Crops of Carnage by fanatiko 2016-04-28T22:14:00
Interesting mechanics and rules. It's really enjoyable and addictive.
But I missed some mechanics to clear the board and stretch the game.
Good job!
Foon → Ludum Dare Explorer → Users → macronoid
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | AntiVaxx | jam | 239 | 3.58 | 3.38 | 2.96 | 3.25 | 4.04 | 3.67 | 2.73 | 3.30 | 46 |
Interesting mechanics and rules. It's really enjoyable and addictive.
But I missed some mechanics to clear the board and stretch the game.
Good job!
The graphics are really cute but unfortunately, the gameplay and difficulty are inconsistent due to procedural level generation.
It could be really cool if you rethink the mechanics again and try to find a fairer generation algorithm.
Good job!
I love how you managed to integrate a few assets to produce a simple but really god looking game. And the game is quite addictive :P
However, I don't seem to be able to figure out how to effectively shift shape. For some reason, it didn't behave like I expected almost every time I tried to transform myself into a bat :S
Great progression. You introduce the mechanics very well. It may get you dizzy, but the core mechanic is really solid and has a lot of potencial.
Great job.
Really solid gameplay and mechanics. Also loved the pixel art. It has framed pixel puppys: SOLD.
BTW, I don't think the red guy is underpowered. You just have to realize it has a weapon similar to a shotgun; once you get close to the foes it deals a lot of damage.
Interesting mechanic. It's hard to come up with a "puzzle" game on a game jam.
I would like to see some more depth on it. It ended up being a "find-the-largest-group" game somehow.
Explore some more on this concept, it could be a good game ;)
The mechanic is simple but it has a lot of potential. Maybe if you focused on level design instead of procedural generation it would be more enjoyable.
Anyway, the system is really solid given the time you had to implement it :D
Great job. I love the Zebricorn :P The aesthetics are really cool and the tweets add-on is an interesting add-on.
Maybe you could have made another twist if you setted up an account for the game and let the players tweet some message to be included on this pool of tweets when they beat the game.
The mechanic is simple but effective, but it gets really overwhelming early on :S
Amazing idea. I would love to have a partner to play with, it seems to be so much fun.
Great job!
Dude, you are really crazy xD
You are right, this is uber weird but it put a smile on my face from the beginning to the end and that's quite something ;)
Dude, the game's sooo hard xD. I like the feel of the walking fellas but I think the controls of the flying dudes are somewhat broken.
Also, considering this is a game for a Jam where the people aren't willing to grant your game a lot of time (specially if it's this hard :P), I would let the player restart the level insted of starting all over. I beat it, though ;)
Interesting concept, but I couldn't figure out the goal (if any). Also I was wondering if there was any kind of progression.
However it's quite relaxing. Good job for a first game!
That's quite enjoyable. I didn't like that much the regular enemies' attack, but the bossfight is really fun. Those patterns were classic but very well timed and shaped.
However, I didn't feel the need of changing shape. I think the higher speed of the triangle ship is a downside rather than an advantage.
Anyway, great job for a first game! congrats ;)
The game is fair yet hard to master. Great mechanics and progression.
Wow, that adaptative music is amazing. Loved the subtle details and messages all over the gameplay and environment.