A Thief's Lament by LizEngland 2019-10-25T18:42:04Z ♥ 0
Oh, another game made in Ren'py! :D That's great, there are not many. Me and my partner both played it & really enjoyed it! Some things we specifically liked: * The inventory & progress bars on screen. It was nice to be able to check the exact value and weight of each item, especially when we played it again and wanted to gain as much as we could! * The many, many options! You managed to write so many people & so many objects, it's a lot of content for game jam. * It was nice that the pre-prison scene changed based on what you did. * It was even more interesting because you could have some short interactions with several of the people! * We were really curious how you could steal the pegleg. Didn't expect violently pushing the poor dude over and taking it. :D * The little bits of magic made it fun, too. We assumed it'd be purely historical and then suddenly there were mages mentioned.
And as for some things that'd make it even better, at least from our point of view: * If you were to extend the game, it would be great to get a different ending when you don't steal anything, or at least different text when you do the rounds and have nothing. Maybe a wider range of reactions to the items you have, as well. But these would take a lot of extra coding/writing so it's not meant as the jam version criticism! * Allowing full-on Robin Hood playstyle would be really fun – like letting you actually give something to people. There was a hint of that, we ended up giving the widow a ... bone ... in exchange for her debts paper. More of that type of options would make it even better, roleplying-wise. * Some of the text on the Notice was a bit hard to read. * Oh, and I didn't see credits for the background artist anywhere. He may have passed away a long time ago, but it'd still be a nice thing to do!
Time-wise, it took us about 15 minutes, plus some more for additional playthroughs.
Overall it was a really fun experience with great writing!
LD48 — Deeper and deeper (17)
Sonder (a story) by Noble Robot 2021-05-11T04:02:32Z ♥ 2
I was excited to play this game because there is some overlap to what we did with our narrative/exploration project. :) The moving dust particles, 3D-like layering, zooming in/out and camera movements made the exploring feel really smooth and immersive! My favorite object was probably the unicorn lamp. I wasn't sure if it was possible to find the "right" object, so I searched through everything twice.
As a suggestion, I had mixed feelings about the indicator to continue the intro dialogue. I think it's intended as a timer, not a button, but I clicked on it at first. Intuitively I would expect it to be on the right side (and for the left one to take me backwards) or maybe in the center. With shorter sentences, I had to wait which wasn't much of an issue; but with longer paragraphs, sometimes the button appeared too soon and it interrupted the reading flow.
Overall it was a really interesting experience with fun writing and pretty visuals!
The Cave by KittenFuzzArt 2021-05-06T20:47:21Z ♥ 1
That was a nice short story, solid writing and the images really added to the mood! I did not run into any bugs. The "waiting ..." ending felt a little sudden, I was not entirely sure what happened. The "go back" ending was really good; it might add to the suspension if you divided the text into a few shorter parts, but that's mostly a matter of personal preference! I really liked the visuals during the monster chase.
My beautiful deep twisted pocket by Caym 2021-05-06T20:31:53Z ♥ 1
That background art is so good! Uniform enough to not be distracting, but fun to look through it. :)
It would be nice to have a button to restart completely (with full health), without having to close the game.
Graphite Journey by pnkvrt 2021-05-06T18:57:12Z ♥ 2
I'm impressed by the amount of individual art assets you drew and edited for the game! We were scanning pencil drawings too, but it involved less editing since they were mainly static backgrounds.
I think the map bug might not be fixed because I just got trapped in the border drawings (HTML version). It happened when I was in the top left corner, near the rocks, trying to walk through them because I thought there's one more location. But luckily it happened during the first level, so I just restarted it. :) The second level looked very promising and I would really like to see more!
River, Carry Me Away by Noire 2021-05-06T01:12:23Z ♥ 4
Another game inspired by slavic lore! I was enchanted by the opening sequence and the subtle star animation. The soundtrack was very immersive.
I was unable to connect the constellations – I clicked around but did not figure out the mechanic, so I ended up watching the gameplay video for it.
The Elevator by Redamz 2021-05-06T00:46:21Z ♥ 1
Ok, first of all, the mood/atmosphere of this entry is so good. The writing was really enjoyable, the first visited floor really set up the creepy, absurd mood from the get-go. The vibes reminded me of Persona games a little?
I got to ending 2 (that got dark fast!) and on the second run I really wanted to get the -445 floor ending, but at the same time I wanted to see what happens next, so I continued to ending 8 instead.
I would love to replay it to see all content, but since there is no "skip" or "save/load" option, it takes a very, very long time to revisit. If you expand it post-jam, this would really help! :)
Deep in the sky - bird flight simulator by Anton Surkov 2021-05-06T00:11:22Z ♥ 1
My PC does not seem to meet the minimum requirements to play it, unfortunately, but I wanted to say that the concept is lovely and the screenshots look very pretty! :)
Oh, and you might want to set the HTML embed on your itch.io page to some smaller size, my screen is 1920 wide but it still extends outside of it.
The Botanist by Tezza48 2021-05-05T23:29:06Z ♥ 1
That was fun! Cute pixel art style, and easy to figure out how to play it (except for the red squares at the bottom of the screen). The "boss battle" came a bit out of nowhere, I did not have enough fed plants nearby as I ran up, thinking they can't go up like the other crabs. :D If you wanted to create a sense of urgency, it worked really well. Just the sound was a little too harsh, maybe.
Root Deeper by BrielleY 2021-05-05T22:41:26Z ♥ 1
My best is around days 10–11, then I always lost due to a weather change, I think the fires and suddenly drained water. But thematically it made sense that during the first few days, with a small weak tree, anything could overwhelm it! Congratulations on successfully finishing your first game jam. c:
By the way, when you click on "root deeper" before "root", it results in this funny visual where the first tile is completely skipped. :D
She Waits Below by AbigailCorfman 2021-05-05T05:12:17Z ♥ 1
I would ask through DMs, but LD doesn't have those, so I hope you won't mind me asking here... how graphic (either in description or with visuals, if there are some) do the spider scenes get? @abigailcorfman
Oculus Leviathan by Chinchilla 2021-05-01T22:48:54Z ♥ 1
That was really interesting! I really liked the eye animation when you looked around, and the slow mode was fun to watch.
Deep Cover by Silas Reinagel 2021-05-01T22:26:18Z ♥ 2
I was thinking, "Oh, a scheme with jello? That's a fun lighthearted theme", and the game goes "... jello to destroy an entire country". :D The company is sus indeed.
"For our weekend jam" – is that how "jello" came to be? That was probably the best pun.
A Taste of the Past by Emily Pitcher 2021-05-01T22:01:18Z ♥ 2
"If you want to take one thing from her, it's to love even when no one's watching."
This was such a beautiful, touching story.
The artist style, music and settings were really well done. I think my favorite minigames were the vegetable chopping and the puzzle, it was satisfying to watch the bowl and the pan filling up! The little sparkles showing a finished task were really cute, too.
It was a really nice way to wrap it up with the cleaned up recipe page and the cooked meal.
Derbys F#ckin Pissed by sdata 2021-05-01T21:27:31Z ♥ 1
Oh, dammit, Doplimio.
The buzzing sound effects vaguely reminded me of a visual novel I really liked (We Know The Devil), it set the mood really well! And the entire illustrated opening really helped tie it all together, a nice short story for extra motivation. :)
Redeeppedeer by toasteater 2021-05-01T12:05:12Z ♥ 1
Oh, the "retro" aesthetic ties it to the time period really well! I really liked that the instructions/plot was explained through the notes, so it encouraged exploration. It's nice that we can even move the windows around! Resizing would be fun, if a bit unnecessary. The mini game is cute.
If you are looking for concrit for the post-jam version, I played it in browser (full screen) and I noticed all the text is a bit small. The font is nice and clear, but it still took effort to read, so I think it might help make it more accessible to increase the text to 1.5x or 2x the size, maybe? In the notepad, it might also help to give the window a bit of padding so the first letters wouldn't touch the frame. But that's a very small detail!
Feelings Not Yet by crazyrems 2021-04-30T14:14:10Z ♥ 1
I really liked the oversized custom cursor and the little jumping animation when you touch a character. :) And the last screen showing the future characters is really promising, I bet it will be interesting to meet them.
After talking to the family, I had to wait a very long time for the monster attack, it might be a bug (browser version). I clicked around and repeated the dialogue several times, if that helps.
Blackout by Frasse 2021-04-30T13:58:55Z ♥ 6
I got stuck after obtaining the mask and a mug and had to get a hint from the playthrough video, but it was fun! The animation is great and I loved the short illustrated sequences.