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Bunnies out of Space
Bunnies out of Space
By agwblack, Dan Blank and Smurf
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 929 | 3.07 | 21 | |
| Fun | 984 | 2.81 | 21 | |
| Innovation | 980 | 2.78 | 21 | |
| Theme | 450 | 3.67 | 22 | |
| Audio | 528 | 3.00 | 21 | |
| Humor | 539 | 2.69 | 20 | |
| Mood | 701 | 3.00 | 22 | |
Comments
sambi
2018-08-14 18:42
Cool game!
Got this error though: Error
main.lua:53: attempt to index a nil value
Traceback
main.lua:53: in function 'is_wall_tile' main.lua:88: in function 'is_edge_tile' main.lua:266: in function 'fn' utils/functional.lua:17: in function 'fn' utils/functional.lua:4: in function 'get_legal_chamber' main.lua:622: in function 'update' [C]: in function 'xpcall'
Cute little game. Second play I got to 199 rabbits, third try I got an error. It seemed to occur when I was planning a room near the edge of the map.
``` Error
main.lua:53: attempt to index a nil value
Traceback
main.lua:53: in function 'is_wall_tile' main.lua:88: in function 'is_edge_tile' main.lua:266: in function 'fn' utils/functional.lua:17: in function 'fn' utils/functional.lua:4: in function 'get_legal_chamber' main.lua:622: in function 'update' [C]: in function 'xpcall' ```
Also, the mouse clicks assume you are clicking on the bottom tiles, but you can't see them while the top tiles are over them. I think it would be better to have the top tiles clicked, but I don't know anything about Love.
Cute rabbits, the game fits the theme very well, and the music and sounds were nice.
agwblack
2018-08-14 19:58
Thanks for the comments. I've fixed the crash and will update shortly. I'm aware of the issue with the cursor position but not quite figured out the fix yet.
I really liked the art for the game, however the game kept crashing for me. Also to me it seemed more efficient if i never made tunnels and only made rooms. Art style is really cool though!
gabruoy
2018-08-15 23:32
This seems like a really cool idea held back by the current crashing issue everyone else is mentioning. If you publish a fix I'll definitely come back and try it out! On Windows/64bit btw.
agwblack
2018-08-16 05:15
@gabruoy @bigboyenzo I really thought I had fixed the crashing issue. I can't reproduce it. If you (or anyone else) looks at the game again and you see such a crash, please hit Ctrl+c and paste the stack trace here, thanks.
agwblack
2018-08-16 06:59
@gabruoy Crashes should be fixed now. If anyone does see a crash, please copy and paste the stack trace. Thanks.
May be time to move away from Lua. Its very fast to get stuff done with but allows me be too lax when it comes to defensive coding practices.
wfmg
2018-08-16 07:50
The biggest issue I had with this game was that it launched at an extremely loud volume, and it took many attempts before it would let me press the Windows key to open the volume control.
The graphics are alright, but not amazing.
The main mechanic is cool, but not really explained blatantly enough. I noticed there was a tutorial there, but unless you force the player to play it, the vast majority of them will not do it. It's a cool concept, but it could be better in practice.
I like the graphics and love the isometric style!!! Keep it up
kostbllb
2018-08-16 17:28
challenging one!
dasun
2018-08-16 19:13
Interresting idea, really good game .
Fun game. nice and relaxing.
framg
2018-08-17 08:58
I like the game! nice one
samh
2018-08-18 11:54
Nice idea, nice pixel art, and nice audio. The game looks like it has potential for something *really* fun, but 1) I could not understand how the tunnels worked and kept building rooms instead, but it was still confusing because I did not always understand why such location was valid and such other wasn’t, also 2) it would probably be funnier if rabbits spawned continuously rather than popping all at once. Got to 408 rabbits though!
agwblack
2018-08-21 16:11
@samh thanks for the comments, very helpful.
You are right about the rabbits spawning more continuously, it would be much better. I have an idea for making it more obvious when a room is valid/invalid.
I'm working on a post-jam version that does away with ordering individual rabbits around and instead the rabbits just spontaneously start building the stuff you mark out. I think that should help put the emphasis on the geometric puzzle that it's supposed to be. A brief optional tutorial should make it obvious how to use tunnels.
Thanks for playing!