FoonLudum Dare ExplorerUsers → samh

samh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202455SummoningPent8clecompo753.853.573.974.004.023.572.283.55
202047Stuck in a loopšŸ‘„Fractmanjam3.162.504.414.253.082.502.872.90
201945Start with nothingšŸ‘„The Legend of Nothingjam4153.583.392.773.153.713.393.733.61
201944Your life is currencyšŸ‘„Finding Cookiejam4673.523.472.782.223.973.373.423.48
201843Sacrifices must be madešŸ‘„Rainbow Catsjam664.053.983.804.253.963.663.593.64
201842Running out of spacešŸ‘„Cat Lady Simulatorjam1763.813.523.754.023.943.643.763.78
201740The more you have, the worse it isKabloo8compo1013.804.092.872.973.523.312.033.21
201738A Small WorldWalking Bear Democompo
201637One roomThe Chamber Scrollsjam4623.313.334.314.062.754.003.5333
201635ShapeshiftAll Turd Beastcompo2133.523.133.003.963.523.153.3236
201534Two Button Controls / GrowingWesh Growcompo2143.603.793.403.883.423.212.783.2982
201533You are the MonsterGrunxjam11152.171.591.592.834.002.881.952.1546
201532An Unconventional WeaponSize-o-Tron 3000compo8122.882.852.652.882.612.212.4075
201328You Only Get OneSinglShotcompo3543.183.272.533.633.141.782.192.6987

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by samh

LD28 — You Only Get One

Lovely Bullets by lightspeedlucas 2013-12-18T10:59:00

I found it a bit hard to locate enemies in 3D space due to them not having shadows, but it's still very playable and I like the clean looks. Reminded me of Antichamber somewhat.

Infinite Fame by bitslap 2013-12-18T00:30:00

Very well put together. Hard but not too punishing. One of my favourites so far.

Digital Toilet World by Alex Higgins 2013-12-22T11:49:00

I could not run this game because I use Linux. However, attempting to install it using Wine results in an error popup saying "Cabinet is not valid". Since "Cabinet" means "Toilet" in French, I’m still giving you stars for unintentional humour.

The Gift by CarbonCoder 2013-12-17T22:47:00

Nice mechanics. Could become a well balanced and challenging game with minimal additional effort.

Protecto El Dorado! by rubna 2013-12-26T13:35:00

Nice graphics, nice mechanics. I like the fast pace! It feels good to play, except maybe for the slightly odd wall jumps (I'm used to Super Meat Boy allowing direction changes in mid-air).

Bacterias by Webravenz 2013-12-25T17:26:00

Great overall. I especially enjoyed the music. The gameplay is interesting but one frustrating consequence of the close-up view was that I had to restart the whole level because I jumped too far/too low. Since movements are slow, that made me give up at the last bacteria. High ratings nonetheless.

Mad Mandy by blay09 2013-12-25T17:05:00

Rather funny. It crashed once when I wanted to burn the teddy.

Kmembert by BenoƮt Freslon 2013-12-16T11:19:00

Very well done. Simple mechanics, pleasant level design.

Resistance Runner by Mezzomatto 2013-12-27T17:17:00

Impressive amount of work in there, the graphics are quite decent (for some reason I like the ground). Movement is a bit slow for such a large map, though.

The One Time Dungeon by NuSan 2013-12-16T12:35:00

True fact: I spent more time playing this game than I spent playing Candy Crush Saga.

Save Yourself by hazzen 2013-12-17T15:38:00

I tried this yesterday, then played it again today. It has more depth than I initially thought and I’m enjoying it a lot more. You get extra stars :-)

I’m just not terribly fond of the visual effects each time I die: I’d rather see clearly how I died so that I can prepare for the next wave.

Byte's Socks by drkrunk 2013-12-22T12:06:00

One of the most polished entries I’ve seen so far. As mentioned by others, the mechanics are sometimes a bit too punishing (socks getting dirty while jumping) and having to wait for the socks to clean themselves in the water kinda breaks the fast pace; they could be cleaned instantly.

Other than that, it could really become a fully featured game, maybe with some level design improvements: I think the closest water spots should always be visible, maybe by making the screen larger, or through other visual hints.

1 Minute Capsule by jfroco 2013-12-20T10:05:00

As I don’t have Windows I played the WebGL version and I didn’t notice any severe graphical problems. Nice game overall.

Dungeon Darkness by Tom Gardiner 2013-12-17T15:56:00

I have two gamepads but I had to I play against myself. The good news is, I won. I really like the graphics and the arcade feel; not many games get the jumps right, but this one did.

Party of One by ydg 2013-12-16T17:21:00

This game is strangely addictive. 5/5 for fun.

Oneitis by mmickyman 2013-12-24T16:26:00

Wow, a game for straight males. I needed more of these.

Love or gold by Copix 2013-12-17T17:22:00

Interesting, but very hard to control because the same hand controls the player and the turrets. Also, the bullet is not very visible, it could be slightly larger I guess.

Kage's Revenge by acerunox 2013-12-26T14:30:00

Not bad for a beginner, and the graphics are minimalist but honestly quite decent. Two things you may want to try fixing: avoid the bizarre sticky effect when touching a platform during a jump, and have white knights shoot at you only when they're facing you.

You Get One: Crappy Torch by robopossum 2013-12-21T10:31:00

A very good idea, but the lighting implementation needs some debug/polish. Sometimes I could see two or three walls behind the one I was touching, and sometimes I couldn’t see a wall that was two meters in front of me. Graphics are nice, though, it has good potential overall.

YouOnlyGetOnePath by xerysherry 2013-12-26T15:52:00

I finished all the levels, but many of them weren't very satisfying, it felt as though I beat them by chance. This is IMHO due to the slightly buggy physics: in the first level, if you shoot diagonally, the ball is supposed to move along a triangle wave, more or less; instead of that, the horizontal component of the velocity decreases much more than the vertical one, giving this weird trajectory. Another problem is the size of the rotation steps: sometimes my ideal trajectory lies just between two clicks.

Apart from that, the graphics are pretty good for a 48h entry, and the level design is challenging. Thanks for making that many levels.

The Last Draw by tnerb 2013-12-26T15:02:00

Very, very nice overall. Cool retro graphics, and I appreciate the effort of making several maps. Despite having bullets instead of rabbits, playing this game kinda reminded me of Jump’n Bump (https://en.wikipedia.org/wiki/Jump_'n_Bump). As mentioned already, maybe the playing fields are a bit small, rewarding quick reactions more than strategy, but that’s not necessarily a bad thing.

Bursts by sam1373 2013-12-27T09:50:00

Definitely too hard for me (I only have a trackpoint device) but the graphics, gameplay and pace are great. There’s a Hotline Miami feel to it :)

Hammer - Smash'em by Lo-X 2013-12-23T16:54:00

Not bad at all, it could become a good game with some more complex mechanics. The controls feel a bit clunky from time to time, though. I found it a bit hard to not smash the rabbit, so I ended up smashing it too to avoid being hit; maybe you could make it run a bit faster than the monsters?

SinglShot by SamH 2013-12-16T04:37:00

For some reason the arrow keys do not work when compiled for WebGL. I will debug the issue and update the game tomorrow.

The life of Jerry, a mayfly by Anton_D 2013-12-16T12:55:00

Nice idea; could very well be made into a proper casual game. My major issue is with the very sensitive collisions; sometimes I would die while the other insect was still at some distance.

Don't Deploy Your Chute by Zambini 2013-12-22T11:31:00

If you’re interested, I built a Linux binary you can get here: http://people.zoy.org/~sam/tmp/DontDeployYourChute.tar.gz

I also added a Makefile and fixed a few include issues in the code so that you just need to type "make" to rebuild it.

THE DOOR by Andreas Brandt 2013-12-25T20:18:00

Can’t say I like the flashing background or the looks in general, but the level design is okay. Would have liked a few more levels, though.

Monochrome by ApoorvaJ 2013-12-16T10:53:00

The mood and the artwork are great. I'm a bit frustrated by the slow pace, though; it almost feels like the game is lagging and I must admit it didn’t motivate me enough to play to the end.

You Are Disabled by Cory Martin 2013-12-23T15:37:00

Nice graphics, nice gameplay, challenging level design (especially in illiterate mode).

But I'm uncomfortable with the message. I think I did not get it. What should I understand? I'm a privileged person. Did the game teach me anything? Compassion? If I was disabled, as several of my friends are, what should I have felt? Resignation? I'm confused.

Combine that with the sexual slavery humour (crippled mode) and that's enough triggers to prevent me from recommending the game to quite a lot of people.

Thrust Issues by Gravedrinker 2013-12-19T00:11:00

It’s really fun. But it’s very difficult. But I like the name, so that’s all right. But then again, it’s very difficult. Takes some time to learn and master.

-- deleted -- by lesspix 2013-12-16T19:02:00

Well that was really nice. Wishing there were more levels!

Lumen by Nelien 2013-12-21T00:35:00

Excellent game as it is, it won’t need much more polishing to become a shippable product!

You Only Get One Dollar! by VideahGams 2013-12-16T17:23:00

The attention to detail is pleasing. You get extra stars from me for the Steam joke.

One Color by jonask 2013-12-23T16:43:00

I panicked on level 35. Nice and simple game!

Sludge City by Zemmi 2013-12-16T22:24:00

Very nice overall! I like the level design and the artwork. The sound effects tend to be irritating after a while, though :)

Choose Wisely by zconnelly13 2013-12-16T17:33:00

Nice puzzles overall, and interesting replay value. I kinda wished the jumps were a bit more "nervous"; right now they feel like the character is floating.

Happiness by Fenmar 2013-12-16T04:04:00

That was a very interesting experience. Thank you for making that game.

Jump Chip by arkeus 2013-12-16T17:04:00

Great game! Well executed, great pixel art, nice level design, although a bit less original towards the end.

Mayor's Holiday by CornƩ Dorrestijn 2013-12-17T22:34:00

This game is clearly more fun and more interactive than Beyond: Two Souls.

Code Tower by madmaw 2013-12-21T10:21:00

I reached 1.0392591322777107e+42 before it got really boring :) It’s a nice time waster and it could become interesting with built-in challenges, such as bonuses for long sequences, reach a million in less than 5 minutes, or try to make the value 42 appear on the board…

Going Around by daredevildave 2013-12-17T15:25:00

Nice escape game. The controls are pretty good, and I really liked the low-poly graphics.

Space to Proceed by Canyon 2013-12-24T14:46:00

Nice puzzles, but the aiming and the timing are really too difficult. Not too hard to improve, I suppose?

Hairy Cave by Atridas 2013-12-23T11:53:00

Very nice graphics. Wish you had time for some more animations. I’m not fond of the physics and overall mechanics, though: low jumps, slow walking speed, moving platforms cause you to fall, only one shooting direction, slightly too close camera angle that hides enemies that can still shoot at you. But I’m pretty sure all of this can be fixed without too much effort.

Will You Be The 1. by yosh 2013-12-22T11:39:00

Nicely done and very original. This is strangely addictive.

Ultimate Wish by Carduus 2013-12-18T12:48:00

Very good game, the mechanics need to be tweaked in order to be a bit less frustrating, but the graphics are gorgeous and the level design was nice.

One Cigarette by Suese 2013-12-16T12:12:00

My computer doesn’t have a mouse wheel. Is there a way to bind the item selection to something else in addition to the mouse wheel?

Wifes by celsyum 2013-12-16T09:51:00

I’ll make the obligatory ā€œanother game with stereotypes for hetero malesā€ comment… Congrats for finishing, though, and for the nice old school music.

Super Pew-Pew by Charlie Hadden 2013-12-24T16:45:00

The collisions are very frustrating, sometimes the bullet is just sliding on my side but I still die. Maybe they could be made slightly more forgiving? Just one more pixel maybe? :)

Apart from that, it’s nice. Fun, minimalist and addictive.

LD32 — An Unconventional Weapon

Yalg'th, the Meta-Demon by Jezzamon 2015-05-03T08:42:00

It took me quite some time to get it. Well done.

Underground Hangovers by Deconstructeam 2015-05-02T23:12:00

Truly a little gem. Thanks for the good time in the caves.

(note to all: play it! there’s even an end of game cinematic!)

Smileraser by The-Force 2015-04-25T08:25:00

Well that was really too hard for me. It takes too much time to erase stuff and I couldn’t get pass the maze level (it probably doesn’t help that I use a trackpoint device).

The idea is nice, though, it has a Crayon Physics feel to it. And thank you for providing a WebGL version, it makes it playable on Linux.

AquaphobiCats by Elemental Zeal Games Studios 2015-04-26T08:18:00

Well, the various graphics, particles, post-process effects, etc. are extremely nice, but the game itself is quite confusing; most of the time I die by exiting the screen on the sides and not being able to come back, which is frustrating. My other gripe is that I don’t get a lot of feedback about what’s hurting me. But it’s quite fun overall.

Reflector (incomplete) by atomic_swerve 2015-04-24T22:01:00

Sadly I can’t run the entry because there is no Unity plugin for Linux; maybe you could have a look at Unity’s WebGL export?

Makeshift Defense by bvanschooten 2015-04-24T22:45:00

Great overall: nice graphics, the game mechanics are not boring. I had some trouble estimating the crossbow angles, though. The levels are challenging but well balanced. I played with a mouse but a touchscreen would be great for this.

Cassette by Noah Ratcliff 2015-04-26T20:50:00

This game is a lot better than it first appears! Good job! As already mentioned by Liam, one of the levels is ridiculously difficult compared to the others (the one with two boxes on the ground, and one other box upstairs which you need to land on the large one) but apart from that the level design is challenging without being too hard and introduces the game mechanics in an intuitive way. Oh and I love the retro music! I had cassettes when I was a kid!

Photophobia by NuSan 2015-04-25T15:13:00

A bit too easy, but damn gorgeous and showing a lot of potential. Kudos on managing to do the rendering process, artwork, animations, level design, and even the music in time!

And thanks for the WebGL version, it’s the only way I can run it on Linux.

Depressopia by ZYXer 2015-05-01T23:27:00

A lot more fun than I expected, congrats! Has a Besiege and FTL feel to it. I kept retrying after failure even though I knew it was going to be repetitive, just to try a new kind of ship configuration. You may have found one of the secret ingredients of fun :)

Mechanically Enhanced Nano Unit by Frosnite 2015-05-02T01:29:00

Excellent idea, brilliantly executed. The pixel art work is awesome, down to the blinking animation of the player’s ā€œeyeā€! And it works properly on Linux. Congrats to the team, this is definitely one of the best entries I tried!

the dispatcher by davidB 2015-04-26T12:07:00

I’m afraid the game only display dark tiles on Linux, so it’s not playable :(

Leaf Blower by phi 2015-04-28T00:13:00

Funnier than expected! Very nicely executed, and good humour.

TRANSMATTER WHIRLMPOLE VACUUMBUSTER by CogentInvalid 2015-05-02T18:31:00

Nice take on a weapon that is also incredibly dangerous for the player!

In Air by SleepyStudios 2015-05-03T12:11:00

Very nice idea; like many others I got frustrated by the slippery character physics, and I could not finish the last level without cheating, i.e. recording where to aim.

I think you should completely change the rules: allow an unlimited number of airplanes, but reward the player who uses very few of them.

Spitballin' by chaotikZA 2015-04-26T20:28:00

A bit too short to my taste, but it’s cute and enjoyable. Thanks for providing a Linux version! I would have given you points for graphics, too, if you had allowed it, because they’re definitely better than many other entries!

Satellites vs Aliens by Tom Rijnbeek 2015-04-26T21:23:00

Too bad the world’s end is inevitable! I keep running out of satellites, unfortunately.

Overall this is well executed, the graphics are simple yet cute and consistent. Nice that there is sound, too.

Just another sketch on the wall by RevelBase 2015-05-01T22:28:00

A very refreshing concept with nice graphics. My major complaints would be 1) the player getting blocked by some slopes that don’t look that steep, and 2) the camera that isn’t very smoothly moving and can be frustrating at times, especially when an interaction is happening and I can’t even see it because of the camera position. But really, that’d be just some polishing to do and doesn’t mean the general feeling isn’t great.

Strike Dungeon by Mental Atrophy 2015-04-28T01:02:00

A most excellent entry; nice graphics and sound, I like the retro style. The gameplay is pleasing but can be punishing (instant death when entering a room) and some variety in the enemies might have been nice. But overall a great piece of work!

Note that the game crashes when the player is spawned on a wall. This happened twice to me. Here’s the call stack if it might be of any help: http://pastebin.com/WUswE6TX

Size-o-Tron 3000 by SamH 2015-04-25T14:30:00

Thanks for all the comments so far! I reworked the levels so that most of them have you use the gun.

@Mak, indeed hitboxes are very frustrating; my problem is that I use the same box for physics and for damage detection, which is not how it should be done (but, well, I was in a hurry…).

Size-o-Tron 3000 by SamH 2015-04-26T15:03:00

@rburema: I didn’t have enough time to do good level design for the 48-hour compo, unfortunately; the game would have been great with 30-ish levels. All levels are doable, though, but which one is level 8 depends on which version you played (I uploaded another one right this afternoon).

@Chaoseed: I’m a Super Meat Boy player, so that might explain some of the level design… but I also try to reward players who think of alternate strategies; for instance, do you know that in the pink level it’s a lot safer to only shrink one block? Try it :-)

TeleFrag by HellBlazer 2015-04-25T08:12:00

Very nice mechanics! I do hate the keyboard controls, though, there are too many keys to manage; I would suggest using a single key for teleporting and use the WASD keys input to choose the direction.
Otherwise the art is decent for a Ludum Dare entry (just one single frame of a ā€œwalkā€ animation might have helped), the level design is a bit empty but has nice puzzles and even multiple paths…

And you’ll be happy to know the Linux version works well.

Gravtonics by callumW 2015-04-26T12:38:00

I played the WebGL version on Linux; it seemed to work fine.

The idea is interesting, but it still requires a lot of work. The controls are a bit difficult; also once gravity is too strong in a direction, it’s just luck. I think it’d be interesting to keep the gravity intensity constant, and just change its direction.

Wild tales: enlightenment by psychonull 2015-04-24T22:53:00

This game doesn’t exactly try to tickle my intellect, but it’s somewhat deliciously absurd. Thanks, I enjoyed it, even if my wrist hurts.

Stick To Your Guns by arrenyu 2015-04-26T21:47:00

Interesting idea; I enjoyed the puzzles and I managed to reach the end, and kinda wished there were more. The graphics are simple but the animations are pleasing, the character feels lively. I didn’t really like having to press W and wait before playing the smell; maybe it would improve the pacing?

Also, I found the spell JJKKL, does it do anything?

The Hicet: Iceburglary by TTFTCUTS 2015-04-25T08:53:00

Nice idea, but most of all great pacing! Progressively introducing new enemies and threats works well, and in the end it gives a satisfying feel of ā€œwoah, I just escaped THAT?!ā€. As stated by many others, it lacks some visual feedback for enemy status, but overall it’s well executed.

Shrimpworld by garat 2015-04-26T14:36:00

Impressive production value overall, only a few nitpicks: of course animations would help, but also I think the creatures are a bit too small; maybe try to render them bigger, while keeping the hitboxes the same size?

In general I like 2D platformers rendered in 3D, so thanks! Also thanks for taking the time to build a WebGL version, it let me play on Linux.

Backfire by Marjie62 2015-05-02T19:04:00

Took me some time to understand, but it’s great overall. Two minor nitpicks: the interface doesn’t render well in small resolutions (e.g. 800Ɨ600), and the tutorial screens interrupt my actions. Apart from that, the music, gameplay and graphics are most excellent for a 72-hour project!

Gravity Blade by Double Zero One Zero 2015-04-26T21:54:00

Well that’s pretty awesome for 7 hours, to be honest. Nice artwork, I liked the music, and loved the constant shaking when the blade bounces.

ERR by LukeZaz 2015-04-26T12:55:00

Very efficiently done for a 48h entry. As already mentioned, robots are a bit too small to click on them, but apart from that it’s a nice mechanics that just asks to be enriched with more weapons and enemies!

Also thanks for providing a WebGL build, I don’t like to run random binaries on my computer.

Flappy Shrimp Ninja Blob VS Blue Water Saussage ! by elpaulo 2015-04-26T16:41:00

Surprisingly fun to play for a 48-hour compo entry! A bit reminiscent of old-school cave flyers. I played it through the end, but the last level made me feel like I had just been lucky. You could turn this into a pretty enjoyable game with some careful level design.

Ninja Bros by Mouch 2015-04-26T14:52:00

Very, very promising game. Also very frustrating at times — many double jumps won’t register, and I can’t find a way to just slide down a wall instead of jumping. But it’s really nicely done, great retro graphics and music, too!

Shadows by Jaloko 2015-04-26T18:19:00

Great atmosphere and nice level design. It’s a bit frustrating to restart from level 1 when you lose, though.

Floating Island Shootout by felix3456 2015-05-02T18:48:00

The mechanics are great, the pacing too; the level design a bit less, enemies seem to keep jumping on me from nowhere and after some gravity switches many places become just unreachable… but with some carefully designed levels, it could become a great action game.

Maggie by Bergara 2015-04-26T12:16:00

Very nicely done, but also a bit frustrating; on multiple occasions I miscalculated my jump timing and had to restart from the beginning. Maybe add checkpoints? Or maybe there are checkpoints later in the game but I didn’t reach them?

The WebGL version lets me play on Linux, thanks for providing it.

Game Project Warrior by Maxxim 2015-04-26T12:05:00

Surprisingly addictive. Becomes boring around $20,000,000 when everyone has multiple >100% skills, where there’s basically not much challenge any more. So there’s probably some balancing to do, but it’s a nice idea overall.

Apart from that, the game crashed once (when I clicked ā€œfinishā€ without actually selecting a project). Also yes, please add a fast forward button!

Cave Berries by oinariman 2015-05-03T18:52:00

Very fun to play. A bit frustrated to get only one life, though!

Octo Defence by fabsenet 2015-04-26T14:01:00

Interesting theme and art (except the explosions that feel a bit odd compared to the rest), but no real challenge in its current state. It’s up to you to find some interesting gameplay now! Maybe the spaceships could deal damage as they go down.

GLOV3.1 by flummox3d 2015-05-03T10:01:00

I finished the game. Excellent level design. Congrats on the way you introduce the new mechanics progressively.

Deadly rain by Sublustris 2015-05-01T23:40:00

Graphics and idea are great, but it’s really too punishing! I keep dying when stuck waiting for the helicopter to open a way for me and there’s no place to hide. Remove some randomness and it’ll be a lot more enjoyable! Or if you insist on randomness, you could make it slightly easier to predict, for instance with markers on the ground signaling what the airstrike will destroy.

Honey, I'm Home Alone by NoGrapes 2015-05-01T22:59:00

I probably played this more than I should have, just to try to understand how the marbles worked… but I agree with the above comment, they don’t seem to be useful since one can just rush the level.

You have great artists but your programmer and game designer didn’t seem to have enough time to build actual gameplay, so it’s hard to judge…

Grease Colosseum by BoxedMeatRevolution 2015-04-26T20:24:00

I wish I was better at this game because it looks like it can become great once you master it. But I already had great fun scoring… 7 points!!!

1D4 by Poptartica0 2015-05-01T22:41:00

Finished game, found treasure, received conglaturations. 4/10 would throw things at things again. Not brilliant but could be turned into something enjoyable.

Soul Of The Forest by Multiplexor 2015-04-26T18:37:00

An excellent game! It might be a bit too easy, but I definitely enjoyed playing it. Congrats for having music, checkpoints, a boss battle, and a working Linux version! Makes me wish for more levels using the game mechanics, with different themes, new enemies, new hazards.

Pebble's Bakery by simon.parzer 2015-04-26T21:01:00

Great game! Multiple game mechanics, impressive artwork… Love the attention to detail, the funny and cute theme… it’s amazing you managed to produce so much content in so little time! Definitely one of the best entries this year.

Mow-A-Mole by TeamSpatch 2015-04-26T18:45:00

Really too difficult for me, but great game! I enjoyed playing it despite never winning a single time :) 5/5 for fun.

Russian Thug by AlcoTk 2015-04-25T08:56:00

The ice pick has been acquired! Full stars for fun and humor! The collisions are extremely frustrating, though :)

Bubble Ninja by Fenaer 2015-04-26T20:33:00

Hint for other players: ā€œRā€ resets the game when you die.

It’s a nice game, even if simple. I would have liked some feedback to tell me when I can fire a new bubble. Right now I have to take greats risks approaching enemies and not knowing whether I’ll be able to fire in time.

Don't Drop the TV by Malakat 2015-04-26T19:58:00

Nice little game, well executed, a funny theme… good job coming up with something simple yet complete!

Weight Lifter 2000 by Leon75 2015-05-01T23:56:00

A most excellent small puzzle platformer. I thoroughly enjoyed it, despite a few issues. Same complaint as a few others: restarting should be automatic, or at least use a key that is used in-game. Apart from that, there are a few physics bugs and some enemies tend to vanish when colliding with a box. Also, please allow a zoom mode, my pixels are very small :-)

FrackBot by thejash 2015-04-24T23:10:00

Interesting mechanics, and a sense of satisfaction when destroying enemies with an efficient pattern. However, I gave up when that red earthworm took two of my robot parts and still wouldn’t die and I had no idea how much health it had left.

Minimal visual or audio feedback for damage would be helpful. Overall, nice work! But I can’t help thinking the time you used to work on the (cool) intro would have been better spent polishing the game itself.

Solenoid by FROSTBYTEDEVELOPMENT 2015-05-03T12:37:00

The puzzles are interesting, too bad you didn’t release more levels. Also, please add alternate control bindings. I don’t have a mouse wheel and I had to wait a whole week before I could try your game at someone’s place…

My Dear Pencil by Dorgam 2015-04-30T23:05:00

A bit short, confusing at times (I don’t fully understand the platform mechanics and my character sometimes disappears when jumping). I still played it to the end and enjoyed it. Add more complex levels and it can become very interesting.

Hydro Shocked! by jojoconley 2015-04-26T22:05:00

There’s a lot of work in there, but not much gameplay yet, so it’s hard to judge the entry as a game. I enjoyed going to the end of the world, and the TV sets followed me there. Now I can’t help but imagine that the kid has the face of a TV set, too. (entry works perfectly well on Linux using Wine, by the way)

Guardian Against Shadows by Languard 2015-04-26T20:05:00

Well, that’s a touching story about Andy. Nice game, with a pleasant mood. I’d have liked to be able to move along diagonals, since the enemies can :)

Tetrominions by blubberquark 2015-05-01T22:33:00

The concept looks interesting but maybe just not fully visited. I’d love a more challenging version of the game, maybe with more minions or a more narrow playing area?

AKIMBO by gnx 2015-05-01T22:50:00

Interesting idea, the various strategies that being able to push hearts and towers allows was a pleasant surprise. But I found it a bit too punishing because of the randomness of the monster spawn points. Really not bad, you might be able to turn this entry into an interesting little game.

LD33 — You are the Monster

Mr. Skeltal's Calcium Quest by PIXEL^3 2015-08-29T08:52:00

Nice graphics, but the gameplay is really finely tweaked, jumping while aiming is not frustrating, and combat is generally challenging (especially since I have no mouse and use a trackpoint!). I was able to reach the end (lol), then I played again.

Minion Factorium by DaanVanYperen 2015-08-28T17:51:00

Very nicely done, cute graphics, addictive, but too damn difficult and unforgiving! I’d love a ā€œgo back 10 seconds beforeā€ button rather than ā€œstart all over againā€. Also, is it possible to rotate counterclockwise on the Web version?

Curse Of The Poncho by EncryptedCow 2015-08-25T19:00:00

I discovered I didn’t actually have to shoot anyone! But is there a moral to the end?

Bloblivion by jackrugile 2015-08-27T11:35:00

Great entry overall; nice audio, nice music, nice graphics, and I like the fast pace. Of course the enemies lack in diversity but that’s something you can improve later…

Urd Monster by abcdef65g 2015-08-28T18:09:00

I could successfully test it! Yay. Collisions could be improved, but the graphics are cute (you could mirror the monster sprites to get a nicer left/right punch cycle, btw). Also I think I got stuck, or I didn’t understand what needs to be done on the top right of the level…

The Truth by HolyBlackCat 2015-08-28T20:54:00

Nice work overall! My main complaint would be the kinda slippery controls, but you get used to it. The story is a good, mature take on the theme. The sun at the end is cute :)

Here, I hacked together a Linux version for you, with a Makefile and a minor change to the assets path: http://zoy.org/~sam/thetruth-linux.tar.gz

Player Rush by Hot Box Games 2015-08-28T22:02:00

Nice little game, could become something very interesting with more moves and levels, and maybe some healing mechanics?

PS: I can confirm the Linux version works!

I am not a Monster by PurpleApes 2015-08-28T18:16:00

A bit too difficult because the enemy hits and the obstacles are too random; it could become a nice endless runner if you ensured all obstacles can be avoided!

Some Knights Left by farwyler 2015-08-29T10:21:00

ā˜…ā˜…ā˜…ā˜…ā˜… Amazing. The beast is undefeated! But is it also satisfied? NO! IT WANTS MORE!

Excellent ideas here and there, the ā€œvoice actingā€ is really funny, the music and SFX blend in very well. My nitpicks: there is something odd with the monster walk animation, the legs and arms seem off sync, but I can’t really tell exactly; also I could not find any feedback on whether my special hit count was.

Monster and Hero by MSiddeek 2015-08-29T09:11:00

Nice level design; the time challenges near the end are an interesting variation. Like others, I think the hero sprite is a bit too simplistic and could benefit from a minor redesign.

Candy Monster by Berserker_Chris 2015-08-29T08:53:00

I’m sorry, but YOU are the monster for using Comic Sans.

Gorgezilla by Jelinib 2015-08-25T18:45:00

Difficult but fun! Nice choice of keyframes, too!

Monster at School by Togimaro 2015-08-28T20:12:00

Cute graphics, especially the remarkable title screen. Congrats!

Monstrous by mceier 2015-08-27T12:08:00

Rated you ā˜…ā˜…ā˜…ā˜…ā˜… for Fun because troubleshooting Rust code is always so much fun! Apart from that, interesting gameplay, if you ever add a real victim A.I. it could make it really entertaining.

Saturday Morning Destruction by roaringcatgames 2015-08-28T20:10:00

I agree that WASD is a weird choice and I keep confusing W and S. But it’s part of the game, after all. Otherwise, nice theme and graphics, it’s great that you managed to finish a complete game.

FTLOL by team_ftlol 2015-08-29T10:33:00

Nice entry despite the initial boring looks. I found myself replaying more than I should, until I understood all puzzles :)

To anyone wondering where is the monster: you are the monster.

Strider by CiderPunk 2015-08-29T10:04:00

Reminds me of Walker on the Amiga. Impressive that you managed to do some modeling and rigging and animating and coding, so don’t feel bad about not finishing, and focus on the lessons learned, that’s the spirit!

LD34 — Two Button Controls / Growing

Crazy Tornado City by Zener 2015-12-26T11:20:00

No sharks?! Well then you only get four stars, sorry. Apart from that, nice job on doing both themes, producing decent art and finding original game mechanics.

S(p)eed by Dayko 2015-12-27T17:13:00

Great game! From the screenshots I was expecting a ā€œFlowerā€ mood to it, but it’s actually a lot more fast-paced. The difficulty may be a bit unjust (but I see you already explained why in a comment above).

Stavros the DAVROS by DustyStylus 2015-12-14T13:18:00

Okay, it’s funny and the art is well done, but the controls really ruin it. Even after 5 minutes I still feel like I’m hitting the keys at random and hope something good happens. It may be part of the experience but it’s frustrating.

Core Invaders by CogComp 2015-12-19T10:35:00

Nice graphics and catchy music. Not 100% sure about the mechanics, I actually found myself wishing there were more things to shoot before clearing a wave. Anshul’s suggestion to have forward/backward movement instead sounds interesting (though of course it would change the whole gameplay).

Snake Scape by mockthebear 2015-12-18T00:38:00

Emscripten == Linux-friendly, so thanks :-) An overall neatly polished entry, nice graphics, enjoyable music, with enough levels to make it challenging. My major criticism would be this: since it’s mostly a puzzle game, it’s a bit frustrating that the player has to play everything from the beginning if they happen to die. I beat the level once, I’ll beat it every time, don’t you think? Also ā˜…ā˜…ā˜…ā˜…ā˜… for using both themes.

The Uncertainty Principle by radmars 2015-12-27T01:46:00

Excellent mood and artwork! A bit short, but interesting enough that I tried several possibilities to win (and lose!) in different ways.

The Serpent's Shadow by NuSan 2015-12-14T15:37:00

Great, as usual! Having the documentation be playable is a very nice finishing touch.

I managed to win the game, but I was stuck in the last level for some time; is this a bug or is it because of the mole? http://i.imgur.com/Sm71uCL.png (also for some of the larger levels it would be nice to have a few levels of undo)

LD34 rushed game. [Java] by that1guy232 2015-12-27T01:57:00

Well, it’s obviously lacking in variety and artwork but you finished it, and the mechanics work, which is probably half of the test passed!

Gravity by GuillaumeGwi 2015-12-17T01:07:00

Nice game, a little hard to control at first but once you master it, it's pretty easy :D

(one complaint: the lack of a textured background makes it hard to gues what my current velocity is)

Wesh Grow by SamH 2015-12-14T14:51:00

ā€œEscapeā€ resets the level; doesn’t it work for you guys?

Wesh Grow by SamH 2015-12-15T01:34:00

@DustyStylus I’m sorry about that. I changed the WebGL link to an itch.io URL, if that can help!

Wesh Grow by SamH 2015-12-24T10:26:00

@Starspell that was a puzzle; you can press Escape to restart the level and try to solve it a different way.

Adrift: A Space Age Roguelite by srakowski 2015-12-24T15:13:00

It’s very rich and inventive, congrats. However the controls seem a bit forced and they make the game less enjoyable for the sake of sticking to the two-button theme… so in the end I’d say the theme kinda hurt what could have been a very good game. I can say that with all the more honesty that I think my own entry suffers from that problem! I’ll make another release later that has proper controls, maybe you should consider it, too!

Klodowski by SK16 Games 2016-01-03T14:23:00

I laughed more than a few times and probably did 20 different playthroughs. Not bad at all, congrats! You should add more microtransactions!

Formula Wroom by Benlitz 2015-12-26T10:23:00

Perfect childhood Sunday afternoon simulator. I’d play a more challenging version (I consistently won all races after the 3rd try).

GET IT OUT!!! by shadow64 2015-12-17T01:14:00

A bit short, but I like the pixel art and animations. This is good starting material for an enjoyable game if/when you decide to finish it.

Sad Submission by Loneshark 2015-12-23T23:45:00

Can you maybe leave a link to the original submission? The post-jam version is fine, but it would be fair to see how the first version was, too!

The Super Bros (that are not Brothers!) by Xinelu 2015-12-20T15:10:00

This is too damn hard. My main problem is with the controls: jumping stops the side movement, which is really frustrating.

The Procrastinator by martim00 2015-12-24T15:46:00

Funny concept, could be improved into something nice and complete. But I am afraid I *HATED* the movement smoothing, it makes the controls too frustrating.

Sticky Stuff by bradur 2015-12-14T04:24:00

Great music and atmosphere, great graphics, very nice effects. Overall it reminded me a bit of Eufloria. I only did about 10-15 levels but they felt a bit repetitive (also, I need to test more games…), so if there are new mechanics/objects/surprised introduced along the way, you may wish to announce them sooner or tease more :-)

Laser Command by Docjekyll 2016-01-03T11:05:00

Interesting mechanics, it was a pretty enjoyable experience. Aiming was a bit too easy; I’d have liked more diversity in enemy patterns, maybe.

The Days of Christmas by Sam Twidale 2016-01-03T14:13:00

It was a bit confusing at first, then became a bit repetitive. It’s nice aesthetically, though, but not very challenging. The experience might be better on a touch device, maybe?

TRASH OR DIE by anotak 2015-12-26T20:40:00

You get extra points for ā€œoctopiā€.

Wanderer of the Frozen Wastes by nassi 2015-12-27T16:50:00

I have a hunch that I should have written down where I found each artifact, because I have no idea which ones I’m missing now and it’s very tedious to revisit all of them, since they remain visually unchanged after visiting :-(

Apart from that, the mechanics are very well thought and tuned, wall collisions and inertia are a bit frustrating at times, but in general it’s very fun to play. I suggest having a mini-map, or a radar, or just a simple arrow at the edge of the screen indicating the general direction of the nearest artifact.

The writing style is also pleasant, and using Lƶve makes the game Linux-friendly, so thanks for that, too.

Winter Wilds by Bastienre4 2015-12-21T02:16:00

Truly amazing art for a nicely executed game. Congratulations, fellow Frenchies!

SpaceSnake by rplnt 2015-12-14T14:50:00

Insane mode is great. Also there seems to be some tolerance as to when the snake can walk on its own tail, but it’s not very obvious.

By the way, the Linux version works, but it uses 500 MiB of memory (which is a bit ā€œinsaneā€ too).

Repulsor by valgoun 2015-12-29T15:14:00

Impressive art you have here, congrats. But it doesn’t really seem to be related to the theme, so it’s hard to judge it in comparison to the other entries…

The True God by MacDocBros 2015-12-29T23:47:00

Thanks for the Linux build. This is a pretty nice entry given your young ages, congratulations for finishing a project by yourselves! So, the good sides: the artwork is not bad at all, you game has music and sound effects, it has a full gameplay loop and even a menu, that’s probably more than quite a few Ludum Dare entries. On the meh side, the music is a bit repetitive, but also the gameplay becomes quickly pretty repetitive, and that’s probably the game’s major issue; I hope you try to work on that next time! I will keep an eye on your LD35 entry.

Battletoads Origins by J-Nat 2015-12-24T23:45:00

Pretty decent entry for someone who isn’t really a programmer. Congrats for releasing something! See you next time!

newton 2b by maerzhase3000 2016-01-03T22:46:00

I stopped at maybe 11,028,983 and didn’t really understand what was going on. I got the ā€œdon’t touch the Sunā€ part, but after a while the game zooms so much that the only thing I can see is a huge pink line from my planet’s surface… confusing. It was kinda fun, though :)

Akbar 'em All by Mat 2015-12-29T23:59:00

Despite the few bugs the game was challenging and rather well balanced. A bit too hard because of the randomly buggy aim, though. Also like someone else above I was not able to place a bomb despite my beard being of hirsute proportions. Is there a special location to do that?

Ultra CopyCat Force by xanwan 2015-12-20T12:28:00

I like the polished artwork, and the stealing mechanics are promising. It lacks challenge in its current form, but it can become something nice.

Growing Personality by GenusNymphicus 2015-12-18T07:13:00

Good concept, nice minimalist art. But enemy patterns are really too random, I keep dying because of bad luck!

Matsoj's Planet Defender by matiz982 2015-12-25T17:00:00

It’s a bit hard for me, as I use a TrackPoint instead of a mouse :) But it’s clean and polished, congrats.

Deep Space Colony by Atridas 2016-01-04T01:57:00

An interesting clicker. Here are my thoughts:
- nice to have two upgrade choices each time
- restarting a colony with all the technology upgrades is a good addition
- not fully sure of what education is for?
- energy seems to constantly oscillate between 0 and another value upon each refresh
- I almost never built cities; villages seem to be enough
- there’s not much in terms of a reward, apart from watching numbers grow satisfyingly
- numbers should be aligned to the right in HTML tables

There are issues with the balancing: for instance, some 3rd-generation buildings are very expensive, but they seem to provide fewer resources than 2nd-generation buildings. I have 120 bionics labs (level 59), and they provide 10 times more science than my 40 network labs (level 32). There might be some time when the profit from network labs start becoming interesting, but that’ll be in a very long time and I’ve already spent 2 hours on that game :)

Frog Well by g12345 2015-12-27T01:51:00

Interesting but I found myself stuck a bit too often. Maybe the platforms should be slightly wider? (Also, since some browsers intercept the Backspace key to browse back to the previous page, you may wish to use another key such as Escape to reset the level)

My RoboCaptain! by EternalCastleStudio 2015-12-29T15:10:00

It’s a bit short but a good entry overall. I found the camera switch upon direction changes a bit annoying, though, it messes with the aiming and doesn’t feel necessary. I believe with that kind of controls the camera should remain centered on the character.

Rogue Blast by Tjakka5 2015-12-14T18:14:00

This was a LOT more fun than expected. The music plays a good part in that (because, well, the graphics aren’t there yet ☺)

My #1 request would be to render intermediate positions for each moving object, so that at least I can see in which direction the bullets are heading.

Robot Explorer by ac7 2015-12-17T00:59:00

A bit short, even for a compo entry, but I liked the music. Maybe try to make a post-compo version with a larger level!

Where It Begins by newbeings 2016-01-03T22:32:00

I hope it was as frustrating for you as for us players that the game was unfinished :) Despite the short adventure, the artwork is beautiful and the atmosphere is soothing. There is a Fez feeling to it, if you don’t mind the comparison. Great work!

Snakes On A Continuous Plane by zesterer 2016-01-03T17:55:00

Not much eye candy in there, but gameplay is solid, movement is smooth, you stick to the themes… you focused on the important stuff. I could only convince one person to try it with me, so I have no idea how 3+ player mode is, but it sounds like it could be fun. Kudos for having an IA, too, even if it’s easy to trick.

Also thanks for having a Linux build, even though it crashes immediately on my machine :) So thanks for providing the source, too. Note that there is a typo in CMakeLists.txt, the ā€œcmake_modulesā€ should actually be ā€œcmake-modulesā€.

Pong Breaker by alliel_a 2015-12-27T23:55:00

I managed to run this one, but it took some debugging. I’m pretty sure I’m among the only ones who did!

So, if you wish to work around the crash, you need to create a "Fonts" directory in the current directory, and put a TrueType font (any font will do) in there called "DS-DIGI.TTF". Be careful, case matters.

Apart from that, it’s a pong/breakout style game, where the ball becomes faster each time it hits the wall. I don’t know whether the wall eventually breaks and leads to another level or something, because I didn’t manage to get beyond 7 hits.

You get points from me for finishing something and for sticking to the theme, but next time, try to be here to help people who have trouble running the entry, or at least please provide the source code!

Bryan by LikeAstudio 2015-12-27T16:57:00

The artwork is pretty nice. Even though you didn’t finish the project, the quality is already showing.

Hard to understand how it relates to the theme, though. Is it about growing up?

Jetpack Every Day by Dietrich Epp 2015-12-26T10:19:00

This is incredibly hard. But it gets addictive after some time. I wish the weapon was a bit more powerful, or had more spread…

LD35 — Shapeshift

Rayshifting by ponk 2016-04-21T02:20:00

Hi dude! Found your entry totally randomly. The idea is interesting and the effects look very demo-ish. Are there only cubes to solve or do you get other shapes later on?

OnPoint by purrpurr 2016-04-22T11:55:00

Good level design! Wishing there were more, but the last level is already pretty challenging. Also, thanks for taking the time to implement a ā€œcontinueā€ option in the menu.

Tremor by Troyan 2016-04-20T10:47:00

Maybe a bit too simple? I didn’t really understand whether there was a difference between obstacles or if the shape shifting was part of the gameplay or just an art decision.

Apart from that, the mood is nice and the main character has style!

AntiVaxx by macronoid 2016-04-20T10:00:00

The art and music are great. The controls are a bit frustrating, though, I didn’t really know whether I was collecting red cells because of my skills or because of my luck :)

Mountain by guoboism 2016-04-21T23:19:00

An appeasing game, with an original mechanic. Well done. (any chance of a Linux version by the way?)

Blub by PnDAA 2016-04-20T12:43:00

So, cute graphics, but using the same button for movement and attacks is a bit confusing. Is there a way to regain life?

Note: my version of Lƶve doesn’t use 1/2/3 for mouse buttons but l/r/m so I had to change the source code in order to play. Also, nice French accent in the SFX!

SPEEDSHIFTERS by pixelgriffin 2016-04-20T22:41:00

I’m a Super Meat Boy speedrunner and I really liked this. Thanks. Please polish it and release it!

Morphing Maria by Frozen Fractal 2016-04-21T20:46:00

Excellent level design, congrats! The puzzles are challenging enough, not too long, and the mechanics are easily learned. A nice little gem.

KAIJU VS by plko 2016-04-20T09:53:00

It’s fun to try again and again to see all combinations; the art is pretty good! Maybe instead of waiting for another challenger you could add a ā€œrandom opponentā€ button?

Druid by Ivakha 2016-04-21T20:51:00

Pretty interesting mechanics, congrats. Was Shadow of the Beast an inspiration? The background colours definitely made me wonder.

LD37 — One room

keturi by mitkus 2016-12-17T14:22:00

I managed to make a screenshot of the runtime error, if it can help: http://i.imgur.com/ItdtPpV.png

keturi by mitkus 2016-12-17T14:41:00

206 steps! A nice little game with a good learning curve and difficult but not too punishing. Good that you can move diagonally :-) The weapon mechanics end up working well, they’re pretty balanced (though after some runs I stopped taking the sword and just rushed through until I got the crossbow). It’s maybe missing some visual or audio feedback in some situations; for instance, when a character moves, you could render the sprite at intermediate positions for one or two frames, so that it’s more obvious which way they moved. I had also trouble understanding whether I was having any effect on the new character in the last room.

There was also a minor bug when my character would sometime spawn over a wall.

An ordinary room? by Elastiskalinjen 2016-12-17T12:21:00

The best PICO-8 entry I’ve tested so far! The pixel art is cute, the controls and interactions feel polished, but of course it’s the 4th wall / meta humour that makes it enjoyable. My kind of stuff :)

Tim in Time by Alexbrainbox 2016-12-17T12:04:00

Very nice entry, it’s impressive that you got the time to do (almost) three worlds, some fighting, a boss battle, a meta ending, an ending screen effect… great use of your time. And I liked the humour, especially Los Diablos.

Pico Factory by caranha 2016-12-17T12:48:00

Lol $10078 :-) http://i.imgur.com/qfuWBdf.png

Good mechanics, nice pixel art, and of course like everyone else I yelled at the tile selection controls! But it’s pretty addictive, a great entry.

Living Room Choo Choo by spacewarp 2016-12-17T15:27:00

This is very, very well executed; the sprites, UI, mouse controls etc. are of excellent quality and feel smooth. However the game could get more balancing: it’s slow and hard at first (when you have no tracks and no money) then becomes boring (when you control the whole room and dozens of stations, but still need to click manually on each station).

What I would enjoy seeing is a real autopilot for the trains, then I could just sit back and watch them :)

Graveyard Cleaning Shift by salah 2016-12-17T12:12:00

A good prototype I’d say; the pixel art is nice, but the mechanics become slightly boring after level 5 :) If I understand correctly, a new wave appears when there are 4 monsters left; so you’re never really overwhelmed. Maybe this could be tweaked a bit.

Something you could add with very minimal effort is a sound effect upon shooting and another one upon hitting an enemy.

LD40 — The more you have, the worse it is

Juggle Jam by nusan 2017-12-05T13:04:00Z

I had fun watching preset patterns and finding nice random ones. However the editor was a bit incomprehensible to me, so I could not really explore that part…

The music and SFX go well together, it may not be very interactive but it’s a soothing experience. The rotating 3D model is impressive; your PICO-8 mastery shows again :smile:

Askipaouf by shubart 2017-12-05T12:58:51Z

Haha I was wondering why I couldn’t fire, but it seems that it’s not implemented yet? Anyway, trying to avoid the asteroids is fun.

A suggestion for immediate improvement is better collision feedback: - audio feedback: increase the volume of the explosion sound sample, or reduce the volume of the power up; at first I thought there was something missing. [Audacity](http://www.audacityteam.org/) is convenient to edit samples. - visual feedback: some rumble maybe (add randomized jitter to the ship sprite coordinates for 0.5 seconds, maybe)

Growing Polytheism by legulysse 2017-12-05T12:21:05Z

It’s fun to watch those poor dwellers. A few remarks/ideas:

- allow to zoom in/out to see the whole village in all its glory - arrows and WASD work even when the window does not have the focus - maybe change the colour of resource numbers (green when it’s growing, red when it’s decreasing) - where is the button to send rockets to hyperdimensional outer space?

Also please allow to destroy a land item. My village is disfigured forever because of a tiny mistake:

legu-game.png

Growing Polytheism by legulysse 2017-12-05T13:30:23Z

This is my village. There are many like it, but this one is mine. My village is my best friend. It is my life. I must master it as I must master my life.

my-village.png

LD42 — Running out of space

Corrupted Space by egordorichev 2018-08-15T19:30:24Z

Excellent graphics and music, and a very rich set of levels (though there could honestly have been fewer levels while keeping the game just as interesting). Two issues: 1) the level number does not seem to be displayed, and 2) there is one level with a key that is actually not necessary (but because of #1 I can’t tell you which level it was… :smiley:)

Also thanks for sharing the timelapse; as a PICO-8 user it was very interesting to watch.

Corrupted Space by egordorichev 2018-08-16T07:35:44Z

@egordorichev And it’s right there in the controls list, I should learn to read. Thanks :-)

Tetrolled by TRASEVOL_DOG 2018-08-15T20:00:03Z

Well executed for such little time. But then, not surprising for anyone who’s seen your other work… My only issue is that for some reason I’m used to the up arrow rotating counterclockwise, so I could not give the game my best.

@wheffle the boot-up intro is actually the standard PICO-8 boot sequence :-)

The world is lava! by LaughingGrimReaperGames 2018-08-15T20:19:11Z

Well the game is surely not very polished, but I still had a few minutes of fun with it. I got to 114 points! I’m really curious to know what happens at the end, do you have a video? Or should I try again and again?

No One's Land by tenshi42 2018-08-18T11:25:09Z

Good execution of the concept, the graphics are nice, and even the title screen is polished. It reminds me of an old Linux game I used to play in the late 90s but I can’t remember its name… Apologies to Timmy but two-player mode is a lot more interesting! I hope you manage to improve him somehow.

Oh and please add an option to listen to the title music during the game! It’s so more relaxing! :-)

Craig's Video Game made for LudumDare 42 That isn't even SLIGHTLY like Dig Dug 2 by GibletsofJesus 2018-08-15T18:49:23Z

A nice, clean implementation of the idea, I especially like the 45-degree grid. Also I don’t often see custom fonts in PICO-8 entries, good, your menu looks a little different from all the others :-)

Things I would like: a better game over screen explaining what happened (it took me 5 tries to understand the rules, as I never played Dig Dug before), and obviously enemy AIs :-)

Valdi: Shadows by beepyeah 2018-08-14T00:27:57Z

Nice music, good graphics overall, interesting mechanics. I especially liked the level design, congratulations for having many levels, and thanks for not having too many so I could still reach the end of the game :-)

NHYRGLYOTRAGHN by legulysse 2018-08-21T14:26:39Z

Ah ron ilyaa f’Hastur cehye Gugu Engine geb ’bthnk fm’latgh stell’bsna kadishtu ilyaanyth, orr’e syha’h uh’e grah’n athg s’uhn k’yarnak uln throd tharanak hlirgh. Ooboshu s’uhn ch’ sgn’wahlyar ee ch’ ehyeoth hlirgh h’nog n’ghft mnahn’ 8/10 :grinning:, ’fhalma f’grah’n llll gof’nnog naDagon li’hee nnnsgn’wahl stell’bsna nglui sgn’wahl, hafh’drn uaaah mg s’uhn f’gotha h’bug ph’nw r’luh. Ah kn’a vulgtlagln n’ghft hai naflsyha’h y’hah llll eenyth, naCthulhu nnnshagg ebunma hrii gotha kn’a ah ya nach’, athg f’gof’nn Cthulhu chtenffog bugyar h’bug cch’. Lw’nafh h’uaaah (kn’a goka k’yarnakor y-ah [shtunggli phlegeth geb](https://static.tvtropes.org/pmwiki/pub/images/Mega_Man_4_boss_1256.gif) ooboshu hai), shogg n’gha Shub-Niggurath f’n’ghft hupadgh shugg nilgh’rioth gnaiih stell’bsna ’fhalma grah’n… ngehye phlegeth n’ghaagl h’gof’nn yaog throd gotha y-r’luh hlirgh ?

Syha’h ebunma naflzhro h’hupadgh h’ftaghu ngathg naflYoggoth chtenff phlegeth ph’Tsathoggua h’’ai y-zhro mnahn’ ftaghu llll, shaggog ph’gotha chtenff.

Tsathoggua k’yarnak vulgtmoth f’mnahn’ shtunggli ilyaa stell’bsna. Kn’a Hastur uln tharanak syha’h grah’n gof’nn nnngoka Tsathoggua ebunma naorr’e phlegeth athg Chaugnar Faugn, mnahn’ nashagg geb uln vulgtm y’hah lloig k’yarnak s’uhn y-ooboshu shtunggli gotha, goka LD42 :joy: :joy: :joy: ’bthnk ph’shagg wgah’n Nyarlathotep ph’shogg naflmg nnnuaaah r’luh cshagg vulgtm. Nnnkn’a Hastur shugg sll’ha tharanak ngorr’e throd f’ron, s’uhn gokaoth hafh’drn nnngnaiih naflwgah’n uh’e nw Shub-Niggurath hlirgh, nilgh’riyar Shub-Niggurath kadishtu h’Chaugnar Faugn nalloig nnnmnahn’ naflthrod. :octopus:

Edge Of Space by Valden 2018-08-16T07:32:56Z

Awesome game, as already mentioned! It could benefit from some balancing, because after playing it for quite some time, I find myself restarting the game again and again until 1) the first enemy waves are not too powerful, and 2) the first power up I get is the triple shot (definitely the best weapon from my experience).

Bookbinding by caeonosphere 2018-08-18T16:35:53Z

Here are my best ones:

- vermin + hear → ham verrine (except **not** because [verrine](https://en.wikipedia.org/wiki/Verrine) was not in the word list…) - the unthreaded boron + cashmere → burned cheated moron shat here - astral subgenus + vermin → genius mars travel buns

An enjoyable little game, nice idea :smile:

Bunnies out of Space by agwblack 2018-08-18T11:54:16Z

Nice idea, nice pixel art, and nice audio. The game looks like it has potential for something *really* fun, but 1) I could not understand how the tunnels worked and kept building rooms instead, but it was still confusing because I did not always understand why such location was valid and such other wasn’t, also 2) it would probably be funnier if rabbits spawned continuously rather than popping all at once. Got to 408 rabbits though!

Clod's Quest by Sidnoea 2018-08-15T19:10:05Z

The game mechanics are really interesting, but I only got to level 4 and I don’t know how may levels I am missing. Good use of the PICO-8 sprite scaling feature :-)

Slightly better graphics and menus and this could be a very enjoyable puzzle game. Main nitpick: I believe you could improve the collisions (even if the clod grows as a circle, its collision appears to grow as a square, so it collects water diagonally and that’s a bit confusing). Of course that would maybe require to change all the levels, so you may not want that…

Cubed by oct2pus 2018-08-15T19:44:19Z

I keep dying very quickly… I think I did not understand how to jump higher… it just seems to happen from time to time… But I still managed to get 713 points, is that good? :smile:

Congratulations for finishing a game! We all know how it feels the first time :sweat_smile:

LD43 — Sacrifices must be made

Omelettes by stevenjmiller 2018-12-08T21:26:39Z

Excellent design. I wish there was a solution for level 21 somewhere because I kinda get most of the idea but can’t afford to spend enough time putting all the pieces together… *edit:* nevermind, I couldn’t sleep so I eventually solved it :laughing:

ROBO-KEY by Togimaro 2018-12-09T13:36:30Z

Excellent level design, it made me wish for even more interesting combinations. Level 20 was really perfect, it seems like you really made sure no other solution could work! I am personally a Roborally fan and Robo-key certainly brought back memories, too… Just a few minor issues to report: when restarting a level, the middle command slot was cleared; and the visual feedback when driving on walls was not very clear.

Sacrifices Must Be Made by danman9914 2018-12-04T16:31:51Z

I spent fare more than the 10-15 minutes trying and I still have no idea how to beat the last game without exploiting the warren bug.

Sachristmas ! by Kerdelos 2018-12-27T11:35:10Z

I like the graphics in this entry. Very cute, but also very hard! I could never satisfy all the children, I even had a run where none of them got what they wanted. I would say this is the Dark Souls of travelling salesmen! But also a very nice metaphor of Christmas suitable for explaining to kids why they never get what they wanted.

Pew! Pew! by sorlok 2018-12-04T14:46:03Z

It’s hard! I kept trying and trying but couldn’t beat the game. But it’s addictive, I will probably try again later. I like the PICO-8 style in general and it’s nice to have music even if it loops a bit early.

I found some situations a bit unfair; like here, I had just fired the super missile (I know I should have sacrificed it!) but for some reason one metal box still killed me (the others in front of me were properly destroyed).

bug-pewpew.png

Room44 by arzi 2018-12-10T23:15:14Z

Not much I can add that you haven’t already covered in your postmortem. Overall a really great entry. The reduced interactions and the fact that characters do not change their dialogue options when clues are accumulated are a bit frustrating, but I obviously understand the time constraints… Maybe just a few objects here and there that are unrelated to the quest but give insight about the everyday life on the ship could have added some depth. Other than that, the graphics are really gorgeous, I really love that style. One minor nitpick: the pitch of the dialogue sound is quite high and distracting, I had to turn it down a little and then could no longer hear the music…

Void Light by nusan 2018-12-06T00:02:12Z

Impressive visuals and variety, you’re becoming very skilled at that exercise! You’ll be happy to know that the rendering works fine on my integrated Intel GPU, even though it’s a bit slow from time to time (especially the forest).

DerpSpace by Pixel Greg 2018-12-26T23:08:52Z

Mission accomplished in 10 minutes! I really like the SFX and the radio static voice filter you added, it makes for a great mood. The graphics are cute, I like these astronauts and the planets! I have no idea what blackholes look like because I didn’t dare approaching one, though :-) The gameplay is not very challenging if you go slowly (I found out that it was a good strategy for not exploding :laughing:) but it’s still fun. Maybe it lacks a little something that will force the player to take more risks, and maybe a little extra to fit the theme a bit better!

Quantic Paouf IV by shubart 2018-12-27T12:14:47Z

This was visually very impressive! Much much better than your first iterations that I saw. I like the multiple shader effects you added, it works very well. One minor nitpick would be that the particles aren’t very visible, and in general things that happen (particles dying, health diminishing) could be made more obvious. Also when the black holes started to move I think I had trouble understanding where I was because of all the parallax scrolling happening… but maybe that’s part of the expected difficulty curve. Anyway, it’s a great entry with a great atmosphere.

Tama Gone Wrong by Lucien Catonnet 2018-12-27T11:37:40Z

An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)

bouncy arts by wowa 2018-12-27T12:44:36Z

I found this very hard to control without a mouse (I have a laptop with just a trackpoint and a trackpad) but I still managed to complete about 10 levels (spamming the left button to crawl walls a bit more than the level design expected it, I guess) before it became really too difficult. The mechanics are simple and the puzzles are rich and complex — exactly what I like in a puzzle game. I will definitely revisit it when I have access to a mouse, unless you add gamepad support one day? It does not look like it would be much of a problem to control the jump direction with a stick.

Congrats for this very polished entry.

Sacrifice Pit by folex70 2018-12-13T22:44:02Z

The idea is interesting but as mentioned above it’s a bit tedious to walk all the way again each time. Maybe you could have a teleporter at the dungeon entrance, which takes you to the last activated candle or last opened door so that each time you die you only have to walk to the teleporter. I’m not sure how well this would integrate with your level design because I did not manage to reach the end, it was a bit hard :sweat_smile:

I concur that sound would help a lot! I suggest [sfMaker](https://www.leshylabs.com/apps/sfMaker/) which generates sound effects that would go really well with your old school pixel art style. Also some additional tips: - move the camera a bit lower so that the player can see better what is below - you could try to animate the character only when pressing left or right, this would look nicer while at the same time giving better feedback to the player.

Also I am not sure this was the expected route? I could reach this point by jumping against the wall at the third candle :smile: coll2.png coll.png

Roustabout by bitdecay 2018-12-10T22:42:26Z

One can really see that a lot of effort was put in this entry. The artwork is nice, there is a map, little background animations… even a credit screen (which I have been unable to leave… no clicks or buttons seemed to work). The mechanics are really interesting, I think they’re the basis for some really nice arcade/puzzle game, but may need some polishing: everything feels a bit slow, and I was often stuck because of what seemed to be tiny offsets smaller than a pixel, so it was hard to see what object was in the way. Maybe snapping objects to nearest pixel (or grid) position after moving them could help with that. Also having the space key toggle drag on/off was confusing at times; have you maybe tried the variant where holding space drags objects, and releasing it goes back to free movement? As for the music and SFX, I thought they were quite pretty and fit well with the game. Congrats!

Salty Horde by gagapete 2018-12-15T12:20:18Z

I thought this was pretty fun. I would have liked to know what my health status was, and how many other towers I could build, so that I could decide between running around or building towers. It was sometimes frustrating that the towers seemed to miss when shooting. The level in the dark was quite hard, and an interesting gameplay addition! Other than that I liked the happy art style :-)

Down Below by NicMagnier 2018-12-04T22:37:19Z

Excellent level design! Only a few things were slightly frustrating: the camera that does not go low enough to see some traps, and the general slippery feel. But once used to it, it’s really all right. The story itself fits well with the theme and the overall design, you really got inspired here.

Deadline of the Dead by _for_science 2018-12-13T21:54:54Z

That was a*maze*-ing! I loved the the artwork, the lighting, the humour, the pace, the level design… Everything is really well executed, one can see that you are experienced game creators who know their tools, and know how to work together and ship a game :laughing:

I personally found the game a bit difficult, to be honest. Maybe I was too much in a hurry and wasn’t focused enough but I really died a lot… I think I did 15 jobs in my best run. But then I have always been bad at such games (I remember dying a lot in Alien Breed in the 90s).

Clearly one of the best, most polished entries this year. Congrats.

The Path of Sacrifices by Marin0104 2018-12-11T22:50:18Z

I can’t really rate the graphics but the maps themselves are nice. There is only one puzzle but it forces the player to try a lot of objects and one can see that you put a lot of work into the writing and then ran out of time :-) Too bad you couldn’t put more content in this entry! I sacrificed smell, by the way.

Fenik by Kataware 2018-12-27T14:19:37Z

Cute little entry. One can see that you had planned for much more (with the village shops, the gold, etc., even a mini map, wow!) and ran out of time… (like all of us :laughing:). One thing that was bothering me was the UI that was hiding everything when I was going down, and maybe the dialogues that popped while I was fighting, but other than that, it was really nice. I finished the game twice to see a bit of the other abilities, and I was sad that my Phœnix left me each time. The music and sound effects were pleasing.

@sarwin I thought I was stuck there, too, but there is actually a double jump!

Diaball by Antti Haavikko 2018-12-10T22:15:16Z

The overall quality is really impressive, spectacular particle effects, even the end game screen has custom animated drops… I just wished there were more varied puzzles, or maybe a couple more mechanics, such as moving parts in the world… because at the end it felt like the concept had been exhausted. But very good puzzles nonetheless!

QUELTRIS by fmdkdd 2018-12-11T23:38:47Z

Interesting mechanics! You gotta play quite a lot before your brain starts seeing patterns… I got 72900 on my first attempt but clearly I was getting better towards the end.

The music is a bit repetitive but that makes it stressful which is a nice addition for that kind of game :-)

Suggestion for an instant improvement: have difficulty levels that set the rate at which the tiles are sacrificed.

Soul Traveller by Jiri Hysek 2018-12-10T23:39:05Z

I enjoyed the run and took time to explore everything. Even got the hidden explorer message! :-) It was a bit short but properly teases the mechanics, and it may become something quite nice if you continue development on this game. Overall it has that unfinished touch while still remaining an enjoyable experience. The graphics are very nice; I concur with the above comments about it having a bit of Limbo feel mixed with Super Meat Boy. The references are pretty obvious I think :grin: I’ll keep an eye on the forthcoming developments!

Tiima's Sacrifice by bastilo 2018-12-04T19:31:59Z

This is a cute little management game. The mood and the artwork has that Harvest Moon / Stardew Valley feel. I lost very early on in my first run, because I ran out of animals as I was trying every item in the store… in my second run I was very careful to have as many animals as possible and just use them for the minimal amount of food and for buying extra villagers. This allowed me to finish the game and go to that fancy island with kittens!

The music is a bit repetitive but still nice :smile:

I must admit that by the end I was just ignoring the hints, because they were often frustrating: for instance I had the hint ā€œit’s a cowā€ then two other hints would be ā€œit’s not a chickenā€ and ā€œit’s not a pigā€ā€¦ or three hints would be about size… I understand they’re just randomly generated but maybe it would not be too difficult to make them a bit more helpful. One additional nitpick: it’s boring to have to close the animal details window, I would really appreciate if clicking outside of the window could close it, too :grin:

Overall a nice game, interesting enough that I finished it, and well within the theme.

Sacrificio Inc. by Reality Blind 2018-12-09T14:05:24Z

A very good entry, the looks are very polished. You may be able to improve the PC controls by allowing to slide several blocks at the same time.

The level design however was a bit lacking (I know designing puzzle levels is hard, so I don’t blame you! I just hope you can work on better levels for a future release). I thought that only the last level was actually challenging. Most puzzles (except level 7) seem to have a single solution, so it’s pretty easy to guess the final position by starting from the end. It could be interesting to have more than one free tile beside the sacrificial pit in order to increase the complexity.

Downfall by Dorukh 2018-12-25T23:25:40Z

Very polished entry. The level design is interesting and I’d have liked to retry some levels in order to save 3 cities, but I could not find a way to retry the current level; is there a level browser or something like that?

Downfall by Dorukh 2018-12-26T17:09:56Z

@dorukh thanks! the menu was indeed a bit unclear because it was not always available; I managed to get three stars on each level, now :smiley:

Try by JohnLee Cooper 2018-12-07T21:56:22Z

The story is short but somewhat pleasant, I thought it had some kind of Stanley Parable vibe to it. It goes from oh easy, to why am I doing this, to bah I don’t even care whether that level is possible I just give up. I don’t even know if there is even a point to solving the levels? :smile:

Dungeon Clicker by legulysse 2018-12-05T23:00:35Z

Help! The game does not want to end!

please-end.png

The Gods Are Angry by F1Krazy 2018-12-04T14:26:59Z

Nice little journey. I found myself advancing hesitantly. The mood is nicely rendered, great attention to detail here. I liked the thunder effect. If you wish to fix a minor typo: one of the notes says ā€œthemeslvesā€.

The Time Gnelf and the Quest for the Missing Golden Cogs by WFMG 2018-12-04T17:17:38Z

Make everything 3 times faster and i’ll play it again and again!

Naixalag by gogu 2018-12-11T23:52:34Z

The idea is nice, but it’s really difficult! I realised it works better if two people use the keyboard, one for the swarm, one for the free roaming alien. Otherwise you kinda have to… sacrifice one or the other :-)

The game always tells me that everyone is dead but I still have a few ships, is it a bug? Or is it because a bullet hit my main ship and somehow I did not notice it?

Rainbow Cats by Niarkou 2018-12-04T17:49:37Z

- @bubblewandgames thanks for the report! we tweaked the confirm/cancel button positions to make the whole a bit less confusing - @harark good idea, you can now browse all levels, they are just not accessible until unlocked - @ElderDeveloper this was actually a heated debate between us… :cry: - @tacohej thanks! we added a suicide spot to this level :grin:

Lost In The Flames by WongKongPhooey 2018-12-04T22:48:52Z

Nice little entry, overall the graphics are nice for a PICO-8 game. They have an old Paperboy feel, I think. The navigation was a bit awkward because in some rooms you can go outside the screen at the far top right and you don’t really know what is happening there.

I got 6/6 and 8/10 but I don’t really know what I missed. Well, at least I got the important items :-) As mentioned above, maybe having a list of the rescued objects could be nice? I suppose the two unimportant objects I rescued were the burnt food and the medicine, but I don’t remember the others… two picture frames I think, the fridge magnets, the antique radio…

DEMON HELL by Valden 2018-12-27T11:51:31Z

I am not good at this kind of games because I suck at using a mouse, but I really like the pace, music and aesthetics, it makes for a great atmosphere. I would probably watch longplays of this game just to see how far people can go. So, how about 1) gamepad support and 2) a difficulty setting? :sweat_smile:

Stolen Soul by Marcial 2018-12-04T17:40:43Z

I really liked the intro sequence, the pixel art, and the animations. I had problems with fighting where there was considerable delay between my clicks and the attack, which made combat very difficult. Also there was no visual feedback when hitting the final boss so I didn’t know I was actually fighting until it started spawning critters.

Needs some polishing but overall a good entry! Congrats.

The Greater Good by watdowtal 2018-12-12T00:02:27Z

Uber short indeed :rofl: But you still managed to tell a moving story, and to make a platformer where jumping works properly. Also the monochrome pixel art is honestly good. Congrats, and I hope you get more time for the next event!

Sven by Donitz 2018-12-26T22:50:43Z

I did all three endings and I liked a lot of things in this game: the comic style, the story, the story that the environment tells that differs slightly (such as everyone running away while the narrator just tells Sven’s story), the artwork, the no-kill ending, the general mood, the constant surprises such as the shmup sequences… The theme is only present as a story element and not really as a gameplay mechanic, but I guess that still counts. A very good entry overall.

CUTE ROBOTS by rpgfaker 2018-12-04T20:16:46Z

Extra fun points for the ability to talk to robots! I got to kill the final boss but I made sure not to send the robots that had cool names, so that I could keep them around at the end. There is something that seems lacking in the mechanics; after a while there’s enough resources to build about anything, and it’s just a matter of browsing quickly in the menus to build and kill robots… maybe it shouldn’t be as easy? I don’t know.

Blob buster by Ola 2018-12-11T00:11:00Z

Reminds me of the old Pang! game I played on the Amiga, except with more degrees of freedom… quite interesting, and becomes really difficult when the screen gets crowded.

The artwork is really, really cute. Obviously some SFX are lacking, I hope you can put some in a post-compos version. Also I wish there was a way to get extra lives at some point, otherwise I’m not sure I can ever reach the end! Or maybe allow to replay levels that one has finished at least once?

ShamanProtector by SneakyLemon 2018-12-11T23:17:54Z

Wow, at first I built all the towers I could using all the wood on the map, and thought the monsters weren’t being a big challenge… but then their number exploded and I was quickly overwhelmed despite sacrificing villagers to upgrade towers. I wish there was some sort of renewable resource somewhere, for instance villagers respawning or being recruited, or trees regrowing… I don’t know, something to make the game a bit easier :sweat: I know how it’s like doing balancing minutes before the jam deadline, so I can’t blame you :grinning:

Other than that, the graphics are nice. The controls, as mentioned above, are a bit weird: I think tower building is convoluted, maybe right-clicking anywhere could be enough to build a tower, instead of having to move the mouse all over the screen to reach that button.

Another suggestion: some kind of feedback about the critters’ health may be nice. Also, I thought it could be funny and an interesting addition if the character could help hit critters, even if not very hard.

Memento Morty by okuar 2018-12-10T21:17:22Z

I concur with everyone else here, the concept is very promising and the level design is good. Wish there were more levels! I’m pretty sure if you also find some time to polish the graphics and animations you’ll end up with a really great game.

Incaya by Bozarre 2018-12-27T11:59:46Z

One can see that there was a lot of effort put in there, congrats! I really like the low-poly aesthetics, small animations, and the soft pastel colours. Even the font is well chosen. Of course I could babble about what’s missing but probably the #1 thing is (as already mentioned by others) better visual feedback on what’s happening… maybe just a countdown of enemy units, or some kind of progress bars for comparison.

Also thanks for providing an HTML build.

LD44 — Your life is currency

The Last Minutes by Togimaro 2019-05-01T19:35:00Z

Beautiful and minimalist, thanks for the experience. Very good use of the color palette. I liked that the ultimate prize is unreachable (or maybe there is a way to open it?).

One minor nitpick: it’s not always clear that there’s not going to be another, different line of dialog or interaction, so I ended up doing too many interactions with several objects, which kinda breaks the immersion for me. Maybe removing the question mark when choices are exhausted could help with that.

Fireflies by Kerdelos 2019-05-01T22:26:15Z

Very nice entry! The music and sound effects are very calm and the color scheme is soothing. Everything is cute. The puzzles are challenging by the end (there may be a few unnecessary tutorial levels, though; I believe some of them could be combined) but not too difficult. My #1 wish would have been better / more prominent animations when fireflies get eaten, or some kind of visual feedback (a floating "-2♄" or something like that). (also minor bug: when I was playing level 2_4 it was displayed as 2_3).

BLOOD FIGHTERS by Lucien Catonnet 2019-05-01T19:18:42Z

I like the minimalist style! It reminded me of Nidhogg and of IK+ on the Amiga. One minor issue: several times, as I was desperately mashing the buttons like anyone who sucks at combat game, the final round ended and my button mashes caused to go to the next screen… and I don’t even know whether I won or not (spoiler alert: I decided that I had won).

Memorandum by PhilStrahl 2019-05-04T14:13:15Z

Loved the mood, the music, the dithered art. A very nice one-man entry!

Some minor criticism: a few levels towards the end can be completed by pressing D forever and may be easier than expected. Also when you sell memories, they disappear too quickly and I did not have the time to read all of them. I did all three endings and thought they were very well written, but when playing for the bad one I felt like I was missing out.

Finding Cookie by samh 2019-04-30T23:02:56Z

@mharring @generalanimal @snufkinshat @jestemstefan @adrieldf @joemanaco @zhanna @rombus a million apologies! There seems to be a bug with the PICO-8 export, it should now work again.

Bruisness, Business that Packs a Punch by nate_wec 2019-05-05T14:02:29Z

This is nonsensical and funny, you definitely get points for humour. As for the rest, well… I like that most features of the game seem really botched but you do have a game over state and also bothered to create two different moves for when the character hits!

Ollo's Life by Memel06 2019-05-04T14:49:07Z

A nice little entry, short but quite complete (except the few places where there is no music… I would suggest leaving the main theme playing rather than silence; right now it feels a bit odd)

I left the spoiled kid to die and vowed to never forget Ollo. I’m sure he had a great life after that.

Hell's Pinball by Valden 2019-05-01T19:55:08Z

Help! My ball’s been stuck here for ages and I can’t shake the table :dizzy_face: hell-pinball.png

Help! It’s happened again :cry: hell-pinball2.png

Ripped The Life by Alienplay 2019-05-04T14:25:20Z

What Simon said: the mechanics are very interesting, the pixel art is minimalist and very cute, and the level design is very well thought. The levels are roughly sorted by increasing difficulty, which is not always the case in gamejam entries :-) I wish there were a few more, maybe larger levels, though!

Moneyons! by Maytch 2019-05-05T11:31:32Z

I could not finish the game but so far it’s very nice. The graphics are OK but I really liked the music and the sound effects. The level design seems good and the difficulty curve is pleasant; I was annoyed by a few bugs though (Moneyons getting killed in the spike maze for instance, because they did not follow my path exactly, or a rabbit from the next room appearing in the current one…) and I thought maybe the player and stones could move a bit faster.

Also I was stuck at this place; I think I did everything in order to pass but the gate won’t open. Is it because a carrot landed in the wall? I can’t get it back unfortunately:

bug-moneyons.jpeg

Bet Life by HAUO 2019-05-05T17:05:22Z

This was surprisingly OK for an unfinished entry. I only managed 1400 points, I’m not fond of betting and level 4 is really hard for me! The mechanics work well, the gameplay feels a bit like some of the Undertale combat phases. I just think the whole thing would be a lot more fun with keyboard or gamepad support. I like the art style (I hope it’s not offensive if I say it makes me think of Keith Haring).

Sweat Shop by dimlight 2019-05-01T21:31:27Z

Is there a fullscreen button or an option to double the window size? I have a high DPI monitor, and the window is very, very tiny…

The idea is interesting, and the graphics and music are great, but I found the puzzles a bit too punishing: even the first level which is supposed to be some kind of tutorial seems to require you to be almost on the edge of the (slippery) platform and place the life cube at the border of the circle. I retried this level a great lot of times!

Coin Puzzles by Mika la Grand 2019-05-04T13:51:12Z

(juding the jam entry; I haven’t tried the post-jam one yet)

An interesting idea. The mechanics work but the controls feel a bit funny. My #1 complaint would be that I never really knew how many coins there were in the health/currency bar, or how many coins I needed in order to press the button, so I completed the levels through a lot of trial and error rather than actual planning.

Also I found a way around level 6 without using the fan, just by jumping one platform to the right without taking any coins, then jumping back to the left while taking the coins. It was enough to press the button.

I won’t blame you for not finding a groundbreaking idea around the theme. It was one of the worst themes in the history of Ludum Dare.

if(life) by sundhar 2019-05-05T12:52:36Z

Here’s some feedback. I understand this probably plays better on a touch screen, but I only played it on PC. So, it’s a decent prototype but there’s not much originality or particular mechanics. I found that the bug-type monsters were a lot more difficult to kill than the snails. so the snail boss was the only one I managed to kill. The major things I would change are 1) have a larger viewport, 2) fix the collision detection: bullets often touch the aliens without actually hitting them. The #1 thing I would add is some probably some effects when monsters are hit: visual feedback (explosions, flickering…) and other effects (slowing down).

TOSSC by Xtra_Festive 2019-05-05T13:41:34Z

A very good entry, with very interesting puzzles! Your analysis of the effect bouncing shots had on the game is accurate; I gave up on the last level because I had already retried too many times. Instead of (or in addition to) the aiming indicator, may I suggest an ā€œundoā€ feature? This would also deal with mistakes related to timing.

TheDescent by geist_191 2019-05-05T17:49:08Z

A nice entry! The main system (opening doors with life, selling items for life) works well, but combat feels a bit more random, especially with the enemy behaviour. It definitely needs some balancing because you can rush the game simply by using all your health at each door, respawning, and continuing…

ā˜ā€‹ā˜ā˜ā˜ā˜ : an experimental narrative ​ by Lapersila 2019-05-05T16:24:29Z

A nice game, I played it a few times. Congratulations for your first entry. It was cute, I felt like I could connect, but it was a bit frustrating because I don’t know whether my actions had any noticeable effect on the story. Maybe all my runs were too similar, or maybe there is not enough content variation yet, I don’t know.

Just a note: I didn’t really like the sound effect for ā€œconfirmā€, maybe it was a bit too strong compared to the general mood. I’m sure you can find something softer that will fit well!

About the speed, I wouldn’t say the game is necessarily slow, it just has its own pace. But sometimes, when nothing’s happening for a couple of years, it feels like it’s stuck. I suggest adding a scrolling background (maybe just tiny dots, like dust particles) or an animation on the orange tail… basically, anything that tells me something is still happening.

LD45 — Start with nothing

Emoji by Ava Skoog 2019-10-13T16:01:15Z

A cute little zen garden app, with beautiful graphics and animations, funny sound effects. Thanks for the journey, it was very relaxing despite my poor gardening skills.

On the UX side I would suggest always associating 😊😢 and 😠 with the same number, because I have destroyed countless items going from one tile to another and hitting 😠 by mistake because it was bound to 2 instead of 3 on the previous tile…

From Nothing, To Nothing by khaotom 2019-10-12T22:09:58Z

This was a rather enjoyable absurd and crazy mess :smile: Good job, only the shelter mini-game was a bit frustrating, the others were cute and relaxing. Great music and sound effects, that’s a strong point, together with the mood.

I’m curious, did you try to do a mini-game for each failed theme proposal, or was it just the ones you initially wanted to win?

The Journey with Her by cirno 2019-10-12T22:47:20Z

Wow, I managed to play to the end, but some of the puzzles were very hard! Congratulations for achieving such good level design! Is the red character a girl, too? Throughout the story it felt like blue was the narrator and talking about red. But maybe I misunderstood.

So, the gameplay is solid and the puzzles very well designed. The music is OK but maybe a bit repetitive… Overall the game feels very polished, it’s great that you even managed to write seemingly infinite undo (a really must-have for that kind of game… but some people don’t really bother and just implement a reset mechanism). The addition of the little story creates quite a unique mood (and… allows to introduce the theme :wink: ).

A small and maybe controversial suggestion: add a skip button to skip a puzzle and let people read the story to the end.

Start with NOThInG by Kerdelos 2019-10-12T14:35:45Z

Loved the clean design and music. Nice mechanics and nice puzzles, I wish there were more, too! Also an undo button, I concur with @nusan šŸ˜„ Oh and you could also add stars/ratings for a given number of actions performed to solve a level, it’s a great way to add replay value.

HOBO RAMPAGE by Ntimi 2019-10-14T20:00:24Z

The graphics pretty good (I did not manage to reach the end but I saw the screenshot above which is rather beautiful pixel art, in addition to the two levels I played), as are the animations, the music is catchy, but controls and responsiveness do need some tweaking. Even with the shotgun I had trouble progressing because of the controls that seemed to be lagging… but well I laughed a few times. Loved the ā€œhealthā€ bar! šŸ˜„

I got this crash and pasted the message in case it could be of any use: https://pastebin.com/raw/b5Pc2mVa

Snowball by nusan 2019-10-08T12:16:53Z

A pretty enjoying game. At first it felt like the ball bounced randomly too often, but it takes some time to master the speed and jumps, then it gets more and more rewarding to finish a level by doing exactly what you had planned. Makes you wish for more levels! My favourite on was ā€œlong shortā€. Otherwise, I think the music is nice but it could have been happier. And yay for the extended PICO-8 palette!

Jesaouf VI by shubart 2019-10-12T09:03:52Z

This was pretty fun! Having tried several of your previous Ludum Dare entries, I can also say that difficulty balancing has improved, the enemy patterns are difficult but not impossible and I could reach level 2 with some practice.

The general mood and humour reminded me of the old Jeff Minter games such as Revenge of the Mutant Camels: revenge.png

Seedling by mechanicallife 2019-10-08T17:52:05Z

It was super chill, including the music, thanks for the experience! The various growing directions were a clever idea. Most of the time I just planted seeds and waited for the plant to grow in the right direction, then cut and retry if it didn’t. I understand you need to balance between randomness and predictability but sometimes it was a bit frustrating because I didn’t want to accept that I wasn’t fully in control.

Good thing that you can zoom out and contemplate your work! Here’s my final plant:

plants.png

From the Void by oillen 2019-10-13T14:55:40Z

Good job on having a complete game loop. I managed to win 500 credits on my second try, after I understood the building income/spendings by box-selecting them with the mouse. As you mention, this is just a prototype and you’ll need tons of adjustments to get to an enjoyable game, but it’s a good start.

The Nothings by Stefanie Leitch 2019-10-13T09:55:47Z

That was cute. I really liked the flat/cubic artwork for the world, and the music is super catchy (edit: I just read it comes from a music pack, but well, good choice!) The collision boxes for confidence were a bit small so it sometimes didn’t feel right to touch a glowing sphere and not collect it, but apart from that, wandering around felt good, the movement speed and jump distance were well adjusted. The shmup sections were a bit repetitive but I suppose you can’t combine two genres and get the most out of both in the course of a weekend. However once I got my confidence I was overpowered and found myself provoking those poor saddenings just to crush them. I hope they’re all right!

From Nothing to Mine by DeathStorm 2019-10-13T12:18:16Z

This was really hard, as everyone has already realised :-) Of course you’ll probably tweak everything and make it more balanced, but I think the fact that everything happens in real time may also be a problem; maybe time should only advance when actions are made? For instance I had two workers leave immediately after I hired them because I did not have time to assign them a task; or browsing the prices of goods made me lose precious seconds (I mean days). That seemed a bit unfair. Also on my first run I did not understand that two offices were useless and would not let me sell twice as many goods…

Apart from that, the game is enjoyable, the graphics are nice. It’s a very good starting point for a game that I would definitely play!

(just a side note: even if their wage increases, I felt bad paying my workers $200… maybe you could multiply all currency values by 10!)

NO SPOIL! by DiFFtY 2019-10-12T12:11:41Z

Extremely funny. I played it more than I would like to admit just to feel the mood again.

You Gotta Buy Everything by MiltonNH25 2019-10-13T14:11:52Z

This was really funny. You really get overpowered at some point. I managed to get a 7-meter pistol and grenades with a 200-meter explosion radius and it was awesome.

coins.png

Unwatered by bazld 2019-10-15T21:09:50Z

I was browsing games and clicked randomly and this one did not disappoint! Lemmings meets The Incredible Machine or something like that šŸ˜„ Some puzzles are challenging enough that you don’t get them on the first try but still succeed eventually. Made me wish for more! I like the art style; for some bizarre reason it reminded me of the Bob the Angry Flower comics…

You Gotta Be Kitten Me by Silas Reinagel 2019-10-15T18:42:51Z

Good gameplay loop, there’s a lot of polishing needed but everything works and I managed to reach the end and even try a few ironcat runs (failing miserably, of course). The major problem for me was the lack of recognisable feedback when enemies were hit, particularly sound feedback, but also something like explosions or particles. The theme, graphics and environments are really cute but the rooms felt a bit empty. Maybe scaling the cat and the enemies (without necessarily scaling their hit boxes) would reduce that impression while retaining the exact same gameplay.

A very nice project overall. Meow.

Vicious Cycle by ryzy27 2019-10-15T20:32:52Z

review.png

Free Will by Baski 2019-10-13T11:28:24Z

Everything is good in this puzzle game, the looks, the music, the level design, the progress mechanics… not much to complain about here, except the camera is horrible, sorry! I would love to play again with a camera that doesn’t move when everything else is idle and I’m trying to place a block. It’s great that you had time to design that many levels; maybe some feature like jumping could have come slightly later, with a few more puzzles with no jump…

Deal with the Devil by tgb20 2019-10-13T12:33:46Z

The game is pretty unfinished, as you said. I would have liked to at least see the devil’s card after I played, because losing an L challenge with an ace or an H with a king happened so often that I thought I mistyped. Also, the "you win" and "you lose" messages appear too soon, so I couldn’t even enjoy the end-of-game artwork!

I played your game on BizHawk, it ran smoothly.

Gargolite by Brusi 2019-10-13T14:41:36Z

Very impressive music, graphics and animations! They go extremely well together, the whole thing looks very professional and polished. The game was just a bit hard for me, but I had a good time trying think about the best circle patterns and how to maximise my number of gems. However I lost several times when I ventured too far from my orb and did not understand what happened… can gargoyles break walls after a while?

Bumparound by beepyeah 2019-10-12T10:36:25Z

A very interesting game! The difficulty curve was surprising, with the first couple of levels being quite hard to finish for me, I kept dying and dying, and then everything seemed easier and easier until the very last level of the game where I had a hard time again. There is something rewarding in discovering the map, but at the same time when completing a level I felt lucky rather than smart. I don’t know whether some hand-made levels would help.

Otherwise, the sound effects, graphics and animations are cute. I love the PICO-8 minimalism! I’m just not a fan of the random fillp() you seem to be using, I would suggest picking among a few "good" values instead.

The Legend of Nothing by Niarkou 2019-10-08T11:47:08Z

@mrabnox Did you try using the Z and X keys? This is the default PICO-8 mapping.

The Legend of Nothing by Niarkou 2019-10-08T12:03:39Z

@maaya you can’t jump at the beginning of the game, because you start with nothing! šŸ˜„ I have added an in-game note to make this less confusing.

The Legend of Nothing by Niarkou 2019-10-08T12:20:09Z

@hoshi thanks for trying the game. I agree more explanations could be given, but we didn’t want to spoil everything… and there is a way to deal with rocks!

The fact that some tiles on the water sometimes don’t collapse is a bug that is now fixed.

The Legend of Nothing by Niarkou 2019-10-13T14:22:30Z

@gamefive I’m sorry you did not manage to find your way… did you notice there were some places where you could jump over water?

The Legend of Nothing by Niarkou 2019-10-13T14:33:12Z

@gamefive here’s a spoiler šŸ˜„

ld45_6.gif

Nothing Does Matter by joqlepecheur 2019-10-12T21:26:03Z

Thng io for the little puzzles! The game is great, well polished, I really enjoyed the challenge, though the fact that everything is real time and you have many blocks to control probably forced you to tune down the difficulty. It was still enjoyable. I suppose designing levels for that kind of game takes *ages* so thanks for the ones you made! I would definitely play an updated version with more puzzles.

Draft & Doodle by DrEvilBrain 2019-10-14T20:07:20Z

I don’t know whether we’ll have the opportunity to play your game before the voting period ends, but I’m pretty sure we will eventually try it. I just wanted to leave a note saying how inventive I thought it was; we happen to organise drawing sessions with the same friends we do game jams with, and I’m sure we’ll have fun with it.

Revolutionaries and Pixels by Hare Software 2019-10-13T09:06:37Z

Great idea, very nice graphics, and an unusual setting that I quite liked. I fought dozens of battles through several playthroughs but never managed to win the game. I was a bit lost during battles and sometimes waited for things to happen out of luck. I also realised I was extremely lucky in my first game because the map had twice as many buildings as I got afterwards during my other games.

I believe there could be a bit more feedback here and there: highlight the destination tile in combat, but also indicate which buildings were already visited (unless there is such feedback and I didn’t notice it?).

Buzzsaw Cat by DPS2004 2019-10-12T22:01:14Z

Nice entry. I beat the game in about 210 seconds, with plenty of deaths. Like the other person above I was confused by the red levels, because everything was moving very fast and at times I was not sure whether I had just died or just completed a level.

I enjoyed the fact that blood remained on the buzzsaws in a way reminiscent of Super Meat Boy. The music is really good and adds to the hectic mood. But in general I love PICO-8 games that have cats (and actually we make such games for Ludum Dare) so I was sold immediately. Good job!

...Not Even a Body!? by snesgaard 2019-10-13T17:25:06Z

Nice gaphics, I absolutely love the robot walk animation. Sound would have been a really good addition (may I suggest [bxfr](https://www.bfxr.net) if you ever need to generate sounds that go well with pixel art aesthetics).

Couldn’t speedrun it in 37 seconds but I got down to 49! The mechanics seem interesting, but a few more levels would have been great. Good job overall for coming up with a good set of rules that look like they have potential!

Spellchain by ixuz 2019-10-12T12:08:21Z

I had trouble really liking this game. It looked cute and I wanted to explore more, but it’s really, really too frustrating to start over without any powers each time. The graphics are nice (though they look like they were done by different persons, especially some of the visual effects that lack the pixel-art style). The teleport/pull spell is a bit confusing (as @deathstorm also experienced), I could not really understand how to control it.

Overall, it’s a nice idea, most of the game is cute and enjoyable, the overpowered feeling you get when you accumulate spells is great, but it’s also frustrating to lose it all. It needs some polishing!

Meowlediction by Inferture 2019-10-14T19:36:00Z

The endings are a bit frustrating and made me wish there was just a little more… but good story anyway, it’s really worth playing multiple times to understand a bit more of what happened. I did see the texts at the bottom but that was because my browser window was just tall enough, I agree they could be larger and maybe centred. The sound effects were perfect, though my cats did not react to them… they must have been spoken in another language!

Shigechi's assembly by Gamers Blood Entertainment 2019-10-08T19:37:20Z

Okay congratulations for shipping a complete game, not everyone manages it! The music is really catchy, that’s pretty good! Also the minecraft-esque gameplay is enjoyable, but there is still a lot to be improved! There should be something on the ground (maybe roads or tracks?) that lets you know where you are, because you get lost quite easily. There must be a way to discard or expire dropped loot, because it gets easily crowded. And it’s a bad idea to use the same button for collecting loot and for extracting.

I finished the game twice, but OL died immediately, I couldn’t even screenshot my complete rocket! Here are his last moments:rocket.png

The Void by Bozarre 2019-10-12T13:46:26Z

I had fun meeting with the muick mouicks and pook pooks and collecting things, then I found the void! Nice little entry, I also wish there was diagonal movement and sound effects on interactions. Also I had to draw a map for myself because I easily got lost, the map is… strange šŸ˜„ I am really impressed by that GB authoring tool that let you create such a game for a device from more than 30 years ago!

The Factory by Jam373 2019-10-14T20:20:46Z

Excellent mood. The sound effects are really impressive, the way they change from screen to screen adds to the atmosphere. And the visual style is pretty good, too; as someone already mentioned, it is reminiscent of Limbo, but different enough. Even if the graphics aren’t yours, they’re really skilfully put together. A really solid entry, thanks for the short but intense experience.

(just a note: I did wonder whether using purple was necessary, and thought maybe keeping that part greyscale too could have worked better)

Cultivation by emmyoop 2019-10-13T10:36:29Z

A very relaxing experience, with soothing music, and no incentive to rush anything… a bit reminiscent of the games Flower or flOw. I would have liked the tree to outgrow the city and also reach that scary cave! But I guess you’d need to change the generating algorithm a bit for that.

It’s also cute that you make games together as a couple! We do the same but have never designed a co-op game, we should definitely try this next time.

Nothing but climbing by CoOz 2019-10-12T20:51:55Z

What can I say? It was a few minutes of fun, and just the right number of levels to not become boring (though people’s perception may vary on this topic). I liked that even the wind was done with mouth sounds.

I rate your game 8a+ but it would be 5b in my gym.

SlimeySlime by WhatNameGames 2019-10-15T21:26:42Z

Haha, I agree that the game could be slightly longer, but you demonstrated nice environment and character drawing skills. Oh and the sound effects are nice, too. Kudos to you from someone who shipped several non-games to Ludum Dare because he spent too much time drawing sprites and animations! šŸ˜„

LD47 — Stuck in a loop

Fractman by samh 2020-10-06T08:05:50Z

@snowinn @ree-rolph Sorry for the delay! We put a playable web export on itch.io: https://escargames.itch.io/fractman

LD55 — Summoning

Cat and Box by benpigchu 2024-05-02T16:01:26Z

A really excellent take on the genre. Great level design. The puzzles were increasingly challenging and in perfect order (except maybe 14 which felt slightly harder than 15) and not large or complex enough to be boring (like some Sokoban levels tend to be). Did you plan for switches of different colours? That would be interesting, too.

Spectral Fingers by boddiul 2024-05-03T15:23:11Z

I had a lot of fun playing as bacccbdulehramanaltl from MffsqqpomiahNOYESesopppotamia! Quite hard to master on a phone, because your finger hides the screen, but it worked :smile:

Path of Aratron by nusan 2024-05-03T19:10:08Z

An excellent entry, as expected from you! :blush: Surprisingly playable even for the pico8 resolution (thankfully thengame allows to reajust nodes spatially). I rushed through all the levels because I'm a programmer and it's exactly my kind of game, but the difficulty curve seemed very comfortable and I'm pretty sure complete beginners will enjoy it, too. Looking forward to more levels and more actions!

The Weaver from the remote hamlet by Tyrannas 2024-05-03T18:42:03Z

Excellent job, guys! Loved the puzzles, they made me long for more, with more runes and more combinations. Loved the story, too; very cthulhuesque. Congrats on devising such a good combination of both, it felt very well thought! Everything is extremely well polished visually, too; if I had one suggestion it would be to use a pixellated font.

Waves of Chess by frozenfire92 2024-05-02T15:40:31Z

An excellent idea, and well executed! Definitely needs some balancing, as the upgrades make everything a bit too easy. I'm a decent chess player and easily reached wave 30 without using any upgrades or piece fusions, by just luring enemy pieces into my pawns, and using the king to finish them. Only the queens were a bit problematic.

Some suggestions: - please fix the black/white alternation when the board size increases ^^; - allow to place pieces on the back ranks instead of just the first two - include more pieces from chess variants such as the Janus, Camel, etc.

Good job using Godot and making a web version that simply worked on my Android phone!

Bail Out! by Historymaker118 2024-05-02T15:09:45Z

Nice little game, the pico8 graphics give it a little Paperboy vibe. Like already reported, the collisions are a bit unforgiving, but you get used to it. Definitely easier with a gamepad than with the keyboard, at least for me. I would have preferred the money spread a bit less randomly, to help me devise optimal strategies. Extra humour points for the donut mechanics!

Summoning by Jin9310 2024-05-03T16:08:18Z

I have tried for a very long time but was unable to win a single fight, despite clicking quite aggressively and trying to upgrade as much stuff as possible.. An easier difficulty level would be welcome! Apart from that, the pixel art is extremely well done, I loved it.

Kiss, Marry, Kill by telo.philippe 2024-05-03T15:03:27Z

This is the first time I ever played a dating sim, and, well, I even played several times in order to see more dialogues. Good job on the mood and artwork. Just FYI, I first tried the HTML5 version on my Android phone and got stuck but it seems like all the controls could be made to work well on a phone.

HEXX by andrewkennedy 2024-05-03T14:54:25Z

Okay, I spent a lot more time on this game than I should have. The concept is simple and reminds me of a game I played some 30 years ago (I can't remember if it had holes in the board, though) but it's pretty solid. Good thing that you could write an AI within the time constraints instead of just making a two-player game!

Summon the Intern by Speedphoenix 2024-05-03T16:33:25Z

Thanks for the game, I loved angering n+1s. It's exactly the kind of game that tend to make me really too nervous, like Overcooked and the likes, but the humour made up for it. Excellent look and feel, and the controls are non-frustrating. Also loved the 80s vibe of the music.

Peso by Tuna545 2024-05-03T15:09:59Z

This looks extremely nice! I'm afraid I can only vote for graphics and music, because I couldn't get the pieces to rotate when playing the HTML5 version on my phone. If I get near a computer before the deadline, I will male sure to come back and amend my comment!

mouche(s)? by PieRo_PBeS_studio 2024-05-03T16:20:33Z

Excellent polish for a pico8 entry! The throwing mechanics were a bit tricky to master, but the rest worked well. The fly sfx is exactly as annoying as one would expect.

notepad game by CREEPERYEET666999 2024-05-02T21:16:51Z

Okay, that is a very strange entry. But I guess it qualifies as a game! Well done.