kenn50games 2018-12-04 10:47
fun. good graphics. It fit the theme well. I would have liked a score. PS: you can walk out of the map in the top left corner of the map.
Foon → Ludum Dare Explorer → LD43 → Noroi
By drauthius, worai, Sauili and Perkka
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 400 | 3.56 | 58 | |
| Fun | 445 | 3.34 | 58 | |
| Innovation | 672 | 2.97 | 57 | |
| Theme | 543 | 3.42 | 57 | |
| Graphics | 346 | 3.84 | 58 | |
| Audio | 317 | 3.40 | 57 | |
| Humor | 780 | 2.27 | 49 | |
| Mood | 449 | 3.40 | 57 |
fun. good graphics. It fit the theme well. I would have liked a score. PS: you can walk out of the map in the top left corner of the map.
I loved it. The idea, the music, the graphics. It all fits. Only problem i had is that sometimes i would click on an enemy and it wouldn't attack, but apart from that, no problems. Really well done, hope it gets some attention!
@kenn50games Thanks for the suggestion, and for letting us know about the collision issue!
@laulau Thanks for the kind words! :smile: We're glad you liked it. Sorry about the control issues.
I read your description about being your first game with moving 3d, great job team! I enjoyed the idea of the game. To add more to game-play some extra dimension to avoid getting ganged up on would be great. The potential of getting something better did work well indeed. I guess the loot-box psychology is legit :v:
Very impressed by the level of character animation going on here. When I died and the music stopped with a fully played out collapse animation -- nice! Also digging the simplicity of the game. I did find that the optimal strategy involved abusing the terrain, specifically the large rock in the center top right. They would be attempting to run around it while you could swing at them. Also, getting lucky and having the option for a Legendary makes all the difference. By the final round every stroke was enough to defeat each enemy. Overall a tight little package and I was glad to stumble on this one. Nice work.
for having experimented with 3d game dev this jam, i can really command you on your animations, they are really good ! great jam entry
The idea is neat, technically the game works really good and I enjoyed it.
The main problem I had is that the game tends to be so random - based on directions from which enemies come (and based on the bug where you can't click enemy closest to you to attack!) you are either going to win easily or lose easily. Losing happens more often. Nothing small balancing couldn't fix though!
Very good entry, I enjoyed this one.
Excellent looking game with a great style. The gameplay is maybe a bit too simple - still, the game plays well despite the known issues. Nice entry!
Very nice! I've finished it twice.
I enjoyed how simple it was. Had some issues with the controls where my guy wouldn't always swing his sword. It would have been nice to see a mechanic where the sacrificed sword impacted the new one in some way, rather than just throwing it away.
Cool idea, enjoyed the concept. Would prefer if it was a bit easier to move about seamlessly and to attack enemies, those qualities made it a bit difficult to survive more than a few waves. Looks nice, sounds good, the theme and mood of the game is consistent and quite resonant.
@eriku @qviguier Thanks for the compliments! We didn't create the animations ourselves, but got them from [Mixamo](http://www.mixamo.com) instead (just the animation part, the other things we created during the jam). :slight_smile:
really well done. Great style. Simple but fun gameplay - really like your idea with sacrificing the swords. Great work.
Nice stuff. Had some issues with the clicks not entirely registering or something.
Nice look and sound, the music especially. Like others, I had some occasional trouble with clicks sometimes not registering. This was quite frustrating because it could be the difference between life and death!
It also feels like it could do with some additional mechanic so it wasn't just a click-fest. Like bringing more of an actual fighting game into it, with more sophisticated movement and block mechanics. Obviously that's a bit much for a game jam though!
The behind-the-scenes numbers could probably do with a lot of balancing to maximise how fun and satisfying the game feels, but that probably requires quite a lot of playtesting.
Anyway, great job, moreish gameplay, excellent art and sound, but perhaps a bit too difficult? :-)
@agwblack Thanks for the suggestions! We really would have liked to put in more gameplay, but there just wasn't any time. :smiley: Balancing is always left as an afterthought for the last hours when we're the most tired. :grin:
@drauthius I know the feeling all too well :-)
Cool concep and art style!!!
Game is really cool! I like the mechanics, it could use some more content and more variety of hard choices. Even though the combat is simple, I think it's fun if the game focuses only on choices.
Cool concept!! This is our first 3D game too for this Jam!! The character models look fabulous
i enjojed the game,, 3d is of the hook,,, and the camera is neet.. I would just make it more cinematic when fight begins that the camera would go down a bit more
Loved the aesthetic and the music fit well.
The target picking was a little off, a number of times my character just stood there while I was frantically clicking on an enemy who was hitting me lol.
The binary choice was nice, it kept the decision quick and simple each time, though I did feel there was very little skill required - just luck - to do well. Would be nice to see the combat extended in a post jam verion, maybe include blocks and parries?
We had a similar issue in our game where we ran out of time to implement features that would make the core combat more fun, so given the scope of the Jam you guys did really well!
cool graphics and environment
very cool game!! feels a little bit clunky but the idea is cool and the art is beautiful :)
Great animations,use of theme and music. It is a bit frustrating occasionally when clicking to attack fails and the pc ends up just standing there. Perhaps some sort of autoattack or some way to dodge rather than just kiting and exploiting the AI would be nice here.
Very nice game! The sound design is a bit simple, but I like the low-poly graphics and the evolutive weapons. It's a bit sad that there isn't much else to your game; the goal is to survive as long as possible while slaying as many enemies as possible. I guess you were mainly focused on the graphics, rather than the gameplay, but I think it leaves a taste of unfinished to your project. I vould have loved to see what else you could have put into your game if we had more time for the jam ;)
It sure has a lovely look to it, and the style of gameplay really interested me. My main issue was that it felt like I had little control over my survival. Overall, I enjoyed myself quite a bit.
Realy nice graphics, I like the way you did it for a jam, not costing to much but works enough to make this game beautiful. I realy like how the sacrifice mechanics works in this style of game. It reminds me "muramasa : the demon blade" which is a game where you have a lot of blades but you cant carry all of them in a fight.
Nice job guys!
Hey ! Nice to see fellows Godot users ! I liked the game ! It felt a bit clunky at first because it wasn't sure where i needed to click on the ennemies to attack, but once i got the hang of it it was quite satisfying to cut down those samurais ! Art and music are good too ! I don't really have anything else to say, it's a nice game overall (Ok, I may have one thing to say but it's more nitpicking than anything else : you should look into theme and GUI skinning to customize those default Godot button, our team learned that the hard way this LD ... )
Congratz on the submission !
@olivier-millochau Thanks for the comment and the suggestion! We should definitely look into the theming next time; this time we just ran out of time and energy. It's unfortunately a (fixed in 3.1) bug in Godot that is blocking ray-cast input on the player collision capsule. I though about implementing my own raycast, but I thought people wouldn't notice. :laughing: Oh well, I can't wait for 3.1 to be a bit more stable and start using that!
Really cool game that fits the theme well. It could be made so it is easier to attack enemies (like right click or something) because I find it hard to attack rather than move around the enemy. Great game!
Excellent game. Enjoyed it but a little bit too difficult.
@agwblack, @olivier-millochau, @deathbysnail, @almax: considering how much I struggled with the music this time around it's incredibly satisfying to receive praise for it! Listening to noh theatre music non-stop the entire weekend was worth it then :smile: Thank you!
I did like the fact you could dodge enemy attacks, despite its simplicity it had a nice hack n' slash feel to it.
Couldnt finish but I just spent my last hour playing it! It`s so addictive! Loved the concept and the way that you guys made de RNG drop of swords. I was always struggling if I kept my old sword or just throw it away because the new one has some sparks on it. Great game, congrats!
Nice RNG factors, fun game! I do find it hard to click enemys sometimes though. Good job!