FoonLudum Dare ExplorerUsers → agwblack

agwblack

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be made👥Making Ends Meetjam5753.372.803.524.273.063.153.063.76
201842Running out of space👥Bunnies out of Spacejam9293.072.812.783.673.002.693.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by agwblack

LD28 — You Only Get One

Mad Mandy by blay09 2013-12-16T09:48:00

I also couldn't interact with anything (on linux). Freaking awesome singing though. I LOL'd many times.

Senile Santa, cute kids & ruthless Rudolph by Pol 2013-12-16T09:53:00

Really embodies across the true spirit of the season!

Loops of Fate by Symmeteer 2013-12-16T08:04:00

Very nice. A load more levels and I could see this doing well on touch devices.

Some sound would have been nice. Also I thought the link to the theme was a bit tenuous. But great job overall!

Mayor's Holiday by Corné Dorrestijn 2013-12-16T09:42:00

Awesome! I lol'd

LD42 — Running out of space

CAVEMAN by Subsage 2018-08-16T07:35:41Z

Seems cool but kinda buggy. I liked the music and the art style, but it was a bit too "zoomed in" for my tastes. Seemed a bit "flatter" than the usual isometric projection; a bit more top-down would be nicer. Controls a bit clunky, some hot keys would go a long way to making it more fun. Also, in game instructions would be nice. At first I didn't understand that you are supposed to surround the llamas.

First and third time I played the dude got stuck when I tried to click on an adjacent animal. Second time it crashed (on Linux):

OpenGL ES 3.0 Renderer: Quadro P400/PCIe/SSE2 caveman last position: (1, 1) caveman last position: (0, 2) caveman last position: (0, 1) caveman last position: (0, 0) caveman last position: (1, 1) path: [] handle_crash: Program crashed with signal 11 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fca7169f4b0] (??:0) -- END OF BACKTRACE -- [1] 28387 abort (core dumped) ./CAVEMAN.x86_64

BulletMan by Grewoss 2018-08-16T07:21:12Z

Trying to run on Linux but I get the following error when running from the command line:

Error: Could not load game path '.'.

What am I doing wrong?

DE/VOID by randomphantom 2018-08-16T13:00:52Z

Just brilliant on every level. Love the minimalist aesthetic. The best thing though is how every level is a new iteration, a new twist on the basic mechanic. Really well done.

Cartoon Tactics by Jiri Hysek 2018-08-16T08:25:04Z

Great work, and thanks for shipping a Linux version. Looks really nice, didn't come across any bugs. The sounds were funny. Music would have been great, but you must have already been pretty stretched as it was! Very impressive entry IMO.

Who Z For Dinner by talisra22 2018-08-16T12:43:12Z

Segfault on startup for me (Linux):

Set current directory to /home/agb2/Downloads/whosfordinner Found path: /home/agb2/Downloads/whosfordinner/WhosForDinner.x86_64 Mono path[0] = '/home/agb2/Downloads/whosfordinner/WhosForDinner_Data/Managed' Mono config path = '/home/agb2/Downloads/whosfordinner/WhosForDinner_Data/Mono/etc' Preloaded 'ScreenSelector.so' Unable to preload the following plugins: ScreenSelector.so Display 0 'DELL U2212HM 21"': 1920x1080 (primary device). Logging to /home/agb2/.config/unity3d/LD42/Who's for Dinner/Player.log [1] 83880 segmentation fault (core dumped) ./WhosForDinner.x86_64

Who Z For Dinner by talisra22 2018-08-16T13:02:56Z

@ieida no worries, just sad I couldn't play it :-( looks neat :-)

Spiritship by velvetlobster 2018-08-16T07:16:41Z

Absolutely beautiful. Lovely art style and music, great mood. As @vfabien21 said, the tone of the game really ties in with your slightly sad messages about not having time and being unfinished. Obviously there is no real game it, but I really enjoyed my time with it.

Also thanks for doing a linux version. I'm currently on my Linux machine and may not have got round to playing it had there not been a linux version.

Reductor (LD42 Comp Entry) by ConorOD 2018-08-15T22:18:33Z

Wow, really fun, just my kind of game. Great variety of enemies, powerups, etc. and hit the theme on the nose. Great art, great sound, well done.

Minor complaints:

Would have loved some 8-bit music with this, could have been amazing.

When using WASD for controls, you can usually have the option to handle the keys by scan code rather than by letter. This means that weirdos like me who use an odd keyboard layout (Dvorak in my case) can still use WASD in the traditional location without having to alter their keyboard layout.

Lost control of the mouse a few times when the cursor went outside the window. Tried to work around this by fullscreening the game (Alt+Enter), but that caused the guy to run off the edge for some reason.

All in all though, probably the best one I've played yet. Nice work.

Feedrun by WFMG 2018-08-16T12:38:28Z

I had an issue on Linux where the mouse cursor would disappear after I switched to the doggo control view and back. Cool premise though, and I like the music. Not really my preferred graphical style, it would have been really nice to see the dog animated.

Bunnies out of Space by agwblack 2018-08-14T19:58:46Z

Thanks for the comments. I've fixed the crash and will update shortly. I'm aware of the issue with the cursor position but not quite figured out the fix yet.

Bunnies out of Space by agwblack 2018-08-16T05:15:18Z

@gabruoy @bigboyenzo I really thought I had fixed the crashing issue. I can't reproduce it. If you (or anyone else) looks at the game again and you see such a crash, please hit Ctrl+c and paste the stack trace here, thanks.

Bunnies out of Space by agwblack 2018-08-16T06:59:05Z

@gabruoy Crashes should be fixed now. If anyone does see a crash, please copy and paste the stack trace. Thanks.

May be time to move away from Lua. Its very fast to get stuff done with but allows me be too lax when it comes to defensive coding practices.

Bunnies out of Space by agwblack 2018-08-21T16:11:24Z

@samh thanks for the comments, very helpful.

You are right about the rabbits spawning more continuously, it would be much better. I have an idea for making it more obvious when a room is valid/invalid.

I'm working on a post-jam version that does away with ordering individual rabbits around and instead the rabbits just spontaneously start building the stuff you mark out. I think that should help put the emphasis on the geometric puzzle that it's supposed to be. A brief optional tutorial should make it obvious how to use tunnels.

Thanks for playing!

Slay The Slime - Too Much Loot by Virtu 2018-08-15T22:02:55Z

Looks beautiful and great music. I like the loot theme. Great job!

Gentle criticism now: I could have done with more feedback when getting taking damage, a red flash, sound effect, etc. Couldn't figure out how to use potions. I think dragging the icons is not great UI, just clicking on them would have made the gameplay feel smoother IMO. I think predictable scaling difficulty would be better than random slimes.

Hope that makes sense. Again, very pretty, and great music.

LD43 — Sacrifices must be made

Scapegoat by aurel 2018-12-18T21:22:03Z

Best sounding game I've played in LD43, and one of the best looking. Brilliant work with music especially! I'm not great at puzzle games so I didn't make it too far, but I think this is a really nice effort. Congratulations!

Stand On Dignity by pndaa 2018-12-18T19:59:41Z

Loved it! Nice commentary on the unsung heroes in these stories. The knight was such a dick, and Sam was such a hero. I would play a lot more of this game if the mechanics and challenges continued to develop. Great music and sounds. Fun graphics fit the tone of the game. Brilliant connection to the theme. Great job!

God of Fingers (HTML5) by Dining Philosopher 2018-12-06T20:35:51Z

I enjoyed this, it took me a little while to figure out how to play properly. found it quite tough. Unfortunately I didn't have the willpower to see it through to 42 sheep, does something happen? Good job, especially on sound design :-)

Awkward Sacrifice by KirLosev 2018-12-04T20:14:47Z

Pretty crazy idea. At first I was like wtf is this, but when the circular saws showed up I thought it was brilliant. I found it pretty hard to control though. Good job :-)

JellyWay by auxC 2018-12-06T20:02:22Z

I like this game a lot, so I'm going to be quite critical.

I found the left-right movement a bit too sensitive. Given the amount of spikes everywhere I think the movement needs to be a bit more manageable.

The individual visual elements are all great. The background, the silhouette of the actual level, and of course the block people. However, they don't really hang together cohesively, from a visual design standpoint. The characters are cartoony and fun, yet the background is reminiscent of grim moody games like limbo.

Likewise the music. Very beautiful, if its an original composition then I'm very impressed. However, as with the visual design, it didn't seem to fit.

Overall, the audio-visual design of the game is not cohesive. So even though all the individual elements are well done, it kind of falls flat in terms of making an emotional impression.

The best thing about the game is the level design. I've not finished the game yet, but so far I'm very impressed. I think you could really make something of this game. You just need to focus on a cohesive mood, and add a ton more levels, gradually introducing some new mechanics as you progress. And tighten up the controls a bit :-)

Like I said, I'm only being extra critical because I actually really like the game. Good job, everyone on the team should be proud :-)

Noroi by Drauthius 2018-12-06T20:21:02Z

Nice look and sound, the music especially. Like others, I had some occasional trouble with clicks sometimes not registering. This was quite frustrating because it could be the difference between life and death!

It also feels like it could do with some additional mechanic so it wasn't just a click-fest. Like bringing more of an actual fighting game into it, with more sophisticated movement and block mechanics. Obviously that's a bit much for a game jam though!

The behind-the-scenes numbers could probably do with a lot of balancing to maximise how fun and satisfying the game feels, but that probably requires quite a lot of playtesting.

Anyway, great job, moreish gameplay, excellent art and sound, but perhaps a bit too difficult? :-)

Noroi by Drauthius 2018-12-06T21:18:25Z

@drauthius I know the feeling all too well :-)

Hell Well by Incredible Ape 2018-12-18T19:22:16Z

I like the graphics, but real shame about the lack of any sound. I personally found the controls way too loose and fast, but maybe I just suck at video games. I guess it would be better if difficulty ramped up gradually instead of being at 100% right from the get-go.

Fight of glory by jkniest 2018-12-18T20:11:43Z

I like the idea, but I found the gameplay a bit too slow. Hotkeys would be great, like someone else suggested. Nice to have music but it didn't seem to fit the theme very well. Throwing people into a pot of lava between levels was hilarious. SMASH ATTACK!

Flock of Salvation by Juutis 2018-12-06T20:51:06Z

Looks cool, really like the art style and camera work.

I found the controls too difficult. It was too hard to hit birds, felt like I was doing it by accident. Then it was really hard to throw the birds in the pit. It gets increasingly frustrating as there appear more and more birds. I get that that was probably the idea, but it didn't feel that fun. On top of that it didn't really feel like I was working towards anything, but was rather just trying to stave off inevitable defeat. It would be nice if it felt like there was some way to win.

Good job on the visuals though :-)

Making Ends Meet by agwblack 2018-12-04T15:07:32Z

Thanks for all the feedback. I have made a couple of tweaks to the game balance so hopefully the chain of cause and effect is clearer and the game is more winnable. I've also tried to hack around the font problem.

Making Ends Meet by agwblack 2018-12-06T21:17:17Z

@evgeniya-zapolnova You can definitely win, the trick is to make sure you are looking after all your family members.

Making Ends Meet by agwblack 2018-12-19T10:06:12Z

@HuvaaKoodia you've hit the nail on the head. The approach you describe is the only way to reliably beat the game. Its not broken as such, it was a deliberate decision. I guess the argument for it is that you need to make sure you're looking after everyone in the house and that trying to cut back on them too far just leads to greater costs (maybe there's an analogy there for modern-day fiscal austerity?).

Balancing the game was definitely the hardest part and I think we managed to do an OK job in the time that was available. The game is beatable and in a way that is sort of thematic. Its true that some of the thematic details are a bit of a stretch (e.g. putting the heating on makes the baby better), but I think it kind of makes sense. Thanks for the great feedback.

@oddballdave Yes the game is beatable, see @huvaakoodia's post for details.

@corbak I wanted to make it so you could click through the text in between months but didn't have time; I was using an unfamiliar game engine (Phaser 3) so got a bit stuck when trying to do some basic things like that :-)

Mr.Geek by Diego Burgos 2018-12-18T21:13:36Z

It was fun to do a quiz, but the bit with saving people felt pretty random. But it was fun reading the stories of what happened. Nice work :-)

The Lost Company by Whismirk 2018-12-18T19:47:31Z

Sound would be great. I thought it looked great, and the idea was interesting, but I honestly couldn't get into it, I'm sorry to say. Not sure why, maybe its cos I wasn't sure what the goal was.

Very happy to see a Godot game though, and thanks for providing Linux binaries!

Son of Cthulhu by spidamoo 2018-12-04T19:17:37Z

Quite impressive physics, cool art and sound. I couldn't finish that 4th level, pretty hard. Good job :-)

take me up! by minelsaygisever 2018-12-06T20:06:32Z

Probably me being stupid, but I'm not sure how I'm supposed to run this on Linux? There's an exe, which can't run on linux without some sort of other program to run it. Please let me know, I really want to try the game!

Fly Lightly by Sitarra 2018-12-06T20:59:38Z

Sadly the Linux build did not work for me. Same because I really want to try it! Thanks for providing the build though :-)

Sacrifice Party by Tornoz 2018-12-18T19:39:20Z

Lots of fun! I enjoyed summoning cthulu. The drawing mechanic was pretty cool, managed to get perfect on one of them. Quite different from anything else I have played this LD. Was a bit sad when I summoned Satan cos he didn't have any witty banter like the lesser demons. The other thing that would have really brought this game to life would be some sound! Great job.

Lastcrifices by Cerebral Bore 2018-12-18T21:07:11Z

Nice job. Art and sound were great, although the scrolling and movement were a bit choppy for me. I really liked having the different pilots, although it would have been cool if the ships were different in some way, either in mechanics or just in looks, to drive the point home.

Balloon of Death by paulpaul168 2018-12-18T20:15:00Z

Sadly I couldn't get it to run, either on the web or on Linux :-(

The Vault by DWaM 2018-12-04T20:04:31Z

Stunning. I can't believe you did this in 72 hours. Brilliant concept, great story and exposition. Tasteful visuals, excellent sound design. Ending got me in the feels. Loved the inaccessible options. The best thing I've played so far.

To Please the Master by Simon Strange 2018-12-06T21:27:27Z

I also had problems loading the game:

TypeError: URL.createObjectURL is not a function[Learn More] LudumDare43:168:31 xml.onreadystatechange http://kaijucombat.com/LudumDare43/:168:31