Thanks to everyone who commented on the art – it was the first time we used traditional art assets instead of creating everything digitally, so it's good to see it received well! We also really appreciate all the comments about the game's mood/feelings it evokes, and guesses about what's going on there. :)
@morcado Oh, thank you for the suggestion! :) That's a good idea.
@vixenmink Thank you! May I ask if you use Windows, Mac or Linux? It would be helpful to know which version caused problems. :)
@crow-seeds Thanks so much for the feedback! We were trying to balance the casual and creepy tones. As for the ending, !> It's just the player's soul that was trapped! It continues existing so it's not strictly a death. Some of the other souls have been in the family for a long time.
@phi Thank you so much for such a detailed feedback, I'm really glad you enjoyed piecing it together! We weren't sure if it would be OK to allow the player to fill in the blanks how they wanted, instead of actually revealing the full story behind it. "Cozy but with a sad undertone" is exactly what we were aiming for!
I'm sorry about the replays, though, I hope you at least got to use "skip"? I'll make sure to add this option to the game's description.
@killua I'm really glad the tension came across! Thank you for playing it and leaving such a nice comment.
@rialgar Oh, if you finished the task, you were supposed to find it there so that may be a bug. I'll look into it, thank you.
We were discussing a possibility of expanding the game's story in another installment if we figure out a compelling premise! If we do that, I would post about it on itch.io in dev updates or something like that. :)