FoonLudum Dare ExplorerUsers → koltzow

koltzow

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeSanta's Listcompo1303.683.223.383.953.884.093.653.86

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by koltzow

LD43 — Sacrifices must be made

Spacefight by recyx 2018-12-04T08:35:55Z

A solid entry, really well made. Love that you included a tutorial. Graphics look really good and polished. Even though the controls where smooth i did have some difficulty avoiding getting hit because the enemy is always facing you (even when they turn) and projectile is so much faster then than my ship speed. It gave me very little reaction time and made it even harder to avoid when you have to counter whatever momentum you already have. Maybe if the enemies wheren't facing me at all times, but had to turn around like me it would balance it out correctly. They feel a bit OP. But again a really solid game, great job

bouncy arts by wowa 2018-12-04T18:46:47Z

Fun little game! Nice and clean graphics and really cool effects. I wish i had a little bit of control while in air and rather have harder levels. Just felt really helpless at times when i overshot my target. Didn't really feel the sacrifice bit was really strong, but non the less a very solid entry. Great job.

Suicide Sanctum by Hagge 2018-12-04T15:51:54Z

You really nailed the theme. You learn the mechanics instantly which is great. Graphics look very polished for a jam game. Controls feel a bit slow. I wish it was more responsive and had some more weight to it, if you know what I mean. Sound design is ok, but wish it was more immersive and had more effects (like jump sound). Level design was also great and challenging. Overall, good job!

Healthy... Pointy... Spiders! by UnknownEviI 2018-12-03T20:33:26Z

I like the stickman graphics and concept, but wish the animations was a bit better considering their simplicity. Controls feel a bit sluggish and janky. Could probably move a bit fast and have more enemies. Ui and feedback also feels a bit lacking. It's hard to get what's going on with your health as the bar isn't clearly defined and there is nothing to indicate that you are regenerating. After I figured out a strategy i got 56970. Good luck!

Altruist Project by syverlauritz 2018-12-04T09:10:53Z

Great mood and really well put together game. Love the movie The Cube. The concept is strong and fits the theme perfectly. Sound effects can be a bit harsh a few times, but overall it sets the mood perfectly, ambient is top notch. It's a bit hard to choose a good strategy at times as the concept is random rooms that kills you but overall a very solid entry. Good luck!

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Lost In The Flames by WongKongPhooey 2018-12-03T10:28:33Z

This game reminds me of 60 seconds (in a good way). Really like the graphics and music. It's makes it look fun and you get a feeling of urgency with the music. It's a bit short to get fully into and I did have plenty of time to gather everything, so i didn't feel like I had to make any difficult sacrifices. But other then that, great job :)

Spaceships Must Explode by Maksim Chugunov 2018-12-03T19:54:23Z

I really like this gameplay concept. It has great potential, got the hang of the mechanics quicly. The graphics look decent, but i just wish there were some sounds or music to give it a tempo or sense of urgency as the silence really slows the gameplay down. I also wish i had a bigger canvas to play on. There aren't that much space to move around to make those long term strategic choices. Now you only have one or two move until you hit something. Overall though i think this is great for such a short amount of time.

Finding the Lamb by John Gabriel 2018-12-03T20:20:22Z

Great atmosphere, i got the setting and vibe straight of the bat, but the text animations was really slow. Got a bit impatient and just guessed… correctly! Played it again properly, but failed… lol. Should have had a classic reveal text/skip button or something. I also wish there where more practical ui elements to break up the waves of pure text like mrnyarlathotep mentioned. Great job overall though and on hitting the theme.

Santa's List by koltzow 2018-12-03T09:38:23Z

Thank you for your feedback @apace :)

You do get 0% productivity for few second before a new elf spawns so thats does effect you overall productivity. But you are right I would have loved to add some more 'complex' mechanics as the one you mention. Hopefully i will have some time to expand upon it in the future.

Santa's List by koltzow 2018-12-03T16:50:22Z

@thegamedev thanx. Totally agree, it’s definitely not utilizing the full potential of the elves. We are all slaves of Father Time though. Haha. Really appreciate the feedback.

Santa's List by koltzow 2018-12-03T22:56:50Z

@andrea Thank you so much. Everything comes at a cost.

Santa's List by koltzow 2018-12-04T12:11:45Z

@syverlauritz @kanacell Thank you for your kind words, glad you like it. I wish I had more time to implement more mechanics, but that will have to wait till after the judging is over.

Santa's List by koltzow 2018-12-05T12:29:06Z

@anton-savinov You are definitely suppose to feel somewhat bad about it. It's not intentional to keep the fact that they respawn from the user, but is a great effect that it is as the game does lack enough features.

@ecmjohnson Glad you like the mood i was going for. It definitely becomes repetitive quickly and does suffer from the fact that the player ends up trying to beat the algorithm rather than playing the game. More random simultaneous events like you mention would absolutely thrown the player off and and make the game more challenging and fun to play multiple times. The first version i made had the goal of making as many presents as possible which made you not want to wait and then give you a rating based on your productivity minus dead elves. Gameplay balancing is fun but tough.

I'm getting a lot of great feedback from you guys. I might just create a separate repository and add all these features to see if i can make it better.

Santa's List by koltzow 2018-12-06T09:47:06Z

@toulou @honey Thank you for your kind feedback. I does get a bit repetitive and would benefit from some randomness or additional tasks to break it up. Music is hard, but ultimately i decided to double down on the mood instead of creating another contrast. I felt i already had enough contrast with the joyful elves and the grim graphics that adding more contrast wouldn't add anything new.

Santa's List by koltzow 2018-12-06T09:48:30Z

@ynneblack Really glad you liked it.

Santa's List by koltzow 2018-12-06T09:51:35Z

@madhumster @david-lo Glad you had fun. Since the elf death consequence turned out so simple in the end you quickly learn the consequence of killing them (loosing productivity). Had i added more complex ramification i would probably had to explain it more clearly.

Santa's List by koltzow 2018-12-06T09:55:10Z

@kantieno So glad you enjoyed to audio and artwork. Being my first Ludum Dare i gave myself 1 day for concept and gameplay and 1 day for graphics/audio and polish, so i'm happy with my choices with that kind of feedback. Again thanx.