windowframe by managore 2016-04-20T05:21:00
This is absolutely fantastic. I really hope you're working on a post-jam version.
I'd buy it.
Foon → Ludum Dare Explorer → Users → avinashd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Sergei's Virus | jam | 346 | 3.44 | 3.23 | 4.18 | 2.84 | 3.41 | 2.96 | 100 |
This is absolutely fantastic. I really hope you're working on a post-jam version.
I'd buy it.
This might just be the best game I've seen this jam. Great work!
It's really fun to see unique interpretations of the theme. Great game!
Hmm...I should play Ace Attorney...
Really funny game!
The music is fantastic and everything about the game was fun! My only niggle is that the theme could be better exploited in the mechanics. You could have a little GUI element in the corner explain what the animal is capable of so that the player isn't just shapeshifting for no reason.
Overall 4.5/5 without hesitation!
Found this on Newgrounds. Really innovative idea!
Oh god the screams every time you shapeshift, horrifying everytime. Having played quite a few of those types of NG games, I think you totally nailed the feel, especially given the time frame.
And the engine is definitely more perfomant that Unity's bloated excuse for WebGL :P
Oh. My. God. This is absolutely beautiful. Didn't really feel like shapeshifting, but that's just a small thing. This is one of those ludum dare gems. Well done :)
Really beautiful looking game! Initially, I felt the car moved a bit too quickly, but as the level sped up, the speed and stiffness of the movement were just right. The post-jam version is absolutely fantastic!
Bonus points for a 3D game that isn't 200MB :P
Not many puzzle-like games related to the theme, surprisingly. As a fan of stealth, the game was a lot of fun, but I could use a bit more information, like enemy view-circles and stuff.
I really love the art style!
Thought the game would get boring quickly but I was wrong! Liked that you kept the gameplay fresh by introducing small changes in the game.
Simple mechanics, but I like the abstract atmosphere of the game.
A lot of the games I really loved were the simple ones, including this one :)
The alarm is annoying. Adding a snarky comment about that isn't going to make it less annoying :P
Really funny (but hard) game though, love the enemy dialogue!
Really well-done difficulty curve. Great game!
My only criticism is that the game's mechanics aren't presented very clearly. For example, it would probably be better to represent your energy as a number or mention that it was linked to the brightness.
Otherwise, it's a really well-made game, considering the message. The separation between the top and bottom works to convey the game's message really well!
Unfortunately really simple and overdone for this theme, but what worked for me was settling on the most unique sounding idea a few hours into the jam :P
Hope you do better next jam!
I initially thought it was a decent Arkanoid clone until the ball moved to the next level! Really innovative! The boss battle was tense as well, although I didn't beat it :|
I really hope you'll flesh the mechanics out into a larger game after the jam, it's got a lot of potential!
Really well implemented! The art style was really cool, but the web version seemed a bit low-res. Otherwise, it was a lot of fun :)
Naa na na na na na na na Katamari Damacy!
The game fits perfectly within the theme and is a lot of fun to play! I would have preferred it if it weren't time based and encouraged exploration instead. And like the others pointed out, smaller objects or more diverse objects would have been better for smooth rolling.
It's not exactly a new idea, but I really found the idea of the curved pong paddle quite cool. The game is quite buggy though.
The world needs more cyberpunk! Great atmosphere, great story, but I would have loved a few more branches or choices to really make it feel like a game.
The button-press thing was actually quite interesting for a text-based game (I don't play many text games, so you might know this already). But every time I held the button, I felt like I was supposed to make a big decision and the game was letting me back out if I could. This mechanic would pair well with a choice-consequence storyline.
Overall, great game! Hope you'll work on a post-jam version with more story and some visuals or something!
I can only imagine how fun this would be with an Omni and a Rift. Do you guys have a video? It'd be fun to watch!
I wouldn't rate it high on innovation (I've seen many other iterations of this idea this jam), but everything else was fun!
The simple mechanic was surprisingly replayable and the skull breaker was very satisfying :). I would have suggested color-coding the shapes or having indicators instead of text, but I recognized the shape to press quite quickly, so that seems fine to me. I also like how the difficulty (the time between barriers) steps up over time as well.
Feels like the kind of game you could package, push to the App Store and nobody would guess it was made in 72 hours! Well polished is what I mean to say :P
I love how the game speeds up to match the difficulty. And I was surprised at how well I kept up! Good game!
Really enjoyable and unique concept!
Really interesting mechanic!
Simple fun game. The difficulty settings were a great idea because I needed some time to figure out the order of the shapes for hard mode. Generally quite fun :)
Difficult, but rewarding. Very charming use of the lighting effect (bloom?). I don't know how I feel about the slippery controls, especially given that the player is made of paper and not slime or anying.
Bonus points for a 12MB Unity game! I've abused my SSD so much downloading 200MB sidescrollers that I really appreciate the small download size!
Beautifully tutorialized and quite well made. I really like how you took Hotline Miami's mechanics and expanded them to a whole new level!
Great game! Not sure why you've disabled rating...
Could definitely use a bit more polish. The shapes didn't have much difference, so I found myself sticking with just one that moved fast. Generally plays well and accomplishes its goals :)
A very simple and polished set of mechanics that work well! A bit on the short side, but polish > length in my opinion :)
Interesting idea! I really hope you do something with the concept of potential->kinetic energy (or maybe something like potential->frictional or kinetic->light) idea and develop it post-jam. I think it has a lot of potential.
The embed on the compo page is broken for some reason, but the itch.io page works fine. Otherwise a really unique interpretation of the theme :P
Hey Powersource, fixed now. HTTPS issues :/
Tater_hater, you have no idea. It's a python script running inside javascript on a webpage loading a fake python module.
If I try this again, it's going to be lua next time :P
@tmpxyz: it does, but an exception is thrown when we run out of chunks left to download, at which point we just assume means that the download is over and continue (using the try/except).
A friend came up with that beautiful solution to task 6, so I take no credit for it :P
@abuzreq It'd be cool to have one for Java, but Java is strongly typed and also doesn't let you get away with the same types of crazy things that python lets you get away with! :P
@dcolgan I wasn't too strong with functional programming myself, which is why I had to ask a friend of mine to help me with challenge 6 :P. Have you seen the solution he came up with (it's linked in the starting pop-up)? It's fantastic.
@abuzreq Guess what was posted on hackernews a couple of hours ago? https://www.javapoly.com/ :P
Really interesting game, but I think the sound was basically monodirectional, so I couldn't find my way even with headphones. But I really hope you'll polish the idea and flesh it out a little post-jam! I really dig the idea of a sound-only 3D game.
As a JS programmer, the game is really cool (I looked at the source)! I noticed you're using pos3d in howler.js to set the position and it didn't seem to work for me (even though I'm in Chrome). Maybe you could try going straight for StereoPannerNode (it's actually surprisingly simple) and *really* exaggerate the stereo to help out players. Just a suggestion, you obviously have more experience with this :)
Could definitely use a bit of polish, but a really unique idea once you get the hang of it!
Getting a really Limbo vibe from this :)
Yeah it is, Skruffye, but that's what we get for only testing our game inside Unity. Lesson learnt :P
Felt more like a playground than a full-on game, but still fun.
It's a really interesting idea having the enemies be shapeshifters. Spotting and keeping track of them makes this feel a lot like a strategy kind of game, and the noir atmosphere created by the art and music is absolutely fantastic.
I was going to say this would make a fantastic post-jam game, but I see you already submitted it to Greenlight :P
Please make a two-player version!
"I see it says "Local Co-op" do you plan on making it online too?"
Totally!
I should read the greenlight page...
Fantastic art style! I haven't rated you on the audio, since the music isn't yours.
I absolutely love how the story and gameplay are so tightly coupled together; low-vertex shapes are clumsier and every jump makes you weaker. And I'm definitely not scoring you low on graphics, because it has all it needs to work well.
The automatically changing text is a really nice touch, bonus points :)
I had this game on my waiting list but never got around to it. Phew, didn't expect to do a review with 3 minutes left :P
This game has a lot of polish for a ludum dare game :)
The writing humor is spot-on the graphics and audio work together fantastically! 5/5 on all those aspects!
Superpowers is a relatively new engine, isn't it? How fun was it to work with?
Really interesting idea, but it's difficult to know when to enter the hole. Maybe match by colors instead of shapes or have the transitions be shorter?
Initially I thought it was going to be a generic "shapeshift to jump higher" sort of game, but the automatic movement made it more of a puzzler. Really well designed game :)
There were a lot of bugs, but given the innovative mechanic, I can forgive that :)
What I can't forgive though, is the control scheme. I think this is a really cool game, if given a bit of polish.
The art style was really different and the music really worked with it. The only thing I didn't like was that my arrows got wiped out if I lost, so there was no chance of trial and error. Overall, quite fun :)
Really cool, but the jump sizes are wildly inconsistent.
The game was really interesting and the music was fantastic, but it felt really unforgiving and it wasn't really satisfying. As Lythom suggested, maybe it's got something to do with the keyboard? Or maybe WebGL lag? Still fun though :)
The game is so unforgiving, but it never felt like the game cheated me. The level design and game design are one of the best I've seen so far! Great work!
I really liked the tutorial level, but wow, the levels were difficult. Not really my thing, but people do appreciate hard games.
I was actually stuck on the tutorial until I read grayhaze's comment about pressing Enter.
The gameplay didn't really feel focused, but the idea does have potential if there were points, levels, objectives or something like that.
A bit short, but still entertaining nonetheless. I didn't rate you on humor though (doesn't really make sense to vote for that category)
The graphics are quite simple and I think the game could be improved by defining certain enemies as "tanks" or "cannons" rather than squares or triangles.
Otherwise, the strategy element works quite well and fits quite well with the theme.
5/5 humor for the description :P
Otherwise a simple game, but quite good considering you restarted the game halfway through. It could have benefited from a score counter or something...
I really love the art style, but without pickups or a cooldown, it really becomes a button-masher.
Ooh, first game I found made with Superpowers! How fun was the engine to work with?
The randomly spawning enemies did kinda make each kill unsatisfying and annoying. Still, the theme was implemented quite well and the game was still fun overall :)
OH. MY. GOD. SO MUCH PERSONALITY. I LOVE THIS GAME.
5/5 on humor, even though you ripped the sounds straight from Portal 2 :P
The movement is really imprecise, but that's kinda what makes it fun.
Hey @MementoGames, sorry about the accusation, the sounds were really similar and because it was a 72 hour submission, I just assumed.
My bad. Thanks for letting me know :)
I'm not sure whether a rhythm game where you have to look at the bottom half of the screen works well with a story where you look at the top half. It's an interesting POC for a story-based rhythm game, but it doesn't really work (at least for me)
Fantastic idea! The learning curve is really short and the game is well tutorialized!
One of the few games where the shapeshifting is your enemy and out of your control! Really innovative!
I'm definitely reading too much into the cutesy game, but it could be seen as an allegory of keeping free speech (various colors/shapes) down to please an existing way of thought where failure causes citizens to leave the support of the queen.
As Swynfel pointed out, you could make it extra evil and have the correct shapes shapeshift as well! Or make it even more fast and it could easily become a twitchy game perfect for mobile devices!
This game has a lot of potential, I hope you improve and release it after the jam!
Really cool game and I understand the interpretation of the theme, but the level could have changed more with the music. Still, lots of fun!