FoonLudum Dare ExplorerUsers → Maksim Chugunov

Maksim Chugunov

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestShaded Flowerscompo3192.822.503.563.283.80
202251Every 10 secondsEvery 10 seconds we flipcompo214.094.004.264.464.204.082.473.54
202149UnstableUnstable Speedcompo2993.423.233.133.523.843.553.44
202046Keep it aliveKeep It Alive, Keep Enemies Deadcompo9172.942.733.763.472.793.251.812.65
201945Start with nothingStart with a Clickcompo1423.633.413.844.022.842.562.71
201843Sacrifices must be madeSpaceships Must Explodecompo2353.453.294.073.572.90
201842Running out of spaceRunning out of Squarescompo743.893.823.894.28

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Maksim Chugunov

LD42 — Running out of space

CENTIFEED 2042 by jchaplin 2018-08-15T08:02:57Z

I actually really liked the controls and instantly got used to them, it felt super nice to control the snake this way

Placeholder by Maroovan 2018-08-15T07:41:02Z

Visuals are just amazing! Really cool gameplay mechanics, except it's kinda upsetting when you get stabbed in the back, so maybe add some kind of minimap to see where enemies are?

Running out of Squares by Maksim Chugunov 2018-08-17T09:04:12Z

@randytayler thanks! I was also thinking about finishing it and releasing on mobile, the concept turned out kinda catchy

Running out of Squares by Maksim Chugunov 2018-08-17T09:05:24Z

@mao yeah, I didn't implement any logic to make sure that level even possible to complete, that task is not very easy, but I will do that for sure if I keep working on the game

Running out of Squares by Maksim Chugunov 2018-08-17T09:07:15Z

@william-corrin when I was playing I alson noticed a need to swap pieces or store one, so will think about that definitely :)

A simple life by Amour Du Pain 2018-08-17T15:10:21Z

The game sets the tone so well. I really enjoyed the music and how it fits everything. In terms of "mood" this is the best game I've seen on this ld. The idea seems neat, too bad you didn't have time to make something of it, but it for sure has great potential, so please keep working on it!

Hoarder by Dr_Monkfish 2018-08-15T07:53:12Z

Really great idea! Getting items to explode feels super nice, so the core mechanics are already fun. The only thing I would think about is how to make gameplay more different and not just "move all the items to the pit and hope for the best" :)

Tempo's Space by Racines 2018-08-15T14:46:29Z

The visuals are awesome and it feel really good to smash those notes :) Except I didn't really feel any challenge, I just kept pressing LMB and never even got hit. Maybe it would be better if I had to charge not only to heal, but to be able to attack, so I cant spam it?

Pace by squiddy 2018-08-15T14:41:31Z

This is the first game that actually made me laugh, the moment in the very beginning is very funny :) But it's kinda annoying that you have to wait out the dialogue every time you die. Overall very cool platformer with solid controls and cool feel to it!

Rigid Flame by Teo Miklethun 2018-08-15T08:08:29Z

Wow, really solid work! Game looks super polished and core mechanics are really fun and innovative! I wonder how did you make the trail, is it just a bunch of circles created next to each other? :)

LD43 — Sacrifices must be made

Noroi by Drauthius 2018-12-08T13:18:22Z

Game is really cool! I like the mechanics, it could use some more content and more variety of hard choices. Even though the combat is simple, I think it's fun if the game focuses only on choices.

Suzanne Awakens by Sunzed 2018-12-08T12:56:01Z

The game looks really cool, but the gameplay lacks strategy I think. Is there anything I can do besides just standing and waving my sword? The concept of sacrificing combat abilities is great though, but there should be a tooltip in the selection screen, it's hard to tell which one does what

Spaceships Must Explode by Maksim Chugunov 2018-12-02T20:22:16Z

@erendelous well I didn't make a game over screen, but basically it's over when your main module (the one with blue circle) is destroyed

Spaceships Must Explode by Maksim Chugunov 2018-12-04T00:23:24Z

@xesenix thanks! Will sure try to work on sounds and music in future jams, thanks for advice. And yeah, I should've kept graphics rating, but I don't think I can now.

Spaceships Must Explode by Maksim Chugunov 2018-12-04T00:25:10Z

@sun-wukong asteroids never change direction, only a little bit right before they hit the ship (if any module is in path of asteroid movement). In general they move in direction of arrow-like projection that is shown.

Spaceships Must Explode by Maksim Chugunov 2018-12-07T20:00:07Z

@velvetlobster thanks! it's compo, so I've done it all myself :)

Spaceships Must Explode by Maksim Chugunov 2018-12-12T20:27:28Z

@huvaakoodia thank you for a great feedback!

I see now that my biggest mistake was not working on level design as much as I should, I just threw in some random generation of asteroids and modules, thinking that people only need to understand the concept of the game, but most of them don't even get a situation where you would need to sacrifice a module.

And yeah, for some reason I thought that realistic movements of asteroid would work better, even though I spent some time working on that algorithm and in the end it kind of confuses the player when asteroid actually hits the ship. Also, in future jams I will for sure work on sound :)

Again, thank you for an awesome detailed feedback, I really appreciate it!

Regain Power by shp 2018-12-03T20:59:07Z

This game is super fun! Abused my whole way with just one trampoline, of course. And yes, grappling hook MAKES YOU FEEL LIKE SPIDERMAN. Got 3/4 secrets, does the last one even exists? Spent like 10 min looking for it, flying around on my grappling hook, your friendly neighborhood Spider-Man

Sons of Vanity by nkrim 2018-12-04T23:08:54Z

So yeah, great game, but once you figured out how it works, it's really hard to lose Screen Shot 2018-12-05 at 02.08.01.png

Sons of Vanity by nkrim 2018-12-05T10:31:03Z

@nkrim I actually had a mental timer, because I've played for so long, I wanted to challenge myself and finally lose, so I gave myself only like 2 seconds for a decision. It was around 100 points I think :)

Battle of the Occultists by SlizzBen 2018-12-03T14:45:01Z

Ok this game is actually really great, I've been playing it for way to long lol. It's super fun, the most fun I had with a game from LD. But the are a lot of issues with balance and bugs: on my 3rd run I god mirror+parasite and holy shit that is an OP combo. I basically could in 2 turns flood the board with minions to the point when they could not fit on screen! It also caused some bugs, spiders remaind visually on screen on the next battle, but didn't seem to fight, just visually were there. And after I got mirror, I didn't had to think, I just always played all my cards on one minion and placed it on board, this way I finished the game. But after last enemy I got "YOU LOSE" screen, lol. I think it will not be easy to fix balance issues and make a gameplay more strategic. But maybe it's ok, I really enjoyed deck building aspect. I mean it was REALLY fun, I even forgot that it was a Ludum Dare game made in 48 hours!

LD45 — Start with nothing

Fragmented Reality by Syrapt0r 2019-10-08T16:04:43Z

One of the most polished games I've seen, great job! I really like platformers and playing this game was super satisfying! The controls felt tight and level design is just awesome.

NoGo45 by bcvery1 2019-10-08T10:44:03Z

Great entry, good take on the theme, you actually start without even seeing anything :)

Killed myself with my own gun, I wasn't even moving lol

Start with a Click by Maksim Chugunov 2019-10-07T16:55:39Z

@decappoolla for some reason I didn't even think to change the cursor on hover, thanks for the idea :) Not sure if it can be done on webgl, but if not, a hint on a cursor would do the job I think

Seed by Trusty 2019-10-07T16:52:13Z

It was 9/10 when I saw the sun, it was 10/10 when I heard the sun.

Can I buy this song on iTunes?

Captain Chicken and his N.O.T.H.In.G. by Igoreshka 2019-10-07T17:21:46Z

the link doesn't seem to work

LD46 — Keep it alive

Keep It Alive, Keep Enemies Dead by Maksim Chugunov 2020-04-20T09:47:14Z

@maxflav damn, you're right, enemies strength doesn't reset. I wornder if it's okay for me to fix (it's like 1 line of code)

edit: okay i fixed it, would be too bad to leave it like that

Keep It Alive, Keep Enemies Dead by Maksim Chugunov 2020-04-20T17:28:40Z

@rjerez192 no, you can only wait. I thought about making player able to rotate it but it would add more controls and make game less intuitive, also I didn't have time to implement it (surprisingly hard to make tetris shapes rotate haha)

LD49 — Unstable

Yarnball by niterich 2021-10-04T21:58:33Z

Really cool idea! At first I thought the game is too easy, then the floor started moving and I thought I'm trippin

Bennet Froggy by Weirdybeardyman 2021-10-04T21:54:43Z

Wow! Awesome entry, controls feel very tight and each lose felt like my own fault (still didn't make it feel any less frustrating haha). Really enjoyed the voiceover and music, real getting over it vibe

Unstable Speed by Maksim Chugunov 2021-10-05T23:52:45Z

@niterich well you know, I was kinda going for Getting Over It vibe, where controls are a challenge by themselves

UnReactor by ancooper 2021-10-05T14:53:56Z

Radioactive dr. Mario! I like the concept, feels very UNSTABLE. I think few things could make the game way better: * make rotation only on button down so it doesn't spin every frame when the button is held, screwed me up a few times * some visual feedback when blocks disappear would make the game feel _way_ better. Maybe some flyings particles or a simple white flash. Feedback is everything

Other than that great job!

LD51 — Every 10 seconds

Gun Dude by blaster391 2022-10-06T13:19:52Z

The game felt weird at first, but once I got the hang of the movement and inertia it was really fun to execute quick completions of a level. Has kinda Hotline Miami vibe to it where you rehearse playthrough of a level and then at some point execute it perfectly and it feels really nice. Also I liked that I could kill guys by throwing my gun (also like Hotline Miami). Movements could be more precise, but later I saw it more as a feature. Got really frustrated when I couldn't see my score at the end screen, couldn't find where I could see it after that. But overall I had fun!

Every 10 seconds we flip by Maksim Chugunov 2022-10-07T13:10:16Z

@rincs thank you! Everyone seems to want to rotate pieces, and initially I thought it would be part of the challenge, but mostly it's just WAY easier to not give this ability at all haha. It would just create many bugs and in jam setting it's not really what I want.

If I ever was to make it into a full game, I'd have to remake it from scratch since it's a PICO-8 game. But who knows, maybe if I decide I can pull it off in a week, I'll do it, maybe even stream the whole process, could be a fun challenge and content. I'll keep that in mind for sure

Best LD Game Ever! by alks 2022-10-07T16:42:44Z

Very funny game I did the haha :)

Le_Invaders by Neeko69 2022-10-10T18:47:23Z

chrome_2022-10-10_21-46-27.png

The book of time magic by Senso 2022-10-06T14:57:37Z

Someone probably pointed it out, but the only thing that kept screwing me is when new numbers appear, like I have a bunch of 3's and I start getting 4's and cant match anything and just can't play basically. Before that game was too easy. Despite that was very fun to combine numbers and make big spells, only wish it was more difficult

LD52 — Harvest

Shaded Flowers by Maksim Chugunov 2023-01-11T11:20:45Z

Hey guys! Sorry about the build, I felt really burned out right after I published the game and really didn't expect any interest in my unfinished project haha

So, I've added builds for linux and windows, configured them through github actions, should work.

@steffo thanks for the linux build!

@kodingnights @angryrubberducky @joel-davis @tolmera @pazzi please check out new builds!

Real Harvest or not??? by Poietic Ruby 2023-01-11T17:47:31Z

Couldn't play it. It runs fullscreen and I can't see my cursor, but I could see it in OBS for some reason?

Didn't understand the controls, space was "eat" but no other buttons seemed to work, so I just got killed

Eon Reaper by Kelvin Mulungu 2023-01-11T17:42:53Z

The music and visuals are very nice. I liked the theme and narrative too, was well presented.

Platforming game feel felt weird. Wall jumps were just buggy, most of the times you can just press jump up a wall and you get yeeted upwards.

Didn't really understand why you have to take the spheres twice and why after some time you just can't pick them up and have to wait until you lose.

I think some tweaking with platforming physics would make the game much better. In platformers it's all about game feel and feedback.

Overall well done! Especially considering it's a compo game

Eon Reaper by Kelvin Mulungu 2023-01-12T16:58:53Z

@kelvin-mulungu yeah, with platformers it's mostly about experience, because there are a lot of small tweaks that you can do with physics and stuff that makes the game feel way better. I went through it all when making on of my first game which also was a platformer. It just takes awhile until you see the problems and then figure out how to fix them. But pretty sure there are a lot of videos and stuff with tips and tricks on how to make good feeling platformer, in case you wanna make another one :)