bit more variation in the levels.

Anyway, it was really fun, and very impressive for 48 hours!

Wandering Soot by AceKugen 2018-08-15T08:56:53Z

Graphics were really cute. I really wanted to get through the game and escape, but there were too many bugs for me - at some point my soot got blown out of the room and couldn't get back.

California Jane by fivenamefivesocks 2018-08-26T10:06:17Z

Awesome game! I really liked the level design, the puzzles were awesome, and the way the game teaches you the mechanics is great. In general the game felt really polished to me, especially for a jam game. A few small things that bothered me:

1) Controls felt a bit finicky for me - i kept overshooting where I wanted to go 2) really felt that it was missing some kind of "entering the door" animation at the end of the level. It felt a bit out of place to get the "level finished" message when I was just standing in front of the exit door. 3) Not sure I got the running out of space theme - is it that the ground is collapsing?

Anyway, amazing game! :)

Puzzle #42 Running out of space by calixjumio 2018-08-15T08:22:03Z

Very fun! I got very close but eventually couldn't do it. Cool variation on the theme! I think the controls were a bit rough but it was very ambitious and worked relatively game for such a short time to implement this complicated mechanics.

LD43 — Sacrifices must be made

Silent Whisper by FireSlash 2018-12-05T08:13:08Z

* Awesome story, and really well written * Art is amazing - really liked the look of this game

* Events got a bit repetitive after a while - would be nice to have more variety * Would be nice to get some sort of progress indication - I passed around 400 miles but I don't know if that's a lot. Would be nie to know what distance is "left" in the game.

Pre-Life by Cassio Eduardo 2018-12-09T11:06:34Z

What I didn't like: * Getting around was not very easy, especially because the campus was pretty big. It's not very clear which corners of the screen have an exit and which do not (for example, just outside your room, it took me a while to figure out you can exit to the left). Also, would be nice to have access to an overview map of the place. * I didn't really feel like I had to sacrifice too much in the game - studying with my roommate improved both my social and education, and going on dates improved both my social and health, so I could stay with all three attributes pretty high during the game. Would be nice if it felt more like I have to commit to one specific path. * It took me a long time to figure out how to improve health. The only thing I found other then dating that improves health is eating hamburger, and that improves it by only a little bit (I found it funny that the only thing I found in the game that improves health for my first playthrough was eating junkfood :) )

What I did like: * I think the look of the game is awesome - it's very simple, but it gets the job done and it's pleasing to look at. * I liked the mechanics of moving the character. * I really liked the premise and think it definitely has potential to become a really engaging game! * Overall I had a lot of fun playing the game twice and reaching different endings.

Sacrificial Sam by HitchH1k3r 2018-12-09T08:29:13Z

Great puzzle game! Really liked your puzzle design and how the different abilities are used. The ending was a funny and fitting conclusion to the story.

Omelettes by stevenjmiller 2018-12-20T06:28:30Z

Wow, awesome game! I LOVED level 21, it took me a while, but when I finally figured out how to get that pan to the right place it was such a cool aha moment I haven't had for a long time. Amazing compo entry.

F.O.U.R. by Ava Skoog 2018-12-30T16:04:23Z

Very fun game! Adventure games are my favorite kind of games so it's great seeing this style of game done in the jam. I really liked the simple art style, the dialogs, and the puzzle for completing this game. Would be really happy to play a longer game done with this style!

A few things that bothered me: 1. Probably better not to map ESCAPE to anything important if you have a web version, since on web it's mapped to getting out of full screen. I had to press escape twice and then back to full screen every time I picked up a new inventory item :) (I made the same mistake in my game by the way)

2. The town was pretty big - would be nice to have some kind of map feature to make it easier to navigate.

3. On my first play-through I somehow managed to get behind some buildings I probably wasn't supposed to, and eventually got stuck there and couldn't get back out (trees were blocking all ways back into the street). I don't remember exactly how I got there and couldn't reproduce this on my second playthough.

In any case, I had a lot of fun with this game, thank you for making it!

Rogues Like Beer by NickZangus 2018-12-08T18:00:46Z

Awesome puzzle game! Loved the art style, and the puzzles were challenging and fun to solve. Liked the music too.

Battlecraft : Orcs and Famine by SoKette 2018-12-21T07:22:19Z

Cool game! Took me a while to learn the events and their effects, it was pretty satisfying when I got better. My best was eventually 96 days.

Kaiten by wdebowicz 2018-12-10T23:47:58Z

The game looks really good! I loved the underwater effect and together with the audio it really got me immersed. Gameplay was simple but pretty fun. I liked your take on the theme.

Blót by Imphenzia 2018-12-20T06:56:41Z

Wow, this was a compo game!? That's incredible!

It took me 9:57 so I'm very far from speed running it :)

I loved the graphics, the animations, and the awesome ragdoll physics when you die! The game was very challenging in a good way, and had a lot of fun playing through it.

I have a few nitpicks, though I feel funny mentioning them given the time constraints - what you've got is certainly incredible. Anyway, just for completeness, my nits:

1) It sometimes takes a long time after you die and the ragdoll physics start and until you get the "try again" button, which gets a bit annoying especially in the harder sections when you have to try a bunch of times. 2) The first "level" started with a jump that was very challenging for me (getting from the bottom part that has the crop back to the main path on the upper path). I'm not 100% sure if it was the first or second levels, but it felt a bit too early in the game for such a big challenge. 3) The 3 spikes that go up and down near the end were super difficult for me. I almost gave up - it took me a while to figure out you don't die if you bump them from the side and then I used that (basically bumping each spike from the left side, waiting for it to go down, and then jumping over it and bumping it from the right). However, before I found that strategy, I died around 20 times on the first spike and was very close to giving up. I'm not entirely sure how to fix it but the platforming on that section didn't feel very intuitive to me. 4) I think animation for cutting wood/crop should have been much faster. Especially near the end when the actual platforming gets really challenging, and you have to reply sections many times, waiting each time for the wood to be cut gets a bit old.

Anyway, all of the above didn't detract much from my gameplay experience, it was still a really awesome game, definitely one of the best compo entries I've played! Thank you for making this fun game!

Blót by Imphenzia 2018-12-20T07:00:10Z

P.S after writing the above review I wanted to check out your previous games and then I figured out who you are. Your time lapse video for making Robby & Coppy is what originally inspired me to join Ludum Dare, so thank you for that as well!

Slime Laboratory by Jimbly 2018-12-06T23:02:47Z

I really liked how polished the interface feels! In general the game looks very professional and I really enjoyed the art style.

I am not sure I fully figured out the gameplay though. I made tons of creatures that I thought were supposed to match the "order" requirements but did not get the correct keyword (e.g., "bloodlust", "perfect" etc.) I assume it's missing because of lack of time, but would be really nice if we had one or two "tutorial levels" before this real one starts to teach the mechanic.

Anyway, congrats on making this!

Puzzle Kids by jsmars 2018-12-05T20:08:10Z

Really cool mechanic, and the art is great. I had a lot of fun playing this, spent about 20 minutes trying to beat my high score! Some of the puzzles are very difficult to figure out! I also wasn't sure - did all the pieces fit or were some misfitting pieces put there on purpose?

I eventually managed to get only to level 4... but I'll try again later, I want to try to beat my high score again. How many levels are there?

Sacrifices Must Be Made by danman9914 2018-12-12T18:06:38Z

Wow, this was amazing. And can't believe this was a compo game. I really liked the card game mechanic, and it took me a while to manage to win the last round! (I did cut my hand but I assume there's no way to win without it?)

I did find two bugs: 1) The warren bug (getting infinite rabbits) 2) The game got stuck to me once when I sacrificed a cat when the table was full. The cat doesn't die but there's no place on the table to place the new card. The game got stuck and I could only continue by quitting and restarting.

Anyway, awesome job, this is a great game.

TAMUTU by dietzribi 2018-12-09T21:28:45Z

Really cool game, I loved all the boss fights! :)

Only thing that bothered me - there's pretty much no reason not to constantly hold the FIRE button. Would be nice if there was more of a reason to be careful with when you press it (e.g., an enemy with a shield that reflects shots back to you), otherwise I just hold the FIRE button all the time and forget about it.

Anyway, really awesome game, thank you for making it!

(also, I love the name :) )

Colors of Your World by DDRKirbyISQ 2018-12-08T18:12:06Z

Incredible game! I really enjoyed playing through the levels. Would be happy for a full game made with these mechanics :) I also liked your take on the sacrifice theme.

Triage Mania by Vernon 2018-12-06T00:12:03Z

I'm just starting to review your game now, but before I do - wanted to let you know that you have a folder in your executable download that is called "LudumDare43_BackUpThisFolder_ButDontShipItWithYourGame". You might want to remove it from the build so that the download is 30MB instead of 230MB :)_

Triage Mania by Vernon 2018-12-06T00:22:33Z

Cool idea for the theme! It gets pretty stressing after a few minutes, which communicates the theme nicely. Despite the stress, it was eventually not very challenging - I managed to beat it on my second attempt (after understanding the mechanics on the first one).

The interface was not very intuitive. Before I read the instructions (right click on a doctor and then left click on a bed), I clicked around and couldn't get anything done. Why not use left click for everything? (left click on doctor, left click on bed, left click on notepad) Also, would have been really nice to add some kind of indication of which doctor is selected.

Void Light by nusan 2018-12-05T20:32:15Z

Really cool graphics experiment! It's awesome that it's all generated and written with shaders.

Subway Crisis by Iluvatar 2018-12-11T00:13:23Z

Game made me really nostalgic for old adventure games :) Good job on the pixel graphics, and the interface felt great.

My only complaint is that the game was really short and didn't feel like there's much of a challenge, but I guess that's expected for a game made in such a short time period. I think if you build this into a full game with the same style of graphics it could be a really awesome adventure game.

I also liked the story, and overall, enjoyed playing the game.

Send In The Interns by A-Flat Miner Studios 2018-12-09T05:05:05Z

Graphics were excellent. Almost has qualities of a finished product. I think you designed some excellent puzzles! One thing that bothered me though (and maybe it's just my personal taste) - it seems like the main challenge is in getting 3 stars at every level, since just passing the level was always trivial (as long as you don't care about sacrificing interns, it's very easy to make some of them reach the end). I think it would be better if even just the challenge of completing the level would be more difficult (e.g., by limiting the number of interns, or at least not allowing the player to proceed if >X interns are sacrificed).

Otherwise, I found your idea very funny, and I enjoyed my time with the game.

The best sacrifice by Rodrigo Denúbila 2018-12-11T18:44:12Z

Great game! It looks great, and has a nice play on the theme I laughed when the god demanded human sacrifice and everyone suddenly starts killing each other :)

I found it a bit strange when I died and immediately respawned. First time it happened I wasn't sure what was going on, would be nice to have some visual indication for what's happening.

Metamorphosis by silkworm_sweatshop 2018-12-07T05:00:13Z

One of the most polished I've seen on this Ludum Dare! It looks amazing, and I really enjoyed playing it. The theme was very well implemented, and having to hurt yourself to grow the flowers I really physically felt like I was making a sacrifice. The story was nice and self contained, but I would definitely play more if this was expanded to a longer game.

Hostage Situation by MaxencePlou 2018-12-18T07:00:17Z

I liked this a lot! The last level was a bit easier for me than the previous ones, but maybe it's because I've gotten better at the game :)

Especially liked: 1. Pixelated art (and especially the pixelated Kanagawa paintings) 2. Animations 3. Feel of the game - bumping an enemy to kill them felt very satisfying

My only complain is that it was really short. I would have enjoyed an hour or two more of this game! (but I guess that's a good thing)

Fórnir by grena 2018-12-04T19:10:12Z

I loved the art style! The character drawings are very well done and the animations look good. The gameplay mechanic was novel and had a lot of potential - I really liked the basic idea of the monthly cycles and seeing how people's status changes and how their dialog change based on it.

However, some things that bothered me: 1) No way to skip the intro (that I found). After failing the first time I wanted to try again and had to sit through the intro again 2) It was not very obvious how the sacrifices affect the people, which I guess is true in real life as well :) However, in the game, it really felt like I couldn't understand my agency - what effect do my actions have? I had a lot of fun, but my experience felt a bit random - I wasn't sure if and how my decisions were affecting the game.

My experience: On my first playthrough I tried sacrificing everyone that didn't believe in god enough. People started hating me very quickly and I sacrificed more than half the village On the second playthrough, I thought the shaman is trying to trick me and I should not sacrifice anyone. I didn't sacrifice anyone, and stayed ruler for longer, but people still eventually got rid of me. On the third playthrough, I only sacrificed people a few people who didn't trust in me enough. That seemed to work and everyone loved me :) I stopped sacrificing people at that point and everyone kept trusting me for a few months, but eventually it all got bad again. It was really fun experimenting with this, but now I wonder - is there a win state?

Thank you for making this game, I enjoyed my time with it!

The Sacrificial Trail by PhilStrahl 2018-12-11T23:37:39Z

Enjoyed the game a lot!

The writing is really good, and I liked the challenge of balancing between the gasoline usage, the fatigue level, and the money.

Two problems I had: 1. When you find the unicorn, if you choose to only give him a single coffee and press confirm it says "the unicorn takes your coffee, nods, and leaves", but then if you press "confirm" again before it goes to the next page (it takes a second to go to the next page), the unicorn will take one additional coffee. In my first game, I lost all my coffee to the unicorn a few times because of this (I was just mashing the button and didn't notice the text, and was then surprised I didn't have any coffee :) ) 2. On my second playthrough, I've only met the unicorn once, before visiting any shop, when I only had 2 coffees. I gave them all the coffees I have, but it wasn't enough to appease him and get the good ending. So, essentially I had no way of getting the good ending on my second playthrough. It would be nice if the unicorn was guaranteed to show up at least once during your travels so you'll have a chance.

I eventually managed to get the best ending on my third attempy.

NoooooMan by anidealgift 2018-12-08T10:17:37Z

Concept was very innovative and made me laugh. I really liked the animations, and the levels got surprisingly tricky near the end. I beat the game and had a lot of fun doing it.

Demon Queen's Possessions by joh 2018-12-05T06:22:51Z

Very challenging game!

I managed to get to round 13, and I only got that far due to a lot of luck. I would be really interested in seeing a walkthrough to see if there's a way to advance further (is there a way to win this game?)

I played for almost 20 minutes and really enjoyed my time! I really liked the graphics style and especially the sprite of the witch and the way it interacts with the interface.

Demon Rabbit Solitaire by eva 2018-12-05T05:35:09Z

Fun game! Got a score of 345 eventually. I hoped there was a way to completely satisfy the rabbit but after 5 minutes of playing I gave up on that. But then I kept playing for 5 more minutes just because it was fun :) Cool rules and the talking rabbit really adds to the charm.

Ethereal by foodzilla 2018-12-18T06:49:33Z

Awesome game! I've played the original jam version but it definitely left me hungry for more so I'm going to check the post jam levels now :)

I found the level before last to be the hardest (at first I didn't notice the colors on the left hand side and made them disappear by dropping too many items into pits, and then after I passed to the left hand side I was confused with how I'm supposed to turn into the other colors to finish the level, but I managed to get it in the end). Really liked the mechanic, and the music you wrote really added to the mood!

Reap what you sow by ursagames 2018-12-08T08:22:55Z

Loved the graphics, and was had a lot of fun playing this game!

The only minor complaint I have is that it's very hard to know how much should let the crop grow without experimenting. I lost my first two games because I didn't know you could grow each plant enough to be worth 3 crops.

Scapesheeps by gilborn 2018-12-08T10:25:25Z

Awesome take on the theme!! I love how you included many different gameplay elements (the fire, the wolf, the seesaw) and ways for them to interact. Had a lot of fun playing through it. The controls were difficult (controlling both the sacrifice and the flock) but I guess that was intentional and it was frustrating in a fun way :)

Cultist of sacrifices by falak 2018-12-05T18:38:44Z

Cool game and concept! I especially liked the sounds you made for the dialog!

It took me a while to figure out what "bring a bull" means (I kept killing bulls and wondered why it didn't work), but eventually managed to figure it out and complete the game. Had a lot of fun!

One thing that bothered me a bit though - in the last part where you have to kill 100 knights, this part is not very challenging. That's fine, and it was fun to feel all-powerful and kill tons of knights easily, but it got old after the first 20-30 knights I killed, and then it took me a long time to kill 70 more. I think it would be nice to make the number of knights you need to kill in this section smaller (or at least make the knights crowd in more specific regions so you could kill many of them at once).

Anyway, really nice game!

haeresis by kloscunha 2018-12-04T19:30:51Z

I enjoyed the story, and really liked how this game looks! It was very atmospheric and got me very immersed. One small gripe is that the walking speed is super slow. It adds to the mood, but got a bit tiring especially because the game is so repetitive and you have to go through the same scenes many times.

Quest For Gory by Erasmus Crowley 2018-12-05T06:03:13Z

Awesome that you've made an actual adventure game in 2 days! It was really short but I enjoyed my time with it. One thing that would be nice to add if you plan on making a full adventure game would be a "hotspot detector" which would save some pixel hunting time (took me a while to find the stick of dynamite). Another thing that kind of bothered me was clicking on the player giving the "overworked" line. I accidentally clicked on the player around 20 times during my short playthrough, so would probably be better not to get a response.

All in all, great entry!

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-09T09:37:29Z

Liked the concept, thought it's going to be action-y but it turned out to be a very cool puzzle game :)

Maybe I mis-read something, but I think one of the "hint givers" told me that I need to return lava boots last, and it really messed me up - I spent a lot of time trying to find an alternate way to reach the lava boots guy without using the double jump. Was that supposed to misdirect the player or did I read the information incorrectly?

Anyway, I really enjoyed beating this puzzle. Starting out I thought it would be frustrating to figure out the order, but after walking around the station for a while I got to know it pretty well, and it was very satisfying when I got the order correct.

Graphics were great as well.

Back at Valborgne Manor by Greet 2018-12-04T22:05:46Z

Cool atmosphere! I had fun but eventually gave up after going through (I think) 6 or 7 levels. The journal entries were different but other than that the level design felt very similar so I wasn't sure if I'm actually advancing. Would be nice if there was a clearer indication of progress.

Please Player by Noa Calice 2018-12-06T00:04:08Z

Cool experience. Especially liked the voice acting!

Wildfire: Forest Containment by candlesan 2018-12-08T09:58:02Z

Original take on the theme, and was very fun and challenging.

Hypnotized Jumpers by D-Studios 2018-12-27T00:55:16Z

I liked the idea, great use of the theme! It was pretty fun, and I enjoyed playing it to the end. I was a bit disappointed that there wasn't an end screen (or did I miss one?)

The main problems I had with the game: 1) It didn't feel challenging enough - you start with so much lives that you are pretty much guaranteed to win the game after trying enough. Would be nice if you had to beat it with only a small amount of tombstones and had to think of interesting ways to get over obstacles without tombstones. 2) As others noted - getting stuck at the edge of platforms, without ability to jump, is annoying 3) Moving platforms behave a bit weird - it feels more intuitive if you would move along together with the moving platform (without having to move yourself) 4) I found the music very interesting and it definitely added to the mood, but for a looping music that plays throughout the game it was a bit too weird and got distracting after a while.

Mindu's Hope by Bendev_Games 2018-12-05T00:44:52Z

Really nice puzzle game! I got stumped eventually - tried for more than 10 minutes but couldn't get over it. Will be really happy if you post a walkthrough video, I'm curious how to get past the point I reached. How many levels are there?

Would be nice if the 'mouse click' mechanic was explained in-game (instead of only in the game description here and on itch.io). I accidentally skipped reading the description and it took me a while to figure it out :)

Cultist's Quest by James Dunlap 2018-12-06T21:10:26Z

I really liked the way the dungeon looks! (you seem to have a lot of varied tiles and it feels very polished) It really adds to the mood, and I was very immersed in traversing the dungeons.

A few things that bothered me though:

1) The player movement was *very* slow, especially compared to how big the dungeons are. Sometimes getting from a key back to a locked door would take a very long time and could get pretty frustrating.

2) I think it would feel a lot less janky if the player movement was continuous instead of jumping from tile to tile (you can still have players snap to a tile when they let go, but it would just make the animation look more fluid when you're moving around).

3) Controls were not very intuitive, so would be nice to have a way to get a reminder after you start the game. I played for a while and completely forgot there's a key for "sacrifice", and saw it only after I restarted the game again.

Anyway, great entry, thank you for making the game!

Down Below by NicMagnier 2018-12-05T09:26:02Z

Awesome platformer! I managed to finish - it was pretty challenging (but fair).

Volcano Royale XTREME by Morg 2018-12-08T08:36:22Z

Really fun game, and loved the music! There was one super tense moment where I was pushed almost to the edge and it felt very dramatic :)

At the end of wave 6 I beat all the enemies but there was a bug where the game would not advance to the next wave. I eventually sacrificed myself to the lava and then saw the end-game via the playthrough video.

Anyway, very cool entry!

The Grassland Kings by Mathstr0fficial 2018-12-12T00:10:24Z

Had fun playing the game, though as other said, I've found too hard. I gave up on actually beating the thing after around 20 attempts :) I loved the nostalgic pixelated characters!

Zoe and the Polypantheon by Carraka 2018-12-05T06:49:26Z

Really cool! Visually it looked amazing for a 72 hour game! I liked the mechanic, the story was great, and it was really awesome that you included the journal and the brochure. I did get stuck eventually (I got the ritual items for all the gods I had in the wheel except for the one that looks sort of like a bear). Would be nice if you could included a tutorial/walkthrough so I could go past the part where I was stuck.

Great game!

superstar by t-mw 2018-12-08T10:08:36Z

Very fun game, and I loved the retro art style!

Documentia by Pandanym 2018-12-10T21:13:02Z

Awesome idea! I really liked the artwork and the dialog. The sacrifice theme was well implemented. It would be nice if the characters would have been a bit more developed so by the time I have to delete them I care more about them. I know it's a bit hard to do in such a short game :)

Blob Time by sketchycode 2018-12-05T05:21:46Z

Wow, probably my favorite game so far! The puzzles were great, some really stumped me, especially the last level! (it took me a while to figure out you could run through these doors without sacrificing a part of yourself). Also really liked your idea for using the theme as a puzzle mechanic. Good work!

My only complain: you should have added a restart level button. I had to press S repeatedly to sacrifice myself every time I wanted to restart and it was a bit annoying.

HMS Sacrifice by scottgoldsmith 2018-12-05T18:22:07Z

Cool idea! I managed to save everyone :) Liked the pixel art drawing of the characters. It wasn't really clear from the game why the captain has to sacrifice himself since there seemed to be more life boats after I saved everyone. Would be nice if there were exactly enough life boats for the passengers and none were left for the captain.

Aetherspirit by gwinnell 2018-12-18T06:34:29Z

Wow, amazing game, especially for a compo entry! (but also amazing compared to most jam entries)

Excellent level design, I loved the puzzle of using all abilities to get the rainbows. Took me a while to figure out you can go left with the pushy guy. Platforming also felt very solid. I had a lot of fun playing it. Thank you for making this game! :)

Blood Cult Sim by WilloXs 2018-12-05T23:09:13Z

Enjoyed the idea and the mood! I couldn't quite understand the relation between my choices and what was going on in the game - it felt like my choices didn't really affect anything - I eventually just made random choices (basically choosing "make the cult grow" if I had few cultists and "sacrifices must be made" if I had a lot of cultists) and managed to complete the game (I did play on easy though).

Anyway, I do think the idea has potential and could definitely be expanded! I liked the animations that are going on in the city while you're playing.

Night of the BloodMoon by erebus 2018-12-08T07:06:38Z

Very fun game! I really like how it looked and gameplay was fun. Especially liked the final boss!

Two nits that bothered me a little bit: 1) Wasn't sure what was the point of blinking. My fighting strategy only used spells and healing and it seemed to work fine. Would be nice if there was an enemy type that would make it advantageous to blink 2) When I was fighting the final boss, I wasn't sure if I was making progress. Would be nice if there was more indication of it being more hurt every time you hit it (I did manage to bit it eventually)

Anyway, really fun game, thank you for making it!

Moloch's Priest by Colestia 2018-12-07T00:23:39Z

Yeah, too bad you had to opt out of audio, the audio was excellent here! I hope you'll be compensated by getting great scores in mood category.

I loved the way Moloch looks here! In general, really cool concept for this game.

Mars attacks by Jonas Michael 2018-12-04T23:28:38Z

* WebGL version is broken for me - it shows only a small part of the screen so the game is not really playable * I tried to play through the windows version, but every time I tried I got killed in 10 seconds. Would be nice if the game started out a bit easier with one or two enemies instead of immediately bombarding you with tens of enemies when you're still learning the mechanic. * I tried installing machine gun towers and flame towers very quickly but they still didn't do much to the enemies * Some of the towers I placed seem to be placed very high in the air (close to the camera) - seems to be a bug.

Overall looks like a really fun idea but I couldn't really play through the game.

aberth: simple text based choose your own adventure by jfraser314 2018-12-11T18:12:55Z

Very creative use of Google forms! :) I liked the story, well written and very dark. Awesome that this is done as part of a game design class!

Tiima's Sacrifice by bastilo 2018-12-11T20:17:50Z

Had a lot of fun with this game! Found it pretty addictive and played it for probably longer than I should have :) I managed to complete it eventually, and only had to sacrifice one villager. Would be nice if there was a way to quickly see the stats for all the animals, it got kind of tedious clicking on them one by one just to see the weight/size/strength of each.

Timbo by Kusaihana 2018-12-05T21:43:36Z

Nice that you've made this in 12 hours! I liked the cat creature and the walking animation.

Gore Chore by jynspielt 2018-12-04T22:17:30Z

I wanted to play this game, but I couldn't find the download link in the itch.io page. What am I missing?

Gore Chore by jynspielt 2018-12-05T00:55:47Z

@jynspielt thank you for fixing the download.

Awesome game! I really liked the visuals - and especially the options menu which was exceptionally awesome!

The game itself was really fun and kind of broke my brain with the dual display of the demon and the priest. I didn't manage to kill any of the enemy priests, but I decided to complete the pentagram and finish the game without killing them (are you supposed to attack the yellow circles with the demon? I tried doing it a few times but couldn't get it to work).

Anyway, really awesome game mechanic, and cool game!

Torontifornia! by NDHR Productions 2018-12-04T19:59:04Z

Had fun playing through it! I got to around wave 8 (not sure about the number - but just after I got the last type of soldier). At that point I lost all my morale and lost the game. I wasn't entirely sure what a good strategy is - my soldiers keep dying so quickly from enemy fire, why would I want to sacrifice my own soldiers? I tried playing through it again a few times trying a few different strategies but didn't find one that worked. Is there a win state to the game?

Impatient Patients by Ryfi 2018-12-09T05:22:39Z

Nice idea, and I think it has some potential! I definitely had fun playing through it.

Some things that bothered me: 1) Movement - obviously would be better to implement WASD+mouse for movement. It's also a bit to understand the patient is following you (at first I thought he's taking me somewhere) 2) I'm not sure if there's a queue I'm supposed to follow for patients, so I just picked patients randomly and eventually died because I had many patients that were waiting for a long time in the waiting room. Did I miss anything? Is there a way to know how long a patient has been waiting? 3) Would be nice to provide a way to skip dialog - once it started being repetitive I wanted to get on with the gameplay and not waste time reading the dialog I already read.

Some things I liked: 1) The waiting room is modeled very nicely. I really enjoyed walking around it and looking around. I also liked the character models for the patients. 2) I liked the audio - characters talking, music that played during operation 3) Dialog was funny and it was pretty varied 4) The instructions for the operations was vague, but I actually liked that! It gave some challenge trying to figure out which is which and what I should do.

Anyway, my game was cut short very quickly (as I said above, because I left some patients for too long in the waiting room), but I think it has potential and I would love to play a full version of this if you continue working on this.

Sacrifice Knight by Balgorode 2018-12-18T19:17:44Z

Had a lot of fun with this game! Graphics looked pretty good and I really liked the animations. The platform mechanics were very responsive and fun to play. I also really enjoyed the upgrade system, and getting to feel a bit more powerful each playthrough.

My only complaint - I think it would be better to map a keyboard key for sword fighting. I didn't feel it was necessary to aim with the mouse, and it would have felt much nicer to be able to play completely with the keyboard (this was probably made a bit stronger for me because I played on a laptop using a trackpad instead of a mouse).

In any case, great game!

Cave Adventures by Lyrcaxis 2018-12-05T05:53:41Z

Really cool game, enjoyed it a lot! I'm glad you added respawn points mid-level because it would have been super frustrating to die near the end of the last level otherwise :) The art of the main character kind of reminded me of the "lemmings" characters (from the lemmings game). I wonder - was that intentional or is it just my weird association?

Cave Adventures by Lyrcaxis 2018-12-06T07:06:39Z

@mindgamezz It's funny Lemmings is actually a game that is super related to the "sacrifices must be made" theme, so when I first saw the title image I thought someone made a game inspired by lemmings (that was my initial idea for the jam). Your game eventually wasn't related at all of course :)

Check out Lemmings if you don't know it, it's a really cool classic game!

Path of the Programmer by themadprogramer 2018-12-04T23:39:27Z

Nice idea, congratulations on completing the game! Would be nice to have a few more options, but as you said it's hard to make things too complicated in the limited time of the jam. But maybe you can work on improving it in a post jam version? (maybe if you find something else to sacrifice to get the time for it :) )

Sacrifice Them by velvetlobster 2018-12-08T09:43:30Z

Really liked the sprites and the rag-doll physics! In general game looked really beautiful.

Gameplay mechanics wise, I felt like there wasn't muchthere - the timer doesn't really have a point because you get more time when you sacrifice and I ended with having almost an hour left on the timer. Anyway, the graphics style and the controls definitely have potential and could be used in a really fun game!

Unnecessary Evil by Eva Abollivier 2018-12-26T07:39:36Z

Awesome game! I really liked the puzzles, and it's a nice "twist" that you can eventually win the game without sacrificing anyone. I didn't find any problems with the controls (though agree about the comment above that a number for each character would be better than cycling through them with space). Anyway, really awesome entry!

Altruist Project by syverlauritz 2018-12-08T09:33:13Z

I thought the game looked and felt very good. I loved the death animations! Despite the frustrating random mechanics, it kept me engaged for almost 10 minutes, and I enjoyed the anticipation of how far I could go this time.

However, I could not figure out the hints for where the traps are located, so eventually gave up because I couldn't get very far through the level. Regarding the sacrifice, it felt like there was no real reason to choose one person versus another (unless I missed something). I ran out of items pretty much immediately after someone joined my party since the items were one time use (I almost always had a character in the party that didn't hold any items so I would just sacrifice them).

Anyway, I had a lot of fun, so thank you for making this!

Platformer.txt by Hugo kieffer 2018-12-07T00:13:37Z

Awesome concept! It was pretty short but had some tricky levels and was really fun.

Platform43 - Die to progress! by Firesplash Entertainment 2018-12-11T02:06:06Z

Cool game. I managed to get 105 points eventually :) I did get some cases where the platforms would spawn at places which I think were unreachable given the jumping height, not sure if it's a bug or if I had a way to double jump to get to them. I really liked the art style!

Platform43 - Die to progress! by Firesplash Entertainment 2018-12-11T07:48:12Z

@firesplash-entertainment Oh, I guess I didn't realize the timing of pressing the jump button controls the placement of the sacrificed platforms. That makes sense! Yeah, I just played again and verified - I could always reach the non-sacrifice platforms (as long as I placed the sacrifice ones correctly)

Death Wish by Derek Volker 2018-12-12T00:53:31Z

Awesome game! Had a lot of fun playing this, reminded me of old games I really liked like golden axe and double dragon. I f-ed up by not saving enough special attacks for the final boss. I managed to kill all of his goons but eventually he killed me after I only took down 75% of his health. I need a break now, but I'll try again later :)

The March Of The Blobs by joqlepecheur 2018-12-24T06:13:17Z

Awesome game! Level 7 was the hardest for me. The game was very fun for me and the level design was awesome. I found the last level a bit easier than I expected, but it was a great finale to the game.

Viking Snow Fight by Trevor Hayes 2018-12-11T01:38:32Z

Cool game.

What I liked: 1. Beautiful art style 2. Great mood, great music 3. Cool "surprise" at the end of the fight

What I didn't like: 1. Got a bit repetitive starting from the second fight - would be nice if there were different surprises at the end instead of the same one every time. 2. Difficulty progression - I played through the game to the end and I felt the last level was not harder than the first one. Maybe I just got better? I'm not sure, but the snowballs didn't feel like they are getting harder to avoid.

Anyway, I had a lot of fun with the game, thank you for submitting!

Electrocuted by Odlog Oglog 2018-12-04T19:42:58Z

Fun puzzle game! I think it would be nice if the levels were designed to be a bit more tight - basically place the chargers to I really have to think through how I'm traversing the level otherwise I'm out of energy. I found in most cases I could make tons of mistakes and still have enough energy to reach the next charger.

Goblin Quest by Pellanor 2018-12-06T07:37:16Z

Really awesome game!! I must say I had very low expectations going into this (just due to the way it looks) but it eventually kept me engaged for almost 20 minutes :)

I still don't know how you get through the story though. Can you provide a hint? I thought maybe getting the amulet would provide the hero with the previous one's ability (e.g., so I could then sneak into the Elder's home and read the mystical symbols he has there). Could you please provide a hint? I could look through the source code but I'm afraid of spoilers :)

By the way, I think it's well written, but I noticed two typos in the text: 1. If you’re able to retrive it will grant you a portion of their power! It should be "If you're able to retrieve it, it will grant you..." So one "it" is dropped, and "retrieve" is mispelled (I think that was the misspelling I saw, I'm not entirely sure because textedit on mac auto corrected the spelling when I pasted it). This one really confused me - I actually tried to look up the word retrive and eventually I just didn't understand what this was trying to say. It took me a few times to understand I can get the previous hero's power by retrieving the amulet.

2. “You thank hime for the mighty weapon” (instead of thank him).

Anyway, really nice work, thank you for making the game!

MiMi by ZozeR 2018-12-10T03:08:06Z

Cool idea! I think this has the potential to be a fun game. I found it a bit too easy at this stage (maybe there should be some sort of punishment for killing aliens so I'll be motivated to finish with killing as few as possible). Loved the particle animation when they explode!

The Curse of the Conquistador by Myrrhe 2018-12-05T18:54:09Z

Cool mechanic with dynamic abilities! I wasn't sure how much it actually constitutes a sacrifice, because some of the abilities you "sacrifice" actually help you (e.g., you sacrifice your weight but it allows you to skip buttons that have bad effects). In any case, the mechanic was really fun and I enjoyed playing it.

A few minor things that bothered me: 1) Some of the abilities required to pass certain obstacles weren't obvious - e.g., it took me a long time to figure out that the guards don't let you pass if you're making noise. Would be nice if there was some visual indication of this. 2) I eventually got stuck in the second level, in the part where there's a button on the floor that causes spikes to shoot and a closed door right next to the button (with some enemies waiting behind the door). How could I open this door?

Anyway, had a lot of fun with this game!

The Curse of the Conquistador by Myrrhe 2018-12-05T19:41:39Z

Awesome! I'll definitely play again to try to complete! How many levels are there altogether?

The nightmare by Zsolt 2018-12-05T19:40:36Z

Really nice atmosphere! I think if you had more than the 72 hours you could turn this into a pretty cool and atmospheric adventure game.

As others, it took me a while to figure out that interact is E (I tried SPACE and left mouse click). Also, would be nice to say when picking up notes something like "Press escape to read" (I only found out you could read the notes after reading the comments on this page).

Regarding the art - I think it looks incredible and very atmospheric, but since you said you didn't make all of it I don't really know how to score. In any case, everything I saw I really liked so good job! :)

No Step Back by Zetorama 2018-12-18T07:09:50Z

Really cool concept! It was fun, but also very hard for me - I managed to get around 70% of the way with two soldiers, and then they both got killed :)

Cowboy Hell by dk5000p 2018-12-11T18:56:48Z

Cool game! Would be nice if the effects of the different stats were explained somewhere. I kind of had to guess which ones are important (I ended up sacrificing my health and speed to increase all of my other stats)

I liked the voice acting! However, when my character was hitting the enemies they were both talking on top of each other so it was kind of hard to understand what they were saying.

Labrats by Matank 2018-12-04T05:49:51Z

@hamsters-actually Thank you for playing! You can restart a level with R. Should have made that more clear in the game (it tells you the special keys if you press 'escape' during the game).

Labrats by Matank 2018-12-06T17:49:40Z

@zsolt @imaship Thank you so much for the feedback!

I'll give a slight spoiler for level 4 in case you want to try again: The objective is to break out of the outer wall by using the fire ability. I should have given a better hint for that in-game, I saw a lot of streamers get stuck at that point as well :)

Labrats by Matank 2018-12-06T18:01:41Z

@imaship You need to get one rat out of the outer wall (not the inner cells)

You can see a walkthrough for this part at: https://youtu.be/El39N9xr_Rg?t=134

Labrats by Matank 2018-12-07T05:12:02Z

@ynneblack Thank you so much for giving such a thorough review! I wanted to make the death animation dramatic so it would really feel like a meaningful sacrifice when you need to do it. And I'm glad you also enjoyed the story!

I'm still not sure regarding the color blind version. In my prototype version of the game I made on the first day of the jam, I had numerical indications next to all the items so maybe I'll try that instead of (or in addition to) colors.

I like your suggestion of using textures! Maybe I'll try to experiment with that as well.

Labrats by Matank 2018-12-13T05:43:35Z

@omiya-games Thank you so much for the thorough review and for playing the game on your stream, I learned a lot from your feedback and also just from watching you go through it!

I agree regarding the pacing. Level 4 especially is problematic - I should have given much more hints in-game, especially to the fact that the objective changed from getting the cheese to escaping the outer wall. I think if at least the objective in that level would have been more obvious, it would have prevented many people from giving up and assuming that level is buggy. I planned this level to be a very gentle introduction to the mechanism of sacrifice and did not intend for it at all to be difficult. It just shows how hard it is to develop puzzles without having actual play-testers :)

Regarding the red-herrings at the last level - there is actually a way to use some of these red herrings to save 3 our of the 4 rats instead of a single one. Unfortunately, there's no alternative ending or any achievement for doing that..

Broken Knight by Mikabrytu 2018-12-11T03:15:01Z

I liked the sprites of the main character and enemies! Probably would look great if they were animated! The main character's attack and jump already look pretty good even though each is only one frame.

Some of the hit boxes were too big - I found myself hitting enemies when they were still pretty far from me.

I encountered a few bugs: - after the first sacrifice, in the boss fight, I went off screen to the right and my character disappeared and I couldn't get it back :( - during the final boss fight at one point I fell beneath the bottom floor and then the level restarted but I couldn't click on the "sacrifice shield" button - There's a problem with the game camera - e.g., in the final boss, if I go left to the edge, the camera won't move left to show me where I'm going, but then it will suddenly move when I look back right at the boss

Anyway, I had a lot of fun, especially with the boss fights! (the final boss was really hard to beat :) )

Wicked Kinders by Humpert764 2018-12-05T21:32:28Z

Really liked the art, the dancing santa, and the "bad" ending :)

I didn't enjoy the gameplay so much (of looking for things near the children's bed at night) but I really enjoyed the idea and the atmosphere!

CROM by Fluffy_Kaeloky 2018-12-11T23:56:57Z

Great game! Pretty hard, took me a while to finish it (I've never hurt the dog).

I loved how the theme here was used both for emotional impact and for gameplay mechanics.

Robot Altar by BoopsGames 2018-12-05T19:24:00Z

Really nice artwork and great mechanic idea! Would be nice to have less steep learning curve. The first level took me a while to figure out, and the second level took me a really long time! (maybe I'm just really bad at this game).

God's Thirst by Vlad Ilisan 2018-12-12T16:46:04Z

Awesome game!

I liked how it looked, especially the blood effects and throwing the bodies down the pit. It's very simple but fun to play and pretty addictive.

Can't save them all! by lilou_cormic 2018-12-12T16:34:25Z

Really fun game, and cool concept! As others have said, the AI has some issues. Here's a gif example:

ezgif-5-6db62b9f2df7.gif

you can see the kamikaze attacker on the right stays still although it could destroy my people every time.

But even with the current AI, I had a lot of fun with the game, and I really liked how the sacrifice theme was realized here. In my best game, I managed to save 88 people.

Oblatio by Trusty 2018-12-06T08:00:41Z

Cool game and nice concept :) Especially liked the ending scene!

A few things that bothered me:

* The feeding animation was really slow, and gets old really fast (since you have to feed the animals so many times in this game). I think I wouldn't have minded so much if it at least did not stop the player so I could keep feeding other animals while the first animal is eating.

* The game was not challenging at all. I think the concept has potential and there are a lot of things that could be added to make this a lot more challenging. Some ideas I thought of: - Having limited resources so you need to make sure you don't waste food items. E.g., prefer to feed the goats (I don't remember, was it goats?) with leaves and not carrot because the bunnies can only eat the carrots and you don't want to waste them - Punish the player for feeding the wrong food to the wrong animal

* The limited inventory didn't really feel like it added to the challenge - especially because feeding animation was so slow, I never felt the bottleneck to advancing was walking around to pick up more stuff. And - you only have limited inventory in the first levels which are easy anyway.

In any case, really cool concept and great execution. Thank you for making the game! :)

My Little Daily Sacrifice by Gludo 2018-12-06T09:05:52Z

Just wanted to say webgl version doesn't show the entire screen on my laptop (the left and right edges seem to be missing). I'll review this later when I can do it on my desktop.

My Little Daily Sacrifice by Gludo 2018-12-06T15:48:02Z

@drcheetos yes, I did. I'll send a screenshot later today

My Little Daily Sacrifice by Gludo 2018-12-07T03:41:32Z

Sorry, I don't have a screenshot of the problem on my laptop yet, but I did play the game now on my desktop, so I can give a review :)

First of all - I think it looks really good, the UI is very nice and polished. The idea was really nice and I enjoyed my playthrough. I didn't really find it challenging though - I basically just bought all the interns I could, made tons of money, and then sacrificied everyone and re-hired until I got all the money. Not sure if I missed something or if it's just very simple...

Anyway, I did enjoy it, and really liked the style.

CUTE ROBOTS by rpgfaker 2018-12-05T00:03:42Z

Cute robots! Really liked talking with the small ones!

The mechanic was really confusing and took me a while to understand. I couldn't defeat the boss because for some reason the game became really sluggish and unplayable once I've had too many robots :(

Udder Chaos by mtanton 2018-12-07T16:43:32Z

Really nice story! I liked how the characters look and the sacrifice animation. It's also nice how the levels get progressively harder and it was really fun trying to avoid the farmers.

A few minor things I think could be improved: 1) It was a bit hard to eat the grass - for some reason I needed to be directed in a very specific angle to be able to target it 2) Would be nice if dialog in cut-scenes would be skippable. Cut-scenes were really cool but got repetitive after a while 3) It wasn't very clear to me why you need to eat the grass - usually I only managed to eat one or two pieces of grass but it seemed to be enough.

Anyway, had a lot of fun playing the game!

Penelope by Denifia 2018-12-20T06:34:02Z

Really cool game. Loved the funny sound effects :) I really liked the idea, I think it could have been a bit more challenging (which means I would have loved to play it longer because I had a lot of fun in my short play-through). Really liked what you did with the sacrifice theme.

Subject 43 by IanLux 2018-12-04T23:17:58Z

Nice game, and cool idea for the mechanic! I played through the 3 levels and had a lot of fun with it. Especially liked the art and animation, and the different enemies that behave differently.

Regarding the theme, it didn't really feel like I was consciously sacrificing the previous character to gain their ability - it was more like - I died because I couldn't get past a specific enemy and then I got the exact ability I need to gain that ability on the next playthrough. Maybe it would have been better if the sacrifice was an active decision of the player?

Deity Hook-Up (Not A Romance) by ynneblack 2018-12-05T23:51:20Z

Congratulations on your first game! It was really short (I reached all endings in less than 5 minutes) but I really enjoyed the time I spent with it. The art was really nice and the writing is good. It's awesome that you managed to do it in 24 hours! I'm sure if you spend more time you can make a full visual novel game that would be really fun!

Turtle Torture by Haydn Comley 2018-12-09T08:05:21Z

I really liked the art style! It was very simple but consistent and pleasant. I think the character moves too slow which makes it a bit frustrating to move around and look for stuff. I eventually died on the second night because I couldn't find enough sticks and I didn't want to try again because it was so slow (also would be nice if you could skip to the next day once you founded what you needed to sacrifice).

In any case, it was a very solid first entry, and amazing that you managed to get it done for the COMPO after you missed the first day!

Fly Lightly by Sitarra 2018-12-06T21:24:52Z

Had a lot of fun playing! Took me two attempts to manage to beat it. I really like the art style and it really made me feel panicked while I was playing it, so good job on the atmosphere! :)

As others said, I found the fact you can't move while the ship shakes to be a bit annoying. Maybe would be nice if the shaking could somehow make it harder for you to move but still allow you to move somewhat. Not sure how exactly to do that, but the fact your character just stops reacting to key presses while the shake is happening makes it feel like you are losing agency and it's not a good feeling.

Anyway, great game, thank you for making it!

Flower>You by LiamIsUnlucky 2018-12-06T22:36:01Z

I found the art style (and color palette) very pleasing, and the controls felt really good. The gameplay was a bit too simple to feel engaged but I still had fun playing around with it. Would be nice if it kept a high score. My personal best - I managed to survive for 45 seconds :)

Captain's Dilemma by Lizouille 2018-12-08T09:14:56Z

Awesome game! I had a lot of fun playing it, one of my favorites so far! I liked that as the game advanced it got progressively harder but never started feeling unfair. The missing sprites also were a nice touch.

Bohemian Winter by Adam Szentesi 2018-12-04T17:24:10Z

I really like the art style - the characters that look kind of like origami foldings (not sure if that was the intention, but that's what they reminded me of), and the snowy terrain and wind sound effects really enhanced the mood. I think with more work this can turn into a very moody, beautiful game.

That said, it was very hard to understand what the goal was - why were my animals dying? Their health bar seemed to be completely full and then all of a sudden they would drop to zero unexpectedly. Also, sometimes it would do nothing when I approach an obelisk, sometimes it would say I have nothing to offer, and sometimes the god would accept my offering. I wasn't sure what was the difference between these situations (I had goats with me in all cases) and I also wasn't sure how the god blessing was helping me. Would be nice to have these things better explained within this game.

King's Last Stand by Pukami 2018-12-08T07:22:30Z

Really awesome game! I was very surprised when I saw it's a compo and not a jam game. It was very well made. I also found it very hard - I worked very hard to finally be able to reach wave 7 on the last bit of health and then was killed pretty quickly. After reading the tips - I realized you could send the Astra forward without aiming at anyone and then they would harm creatures that try to chase you. I think that could have probably been explained better in the game - I was basically just using them as ammo.

Anyway, this is super polished, and very fun and challenging. Thank you for making this!

Follow the Leader by CraftLord 2018-12-09T08:47:19Z

Cool idea for the game, and congrats on accomplishing this in only 35 hours! I liked the concept of controlling the leader but using the abilities of everyone in your party who are following you, and it looks like you have some interesting ideas for designing more levels and adding more challenges to the game, so I'd be really interested to see what you come up with if you spend more time on this.

Rablat by Sodaro 2018-12-12T16:56:31Z

Really awesome game! I loved the story and the way it was presented. I actually wish you would turn this into a longer story. I also liked how you mixed between adventure and platforming mechanics.

The Interview by Hamsters Actually 2018-12-06T23:23:12Z

Made me laugh :) I really liked the art style and the animations, the idea was really good, the "sacrifices" you make at the beginning are a pretty unique variation on the theme :)

Too bad it was so short. Also, would be nice if the questions/answers were more randomized, so I would not already know the answers, and could experiment more with making different sacrifices at the beginning and finding out what is optimal. by the way, one thing I'm not sure I figured out - what's the effect of not pooping at the beginning?

How much are you willing to sacrifice? by Ridderfar 2018-12-05T23:29:19Z

Liked the visuals (the mixture of the 2d sprite and the 3d background/level). I really enjoyed the gameplay, but the lack of checkpoints made me eventually give up. I did try for almost 20 minutes, but I couldn't even reach the end game before sacrificing sound/visuals. I might try again later today as I really want to complete the challenge, but for now I need a bit of break from this.. I did enjoy my time with it though! Thanks for making it! :)

Sleep Is For The Weak by Ghostly Dev 2018-12-09T07:46:52Z

Really cool idea, and the game looks and feels very good!

The main thing that bothered me is that it's not clear what's the motivation for actually typing anything. I kept typing as fast as I could because I hoped the game keeps count of how many code I wrote so I would get some kind of score at the end, but eventually it just said I made a killer game so I'm not even sure if the code I wrote had any effect.

Two more minor things that made my life harder:

1. It took me a while to figure out that you're supposed to type in the code. Would be nice to get a prompt from the game like "Start typing to code". After messing around with clicking on different things with the mouse, I finally read the instructions page where it said "Space Bar - Toggle keyboard". This made me go back and mash the space bar a lot. Only after mashing the space bar repeatedly for about a minute, I figured out I can type in other letters as well :)

2. There's a bug where if you type a few spaces instead of a tab, the entire text appears green but it still doesn't go to the next code block until you replace the spaces with the tab.

Anyway, I thought the game looks really good and could become pretty addictive if you added a score and a high-score table :)

Sacricent by Pompi Pompi 2018-12-12T01:46:37Z

Loved the idea, and the way the enemies look and move around! I really liked all the effects of limbs falling around and the enemies shooting projectile. In general had a lot of fun playing this game.

One thing that bothered me though - it's very hard to play this game with Ctrl in web version, at least on mac. My mac kept interpreting Ctrl+Up as bringing up my mission control and messed up my game. Would be nice if this was mapped to a different key.

In any case, great game!

Hire Power by Yoni 2018-12-05T18:16:03Z

Amazing game!

Some things I liked in particular: 1. Awesome music! 2. Very novel mechanic and great puzzle design 3. Funny cut-scenes and voice acting 4. Great in-game tutorial 5. So much content! It actually took me more than an hour to play through the game :)

Some problems I had: 1. Some of the in-game tutorial didn't work. For example, I didn't really need to use the DOWN button until pretty late (level 2-5 was the first time I used it), so I didn't really understand what it did when I got to 2-5 and it took me a looong time to pass that level because of this. Another example is in the beginning of world 2 where the level tried to teach you that you can get rid of mistakes - I didn't actually need to get rid of any mistakes in that level, would have been nice if it was forced on me. 2. Since the number of non-sacrificed followers is important, would be nice if that was indicated somewhere 3. Restart animation too slow - since I had to restart some levels many times it became a bit annoying after a while 4. Most levels felt very tightly designed, but few were too packed and felt like busy work. For example level 2-10 where for most of the people it's pretty obvious how to get them to the lava, but it takes a lot of time and if you accidentally make a mistake near the end you need to do it all again. 5. Encountered two annoying bugs: * In level 1-10 the top middle follower stopped following me if I had him fall to the left (even after sacrificing all other followers) * In level 3-8 I first tried to solve without using the ice. I made the right guy a follower and tried to get him to jump without falling myself. Eventually we both fell, and I got the "too many followers" message and the game was stuck (couldn't even restart the level). It's a good thing you had "Shift+N" implemented because it allowed me to restart the game and skip to the level I was in.

Anyway, great work, really liked playing the game!

Typeless by Naihto 2018-12-26T07:13:21Z

The use of the sacrifice theme was very innovative. I had a lot of fun and played through the game a few times. Would be nice if the happy ending felt a bit more happy (since she ends up suddenly leaving).

Colossus by PlagueOfMinds 2018-12-11T00:00:38Z

What I liked: * The colossus looks really good, awesome boss to fight. * You really nailed the mood with the music and the visuals * Particle effects were awesome * Defeating the colossus felt very satisying

What I didn't like: * It wasn't very clear from the game (without reading the instructions) that slashing the colossus gives you the ability to jump again. Would be nice if it would be more clear visually (e.g., your character shines when it can jump, it gains a shine when it hits the colossus and loses it when it jumps) * I wasn't sure what the ultimate objective was. I killed two colossus and kept walking side to side to find others to defeat but no one showed up. I eventually quit the game - did I miss anything?

Overall, really nice first entry!

Jamming Dilemma by Rapyo 2018-12-09T07:53:06Z

Cool idea, and I liked the drawings and the interface. Congrats on making a pretty cool small game for your first LD!

Battling Madness by Sykoo 2018-12-09T09:03:05Z

Wow, 2 entries in a single jam? :)

Game was very fun. I managed to get to level 8 and I think there's no boss on that level because I kept running around avoiding the two shadow monsters for quite a while until I was eventually killed.

I did "cheat" though because I encountered something which I think was a bug - at the end of one of the levels, I chose the sacrifice "+hp reverse movement" and for some reason it made my firing bullets much larger, making the game considerably easier. Also, the reverse movement I got actually reversed a reversed movement I got in a previous level (not sure if that was intended).

One other thing - only on my third replay I realized that the "- view" sacrifice actually zooms in on the character. The first two attempts I thought it did nothing. Maybe I'm less observational than average, but I think it would have been clearer if either: 1. instead of zooming in you would just make the play space smaller or 2. there would be some animation that makes it very clear the camera is zooming in

Anyway, cool game, had a lot of fun, love the particle effects the animations and the enemy designs.

LD44 — Your life is currency

Signal by HitchH1k3r 2019-04-30T07:27:53Z

I can't rate the game because I didn't submit a game this time, but I found this because I'm following you on itch.io and the game was awesome! :)

LD52 — Harvest

Carrot Conundrum by blinry 2023-01-14T10:53:59Z

Amazing puzzle game! What a cool idea. I liked the comic book look, and the comic book based puzzles. Everything about this was perfect. Usually I try to give a list of things that were good and things to improve but here I'm speechless it's just incredible. I remember some of your games from previous jams and I would love to see a full project made by you guys. You have so many amazing ideas and great executions. Good job again! :)

Pumpkin Panic by HitchH1k3r 2023-01-14T01:57:55Z

Really awesome game! My only (minor) issue is that the first time I got offered the reaper upgrade was on day 8 (not sure if that's fixed or if I just had bad luck), and I finished the game on day 9, so for most of my game I still had to do the tedious work of clicking the pumpkins... (but it was still fun! :smile:)

Haustmåne by Ava Skoog 2023-01-18T23:07:35Z

Awesome game! It took me a while to figure out that the vignette effect means I'm in the shadows and that I can possess people when I'm there, but once I figured these out the stealth/possess mechanic was really fun! :smile:

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-16T15:16:46Z

Really cool art and gameplay! I'm glad I've been persistent because some of the later level designs are really good.

Boba by danman9914 2023-01-10T19:12:43Z

Loved the concept! Really enjoyed harvesting all these civilizations for some nice boba :)

It was all for the Tuna by rosypenguin 2023-01-17T09:04:45Z

Wow this is really awesome!!

What I liked: * The art was INCREDIBLE. I really loved the water effects and the way the ship looked zooming down the ocean. * Gameplay - one of the better feeling fishing mechanic I've played in a game. Gameplay was really addicting and fun. It took me around 20 minutes to finish (partly because I misremembered that the last update costs 500 tunas - I could've stopped much earlier if I remembered it was 300 :laughing:) but I enjoyed every minute of it. * Music was relaxing and really enhanced the experienced.

Super minor issue I had: * I feel like after the last ship upgrade, you could've made life a bit easier for me by coloring the bigger tuna differently so I won't waste my time hunting down the tiny tuna fish :smile:

A Day in the Life of Death by DDRKirbyISQ 2023-01-15T23:42:05Z

Wow, this was amazing!! I loved the story and dialogs, and the ending was awesome. Art and music were great and gameplay was fun. Thank you for making this awesome game!!!

My only (super minor) issue - I wasn't entirely sure what I was supposed to do during the Happy Lala section. I think I eventually got it (just press when the hearts reach the character) but it wasn't very clear.

Living as a _ in a Small Town by Unentokku 2023-01-13T04:59:41Z

It's a really nice concept and definitely has potential, especially with the mood and the way you interact with people. I was very intrigued the first few minutes of playing this. I think eventually with the contents it currently has it's a little bit too bare bones to be a fun game, but I could definitely see it becoming great with some more work!!

Harvest Survivor by hadesfury 2023-01-11T07:28:42Z

Super fun game! Obviously it's ripping off vampire survivors but it's a really good implementation of that.

I eventually managed to survive using a defense mechanic - I mainly upgraded walking speed and was able to outrun all the vegetables. However, since the enemies kept accumulating, at some point frame rate started to really drop (I played using the web version). After farming 11/15, my frame rate was so low the game was barely playable, and then the enemies won.

Still it was a really fun game and I'll definitely play more to try to win it! (maybe using a more aggressive strategy next time). Maybe next time I'll try to download and play the binary version to avoid the frame rate drops.

Thank you for making the game!

Editor Gregoritz by merdeboi 2023-01-10T08:45:30Z

Loved the concept! I'm not sure if it's endless but I stopped getting letters at some point and the papers to review got repetitive so I assumed there's no ending. Would have preferred to get a more final ending. Anyway, loved the paper reviewing mechanic. Would love to see this continued with more mechanics! A bit sad that I didn't have enough time to actually read the documents :)

ORGAN GRINDER by Xeke-Death 2023-01-15T19:44:22Z

Really cool game! Music and art were awesome, I really liked the animations (especially the player hands animations). I found it really hard but appreciated the cheat option :)

Harvest Hewn by bwalter 2023-01-27T00:42:23Z

Cool game! I really liked the upgrades and the feeling that I'm getting stronger as the game advances. One (minor) issues is that in some cases it wasn't clear why some upgrades are offered and some are not (e.g. for some reason the shotgun was only offered on some days).

You Got Served! by beardywombat 2023-01-21T17:44:31Z

Cool game! I liked the graphics and I really enjoyed the music that played during the level (I saw you opted out of audio so I assume you didn't make it but it's still a great choice!) Gameplay was fun - it took me a few tries but it was satisfying to finish. A few issues I had: 1. Camera was too sensitive - it was hard to maneuver around the enemies because my camera went berserk every time I tried to avoid their missiles. 2. The alien ufos sometime come down by surprise and kill me immediately. There should maybe be a few seconds of "invulnerability" when they first appear to allow me to see where they are coming from. 3. You can also cheese the enemies by approaching them super slowly and shooting constantly - I noticed this way I kill them before they even appear on the screen and they never shoot at me :) 4. I wasn't sure what I was supposed to use the tractor beam for - there was never a situation where I had to pick up the humans.

Thank you for making the game, I enjoyed playing it!

Homunculus by Iluvatar 2023-01-13T22:45:26Z

Really cool game! Really enjoyed the art style, reminded me a bit of the old Sierra adventure games. Story and setting was really cool, would love to see more in this setting :) I had a few relatively minor issues: 1) Would be nice to get a better "fail" interaction when you do something wrong (even just "I can't use the gear there"). In many cases even if I was holding an object, the interaction just gave the same interaction as clicking on the thing without the object which felt a bit buggy. 2) It was often not clear where the actual mouse pointer position was when I was holding items (since there was nothing pointing towards a specific pixel position), so it felt a bit uncomfortable trying to find the correct place to hold it. Maybe if there was always a small pointer next to the object or something similar? [or maybe if the object itself was highlighted when you were pointing it] 3) The potion book page was super confusing since it has three different arrows (one to go to the next page, one to go back to the table, and one to go back to the room), and I kept clicking the wrong ones.

Anyway, really cool game, thank you for making it!

Scrapped by Random-storykeeper 2023-01-15T08:26:26Z

Awesome idea and very nice implementation!

What I liked: * Killing the bots by pushing them around into the pile felt very innovative and made this game different from other games of this type. * The "health" mechanic being a loss of a random upgrade also felt unique. * The art looked really nice.

What I didn't liked: * I think the upgrade could've come sooner. At least for me, killing 10 robots was really hard, and I almost always got hit at least once before getting the upgrade, so I never actually managed to upgrade anything beyond the initial 2 levels. * The difference between the different upgrade levels didn't feel big - I didn't feel like it actually made gameplay harder when I had firing rate at level 1 vs level 2 for example. * There could be better indication when you get hit (maybe some sound effect or particle effect?)

Anyway, had a lot of fun playing this!

Flavors of Victory by Kyrio 2023-01-16T05:32:45Z

Really cute game! I loved the art and the concept was fun. I wasn't sure about the game itself - given the chart of who beats who I pretty much managed to beat the opponent every time so I wasn't sure what the challenge was (maybe I was supposed to find out the chart by myself with experiments?) Still had fun with it! :smile:

Sow'n'Reap by PhilStrahl 2023-01-14T01:08:04Z

Awesome game, had a great time farming! I'm not sure if there's a better strategy for the last level (that has the letters LD52 but only a little bit of water at the center) but I ended up ignoring all the crops that were too far away from the water and centering my farm around the water source :smile:

Anne & the Carrot Islands by bobo_oh 2023-01-11T17:29:53Z

Really awesome puzzle game! I loved how it plays and it's super cute.

CharacteRiser by alexhonor 2023-01-16T05:59:27Z

Cool idea! Really liked this game, very innovative twist on the theme.

The Bountiful by 100th_Coin 2023-01-10T21:33:32Z

Cool game! Loved the story and the humor. Didn't expect so much killing :)

Acornville Escape Room by candlesan 2023-01-22T20:19:49Z

Very cool escape room! Enjoyed playing through it, and the puzzle progression was very nice. I did encounter one really minor issue where the "puzzle solve" music kept playing repeatedly while I was standing in the room where you throw a ball at the teeth (didn't matter to my experience at all, just thought you might like to know :smile:)

Puppet show! by mitus 2023-01-14T05:45:26Z

Cool game!! I really liked how the hand puppet moves and feels, and the whole experience was really fun. What a unique idea for the jam!

tomato harvester by dimesto52 2023-01-26T16:35:19Z

Looks cute but I couldn't figure out how to play it (maybe because I was playing it on my laptop with trackpad and not an actual mouse). Am I suppose to press the right mouse button while holding the left mouse button to use objects? (that's not possible with the trackpad). Would be nice to offer key bindings as well so that it would be easier to play with trackpad.

Other than that, the physics were a bit clunky and specifically the watering can fell into the ground a few times :smile:

I'm not rating it yet because I assume I couldn't play it because of the trackpad. I'll try it again with an actual mouse once I get home.

Hex-Yield by AndideBob 2023-01-12T17:49:35Z

Such a cool concept! I really enjoyed finding all the different interactions to unlock everything.

Inside by CaptainDreamcast 2023-01-13T08:58:15Z

Cool game! Jokes were funny and some actually made me laugh which is rare in a video game :laughing: Ending was awesome.

Crowings Do by PatrickRMC 2023-01-13T09:22:28Z

What an awesome game!! I really loved the music and the art style :smile: Gameplay was fun but got really hard after a few levels - would be nice if there was a way to restore health so I could continue playing for longer. It's a mystery why the farmers grow out of the ground looking like corn at first :laughing:

Brains by Jiri Hysek 2023-01-22T21:13:33Z

Really cool puzzle game! The 2nd level (I think it was second - the one with the girl and the one loose tile at the bottom) was actually the hardest for me. After that the rest of the levels were solved pretty quickly. I really enjoyed the art style and the little animations!!

Rough Harvest by Timur_Bahadir 2023-01-12T03:55:29Z

Really cute game! It wasn't very difficult at the end, but I did need to develop a little bit of strategy (e.g. not plant all the corns at once since they killed me very quickly :smile:). I didn't use cooking much except for the very basic carrot recipe. Loved the artwork and music!

Chicken Story by Andreadbx 2023-01-10T18:50:22Z

Enjoyed the game! Only complaint is that it would be nice if pressing E while text is showing would show the entire text and not immediately skip. Would make it easier to enjoy the game faster without missing the text :)

Farming For FUn by dk5000p 2023-01-27T00:01:07Z

Wow, 4 hours? Not sure if I'd be able to make anything in 4 hours :smile: It's pretty simple but a nice game. Too bad you didn't have time to make anything more complete, I remember the last time I played a game you made was in LD43 and it was great :laughing:

The Night Harvest by Matank 2023-01-14T05:18:22Z

@lomby That's awesome, thank you for linking, I missed the day when you finished the game. Thank you so much for streaming it! :smile:

Arrrrrvest! by SgtWeirdo 2023-01-13T05:18:52Z

Fun game, and really cute pixel art!

I think one thing that could be improved is that it wasn't very clear which parts of the screen are clickable (I only found out you could plant resources on my third playthrough)

Menagerie Street by Evan Charfauros 2023-01-14T08:27:50Z

Wow, I really liked this story! Played this together with my daughter and we were both really intrigued by the mystery and liked the ending a lot. Also the different characters and personalities were really well written, especially for a jam game but even just for video games in general. One of my favorite entries so far!

Bloopy by SvenErik 2023-01-17T10:06:05Z

Cool entry. It was a bit of a puzzle, figuring out how things work and what does what. I had a lot of fun figuring this out.

The one issue I had is that I wish there was better indications of how far along things are in progress (e.g., what level you upgraded each machine to, and what % of the repairs are done on the spaceship. Specifically the first few times I upgraded the machines the effect was so small I thought nothing really happened).

Thank you for making this game!

FarmTaker by Onizik 2023-01-14T07:30:28Z

Cool game, I really liked the tractor song remix (this tractor song was my child's favorite song, I really wonder if you did this remix or if someone else did). I liked the comic book art at the beginning and end. The ending was a bit... surprising :laughing:

One issue I had - during the action sequence, for some reason the objects scrolling hurt my eye a bit (I had to look away from time to time to relax my eyes). I think maybe it's because the frame rate of the scrolling wasn't great or just that they were scrolling too fast? I don't really know, but something about it made it a bit hard for me.

Harvey D. Bones by Flying Dog Fish 2023-01-17T18:03:16Z

Cool game!

What I liked: * Music was really good! * Gameplay was pretty fun, and it took me a while to figure out the trick to avoiding cthulu * Atmosphere/art is nice with the 3d maze

Issues I had: * Would be nice to get an indication for the number of cats left in the level (especially on the last level I spent about 2 minutes looking for the last cat and I started thinking there might be a bug) * I had a bug on the first level, the first time I played - after catching all the cats, the next level didn't start (I was stuck in an empty maze).

Super Plantoid by dans17 2023-01-13T23:08:00Z

Wow, this game was so good, almost everything about it was way more than I expect from a jam game! Level design, art, sound, the feel of the gameplay mechanic. It all felt like a fully polished game. Good job! Really hope you plan to continue and make a full experience (either from this game or something completely different) because I would love to play that :smile:

Thank you so much for making the game!

Gogo Rabbit's Trap by JoshuaRabbit 2023-01-20T01:15:01Z

I think I found the 4 endings (SPOILER WARNING: killed by god, sacrificing yourself, sacrificing enough souls, sacrificing manager). Very unique and interesting idea. I had fun experimenting and finding all the different combinations!

Harvest Song by YellowKamel 2023-01-14T10:01:19Z

What a cool idea! Making harvesting into a rhythm game is a really nice twist on the theme. I also enjoyed the art style. The gameplay was short but it was fun to chill out with the music and harvest the crops.

The Domino Surgery by Adam Konig 2023-01-26T16:47:32Z

Very fun puzzle game, had a great time with it!! Would be nice if the "page the doctor" button had a confirmation before the doctor gave you the hint. I ended up getting a hint once because I accidentally clicked the button.

Cardwork Cycle by Honey Pony 2023-01-18T04:50:49Z

Wow, I liked this a lot! Very nice rhythm to the game, I got very relaxed and absorbed while playing it. Music and art are simple but perfect for the experience.

7 days to harvest by fallcresthero 2023-01-14T01:36:24Z

Really cool game! Innovative concept and great idea for the theme. I especially enjoyed the drunk level, and I liked the credits sequence. In general gameplay was really fun :)

Night Harvest by EvilScotsman 2023-01-13T06:05:45Z

The name of your game had almost the same name as mine so I had to check it out :smile: Really liked how you built the atmosphere in the game, I enjoyed it a lot! My main complaint would be that the lighting was a bit too dark - it was very hard to find the stairs up the harvester every time I had to ride it again (I was playing the PC binary version, not the web version). Maybe put a little more lights specifically on that path to make it easier to navigate? Anyway, really cool work!

We Harvest as One by Ben Toosey 2023-01-18T23:59:55Z

Cool puzzle game!! There was a big difficulty spike on that last level, but it was very satisfying to finally solve :smile: I liked the "control everyone together" mechanic.

Doki Doki Ninjin by ChevalBancal 2023-01-17T06:30:05Z

Awesome game!! Some of the carrots were hidden behind really fun puzzles. I enjoyed the level design and the many different interactions. One of the more "complete" games I played on this jam. Had a lot of fun playing it.

Click On Fish by Pomo 2023-01-10T18:20:30Z

Really addictive game. Loved clicking the fish! :) Dedicated much more time to it than I thought I would...

Charles, the Bee by Blue Pin Studio 2023-01-13T08:09:46Z

Very cute game! :smile:

I enjoyed it a lot, and it was nice to have the variety of different gameplays between the pollen harvesting sections and the dance sections. The only complaint I have is that I think the harvesting sections should have been a little bit shorter. I really enjoyed their relaxed nature but they became a bit too long at some point (and weren't challenging enough to be fun for that long).

The art and music were really great! The rhythm sections were pretty hard for me (especially the last one) but it was very fun and I managed to win the dance competition eventually!

Thank you for making the game!

Afterlife Assistance Agency by FishMasterino 2023-01-14T08:58:15Z

Really cool game! I liked the art style a lot, and the face recognition game is fun! Also liked the UI of the paper and the feel of the game in general. The only issue (which I guess you get a lot) is that it's annoying when I see the correct guy but they walk off screen and then I can't click on them. Anyway, really awesome game!

Fast Aerial Harvesting by betovf 2023-01-25T16:50:22Z

Really cute game! I like the concept, and could imagine many ways to evolve it into a full game :smile: I managed to get to 5 harvested plants! :muscle:

UFO and Harvest by DmitryGalias 2023-01-14T10:29:34Z

Very interesting submission, I enjoyed my playthrough a lot!

What I liked: * I thought the art was really good - I liked the starfield effect, and the way the planets/ships looked * The premise was cute - the UFO looking for its true love. * While the gameplay mechanic still needs a lot of tuning (see my issues below), I think it is pretty unique and innovative and shows a lot of promise. It was really fun zooming through the planets and plotting my route towards my love.

What I didn't like: * The upgrade ship mechanic was nice but it didn't encourage you to take any risks. My gameplay was split into two phases - in the first phase I played it super safe and just upgraded my ship. On the second phase, once I was upgraded enough, I started moving towards my love. Would be nice if the gameplay somehow forced you to upgrade while moving to different planets far away from your initial home base. * Also, while there are a few planets that can serve as home bases, they were very hard to find and they were not generally on the way to the love. It could be a nice strategy to try to plot a route that goes through a few home bases so I could refuel on the way. Maybe if there was a way to leisurely examine the map and set waypoints? As the game is now, I eventually solved it by running directly towards the love without using any refuels on the way.

Anyway, really cool entry!

They Hide in the Fields by Hawkin 2023-01-27T00:22:14Z

Great game! It was a bit too stressful for me and I bailed out after a few failures but I'll definitely go back to it in a few hours once my heart rate goes down a bit :laughing:

Loved the mood and the art style! Audio was incredible.

Here is my playthrough: https://youtu.be/NRoDYQUyQFg

Fenasi by Cagil Ozdemirag 2023-01-09T22:31:00Z

Hi! I tried playing around 5-6 times but couldn't understand where to get the water so I got stuck without managing to harvest anything :( Can you please explain how to get water? I'll be happy to try playing it again and re-rate.

The Harvest by EpicGameFan 2023-01-16T14:24:40Z

This is so awesome! I wish I had an actual gameboy to play this on :) (unfortunately my gameboy broke 20 years ago)

What I liked: * Adventure-game style gameplay * Intriguing story * Actual Gameboy game!!! * Art and sound were great - this looks and sounds just like real games of the era (or maybe even better than the average Gameboy game :smile:)

Minor issues I had: * Would be nice if you would just use the correct key automatically if you had it. It took me a while to figure out that one of the keys are re-used * There's no indication for which weapon should be used to kill which monster. Would be nice to at least get a prompt like "you try using the mallet but it's not tough enough"

Really cool game, thank you for making it!

Cursor Farm by GrunkGrunk 2023-01-14T07:22:51Z

Really cool implementation of an idle game! I enjoyed it and played for more time than I feel comfortable to admit :smile: Good job!

I also couldn't get the last award, and I couldn't figure out what the farmers were doing. Would be nice if there was a way to purchase something that would automate the planting/reaping job :)

Harvestigator: An IRS Tax Auditing Game by crow_seeds 2023-01-10T18:30:58Z

Such an awesome game! I loved everything about it - art / humor / voice acting. Would have played 5 more hours of this :)

Carrot by itsBoats 2023-01-10T22:05:22Z

Really loved playing this. Art is so cute, and gameplay was fun. Thank you for making it!

Billiard Hero by thyoi 2023-01-17T06:09:42Z

Very cool game!

What I liked: * Great particle effects! The overall feel of the game was really polished and very fun to look at * Very innovative mechanic, and I like how they keep changing throughout the game * Amazingly complex for a compo game! I have no idea how you managed to do so much in 2 days, this is crazy! * Last levels felt very challenging but still masterable.

Issues I had (all pretty minor): * I felt the first half was a bit tedious with every time getting a new score objective, and it wasn't clear what the "real" objective is and when the game is going to advance - I think this part could have been much shorter. * I have no idea what's the relation of this game to the harvest theme :smile:

Harvester by Noobman64 2023-01-10T09:32:25Z

I enjoyed this game a lot!! It's very refreshing to play a game that's different from anything else. It took a while to figure out what you do with the slider but it was pretty fun, and I enjoyed the mood and the set-up, thinking about the mystery and finding the two endings. Thanks for the game!

Hermesh by Kultuk 2023-01-22T11:04:49Z

Very fun game!! The animations look really good, and I liked how the story is told through the in-world titles. The music was great as well.

Some minor issues I had: - Would be nice to get a better tutorial for harvesting souls from ducks (e.g. if the first time you see a duck you are required to harvest it to proceed). I got pretty late in the game without harvesting any souls and that was a bit confusing. - Took me a while to figure out that the number above the cats are the number of souls I'm missing (and not the number of souls I need). That also confused me for a while.

Anyway, great entry! Thank you for making it! :)

Crop Season by chaikadev 2023-01-10T08:24:13Z

I enjoyed the game a lot! The flinging mechanic didn't always work for me but when it did it was really satisfying! I also enjoyed the concept and felt like I really know these characters by the end like they were my "regulars" here for their usual order :) I always had a hard time with the guy who keeps wanting the corn and then the eggplant. I found it super hard flinging the eggplant from the left when he's at the right half of the screen.

Anyway, had a super fun time with the game, thank you for making it!

Christmas Hustle by john-wuller 2023-01-10T07:22:25Z

Enjoyed the game a lot! The three day mode seems a bit too short (not sure how much variation you can have in only 3 days of play - maybe 5 or 6 days would have been more interesting as it would give you some more time to build up a stock? but maybe I'm just not that good :) I ended up enjoying the endless mode more. Thank you for making the game!

TurnUp by bcmpinc 2023-01-12T16:54:32Z

Really nice and relaxing game :) My only issue was that I went through one annoying section where I accidentally made two power plants before I actually needed the electricity and they started taking away my turnips more quickly than I was selling them (for some reason they kept using turnips even though my energy was full). Eventually I managed to pass through this section by continuously clicking on the shop to not let the power plant take away any of my turnips...

In any case I had a really nice time with this game and played for much longer than I expected. Thank you for making the game! :)

Reap what they sow by ZLuca 2023-01-13T08:32:30Z

Cool game! Feels very risky to make a card game for a 3 day jam and you managed to pull it off :smile:

I really enjoyed the mechanic. The interface could use more work if you make it a full game but for a jam game it's fantastic and feels pretty good. Some of the actions weren't very intuitive (e.g. how to sell cards - had to read the instructions). For some of the cards I'm still not sure what they do (e.g., why couldn't I sell the fruit salad?). In any case, I had a lot of fun playing and even managed to win at the end! :smile:

Forget-Me-Not: Harvesting Memories by eddrw 2023-01-26T23:52:33Z

Cool entry!

What I liked: * Story idea with the memory flower is really nice and would be great to expand it * The music was really good! Amazing that you've done this during the jam. * The art style that mixes 3D and 2D was really cool (reminded me a bit of the Milkman level in Psychonauts :smile:)

Some issues I had: * Was very confused with the interaction interface at first since you pick up items but they are also left in the store. * Was even more confused about interactions at the client's home - since they only add to the journal but there's no indication (maybe just getting a text prompt like "Hint added to journal, press to access" would have helped a lot) * Would be nice to add a way to skip dialog (I had to replay through the game after I got stuck on my first playthrough and playing through the beginning dialog took a long time).

Great job overall on making a complete game in only 3 days! :smile:

Real Harvest or not??? by Poietic Ruby 2023-01-10T08:14:11Z

I really liked the pixel art style of this game! Great animations and the graphic are very coherent. It's amazing you've managed to make these in such a short time! The game itself was too difficult for me... I tried to get better at these fights but the vegetables ended up killing me pretty quickly everytime.

Anyway, thank you for making the game!

Real Harvest or not??? by Poietic Ruby 2023-01-10T08:25:23Z

@poietic-ruby Oh that's interesting, I didn't realize the progress is kept when you come back. I'll definitely try again! :)

Day of the Serfs by alfacarp 2023-01-10T10:01:02Z

Wow, really cool game!!! I enjoyed the humor and the art style. Also enjoyed the stealth mechanic a lot but felt it got repetitive after a few levels. I eventually gave up on the third level after I managed to steal 100 crops but then got caught on my way to the gate. Anyway, had a lot of fun with this!

The End Of The Art As We Know it by paci 2023-01-13T06:30:51Z

Really cute game. I loved the background music :smile: I beat the AI!!! :muscle:

(Test) by TweekStudios 2023-01-26T23:32:13Z

Cool prototype! Would be nice if there was a clear objective / end-game but I know it's hard to do during a game jam. I think if you even added something really tiny (like after you harvest 30 plants the game gives some kind of "good job" title to wrap the prototype up) it would be a little bit more satisfying way to end the game. Still I really enjoyed my time planting and harvesting crops in this game :)

Here is my playthrough: https://youtu.be/AOIqcU3vjjM

Olive Harvest by reivilibre 2023-01-09T21:55:01Z

Had a lot of fun with the game. Took me a long time to beat the last level! I really liked the concept and how it looked and felt. The theme was done very nicely. I have only two issues with it: 1. I couldn't understand how to beat the slugs. Hitting space next to them doesn't seem to do anything. At first I thought I was killing them when they explode but then I saw I'm losing health. Eventually my solution was to just drive them around the level and avoid touching them but it wasn't clear if there's another way to handle them. 2. The interaction was a little bit clunky - I got stuck behind the cart quite a few times

Still, this was a very well made game for a jam. Good job making it!!

Olive Harvest by reivilibre 2023-01-14T01:05:55Z

@reivilibre awesome, thank you for explaining. I'll definitely try again and beat some slugs this time :smile:

The Time Traveler's Garden by Drizzle Games 2023-01-14T05:37:32Z

Really cool game! I liked the twist on the plant and harvest idea. The artwork was great and the music really set the mood. I also like the setting and the implication that this guy's job is basically fighting monsters every time a customer orders a dish (I hope the customers appreciate the dedication though I'm not sure they're aware!)

I wonder if anyone managed to beat the super tall sandwich. I got very close but eventually got beaten by a few remaining lettuces.

Boar'd'Hell by Blublu 2023-01-15T08:13:18Z

Cool game! What I liked: * Controlling two machines at once. Didn't see it in a lot of other games and it took a while to learn to control. * Once you learn to control the machines the game controls feel pretty nice and it's fun to play. * Art was pretty nice, definitely above average. I especially liked the scenery (road/bushes)

What could be improved: * Obviously tough for such a short jam but after a while driving the road I felt like just having the score as the motivation was not enough (For me). I would've preferred to get some new variations on the road (new obstacles, or something that's a bit different).

Anyway, I had a lot of fun playing this! My best score was 424,218

Frozen Dragon by SID37 2023-01-26T23:27:03Z

Really nice, relaxing game! I had a lot of fun time with it. Some notes: 1. Would be nice to get a clear objective (even if it's just something like "clear up 80% of the snow on the screen"). I played around 10 minutes of the game and I really enjoyed it, but would've enjoyed it more if I knew I'm playing towards a specific goal. 2. Encountered some bugs (couldn't pick up the radishes at some points). See the video below for the examples. 3. Some interface choices made it hard to figure out how to play (e.g. it wasn't clear why you need to select a vegetable to be able to breath fire, and you need to select the fire icon to harvest vegetables). Nothing too critical, and once I figured it out it worked fine. 4. Loved the art and the music/audio for the game! Some audio cues were a bit confusing (e.g. when you try to harvest an empty spot it still makes the harvesting sound as if something is there).

Overall, really great entry!

Here is my playthrough and commentary: https://youtu.be/aCvKPr5JyEM

Puzzle game about farming I think by ChickensioDev 2023-01-13T08:17:05Z

Pretty good puzzle game! Not super challenging but fun way to pass the time. I really liked the art style. Very impressive that you were able to make this in such a short time period!!

Lunaculture by Auros 2023-01-10T09:17:48Z

Can't believe I missed the left shift explanation. My finger hurts so much! :)

I found it pretty easy to meet the quotas but it was still satisfying to get there. The only thing that bothered me (except for the lack of "sell all" which is apparently just me not properly reading instructions) was that the perspective sometimes made it difficult to tell where the correct place to click was.

Other than that this was a super fun game, I enjoyed my time with it a lot! Thank you for making it!

Hectic Harvest by Junglerally 2023-01-13T05:52:01Z

Very nice tower defense game! I enjoyed my time with it but it got a bit repetitive after a while. Would be nice if there was some clear objective (e.g. "survive until wave X" so I would feel motivated to get to a specific target). The game UI feels very good and the art is really nice for a jam game!

Hectic Harvest by Junglerally 2023-01-13T15:26:35Z

@junglerally yeah boss battles would've been great! Especially if it was communicated in the game somehow that the next boss battle is coming in X waves

The Pets Over The Innsmouth by 21st Century 2023-01-16T14:47:51Z

Cool game! I really liked the intro and ending scenes. Gameplay was fun. I had a funny bug where sometimes the sleeping sprite was kept on the creatures as they were walking around :smile: Only minor issue is that it took me a few minutes to realize I need to click again to harvest the souls after I kill the creatures. Maybe would've been better for that to be automatic?

Nesting by HypernoodleJon 2023-01-20T01:34:03Z

Very cute game, and really polished for a compo game! I had a lot of fun flapping, though it really hurt my finger by the end after a few playthroughs :smile: The best I managed to get is 50.

Xenorp Replacement Surgery by DungenRobot 2023-01-10T23:23:16Z

Really simple game but I had a lot of fun with it! Funny concept. Took me a few tries to get it right :)

Heart's Harvest by AidanBacon 2023-01-10T08:02:40Z

Really great game, very cool you managed to put it together in this jam! What I liked: * Characters and mood are great. I enjoyed the small conversations and spending the time with the characters. * Very cozy feeling - I felt like I really got to know this space by the end of the game * Cool concept with you trying to please the residents * Beautiful art and music! What I didn't like: * A few bugs and the interface wasn't very intuitive. For example, I still have no idea how to change the square that is "selected" from your inventory boxes at the bottom of the screen (I always had the left one be the "selected one" and moved things around to make the one I wanted to use the left most one which was really awkward). I also kept accidentally cooking/cutting stuff I didn't want to and there was one specific case where I got stuck because I couldn't pick up something that finished cooking and I had to restart the game. * It took me a while to figure out what the "objective" is, as I kept just feeding them the same fries every day. However after I restarted I got much more into just "role playing" and trying to please the characters and then it clicked for me.

Anyway, really enjoyed my time with this game, thank you for making it!

Sizzling Harvest by mihkelroomet 2023-01-13T23:15:53Z

Cool concept. I'm not getting any close to beating it (keep failing at around 5500) but it was pretty fun!

A Conversation With A Stranger by Adam Burt 2023-01-14T03:40:51Z

Very nice!! I really enjoyed the story and the writing. The "twist" was great and made me rethink the first half of the story.

Big Broccoli by Tevin 2023-01-12T05:36:31Z

I really enjoyed playing your game! I liked that you need some strategy for dealing with the different enemy types. I almost beat the broccoli boss but eventually gave up after a few tries because my finger got really sore from clicking the button :)

Thank you for making the game!