ShmupShifter by TerraCottaFrog 2016-05-10T00:58:00
1 minute left. Oh man, this was close. No time to give criticism!
Foon → Ludum Dare Explorer → Users → TheCain
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | An Abnormality | jam | 1034 | 2.66 | 2.25 | 2.64 | 2.57 | 1.96 | 3.17 | 100 |
TheCain leaves an average of 126.0 feedback comments each event.
1 minute left. Oh man, this was close. No time to give criticism!
"Works best in Chrome"
Now that's the first time i've heard that this entire jam.
Anyways, cool puzzle. Very original. The puzzles were very well made, and the game looked pretty good too.
The voice acting sometimes sounded a little stilted, but whatever.
Sorry man, I can't rate. The game wouldn't run on my machine. After starting, it would crash while 'loading audio and textures'
This is a great looking game, and wonderfully made.
I have no complaints, but if I had to say one, it would be that the font used for the score is sometimes hard to read.
It was kinda easy for me. I got a score of 400,000 on my first try. I haven't even died yet, I just had to stop to go rate some more games.
That's it? very short.
This reminds me very much of 'The Visitor' by Zeebarf.
I'll make some suggestions:
Allow access to the menu from in-game. This one is obvious, but currently you cannot reach the menu once a level has started.
Unify the control scheme I.e. allow keyboard control of the menu. I shouldn't have to switch from keyboard to mouse every time I finish a level. Inversely, you could add some meaningful mouse control to the gameplay.
Make space continue the dialogue, instead of down arrow. When in small form, the space button doesn't do anything, so it may as well do this.
This has potential. no pun intended.
While it is an interesting mechanic to not be able to fly until you drop, it wasn't used in any meaningful way. This game would be just about the same if you removed the core mechanic.
I hope you do some more work on this because I can see it being great.
Funny, but I would have appreciated a real ending.
Also, I was expecting a hotline miami bit.
too short. I hope to see this continued (read: more than two levels).
As for current content, it's okay. I'd have to see it in action to really appreciate it, but currently it isn't being shown.
Very good. I really like how health works; die on two hits, but have the chance to get health after getting hit.
I got 5965.
Pretty simple and pretty good. Nothing amazing, but a solid little game.
'Less then 10 minutes.' that last level took me over 20
That last level is way too hard.
But other than that I liked it.
This has potential. I can't wait for it to be released.
Good game. It felt complete.
I'll keep an eye on this one.
Your graphics are beautiful. I'm surprised you don't have more votes.
This was really well done, my only complaint is that the movement was kind of floaty.
This deserves to be expanded.
Pretty interesting, but overall it lacked depth.
Yeah, it's alright. Pretty funny. Solid except the 'cutscenes' should be skippable. when I replayed to get a new ending, the (albeit short) waiting annoyed me.
Well, i hope to come back to this later. As it is it could use some polish; make the muffins disappear after taking them, give an objective, tutorial, that sort of thing.
I think you should have the screen wrap around, so you don't lose track so easily, and the "shapeshift" was very subtle, but that i did like.
You should also slow down the character. on a screen that small, there's no reason they need to go that fast
I only got to level 4, but it's very polished, and the one button control put an interesting spin on it.
this game has a few issues i got hung up on. I got bored after 20, the ice form is useless, and the game over screen takes too long.
But, the music was pretty nice.
Weird puzzle game. And who eats portal guns?
It looked great, but the controls were too fidgety for me. Maybe add a very slow crawl to the trampoline form so you can make small adjustments, instead of fussing with the hexagon.
Nice and simple puzzle/arcade game.
Kinda reminds me of 1Teratoaster
Simple enough. You probably shouldn't put a death trap where you put the credits. I didn't read them in time.
Pretty polished, but it just felt lackluster to me.
After I got bored of running around the maze, I had no reason to replay it.
But some people might like it a lot.
Very difficult. Those crawlers just took the wind out of my sails.
Very solid though.
Clever math game, with potential for expansion
I'm late to that game here, but I just wanted to say that it was pretty good. I didn't beat it (i'm rushing to rate more games) 'cause it's pretty tough, but it's a well polished entry.
Pretty good. Kinda like a isometric Risk of Rain. You should add some more to this game, it's pretty good.
I didn't like the gun; It's more powerful than the melee at the same tier, which made it markedly superior, and the aiming was off. Unless you made it aim weird on purpose to balance it out.
Wow, really good job. It's extremely polished, and a lot of fun. I got 4247 on level 38. i.imgur.com/EmNB667.png
It reminds me of the 7DFPS game 'Serial Sniper'
If I were to change one thing, it would be to make the cursor just a little more precise.
But you did a fantastic job on this one, I might come back to it later when I want a game to play.
That was nice.
A simple little platformer.
It didn't have much, but what it did have it did well.
I didn't have any friend, but I still played.
It seemed pretty confusing. I wasn't sure of the state of affairs at any given moment.
I was expecting something far more sinister.
I had some graphical glitches, but good puzzle game.
I finally beat it. after 74 deaths, I beat it.
This was really well done. One of the most polished, with an abundance of levels. Really great.
I hate the level designer.
Cool idea. This is the type of thing that should be expanded upon.
This game had been on my to-play list for awhile. I'm glad I finally got to it. I did beat it as well.
You did a fair job. Some more explanation, obviously.
And you need to polish the physics more. I mean, you couldn't even jump if you were standing on an object.
But neat physics puzzler. reminds me of the classic flash games I used to play.
The aiming is off, there is no restart button, the enemy control doesn't work, things like this. This game has a lot of issues, and it really isn't very good in it's current state. The only thing going for it is the graphics.
If you come back and overhaul a lot of the issues, this might be a great game. But as it is, I'm going to rate it low.
Except the graphics. Those were nice.
Way too difficult. But interesting nonetheless. I didn't know about the mimic octopus.
Also, I wasn't hearing the music on the original.
But i'll rate you on the sound-cloud music.
It is pretty good, and no reason to let your efforts go to waste.
Nothing really to say. It's Rock paper scissors. but on a computer.
Pretty funny.
Really great entry. You really captured the feel of the old arcade run and gun.
The only thing I didn't like was that after dying, you had to restart from the beginning, and then it was a toss up if you would find lumps or not.
Pretty good. It had nice controls, and each weapon seemed unique.
I couldn't change weapons on the last level.
I think that allowing you to switch weapons with the scroll wheel would be valuable.
Overall, very polished entry.
Very Clever.
The tutorial seemed a little buggy for me, but the concept seems pretty solid.
Really great game. I would criticize, but it feels like a complete game. Well done.
Kinda funny, Kinda weird.
The music was nice, but it only lasted a little while so I'm gonna drop a star.
That first game(and music) actually seemed pretty interesting. Especially the music.
Drat. I couldn't beat it.
Well, good job. I hope I wasn't missing anything for the ending.
I think it would be fair to add a few pixels of allowance for when a block spawns. There was a time when I was just barely next to a spawning block, but it still killed me.
I only got to 52 seconds (I'm assuming it's endless so I didn't try harder).
Very interesting, I really wasn't expecting that.
You really need to speed up the restart screen. I lose, and then hit R because I thought it was telling be I had to hit it again. This frustrated me.
Beautiful game, and pretty clever.
Not level 8 though.
Level 8 is impossible.
It was a nice game.
The shifting was weird. I would have to do a little shuffle every time I wanted to go through a different color.
I beat it.
The sound-effects reminded me of Justin Roiland.
I pretty much liked it, but all the solutions were pretty obvious.
What this game could really make use of is a level editor.
I liked it, but I had to quit on level 5 because the mutant chicken would cause the game to freeze (i used the embed web game).
Very fun, though I could see the game getting boring quick because there was no further progression than "Kill monster with gun, become Mutant, repeat".
Very polished, with a very unique concept.
I didn't see the theme, but that's not a big deal.
You should have added a fullscreen for the emebed game though.
simple game. It was okay, but not phenomenal.
just a sort of middling game.
Maybe add a 'Previous shape' for right-mouse.
I like it, but there are two changes I think should be made.
Add a short grace period for when you get seen. That way when you just barely get clipped by the line of sight, you don't have to automatically restart.
And make line of sight not pass through walls.
Besides that, pretty good game.
I got 642 pretty easily.
I didn't find a reason to shapeshift, some music would be nice, and a score counter.
I liked the look of it.
also, it's too late now, but next jam, remember to remove the .pdb files before release.
In a game like this, you really need to add a keyboard restart, because you die a lot, and I don't want to have to maneuver the mouse every time.
The controls seemed a little too sensitive as well. It led to a lot of pecking at the keys to get the right position.
Aside from that, it was an interesting mash up.
The music was very fitting.
I couldn't hear the sounds so I wont rate you on audio.
The graphics were very nice, but the controls weren't tight enough for my taste. and the boss battle was kind of confusing. I couldn't dodge very well because I could only move up and down, but I still won.
On the topic of theme, the shapeshifting was entirely pointless. It seemed like an afterthought.
Very innovative! Only problem was that sometimes I had trouble understanding what you said.
I got (on my first try)- 174,306 after the final calculation. Before was 181,040 with highest multiplayer x24.
Pretty good metroidvania, but could use a little polish for the movements and graphics.
Very well done indeed. It was fun and clever and witty.
It took be awhile to get the hang of the mechanic, but it is really cool. Very original arcade game.
I'm too ashamed to say my final score though.
Really great. It looked phenomenal, and I liked the premise. The killing was kind of fiddley though.
Please add some sound effects too.
But still, very good job.
Very original. I like the puzzles.
I do think you should add a 'go back one turn' button, 'cause it's frustrating to have to restart the whole thing just for one move.
I did beat it though.
Pretty interesting. The ending took me by surprise.
(There was a typo on one of the pages- "...youths across the street. They |look looking| for trouble...")
Good job. Many levels, very clever, good aesthetic, and it reminds me of portal.
I had a problem with the fact that once you pick up a block, you can't put it back where it was.
Very impressive.
It's okay, but not great. It lacks any deeper goals.
What this game lacks, is character progression.
In Nuclear Throne, or Risk of Rain, as you go deeper, the game changes, and your character changes.
That is what this game is missing.
I just ran past all the enemy's to the exit, because I had no reason to kill them.
I did like that every enemy gave back a little health.
But other than that, it was nice.
Good job. This was very well done, and very polished.
It had a very clever mechanic, that could be used for many more puzzles than you had.
At first, I thought this was going to be just like the many other "mach the shape" games i've played so far.
And it was, to an extent. Your's requires HUGE coordiantion, because you added two new layers: mach the shape AND the position, and you have to match the beat.
Well done.
Wow, absolutely gorgeous. I got 52 on my first run.
The car controlled weird. I think because of acceleration.
Clever game. That second level was a killer, but I got it (hint- Build stairs).
I didn't see the steampunk theme.
I liked it, but there was some poor design. Haveing to exit out of the editor to move on the second structure for one, and restarting the level, along with the design you made when you fail for two.
Very polished. It felt like a full game. Difficult, too. Good job.
Maybe add a skip for the opening credits.
It was neat, but really didn't have enough to keep me. Maybe work on the combat a little more.
Well, no game here, as expected. But pretty. I won't vote anything except overall and graphics for you.
I shouldn't comment, but I shall.
Super weird, and not in a good way. but not in a bad way either.
I bet you made the text scroll that fast on purpose.
Nice game, and I got 79851.41 on my first try.
I have one big issue, and that is that the wall is a 3d asset, but the shape you use is a sprite, and it isn't even the same size as the hole.
Also, the animation for the arms isn't synced with the walls.
Other than that, solid game.
I generally liked the game, so i state my criticisms.
I get your explanation, but I don't think the theme fit too well.
And graphically, you conflict. The knees rotate along the pixels vertex, and you have a giant tree with giant pixels.
Also the movements a bit weird.
Nice graphics, but I couldn't tell what things were intractable, or what I was supposed to do exactly. I got stuck on the room after the bathroom. Also, it was kinda buggy.
I loved the intro. The music. The dialogue. Really great. Other than that though, there were only two levels. I beat it on hard first, then easy just to check there weren't any hidden levels.
This game doesn't really have a lot of content. I like the idea of a text adventure maze, but it needs something more. Maybe add random notes that you can read to find some lore, or add a story. Or maybe even a monster chasing you, but as it is, it just seems lacking.
It's pretty confusing as to what is going on, but it has a nice look.
Some things about it were a bit weird, such as some of the collisions, and the lack of checkpoints, but overall pretty solid.
nice little game, but some instructions are sorely needed
Very short, and very easy. Also, not at all what I was expecting. But, for a first, it's a nice try.
Also, remember to remove the .pdb files
I got 110 on my first try, but then I couldn't beat it.
Interesting shapeshifting mechanic, but I always found it easier to just stay in one shape.
I liked the music.
On level five, after I had made 21 couples, the pieces became invisible. The missed counter was going up, but no pieces were dropping.
Pretty neat game, it just needs a little polish.
I liked the game, but you should work on it some more. Make the interface more clear for one. I'm still not sure what the number in the top left of the soldiers was, because mine disappeared on all the soldiers (I'm assuming it was their level).
I really hope you do make a post compo.
This was not what I was expecting at all, but much more interesting. WASD movements would be nice though.
It needs a little more, like confirmations of your actions would be nice. But it was still good.
Simple, polished, difficult. Good job.
Pretty good. pretty fun
It looked good. You should add a keyboard shortcut for a quick restart
This was very funny
I got 83%, though at one point I had just given up, so I could have gotten higher.
This is quite fun, I like it.
The dialogue is where this one shines.
It was an okay game, not exactly to my tastes, but still good.
I kept accidentally hitting the restart button.
Nice little game. Very polished.
Well done. Very polished, with solid game-play. Very well done.
I played both Jam and Post, and the idea is interesting, but it gets repetitive. I would suggest putting a slot on the side of the main window to automatically have the dragon assess the Item and give it back to you. I would also have put The Lizard on the main page as well.
I'm griping about the lack of ending screen, but other than that it was a pretty and nice game.
My biggest complaint is that the game is too slow paced. The money is earned very slowly, and when I lost the second level I didn't feel like replaying.
I think there is potential here, but it needs a little polish.
I liked it. Got pretty stressful in the later levels.
I didn't beat it, got 41/51, but then a bug forced me to quit, but this is a really good metroidvania! Very polished, especially for a compo.
A bug I had was that once I hired an employee, I could no longer decode. Interesting, but it needs polish.
Interesting maze, and each form is unique and useful, but you need to add some animations. One for the checkpoints so you know when one is activated, an ESPECIALLY one for the button, because I had no idea if I had pressed it or not.
It was fun, but pretty easy.
If you were to add onto this game I would suggest a life counter, a floor(something for the wolves to run along) and an indicator for the range of the shotgun. Perhaps also a counter for how many wolves you need to kill for the story to progress (I assume, I never actually made it that far)
I beat the original, but I had to use the post-compo Cheese hint to do it. You seemed to fix all the main issues. I'm only left with one very minor, nitpicky gripe- the mousehole leading to the key, did it have to be so long?
But anyways, it was a very polished game, so good job.
Nice escape the room. As it is, it's a very good escape the room. All it needs is a little polish.
Pretty funny. I liked the puzzles, you should add some more.
I really liked this game. I made all the butterflies happy.
With some balancing, and maybe some progression this could be a good game, but as it is, it gets repetitive quick, and the strategy breaks down.
My final score: 12 knights, 41 turns.
I feel that this has potential to be expanded on.
As it is, It has a great mood with the whole crowd and the tense music, but you don't really do anything except walk in circles.
It was fun, but the arrows underneath the shapes made it easier. Perhaps you could add a hard mode that removed the arrows. And some menu music would be cool too.
To fix the odd webGL frame, resize the ludum dare game window in page options.
The whole situation of a frustrated sacrificer was funny.
The instruction text seemed off.
It's an okay game. Good job.
Wonderful story.
This is a game that really should be expanded into a full game. The fighting mechanic makes the game great, and would be even better to polish it and add more content to it.
Nice and calming music.
I liked it.
It needs some checkpoints though, I couldn't get through the first level.
And it would be nice if Z also jumped.
This was a really fun, and really polished game. Well done.
It was a nice touch to add weapon knockback.
Another thing I noticed was that unlike other games of this sort, you move relative to the screen, not the ship.
Anyways, really good job.
Nice death mechanic. Made me feel like the final boss.
good game.
It's pretty fun. very difficult to win.
It was really good, but I wish you could kill the pyramech.
Very short, and I didn't see the purpose of the SHIFT
Very nice game. a health bar would be nice though.
It just needs some more depth, but for what it was, it was nice.
I will never beat this, but it was fun to try.
Good job. Very well polished.
I liked it. It reminded me of the Nitrome game "Silly Sausage"
You need to add some instructions.
With some audio I would have given it a 5/5 mood.
The mechanic could work if you added more interactions. Such as moving the tiles somehow.
it was pretty fun.
It was fun, but kind of easy.
It was funny, but the game-play became a chore.
I liked the music, but the game-play needs balancing.
You put an interesting twist in it. I came to expect one thing, then you changed that. It was an interesting game.
Also, that warped control level was pretty lame.
This is too smart for me. I could barley figure out the first note. Hint for people like me: !SHIFT is a command. Use it to move the RIGHTMONITOR.
Very nice. Only annoyance was that there was no 'previous-text' button to effectively try every option. But that's nitpicking.
This game had some issues, but it was pretty fun.
The shadows were broken on mine, it made it very difficult to tell where i was.
That was really clever. I liked the ending, it really punctuated it.
Interesting idea, but it needs polish
Nice and simple.
I think Shapeshift should have been one button though.
Interesting, but needs polish
This would have been great with a few more levels, but really interesting idea.
It had a Jazzpunk feel to it.
I got stuck on the sound sequence. I had played the sounds, and it even said 'Congratulations' but nothing happened after that.
This has potential.
If you were to add a real stealth mechanic, some objectives, and multiple options for the [SPACE] screen, this could be really good.
Also, I liked the path-finding for when you moved by clicking.
Wow, this was a very polished game. It's very impressive.
One issue- you cannot jump while moving as square.
Pretty good point-and-click adventure game. My biggest issue with it is that some of the stuff I wasn't aware I could shape-shift into.
I couldn't get past level 10 on normal, and I quit at level 21 on easy, but I assume It was endless.
It was pretty clever, and really gets difficult.
I think it should have an end level, and an option to continue to endless.
This was very good. I wasn't expecting much from the screenshots, but i really enjoyed it.
Nice and simple puzzle game.
It would have worked to also allow Mouse controls in the game, but perhaps that was a design choice.
My high score was 19000
Pretty solid idea here, it just needs more levels, and more distinctive transformations. Reminds me of the Nitrome game 'Enemy 585'
Very polished game.
It was fun.
My issues are there was no real penalty to dying, and only one upgrade.
I didn't beat it, but it had a good mood and even spooked me once. The twisting hallways were very disorienting.
for experienced Wheres Waldo players, this was easy, and very short, but I enjoyed it. It had a good mood.
I enjoyed it
This is a great puzzle game.
It would be even better if it had some sort of goal.
Aside from some poor design choices, it was a pretty good game. Great graphics.
Good game, some progression would have been nice.
If this was expanded upon, it could be really good.
Nice art though.
Pretty good, but I never needed the oblong sphere.
A charge gauge for the jump would be nice.
Also, one level I beat and it just reset me.
Wow, you managed to make a Ludum Dare simulator in under 48 hours! And it has kittens!
Very polished, but it seems to be lacking something
For six hours, this is pretty good.
I liked it, but it would have been nice if there was some sort of progression, or story.
Also, does the description count towards humor?
That was really fun.
Really clever memory puzzle.
How many levels are there? I got stuck after i activated the springs.
I couldn't get past level one. Literally.
I beat it, but no other levels showed up.
Very clever. It might have been worth it to do the Jam and make a few more puzzles.
I wasn't quite sure what to do, or what was happening.
This was clever, simple, and I liked it a lot. The puzzle was unique and interesting.
You Mis-categorized the download as 'Web'
it's ok
Was there any way to actually win? or just get 'Congrats?'
Anyways, interesting meld of puzzles.
The objective could have been conveyed better, and music would have been nice, but it looks good and I like the mechanics.
This would make a great App.
I like the mood, and it felt good to get to the top.
I think the game over screen should have been a bit faster, though.
Overall it was nice.
It was ok. I liked the music, but the combat was a little weird because of the perspective, and the polarity shift seemed superficial.
But, it did have a nice feel to it, and looked pretty good.
With some music, this could have had a great mood.
Very clever.
It would have been nice if there was an end screen for completing all the puzzles
This was immensely good. So polished, and with a surprising amount of levels.
I have other games to rate, ya know!
The game sort of bugged out on the Ultra Taiga stage, but really well done on the rest. The bow was very hard to hit the taiga with.
Wow, that was really good. Very clever idea.
Pretty funny. I liked how you made fun of BOTH political sides.
It's nice. A post-Compo would be great
Very good. My one issue is that there is no progression, and no incentive to explore further. The entire game is dependent purely on skill.
Not to say that's necessarily a bad thing, but in a dungeon crawler it's nice to have some reason to explore further.
Pretty Fun.
Hit detection was a little off, and the boss was very easy.
That got tough quick
This could be good, but it's just missing a few touches, and a little polish.
I got to the end of 'The War zone', but was shot up. I didn't retry it because the characters just move too slow.
One of the very few games in existance that is Linux compatible, but not Windows compatible.
Very hard, but fun. I couldn't tell if the zombies kept spawning, or if there was just that many.
Were you supposed to transform when you ate the carrots, or did you need them for the machine? I haven't beaten it yet.
Very funny.
That was... unique
That was ok. I had fun, but it got boring pretty quick.
It was fun.
This is the Dark Souls of job simulators.
The message is not lost on me.
It was well made. Good job conveying the sense of being very hectic and confusing.
I don't think it fit the theme very well though. One bug I found was when hitting restart, it would open a new instance of itch.io inside the game window.
Finally beat it. Got a bit boring at the end because all that was left was guards, so i had to wait for them to go to bed. Very solid idea though.
I had some issues. The story progressed kind of wierd, and I got stuck on the level with the giant robot. Can it be killed? I couldn't go anywhere, and he wouldn't shapeshift.
Pretty fun, needs polish though. I think you should add a feature to rebind keys.
What an ending.
The music is nice, and this does add an interesting twist to pong.
Man is this fun!
This is one of my favorites so far. It looks good too.
I was on a streak, but it crashed.
Unique and interesting. Ridiculously hard though.
Itch offers a an embed game link for Ludum Dare so the whole page doesn't show up
Wow. I'm way too dumb for this.
Cool idea though.
Should have done humor voting.
My one complaint is that the shapes were all the same.
Other than that, solid Compo.
it was okay.
I seemed to lose every time I 'Checked'. Am I missing something?
I liked it. Reminded me of The Pretentious Game. I think after the 0 dimensional screen it should have a special game over message, instead of the regular one.
Nice and simple. Album Generator.
LD37 — One room (1)
Concierge by Zarkonnen 2016-12-14T03:35:00
It'd be nice to have a win screen. Other than that I enjoyed it.