Foon → Ludum Dare Explorer → Users → macronoid
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | AntiVaxx | jam | 239 | 3.58 | 3.38 | 2.96 | 3.25 | 4.04 | 3.67 | 2.73 | 3.30 | 46 |
macronoid leaves an average of 20.0 feedback comments each event.
LD35 — Shapeshift (20)
Crops of Carnage by fanatiko 2016-04-28T22:14:00
Interesting mechanics and rules. It's really enjoyable and addictive.
But I missed some mechanics to clear the board and stretch the game.
Good job!
Babygirl Caty & the shapeshifting kittens by AlejoAC 2016-04-28T22:03:00
The graphics are really cute but unfortunately, the gameplay and difficulty are inconsistent due to procedural level generation.
It could be really cool if you rethink the mechanics again and try to find a fairer generation algorithm.
Good job!
Sky Panic by ladybenko 2016-04-28T21:56:00
Simple, but effective game. I like the graphics but I would have tried to make the enemies' paths more appealing and fun.
Good job!
Can't Drive This - #cantdrivethis by pixel_maniacs 2016-04-24T10:14:00
Amazing idea. I would love to have a partner to play with, it seems to be so much fun.
Great job!
Light Shifter Temple by SengiG 2016-04-24T10:07:00
The game is fair yet hard to master. Great mechanics and progression.
Basebird by dvdfu 2016-04-24T09:53:00
This is awesome. The gameplay mechanics are a bit simple yet functinal. It's really relaxing and the aesthetics are amazing.
Great job!
Dawning by Ludipe 2016-04-23T11:42:00
It's a really polished game for a 12h entry. Very relaxing and straightforward.
But I couldn't figure out a good strategy before I was deep into the game. At first I tried to replicate a realistic landscape, but I doesn't seem to be the best approach :P
Shapeshift Inc by Jajo 2016-04-22T17:40:00
Interesting mechanic. It's hard to come up with a "puzzle" game on a game jam.
I would like to see some more depth on it. It ended up being a "find-the-largest-group" game somehow.
Explore some more on this concept, it could be a good game ;)
ScapeShift by ClockwerkClover 2016-04-22T17:31:00
Interesting concept, but I couldn't figure out the goal (if any). Also I was wondering if there was any kind of progression.
However it's quite relaxing. Good job for a first game!
PolygonInvasion by Xesin 2016-04-22T17:10:00
That's quite enjoyable. I didn't like that much the regular enemies' attack, but the bossfight is really fun. Those patterns were classic but very well timed and shaped.
However, I didn't feel the need of changing shape. I think the higher speed of the triangle ship is a downside rather than an advantage.
Anyway, great job for a first game! congrats ;)
The Experiment by Oliver_MB 2016-04-21T22:16:00
Dude, you are really crazy xD
You are right, this is uber weird but it put a smile on my face from the beginning to the end and that's quite something ;)
HappyNest by Black Horn Studios 2016-04-21T22:07:00
Great job. I love the Zebricorn :P The aesthetics are really cool and the tweets add-on is an interesting add-on.
Maybe you could have made another twist if you setted up an account for the game and let the players tweet some message to be included on this pool of tweets when they beat the game.
The mechanic is simple but effective, but it gets really overwhelming early on :S
Species by JaviCepa 2016-04-21T21:54:00
Wow, those graphics are amazing!. Low poly worked very well in this game.
Really relaxing but a bit frustrating because, for some reason, my fish buddy didn't want to eat most of the pink dots :S
Gondwana's journey by JuDelCo 2016-04-21T21:46:00
I love how you managed to integrate a few assets to produce a simple but really god looking game. And the game is quite addictive :P
However, I don't seem to be able to figure out how to effectively shift shape. For some reason, it didn't behave like I expected almost every time I tried to transform myself into a bat :S
ShapeShifter by Yann 2016-04-21T21:37:00
The mechanic is simple but it has a lot of potential. Maybe if you focused on level design instead of procedural generation it would be more enjoyable.
Anyway, the system is really solid given the time you had to implement it :D
Booba Loomba by josemwarrior 2016-04-21T21:22:00
Great progression. You introduce the mechanics very well. It may get you dizzy, but the core mechanic is really solid and has a lot of potencial.
Great job.
Breaking Fat by SantiHisteria 2016-04-21T19:59:00
Dude, the game's sooo hard xD. I like the feel of the walking fellas but I think the controls of the flying dudes are somewhat broken.
Also, considering this is a game for a Jam where the people aren't willing to grant your game a lot of time (specially if it's this hard :P), I would let the player restart the level insted of starting all over. I beat it, though ;)
55 Days by V4lesti 2016-04-19T21:54:00
Really impressive graphics!
Work! by DevelopTech 2016-04-19T19:07:00
Wow, that adaptative music is amazing. Loved the subtle details and messages all over the gameplay and environment.
Project G.R.I.L.L. by vctr_seleucos 2016-04-19T18:57:00
Really solid gameplay and mechanics. Also loved the pixel art. It has framed pixel puppys: SOLD.
BTW, I don't think the red guy is underpowered. You just have to realize it has a weapon similar to a shotgun; once you get close to the foes it deals a lot of damage.