squatch 2016-04-20 02:49
I like that you used Java with LWJGL (At least I think you used LWJGL). The game is challenging, and I haven't seen anyone else use this concept.
Foon → Ludum Dare Explorer → LD35 → Shapeshift Inc
By jajo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 403 | 3.20 | ||
| Fun | 686 | 2.80 | ||
| Graphics | 803 | 2.33 | ||
| Overall | 813 | 2.75 | ||
| Coolness | 1934 | 26 |
I like that you used Java with LWJGL (At least I think you used LWJGL). The game is challenging, and I haven't seen anyone else use this concept.
Slick2D, actually. It's a library that uses LWJGL.
Unfortunately I get "Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path" - I guess the LWJGL dependency should be shipped with it?
Interesting mechanic. It's hard to come up with a "puzzle" game on a game jam.
I would like to see some more depth on it. It ended up being a "find-the-largest-group" game somehow.
Explore some more on this concept, it could be a good game ;)
Nice puzzle game :)
I think that combining a pattern matching game with "battle" mechanics is an interesting idea.
If you are going to develop the game further, a suggestion for an additional mechanic, could be to shift the tiles above the removed tiles downwards, tetris-style (and then add the new random tiles at the top). This would allow for more "strategy" in aligning the rest of the colors to your advantage :)
I don't really understand what I am supposed to do :/.
Sadly I got the same error as sftrabbit, I'd play this if you could resolve the issue :)
I really liked the concept, but it would be better with more strategic depth than click on the largest area. Perhaps if the different shapes did different actions?
The mechanic could work if you added more interactions. Such as moving the tiles somehow.
Thanks for all the advice, I've certainly taken it into account :)
Well done for getting this in. It's a nice idea, but I agree with others that you should experiment more with the mechanic.