I think what was nice in Loco Roco and missing from this game is a sense of flow, where you just go fast and everything is smooth. For example, here I had to try 4 or 5 times just to get past the first level when you must split. Maybe you wanted a hard game, but I felt this part should have been easy (it looks like a tutorial after all)
Maybe changing the rotation speed could work. And the direction because currently, you actually have to press left to go right (and vice versa).
Don't get me wrong, this a nice entry for a solo Jam, I'd like to see an improved version one day :)
Nice, but I think the "cat girl" form is way too slow. That could have been interesting though, but you cannot transform back, so you are just stuck. The ray is also too slow to fire, getting you hit during casting, which is a bit frustrating.
As others mentionned, the controls need some work. For instance, when holding the spacebar down, the character keeps jumping. The controls seems a bit laggy in general.
Also, having to restart everything when falling into a trap seems very punishing (especially when the enemies don't always kill you in one hit).
Anyway the game looks great, unfortunately the music was not working for me (even in Chrome).
Improve the flow and controls and you get a really cool game :)
LD35 — Shapeshift (7)
Dave from Bungie by Dmitrix 2016-05-01T20:20:00
Nice idea, reminded me a lot of Emily is Away... but I didn't get the story even after my second playthrough.
Desperate Times by yokcos700 2016-04-29T09:12:00
Nice entry!
Though I did'nt understand why the ship keeps shifting weapons by itself...
Anyway, I am very bad at shmups and still had fun :)
Booba Loomba by josemwarrior 2016-04-29T09:01:00
Cool game!
I think what was nice in Loco Roco and missing from this game is a sense of flow, where you just go fast and everything is smooth. For example, here I had to try 4 or 5 times just to get past the first level when you must split. Maybe you wanted a hard game, but I felt this part should have been easy (it looks like a tutorial after all)
Maybe changing the rotation speed could work. And the direction because currently, you actually have to press left to go right (and vice versa).
Don't get me wrong, this a nice entry for a solo Jam, I'd like to see an improved version one day :)
RhythmicalCreation by lycoris102 2016-04-22T09:01:00
Loved it!
But the music was a bit out of sync (maybe because it was the webGL version?) and I could easily mash space bar to get points.
Zen and the Art of Transhumanism by GreyShock 2016-04-20T19:59:00
Nice concept, but I got the same error as Sean after playing for a bit (when installing "snowflake" upgrade):
FATAL ERROR in
action number 1
of Draw Event
for object o_db_stock_install:
trying to index a variable which is not an array
at gml_Object_o_db_stock_install_Draw_0
Anyway, cool looking and clever game, though I am not sure it would remain fun as a bigger and longer game. Still nice for the jam!
Now I want to see the end but I am too afraid to get another fatal error :(
NekoShift by kostik1337 2016-04-19T19:49:00
Nice, but I think the "cat girl" form is way too slow. That could have been interesting though, but you cannot transform back, so you are just stuck. The ray is also too slow to fire, getting you hit during casting, which is a bit frustrating.
Fast Dungeon by Andreas Brandt 2016-04-19T19:31:00
As others mentionned, the controls need some work. For instance, when holding the spacebar down, the character keeps jumping. The controls seems a bit laggy in general.
Also, having to restart everything when falling into a trap seems very punishing (especially when the enemies don't always kill you in one hit).
Anyway the game looks great, unfortunately the music was not working for me (even in Chrome).
Improve the flow and controls and you get a really cool game :)